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Comparing deliantra/server/common/object.C (file contents):
Revision 1.28 by root, Mon Sep 11 12:10:21 2006 UTC vs.
Revision 1.82 by root, Mon Dec 25 11:25:49 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
28#include <stdio.h> 28#include <stdio.h>
29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <skills.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
37 40
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
40 42
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 45};
50int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 55};
54 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 135static int
57compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
58{ 137{
59 key_value *wants_field; 138 key_value *wants_field;
106 * 185 *
107 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
110 * 189 *
111 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
112 * 191 *
113 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
114 * check weight 193 * check weight
115 */ 194 */
116 195
117bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
118{ 197{
119 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
121 return 0; 204 return 0;
122 205
123 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 209 * used to store nrof).
129 */ 210 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141 222
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144 225
145 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
156 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
157 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
158 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
161 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
162 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
163 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
164 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
165 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
166 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
167 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
168 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
169 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
170 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
171 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
172 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
173 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
174 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
175 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
176 return 0; 251 return 0;
177 252
178 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
179 * check all objects in the inventory. 254 * check all objects in the inventory.
180 */ 255 */
183 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 260 return 0;
186 261
187 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 264 return 0;
190 265
191 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 267 * if it is valid.
193 */ 268 */
207 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 282 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
208 return 0; 283 return 0;
209 284
210 switch (ob1->type) 285 switch (ob1->type)
211 { 286 {
212 case SCROLL: 287 case SCROLL:
213 if (ob1->level != ob2->level) 288 if (ob1->level != ob2->level)
214 return 0; 289 return 0;
215 break; 290 break;
216 } 291 }
217 292
218 if (ob1->key_values != NULL || ob2->key_values != NULL) 293 if (ob1->key_values != NULL || ob2->key_values != NULL)
219 { 294 {
220 /* At least one of these has key_values. */ 295 /* At least one of these has key_values. */
254 { 329 {
255 if (inv->inv) 330 if (inv->inv)
256 sum_weight (inv); 331 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 333 }
334
259 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
261 if (op->carrying != sum) 338 if (op->carrying != sum)
262 op->carrying = sum; 339 op->carrying = sum;
340
263 return sum; 341 return sum;
264} 342}
265 343
266/** 344/**
267 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
274 op = op->env; 352 op = op->env;
275 return op; 353 return op;
276} 354}
277 355
278/* 356/*
279 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
280 * a better check. We basically keeping traversing up until we can't
281 * or find a player.
282 */
283
284object *
285is_player_inv (object *op)
286{
287 for (; op != NULL && op->type != PLAYER; op = op->env)
288 if (op->env == op)
289 op->env = NULL;
290 return op;
291}
292
293/*
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 358 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
297 */ 360 */
298 361
299void 362char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 363dump_object (object *op)
355{ 364{
356 if (op == NULL) 365 if (!op)
357 { 366 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 367
365void 368 object_freezer freezer;
366dump_all_objects (void) 369 save_object (freezer, op, 3);
367{ 370 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 371}
376 372
377/* 373/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
399 */ 395 */
400 396
401object * 397object *
402find_object (tag_t i) 398find_object (tag_t i)
403{ 399{
404 object *op; 400 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 401 if (op->count == i)
408 break; 402 return op;
403
409 return op; 404 return 0;
410} 405}
411 406
412/* 407/*
413 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
416 */ 411 */
417 412
418object * 413object *
419find_object_name (const char *str) 414find_object_name (const char *str)
420{ 415{
421 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
422 object *op; 417 object *op;
423 418
424 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 420 if (op->name == str_)
426 break; 421 break;
427 422
428 return op; 423 return op;
429} 424}
430 425
433{ 428{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435} 430}
436 431
437/* 432/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447
448object *
449get_owner (object *op)
450{
451 if (op->owner == NULL)
452 return NULL;
453
454 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
455 return op->owner;
456
457 op->owner = NULL;
458 op->ownercount = 0;
459 return NULL;
460}
461
462void
463clear_owner (object *op)
464{
465 if (!op)
466 return;
467
468 if (op->owner && op->ownercount == op->owner->count)
469 op->owner->refcount--;
470
471 op->owner = NULL;
472 op->ownercount = 0;
473}
474
475/*
476 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
477 * skill and experience objects. 434 * skill and experience objects.
478 */ 435 */
479void 436void
480set_owner (object *op, object *owner) 437object::set_owner (object *owner)
481{ 438{
482 if (owner == NULL || op == NULL) 439 if (!owner)
483 return; 440 return;
484 441
485 /* next line added to allow objects which own objects */ 442 /* next line added to allow objects which own objects */
486 /* Add a check for ownercounts in here, as I got into an endless loop 443 /* Add a check for ownercounts in here, as I got into an endless loop
487 * with the fireball owning a poison cloud which then owned the 444 * with the fireball owning a poison cloud which then owned the
488 * fireball. I believe that was caused by one of the objects getting 445 * fireball. I believe that was caused by one of the objects getting
489 * freed and then another object replacing it. Since the ownercounts 446 * freed and then another object replacing it. Since the ownercounts
490 * didn't match, this check is valid and I believe that cause is valid. 447 * didn't match, this check is valid and I believe that cause is valid.
491 */ 448 */
492 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 449 while (owner->owner)
493 owner = owner->owner; 450 owner = owner->owner;
494 451
495 /* IF the owner still has an owner, we did not resolve to a final owner.
496 * so lets not add to that.
497 */
498 if (owner->owner)
499 return;
500
501 op->owner = owner; 452 this->owner = owner;
502
503 op->ownercount = owner->count;
504 owner->refcount++;
505}
506
507/* Set the owner to clone's current owner and set the skill and experience
508 * objects to clone's objects (typically those objects that where the owner's
509 * current skill and experience objects at the time when clone's owner was
510 * set - not the owner's current skill and experience objects).
511 *
512 * Use this function if player created an object (e.g. fire bullet, swarm
513 * spell), and this object creates further objects whose kills should be
514 * accounted for the player's original skill, even if player has changed
515 * skills meanwhile.
516 */
517void
518copy_owner (object *op, object *clone)
519{
520 object *owner = get_owner (clone);
521
522 if (owner == NULL)
523 {
524 /* players don't have owners - they own themselves. Update
525 * as appropriate.
526 */
527 if (clone->type == PLAYER)
528 owner = clone;
529 else
530 return;
531 }
532
533 set_owner (op, owner);
534} 453}
535 454
536/* Zero the key_values on op, decrementing the shared-string 455/* Zero the key_values on op, decrementing the shared-string
537 * refcounts and freeing the links. 456 * refcounts and freeing the links.
538 */ 457 */
548 } 467 }
549 468
550 op->key_values = 0; 469 op->key_values = 0;
551} 470}
552 471
553void object::clear ()
554{
555 attachable_base::clear ();
556
557 free_key_values (this);
558
559 clear_owner (this);
560
561 name = 0;
562 name_pl = 0;
563 title = 0;
564 race = 0;
565 slaying = 0;
566 skill = 0;
567 msg = 0;
568 lore = 0;
569 custom_name = 0;
570 materialname = 0;
571
572 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod));
573
574 SET_FLAG (this, FLAG_REMOVED);
575}
576
577void object::clone (object *destination)
578{
579 *(object_copy *) destination = *this;
580 *(object_pod *) destination = *this;
581
582 if (self || cb)
583 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
584}
585
586/* 472/*
587 * clear_object() frees everything allocated by an object, and also
588 * clears all variables and flags to default settings.
589 */
590
591void
592clear_object (object *op)
593{
594 op->clear ();
595
596 op->contr = NULL;
597 op->below = NULL;
598 op->above = NULL;
599 op->inv = NULL;
600 op->container = NULL;
601 op->env = NULL;
602 op->more = NULL;
603 op->head = NULL;
604 op->map = NULL;
605 op->refcount = 0;
606 op->active_next = NULL;
607 op->active_prev = NULL;
608 /* What is not cleared is next, prev, and count */
609
610 op->expmul = 1.0;
611 op->face = blank_face;
612 op->attacked_by_count = -1;
613
614 if (settings.casting_time)
615 op->casting_time = -1;
616}
617
618/*
619 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
620 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
621 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
622 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
623 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
624 * will point at garbage. 478 * will point at garbage.
625 */ 479 */
626
627void 480void
628copy_object (object *op2, object *op) 481object::copy_to (object *dst)
629{ 482{
630 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
631 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
632 485
633 op2->clone (op); 486 *(object_copy *)dst = *this;
634 487
635 if (is_freed) 488 if (is_freed)
636 SET_FLAG (op, FLAG_FREED); 489 SET_FLAG (dst, FLAG_FREED);
490
637 if (is_removed) 491 if (is_removed)
638 SET_FLAG (op, FLAG_REMOVED); 492 SET_FLAG (dst, FLAG_REMOVED);
639 493
640 if (op2->speed < 0) 494 if (speed < 0)
641 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 495 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
642 496
643 /* Copy over key_values, if any. */ 497 /* Copy over key_values, if any. */
644 if (op2->key_values) 498 if (key_values)
645 { 499 {
646 key_value *tail = 0; 500 key_value *tail = 0;
647 key_value *i; 501 key_value *i;
648 502
649 op->key_values = 0; 503 dst->key_values = 0;
650 504
651 for (i = op2->key_values; i; i = i->next) 505 for (i = key_values; i; i = i->next)
652 { 506 {
653 key_value *new_link = new key_value; 507 key_value *new_link = new key_value;
654 508
655 new_link->next = 0; 509 new_link->next = 0;
656 new_link->key = i->key; 510 new_link->key = i->key;
657 new_link->value = i->value; 511 new_link->value = i->value;
658 512
659 /* Try and be clever here, too. */ 513 /* Try and be clever here, too. */
660 if (!op->key_values) 514 if (!dst->key_values)
661 { 515 {
662 op->key_values = new_link; 516 dst->key_values = new_link;
663 tail = new_link; 517 tail = new_link;
664 } 518 }
665 else 519 else
666 { 520 {
667 tail->next = new_link; 521 tail->next = new_link;
668 tail = new_link; 522 tail = new_link;
669 } 523 }
670 } 524 }
671 } 525 }
672 526
673 update_ob_speed (op); 527 update_ob_speed (dst);
528}
529
530object *
531object::clone ()
532{
533 object *neu = create ();
534 copy_to (neu);
535 return neu;
674} 536}
675 537
676/* 538/*
677 * If an object with the IS_TURNABLE() flag needs to be turned due 539 * If an object with the IS_TURNABLE() flag needs to be turned due
678 * to the closest player being on the other side, this function can 540 * to the closest player being on the other side, this function can
691/* 553/*
692 * Updates the speed of an object. If the speed changes from 0 to another 554 * Updates the speed of an object. If the speed changes from 0 to another
693 * value, or vice versa, then add/remove the object from the active list. 555 * value, or vice versa, then add/remove the object from the active list.
694 * This function needs to be called whenever the speed of an object changes. 556 * This function needs to be called whenever the speed of an object changes.
695 */ 557 */
696
697void 558void
698update_ob_speed (object *op) 559update_ob_speed (object *op)
699{ 560{
700 extern int arch_init; 561 extern int arch_init;
701 562
710 abort (); 571 abort ();
711#else 572#else
712 op->speed = 0; 573 op->speed = 0;
713#endif 574#endif
714 } 575 }
576
715 if (arch_init) 577 if (arch_init)
716 {
717 return; 578 return;
718 } 579
719 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 580 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
720 { 581 {
721 /* If already on active list, don't do anything */ 582 /* If already on active list, don't do anything */
722 if (op->active_next || op->active_prev || op == active_objects) 583 if (op->active_next || op->active_prev || op == active_objects)
723 return; 584 return;
724 585
725 /* process_events() expects us to insert the object at the beginning 586 /* process_events() expects us to insert the object at the beginning
726 * of the list. */ 587 * of the list. */
727 op->active_next = active_objects; 588 op->active_next = active_objects;
589
728 if (op->active_next != NULL) 590 if (op->active_next != NULL)
729 op->active_next->active_prev = op; 591 op->active_next->active_prev = op;
592
730 active_objects = op; 593 active_objects = op;
731 } 594 }
732 else 595 else
733 { 596 {
734 /* If not on the active list, nothing needs to be done */ 597 /* If not on the active list, nothing needs to be done */
736 return; 599 return;
737 600
738 if (op->active_prev == NULL) 601 if (op->active_prev == NULL)
739 { 602 {
740 active_objects = op->active_next; 603 active_objects = op->active_next;
604
741 if (op->active_next != NULL) 605 if (op->active_next != NULL)
742 op->active_next->active_prev = NULL; 606 op->active_next->active_prev = NULL;
743 } 607 }
744 else 608 else
745 { 609 {
746 op->active_prev->active_next = op->active_next; 610 op->active_prev->active_next = op->active_next;
611
747 if (op->active_next) 612 if (op->active_next)
748 op->active_next->active_prev = op->active_prev; 613 op->active_next->active_prev = op->active_prev;
749 } 614 }
615
750 op->active_next = NULL; 616 op->active_next = NULL;
751 op->active_prev = NULL; 617 op->active_prev = NULL;
752 } 618 }
753} 619}
754 620
782 op->active_next = NULL; 648 op->active_next = NULL;
783 op->active_prev = NULL; 649 op->active_prev = NULL;
784} 650}
785 651
786/* 652/*
787 * update_object() updates the array which represents the map. 653 * update_object() updates the the map.
788 * It takes into account invisible objects (and represent squares covered 654 * It takes into account invisible objects (and represent squares covered
789 * by invisible objects by whatever is below them (unless it's another 655 * by invisible objects by whatever is below them (unless it's another
790 * invisible object, etc...) 656 * invisible object, etc...)
791 * If the object being updated is beneath a player, the look-window 657 * If the object being updated is beneath a player, the look-window
792 * of that player is updated (this might be a suboptimal way of 658 * of that player is updated (this might be a suboptimal way of
793 * updating that window, though, since update_object() is called _often_) 659 * updating that window, though, since update_object() is called _often_)
794 * 660 *
795 * action is a hint of what the caller believes need to be done. 661 * action is a hint of what the caller believes need to be done.
796 * For example, if the only thing that has changed is the face (due to
797 * an animation), we don't need to call update_position until that actually
798 * comes into view of a player. OTOH, many other things, like addition/removal
799 * of walls or living creatures may need us to update the flags now.
800 * current action are: 662 * current action are:
801 * UP_OBJ_INSERT: op was inserted 663 * UP_OBJ_INSERT: op was inserted
802 * UP_OBJ_REMOVE: op was removed 664 * UP_OBJ_REMOVE: op was removed
803 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 665 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
804 * as that is easier than trying to look at what may have changed. 666 * as that is easier than trying to look at what may have changed.
805 * UP_OBJ_FACE: only the objects face has changed. 667 * UP_OBJ_FACE: only the objects face has changed.
806 */ 668 */
807
808void 669void
809update_object (object *op, int action) 670update_object (object *op, int action)
810{ 671{
811 int update_now = 0, flags;
812 MoveType move_on, move_off, move_block, move_slow; 672 MoveType move_on, move_off, move_block, move_slow;
813 673
814 if (op == NULL) 674 if (op == NULL)
815 { 675 {
816 /* this should never happen */ 676 /* this should never happen */
817 LOG (llevDebug, "update_object() called for NULL object.\n"); 677 LOG (llevDebug, "update_object() called for NULL object.\n");
818 return; 678 return;
819 } 679 }
820 680
821 if (op->env != NULL) 681 if (op->env)
822 { 682 {
823 /* Animation is currently handled by client, so nothing 683 /* Animation is currently handled by client, so nothing
824 * to do in this case. 684 * to do in this case.
825 */ 685 */
826 return; 686 return;
840 abort (); 700 abort ();
841#endif 701#endif
842 return; 702 return;
843 } 703 }
844 704
845 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 705 mapspace &m = op->ms ();
846 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
847 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
848 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
849 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
850 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
851 706
707 if (m.flags_ & P_NEED_UPDATE)
708 /* nop */;
852 if (action == UP_OBJ_INSERT) 709 else if (action == UP_OBJ_INSERT)
853 { 710 {
711 // this is likely overkill, TODO: revisit (schmorp)
854 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 712 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
855 update_now = 1;
856
857 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 713 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
858 update_now = 1; 714 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
859 715 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
716 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
860 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 717 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
861 update_now = 1;
862
863 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
864 update_now = 1;
865
866 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
867 update_now = 1;
868
869 if ((move_on | op->move_on) != move_on) 718 || (m.move_on | op->move_on ) != m.move_on
870 update_now = 1;
871
872 if ((move_off | op->move_off) != move_off) 719 || (m.move_off | op->move_off ) != m.move_off
873 update_now = 1; 720 || (m.move_slow | op->move_slow) != m.move_slow
874
875 /* This isn't perfect, but I don't expect a lot of objects to 721 /* This isn't perfect, but I don't expect a lot of objects to
876 * to have move_allow right now. 722 * to have move_allow right now.
877 */ 723 */
878 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 724 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
879 update_now = 1; 725 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
880 726 m.flags_ = P_NEED_UPDATE;
881 if ((move_slow | op->move_slow) != move_slow)
882 update_now = 1;
883 } 727 }
884 /* if the object is being removed, we can't make intelligent 728 /* if the object is being removed, we can't make intelligent
885 * decisions, because remove_ob can't really pass the object 729 * decisions, because remove_ob can't really pass the object
886 * that is being removed. 730 * that is being removed.
887 */ 731 */
888 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 732 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
889 update_now = 1; 733 m.flags_ = P_NEED_UPDATE;
890 else if (action == UP_OBJ_FACE) 734 else if (action == UP_OBJ_FACE)
891 /* Nothing to do for that case */; 735 /* Nothing to do for that case */ ;
892 else 736 else
893 LOG (llevError, "update_object called with invalid action: %d\n", action); 737 LOG (llevError, "update_object called with invalid action: %d\n", action);
894 738
895 if (update_now)
896 {
897 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
898 update_position (op->map, op->x, op->y);
899 }
900
901 if (op->more != NULL) 739 if (op->more)
902 update_object (op->more, action); 740 update_object (op->more, action);
903} 741}
904 742
905static unordered_vector<object *> mortals; 743object::vector object::objects; // not yet used
906static std::vector<object *> freed; 744object *object::first;
907
908void object::free_mortals ()
909{
910 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); )
911 if (!(*i)->refcount)
912 {
913 freed.push_back (*i);
914 mortals.erase (i);
915 }
916 else
917 ++i;
918}
919 745
920object::object () 746object::object ()
921{ 747{
922 SET_FLAG (this, FLAG_REMOVED); 748 SET_FLAG (this, FLAG_REMOVED);
923 749
924 expmul = 1.0; 750 expmul = 1.0;
925 face = blank_face; 751 face = blank_face;
926 attacked_by_count = -1;
927} 752}
928 753
929object::~object () 754object::~object ()
930{ 755{
931 free_key_values (this); 756 free_key_values (this);
932} 757}
933 758
934void object::link () 759void object::link ()
935{ 760{
936 count = ++ob_count; 761 count = ++ob_count;
762 uuid = gen_uuid ();
937 763
938 prev = 0; 764 prev = 0;
939 next = objects; 765 next = object::first;
940 766
941 if (objects) 767 if (object::first)
942 objects->prev = this; 768 object::first->prev = this;
943 769
944 objects = this; 770 object::first = this;
945} 771}
946 772
947void object::unlink () 773void object::unlink ()
948{ 774{
949 count = 0; 775 if (this == object::first)
776 object::first = next;
950 777
951 /* Remove this object from the list of used objects */ 778 /* Remove this object from the list of used objects */
952 if (prev)
953 {
954 prev->next = next; 779 if (prev) prev->next = next;
780 if (next) next->prev = prev;
781
955 prev = 0; 782 prev = 0;
956 }
957
958 if (next)
959 {
960 next->prev = prev;
961 next = 0; 783 next = 0;
962 }
963
964 if (this == objects)
965 objects = next;
966} 784}
967 785
968object *object::create () 786object *object::create ()
969{ 787{
970 object *op;
971
972 if (freed.empty ())
973 op = new object; 788 object *op = new object;
974 else
975 {
976 // highly annoying, but the only way to get it stable right now
977 op = freed.back (); freed.pop_back ();
978 op->~object ();
979 new ((void *)op) object;
980 }
981
982 op->link (); 789 op->link ();
983 return op; 790 return op;
984} 791}
985 792
986/* 793/*
988 * it from the list of used objects, and puts it on the list of 795 * it from the list of used objects, and puts it on the list of
989 * free objects. The IS_FREED() flag is set in the object. 796 * free objects. The IS_FREED() flag is set in the object.
990 * The object must have been removed by remove_ob() first for 797 * The object must have been removed by remove_ob() first for
991 * this function to succeed. 798 * this function to succeed.
992 * 799 *
993 * If free_inventory is set, free inventory as well. Else drop items in 800 * If destroy_inventory is set, free inventory as well. Else drop items in
994 * inventory to the ground. 801 * inventory to the ground.
995 */ 802 */
996void object::free (bool free_inventory) 803void
804object::do_destroy ()
997{ 805{
998 if (!QUERY_FLAG (this, FLAG_REMOVED)) 806 attachable::do_destroy ();
999 {
1000 LOG (llevDebug, "Free object called with non removed object\n");
1001 dump_object (this);
1002#ifdef MANY_CORES
1003 abort ();
1004#endif
1005 }
1006 807
1007 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 808 if (flag [FLAG_IS_LINKED])
1008 { 809 remove_button_link (this);
1009 LOG (llevMonster, "Warning: tried to free friendly object.\n"); 810
811 if (flag [FLAG_FRIENDLY])
1010 remove_friendly_object (this); 812 remove_friendly_object (this);
1011 }
1012 813
1013 if (QUERY_FLAG (this, FLAG_FREED)) 814 if (!flag [FLAG_REMOVED])
1014 { 815 remove ();
1015 dump_object (this); 816
1016 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); 817 if (flag [FLAG_FREED])
1017 return; 818 return;
1018 }
1019 819
1020 if (more) 820 flag [FLAG_FREED] = 1;
821
822 // hack to ensure that freed objects still have a valid map
1021 { 823 {
1022 more->free (free_inventory); 824 static maptile *freed_map; // freed objects are moved here to avoid crashes
1023 more = 0;
1024 }
1025 825
1026 if (inv) 826 if (!freed_map)
1027 {
1028 /* Only if the space blocks everything do we not process -
1029 * if some form of movement is allowed, let objects
1030 * drop on that space.
1031 */
1032 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL))
1033 { 827 {
1034 object * 828 freed_map = new maptile;
1035 op = inv;
1036 829
1037 while (op) 830 freed_map->name = "/internal/freed_objects_map";
1038 { 831 freed_map->width = 3;
1039 object * 832 freed_map->height = 3;
1040 tmp = op->below;
1041 833
1042 remove_ob (op); 834 freed_map->allocate ();
1043 op->free (free_inventory);
1044 op = tmp;
1045 }
1046 } 835 }
1047 else
1048 { /* Put objects in inventory onto this space */
1049 object *
1050 op = inv;
1051 836
1052 while (op) 837 map = freed_map;
1053 { 838 x = 1;
1054 object * 839 y = 1;
1055 tmp = op->below;
1056
1057 remove_ob (op);
1058
1059 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1060 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1061 free_object (op);
1062 else
1063 {
1064 op->x = x;
1065 op->y = y;
1066 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1067 }
1068
1069 op = tmp;
1070 }
1071 }
1072 } 840 }
1073 841
1074 clear_owner (this); 842 more = 0;
843 head = 0;
844 inv = 0;
845
846 // clear those pointers that likely might have circular references to us
847 owner = 0;
848 enemy = 0;
849 attacked_by = 0;
850
851 // only relevant for players(?), but make sure of it anyways
852 contr = 0;
1075 853
1076 /* Remove object from the active list */ 854 /* Remove object from the active list */
1077 speed = 0; 855 speed = 0;
1078 update_ob_speed (this); 856 update_ob_speed (this);
1079 857
1080 unlink (); 858 unlink ();
859}
1081 860
1082 SET_FLAG (this, FLAG_FREED); 861/*
862 * Remove and free all objects in the inventory of the given object.
863 * object.c ?
864 */
865void
866object::destroy_inv (bool drop_to_ground)
867{
868 if (!inv)
869 return;
1083 870
1084 mortals.push_back (this); 871 /* Only if the space blocks everything do we not process -
872 * if some form of movement is allowed, let objects
873 * drop on that space.
874 */
875 if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
876 {
877 while (inv)
878 {
879 inv->destroy_inv (drop_to_ground);
880 inv->destroy ();
881 }
882 }
883 else
884 { /* Put objects in inventory onto this space */
885 while (inv)
886 {
887 object *op = inv;
888
889 if (op->flag [FLAG_STARTEQUIP]
890 || op->flag [FLAG_NO_DROP]
891 || op->type == RUNE
892 || op->type == TRAP
893 || op->flag [FLAG_IS_A_TEMPLATE])
894 op->destroy ();
895 else
896 {
897 op->remove ();
898 op->x = x;
899 op->y = y;
900 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
901 }
902 }
903 }
904}
905
906void
907object::destroy (bool destroy_inventory)
908{
909 if (destroyed ())
910 return;
911
912 if (more)
913 {
914 //TODO: non-head objects must not have inventory
915 more->destroy (destroy_inventory);
916 more = 0;
917 }
918
919 if (destroy_inventory)
920 destroy_inv (true);
921
922 attachable::destroy ();
1085} 923}
1086 924
1087/* 925/*
1088 * sub_weight() recursively (outwards) subtracts a number from the 926 * sub_weight() recursively (outwards) subtracts a number from the
1089 * weight of an object (and what is carried by it's environment(s)). 927 * weight of an object (and what is carried by it's environment(s)).
1090 */ 928 */
1091
1092void 929void
1093sub_weight (object *op, signed long weight) 930sub_weight (object *op, signed long weight)
1094{ 931{
1095 while (op != NULL) 932 while (op != NULL)
1096 { 933 {
1097 if (op->type == CONTAINER) 934 if (op->type == CONTAINER)
1098 {
1099 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 935 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1100 } 936
1101 op->carrying -= weight; 937 op->carrying -= weight;
1102 op = op->env; 938 op = op->env;
1103 } 939 }
1104} 940}
1105 941
1106/* remove_ob(op): 942/* op->remove ():
1107 * This function removes the object op from the linked list of objects 943 * This function removes the object op from the linked list of objects
1108 * which it is currently tied to. When this function is done, the 944 * which it is currently tied to. When this function is done, the
1109 * object will have no environment. If the object previously had an 945 * object will have no environment. If the object previously had an
1110 * environment, the x and y coordinates will be updated to 946 * environment, the x and y coordinates will be updated to
1111 * the previous environment. 947 * the previous environment.
1112 * Beware: This function is called from the editor as well! 948 * Beware: This function is called from the editor as well!
1113 */ 949 */
1114
1115void 950void
1116remove_ob (object *op) 951object::remove ()
1117{ 952{
1118 object *tmp, *last = NULL; 953 object *tmp, *last = 0;
1119 object *otmp; 954 object *otmp;
1120 955
1121 tag_t tag;
1122 int check_walk_off;
1123 mapstruct *m;
1124
1125 sint16 x, y;
1126
1127 if (QUERY_FLAG (op, FLAG_REMOVED)) 956 if (QUERY_FLAG (this, FLAG_REMOVED))
1128 { 957 return;
1129 dump_object (op);
1130 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1131 958
1132 /* Changed it to always dump core in this case. As has been learned
1133 * in the past, trying to recover from errors almost always
1134 * make things worse, and this is a real error here - something
1135 * that should not happen.
1136 * Yes, if this was a mission critical app, trying to do something
1137 * to recover may make sense, but that is because failure of the app
1138 * may have other disastrous problems. Cf runs out of a script
1139 * so is easily enough restarted without any real problems.
1140 * MSW 2001-07-01
1141 */
1142 abort ();
1143 }
1144
1145 if (op->more != NULL)
1146 remove_ob (op->more);
1147
1148 SET_FLAG (op, FLAG_REMOVED); 959 SET_FLAG (this, FLAG_REMOVED);
960 INVOKE_OBJECT (REMOVE, this);
961
962 if (more)
963 more->remove ();
1149 964
1150 /* 965 /*
1151 * In this case, the object to be removed is in someones 966 * In this case, the object to be removed is in someones
1152 * inventory. 967 * inventory.
1153 */ 968 */
1154 if (op->env != NULL) 969 if (env)
1155 { 970 {
1156 if (op->nrof) 971 if (nrof)
1157 sub_weight (op->env, op->weight * op->nrof); 972 sub_weight (env, weight * nrof);
1158 else 973 else
1159 sub_weight (op->env, op->weight + op->carrying); 974 sub_weight (env, weight + carrying);
1160 975
1161 /* NO_FIX_PLAYER is set when a great many changes are being 976 /* NO_FIX_PLAYER is set when a great many changes are being
1162 * made to players inventory. If set, avoiding the call 977 * made to players inventory. If set, avoiding the call
1163 * to save cpu time. 978 * to save cpu time.
1164 */ 979 */
1165 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 980 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1166 fix_player (otmp); 981 otmp->update_stats ();
1167 982
1168 if (op->above != NULL) 983 if (above != NULL)
1169 op->above->below = op->below; 984 above->below = below;
1170 else 985 else
1171 op->env->inv = op->below; 986 env->inv = below;
1172 987
1173 if (op->below != NULL) 988 if (below != NULL)
1174 op->below->above = op->above; 989 below->above = above;
1175 990
1176 /* we set up values so that it could be inserted into 991 /* we set up values so that it could be inserted into
1177 * the map, but we don't actually do that - it is up 992 * the map, but we don't actually do that - it is up
1178 * to the caller to decide what we want to do. 993 * to the caller to decide what we want to do.
1179 */ 994 */
1180 op->x = op->env->x, op->y = op->env->y; 995 x = env->x, y = env->y;
1181 op->map = op->env->map; 996 map = env->map;
1182 op->above = NULL, op->below = NULL; 997 above = 0, below = 0;
1183 op->env = NULL; 998 env = 0;
1184 return;
1185 }
1186
1187 /* If we get here, we are removing it from a map */
1188 if (op->map == NULL)
1189 return;
1190
1191 x = op->x;
1192 y = op->y;
1193 m = get_map_from_coord (op->map, &x, &y);
1194
1195 if (!m)
1196 { 999 }
1197 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1000 else if (map)
1198 op->map->path, op->x, op->y); 1001 {
1199 /* in old days, we used to set x and y to 0 and continue. 1002 /* Re did the following section of code - it looks like it had
1200 * it seems if we get into this case, something is probablye 1003 * lots of logic for things we no longer care about
1201 * screwed up and should be fixed.
1202 */ 1004 */
1203 abort ();
1204 }
1205 if (op->map != m)
1206 {
1207 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1208 op->map->path, m->path, op->x, op->y, x, y);
1209 }
1210 1005
1211 /* Re did the following section of code - it looks like it had
1212 * lots of logic for things we no longer care about
1213 */
1214
1215 /* link the object above us */ 1006 /* link the object above us */
1216 if (op->above) 1007 if (above)
1217 op->above->below = op->below; 1008 above->below = below;
1218 else 1009 else
1219 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1010 map->at (x, y).top = below; /* we were top, set new top */
1220 1011
1221 /* Relink the object below us, if there is one */ 1012 /* Relink the object below us, if there is one */
1222 if (op->below) 1013 if (below)
1223 op->below->above = op->above; 1014 below->above = above;
1224 else 1015 else
1225 {
1226 /* Nothing below, which means we need to relink map object for this space
1227 * use translated coordinates in case some oddness with map tiling is
1228 * evident
1229 */
1230 if (GET_MAP_OB (m, x, y) != op)
1231 { 1016 {
1232 dump_object (op); 1017 /* Nothing below, which means we need to relink map object for this space
1018 * use translated coordinates in case some oddness with map tiling is
1019 * evident
1020 */
1021 if (GET_MAP_OB (map, x, y) != this)
1022 {
1023 char *dump = dump_object (this);
1024 LOG (llevError,
1233 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", 1025 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1234 errmsg); 1026 free (dump);
1235 dump_object (GET_MAP_OB (m, x, y)); 1027 dump = dump_object (GET_MAP_OB (map, x, y));
1236 LOG (llevError, "%s\n", errmsg); 1028 LOG (llevError, "%s\n", dump);
1029 free (dump);
1030 }
1031
1032 map->at (x, y).bottom = above; /* goes on above it. */
1237 } 1033 }
1238 1034
1239 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1035 above = 0;
1240 } 1036 below = 0;
1241 1037
1242 op->above = NULL;
1243 op->below = NULL;
1244
1245 if (op->map->in_memory == MAP_SAVING) 1038 if (map->in_memory == MAP_SAVING)
1246 return; 1039 return;
1247 1040
1248 tag = op->count; 1041 int check_walk_off = !flag [FLAG_NO_APPLY];
1249 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1250 1042
1251 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1043 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1252 {
1253 /* No point updating the players look faces if he is the object
1254 * being removed.
1255 */
1256
1257 if (tmp->type == PLAYER && tmp != op)
1258 { 1044 {
1259 /* If a container that the player is currently using somehow gets 1045 /* No point updating the players look faces if he is the object
1260 * removed (most likely destroyed), update the player view 1046 * being removed.
1261 * appropriately.
1262 */ 1047 */
1263 if (tmp->container == op) 1048
1049 if (tmp->type == PLAYER && tmp != this)
1264 { 1050 {
1265 CLEAR_FLAG (op, FLAG_APPLIED); 1051 /* If a container that the player is currently using somehow gets
1052 * removed (most likely destroyed), update the player view
1053 * appropriately.
1054 */
1055 if (tmp->container == this)
1056 {
1057 flag [FLAG_APPLIED] = 0;
1266 tmp->container = NULL; 1058 tmp->container = 0;
1059 }
1060
1061 if (tmp->contr->ns)
1062 tmp->contr->ns->floorbox_update ();
1267 } 1063 }
1268 1064
1269 tmp->contr->socket.update_look = 1; 1065 /* See if player moving off should effect something */
1066 if (check_walk_off
1067 && ((move_type & tmp->move_off)
1068 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1069 {
1070 move_apply (tmp, this, 0);
1071
1072 if (destroyed ())
1073 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1074 }
1075
1076 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1077
1078 if (tmp->above == tmp)
1079 tmp->above = 0;
1080
1081 last = tmp;
1270 } 1082 }
1271 /* See if player moving off should effect something */
1272 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1273 {
1274 move_apply (tmp, op, NULL);
1275 1083
1276 if (was_destroyed (op, tag))
1277 {
1278 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1279 }
1280 }
1281
1282 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1283
1284 if (tmp->above == tmp)
1285 tmp->above = NULL;
1286
1287 last = tmp;
1288 }
1289
1290 /* last == NULL of there are no objects on this space */ 1084 /* last == NULL of there are no objects on this space */
1291 if (last == NULL) 1085 if (!last)
1292 { 1086 map->at (x, y).flags_ = P_NEED_UPDATE;
1293 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1294 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1295 * those out anyways, and if there are any flags set right now, they won't
1296 * be correct anyways.
1297 */
1298 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1299 update_position (op->map, op->x, op->y);
1300 }
1301 else 1087 else
1302 update_object (last, UP_OBJ_REMOVE); 1088 update_object (last, UP_OBJ_REMOVE);
1303 1089
1304 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1090 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1305 update_all_los (op->map, op->x, op->y); 1091 update_all_los (map, x, y);
1092 }
1306} 1093}
1307 1094
1308/* 1095/*
1309 * merge_ob(op,top): 1096 * merge_ob(op,top):
1310 * 1097 *
1311 * This function goes through all objects below and including top, and 1098 * This function goes through all objects below and including top, and
1312 * merges op to the first matching object. 1099 * merges op to the first matching object.
1313 * If top is NULL, it is calculated. 1100 * If top is NULL, it is calculated.
1314 * Returns pointer to object if it succeded in the merge, otherwise NULL 1101 * Returns pointer to object if it succeded in the merge, otherwise NULL
1315 */ 1102 */
1316
1317object * 1103object *
1318merge_ob (object *op, object *top) 1104merge_ob (object *op, object *top)
1319{ 1105{
1320 if (!op->nrof) 1106 if (!op->nrof)
1321 return 0; 1107 return 0;
1322 if (top == NULL) 1108
1109 if (top)
1323 for (top = op; top != NULL && top->above != NULL; top = top->above); 1110 for (top = op; top && top->above; top = top->above)
1111 ;
1112
1324 for (; top != NULL; top = top->below) 1113 for (; top; top = top->below)
1325 { 1114 {
1326 if (top == op) 1115 if (top == op)
1327 continue; 1116 continue;
1328 if (CAN_MERGE (op, top)) 1117
1118 if (object::can_merge (op, top))
1329 { 1119 {
1330 top->nrof += op->nrof; 1120 top->nrof += op->nrof;
1331 1121
1332/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1122/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1333 op->weight = 0; /* Don't want any adjustements now */ 1123 op->weight = 0; /* Don't want any adjustements now */
1334 remove_ob (op); 1124 op->destroy ();
1335 free_object (op);
1336 return top; 1125 return top;
1337 } 1126 }
1338 } 1127 }
1128
1339 return NULL; 1129 return 0;
1340} 1130}
1341 1131
1342/* 1132/*
1343 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1133 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1344 * job preparing multi-part monsters 1134 * job preparing multi-part monsters
1345 */ 1135 */
1346object * 1136object *
1347insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1137insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1348{ 1138{
1349 object * 1139 object *tmp;
1350 tmp;
1351 1140
1352 if (op->head) 1141 if (op->head)
1353 op = op->head; 1142 op = op->head;
1143
1354 for (tmp = op; tmp; tmp = tmp->more) 1144 for (tmp = op; tmp; tmp = tmp->more)
1355 { 1145 {
1356 tmp->x = x + tmp->arch->clone.x; 1146 tmp->x = x + tmp->arch->clone.x;
1357 tmp->y = y + tmp->arch->clone.y; 1147 tmp->y = y + tmp->arch->clone.y;
1358 } 1148 }
1149
1359 return insert_ob_in_map (op, m, originator, flag); 1150 return insert_ob_in_map (op, m, originator, flag);
1360} 1151}
1361 1152
1362/* 1153/*
1363 * insert_ob_in_map (op, map, originator, flag): 1154 * insert_ob_in_map (op, map, originator, flag):
1377 * Return value: 1168 * Return value:
1378 * new object if 'op' was merged with other object 1169 * new object if 'op' was merged with other object
1379 * NULL if 'op' was destroyed 1170 * NULL if 'op' was destroyed
1380 * just 'op' otherwise 1171 * just 'op' otherwise
1381 */ 1172 */
1382
1383object * 1173object *
1384insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1174insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1385{ 1175{
1386 object *tmp, *top, *floor = NULL; 1176 object *tmp, *top, *floor = NULL;
1387 sint16 x, y; 1177 sint16 x, y;
1388 1178
1389 if (QUERY_FLAG (op, FLAG_FREED)) 1179 if (QUERY_FLAG (op, FLAG_FREED))
1392 return NULL; 1182 return NULL;
1393 } 1183 }
1394 1184
1395 if (m == NULL) 1185 if (m == NULL)
1396 { 1186 {
1397 dump_object (op); 1187 char *dump = dump_object (op);
1398 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1188 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1189 free (dump);
1399 return op; 1190 return op;
1400 } 1191 }
1401 1192
1402 if (out_of_map (m, op->x, op->y)) 1193 if (out_of_map (m, op->x, op->y))
1403 { 1194 {
1404 dump_object (op); 1195 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1196 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1406#ifdef MANY_CORES 1197#ifdef MANY_CORES
1407 /* Better to catch this here, as otherwise the next use of this object 1198 /* Better to catch this here, as otherwise the next use of this object
1408 * is likely to cause a crash. Better to find out where it is getting 1199 * is likely to cause a crash. Better to find out where it is getting
1409 * improperly inserted. 1200 * improperly inserted.
1410 */ 1201 */
1411 abort (); 1202 abort ();
1412#endif 1203#endif
1204 free (dump);
1413 return op; 1205 return op;
1414 } 1206 }
1415 1207
1416 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1208 if (!QUERY_FLAG (op, FLAG_REMOVED))
1417 { 1209 {
1418 dump_object (op); 1210 char *dump = dump_object (op);
1419 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1211 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1212 free (dump);
1420 return op; 1213 return op;
1421 } 1214 }
1422 1215
1423 if (op->more != NULL) 1216 if (op->more)
1424 { 1217 {
1425 /* The part may be on a different map. */ 1218 /* The part may be on a different map. */
1426 1219
1427 object *more = op->more; 1220 object *more = op->more;
1428 1221
1444 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1237 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1445 { 1238 {
1446 if (!op->head) 1239 if (!op->head)
1447 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1240 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1448 1241
1449 return NULL; 1242 return 0;
1450 } 1243 }
1451 } 1244 }
1452 1245
1453 CLEAR_FLAG (op, FLAG_REMOVED); 1246 CLEAR_FLAG (op, FLAG_REMOVED);
1454 1247
1462 1255
1463 /* this has to be done after we translate the coordinates. 1256 /* this has to be done after we translate the coordinates.
1464 */ 1257 */
1465 if (op->nrof && !(flag & INS_NO_MERGE)) 1258 if (op->nrof && !(flag & INS_NO_MERGE))
1466 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1259 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1467 if (CAN_MERGE (op, tmp)) 1260 if (object::can_merge (op, tmp))
1468 { 1261 {
1469 op->nrof += tmp->nrof; 1262 op->nrof += tmp->nrof;
1470 remove_ob (tmp); 1263 tmp->destroy ();
1471 free_object (tmp);
1472 } 1264 }
1473 1265
1474 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1266 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1475 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1267 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1476 1268
1489 op->below = originator->below; 1281 op->below = originator->below;
1490 1282
1491 if (op->below) 1283 if (op->below)
1492 op->below->above = op; 1284 op->below->above = op;
1493 else 1285 else
1494 SET_MAP_OB (op->map, op->x, op->y, op); 1286 op->ms ().bottom = op;
1495 1287
1496 /* since *below* originator, no need to update top */ 1288 /* since *below* originator, no need to update top */
1497 originator->below = op; 1289 originator->below = op;
1498 } 1290 }
1499 else 1291 else
1545 * If INS_ON_TOP is used, don't do this processing 1337 * If INS_ON_TOP is used, don't do this processing
1546 * Need to find the object that in fact blocks view, otherwise 1338 * Need to find the object that in fact blocks view, otherwise
1547 * stacking is a bit odd. 1339 * stacking is a bit odd.
1548 */ 1340 */
1549 if (!(flag & INS_ON_TOP) && 1341 if (!(flag & INS_ON_TOP) &&
1550 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1342 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1551 { 1343 {
1552 for (last = top; last != floor; last = last->below) 1344 for (last = top; last != floor; last = last->below)
1553 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1345 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1554 break; 1346 break;
1555 /* Check to see if we found the object that blocks view, 1347 /* Check to see if we found the object that blocks view,
1578 1370
1579 if (op->above) 1371 if (op->above)
1580 op->above->below = op; 1372 op->above->below = op;
1581 1373
1582 op->below = NULL; 1374 op->below = NULL;
1583 SET_MAP_OB (op->map, op->x, op->y, op); 1375 op->ms ().bottom = op;
1584 } 1376 }
1585 else 1377 else
1586 { /* get inserted into the stack above top */ 1378 { /* get inserted into the stack above top */
1587 op->above = top->above; 1379 op->above = top->above;
1588 1380
1592 op->below = top; 1384 op->below = top;
1593 top->above = op; 1385 top->above = op;
1594 } 1386 }
1595 1387
1596 if (op->above == NULL) 1388 if (op->above == NULL)
1597 SET_MAP_TOP (op->map, op->x, op->y, op); 1389 op->ms ().top = op;
1598 } /* else not INS_BELOW_ORIGINATOR */ 1390 } /* else not INS_BELOW_ORIGINATOR */
1599 1391
1600 if (op->type == PLAYER) 1392 if (op->type == PLAYER)
1601 op->contr->do_los = 1; 1393 op->contr->do_los = 1;
1602 1394
1603 /* If we have a floor, we know the player, if any, will be above 1395 /* If we have a floor, we know the player, if any, will be above
1604 * it, so save a few ticks and start from there. 1396 * it, so save a few ticks and start from there.
1605 */ 1397 */
1606 if (!(flag & INS_MAP_LOAD)) 1398 if (!(flag & INS_MAP_LOAD))
1607 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1399 if (object *pl = op->ms ().player ())
1608 if (tmp->type == PLAYER) 1400 if (pl->contr->ns)
1609 tmp->contr->socket.update_look = 1; 1401 pl->contr->ns->floorbox_update ();
1610 1402
1611 /* If this object glows, it may affect lighting conditions that are 1403 /* If this object glows, it may affect lighting conditions that are
1612 * visible to others on this map. But update_all_los is really 1404 * visible to others on this map. But update_all_los is really
1613 * an inefficient way to do this, as it means los for all players 1405 * an inefficient way to do this, as it means los for all players
1614 * on the map will get recalculated. The players could very well 1406 * on the map will get recalculated. The players could very well
1621 update_all_los (op->map, op->x, op->y); 1413 update_all_los (op->map, op->x, op->y);
1622 1414
1623 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1415 /* updates flags (blocked, alive, no magic, etc) for this map space */
1624 update_object (op, UP_OBJ_INSERT); 1416 update_object (op, UP_OBJ_INSERT);
1625 1417
1418 INVOKE_OBJECT (INSERT, op);
1419
1626 /* Don't know if moving this to the end will break anything. However, 1420 /* Don't know if moving this to the end will break anything. However,
1627 * we want to have update_look set above before calling this. 1421 * we want to have floorbox_update called before calling this.
1628 * 1422 *
1629 * check_move_on() must be after this because code called from 1423 * check_move_on() must be after this because code called from
1630 * check_move_on() depends on correct map flags (so functions like 1424 * check_move_on() depends on correct map flags (so functions like
1631 * blocked() and wall() work properly), and these flags are updated by 1425 * blocked() and wall() work properly), and these flags are updated by
1632 * update_object(). 1426 * update_object().
1634 1428
1635 /* if this is not the head or flag has been passed, don't check walk on status */ 1429 /* if this is not the head or flag has been passed, don't check walk on status */
1636 if (!(flag & INS_NO_WALK_ON) && !op->head) 1430 if (!(flag & INS_NO_WALK_ON) && !op->head)
1637 { 1431 {
1638 if (check_move_on (op, originator)) 1432 if (check_move_on (op, originator))
1639 return NULL; 1433 return 0;
1640 1434
1641 /* If we are a multi part object, lets work our way through the check 1435 /* If we are a multi part object, lets work our way through the check
1642 * walk on's. 1436 * walk on's.
1643 */ 1437 */
1644 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1438 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1645 if (check_move_on (tmp, originator)) 1439 if (check_move_on (tmp, originator))
1646 return NULL; 1440 return 0;
1647 } 1441 }
1648 1442
1649 return op; 1443 return op;
1650} 1444}
1651 1445
1652/* this function inserts an object in the map, but if it 1446/* this function inserts an object in the map, but if it
1653 * finds an object of its own type, it'll remove that one first. 1447 * finds an object of its own type, it'll remove that one first.
1654 * op is the object to insert it under: supplies x and the map. 1448 * op is the object to insert it under: supplies x and the map.
1655 */ 1449 */
1656void 1450void
1657replace_insert_ob_in_map (const char *arch_string, object *op) 1451replace_insert_ob_in_map (const char *arch_string, object *op)
1658{ 1452{
1659 object *tmp;
1660 object *tmp1; 1453 object *tmp, *tmp1;
1661 1454
1662 /* first search for itself and remove any old instances */ 1455 /* first search for itself and remove any old instances */
1663 1456
1664 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1457 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1665 {
1666 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1458 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1667 { 1459 tmp->destroy ();
1668 remove_ob (tmp);
1669 free_object (tmp);
1670 }
1671 }
1672 1460
1673 tmp1 = arch_to_object (find_archetype (arch_string)); 1461 tmp1 = arch_to_object (archetype::find (arch_string));
1674 1462
1675 tmp1->x = op->x; 1463 tmp1->x = op->x;
1676 tmp1->y = op->y; 1464 tmp1->y = op->y;
1677 insert_ob_in_map (tmp1, op->map, op, 0); 1465 insert_ob_in_map (tmp1, op->map, op, 0);
1678} 1466}
1686 */ 1474 */
1687 1475
1688object * 1476object *
1689get_split_ob (object *orig_ob, uint32 nr) 1477get_split_ob (object *orig_ob, uint32 nr)
1690{ 1478{
1691 object * 1479 object *newob;
1692 newob;
1693 int
1694 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1480 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1695 1481
1696 if (orig_ob->nrof < nr) 1482 if (orig_ob->nrof < nr)
1697 { 1483 {
1698 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1484 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1699 return NULL; 1485 return NULL;
1700 } 1486 }
1487
1701 newob = object_create_clone (orig_ob); 1488 newob = object_create_clone (orig_ob);
1489
1702 if ((orig_ob->nrof -= nr) < 1) 1490 if ((orig_ob->nrof -= nr) < 1)
1703 { 1491 orig_ob->destroy (1);
1704 if (!is_removed)
1705 remove_ob (orig_ob);
1706 free_object2 (orig_ob, 1);
1707 }
1708 else if (!is_removed) 1492 else if (!is_removed)
1709 { 1493 {
1710 if (orig_ob->env != NULL) 1494 if (orig_ob->env != NULL)
1711 sub_weight (orig_ob->env, orig_ob->weight * nr); 1495 sub_weight (orig_ob->env, orig_ob->weight * nr);
1712 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1496 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1714 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1498 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1715 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1499 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1716 return NULL; 1500 return NULL;
1717 } 1501 }
1718 } 1502 }
1503
1719 newob->nrof = nr; 1504 newob->nrof = nr;
1720 1505
1721 return newob; 1506 return newob;
1722} 1507}
1723 1508
1730 */ 1515 */
1731 1516
1732object * 1517object *
1733decrease_ob_nr (object *op, uint32 i) 1518decrease_ob_nr (object *op, uint32 i)
1734{ 1519{
1735 object * 1520 object *tmp;
1736 tmp;
1737 player *
1738 pl;
1739 1521
1740 if (i == 0) /* objects with op->nrof require this check */ 1522 if (i == 0) /* objects with op->nrof require this check */
1741 return op; 1523 return op;
1742 1524
1743 if (i > op->nrof) 1525 if (i > op->nrof)
1744 i = op->nrof; 1526 i = op->nrof;
1745 1527
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1528 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 {
1748 op->nrof -= i; 1529 op->nrof -= i;
1749 }
1750 else if (op->env != NULL) 1530 else if (op->env)
1751 { 1531 {
1752 /* is this object in the players inventory, or sub container 1532 /* is this object in the players inventory, or sub container
1753 * therein? 1533 * therein?
1754 */ 1534 */
1755 tmp = is_player_inv (op->env); 1535 tmp = op->in_player ();
1756 /* nope. Is this a container the player has opened? 1536 /* nope. Is this a container the player has opened?
1757 * If so, set tmp to that player. 1537 * If so, set tmp to that player.
1758 * IMO, searching through all the players will mostly 1538 * IMO, searching through all the players will mostly
1759 * likely be quicker than following op->env to the map, 1539 * likely be quicker than following op->env to the map,
1760 * and then searching the map for a player. 1540 * and then searching the map for a player.
1761 */ 1541 */
1762 if (!tmp) 1542 if (!tmp)
1763 { 1543 for_all_players (pl)
1764 for (pl = first_player; pl; pl = pl->next)
1765 if (pl->ob->container == op->env) 1544 if (pl->ob->container == op->env)
1545 {
1546 tmp = pl->ob;
1766 break; 1547 break;
1767 if (pl)
1768 tmp = pl->ob;
1769 else
1770 tmp = NULL;
1771 } 1548 }
1772 1549
1773 if (i < op->nrof) 1550 if (i < op->nrof)
1774 { 1551 {
1775 sub_weight (op->env, op->weight * i); 1552 sub_weight (op->env, op->weight * i);
1776 op->nrof -= i; 1553 op->nrof -= i;
1777 if (tmp) 1554 if (tmp)
1778 {
1779 esrv_send_item (tmp, op); 1555 esrv_send_item (tmp, op);
1780 }
1781 } 1556 }
1782 else 1557 else
1783 { 1558 {
1784 remove_ob (op); 1559 op->remove ();
1785 op->nrof = 0; 1560 op->nrof = 0;
1786 if (tmp) 1561 if (tmp)
1787 {
1788 esrv_del_item (tmp->contr, op->count); 1562 esrv_del_item (tmp->contr, op->count);
1789 }
1790 } 1563 }
1791 } 1564 }
1792 else 1565 else
1793 { 1566 {
1794 object *
1795 above = op->above; 1567 object *above = op->above;
1796 1568
1797 if (i < op->nrof) 1569 if (i < op->nrof)
1798 {
1799 op->nrof -= i; 1570 op->nrof -= i;
1800 }
1801 else 1571 else
1802 { 1572 {
1803 remove_ob (op); 1573 op->remove ();
1804 op->nrof = 0; 1574 op->nrof = 0;
1805 } 1575 }
1576
1806 /* Since we just removed op, op->above is null */ 1577 /* Since we just removed op, op->above is null */
1807 for (tmp = above; tmp != NULL; tmp = tmp->above) 1578 for (tmp = above; tmp; tmp = tmp->above)
1808 if (tmp->type == PLAYER) 1579 if (tmp->type == PLAYER)
1809 { 1580 {
1810 if (op->nrof) 1581 if (op->nrof)
1811 esrv_send_item (tmp, op); 1582 esrv_send_item (tmp, op);
1812 else 1583 else
1813 esrv_del_item (tmp->contr, op->count); 1584 esrv_del_item (tmp->contr, op->count);
1814 } 1585 }
1815 } 1586 }
1816 1587
1817 if (op->nrof) 1588 if (op->nrof)
1818 {
1819 return op; 1589 return op;
1820 }
1821 else 1590 else
1822 { 1591 {
1823 free_object (op); 1592 op->destroy ();
1824 return NULL; 1593 return 0;
1825 } 1594 }
1826} 1595}
1827 1596
1828/* 1597/*
1829 * add_weight(object, weight) adds the specified weight to an object, 1598 * add_weight(object, weight) adds the specified weight to an object,
1834add_weight (object *op, signed long weight) 1603add_weight (object *op, signed long weight)
1835{ 1604{
1836 while (op != NULL) 1605 while (op != NULL)
1837 { 1606 {
1838 if (op->type == CONTAINER) 1607 if (op->type == CONTAINER)
1839 {
1840 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1608 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1841 } 1609
1842 op->carrying += weight; 1610 op->carrying += weight;
1843 op = op->env; 1611 op = op->env;
1844 } 1612 }
1845} 1613}
1846 1614
1615object *
1616insert_ob_in_ob (object *op, object *where)
1617{
1618 if (!where)
1619 {
1620 char *dump = dump_object (op);
1621 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1622 free (dump);
1623 return op;
1624 }
1625
1626 if (where->head)
1627 {
1628 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1629 where = where->head;
1630 }
1631
1632 return where->insert (op);
1633}
1634
1847/* 1635/*
1848 * insert_ob_in_ob(op,environment): 1636 * env->insert (op)
1849 * This function inserts the object op in the linked list 1637 * This function inserts the object op in the linked list
1850 * inside the object environment. 1638 * inside the object environment.
1851 * 1639 *
1852 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1853 * the inventory at the last position or next to other objects of the same
1854 * type.
1855 * Frank: Now sorted by type, archetype and magic!
1856 *
1857 * The function returns now pointer to inserted item, and return value can 1640 * The function returns now pointer to inserted item, and return value can
1858 * be != op, if items are merged. -Tero 1641 * be != op, if items are merged. -Tero
1859 */ 1642 */
1860 1643
1861object * 1644object *
1862insert_ob_in_ob (object *op, object *where) 1645object::insert (object *op)
1863{ 1646{
1864 object * 1647 object *tmp, *otmp;
1865 tmp, *
1866 otmp;
1867 1648
1868 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1649 if (!QUERY_FLAG (op, FLAG_REMOVED))
1869 { 1650 op->remove ();
1870 dump_object (op); 1651
1871 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1872 return op;
1873 }
1874 if (where == NULL)
1875 {
1876 dump_object (op);
1877 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1878 return op;
1879 }
1880 if (where->head)
1881 {
1882 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1883 where = where->head;
1884 }
1885 if (op->more) 1652 if (op->more)
1886 { 1653 {
1887 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1654 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1888 return op; 1655 return op;
1889 } 1656 }
1657
1890 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1658 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1891 CLEAR_FLAG (op, FLAG_REMOVED); 1659 CLEAR_FLAG (op, FLAG_REMOVED);
1892 if (op->nrof) 1660 if (op->nrof)
1893 { 1661 {
1894 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1662 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1895 if (CAN_MERGE (tmp, op)) 1663 if (object::can_merge (tmp, op))
1896 { 1664 {
1897 /* return the original object and remove inserted object 1665 /* return the original object and remove inserted object
1898 (client needs the original object) */ 1666 (client needs the original object) */
1899 tmp->nrof += op->nrof; 1667 tmp->nrof += op->nrof;
1900 /* Weight handling gets pretty funky. Since we are adding to 1668 /* Weight handling gets pretty funky. Since we are adding to
1901 * tmp->nrof, we need to increase the weight. 1669 * tmp->nrof, we need to increase the weight.
1902 */ 1670 */
1903 add_weight (where, op->weight * op->nrof); 1671 add_weight (this, op->weight * op->nrof);
1904 SET_FLAG (op, FLAG_REMOVED); 1672 SET_FLAG (op, FLAG_REMOVED);
1905 free_object (op); /* free the inserted object */ 1673 op->destroy (); /* free the inserted object */
1906 op = tmp; 1674 op = tmp;
1907 remove_ob (op); /* and fix old object's links */ 1675 op->remove (); /* and fix old object's links */
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1676 CLEAR_FLAG (op, FLAG_REMOVED);
1909 break; 1677 break;
1910 } 1678 }
1911 1679
1912 /* I assume combined objects have no inventory 1680 /* I assume combined objects have no inventory
1913 * We add the weight - this object could have just been removed 1681 * We add the weight - this object could have just been removed
1914 * (if it was possible to merge). calling remove_ob will subtract 1682 * (if it was possible to merge). calling remove_ob will subtract
1915 * the weight, so we need to add it in again, since we actually do 1683 * the weight, so we need to add it in again, since we actually do
1916 * the linking below 1684 * the linking below
1917 */ 1685 */
1918 add_weight (where, op->weight * op->nrof); 1686 add_weight (this, op->weight * op->nrof);
1919 } 1687 }
1920 else 1688 else
1921 add_weight (where, (op->weight + op->carrying)); 1689 add_weight (this, (op->weight + op->carrying));
1922 1690
1923 otmp = is_player_inv (where); 1691 otmp = this->in_player ();
1924 if (otmp && otmp->contr != NULL) 1692 if (otmp && otmp->contr)
1925 {
1926 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1693 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1927 fix_player (otmp); 1694 otmp->update_stats ();
1928 }
1929 1695
1930 op->map = NULL; 1696 op->map = 0;
1931 op->env = where; 1697 op->env = this;
1932 op->above = NULL; 1698 op->above = 0;
1933 op->below = NULL; 1699 op->below = 0;
1934 op->x = 0, op->y = 0; 1700 op->x = 0, op->y = 0;
1935 1701
1936 /* reset the light list and los of the players on the map */ 1702 /* reset the light list and los of the players on the map */
1937 if ((op->glow_radius != 0) && where->map) 1703 if ((op->glow_radius != 0) && map)
1938 { 1704 {
1939#ifdef DEBUG_LIGHTS 1705#ifdef DEBUG_LIGHTS
1940 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1706 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1941#endif /* DEBUG_LIGHTS */ 1707#endif /* DEBUG_LIGHTS */
1942 if (MAP_DARKNESS (where->map)) 1708 if (MAP_DARKNESS (map))
1943 update_all_los (where->map, where->x, where->y); 1709 update_all_los (map, x, y);
1944 } 1710 }
1945 1711
1946 /* Client has no idea of ordering so lets not bother ordering it here. 1712 /* Client has no idea of ordering so lets not bother ordering it here.
1947 * It sure simplifies this function... 1713 * It sure simplifies this function...
1948 */ 1714 */
1949 if (where->inv == NULL) 1715 if (!inv)
1950 where->inv = op; 1716 inv = op;
1951 else 1717 else
1952 { 1718 {
1953 op->below = where->inv; 1719 op->below = inv;
1954 op->below->above = op; 1720 op->below->above = op;
1955 where->inv = op; 1721 inv = op;
1956 } 1722 }
1723
1724 INVOKE_OBJECT (INSERT, this);
1725
1957 return op; 1726 return op;
1958} 1727}
1959 1728
1960/* 1729/*
1961 * Checks if any objects has a move_type that matches objects 1730 * Checks if any objects has a move_type that matches objects
1980 1749
1981int 1750int
1982check_move_on (object *op, object *originator) 1751check_move_on (object *op, object *originator)
1983{ 1752{
1984 object *tmp; 1753 object *tmp;
1985 tag_t tag;
1986 mapstruct *m = op->map; 1754 maptile *m = op->map;
1987 int x = op->x, y = op->y; 1755 int x = op->x, y = op->y;
1988 1756
1989 MoveType move_on, move_slow, move_block; 1757 MoveType move_on, move_slow, move_block;
1990 1758
1991 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1759 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1992 return 0; 1760 return 0;
1993
1994 tag = op->count;
1995 1761
1996 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1762 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1997 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1763 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1998 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1764 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1999 1765
2042 { 1808 {
2043 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1809 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2044 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1810 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2045 { 1811 {
2046 1812
1813 float
2047 float diff = tmp->move_slow_penalty * FABS (op->speed); 1814 diff = tmp->move_slow_penalty * FABS (op->speed);
2048 1815
2049 if (op->type == PLAYER) 1816 if (op->type == PLAYER)
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1817 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1818 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 diff /= 4.0; 1819 diff /= 4.0;
2059 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1826 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2060 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1827 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2061 { 1828 {
2062 move_apply (tmp, op, originator); 1829 move_apply (tmp, op, originator);
2063 1830
2064 if (was_destroyed (op, tag)) 1831 if (op->destroyed ())
2065 return 1; 1832 return 1;
2066 1833
2067 /* what the person/creature stepped onto has moved the object 1834 /* what the person/creature stepped onto has moved the object
2068 * someplace new. Don't process any further - if we did, 1835 * someplace new. Don't process any further - if we did,
2069 * have a feeling strange problems would result. 1836 * have a feeling strange problems would result.
2081 * a matching archetype at the given map and coordinates. 1848 * a matching archetype at the given map and coordinates.
2082 * The first matching object is returned, or NULL if none. 1849 * The first matching object is returned, or NULL if none.
2083 */ 1850 */
2084 1851
2085object * 1852object *
2086present_arch (const archetype *at, mapstruct *m, int x, int y) 1853present_arch (const archetype *at, maptile *m, int x, int y)
2087{ 1854{
2088 object * 1855 object *
2089 tmp; 1856 tmp;
2090 1857
2091 if (m == NULL || out_of_map (m, x, y)) 1858 if (m == NULL || out_of_map (m, x, y))
2104 * a matching type variable at the given map and coordinates. 1871 * a matching type variable at the given map and coordinates.
2105 * The first matching object is returned, or NULL if none. 1872 * The first matching object is returned, or NULL if none.
2106 */ 1873 */
2107 1874
2108object * 1875object *
2109present (unsigned char type, mapstruct *m, int x, int y) 1876present (unsigned char type, maptile *m, int x, int y)
2110{ 1877{
2111 object * 1878 object *
2112 tmp; 1879 tmp;
2113 1880
2114 if (out_of_map (m, x, y)) 1881 if (out_of_map (m, x, y))
2152 * str is the string to match against. Note that we match against 1919 * str is the string to match against. Note that we match against
2153 * the object name, not the archetype name. this is so that the 1920 * the object name, not the archetype name. this is so that the
2154 * spell code can use one object type (force), but change it's name 1921 * spell code can use one object type (force), but change it's name
2155 * to be unique. 1922 * to be unique.
2156 */ 1923 */
2157
2158object * 1924object *
2159present_in_ob_by_name (int type, const char *str, const object *op) 1925present_in_ob_by_name (int type, const char *str, const object *op)
2160{ 1926{
2161 object * 1927 object *tmp;
2162 tmp;
2163 1928
2164 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1929 for (tmp = op->inv; tmp; tmp = tmp->below)
2165 {
2166 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) 1930 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
2167 return tmp; 1931 return tmp;
2168 } 1932
2169 return NULL; 1933 return 0;
2170} 1934}
2171 1935
2172/* 1936/*
2173 * present_arch_in_ob(archetype, object) searches for any objects with 1937 * present_arch_in_ob(archetype, object) searches for any objects with
2174 * a matching archetype in the inventory of the given object. 1938 * a matching archetype in the inventory of the given object.
2175 * The first matching object is returned, or NULL if none. 1939 * The first matching object is returned, or NULL if none.
2176 */ 1940 */
2177
2178object * 1941object *
2179present_arch_in_ob (const archetype *at, const object *op) 1942present_arch_in_ob (const archetype *at, const object *op)
2180{ 1943{
2181 object *
2182 tmp;
2183
2184 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1944 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2185 if (tmp->arch == at) 1945 if (tmp->arch == at)
2186 return tmp; 1946 return tmp;
1947
2187 return NULL; 1948 return NULL;
2188} 1949}
2189 1950
2190/* 1951/*
2191 * activate recursively a flag on an object inventory 1952 * activate recursively a flag on an object inventory
2192 */ 1953 */
2193void 1954void
2194flag_inv (object *op, int flag) 1955flag_inv (object *op, int flag)
2195{ 1956{
2196 object *
2197 tmp;
2198
2199 if (op->inv) 1957 if (op->inv)
2200 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1958 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2201 { 1959 {
2202 SET_FLAG (tmp, flag); 1960 SET_FLAG (tmp, flag);
2203 flag_inv (tmp, flag); 1961 flag_inv (tmp, flag);
2204 } 1962 }
2205} /* 1963}
1964
1965/*
2206 * desactivate recursively a flag on an object inventory 1966 * deactivate recursively a flag on an object inventory
2207 */ 1967 */
2208void 1968void
2209unflag_inv (object *op, int flag) 1969unflag_inv (object *op, int flag)
2210{ 1970{
2211 object *
2212 tmp;
2213
2214 if (op->inv) 1971 if (op->inv)
2215 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1972 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2216 { 1973 {
2217 CLEAR_FLAG (tmp, flag); 1974 CLEAR_FLAG (tmp, flag);
2218 unflag_inv (tmp, flag); 1975 unflag_inv (tmp, flag);
2219 } 1976 }
2220} 1977}
2223 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 1980 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2224 * all it's inventory (recursively). 1981 * all it's inventory (recursively).
2225 * If checksums are used, a player will get set_cheat called for 1982 * If checksums are used, a player will get set_cheat called for
2226 * him/her-self and all object carried by a call to this function. 1983 * him/her-self and all object carried by a call to this function.
2227 */ 1984 */
2228
2229void 1985void
2230set_cheat (object *op) 1986set_cheat (object *op)
2231{ 1987{
2232 SET_FLAG (op, FLAG_WAS_WIZ); 1988 SET_FLAG (op, FLAG_WAS_WIZ);
2233 flag_inv (op, FLAG_WAS_WIZ); 1989 flag_inv (op, FLAG_WAS_WIZ);
2252 * because arch_blocked (now ob_blocked) needs to know the movement type 2008 * because arch_blocked (now ob_blocked) needs to know the movement type
2253 * to know if the space in question will block the object. We can't use 2009 * to know if the space in question will block the object. We can't use
2254 * the archetype because that isn't correct if the monster has been 2010 * the archetype because that isn't correct if the monster has been
2255 * customized, changed states, etc. 2011 * customized, changed states, etc.
2256 */ 2012 */
2257
2258int 2013int
2259find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2014find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2260{ 2015{
2261 int
2262 i,
2263 index = 0, flag; 2016 int index = 0, flag;
2264 static int
2265 altern[SIZEOFFREE]; 2017 int altern[SIZEOFFREE];
2266 2018
2267 for (i = start; i < stop; i++) 2019 for (int i = start; i < stop; i++)
2268 { 2020 {
2269 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 2021 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
2270 if (!flag) 2022 if (!flag)
2271 altern[index++] = i; 2023 altern [index++] = i;
2272 2024
2273 /* Basically, if we find a wall on a space, we cut down the search size. 2025 /* Basically, if we find a wall on a space, we cut down the search size.
2274 * In this way, we won't return spaces that are on another side of a wall. 2026 * In this way, we won't return spaces that are on another side of a wall.
2275 * This mostly work, but it cuts down the search size in all directions - 2027 * This mostly work, but it cuts down the search size in all directions -
2276 * if the space being examined only has a wall to the north and empty 2028 * if the space being examined only has a wall to the north and empty
2277 * spaces in all the other directions, this will reduce the search space 2029 * spaces in all the other directions, this will reduce the search space
2278 * to only the spaces immediately surrounding the target area, and 2030 * to only the spaces immediately surrounding the target area, and
2279 * won't look 2 spaces south of the target space. 2031 * won't look 2 spaces south of the target space.
2280 */ 2032 */
2281 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2033 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2282 stop = maxfree[i]; 2034 stop = maxfree[i];
2283 } 2035 }
2036
2284 if (!index) 2037 if (!index)
2285 return -1; 2038 return -1;
2039
2286 return altern[RANDOM () % index]; 2040 return altern[RANDOM () % index];
2287} 2041}
2288 2042
2289/* 2043/*
2290 * find_first_free_spot(archetype, mapstruct, x, y) works like 2044 * find_first_free_spot(archetype, maptile, x, y) works like
2291 * find_free_spot(), but it will search max number of squares. 2045 * find_free_spot(), but it will search max number of squares.
2292 * But it will return the first available spot, not a random choice. 2046 * But it will return the first available spot, not a random choice.
2293 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2047 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2294 */ 2048 */
2295
2296int 2049int
2297find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2050find_first_free_spot (const object *ob, maptile *m, int x, int y)
2298{ 2051{
2299 int
2300 i;
2301
2302 for (i = 0; i < SIZEOFFREE; i++) 2052 for (int i = 0; i < SIZEOFFREE; i++)
2303 {
2304 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2053 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2305 return i; 2054 return i;
2306 } 2055
2307 return -1; 2056 return -1;
2308} 2057}
2309 2058
2310/* 2059/*
2311 * The function permute(arr, begin, end) randomly reorders the array 2060 * The function permute(arr, begin, end) randomly reorders the array
2312 * arr[begin..end-1]. 2061 * arr[begin..end-1].
2062 * now uses a fisher-yates shuffle, old permute was broken
2313 */ 2063 */
2314static void 2064static void
2315permute (int *arr, int begin, int end) 2065permute (int *arr, int begin, int end)
2316{ 2066{
2317 int 2067 arr += begin;
2318 i,
2319 j,
2320 tmp,
2321 len;
2322
2323 len = end - begin; 2068 end -= begin;
2324 for (i = begin; i < end; i++)
2325 {
2326 j = begin + RANDOM () % len;
2327 2069
2328 tmp = arr[i]; 2070 while (--end)
2329 arr[i] = arr[j]; 2071 swap (arr [end], arr [RANDOM () % (end + 1)]);
2330 arr[j] = tmp;
2331 }
2332} 2072}
2333 2073
2334/* new function to make monster searching more efficient, and effective! 2074/* new function to make monster searching more efficient, and effective!
2335 * This basically returns a randomized array (in the passed pointer) of 2075 * This basically returns a randomized array (in the passed pointer) of
2336 * the spaces to find monsters. In this way, it won't always look for 2076 * the spaces to find monsters. In this way, it won't always look for
2339 * the 3x3 area will be searched, just not in a predictable order. 2079 * the 3x3 area will be searched, just not in a predictable order.
2340 */ 2080 */
2341void 2081void
2342get_search_arr (int *search_arr) 2082get_search_arr (int *search_arr)
2343{ 2083{
2344 int 2084 int i;
2345 i;
2346 2085
2347 for (i = 0; i < SIZEOFFREE; i++) 2086 for (i = 0; i < SIZEOFFREE; i++)
2348 {
2349 search_arr[i] = i; 2087 search_arr[i] = i;
2350 }
2351 2088
2352 permute (search_arr, 1, SIZEOFFREE1 + 1); 2089 permute (search_arr, 1, SIZEOFFREE1 + 1);
2353 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); 2090 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2354 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); 2091 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2355} 2092}
2364 * Perhaps incorrectly, but I'm making the assumption that exclude 2101 * Perhaps incorrectly, but I'm making the assumption that exclude
2365 * is actually want is going to try and move there. We need this info 2102 * is actually want is going to try and move there. We need this info
2366 * because we have to know what movement the thing looking to move 2103 * because we have to know what movement the thing looking to move
2367 * there is capable of. 2104 * there is capable of.
2368 */ 2105 */
2369
2370int 2106int
2371find_dir (mapstruct *m, int x, int y, object *exclude) 2107find_dir (maptile *m, int x, int y, object *exclude)
2372{ 2108{
2373 int
2374 i,
2375 max = SIZEOFFREE, mflags; 2109 int i, max = SIZEOFFREE, mflags;
2376 sint16 2110
2377 nx, 2111 sint16 nx, ny;
2378 ny;
2379 object * 2112 object *tmp;
2380 tmp; 2113 maptile *mp;
2381 mapstruct * 2114
2382 mp; 2115 MoveType blocked, move_type;
2383 MoveType
2384 blocked,
2385 move_type;
2386 2116
2387 if (exclude && exclude->head) 2117 if (exclude && exclude->head)
2388 { 2118 {
2389 exclude = exclude->head; 2119 exclude = exclude->head;
2390 move_type = exclude->move_type; 2120 move_type = exclude->move_type;
2400 mp = m; 2130 mp = m;
2401 nx = x + freearr_x[i]; 2131 nx = x + freearr_x[i];
2402 ny = y + freearr_y[i]; 2132 ny = y + freearr_y[i];
2403 2133
2404 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2134 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2135
2405 if (mflags & P_OUT_OF_MAP) 2136 if (mflags & P_OUT_OF_MAP)
2406 {
2407 max = maxfree[i]; 2137 max = maxfree[i];
2408 }
2409 else 2138 else
2410 { 2139 {
2411 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2140 mapspace &ms = mp->at (nx, ny);
2141
2142 blocked = ms.move_block;
2412 2143
2413 if ((move_type & blocked) == move_type) 2144 if ((move_type & blocked) == move_type)
2414 {
2415 max = maxfree[i]; 2145 max = maxfree[i];
2416 }
2417 else if (mflags & P_IS_ALIVE) 2146 else if (mflags & P_IS_ALIVE)
2418 { 2147 {
2419 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2148 for (tmp = ms.bottom; tmp; tmp = tmp->above)
2420 { 2149 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2421 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2150 && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2422 {
2423 break; 2151 break;
2424 } 2152
2425 }
2426 if (tmp) 2153 if (tmp)
2427 {
2428 return freedir[i]; 2154 return freedir[i];
2429 }
2430 } 2155 }
2431 } 2156 }
2432 } 2157 }
2158
2433 return 0; 2159 return 0;
2434} 2160}
2435 2161
2436/* 2162/*
2437 * distance(object 1, object 2) will return the square of the 2163 * distance(object 1, object 2) will return the square of the
2438 * distance between the two given objects. 2164 * distance between the two given objects.
2439 */ 2165 */
2440
2441int 2166int
2442distance (const object *ob1, const object *ob2) 2167distance (const object *ob1, const object *ob2)
2443{ 2168{
2444 int
2445 i;
2446
2447 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2169 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2448 return i;
2449} 2170}
2450 2171
2451/* 2172/*
2452 * find_dir_2(delta-x,delta-y) will return a direction in which 2173 * find_dir_2(delta-x,delta-y) will return a direction in which
2453 * an object which has subtracted the x and y coordinates of another 2174 * an object which has subtracted the x and y coordinates of another
2454 * object, needs to travel toward it. 2175 * object, needs to travel toward it.
2455 */ 2176 */
2456
2457int 2177int
2458find_dir_2 (int x, int y) 2178find_dir_2 (int x, int y)
2459{ 2179{
2460 int 2180 int q;
2461 q;
2462 2181
2463 if (y) 2182 if (y)
2464 q = x * 100 / y; 2183 q = x * 100 / y;
2465 else if (x) 2184 else if (x)
2466 q = -300 * x; 2185 q = -300 * x;
2501int 2220int
2502absdir (int d) 2221absdir (int d)
2503{ 2222{
2504 while (d < 1) 2223 while (d < 1)
2505 d += 8; 2224 d += 8;
2225
2506 while (d > 8) 2226 while (d > 8)
2507 d -= 8; 2227 d -= 8;
2228
2508 return d; 2229 return d;
2509} 2230}
2510 2231
2511/* 2232/*
2512 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2233 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2514 */ 2235 */
2515 2236
2516int 2237int
2517dirdiff (int dir1, int dir2) 2238dirdiff (int dir1, int dir2)
2518{ 2239{
2519 int 2240 int d;
2520 d;
2521 2241
2522 d = abs (dir1 - dir2); 2242 d = abs (dir1 - dir2);
2523 if (d > 4) 2243 if (d > 4)
2524 d = 8 - d; 2244 d = 8 - d;
2245
2525 return d; 2246 return d;
2526} 2247}
2527 2248
2528/* peterm: 2249/* peterm:
2529 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2250 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2532 * This basically means that if direction is 15, then it could either go 2253 * This basically means that if direction is 15, then it could either go
2533 * direction 4, 14, or 16 to get back to where we are. 2254 * direction 4, 14, or 16 to get back to where we are.
2534 * Moved from spell_util.c to object.c with the other related direction 2255 * Moved from spell_util.c to object.c with the other related direction
2535 * functions. 2256 * functions.
2536 */ 2257 */
2537
2538int
2539 reduction_dir[SIZEOFFREE][3] = { 2258int reduction_dir[SIZEOFFREE][3] = {
2540 {0, 0, 0}, /* 0 */ 2259 {0, 0, 0}, /* 0 */
2541 {0, 0, 0}, /* 1 */ 2260 {0, 0, 0}, /* 1 */
2542 {0, 0, 0}, /* 2 */ 2261 {0, 0, 0}, /* 2 */
2543 {0, 0, 0}, /* 3 */ 2262 {0, 0, 0}, /* 3 */
2544 {0, 0, 0}, /* 4 */ 2263 {0, 0, 0}, /* 4 */
2592 * find a path to that monster that we found. If not, 2311 * find a path to that monster that we found. If not,
2593 * we don't bother going toward it. Returns 1 if we 2312 * we don't bother going toward it. Returns 1 if we
2594 * can see a direct way to get it 2313 * can see a direct way to get it
2595 * Modified to be map tile aware -.MSW 2314 * Modified to be map tile aware -.MSW
2596 */ 2315 */
2597
2598
2599int 2316int
2600can_see_monsterP (mapstruct *m, int x, int y, int dir) 2317can_see_monsterP (maptile *m, int x, int y, int dir)
2601{ 2318{
2602 sint16 2319 sint16 dx, dy;
2603 dx,
2604 dy;
2605 int
2606 mflags; 2320 int mflags;
2607 2321
2608 if (dir < 0) 2322 if (dir < 0)
2609 return 0; /* exit condition: invalid direction */ 2323 return 0; /* exit condition: invalid direction */
2610 2324
2611 dx = x + freearr_x[dir]; 2325 dx = x + freearr_x[dir];
2624 return 0; 2338 return 0;
2625 2339
2626 /* yes, can see. */ 2340 /* yes, can see. */
2627 if (dir < 9) 2341 if (dir < 9)
2628 return 1; 2342 return 1;
2343
2629 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2344 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2630 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2345 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2346 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2631} 2347}
2632
2633
2634 2348
2635/* 2349/*
2636 * can_pick(picker, item): finds out if an object is possible to be 2350 * can_pick(picker, item): finds out if an object is possible to be
2637 * picked up by the picker. Returnes 1 if it can be 2351 * picked up by the picker. Returnes 1 if it can be
2638 * picked up, otherwise 0. 2352 * picked up, otherwise 0.
2649 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2363 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2650 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2364 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2651 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2365 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2652} 2366}
2653 2367
2654
2655/* 2368/*
2656 * create clone from object to another 2369 * create clone from object to another
2657 */ 2370 */
2658object * 2371object *
2659object_create_clone (object *asrc) 2372object_create_clone (object *asrc)
2660{ 2373{
2661 object *
2662 dst = NULL, *tmp, *src, *part, *prev, *item; 2374 object *dst = 0, *tmp, *src, *part, *prev, *item;
2663 2375
2664 if (!asrc) 2376 if (!asrc)
2665 return NULL; 2377 return 0;
2378
2666 src = asrc; 2379 src = asrc;
2667 if (src->head) 2380 if (src->head)
2668 src = src->head; 2381 src = src->head;
2669 2382
2670 prev = NULL; 2383 prev = 0;
2671 for (part = src; part; part = part->more) 2384 for (part = src; part; part = part->more)
2672 { 2385 {
2673 tmp = get_object (); 2386 tmp = part->clone ();
2674 copy_object (part, tmp);
2675 tmp->x -= src->x; 2387 tmp->x -= src->x;
2676 tmp->y -= src->y; 2388 tmp->y -= src->y;
2389
2677 if (!part->head) 2390 if (!part->head)
2678 { 2391 {
2679 dst = tmp; 2392 dst = tmp;
2680 tmp->head = NULL; 2393 tmp->head = 0;
2681 } 2394 }
2682 else 2395 else
2683 {
2684 tmp->head = dst; 2396 tmp->head = dst;
2685 } 2397
2686 tmp->more = NULL; 2398 tmp->more = 0;
2399
2687 if (prev) 2400 if (prev)
2688 prev->more = tmp; 2401 prev->more = tmp;
2402
2689 prev = tmp; 2403 prev = tmp;
2690 } 2404 }
2691 2405
2692 /*** copy inventory ***/
2693 for (item = src->inv; item; item = item->below) 2406 for (item = src->inv; item; item = item->below)
2694 {
2695 (void) insert_ob_in_ob (object_create_clone (item), dst); 2407 insert_ob_in_ob (object_create_clone (item), dst);
2696 }
2697 2408
2698 return dst; 2409 return dst;
2699} 2410}
2700 2411
2701/* return true if the object was destroyed, 0 otherwise */
2702int
2703was_destroyed (const object *op, tag_t old_tag)
2704{
2705 /* checking for FLAG_FREED isn't necessary, but makes this function more
2706 * robust */
2707 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2708}
2709
2710/* GROS - Creates an object using a string representing its content. */ 2412/* GROS - Creates an object using a string representing its content. */
2711
2712/* Basically, we save the content of the string to a temp file, then call */ 2413/* Basically, we save the content of the string to a temp file, then call */
2713
2714/* load_object on it. I admit it is a highly inefficient way to make things, */ 2414/* load_object on it. I admit it is a highly inefficient way to make things, */
2715
2716/* but it was simple to make and allows reusing the load_object function. */ 2415/* but it was simple to make and allows reusing the load_object function. */
2717
2718/* Remember not to use load_object_str in a time-critical situation. */ 2416/* Remember not to use load_object_str in a time-critical situation. */
2719
2720/* Also remember that multiparts objects are not supported for now. */ 2417/* Also remember that multiparts objects are not supported for now. */
2721
2722object * 2418object *
2723load_object_str (const char *obstr) 2419load_object_str (const char *obstr)
2724{ 2420{
2725 object * 2421 object *op;
2726 op;
2727 char
2728 filename[MAX_BUF]; 2422 char filename[MAX_BUF];
2729 2423
2730 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2424 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2731 2425
2732 FILE *
2733 tempfile = fopen (filename, "w"); 2426 FILE *tempfile = fopen (filename, "w");
2734 2427
2735 if (tempfile == NULL) 2428 if (tempfile == NULL)
2736 { 2429 {
2737 LOG (llevError, "Error - Unable to access load object temp file\n"); 2430 LOG (llevError, "Error - Unable to access load object temp file\n");
2738 return NULL; 2431 return NULL;
2739 }; 2432 }
2433
2740 fprintf (tempfile, obstr); 2434 fprintf (tempfile, obstr);
2741 fclose (tempfile); 2435 fclose (tempfile);
2742 2436
2743 op = get_object (); 2437 op = object::create ();
2744 2438
2745 object_thawer 2439 object_thawer thawer (filename);
2746 thawer (filename);
2747 2440
2748 if (thawer) 2441 if (thawer)
2749 load_object (thawer, op, 0); 2442 load_object (thawer, op, 0);
2750 2443
2751 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2444 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2759 * returns NULL if no match. 2452 * returns NULL if no match.
2760 */ 2453 */
2761object * 2454object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2455find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2456{
2764 object *
2765 tmp;
2766
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2457 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2458 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2459 return tmp;
2770 2460
2771 return NULL; 2461 return 0;
2772} 2462}
2773 2463
2774/* If ob has a field named key, return the link from the list, 2464/* If ob has a field named key, return the link from the list,
2775 * otherwise return NULL. 2465 * otherwise return NULL.
2776 * 2466 *
2778 * do the desired thing. 2468 * do the desired thing.
2779 */ 2469 */
2780key_value * 2470key_value *
2781get_ob_key_link (const object *ob, const char *key) 2471get_ob_key_link (const object *ob, const char *key)
2782{ 2472{
2783 key_value *
2784 link;
2785
2786 for (link = ob->key_values; link != NULL; link = link->next) 2473 for (key_value *link = ob->key_values; link; link = link->next)
2787 {
2788 if (link->key == key) 2474 if (link->key == key)
2789 {
2790 return link; 2475 return link;
2791 }
2792 }
2793 2476
2794 return NULL; 2477 return 0;
2795} 2478}
2796 2479
2797/* 2480/*
2798 * Returns the value of op has an extra_field for key, or NULL. 2481 * Returns the value of op has an extra_field for key, or NULL.
2799 * 2482 *
2802 * The returned string is shared. 2485 * The returned string is shared.
2803 */ 2486 */
2804const char * 2487const char *
2805get_ob_key_value (const object *op, const char *const key) 2488get_ob_key_value (const object *op, const char *const key)
2806{ 2489{
2807 key_value * 2490 key_value *link;
2808 link; 2491 shstr_cmp canonical_key (key);
2809 const char *
2810 canonical_key;
2811 2492
2812 canonical_key = shstr::find (key);
2813
2814 if (canonical_key == NULL) 2493 if (!canonical_key)
2815 { 2494 {
2816 /* 1. There being a field named key on any object 2495 /* 1. There being a field named key on any object
2817 * implies there'd be a shared string to find. 2496 * implies there'd be a shared string to find.
2818 * 2. Since there isn't, no object has this field. 2497 * 2. Since there isn't, no object has this field.
2819 * 3. Therefore, *this* object doesn't have this field. 2498 * 3. Therefore, *this* object doesn't have this field.
2820 */ 2499 */
2821 return NULL; 2500 return 0;
2822 } 2501 }
2823 2502
2824 /* This is copied from get_ob_key_link() above - 2503 /* This is copied from get_ob_key_link() above -
2825 * only 4 lines, and saves the function call overhead. 2504 * only 4 lines, and saves the function call overhead.
2826 */ 2505 */
2827 for (link = op->key_values; link != NULL; link = link->next) 2506 for (link = op->key_values; link; link = link->next)
2828 {
2829 if (link->key == canonical_key) 2507 if (link->key == canonical_key)
2830 {
2831 return link->value; 2508 return link->value;
2832 } 2509
2833 }
2834 return NULL; 2510 return 0;
2835} 2511}
2836 2512
2837 2513
2838/* 2514/*
2839 * Updates the canonical_key in op to value. 2515 * Updates the canonical_key in op to value.
2846 * Returns TRUE on success. 2522 * Returns TRUE on success.
2847 */ 2523 */
2848int 2524int
2849set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) 2525set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2850{ 2526{
2851 key_value *
2852 field = NULL, *last = NULL; 2527 key_value *field = NULL, *last = NULL;
2853 2528
2854 for (field = op->key_values; field != NULL; field = field->next) 2529 for (field = op->key_values; field != NULL; field = field->next)
2855 { 2530 {
2856 if (field->key != canonical_key) 2531 if (field->key != canonical_key)
2857 { 2532 {
2875 if (last) 2550 if (last)
2876 last->next = field->next; 2551 last->next = field->next;
2877 else 2552 else
2878 op->key_values = field->next; 2553 op->key_values = field->next;
2879 2554
2880 delete
2881 field; 2555 delete field;
2882 } 2556 }
2883 } 2557 }
2884 return TRUE; 2558 return TRUE;
2885 } 2559 }
2886 /* IF we get here, key doesn't exist */ 2560 /* IF we get here, key doesn't exist */
2887 2561
2888 /* No field, we'll have to add it. */ 2562 /* No field, we'll have to add it. */
2889 2563
2890 if (!add_key) 2564 if (!add_key)
2891 {
2892 return FALSE; 2565 return FALSE;
2893 } 2566
2894 /* There isn't any good reason to store a null 2567 /* There isn't any good reason to store a null
2895 * value in the key/value list. If the archetype has 2568 * value in the key/value list. If the archetype has
2896 * this key, then we should also have it, so shouldn't 2569 * this key, then we should also have it, so shouldn't
2897 * be here. If user wants to store empty strings, 2570 * be here. If user wants to store empty strings,
2898 * should pass in "" 2571 * should pass in ""
2921 * Returns TRUE on success. 2594 * Returns TRUE on success.
2922 */ 2595 */
2923int 2596int
2924set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2597set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2925{ 2598{
2926 shstr
2927 key_ (key); 2599 shstr key_ (key);
2928 2600
2929 return set_ob_key_value_s (op, key_, value, add_key); 2601 return set_ob_key_value_s (op, key_, value, add_key);
2930} 2602}
2603
2604object::depth_iterator::depth_iterator (object *container)
2605: iterator_base (container)
2606{
2607 while (item->inv)
2608 item = item->inv;
2609}
2610
2611void
2612object::depth_iterator::next ()
2613{
2614 if (item->below)
2615 {
2616 item = item->below;
2617
2618 while (item->inv)
2619 item = item->inv;
2620 }
2621 else
2622 item = item->env;
2623}
2624
2625// return a suitable string describing an objetc in enough detail to find it
2626const char *
2627object::debug_desc (char *info) const
2628{
2629 char info2[256 * 3];
2630 char *p = info;
2631
2632 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2633 count,
2634 &name,
2635 title ? " " : "",
2636 title ? (const char *)title : "");
2637
2638 if (env)
2639 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2640
2641 if (map)
2642 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2643
2644 return info;
2645}
2646
2647const char *
2648object::debug_desc () const
2649{
2650 static char info[256 * 3];
2651 return debug_desc (info);
2652}
2653

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