ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.84 by root, Mon Dec 25 14:54:44 2006 UTC vs.
Revision 1.87 by root, Tue Dec 26 08:54:59 2006 UTC

141 * objects with lists are rare, and lists stay short. If not, use a 141 * objects with lists are rare, and lists stay short. If not, use a
142 * different structure or at least keep the lists sorted... 142 * different structure or at least keep the lists sorted...
143 */ 143 */
144 144
145 /* For each field in wants, */ 145 /* For each field in wants, */
146 for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) 146 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next)
147 { 147 {
148 key_value *has_field; 148 key_value *has_field;
149 149
150 /* Look for a field in has with the same key. */ 150 /* Look for a field in has with the same key. */
151 has_field = get_ob_key_link (has, wants_field->key); 151 has_field = get_ob_key_link (has, wants_field->key);
364{ 364{
365 if (!op) 365 if (!op)
366 return strdup ("[NULLOBJ]"); 366 return strdup ("[NULLOBJ]");
367 367
368 object_freezer freezer; 368 object_freezer freezer;
369 save_object (freezer, op, 3); 369 save_object (freezer, op, 1);
370 return freezer.as_string (); 370 return freezer.as_string ();
371} 371}
372 372
373/* 373/*
374 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
522 tail = new_link; 522 tail = new_link;
523 } 523 }
524 } 524 }
525 } 525 }
526 526
527 update_ob_speed (dst); 527 dst->set_speed (dst->speed);
528} 528}
529 529
530object * 530object *
531object::clone () 531object::clone ()
532{ 532{
554 * Updates the speed of an object. If the speed changes from 0 to another 554 * Updates the speed of an object. If the speed changes from 0 to another
555 * value, or vice versa, then add/remove the object from the active list. 555 * value, or vice versa, then add/remove the object from the active list.
556 * This function needs to be called whenever the speed of an object changes. 556 * This function needs to be called whenever the speed of an object changes.
557 */ 557 */
558void 558void
559update_ob_speed (object *op) 559object::set_speed (float speed)
560{ 560{
561 extern int arch_init; 561 extern int arch_init;
562 562
563 /* No reason putting the archetypes objects on the speed list, 563 /* No reason putting the archetypes objects on the speed list,
564 * since they never really need to be updated. 564 * since they never really need to be updated.
565 */ 565 */
566 566 if (flag [FLAG_FREED] && speed)
567 if (QUERY_FLAG (op, FLAG_FREED) && op->speed)
568 { 567 {
569 LOG (llevError, "Object %s is freed but has speed.\n", &op->name); 568 LOG (llevError, "Object %s is freed but has speed.\n", &name);
570#ifdef MANY_CORES
571 abort ();
572#else
573 op->speed = 0; 569 speed = 0;
574#endif
575 } 570 }
571
572 this->speed = speed;
576 573
577 if (arch_init) 574 if (arch_init)
578 return; 575 return;
579 576
580 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 577 if (FABS (speed) > MIN_ACTIVE_SPEED)
581 { 578 {
582 /* If already on active list, don't do anything */ 579 /* If already on active list, don't do anything */
583 if (op->active_next || op->active_prev || op == active_objects) 580 if (active_next || active_prev || this == active_objects)
584 return; 581 return;
585 582
586 /* process_events() expects us to insert the object at the beginning 583 /* process_events() expects us to insert the object at the beginning
587 * of the list. */ 584 * of the list. */
588 op->active_next = active_objects; 585 active_next = active_objects;
589 586
590 if (op->active_next != NULL) 587 if (active_next)
591 op->active_next->active_prev = op; 588 active_next->active_prev = this;
592 589
593 active_objects = op; 590 active_objects = this;
594 } 591 }
595 else 592 else
596 { 593 {
597 /* If not on the active list, nothing needs to be done */ 594 /* If not on the active list, nothing needs to be done */
598 if (!op->active_next && !op->active_prev && op != active_objects) 595 if (!active_next && !active_prev && this != active_objects)
599 return; 596 return;
600 597
601 if (op->active_prev == NULL) 598 if (!active_prev)
602 { 599 {
603 active_objects = op->active_next; 600 active_objects = active_next;
604 601
605 if (op->active_next != NULL) 602 if (active_next)
606 op->active_next->active_prev = NULL; 603 active_next->active_prev = 0;
607 } 604 }
608 else 605 else
609 { 606 {
610 op->active_prev->active_next = op->active_next; 607 active_prev->active_next = active_next;
611 608
612 if (op->active_next) 609 if (active_next)
613 op->active_next->active_prev = op->active_prev; 610 active_next->active_prev = active_prev;
614 } 611 }
615 612
616 op->active_next = NULL; 613 active_next = 0;
617 op->active_prev = NULL; 614 active_prev = 0;
618 } 615 }
619} 616}
620 617
621/* This function removes object 'op' from the list of active 618/* This function removes object 'op' from the list of active
622 * objects. 619 * objects.
788 object *op = new object; 785 object *op = new object;
789 op->link (); 786 op->link ();
790 return op; 787 return op;
791} 788}
792 789
793/*
794 * free_object() frees everything allocated by an object, removes
795 * it from the list of used objects, and puts it on the list of
796 * free objects. The IS_FREED() flag is set in the object.
797 * The object must have been removed by remove_ob() first for
798 * this function to succeed.
799 *
800 * If destroy_inventory is set, free inventory as well. Else drop items in
801 * inventory to the ground.
802 */
803void 790void
804object::do_destroy () 791object::do_destroy ()
805{ 792{
806 attachable::do_destroy (); 793 attachable::do_destroy ();
807 794
850 837
851 // only relevant for players(?), but make sure of it anyways 838 // only relevant for players(?), but make sure of it anyways
852 contr = 0; 839 contr = 0;
853 840
854 /* Remove object from the active list */ 841 /* Remove object from the active list */
855 speed = 0; 842 set_speed (0);
856 update_ob_speed (this);
857 843
858 unlink (); 844 unlink ();
859} 845}
860 846
861/* 847/*

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines