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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.80 by root, Sat Dec 23 06:41:39 2006 UTC vs.
Revision 1.81 by root, Sat Dec 23 13:56:25 2006 UTC

1505 1505
1506object * 1506object *
1507decrease_ob_nr (object *op, uint32 i) 1507decrease_ob_nr (object *op, uint32 i)
1508{ 1508{
1509 object *tmp; 1509 object *tmp;
1510 player *pl;
1511 1510
1512 if (i == 0) /* objects with op->nrof require this check */ 1511 if (i == 0) /* objects with op->nrof require this check */
1513 return op; 1512 return op;
1514 1513
1515 if (i > op->nrof) 1514 if (i > op->nrof)
1528 * IMO, searching through all the players will mostly 1527 * IMO, searching through all the players will mostly
1529 * likely be quicker than following op->env to the map, 1528 * likely be quicker than following op->env to the map,
1530 * and then searching the map for a player. 1529 * and then searching the map for a player.
1531 */ 1530 */
1532 if (!tmp) 1531 if (!tmp)
1533 { 1532 for_all_players (pl)
1534 for (pl = first_player; pl; pl = pl->next)
1535 if (pl->ob->container == op->env) 1533 if (pl->ob->container == op->env)
1536 { 1534 {
1537 tmp = pl->ob; 1535 tmp = pl->ob;
1538 break; 1536 break;
1539 } 1537 }
1540 }
1541 1538
1542 if (i < op->nrof) 1539 if (i < op->nrof)
1543 { 1540 {
1544 sub_weight (op->env, op->weight * i); 1541 sub_weight (op->env, op->weight * i);
1545 op->nrof -= i; 1542 op->nrof -= i;

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