1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
27 | #include <global.h> |
27 | #include <global.h> |
28 | #include <stdio.h> |
28 | #include <stdio.h> |
29 | #include <sys/types.h> |
29 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
31 | #include <object.h> |
31 | #include <object.h> |
32 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
33 | #include <loader.h> |
34 | #include <loader.h> |
34 | |
35 | |
35 | #include <bitset> |
36 | #include <bitset> |
36 | |
37 | |
37 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
39 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
40 | |
41 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
|
|
43 | activevec actives; |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
47 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
143 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
144 | * different structure or at least keep the lists sorted... |
143 | */ |
145 | */ |
144 | |
146 | |
145 | /* For each field in wants, */ |
147 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
148 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
149 | { |
148 | key_value *has_field; |
150 | key_value *has_field; |
149 | |
151 | |
150 | /* Look for a field in has with the same key. */ |
152 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
153 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
190 | * Check nrof variable *before* calling can_merge() |
192 | * Check nrof variable *before* calling can_merge() |
191 | * |
193 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
194 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
195 | * check weight |
194 | */ |
196 | */ |
195 | |
|
|
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
198 | { |
198 | /* A couple quicksanity checks */ |
199 | /* A couple quicksanity checks */ |
199 | if (ob1 == ob2 |
200 | if (ob1 == ob2 |
200 | || ob1->type != ob2->type |
201 | || ob1->type != ob2->type |
… | |
… | |
277 | |
278 | |
278 | /* Note sure why the following is the case - either the object has to |
279 | /* Note sure why the following is the case - either the object has to |
279 | * be animated or have a very low speed. Is this an attempted monster |
280 | * be animated or have a very low speed. Is this an attempted monster |
280 | * check? |
281 | * check? |
281 | */ |
282 | */ |
282 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
283 | return 0; |
284 | return 0; |
284 | |
285 | |
285 | switch (ob1->type) |
286 | switch (ob1->type) |
286 | { |
287 | { |
287 | case SCROLL: |
288 | case SCROLL: |
… | |
… | |
298 | return 0; |
299 | return 0; |
299 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | return 0; |
301 | return 0; |
301 | } |
302 | } |
302 | |
303 | |
303 | //TODO: generate an event or call into perl for additional checks |
|
|
304 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
305 | { |
305 | { |
306 | ob1->optimise (); |
306 | ob1->optimise (); |
307 | ob2->optimise (); |
307 | ob2->optimise (); |
308 | |
308 | |
309 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
310 | return 0; |
311 | return 0; |
311 | } |
312 | } |
312 | |
313 | |
313 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
314 | return 1; |
315 | return 1; |
315 | } |
316 | } |
… | |
… | |
323 | sum_weight (object *op) |
324 | sum_weight (object *op) |
324 | { |
325 | { |
325 | long sum; |
326 | long sum; |
326 | object *inv; |
327 | object *inv; |
327 | |
328 | |
328 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
329 | { |
330 | { |
330 | if (inv->inv) |
331 | if (inv->inv) |
331 | sum_weight (inv); |
332 | sum_weight (inv); |
|
|
333 | |
332 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
333 | } |
335 | } |
334 | |
336 | |
335 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
336 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
356 | /* |
358 | /* |
357 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
358 | * Some error messages. |
360 | * Some error messages. |
359 | * The result of the dump is stored in the static global errmsg array. |
361 | * The result of the dump is stored in the static global errmsg array. |
360 | */ |
362 | */ |
361 | |
|
|
362 | char * |
363 | char * |
363 | dump_object (object *op) |
364 | dump_object (object *op) |
364 | { |
365 | { |
365 | if (!op) |
366 | if (!op) |
366 | return strdup ("[NULLOBJ]"); |
367 | return strdup ("[NULLOBJ]"); |
367 | |
368 | |
368 | object_freezer freezer; |
369 | object_freezer freezer; |
369 | save_object (freezer, op, 3); |
370 | op->write (freezer); |
370 | return freezer.as_string (); |
371 | return freezer.as_string (); |
371 | } |
372 | } |
372 | |
373 | |
373 | /* |
374 | /* |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
391 | } |
392 | } |
392 | |
393 | |
393 | /* |
394 | /* |
394 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
395 | */ |
396 | */ |
396 | |
|
|
397 | object * |
397 | object * |
398 | find_object (tag_t i) |
398 | find_object (tag_t i) |
399 | { |
399 | { |
400 | for (object *op = object::first; op; op = op->next) |
400 | for_all_objects (op) |
401 | if (op->count == i) |
401 | if (op->count == i) |
402 | return op; |
402 | return op; |
403 | |
403 | |
404 | return 0; |
404 | return 0; |
405 | } |
405 | } |
406 | |
406 | |
407 | /* |
407 | /* |
408 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
409 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
410 | * Enables features like "patch <name-of-other-player> food 999" |
410 | * Enables features like "patch <name-of-other-player> food 999" |
411 | */ |
411 | */ |
412 | |
|
|
413 | object * |
412 | object * |
414 | find_object_name (const char *str) |
413 | find_object_name (const char *str) |
415 | { |
414 | { |
416 | shstr_cmp str_ (str); |
415 | shstr_cmp str_ (str); |
417 | object *op; |
416 | object *op; |
418 | |
417 | |
419 | for (op = object::first; op != NULL; op = op->next) |
418 | for_all_objects (op) |
420 | if (op->name == str_) |
419 | if (op->name == str_) |
421 | break; |
420 | break; |
422 | |
421 | |
423 | return op; |
422 | return op; |
424 | } |
423 | } |
… | |
… | |
450 | owner = owner->owner; |
449 | owner = owner->owner; |
451 | |
450 | |
452 | this->owner = owner; |
451 | this->owner = owner; |
453 | } |
452 | } |
454 | |
453 | |
|
|
454 | int |
|
|
455 | object::slottype () const |
|
|
456 | { |
|
|
457 | if (type == SKILL) |
|
|
458 | { |
|
|
459 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
460 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
461 | } |
|
|
462 | else |
|
|
463 | { |
|
|
464 | if (slot [body_combat].info) return slot_combat; |
|
|
465 | if (slot [body_range ].info) return slot_ranged; |
|
|
466 | } |
|
|
467 | |
|
|
468 | return slot_none; |
|
|
469 | } |
|
|
470 | |
|
|
471 | bool |
|
|
472 | object::change_weapon (object *ob) |
|
|
473 | { |
|
|
474 | if (current_weapon == ob) |
|
|
475 | return true; |
|
|
476 | |
|
|
477 | if (chosen_skill) |
|
|
478 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
479 | |
|
|
480 | current_weapon = ob; |
|
|
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
482 | |
|
|
483 | if (chosen_skill) |
|
|
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
485 | |
|
|
486 | update_stats (); |
|
|
487 | |
|
|
488 | if (ob) |
|
|
489 | { |
|
|
490 | // now check wether any body locations became invalid, in which case |
|
|
491 | // we cannot apply the weapon at the moment. |
|
|
492 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
493 | if (slot[i].used < 0) |
|
|
494 | { |
|
|
495 | current_weapon = chosen_skill = 0; |
|
|
496 | update_stats (); |
|
|
497 | |
|
|
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
|
|
501 | "[You need to unapply some items first.]", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
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509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
|
|
516 | |
|
|
517 | return true; |
|
|
518 | } |
|
|
519 | |
455 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
456 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
457 | */ |
522 | */ |
458 | static void |
523 | static void |
459 | free_key_values (object *op) |
524 | free_key_values (object *op) |
460 | { |
525 | { |
461 | for (key_value *i = op->key_values; i != 0;) |
526 | for (key_value *i = op->key_values; i; ) |
462 | { |
527 | { |
463 | key_value *next = i->next; |
528 | key_value *next = i->next; |
464 | delete i; |
529 | delete i; |
465 | |
530 | |
466 | i = next; |
531 | i = next; |
467 | } |
532 | } |
468 | |
533 | |
469 | op->key_values = 0; |
534 | op->key_values = 0; |
470 | } |
535 | } |
471 | |
536 | |
472 | /* |
537 | object & |
473 | * copy_to first frees everything allocated by the dst object, |
538 | object::operator =(const object &src) |
474 | * and then copies the contents of itself into the second |
|
|
475 | * object, allocating what needs to be allocated. Basically, any |
|
|
476 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
477 | * if the first object is freed, the pointers in the new object |
|
|
478 | * will point at garbage. |
|
|
479 | */ |
|
|
480 | void |
|
|
481 | object::copy_to (object *dst) |
|
|
482 | { |
539 | { |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
540 | bool is_freed = flag [FLAG_FREED]; |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
541 | bool is_removed = flag [FLAG_REMOVED]; |
485 | |
542 | |
486 | *(object_copy *)dst = *this; |
543 | *(object_copy *)this = src; |
487 | |
544 | |
488 | if (is_freed) |
545 | flag [FLAG_FREED] = is_freed; |
489 | SET_FLAG (dst, FLAG_FREED); |
546 | flag [FLAG_REMOVED] = is_removed; |
490 | |
|
|
491 | if (is_removed) |
|
|
492 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
493 | |
|
|
494 | if (speed < 0) |
|
|
495 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
496 | |
547 | |
497 | /* Copy over key_values, if any. */ |
548 | /* Copy over key_values, if any. */ |
498 | if (key_values) |
549 | if (src.key_values) |
499 | { |
550 | { |
500 | key_value *tail = 0; |
551 | key_value *tail = 0; |
501 | key_value *i; |
|
|
502 | |
|
|
503 | dst->key_values = 0; |
552 | key_values = 0; |
504 | |
553 | |
505 | for (i = key_values; i; i = i->next) |
554 | for (key_value *i = src.key_values; i; i = i->next) |
506 | { |
555 | { |
507 | key_value *new_link = new key_value; |
556 | key_value *new_link = new key_value; |
508 | |
557 | |
509 | new_link->next = 0; |
558 | new_link->next = 0; |
510 | new_link->key = i->key; |
559 | new_link->key = i->key; |
511 | new_link->value = i->value; |
560 | new_link->value = i->value; |
512 | |
561 | |
513 | /* Try and be clever here, too. */ |
562 | /* Try and be clever here, too. */ |
514 | if (!dst->key_values) |
563 | if (!key_values) |
515 | { |
564 | { |
516 | dst->key_values = new_link; |
565 | key_values = new_link; |
517 | tail = new_link; |
566 | tail = new_link; |
518 | } |
567 | } |
519 | else |
568 | else |
520 | { |
569 | { |
521 | tail->next = new_link; |
570 | tail->next = new_link; |
522 | tail = new_link; |
571 | tail = new_link; |
523 | } |
572 | } |
524 | } |
573 | } |
525 | } |
574 | } |
|
|
575 | } |
526 | |
576 | |
527 | update_ob_speed (dst); |
577 | /* |
|
|
578 | * copy_to first frees everything allocated by the dst object, |
|
|
579 | * and then copies the contents of itself into the second |
|
|
580 | * object, allocating what needs to be allocated. Basically, any |
|
|
581 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
582 | * if the first object is freed, the pointers in the new object |
|
|
583 | * will point at garbage. |
|
|
584 | */ |
|
|
585 | void |
|
|
586 | object::copy_to (object *dst) |
|
|
587 | { |
|
|
588 | *dst = *this; |
|
|
589 | |
|
|
590 | if (speed < 0) |
|
|
591 | dst->speed_left = speed_left - rndm (); |
|
|
592 | |
|
|
593 | dst->set_speed (dst->speed); |
|
|
594 | } |
|
|
595 | |
|
|
596 | void |
|
|
597 | object::instantiate () |
|
|
598 | { |
|
|
599 | if (!uuid.seq) // HACK |
|
|
600 | uuid = gen_uuid (); |
|
|
601 | |
|
|
602 | speed_left = -0.1f; |
|
|
603 | /* copy the body_info to the body_used - this is only really |
|
|
604 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
605 | * by doing so, when a monster is created, it has good starting |
|
|
606 | * values for the body_used info, so when items are created |
|
|
607 | * for it, they can be properly equipped. |
|
|
608 | */ |
|
|
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
610 | slot[i].used = slot[i].info; |
|
|
611 | |
|
|
612 | attachable::instantiate (); |
528 | } |
613 | } |
529 | |
614 | |
530 | object * |
615 | object * |
531 | object::clone () |
616 | object::clone () |
532 | { |
617 | { |
… | |
… | |
538 | /* |
623 | /* |
539 | * If an object with the IS_TURNABLE() flag needs to be turned due |
624 | * If an object with the IS_TURNABLE() flag needs to be turned due |
540 | * to the closest player being on the other side, this function can |
625 | * to the closest player being on the other side, this function can |
541 | * be called to update the face variable, _and_ how it looks on the map. |
626 | * be called to update the face variable, _and_ how it looks on the map. |
542 | */ |
627 | */ |
543 | |
|
|
544 | void |
628 | void |
545 | update_turn_face (object *op) |
629 | update_turn_face (object *op) |
546 | { |
630 | { |
547 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
631 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
548 | return; |
632 | return; |
|
|
633 | |
549 | SET_ANIMATION (op, op->direction); |
634 | SET_ANIMATION (op, op->direction); |
550 | update_object (op, UP_OBJ_FACE); |
635 | update_object (op, UP_OBJ_FACE); |
551 | } |
636 | } |
552 | |
637 | |
553 | /* |
638 | /* |
554 | * Updates the speed of an object. If the speed changes from 0 to another |
639 | * Updates the speed of an object. If the speed changes from 0 to another |
555 | * value, or vice versa, then add/remove the object from the active list. |
640 | * value, or vice versa, then add/remove the object from the active list. |
556 | * This function needs to be called whenever the speed of an object changes. |
641 | * This function needs to be called whenever the speed of an object changes. |
557 | */ |
642 | */ |
558 | void |
643 | void |
559 | update_ob_speed (object *op) |
644 | object::set_speed (float speed) |
560 | { |
645 | { |
561 | extern int arch_init; |
646 | if (flag [FLAG_FREED] && speed) |
562 | |
|
|
563 | /* No reason putting the archetypes objects on the speed list, |
|
|
564 | * since they never really need to be updated. |
|
|
565 | */ |
|
|
566 | |
|
|
567 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
568 | { |
647 | { |
569 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
648 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
570 | #ifdef MANY_CORES |
|
|
571 | abort (); |
|
|
572 | #else |
|
|
573 | op->speed = 0; |
649 | speed = 0; |
574 | #endif |
|
|
575 | } |
|
|
576 | |
|
|
577 | if (arch_init) |
|
|
578 | return; |
|
|
579 | |
|
|
580 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
581 | { |
650 | } |
582 | /* If already on active list, don't do anything */ |
|
|
583 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
584 | return; |
|
|
585 | |
651 | |
586 | /* process_events() expects us to insert the object at the beginning |
652 | this->speed = speed; |
587 | * of the list. */ |
|
|
588 | op->active_next = active_objects; |
|
|
589 | |
653 | |
590 | if (op->active_next != NULL) |
654 | if (has_active_speed ()) |
591 | op->active_next->active_prev = op; |
655 | activate (); |
592 | |
|
|
593 | active_objects = op; |
|
|
594 | } |
|
|
595 | else |
656 | else |
596 | { |
657 | deactivate (); |
597 | /* If not on the active list, nothing needs to be done */ |
|
|
598 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
599 | return; |
|
|
600 | |
|
|
601 | if (op->active_prev == NULL) |
|
|
602 | { |
|
|
603 | active_objects = op->active_next; |
|
|
604 | |
|
|
605 | if (op->active_next != NULL) |
|
|
606 | op->active_next->active_prev = NULL; |
|
|
607 | } |
|
|
608 | else |
|
|
609 | { |
|
|
610 | op->active_prev->active_next = op->active_next; |
|
|
611 | |
|
|
612 | if (op->active_next) |
|
|
613 | op->active_next->active_prev = op->active_prev; |
|
|
614 | } |
|
|
615 | |
|
|
616 | op->active_next = NULL; |
|
|
617 | op->active_prev = NULL; |
|
|
618 | } |
|
|
619 | } |
|
|
620 | |
|
|
621 | /* This function removes object 'op' from the list of active |
|
|
622 | * objects. |
|
|
623 | * This should only be used for style maps or other such |
|
|
624 | * reference maps where you don't want an object that isn't |
|
|
625 | * in play chewing up cpu time getting processed. |
|
|
626 | * The reverse of this is to call update_ob_speed, which |
|
|
627 | * will do the right thing based on the speed of the object. |
|
|
628 | */ |
|
|
629 | void |
|
|
630 | remove_from_active_list (object *op) |
|
|
631 | { |
|
|
632 | /* If not on the active list, nothing needs to be done */ |
|
|
633 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
634 | return; |
|
|
635 | |
|
|
636 | if (op->active_prev == NULL) |
|
|
637 | { |
|
|
638 | active_objects = op->active_next; |
|
|
639 | if (op->active_next != NULL) |
|
|
640 | op->active_next->active_prev = NULL; |
|
|
641 | } |
|
|
642 | else |
|
|
643 | { |
|
|
644 | op->active_prev->active_next = op->active_next; |
|
|
645 | if (op->active_next) |
|
|
646 | op->active_next->active_prev = op->active_prev; |
|
|
647 | } |
|
|
648 | op->active_next = NULL; |
|
|
649 | op->active_prev = NULL; |
|
|
650 | } |
658 | } |
651 | |
659 | |
652 | /* |
660 | /* |
653 | * update_object() updates the the map. |
661 | * update_object() updates the the map. |
654 | * It takes into account invisible objects (and represent squares covered |
662 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
667 | * UP_OBJ_FACE: only the objects face has changed. |
675 | * UP_OBJ_FACE: only the objects face has changed. |
668 | */ |
676 | */ |
669 | void |
677 | void |
670 | update_object (object *op, int action) |
678 | update_object (object *op, int action) |
671 | { |
679 | { |
672 | MoveType move_on, move_off, move_block, move_slow; |
|
|
673 | |
|
|
674 | if (op == NULL) |
680 | if (op == NULL) |
675 | { |
681 | { |
676 | /* this should never happen */ |
682 | /* this should never happen */ |
677 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
683 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
678 | return; |
684 | return; |
… | |
… | |
691 | */ |
697 | */ |
692 | if (!op->map || op->map->in_memory == MAP_SAVING) |
698 | if (!op->map || op->map->in_memory == MAP_SAVING) |
693 | return; |
699 | return; |
694 | |
700 | |
695 | /* make sure the object is within map boundaries */ |
701 | /* make sure the object is within map boundaries */ |
696 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
702 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
697 | { |
703 | { |
698 | LOG (llevError, "update_object() called for object out of map!\n"); |
704 | LOG (llevError, "update_object() called for object out of map!\n"); |
699 | #ifdef MANY_CORES |
705 | #ifdef MANY_CORES |
700 | abort (); |
706 | abort (); |
701 | #endif |
707 | #endif |
702 | return; |
708 | return; |
703 | } |
709 | } |
704 | |
710 | |
705 | mapspace &m = op->ms (); |
711 | mapspace &m = op->ms (); |
706 | |
712 | |
707 | if (m.flags_ & P_NEED_UPDATE) |
713 | if (!(m.flags_ & P_UPTODATE)) |
708 | /* nop */; |
714 | /* nop */; |
709 | else if (action == UP_OBJ_INSERT) |
715 | else if (action == UP_OBJ_INSERT) |
710 | { |
716 | { |
711 | // this is likely overkill, TODO: revisit (schmorp) |
717 | // this is likely overkill, TODO: revisit (schmorp) |
712 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
718 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
721 | /* This isn't perfect, but I don't expect a lot of objects to |
727 | /* This isn't perfect, but I don't expect a lot of objects to |
722 | * to have move_allow right now. |
728 | * to have move_allow right now. |
723 | */ |
729 | */ |
724 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
730 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
725 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
731 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
726 | m.flags_ = P_NEED_UPDATE; |
732 | m.flags_ = 0; |
727 | } |
733 | } |
728 | /* if the object is being removed, we can't make intelligent |
734 | /* if the object is being removed, we can't make intelligent |
729 | * decisions, because remove_ob can't really pass the object |
735 | * decisions, because remove_ob can't really pass the object |
730 | * that is being removed. |
736 | * that is being removed. |
731 | */ |
737 | */ |
732 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
738 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
733 | m.flags_ = P_NEED_UPDATE; |
739 | m.flags_ = 0; |
734 | else if (action == UP_OBJ_FACE) |
740 | else if (action == UP_OBJ_FACE) |
735 | /* Nothing to do for that case */ ; |
741 | /* Nothing to do for that case */ ; |
736 | else |
742 | else |
737 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
743 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
738 | |
744 | |
739 | if (op->more) |
745 | if (op->more) |
740 | update_object (op->more, action); |
746 | update_object (op->more, action); |
741 | } |
747 | } |
742 | |
748 | |
743 | object::vector object::objects; // not yet used |
|
|
744 | object *object::first; |
|
|
745 | |
|
|
746 | object::object () |
749 | object::object () |
747 | { |
750 | { |
748 | SET_FLAG (this, FLAG_REMOVED); |
751 | SET_FLAG (this, FLAG_REMOVED); |
749 | |
752 | |
750 | expmul = 1.0; |
753 | expmul = 1.0; |
751 | face = blank_face; |
754 | face = blank_face; |
752 | } |
755 | } |
753 | |
756 | |
754 | object::~object () |
757 | object::~object () |
755 | { |
758 | { |
|
|
759 | unlink (); |
|
|
760 | |
756 | free_key_values (this); |
761 | free_key_values (this); |
757 | } |
762 | } |
758 | |
763 | |
|
|
764 | static int object_count; |
|
|
765 | |
759 | void object::link () |
766 | void object::link () |
760 | { |
767 | { |
761 | count = ++ob_count; |
768 | assert (!index);//D |
762 | uuid = gen_uuid (); |
769 | uuid = gen_uuid (); |
|
|
770 | count = ++object_count; |
763 | |
771 | |
764 | prev = 0; |
772 | refcnt_inc (); |
765 | next = object::first; |
773 | objects.insert (this); |
766 | |
|
|
767 | if (object::first) |
|
|
768 | object::first->prev = this; |
|
|
769 | |
|
|
770 | object::first = this; |
|
|
771 | } |
774 | } |
772 | |
775 | |
773 | void object::unlink () |
776 | void object::unlink () |
774 | { |
777 | { |
775 | if (this == object::first) |
778 | if (!index) |
776 | object::first = next; |
|
|
777 | |
|
|
778 | /* Remove this object from the list of used objects */ |
|
|
779 | if (prev) prev->next = next; |
|
|
780 | if (next) next->prev = prev; |
|
|
781 | |
|
|
782 | prev = 0; |
|
|
783 | next = 0; |
|
|
784 | } |
|
|
785 | |
|
|
786 | object *object::create () |
|
|
787 | { |
|
|
788 | object *op = new object; |
|
|
789 | op->link (); |
|
|
790 | return op; |
779 | return; |
791 | } |
|
|
792 | |
780 | |
793 | /* |
781 | objects.erase (this); |
794 | * free_object() frees everything allocated by an object, removes |
782 | refcnt_dec (); |
795 | * it from the list of used objects, and puts it on the list of |
783 | } |
796 | * free objects. The IS_FREED() flag is set in the object. |
784 | |
797 | * The object must have been removed by remove_ob() first for |
|
|
798 | * this function to succeed. |
|
|
799 | * |
|
|
800 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
801 | * inventory to the ground. |
|
|
802 | */ |
|
|
803 | void |
785 | void |
804 | object::do_destroy () |
786 | object::activate () |
805 | { |
787 | { |
806 | attachable::do_destroy (); |
788 | /* If already on active list, don't do anything */ |
807 | |
789 | if (active) |
808 | if (flag [FLAG_IS_LINKED]) |
|
|
809 | remove_button_link (this); |
|
|
810 | |
|
|
811 | if (flag [FLAG_FRIENDLY]) |
|
|
812 | remove_friendly_object (this); |
|
|
813 | |
|
|
814 | if (!flag [FLAG_REMOVED]) |
|
|
815 | remove (); |
|
|
816 | |
|
|
817 | if (flag [FLAG_FREED]) |
|
|
818 | return; |
790 | return; |
819 | |
791 | |
820 | flag [FLAG_FREED] = 1; |
792 | if (has_active_speed ()) |
|
|
793 | actives.insert (this); |
|
|
794 | } |
821 | |
795 | |
822 | // hack to ensure that freed objects still have a valid map |
796 | void |
823 | { |
797 | object::activate_recursive () |
824 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
798 | { |
|
|
799 | activate (); |
825 | |
800 | |
826 | if (!freed_map) |
801 | for (object *op = inv; op; op = op->below) |
|
|
802 | op->activate_recursive (); |
|
|
803 | } |
|
|
804 | |
|
|
805 | /* This function removes object 'op' from the list of active |
|
|
806 | * objects. |
|
|
807 | * This should only be used for style maps or other such |
|
|
808 | * reference maps where you don't want an object that isn't |
|
|
809 | * in play chewing up cpu time getting processed. |
|
|
810 | * The reverse of this is to call update_ob_speed, which |
|
|
811 | * will do the right thing based on the speed of the object. |
|
|
812 | */ |
|
|
813 | void |
|
|
814 | object::deactivate () |
|
|
815 | { |
|
|
816 | /* If not on the active list, nothing needs to be done */ |
|
|
817 | if (!active) |
|
|
818 | return; |
|
|
819 | |
|
|
820 | actives.erase (this); |
|
|
821 | } |
|
|
822 | |
|
|
823 | void |
|
|
824 | object::deactivate_recursive () |
|
|
825 | { |
|
|
826 | for (object *op = inv; op; op = op->below) |
|
|
827 | op->deactivate_recursive (); |
|
|
828 | |
|
|
829 | deactivate (); |
|
|
830 | } |
|
|
831 | |
|
|
832 | void |
|
|
833 | object::set_flag_inv (int flag, int value) |
|
|
834 | { |
|
|
835 | for (object *op = inv; op; op = op->below) |
827 | { |
836 | { |
828 | freed_map = new maptile; |
837 | op->flag [flag] = value; |
829 | |
838 | op->set_flag_inv (flag, value); |
830 | freed_map->name = "/internal/freed_objects_map"; |
|
|
831 | freed_map->width = 3; |
|
|
832 | freed_map->height = 3; |
|
|
833 | |
|
|
834 | freed_map->allocate (); |
|
|
835 | } |
839 | } |
836 | |
|
|
837 | map = freed_map; |
|
|
838 | x = 1; |
|
|
839 | y = 1; |
|
|
840 | } |
|
|
841 | |
|
|
842 | more = 0; |
|
|
843 | head = 0; |
|
|
844 | inv = 0; |
|
|
845 | |
|
|
846 | // clear those pointers that likely might have circular references to us |
|
|
847 | owner = 0; |
|
|
848 | enemy = 0; |
|
|
849 | attacked_by = 0; |
|
|
850 | |
|
|
851 | // only relevant for players(?), but make sure of it anyways |
|
|
852 | contr = 0; |
|
|
853 | |
|
|
854 | /* Remove object from the active list */ |
|
|
855 | speed = 0; |
|
|
856 | update_ob_speed (this); |
|
|
857 | |
|
|
858 | unlink (); |
|
|
859 | } |
840 | } |
860 | |
841 | |
861 | /* |
842 | /* |
862 | * Remove and free all objects in the inventory of the given object. |
843 | * Remove and free all objects in the inventory of the given object. |
863 | * object.c ? |
844 | * object.c ? |
864 | */ |
845 | */ |
865 | void |
846 | void |
866 | object::destroy_inv (bool drop_to_ground) |
847 | object::destroy_inv (bool drop_to_ground) |
867 | { |
848 | { |
|
|
849 | // need to check first, because the checks below might segfault |
|
|
850 | // as we might be on an invalid mapspace and crossfire code |
|
|
851 | // is too buggy to ensure that the inventory is empty. |
|
|
852 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
853 | // cf will crash below with off-map x and y |
868 | if (!inv) |
854 | if (!inv) |
869 | return; |
855 | return; |
870 | |
856 | |
871 | /* Only if the space blocks everything do we not process - |
857 | /* Only if the space blocks everything do we not process - |
872 | * if some form of movement is allowed, let objects |
858 | * if some form of movement is allowed, let objects |
873 | * drop on that space. |
859 | * drop on that space. |
874 | */ |
860 | */ |
875 | if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
861 | if (!drop_to_ground |
|
|
862 | || !map |
|
|
863 | || map->in_memory != MAP_IN_MEMORY |
|
|
864 | || map->nodrop |
|
|
865 | || ms ().move_block == MOVE_ALL) |
876 | { |
866 | { |
877 | while (inv) |
867 | while (inv) |
878 | { |
868 | { |
879 | inv->destroy_inv (drop_to_ground); |
869 | inv->destroy_inv (drop_to_ground); |
880 | inv->destroy (); |
870 | inv->destroy (); |
… | |
… | |
888 | |
878 | |
889 | if (op->flag [FLAG_STARTEQUIP] |
879 | if (op->flag [FLAG_STARTEQUIP] |
890 | || op->flag [FLAG_NO_DROP] |
880 | || op->flag [FLAG_NO_DROP] |
891 | || op->type == RUNE |
881 | || op->type == RUNE |
892 | || op->type == TRAP |
882 | || op->type == TRAP |
893 | || op->flag [FLAG_IS_A_TEMPLATE]) |
883 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
884 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
894 | op->destroy (); |
885 | op->destroy (); |
895 | else |
886 | else |
896 | { |
887 | map->insert (op, x, y); |
897 | op->remove (); |
|
|
898 | op->x = x; |
|
|
899 | op->y = y; |
|
|
900 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
901 | } |
|
|
902 | } |
888 | } |
903 | } |
889 | } |
|
|
890 | } |
|
|
891 | |
|
|
892 | object *object::create () |
|
|
893 | { |
|
|
894 | object *op = new object; |
|
|
895 | op->link (); |
|
|
896 | return op; |
|
|
897 | } |
|
|
898 | |
|
|
899 | void |
|
|
900 | object::do_destroy () |
|
|
901 | { |
|
|
902 | attachable::do_destroy (); |
|
|
903 | |
|
|
904 | if (flag [FLAG_IS_LINKED]) |
|
|
905 | remove_button_link (this); |
|
|
906 | |
|
|
907 | if (flag [FLAG_FRIENDLY]) |
|
|
908 | remove_friendly_object (this); |
|
|
909 | |
|
|
910 | if (!flag [FLAG_REMOVED]) |
|
|
911 | remove (); |
|
|
912 | |
|
|
913 | destroy_inv (true); |
|
|
914 | |
|
|
915 | deactivate (); |
|
|
916 | unlink (); |
|
|
917 | |
|
|
918 | flag [FLAG_FREED] = 1; |
|
|
919 | |
|
|
920 | // hack to ensure that freed objects still have a valid map |
|
|
921 | { |
|
|
922 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
923 | |
|
|
924 | if (!freed_map) |
|
|
925 | { |
|
|
926 | freed_map = new maptile; |
|
|
927 | |
|
|
928 | freed_map->name = "/internal/freed_objects_map"; |
|
|
929 | freed_map->width = 3; |
|
|
930 | freed_map->height = 3; |
|
|
931 | |
|
|
932 | freed_map->alloc (); |
|
|
933 | freed_map->in_memory = MAP_IN_MEMORY; |
|
|
934 | } |
|
|
935 | |
|
|
936 | map = freed_map; |
|
|
937 | x = 1; |
|
|
938 | y = 1; |
|
|
939 | } |
|
|
940 | |
|
|
941 | if (more) |
|
|
942 | { |
|
|
943 | more->destroy (); |
|
|
944 | more = 0; |
|
|
945 | } |
|
|
946 | |
|
|
947 | head = 0; |
|
|
948 | |
|
|
949 | // clear those pointers that likely might cause circular references |
|
|
950 | owner = 0; |
|
|
951 | enemy = 0; |
|
|
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
904 | } |
954 | } |
905 | |
955 | |
906 | void |
956 | void |
907 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
908 | { |
958 | { |
909 | if (destroyed ()) |
959 | if (destroyed ()) |
910 | return; |
960 | return; |
911 | |
961 | |
912 | if (more) |
|
|
913 | { |
|
|
914 | //TODO: non-head objects must not have inventory |
|
|
915 | more->destroy (destroy_inventory); |
|
|
916 | more = 0; |
|
|
917 | } |
|
|
918 | |
|
|
919 | if (destroy_inventory) |
962 | if (destroy_inventory) |
920 | destroy_inv (true); |
963 | destroy_inv (false); |
|
|
964 | |
|
|
965 | play_sound (sound_die); |
921 | |
966 | |
922 | attachable::destroy (); |
967 | attachable::destroy (); |
923 | } |
968 | } |
924 | |
969 | |
925 | /* |
970 | /* |
… | |
… | |
943 | * This function removes the object op from the linked list of objects |
988 | * This function removes the object op from the linked list of objects |
944 | * which it is currently tied to. When this function is done, the |
989 | * which it is currently tied to. When this function is done, the |
945 | * object will have no environment. If the object previously had an |
990 | * object will have no environment. If the object previously had an |
946 | * environment, the x and y coordinates will be updated to |
991 | * environment, the x and y coordinates will be updated to |
947 | * the previous environment. |
992 | * the previous environment. |
948 | * Beware: This function is called from the editor as well! |
|
|
949 | */ |
993 | */ |
950 | void |
994 | void |
951 | object::remove () |
995 | object::do_remove () |
952 | { |
996 | { |
953 | object *tmp, *last = 0; |
997 | object *tmp, *last = 0; |
954 | object *otmp; |
998 | object *otmp; |
955 | |
999 | |
956 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1000 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
978 | * to save cpu time. |
1022 | * to save cpu time. |
979 | */ |
1023 | */ |
980 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1024 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
981 | otmp->update_stats (); |
1025 | otmp->update_stats (); |
982 | |
1026 | |
983 | if (above != NULL) |
1027 | if (above) |
984 | above->below = below; |
1028 | above->below = below; |
985 | else |
1029 | else |
986 | env->inv = below; |
1030 | env->inv = below; |
987 | |
1031 | |
988 | if (below != NULL) |
1032 | if (below) |
989 | below->above = above; |
1033 | below->above = above; |
990 | |
1034 | |
991 | /* we set up values so that it could be inserted into |
1035 | /* we set up values so that it could be inserted into |
992 | * the map, but we don't actually do that - it is up |
1036 | * the map, but we don't actually do that - it is up |
993 | * to the caller to decide what we want to do. |
1037 | * to the caller to decide what we want to do. |
… | |
… | |
997 | above = 0, below = 0; |
1041 | above = 0, below = 0; |
998 | env = 0; |
1042 | env = 0; |
999 | } |
1043 | } |
1000 | else if (map) |
1044 | else if (map) |
1001 | { |
1045 | { |
1002 | /* Re did the following section of code - it looks like it had |
1046 | if (type == PLAYER) |
1003 | * lots of logic for things we no longer care about |
|
|
1004 | */ |
1047 | { |
|
|
1048 | // leaving a spot always closes any open container on the ground |
|
|
1049 | if (container && !container->env) |
|
|
1050 | // this causes spurious floorbox updates, but it ensures |
|
|
1051 | // that the CLOSE event is being sent. |
|
|
1052 | close_container (); |
|
|
1053 | |
|
|
1054 | --map->players; |
|
|
1055 | map->touch (); |
|
|
1056 | } |
|
|
1057 | |
|
|
1058 | map->dirty = true; |
|
|
1059 | mapspace &ms = this->ms (); |
1005 | |
1060 | |
1006 | /* link the object above us */ |
1061 | /* link the object above us */ |
1007 | if (above) |
1062 | if (above) |
1008 | above->below = below; |
1063 | above->below = below; |
1009 | else |
1064 | else |
1010 | map->at (x, y).top = below; /* we were top, set new top */ |
1065 | ms.top = below; /* we were top, set new top */ |
1011 | |
1066 | |
1012 | /* Relink the object below us, if there is one */ |
1067 | /* Relink the object below us, if there is one */ |
1013 | if (below) |
1068 | if (below) |
1014 | below->above = above; |
1069 | below->above = above; |
1015 | else |
1070 | else |
… | |
… | |
1017 | /* Nothing below, which means we need to relink map object for this space |
1072 | /* Nothing below, which means we need to relink map object for this space |
1018 | * use translated coordinates in case some oddness with map tiling is |
1073 | * use translated coordinates in case some oddness with map tiling is |
1019 | * evident |
1074 | * evident |
1020 | */ |
1075 | */ |
1021 | if (GET_MAP_OB (map, x, y) != this) |
1076 | if (GET_MAP_OB (map, x, y) != this) |
1022 | { |
|
|
1023 | char *dump = dump_object (this); |
|
|
1024 | LOG (llevError, |
|
|
1025 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1077 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1026 | free (dump); |
|
|
1027 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1028 | LOG (llevError, "%s\n", dump); |
|
|
1029 | free (dump); |
|
|
1030 | } |
|
|
1031 | |
1078 | |
1032 | map->at (x, y).bottom = above; /* goes on above it. */ |
1079 | ms.bot = above; /* goes on above it. */ |
1033 | } |
1080 | } |
1034 | |
1081 | |
1035 | above = 0; |
1082 | above = 0; |
1036 | below = 0; |
1083 | below = 0; |
1037 | |
1084 | |
1038 | if (map->in_memory == MAP_SAVING) |
1085 | if (map->in_memory == MAP_SAVING) |
1039 | return; |
1086 | return; |
1040 | |
1087 | |
1041 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1088 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1042 | |
1089 | |
1043 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1090 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1044 | { |
1091 | { |
1045 | /* No point updating the players look faces if he is the object |
1092 | /* No point updating the players look faces if he is the object |
1046 | * being removed. |
1093 | * being removed. |
1047 | */ |
1094 | */ |
1048 | |
1095 | |
… | |
… | |
1060 | |
1107 | |
1061 | if (tmp->contr->ns) |
1108 | if (tmp->contr->ns) |
1062 | tmp->contr->ns->floorbox_update (); |
1109 | tmp->contr->ns->floorbox_update (); |
1063 | } |
1110 | } |
1064 | |
1111 | |
1065 | /* See if player moving off should effect something */ |
1112 | /* See if object moving off should effect something */ |
1066 | if (check_walk_off |
1113 | if (check_walk_off |
1067 | && ((move_type & tmp->move_off) |
1114 | && ((move_type & tmp->move_off) |
1068 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1069 | { |
1116 | { |
1070 | move_apply (tmp, this, 0); |
1117 | move_apply (tmp, this, 0); |
1071 | |
1118 | |
1072 | if (destroyed ()) |
1119 | if (destroyed ()) |
1073 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1120 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1074 | } |
1121 | } |
1075 | |
1122 | |
1076 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1077 | |
|
|
1078 | if (tmp->above == tmp) |
|
|
1079 | tmp->above = 0; |
|
|
1080 | |
|
|
1081 | last = tmp; |
1123 | last = tmp; |
1082 | } |
1124 | } |
1083 | |
1125 | |
1084 | /* last == NULL of there are no objects on this space */ |
1126 | /* last == NULL if there are no objects on this space */ |
|
|
1127 | //TODO: this makes little sense, why only update the topmost object? |
1085 | if (!last) |
1128 | if (!last) |
1086 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1129 | map->at (x, y).flags_ = 0; |
1087 | else |
1130 | else |
1088 | update_object (last, UP_OBJ_REMOVE); |
1131 | update_object (last, UP_OBJ_REMOVE); |
1089 | |
1132 | |
1090 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1133 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1091 | update_all_los (map, x, y); |
1134 | update_all_los (map, x, y); |
… | |
… | |
1127 | } |
1170 | } |
1128 | |
1171 | |
1129 | return 0; |
1172 | return 0; |
1130 | } |
1173 | } |
1131 | |
1174 | |
|
|
1175 | void |
|
|
1176 | object::expand_tail () |
|
|
1177 | { |
|
|
1178 | if (more) |
|
|
1179 | return; |
|
|
1180 | |
|
|
1181 | object *prev = this; |
|
|
1182 | |
|
|
1183 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1184 | { |
|
|
1185 | object *op = arch_to_object (at); |
|
|
1186 | |
|
|
1187 | op->name = name; |
|
|
1188 | op->name_pl = name_pl; |
|
|
1189 | op->title = title; |
|
|
1190 | |
|
|
1191 | op->head = this; |
|
|
1192 | prev->more = op; |
|
|
1193 | |
|
|
1194 | prev = op; |
|
|
1195 | } |
|
|
1196 | } |
|
|
1197 | |
1132 | /* |
1198 | /* |
1133 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1199 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1134 | * job preparing multi-part monsters |
1200 | * job preparing multi-part monsters. |
1135 | */ |
1201 | */ |
1136 | object * |
1202 | object * |
1137 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1203 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1138 | { |
1204 | { |
1139 | object *tmp; |
|
|
1140 | |
|
|
1141 | if (op->head) |
|
|
1142 | op = op->head; |
|
|
1143 | |
|
|
1144 | for (tmp = op; tmp; tmp = tmp->more) |
1205 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1145 | { |
1206 | { |
1146 | tmp->x = x + tmp->arch->clone.x; |
1207 | tmp->x = x + tmp->arch->x; |
1147 | tmp->y = y + tmp->arch->clone.y; |
1208 | tmp->y = y + tmp->arch->y; |
1148 | } |
1209 | } |
1149 | |
1210 | |
1150 | return insert_ob_in_map (op, m, originator, flag); |
1211 | return insert_ob_in_map (op, m, originator, flag); |
1151 | } |
1212 | } |
1152 | |
1213 | |
… | |
… | |
1171 | * just 'op' otherwise |
1232 | * just 'op' otherwise |
1172 | */ |
1233 | */ |
1173 | object * |
1234 | object * |
1174 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1175 | { |
1236 | { |
|
|
1237 | assert (!op->flag [FLAG_FREED]); |
|
|
1238 | |
1176 | object *tmp, *top, *floor = NULL; |
1239 | object *top, *floor = NULL; |
1177 | sint16 x, y; |
|
|
1178 | |
1240 | |
1179 | if (QUERY_FLAG (op, FLAG_FREED)) |
1241 | op->remove (); |
1180 | { |
|
|
1181 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1182 | return NULL; |
|
|
1183 | } |
|
|
1184 | |
1242 | |
1185 | if (m == NULL) |
1243 | #if 0 |
1186 | { |
1244 | if (!m->active != !op->active) |
1187 | char *dump = dump_object (op); |
1245 | if (m->active) |
1188 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1246 | op->activate_recursive (); |
1189 | free (dump); |
1247 | else |
1190 | return op; |
1248 | op->deactivate_recursive (); |
1191 | } |
1249 | #endif |
1192 | |
1250 | |
1193 | if (out_of_map (m, op->x, op->y)) |
1251 | if (out_of_map (m, op->x, op->y)) |
1194 | { |
1252 | { |
1195 | char *dump = dump_object (op); |
|
|
1196 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1253 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1197 | #ifdef MANY_CORES |
1254 | #ifdef MANY_CORES |
1198 | /* Better to catch this here, as otherwise the next use of this object |
1255 | /* Better to catch this here, as otherwise the next use of this object |
1199 | * is likely to cause a crash. Better to find out where it is getting |
1256 | * is likely to cause a crash. Better to find out where it is getting |
1200 | * improperly inserted. |
1257 | * improperly inserted. |
1201 | */ |
1258 | */ |
1202 | abort (); |
1259 | abort (); |
1203 | #endif |
1260 | #endif |
1204 | free (dump); |
|
|
1205 | return op; |
1261 | return op; |
1206 | } |
1262 | } |
1207 | |
1263 | |
1208 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1264 | if (object *more = op->more) |
1209 | { |
1265 | if (!insert_ob_in_map (more, m, originator, flag)) |
1210 | char *dump = dump_object (op); |
|
|
1211 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1212 | free (dump); |
|
|
1213 | return op; |
1266 | return 0; |
1214 | } |
|
|
1215 | |
|
|
1216 | if (op->more) |
|
|
1217 | { |
|
|
1218 | /* The part may be on a different map. */ |
|
|
1219 | |
|
|
1220 | object *more = op->more; |
|
|
1221 | |
|
|
1222 | /* We really need the caller to normalize coordinates - if |
|
|
1223 | * we set the map, that doesn't work if the location is within |
|
|
1224 | * a map and this is straddling an edge. So only if coordinate |
|
|
1225 | * is clear wrong do we normalize it. |
|
|
1226 | */ |
|
|
1227 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1228 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1229 | else if (!more->map) |
|
|
1230 | { |
|
|
1231 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1232 | * more->map should always point to the parent. |
|
|
1233 | */ |
|
|
1234 | more->map = m; |
|
|
1235 | } |
|
|
1236 | |
|
|
1237 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1238 | { |
|
|
1239 | if (!op->head) |
|
|
1240 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1241 | |
|
|
1242 | return 0; |
|
|
1243 | } |
|
|
1244 | } |
|
|
1245 | |
1267 | |
1246 | CLEAR_FLAG (op, FLAG_REMOVED); |
1268 | CLEAR_FLAG (op, FLAG_REMOVED); |
1247 | |
1269 | |
1248 | /* Ideally, the caller figures this out. However, it complicates a lot |
1270 | /* Ideally, the caller figures this out. However, it complicates a lot |
1249 | * of areas of callers (eg, anything that uses find_free_spot would now |
1271 | * of areas of callers (eg, anything that uses find_free_spot would now |
1250 | * need extra work |
1272 | * need extra work |
1251 | */ |
1273 | */ |
1252 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1274 | if (!xy_normalise (m, op->x, op->y)) |
1253 | x = op->x; |
1275 | return 0; |
1254 | y = op->y; |
1276 | |
|
|
1277 | op->map = m; |
|
|
1278 | mapspace &ms = op->ms (); |
1255 | |
1279 | |
1256 | /* this has to be done after we translate the coordinates. |
1280 | /* this has to be done after we translate the coordinates. |
1257 | */ |
1281 | */ |
1258 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1282 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1259 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1283 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1260 | if (object::can_merge (op, tmp)) |
1284 | if (object::can_merge (op, tmp)) |
1261 | { |
1285 | { |
1262 | op->nrof += tmp->nrof; |
1286 | op->nrof += tmp->nrof; |
1263 | tmp->destroy (); |
1287 | tmp->destroy (); |
1264 | } |
1288 | } |
… | |
… | |
1281 | op->below = originator->below; |
1305 | op->below = originator->below; |
1282 | |
1306 | |
1283 | if (op->below) |
1307 | if (op->below) |
1284 | op->below->above = op; |
1308 | op->below->above = op; |
1285 | else |
1309 | else |
1286 | op->ms ().bottom = op; |
1310 | ms.bot = op; |
1287 | |
1311 | |
1288 | /* since *below* originator, no need to update top */ |
1312 | /* since *below* originator, no need to update top */ |
1289 | originator->below = op; |
1313 | originator->below = op; |
1290 | } |
1314 | } |
1291 | else |
1315 | else |
1292 | { |
1316 | { |
|
|
1317 | top = ms.bot; |
|
|
1318 | |
1293 | /* If there are other objects, then */ |
1319 | /* If there are other objects, then */ |
1294 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1320 | if ((!(flag & INS_MAP_LOAD)) && top) |
1295 | { |
1321 | { |
1296 | object *last = NULL; |
1322 | object *last = 0; |
1297 | |
1323 | |
1298 | /* |
1324 | /* |
1299 | * If there are multiple objects on this space, we do some trickier handling. |
1325 | * If there are multiple objects on this space, we do some trickier handling. |
1300 | * We've already dealt with merging if appropriate. |
1326 | * We've already dealt with merging if appropriate. |
1301 | * Generally, we want to put the new object on top. But if |
1327 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1305 | * once we get to them. This reduces the need to traverse over all of |
1331 | * once we get to them. This reduces the need to traverse over all of |
1306 | * them when adding another one - this saves quite a bit of cpu time |
1332 | * them when adding another one - this saves quite a bit of cpu time |
1307 | * when lots of spells are cast in one area. Currently, it is presumed |
1333 | * when lots of spells are cast in one area. Currently, it is presumed |
1308 | * that flying non pickable objects are spell objects. |
1334 | * that flying non pickable objects are spell objects. |
1309 | */ |
1335 | */ |
1310 | |
1336 | for (top = ms.bot; top; top = top->above) |
1311 | while (top != NULL) |
|
|
1312 | { |
1337 | { |
1313 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1338 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1314 | floor = top; |
1339 | floor = top; |
1315 | |
1340 | |
1316 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1341 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1319 | top = top->below; |
1344 | top = top->below; |
1320 | break; |
1345 | break; |
1321 | } |
1346 | } |
1322 | |
1347 | |
1323 | last = top; |
1348 | last = top; |
1324 | top = top->above; |
|
|
1325 | } |
1349 | } |
1326 | |
1350 | |
1327 | /* Don't want top to be NULL, so set it to the last valid object */ |
1351 | /* Don't want top to be NULL, so set it to the last valid object */ |
1328 | top = last; |
1352 | top = last; |
1329 | |
1353 | |
… | |
… | |
1331 | * looks like instead of lots of conditions here. |
1355 | * looks like instead of lots of conditions here. |
1332 | * makes things faster, and effectively the same result. |
1356 | * makes things faster, and effectively the same result. |
1333 | */ |
1357 | */ |
1334 | |
1358 | |
1335 | /* Have object 'fall below' other objects that block view. |
1359 | /* Have object 'fall below' other objects that block view. |
1336 | * Unless those objects are exits, type 66 |
1360 | * Unless those objects are exits. |
1337 | * If INS_ON_TOP is used, don't do this processing |
1361 | * If INS_ON_TOP is used, don't do this processing |
1338 | * Need to find the object that in fact blocks view, otherwise |
1362 | * Need to find the object that in fact blocks view, otherwise |
1339 | * stacking is a bit odd. |
1363 | * stacking is a bit odd. |
1340 | */ |
1364 | */ |
1341 | if (!(flag & INS_ON_TOP) && |
1365 | if (!(flag & INS_ON_TOP) |
1342 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1366 | && ms.flags () & P_BLOCKSVIEW |
|
|
1367 | && (op->face && !faces [op->face].visibility)) |
1343 | { |
1368 | { |
1344 | for (last = top; last != floor; last = last->below) |
1369 | for (last = top; last != floor; last = last->below) |
1345 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1370 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1346 | break; |
1371 | break; |
|
|
1372 | |
1347 | /* Check to see if we found the object that blocks view, |
1373 | /* Check to see if we found the object that blocks view, |
1348 | * and make sure we have a below pointer for it so that |
1374 | * and make sure we have a below pointer for it so that |
1349 | * we can get inserted below this one, which requires we |
1375 | * we can get inserted below this one, which requires we |
1350 | * set top to the object below us. |
1376 | * set top to the object below us. |
1351 | */ |
1377 | */ |
1352 | if (last && last->below && last != floor) |
1378 | if (last && last->below && last != floor) |
1353 | top = last->below; |
1379 | top = last->below; |
1354 | } |
1380 | } |
1355 | } /* If objects on this space */ |
1381 | } /* If objects on this space */ |
1356 | |
|
|
1357 | if (flag & INS_MAP_LOAD) |
1382 | if (flag & INS_MAP_LOAD) |
1358 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1383 | top = ms.top; |
1359 | |
1384 | |
1360 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1385 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1361 | top = floor; |
1386 | top = floor; |
1362 | |
1387 | |
1363 | /* Top is the object that our object (op) is going to get inserted above. |
1388 | /* Top is the object that our object (op) is going to get inserted above. |
1364 | */ |
1389 | */ |
1365 | |
1390 | |
1366 | /* First object on this space */ |
1391 | /* First object on this space */ |
1367 | if (!top) |
1392 | if (!top) |
1368 | { |
1393 | { |
1369 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1394 | op->above = ms.bot; |
1370 | |
1395 | |
1371 | if (op->above) |
1396 | if (op->above) |
1372 | op->above->below = op; |
1397 | op->above->below = op; |
1373 | |
1398 | |
1374 | op->below = NULL; |
1399 | op->below = 0; |
1375 | op->ms ().bottom = op; |
1400 | ms.bot = op; |
1376 | } |
1401 | } |
1377 | else |
1402 | else |
1378 | { /* get inserted into the stack above top */ |
1403 | { /* get inserted into the stack above top */ |
1379 | op->above = top->above; |
1404 | op->above = top->above; |
1380 | |
1405 | |
… | |
… | |
1383 | |
1408 | |
1384 | op->below = top; |
1409 | op->below = top; |
1385 | top->above = op; |
1410 | top->above = op; |
1386 | } |
1411 | } |
1387 | |
1412 | |
1388 | if (op->above == NULL) |
1413 | if (!op->above) |
1389 | op->ms ().top = op; |
1414 | ms.top = op; |
1390 | } /* else not INS_BELOW_ORIGINATOR */ |
1415 | } /* else not INS_BELOW_ORIGINATOR */ |
1391 | |
1416 | |
1392 | if (op->type == PLAYER) |
1417 | if (op->type == PLAYER) |
|
|
1418 | { |
1393 | op->contr->do_los = 1; |
1419 | op->contr->do_los = 1; |
|
|
1420 | ++op->map->players; |
|
|
1421 | op->map->touch (); |
|
|
1422 | } |
|
|
1423 | |
|
|
1424 | op->map->dirty = true; |
1394 | |
1425 | |
1395 | /* If we have a floor, we know the player, if any, will be above |
1426 | /* If we have a floor, we know the player, if any, will be above |
1396 | * it, so save a few ticks and start from there. |
1427 | * it, so save a few ticks and start from there. |
1397 | */ |
1428 | */ |
1398 | if (!(flag & INS_MAP_LOAD)) |
1429 | if (!(flag & INS_MAP_LOAD)) |
1399 | if (object *pl = op->ms ().player ()) |
1430 | if (object *pl = ms.player ()) |
1400 | if (pl->contr->ns) |
1431 | if (pl->contr->ns) |
1401 | pl->contr->ns->floorbox_update (); |
1432 | pl->contr->ns->floorbox_update (); |
1402 | |
1433 | |
1403 | /* If this object glows, it may affect lighting conditions that are |
1434 | /* If this object glows, it may affect lighting conditions that are |
1404 | * visible to others on this map. But update_all_los is really |
1435 | * visible to others on this map. But update_all_los is really |
1405 | * an inefficient way to do this, as it means los for all players |
1436 | * an inefficient way to do this, as it means los for all players |
1406 | * on the map will get recalculated. The players could very well |
1437 | * on the map will get recalculated. The players could very well |
1407 | * be far away from this change and not affected in any way - |
1438 | * be far away from this change and not affected in any way - |
1408 | * this should get redone to only look for players within range, |
1439 | * this should get redone to only look for players within range, |
1409 | * or just updating the P_NEED_UPDATE for spaces within this area |
1440 | * or just updating the P_UPTODATE for spaces within this area |
1410 | * of effect may be sufficient. |
1441 | * of effect may be sufficient. |
1411 | */ |
1442 | */ |
1412 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1443 | if (op->map->darkness && (op->glow_radius != 0)) |
1413 | update_all_los (op->map, op->x, op->y); |
1444 | update_all_los (op->map, op->x, op->y); |
1414 | |
1445 | |
1415 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1446 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1416 | update_object (op, UP_OBJ_INSERT); |
1447 | update_object (op, UP_OBJ_INSERT); |
1417 | |
1448 | |
… | |
… | |
1425 | * blocked() and wall() work properly), and these flags are updated by |
1456 | * blocked() and wall() work properly), and these flags are updated by |
1426 | * update_object(). |
1457 | * update_object(). |
1427 | */ |
1458 | */ |
1428 | |
1459 | |
1429 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1460 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1430 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1461 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1431 | { |
1462 | { |
1432 | if (check_move_on (op, originator)) |
1463 | if (check_move_on (op, originator)) |
1433 | return 0; |
1464 | return 0; |
1434 | |
1465 | |
1435 | /* If we are a multi part object, lets work our way through the check |
1466 | /* If we are a multi part object, lets work our way through the check |
1436 | * walk on's. |
1467 | * walk on's. |
1437 | */ |
1468 | */ |
1438 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1469 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1439 | if (check_move_on (tmp, originator)) |
1470 | if (check_move_on (tmp, originator)) |
1440 | return 0; |
1471 | return 0; |
1441 | } |
1472 | } |
1442 | |
1473 | |
1443 | return op; |
1474 | return op; |
… | |
… | |
1452 | { |
1483 | { |
1453 | object *tmp, *tmp1; |
1484 | object *tmp, *tmp1; |
1454 | |
1485 | |
1455 | /* first search for itself and remove any old instances */ |
1486 | /* first search for itself and remove any old instances */ |
1456 | |
1487 | |
1457 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1488 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1458 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1489 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1459 | tmp->destroy (); |
1490 | tmp->destroy (); |
1460 | |
1491 | |
1461 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1492 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1462 | |
1493 | |
1463 | tmp1->x = op->x; |
1494 | tmp1->x = op->x; |
1464 | tmp1->y = op->y; |
1495 | tmp1->y = op->y; |
1465 | insert_ob_in_map (tmp1, op->map, op, 0); |
1496 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1497 | } |
|
|
1498 | |
|
|
1499 | object * |
|
|
1500 | object::insert_at (object *where, object *originator, int flags) |
|
|
1501 | { |
|
|
1502 | return where->map->insert (this, where->x, where->y, originator, flags); |
1466 | } |
1503 | } |
1467 | |
1504 | |
1468 | /* |
1505 | /* |
1469 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1506 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1470 | * is returned contains nr objects, and the remaining parts contains |
1507 | * is returned contains nr objects, and the remaining parts contains |
1471 | * the rest (or is removed and freed if that number is 0). |
1508 | * the rest (or is removed and freed if that number is 0). |
1472 | * On failure, NULL is returned, and the reason put into the |
1509 | * On failure, NULL is returned, and the reason put into the |
1473 | * global static errmsg array. |
1510 | * global static errmsg array. |
1474 | */ |
1511 | */ |
1475 | |
|
|
1476 | object * |
1512 | object * |
1477 | get_split_ob (object *orig_ob, uint32 nr) |
1513 | get_split_ob (object *orig_ob, uint32 nr) |
1478 | { |
1514 | { |
1479 | object *newob; |
1515 | object *newob; |
1480 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1516 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
… | |
… | |
1511 | * the amount of an object. If the amount reaches 0, the object |
1547 | * the amount of an object. If the amount reaches 0, the object |
1512 | * is subsequently removed and freed. |
1548 | * is subsequently removed and freed. |
1513 | * |
1549 | * |
1514 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1550 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1515 | */ |
1551 | */ |
1516 | |
|
|
1517 | object * |
1552 | object * |
1518 | decrease_ob_nr (object *op, uint32 i) |
1553 | decrease_ob_nr (object *op, uint32 i) |
1519 | { |
1554 | { |
1520 | object *tmp; |
1555 | object *tmp; |
1521 | |
1556 | |
… | |
… | |
1596 | |
1631 | |
1597 | /* |
1632 | /* |
1598 | * add_weight(object, weight) adds the specified weight to an object, |
1633 | * add_weight(object, weight) adds the specified weight to an object, |
1599 | * and also updates how much the environment(s) is/are carrying. |
1634 | * and also updates how much the environment(s) is/are carrying. |
1600 | */ |
1635 | */ |
1601 | |
|
|
1602 | void |
1636 | void |
1603 | add_weight (object *op, signed long weight) |
1637 | add_weight (object *op, signed long weight) |
1604 | { |
1638 | { |
1605 | while (op != NULL) |
1639 | while (op != NULL) |
1606 | { |
1640 | { |
… | |
… | |
1621 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1655 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1622 | free (dump); |
1656 | free (dump); |
1623 | return op; |
1657 | return op; |
1624 | } |
1658 | } |
1625 | |
1659 | |
1626 | if (where->head) |
1660 | if (where->head_ () != where) |
1627 | { |
1661 | { |
1628 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1662 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1629 | where = where->head; |
1663 | where = where->head; |
1630 | } |
1664 | } |
1631 | |
1665 | |
1632 | return where->insert (op); |
1666 | return where->insert (op); |
1633 | } |
1667 | } |
… | |
… | |
1638 | * inside the object environment. |
1672 | * inside the object environment. |
1639 | * |
1673 | * |
1640 | * The function returns now pointer to inserted item, and return value can |
1674 | * The function returns now pointer to inserted item, and return value can |
1641 | * be != op, if items are merged. -Tero |
1675 | * be != op, if items are merged. -Tero |
1642 | */ |
1676 | */ |
1643 | |
|
|
1644 | object * |
1677 | object * |
1645 | object::insert (object *op) |
1678 | object::insert (object *op) |
1646 | { |
1679 | { |
1647 | object *tmp, *otmp; |
1680 | object *tmp, *otmp; |
1648 | |
1681 | |
… | |
… | |
1703 | if ((op->glow_radius != 0) && map) |
1736 | if ((op->glow_radius != 0) && map) |
1704 | { |
1737 | { |
1705 | #ifdef DEBUG_LIGHTS |
1738 | #ifdef DEBUG_LIGHTS |
1706 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1739 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1707 | #endif /* DEBUG_LIGHTS */ |
1740 | #endif /* DEBUG_LIGHTS */ |
1708 | if (MAP_DARKNESS (map)) |
1741 | if (map->darkness) |
1709 | update_all_los (map, x, y); |
1742 | update_all_los (map, x, y); |
1710 | } |
1743 | } |
1711 | |
1744 | |
1712 | /* Client has no idea of ordering so lets not bother ordering it here. |
1745 | /* Client has no idea of ordering so lets not bother ordering it here. |
1713 | * It sure simplifies this function... |
1746 | * It sure simplifies this function... |
… | |
… | |
1744 | * |
1777 | * |
1745 | * MSW 2001-07-08: Check all objects on space, not just those below |
1778 | * MSW 2001-07-08: Check all objects on space, not just those below |
1746 | * object being inserted. insert_ob_in_map may not put new objects |
1779 | * object being inserted. insert_ob_in_map may not put new objects |
1747 | * on top. |
1780 | * on top. |
1748 | */ |
1781 | */ |
1749 | |
|
|
1750 | int |
1782 | int |
1751 | check_move_on (object *op, object *originator) |
1783 | check_move_on (object *op, object *originator) |
1752 | { |
1784 | { |
1753 | object *tmp; |
1785 | object *tmp; |
1754 | maptile *m = op->map; |
1786 | maptile *m = op->map; |
… | |
… | |
1781 | |
1813 | |
1782 | /* The objects have to be checked from top to bottom. |
1814 | /* The objects have to be checked from top to bottom. |
1783 | * Hence, we first go to the top: |
1815 | * Hence, we first go to the top: |
1784 | */ |
1816 | */ |
1785 | |
1817 | |
1786 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1818 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1787 | { |
1819 | { |
1788 | /* Trim the search when we find the first other spell effect |
1820 | /* Trim the search when we find the first other spell effect |
1789 | * this helps performance so that if a space has 50 spell objects, |
1821 | * this helps performance so that if a space has 50 spell objects, |
1790 | * we don't need to check all of them. |
1822 | * we don't need to check all of them. |
1791 | */ |
1823 | */ |
… | |
… | |
1809 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1841 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1810 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1842 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1811 | { |
1843 | { |
1812 | |
1844 | |
1813 | float |
1845 | float |
1814 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1846 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1815 | |
1847 | |
1816 | if (op->type == PLAYER) |
1848 | if (op->type == PLAYER) |
1817 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1849 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1818 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1850 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1819 | diff /= 4.0; |
1851 | diff /= 4.0; |
… | |
… | |
1846 | /* |
1878 | /* |
1847 | * present_arch(arch, map, x, y) searches for any objects with |
1879 | * present_arch(arch, map, x, y) searches for any objects with |
1848 | * a matching archetype at the given map and coordinates. |
1880 | * a matching archetype at the given map and coordinates. |
1849 | * The first matching object is returned, or NULL if none. |
1881 | * The first matching object is returned, or NULL if none. |
1850 | */ |
1882 | */ |
1851 | |
|
|
1852 | object * |
1883 | object * |
1853 | present_arch (const archetype *at, maptile *m, int x, int y) |
1884 | present_arch (const archetype *at, maptile *m, int x, int y) |
1854 | { |
1885 | { |
1855 | object * |
|
|
1856 | tmp; |
|
|
1857 | |
|
|
1858 | if (m == NULL || out_of_map (m, x, y)) |
1886 | if (!m || out_of_map (m, x, y)) |
1859 | { |
1887 | { |
1860 | LOG (llevError, "Present_arch called outside map.\n"); |
1888 | LOG (llevError, "Present_arch called outside map.\n"); |
1861 | return NULL; |
1889 | return NULL; |
1862 | } |
1890 | } |
1863 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1891 | |
|
|
1892 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1864 | if (tmp->arch == at) |
1893 | if (tmp->arch == at) |
1865 | return tmp; |
1894 | return tmp; |
|
|
1895 | |
1866 | return NULL; |
1896 | return NULL; |
1867 | } |
1897 | } |
1868 | |
1898 | |
1869 | /* |
1899 | /* |
1870 | * present(type, map, x, y) searches for any objects with |
1900 | * present(type, map, x, y) searches for any objects with |
1871 | * a matching type variable at the given map and coordinates. |
1901 | * a matching type variable at the given map and coordinates. |
1872 | * The first matching object is returned, or NULL if none. |
1902 | * The first matching object is returned, or NULL if none. |
1873 | */ |
1903 | */ |
1874 | |
|
|
1875 | object * |
1904 | object * |
1876 | present (unsigned char type, maptile *m, int x, int y) |
1905 | present (unsigned char type, maptile *m, int x, int y) |
1877 | { |
1906 | { |
1878 | object * |
|
|
1879 | tmp; |
|
|
1880 | |
|
|
1881 | if (out_of_map (m, x, y)) |
1907 | if (out_of_map (m, x, y)) |
1882 | { |
1908 | { |
1883 | LOG (llevError, "Present called outside map.\n"); |
1909 | LOG (llevError, "Present called outside map.\n"); |
1884 | return NULL; |
1910 | return NULL; |
1885 | } |
1911 | } |
1886 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1912 | |
|
|
1913 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1887 | if (tmp->type == type) |
1914 | if (tmp->type == type) |
1888 | return tmp; |
1915 | return tmp; |
|
|
1916 | |
1889 | return NULL; |
1917 | return NULL; |
1890 | } |
1918 | } |
1891 | |
1919 | |
1892 | /* |
1920 | /* |
1893 | * present_in_ob(type, object) searches for any objects with |
1921 | * present_in_ob(type, object) searches for any objects with |
1894 | * a matching type variable in the inventory of the given object. |
1922 | * a matching type variable in the inventory of the given object. |
1895 | * The first matching object is returned, or NULL if none. |
1923 | * The first matching object is returned, or NULL if none. |
1896 | */ |
1924 | */ |
1897 | |
|
|
1898 | object * |
1925 | object * |
1899 | present_in_ob (unsigned char type, const object *op) |
1926 | present_in_ob (unsigned char type, const object *op) |
1900 | { |
1927 | { |
1901 | object * |
|
|
1902 | tmp; |
|
|
1903 | |
|
|
1904 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1928 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1905 | if (tmp->type == type) |
1929 | if (tmp->type == type) |
1906 | return tmp; |
1930 | return tmp; |
|
|
1931 | |
1907 | return NULL; |
1932 | return NULL; |
1908 | } |
1933 | } |
1909 | |
1934 | |
1910 | /* |
1935 | /* |
1911 | * present_in_ob (type, str, object) searches for any objects with |
1936 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
1922 | * to be unique. |
1947 | * to be unique. |
1923 | */ |
1948 | */ |
1924 | object * |
1949 | object * |
1925 | present_in_ob_by_name (int type, const char *str, const object *op) |
1950 | present_in_ob_by_name (int type, const char *str, const object *op) |
1926 | { |
1951 | { |
1927 | object *tmp; |
|
|
1928 | |
|
|
1929 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1952 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1930 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1953 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1931 | return tmp; |
1954 | return tmp; |
1932 | |
1955 | |
1933 | return 0; |
1956 | return 0; |
1934 | } |
1957 | } |
… | |
… | |
1972 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1995 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1973 | { |
1996 | { |
1974 | CLEAR_FLAG (tmp, flag); |
1997 | CLEAR_FLAG (tmp, flag); |
1975 | unflag_inv (tmp, flag); |
1998 | unflag_inv (tmp, flag); |
1976 | } |
1999 | } |
1977 | } |
|
|
1978 | |
|
|
1979 | /* |
|
|
1980 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1981 | * all it's inventory (recursively). |
|
|
1982 | * If checksums are used, a player will get set_cheat called for |
|
|
1983 | * him/her-self and all object carried by a call to this function. |
|
|
1984 | */ |
|
|
1985 | void |
|
|
1986 | set_cheat (object *op) |
|
|
1987 | { |
|
|
1988 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1989 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1990 | } |
2000 | } |
1991 | |
2001 | |
1992 | /* |
2002 | /* |
1993 | * find_free_spot(object, map, x, y, start, stop) will search for |
2003 | * find_free_spot(object, map, x, y, start, stop) will search for |
1994 | * a spot at the given map and coordinates which will be able to contain |
2004 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2035 | } |
2045 | } |
2036 | |
2046 | |
2037 | if (!index) |
2047 | if (!index) |
2038 | return -1; |
2048 | return -1; |
2039 | |
2049 | |
2040 | return altern[RANDOM () % index]; |
2050 | return altern [rndm (index)]; |
2041 | } |
2051 | } |
2042 | |
2052 | |
2043 | /* |
2053 | /* |
2044 | * find_first_free_spot(archetype, maptile, x, y) works like |
2054 | * find_first_free_spot(archetype, maptile, x, y) works like |
2045 | * find_free_spot(), but it will search max number of squares. |
2055 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2066 | { |
2076 | { |
2067 | arr += begin; |
2077 | arr += begin; |
2068 | end -= begin; |
2078 | end -= begin; |
2069 | |
2079 | |
2070 | while (--end) |
2080 | while (--end) |
2071 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2081 | swap (arr [end], arr [rndm (end + 1)]); |
2072 | } |
2082 | } |
2073 | |
2083 | |
2074 | /* new function to make monster searching more efficient, and effective! |
2084 | /* new function to make monster searching more efficient, and effective! |
2075 | * This basically returns a randomized array (in the passed pointer) of |
2085 | * This basically returns a randomized array (in the passed pointer) of |
2076 | * the spaces to find monsters. In this way, it won't always look for |
2086 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2112 | object *tmp; |
2122 | object *tmp; |
2113 | maptile *mp; |
2123 | maptile *mp; |
2114 | |
2124 | |
2115 | MoveType blocked, move_type; |
2125 | MoveType blocked, move_type; |
2116 | |
2126 | |
2117 | if (exclude && exclude->head) |
2127 | if (exclude && exclude->head_ () != exclude) |
2118 | { |
2128 | { |
2119 | exclude = exclude->head; |
2129 | exclude = exclude->head; |
2120 | move_type = exclude->move_type; |
2130 | move_type = exclude->move_type; |
2121 | } |
2131 | } |
2122 | else |
2132 | else |
… | |
… | |
2143 | |
2153 | |
2144 | if ((move_type & blocked) == move_type) |
2154 | if ((move_type & blocked) == move_type) |
2145 | max = maxfree[i]; |
2155 | max = maxfree[i]; |
2146 | else if (mflags & P_IS_ALIVE) |
2156 | else if (mflags & P_IS_ALIVE) |
2147 | { |
2157 | { |
2148 | for (tmp = ms.bottom; tmp; tmp = tmp->above) |
2158 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2149 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2159 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2150 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2160 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2151 | break; |
2161 | break; |
2152 | |
2162 | |
2153 | if (tmp) |
2163 | if (tmp) |
2154 | return freedir[i]; |
2164 | return freedir[i]; |
2155 | } |
2165 | } |
… | |
… | |
2210 | |
2220 | |
2211 | return 3; |
2221 | return 3; |
2212 | } |
2222 | } |
2213 | |
2223 | |
2214 | /* |
2224 | /* |
2215 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2216 | * the "absolute" direction of a number (it actually takes care of |
|
|
2217 | * "overflow" in previous calculations of a direction). |
|
|
2218 | */ |
|
|
2219 | |
|
|
2220 | int |
|
|
2221 | absdir (int d) |
|
|
2222 | { |
|
|
2223 | while (d < 1) |
|
|
2224 | d += 8; |
|
|
2225 | |
|
|
2226 | while (d > 8) |
|
|
2227 | d -= 8; |
|
|
2228 | |
|
|
2229 | return d; |
|
|
2230 | } |
|
|
2231 | |
|
|
2232 | /* |
|
|
2233 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2225 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2234 | * between two directions (which are expected to be absolute (see absdir()) |
2226 | * between two directions (which are expected to be absolute (see absdir()) |
2235 | */ |
2227 | */ |
2236 | |
|
|
2237 | int |
2228 | int |
2238 | dirdiff (int dir1, int dir2) |
2229 | dirdiff (int dir1, int dir2) |
2239 | { |
2230 | { |
2240 | int d; |
2231 | int d; |
2241 | |
2232 | |
… | |
… | |
2369 | * create clone from object to another |
2360 | * create clone from object to another |
2370 | */ |
2361 | */ |
2371 | object * |
2362 | object * |
2372 | object_create_clone (object *asrc) |
2363 | object_create_clone (object *asrc) |
2373 | { |
2364 | { |
2374 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2365 | object *dst = 0, *tmp, *src, *prev, *item; |
2375 | |
2366 | |
2376 | if (!asrc) |
2367 | if (!asrc) |
2377 | return 0; |
2368 | return 0; |
2378 | |
2369 | |
2379 | src = asrc; |
|
|
2380 | if (src->head) |
|
|
2381 | src = src->head; |
2370 | src = asrc->head_ (); |
2382 | |
2371 | |
2383 | prev = 0; |
2372 | prev = 0; |
2384 | for (part = src; part; part = part->more) |
2373 | for (object *part = src; part; part = part->more) |
2385 | { |
2374 | { |
2386 | tmp = part->clone (); |
2375 | tmp = part->clone (); |
2387 | tmp->x -= src->x; |
2376 | tmp->x -= src->x; |
2388 | tmp->y -= src->y; |
2377 | tmp->y -= src->y; |
2389 | |
2378 | |
… | |
… | |
2407 | insert_ob_in_ob (object_create_clone (item), dst); |
2396 | insert_ob_in_ob (object_create_clone (item), dst); |
2408 | |
2397 | |
2409 | return dst; |
2398 | return dst; |
2410 | } |
2399 | } |
2411 | |
2400 | |
2412 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2413 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2414 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2415 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2416 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2417 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2418 | object * |
|
|
2419 | load_object_str (const char *obstr) |
|
|
2420 | { |
|
|
2421 | object *op; |
|
|
2422 | char filename[MAX_BUF]; |
|
|
2423 | |
|
|
2424 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2425 | |
|
|
2426 | FILE *tempfile = fopen (filename, "w"); |
|
|
2427 | |
|
|
2428 | if (tempfile == NULL) |
|
|
2429 | { |
|
|
2430 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2431 | return NULL; |
|
|
2432 | } |
|
|
2433 | |
|
|
2434 | fprintf (tempfile, obstr); |
|
|
2435 | fclose (tempfile); |
|
|
2436 | |
|
|
2437 | op = object::create (); |
|
|
2438 | |
|
|
2439 | object_thawer thawer (filename); |
|
|
2440 | |
|
|
2441 | if (thawer) |
|
|
2442 | load_object (thawer, op, 0); |
|
|
2443 | |
|
|
2444 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2445 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2446 | |
|
|
2447 | return op; |
|
|
2448 | } |
|
|
2449 | |
|
|
2450 | /* This returns the first object in who's inventory that |
2401 | /* This returns the first object in who's inventory that |
2451 | * has the same type and subtype match. |
2402 | * has the same type and subtype match. |
2452 | * returns NULL if no match. |
2403 | * returns NULL if no match. |
2453 | */ |
2404 | */ |
2454 | object * |
2405 | object * |
… | |
… | |
2507 | if (link->key == canonical_key) |
2458 | if (link->key == canonical_key) |
2508 | return link->value; |
2459 | return link->value; |
2509 | |
2460 | |
2510 | return 0; |
2461 | return 0; |
2511 | } |
2462 | } |
2512 | |
|
|
2513 | |
2463 | |
2514 | /* |
2464 | /* |
2515 | * Updates the canonical_key in op to value. |
2465 | * Updates the canonical_key in op to value. |
2516 | * |
2466 | * |
2517 | * canonical_key is a shared string (value doesn't have to be). |
2467 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2541 | /* Basically, if the archetype has this key set, |
2491 | /* Basically, if the archetype has this key set, |
2542 | * we need to store the null value so when we save |
2492 | * we need to store the null value so when we save |
2543 | * it, we save the empty value so that when we load, |
2493 | * it, we save the empty value so that when we load, |
2544 | * we get this value back again. |
2494 | * we get this value back again. |
2545 | */ |
2495 | */ |
2546 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2496 | if (get_ob_key_link (op->arch, canonical_key)) |
2547 | field->value = 0; |
2497 | field->value = 0; |
2548 | else |
2498 | else |
2549 | { |
2499 | { |
2550 | if (last) |
2500 | if (last) |
2551 | last->next = field->next; |
2501 | last->next = field->next; |
… | |
… | |
2620 | } |
2570 | } |
2621 | else |
2571 | else |
2622 | item = item->env; |
2572 | item = item->env; |
2623 | } |
2573 | } |
2624 | |
2574 | |
|
|
2575 | const char * |
|
|
2576 | object::flag_desc (char *desc, int len) const |
|
|
2577 | { |
|
|
2578 | char *p = desc; |
|
|
2579 | bool first = true; |
|
|
2580 | |
|
|
2581 | *p = 0; |
|
|
2582 | |
|
|
2583 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2584 | { |
|
|
2585 | if (len <= 10) // magic constant! |
|
|
2586 | { |
|
|
2587 | snprintf (p, len, ",..."); |
|
|
2588 | break; |
|
|
2589 | } |
|
|
2590 | |
|
|
2591 | if (flag [i]) |
|
|
2592 | { |
|
|
2593 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2594 | len -= cnt; |
|
|
2595 | p += cnt; |
|
|
2596 | first = false; |
|
|
2597 | } |
|
|
2598 | } |
|
|
2599 | |
|
|
2600 | return desc; |
|
|
2601 | } |
|
|
2602 | |
2625 | // return a suitable string describing an objetc in enough detail to find it |
2603 | // return a suitable string describing an object in enough detail to find it |
2626 | const char * |
2604 | const char * |
2627 | object::debug_desc (char *info) const |
2605 | object::debug_desc (char *info) const |
2628 | { |
2606 | { |
|
|
2607 | char flagdesc[512]; |
2629 | char info2[256 * 3]; |
2608 | char info2[256 * 4]; |
2630 | char *p = info; |
2609 | char *p = info; |
2631 | |
2610 | |
2632 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2611 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2633 | count, |
2612 | count, uuid.seq, |
2634 | &name, |
2613 | &name, |
2635 | title ? " " : "", |
2614 | title ? "\",title:\"" : "", |
2636 | title ? (const char *)title : ""); |
2615 | title ? (const char *)title : "", |
|
|
2616 | flag_desc (flagdesc, 512), type); |
2637 | |
2617 | |
2638 | if (env) |
2618 | if (env) |
2639 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2619 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2640 | |
2620 | |
2641 | if (map) |
2621 | if (map) |
2642 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2622 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2643 | |
2623 | |
2644 | return info; |
2624 | return info; |
2645 | } |
2625 | } |
2646 | |
2626 | |
2647 | const char * |
2627 | const char * |
2648 | object::debug_desc () const |
2628 | object::debug_desc () const |
2649 | { |
2629 | { |
2650 | static char info[256 * 3]; |
2630 | static char info[3][256 * 4]; |
|
|
2631 | static int info_idx; |
|
|
2632 | |
2651 | return debug_desc (info); |
2633 | return debug_desc (info [++info_idx % 3]); |
2652 | } |
2634 | } |
2653 | |
2635 | |
|
|
2636 | struct region * |
|
|
2637 | object::region () const |
|
|
2638 | { |
|
|
2639 | return map ? map->region (x, y) |
|
|
2640 | : region::default_region (); |
|
|
2641 | } |
|
|
2642 | |
|
|
2643 | const materialtype_t * |
|
|
2644 | object::dominant_material () const |
|
|
2645 | { |
|
|
2646 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2647 | return mt; |
|
|
2648 | |
|
|
2649 | return name_to_material (shstr_unknown); |
|
|
2650 | } |
|
|
2651 | |
|
|
2652 | void |
|
|
2653 | object::open_container (object *new_container) |
|
|
2654 | { |
|
|
2655 | if (container == new_container) |
|
|
2656 | return; |
|
|
2657 | |
|
|
2658 | if (object *old_container = container) |
|
|
2659 | { |
|
|
2660 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2661 | return; |
|
|
2662 | |
|
|
2663 | #if 0 |
|
|
2664 | // remove the "Close old_container" object. |
|
|
2665 | if (object *closer = old_container->inv) |
|
|
2666 | if (closer->type == CLOSE_CON) |
|
|
2667 | closer->destroy (); |
|
|
2668 | #endif |
|
|
2669 | |
|
|
2670 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2671 | container = 0; |
|
|
2672 | |
|
|
2673 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2674 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2675 | } |
|
|
2676 | |
|
|
2677 | if (new_container) |
|
|
2678 | { |
|
|
2679 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2680 | return; |
|
|
2681 | |
|
|
2682 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2683 | #if 0 |
|
|
2684 | // insert the "Close Container" object. |
|
|
2685 | if (archetype *closer = new_container->other_arch) |
|
|
2686 | { |
|
|
2687 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2688 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2689 | new_container->insert (closer); |
|
|
2690 | } |
|
|
2691 | #endif |
|
|
2692 | |
|
|
2693 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2694 | |
|
|
2695 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2696 | container = new_container; |
|
|
2697 | |
|
|
2698 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2699 | esrv_send_inventory (this, new_container); |
|
|
2700 | } |
|
|
2701 | } |
|
|
2702 | |
|
|
2703 | object * |
|
|
2704 | object::force_find (const shstr name) |
|
|
2705 | { |
|
|
2706 | /* cycle through his inventory to look for the MARK we want to |
|
|
2707 | * place |
|
|
2708 | */ |
|
|
2709 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2710 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2711 | return splay (tmp); |
|
|
2712 | |
|
|
2713 | return 0; |
|
|
2714 | } |
|
|
2715 | |
|
|
2716 | void |
|
|
2717 | object::force_add (const shstr name, int duration) |
|
|
2718 | { |
|
|
2719 | if (object *force = force_find (name)) |
|
|
2720 | force->destroy (); |
|
|
2721 | |
|
|
2722 | object *force = get_archetype (FORCE_NAME); |
|
|
2723 | |
|
|
2724 | force->slaying = name; |
|
|
2725 | force->stats.food = 1; |
|
|
2726 | force->speed_left = -1.f; |
|
|
2727 | |
|
|
2728 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2729 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2730 | force->flag [FLAG_APPLIED] = true; |
|
|
2731 | |
|
|
2732 | insert (force); |
|
|
2733 | } |
|
|
2734 | |