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Comparing deliantra/server/common/object.C (file contents):
Revision 1.39 by root, Wed Sep 13 02:05:19 2006 UTC vs.
Revision 1.85 by root, Mon Dec 25 17:11:16 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
42 42
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 45};
106 _exit (1); 106 _exit (1);
107 } 107 }
108 108
109 uuid.seq = uid; 109 uuid.seq = uid;
110 write_uuid (); 110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp); 112 fclose (fp);
113} 113}
114 114
115UUID 115UUID
116gen_uuid () 116gen_uuid ()
185 * 185 *
186 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
187 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
188 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
189 * 189 *
190 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
191 * 191 *
192 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
193 * check weight 193 * check weight
194 */ 194 */
195 195
196bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
197{ 197{
198 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
199 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
200 return 0; 204 return 0;
201 205
202 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
203 return 0;
204
205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
206 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
207 * used to store nrof). 209 * used to store nrof).
208 */ 210 */
209 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
219 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
220 222
221 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
222 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
223 225
224 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
225 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
226 * being locked in inventory should prevent merging.
227 * 0x4 in flags3 is CLIENT_SENT
228 */
229 if ((ob1->arch != ob2->arch) ||
230 (ob1->flags[0] != ob2->flags[0]) ||
231 (ob1->flags[1] != ob2->flags[1]) ||
232 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
233 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
234 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
235 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
236 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
237 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
238 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
239 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
240 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
241 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
242 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
243 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
244 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
245 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
246 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
247 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
248 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
249 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
250 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
251 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
252 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
253 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
254 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
255 return 0; 251 return 0;
256 252
257 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
258 * check all objects in the inventory. 254 * check all objects in the inventory.
259 */ 255 */
262 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
264 return 0; 260 return 0;
265 261
266 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
267 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
268 return 0; 264 return 0;
269 265
270 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
271 * if it is valid. 267 * if it is valid.
272 */ 268 */
356 op = op->env; 352 op = op->env;
357 return op; 353 return op;
358} 354}
359 355
360/* 356/*
361 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
362 * a better check. We basically keeping traversing up until we can't
363 * or find a player.
364 */
365
366object *
367is_player_inv (object *op)
368{
369 for (; op != NULL && op->type != PLAYER; op = op->env)
370 if (op->env == op)
371 op->env = NULL;
372 return op;
373}
374
375/*
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 358 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
379 */ 360 */
380 361
381void 362char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 363dump_object (object *op)
437{ 364{
438 if (op == NULL) 365 if (!op)
439 { 366 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 367
447void 368 object_freezer freezer;
448dump_all_objects (void) 369 save_object (freezer, op, 1);
449{ 370 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 371}
458 372
459/* 373/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
481 */ 395 */
482 396
483object * 397object *
484find_object (tag_t i) 398find_object (tag_t i)
485{ 399{
486 object *op; 400 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 401 if (op->count == i)
490 break; 402 return op;
403
491 return op; 404 return 0;
492} 405}
493 406
494/* 407/*
495 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 414find_object_name (const char *str)
502{ 415{
503 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
504 object *op; 417 object *op;
505 418
506 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 420 if (op->name == str_)
508 break; 421 break;
509 422
510 return op; 423 return op;
511} 424}
512 425
513void 426void
514free_all_object_data () 427free_all_object_data ()
515{ 428{
516 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
517}
518
519/*
520 * Returns the object which this object marks as being the owner.
521 * A id-scheme is used to avoid pointing to objects which have been
522 * freed and are now reused. If this is detected, the owner is
523 * set to NULL, and NULL is returned.
524 * Changed 2004-02-12 - if the player is setting at the play again
525 * prompt, he is removed, and we don't want to treat him as an owner of
526 * anything, so check removed flag. I don't expect that this should break
527 * anything - once an object is removed, it is basically dead anyways.
528 */
529object *
530object::get_owner ()
531{
532 if (!owner
533 || QUERY_FLAG (owner, FLAG_FREED)
534 || QUERY_FLAG (owner, FLAG_REMOVED))
535 owner = 0;
536
537 return owner;
538} 430}
539 431
540/* 432/*
541 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
542 * skill and experience objects. 434 * skill and experience objects.
575 } 467 }
576 468
577 op->key_values = 0; 469 op->key_values = 0;
578} 470}
579 471
580void object::clear ()
581{
582 attachable_base::clear ();
583
584 free_key_values (this);
585
586 owner = 0;
587 name = 0;
588 name_pl = 0;
589 title = 0;
590 race = 0;
591 slaying = 0;
592 skill = 0;
593 msg = 0;
594 lore = 0;
595 custom_name = 0;
596 materialname = 0;
597 contr = 0;
598 below = 0;
599 above = 0;
600 inv = 0;
601 container = 0;
602 env = 0;
603 more = 0;
604 head = 0;
605 map = 0;
606 active_next = 0;
607 active_prev = 0;
608
609 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
610
611 SET_FLAG (this, FLAG_REMOVED);
612
613 /* What is not cleared is next, prev, and count */
614
615 expmul = 1.0;
616 face = blank_face;
617 attacked_by_count = -1;
618
619 if (settings.casting_time)
620 casting_time = -1;
621}
622
623void object::clone (object *destination)
624{
625 *(object_copy *)destination = *this;
626 *(object_pod *)destination = *this;
627
628 if (self || cb)
629 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
630}
631
632/* 472/*
633 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
634 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
635 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
636 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
637 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
638 * will point at garbage. 478 * will point at garbage.
639 */ 479 */
640void 480void
641copy_object (object *op2, object *op) 481object::copy_to (object *dst)
642{ 482{
643 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
644 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
645 485
646 op2->clone (op); 486 *(object_copy *)dst = *this;
647 487
648 if (is_freed) 488 if (is_freed)
649 SET_FLAG (op, FLAG_FREED); 489 SET_FLAG (dst, FLAG_FREED);
490
650 if (is_removed) 491 if (is_removed)
651 SET_FLAG (op, FLAG_REMOVED); 492 SET_FLAG (dst, FLAG_REMOVED);
652 493
653 if (op2->speed < 0) 494 if (speed < 0)
654 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 495 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
655 496
656 /* Copy over key_values, if any. */ 497 /* Copy over key_values, if any. */
657 if (op2->key_values) 498 if (key_values)
658 { 499 {
659 key_value *tail = 0; 500 key_value *tail = 0;
660 key_value *i; 501 key_value *i;
661 502
662 op->key_values = 0; 503 dst->key_values = 0;
663 504
664 for (i = op2->key_values; i; i = i->next) 505 for (i = key_values; i; i = i->next)
665 { 506 {
666 key_value *new_link = new key_value; 507 key_value *new_link = new key_value;
667 508
668 new_link->next = 0; 509 new_link->next = 0;
669 new_link->key = i->key; 510 new_link->key = i->key;
670 new_link->value = i->value; 511 new_link->value = i->value;
671 512
672 /* Try and be clever here, too. */ 513 /* Try and be clever here, too. */
673 if (!op->key_values) 514 if (!dst->key_values)
674 { 515 {
675 op->key_values = new_link; 516 dst->key_values = new_link;
676 tail = new_link; 517 tail = new_link;
677 } 518 }
678 else 519 else
679 { 520 {
680 tail->next = new_link; 521 tail->next = new_link;
681 tail = new_link; 522 tail = new_link;
682 } 523 }
683 } 524 }
684 } 525 }
685 526
686 update_ob_speed (op); 527 update_ob_speed (dst);
528}
529
530object *
531object::clone ()
532{
533 object *neu = create ();
534 copy_to (neu);
535 return neu;
687} 536}
688 537
689/* 538/*
690 * If an object with the IS_TURNABLE() flag needs to be turned due 539 * If an object with the IS_TURNABLE() flag needs to be turned due
691 * to the closest player being on the other side, this function can 540 * to the closest player being on the other side, this function can
799 op->active_next = NULL; 648 op->active_next = NULL;
800 op->active_prev = NULL; 649 op->active_prev = NULL;
801} 650}
802 651
803/* 652/*
804 * update_object() updates the array which represents the map. 653 * update_object() updates the the map.
805 * It takes into account invisible objects (and represent squares covered 654 * It takes into account invisible objects (and represent squares covered
806 * by invisible objects by whatever is below them (unless it's another 655 * by invisible objects by whatever is below them (unless it's another
807 * invisible object, etc...) 656 * invisible object, etc...)
808 * If the object being updated is beneath a player, the look-window 657 * If the object being updated is beneath a player, the look-window
809 * of that player is updated (this might be a suboptimal way of 658 * of that player is updated (this might be a suboptimal way of
810 * updating that window, though, since update_object() is called _often_) 659 * updating that window, though, since update_object() is called _often_)
811 * 660 *
812 * action is a hint of what the caller believes need to be done. 661 * action is a hint of what the caller believes need to be done.
813 * For example, if the only thing that has changed is the face (due to
814 * an animation), we don't need to call update_position until that actually
815 * comes into view of a player. OTOH, many other things, like addition/removal
816 * of walls or living creatures may need us to update the flags now.
817 * current action are: 662 * current action are:
818 * UP_OBJ_INSERT: op was inserted 663 * UP_OBJ_INSERT: op was inserted
819 * UP_OBJ_REMOVE: op was removed 664 * UP_OBJ_REMOVE: op was removed
820 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 665 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
821 * as that is easier than trying to look at what may have changed. 666 * as that is easier than trying to look at what may have changed.
822 * UP_OBJ_FACE: only the objects face has changed. 667 * UP_OBJ_FACE: only the objects face has changed.
823 */ 668 */
824
825void 669void
826update_object (object *op, int action) 670update_object (object *op, int action)
827{ 671{
828 int update_now = 0, flags;
829 MoveType move_on, move_off, move_block, move_slow; 672 MoveType move_on, move_off, move_block, move_slow;
830 673
831 if (op == NULL) 674 if (op == NULL)
832 { 675 {
833 /* this should never happen */ 676 /* this should never happen */
834 LOG (llevDebug, "update_object() called for NULL object.\n"); 677 LOG (llevDebug, "update_object() called for NULL object.\n");
835 return; 678 return;
836 } 679 }
837 680
838 if (op->env != NULL) 681 if (op->env)
839 { 682 {
840 /* Animation is currently handled by client, so nothing 683 /* Animation is currently handled by client, so nothing
841 * to do in this case. 684 * to do in this case.
842 */ 685 */
843 return; 686 return;
848 */ 691 */
849 if (!op->map || op->map->in_memory == MAP_SAVING) 692 if (!op->map || op->map->in_memory == MAP_SAVING)
850 return; 693 return;
851 694
852 /* make sure the object is within map boundaries */ 695 /* make sure the object is within map boundaries */
853 if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) 696 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
854 { 697 {
855 LOG (llevError, "update_object() called for object out of map!\n"); 698 LOG (llevError, "update_object() called for object out of map!\n");
856#ifdef MANY_CORES 699#ifdef MANY_CORES
857 abort (); 700 abort ();
858#endif 701#endif
859 return; 702 return;
860 } 703 }
861 704
862 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 705 mapspace &m = op->ms ();
863 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
864 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
865 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
866 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
867 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
868 706
707 if (m.flags_ & P_NEED_UPDATE)
708 /* nop */;
869 if (action == UP_OBJ_INSERT) 709 else if (action == UP_OBJ_INSERT)
870 { 710 {
711 // this is likely overkill, TODO: revisit (schmorp)
871 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 712 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
872 update_now = 1;
873
874 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 713 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
875 update_now = 1; 714 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
876 715 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
716 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
877 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 717 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
878 update_now = 1;
879
880 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
881 update_now = 1;
882
883 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
884 update_now = 1;
885
886 if ((move_on | op->move_on) != move_on) 718 || (m.move_on | op->move_on ) != m.move_on
887 update_now = 1;
888
889 if ((move_off | op->move_off) != move_off) 719 || (m.move_off | op->move_off ) != m.move_off
890 update_now = 1; 720 || (m.move_slow | op->move_slow) != m.move_slow
891
892 /* This isn't perfect, but I don't expect a lot of objects to 721 /* This isn't perfect, but I don't expect a lot of objects to
893 * to have move_allow right now. 722 * to have move_allow right now.
894 */ 723 */
895 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 724 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
896 update_now = 1; 725 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
897 726 m.flags_ = P_NEED_UPDATE;
898 if ((move_slow | op->move_slow) != move_slow)
899 update_now = 1;
900 } 727 }
901 /* if the object is being removed, we can't make intelligent 728 /* if the object is being removed, we can't make intelligent
902 * decisions, because remove_ob can't really pass the object 729 * decisions, because remove_ob can't really pass the object
903 * that is being removed. 730 * that is being removed.
904 */ 731 */
905 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 732 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
906 update_now = 1; 733 m.flags_ = P_NEED_UPDATE;
907 else if (action == UP_OBJ_FACE) 734 else if (action == UP_OBJ_FACE)
908 /* Nothing to do for that case */ ; 735 /* Nothing to do for that case */ ;
909 else 736 else
910 LOG (llevError, "update_object called with invalid action: %d\n", action); 737 LOG (llevError, "update_object called with invalid action: %d\n", action);
911 738
912 if (update_now)
913 {
914 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
915 update_position (op->map, op->x, op->y);
916 }
917
918 if (op->more != NULL) 739 if (op->more)
919 update_object (op->more, action); 740 update_object (op->more, action);
920} 741}
921 742
922static unordered_vector<object *> mortals; 743object::vector object::objects; // not yet used
923static std::vector<object *, slice_allocator <object *> > freed; 744object *object::first;
924
925void object::free_mortals ()
926{
927 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();)
928 if ((*i)->refcnt)
929 ++i; // further delay freeing
930 else
931 {
932 freed.push_back (*i);//D
933 //delete *i;
934 mortals.erase (i);
935 }
936
937 if (mortals.size() && 0)//D
938 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
939}
940 745
941object::object () 746object::object ()
942{ 747{
943 SET_FLAG (this, FLAG_REMOVED); 748 SET_FLAG (this, FLAG_REMOVED);
944 749
945 expmul = 1.0; 750 expmul = 1.0;
946 face = blank_face; 751 face = blank_face;
947 attacked_by_count = -1;
948} 752}
949 753
950object::~object () 754object::~object ()
951{ 755{
952 free_key_values (this); 756 free_key_values (this);
953} 757}
954 758
955void object::link () 759void object::link ()
956{ 760{
957 count = ++ob_count; 761 count = ++ob_count;
762 uuid = gen_uuid ();
958 763
959 prev = 0; 764 prev = 0;
960 next = objects; 765 next = object::first;
961 766
962 if (objects) 767 if (object::first)
963 objects->prev = this; 768 object::first->prev = this;
964 769
965 objects = this; 770 object::first = this;
966} 771}
967 772
968void object::unlink () 773void object::unlink ()
969{ 774{
970 count = 0;
971 uuid = gen_uuid ();
972
973 if (this == objects) 775 if (this == object::first)
974 objects = next; 776 object::first = next;
975 777
976 /* Remove this object from the list of used objects */ 778 /* Remove this object from the list of used objects */
977 if (prev)
978 {
979 prev->next = next; 779 if (prev) prev->next = next;
780 if (next) next->prev = prev;
781
980 prev = 0; 782 prev = 0;
981 }
982
983 if (next)
984 {
985 next->prev = prev;
986 next = 0; 783 next = 0;
987 }
988} 784}
989 785
990object *object::create () 786object *object::create ()
991{ 787{
992 object *op;
993
994 if (freed.empty ())
995 op = new object; 788 object *op = new object;
996 else
997 {
998 // highly annoying, but the only way to get it stable right now
999 op = freed.back ();
1000 freed.pop_back ();
1001 op->~object ();
1002 new ((void *) op) object;
1003 }
1004
1005 op->link (); 789 op->link ();
1006 return op; 790 return op;
1007} 791}
1008 792
1009/* 793/*
1011 * it from the list of used objects, and puts it on the list of 795 * it from the list of used objects, and puts it on the list of
1012 * free objects. The IS_FREED() flag is set in the object. 796 * free objects. The IS_FREED() flag is set in the object.
1013 * The object must have been removed by remove_ob() first for 797 * The object must have been removed by remove_ob() first for
1014 * this function to succeed. 798 * this function to succeed.
1015 * 799 *
1016 * If free_inventory is set, free inventory as well. Else drop items in 800 * If destroy_inventory is set, free inventory as well. Else drop items in
1017 * inventory to the ground. 801 * inventory to the ground.
1018 */ 802 */
1019void object::free (bool free_inventory) 803void
804object::do_destroy ()
1020{ 805{
1021 if (QUERY_FLAG (this, FLAG_FREED)) 806 attachable::do_destroy ();
807
808 if (flag [FLAG_IS_LINKED])
809 remove_button_link (this);
810
811 if (flag [FLAG_FRIENDLY])
812 remove_friendly_object (this);
813
814 if (!flag [FLAG_REMOVED])
815 remove ();
816
817 if (flag [FLAG_FREED])
1022 return; 818 return;
1023 819
1024 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 820 flag [FLAG_FREED] = 1;
1025 remove_friendly_object (this);
1026 821
1027 if (!QUERY_FLAG (this, FLAG_REMOVED)) 822 // hack to ensure that freed objects still have a valid map
1028 remove_ob (this);
1029
1030 SET_FLAG (this, FLAG_FREED);
1031
1032 if (more)
1033 { 823 {
1034 more->free (free_inventory); 824 static maptile *freed_map; // freed objects are moved here to avoid crashes
1035 more = 0;
1036 }
1037 825
1038 if (inv) 826 if (!freed_map)
1039 {
1040 /* Only if the space blocks everything do we not process -
1041 * if some form of movement is allowed, let objects
1042 * drop on that space.
1043 */
1044 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1045 { 827 {
1046 object *op = inv; 828 freed_map = new maptile;
1047 829
1048 while (op) 830 freed_map->name = "/internal/freed_objects_map";
1049 { 831 freed_map->width = 3;
1050 object *tmp = op->below; 832 freed_map->height = 3;
1051 op->free (free_inventory); 833
1052 op = tmp; 834 freed_map->allocate ();
1053 }
1054 } 835 }
1055 else
1056 { /* Put objects in inventory onto this space */
1057 object *op = inv;
1058 836
1059 while (op) 837 map = freed_map;
1060 { 838 x = 1;
1061 object *tmp = op->below; 839 y = 1;
1062
1063 remove_ob (op);
1064
1065 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1066 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1067 free_object (op);
1068 else
1069 {
1070 op->x = x;
1071 op->y = y;
1072 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1073 }
1074
1075 op = tmp;
1076 }
1077 }
1078 } 840 }
1079 841
842 more = 0;
843 head = 0;
844 inv = 0;
845
846 // clear those pointers that likely might have circular references to us
1080 owner = 0; 847 owner = 0;
848 enemy = 0;
849 attacked_by = 0;
850
851 // only relevant for players(?), but make sure of it anyways
852 contr = 0;
1081 853
1082 /* Remove object from the active list */ 854 /* Remove object from the active list */
1083 speed = 0; 855 speed = 0;
1084 update_ob_speed (this); 856 update_ob_speed (this);
1085 857
1086 unlink (); 858 unlink ();
859}
1087 860
1088 mortals.push_back (this); 861/*
862 * Remove and free all objects in the inventory of the given object.
863 * object.c ?
864 */
865void
866object::destroy_inv (bool drop_to_ground)
867{
868 if (!inv)
869 return;
870
871 /* Only if the space blocks everything do we not process -
872 * if some form of movement is allowed, let objects
873 * drop on that space.
874 */
875 if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
876 {
877 while (inv)
878 {
879 inv->destroy_inv (drop_to_ground);
880 inv->destroy ();
881 }
882 }
883 else
884 { /* Put objects in inventory onto this space */
885 while (inv)
886 {
887 object *op = inv;
888
889 if (op->flag [FLAG_STARTEQUIP]
890 || op->flag [FLAG_NO_DROP]
891 || op->type == RUNE
892 || op->type == TRAP
893 || op->flag [FLAG_IS_A_TEMPLATE])
894 op->destroy ();
895 else
896 {
897 op->remove ();
898 op->x = x;
899 op->y = y;
900 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
901 }
902 }
903 }
904}
905
906void
907object::destroy (bool destroy_inventory)
908{
909 if (destroyed ())
910 return;
911
912 if (more)
913 {
914 //TODO: non-head objects must not have inventory
915 more->destroy (destroy_inventory);
916 more = 0;
917 }
918
919 if (destroy_inventory)
920 destroy_inv (true);
921
922 attachable::destroy ();
1089} 923}
1090 924
1091/* 925/*
1092 * sub_weight() recursively (outwards) subtracts a number from the 926 * sub_weight() recursively (outwards) subtracts a number from the
1093 * weight of an object (and what is carried by it's environment(s)). 927 * weight of an object (and what is carried by it's environment(s)).
1094 */ 928 */
1095
1096void 929void
1097sub_weight (object *op, signed long weight) 930sub_weight (object *op, signed long weight)
1098{ 931{
1099 while (op != NULL) 932 while (op != NULL)
1100 { 933 {
1101 if (op->type == CONTAINER) 934 if (op->type == CONTAINER)
1102 {
1103 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 935 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1104 } 936
1105 op->carrying -= weight; 937 op->carrying -= weight;
1106 op = op->env; 938 op = op->env;
1107 } 939 }
1108} 940}
1109 941
1110/* remove_ob(op): 942/* op->remove ():
1111 * This function removes the object op from the linked list of objects 943 * This function removes the object op from the linked list of objects
1112 * which it is currently tied to. When this function is done, the 944 * which it is currently tied to. When this function is done, the
1113 * object will have no environment. If the object previously had an 945 * object will have no environment. If the object previously had an
1114 * environment, the x and y coordinates will be updated to 946 * environment, the x and y coordinates will be updated to
1115 * the previous environment. 947 * the previous environment.
1116 * Beware: This function is called from the editor as well! 948 * Beware: This function is called from the editor as well!
1117 */ 949 */
1118
1119void 950void
1120remove_ob (object *op) 951object::remove ()
1121{ 952{
953 object *tmp, *last = 0;
1122 object * 954 object *otmp;
1123 tmp, *
1124 last = NULL;
1125 object *
1126 otmp;
1127 955
1128 tag_t
1129 tag;
1130 int
1131 check_walk_off;
1132 mapstruct *
1133 m;
1134
1135 sint16
1136 x,
1137 y;
1138
1139 if (QUERY_FLAG (op, FLAG_REMOVED)) 956 if (QUERY_FLAG (this, FLAG_REMOVED))
1140 return; 957 return;
1141 958
1142 SET_FLAG (op, FLAG_REMOVED); 959 SET_FLAG (this, FLAG_REMOVED);
960 INVOKE_OBJECT (REMOVE, this);
1143 961
1144 if (op->more != NULL) 962 if (more)
1145 remove_ob (op->more); 963 more->remove ();
1146 964
1147 /* 965 /*
1148 * In this case, the object to be removed is in someones 966 * In this case, the object to be removed is in someones
1149 * inventory. 967 * inventory.
1150 */ 968 */
1151 if (op->env != NULL) 969 if (env)
1152 { 970 {
1153 if (op->nrof) 971 if (nrof)
1154 sub_weight (op->env, op->weight * op->nrof); 972 sub_weight (env, weight * nrof);
1155 else 973 else
1156 sub_weight (op->env, op->weight + op->carrying); 974 sub_weight (env, weight + carrying);
1157 975
1158 /* NO_FIX_PLAYER is set when a great many changes are being 976 /* NO_FIX_PLAYER is set when a great many changes are being
1159 * made to players inventory. If set, avoiding the call 977 * made to players inventory. If set, avoiding the call
1160 * to save cpu time. 978 * to save cpu time.
1161 */ 979 */
1162 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 980 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1163 fix_player (otmp); 981 otmp->update_stats ();
1164 982
1165 if (op->above != NULL) 983 if (above != NULL)
1166 op->above->below = op->below; 984 above->below = below;
1167 else 985 else
1168 op->env->inv = op->below; 986 env->inv = below;
1169 987
1170 if (op->below != NULL) 988 if (below != NULL)
1171 op->below->above = op->above; 989 below->above = above;
1172 990
1173 /* we set up values so that it could be inserted into 991 /* we set up values so that it could be inserted into
1174 * the map, but we don't actually do that - it is up 992 * the map, but we don't actually do that - it is up
1175 * to the caller to decide what we want to do. 993 * to the caller to decide what we want to do.
1176 */ 994 */
1177 op->x = op->env->x, op->y = op->env->y; 995 x = env->x, y = env->y;
1178 op->map = op->env->map; 996 map = env->map;
1179 op->above = NULL, op->below = NULL; 997 above = 0, below = 0;
1180 op->env = NULL; 998 env = 0;
1181 } 999 }
1182 else if (op->map) 1000 else if (map)
1183 { 1001 {
1184 x = op->x;
1185 y = op->y;
1186 m = get_map_from_coord (op->map, &x, &y);
1187
1188 if (!m)
1189 {
1190 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1191 op->map->path, op->x, op->y);
1192 /* in old days, we used to set x and y to 0 and continue.
1193 * it seems if we get into this case, something is probablye
1194 * screwed up and should be fixed.
1195 */
1196 abort ();
1197 }
1198
1199 if (op->map != m)
1200 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1201 op->map->path, m->path, op->x, op->y, x, y);
1202
1203 /* Re did the following section of code - it looks like it had 1002 /* Re did the following section of code - it looks like it had
1204 * lots of logic for things we no longer care about 1003 * lots of logic for things we no longer care about
1205 */ 1004 */
1206 1005
1207 /* link the object above us */ 1006 /* link the object above us */
1208 if (op->above) 1007 if (above)
1209 op->above->below = op->below; 1008 above->below = below;
1210 else 1009 else
1211 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1010 map->at (x, y).top = below; /* we were top, set new top */
1212 1011
1213 /* Relink the object below us, if there is one */ 1012 /* Relink the object below us, if there is one */
1214 if (op->below) 1013 if (below)
1215 op->below->above = op->above; 1014 below->above = above;
1216 else 1015 else
1217 { 1016 {
1218 /* Nothing below, which means we need to relink map object for this space 1017 /* Nothing below, which means we need to relink map object for this space
1219 * use translated coordinates in case some oddness with map tiling is 1018 * use translated coordinates in case some oddness with map tiling is
1220 * evident 1019 * evident
1221 */ 1020 */
1222 if (GET_MAP_OB (m, x, y) != op) 1021 if (GET_MAP_OB (map, x, y) != this)
1223 { 1022 {
1224 dump_object (op); 1023 char *dump = dump_object (this);
1225 LOG (llevError, 1024 LOG (llevError,
1226 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1025 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1026 free (dump);
1227 dump_object (GET_MAP_OB (m, x, y)); 1027 dump = dump_object (GET_MAP_OB (map, x, y));
1228 LOG (llevError, "%s\n", errmsg); 1028 LOG (llevError, "%s\n", dump);
1029 free (dump);
1229 } 1030 }
1230 1031
1231 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1032 map->at (x, y).bot = above; /* goes on above it. */
1232 } 1033 }
1233 1034
1234 op->above = 0; 1035 above = 0;
1235 op->below = 0; 1036 below = 0;
1236 1037
1237 if (op->map->in_memory == MAP_SAVING) 1038 if (map->in_memory == MAP_SAVING)
1238 return; 1039 return;
1239 1040
1240 tag = op->count; 1041 int check_walk_off = !flag [FLAG_NO_APPLY];
1241 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1242 1042
1243 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1043 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1244 { 1044 {
1245 /* No point updating the players look faces if he is the object 1045 /* No point updating the players look faces if he is the object
1246 * being removed. 1046 * being removed.
1247 */ 1047 */
1248 1048
1249 if (tmp->type == PLAYER && tmp != op) 1049 if (tmp->type == PLAYER && tmp != this)
1250 { 1050 {
1251 /* If a container that the player is currently using somehow gets 1051 /* If a container that the player is currently using somehow gets
1252 * removed (most likely destroyed), update the player view 1052 * removed (most likely destroyed), update the player view
1253 * appropriately. 1053 * appropriately.
1254 */ 1054 */
1255 if (tmp->container == op) 1055 if (tmp->container == this)
1256 { 1056 {
1257 CLEAR_FLAG (op, FLAG_APPLIED); 1057 flag [FLAG_APPLIED] = 0;
1258 tmp->container = NULL; 1058 tmp->container = 0;
1259 } 1059 }
1260 1060
1261 tmp->contr->socket.update_look = 1; 1061 if (tmp->contr->ns)
1062 tmp->contr->ns->floorbox_update ();
1262 } 1063 }
1263 1064
1264 /* See if player moving off should effect something */ 1065 /* See if player moving off should effect something */
1265 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1066 if (check_walk_off
1067 && ((move_type & tmp->move_off)
1068 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1266 { 1069 {
1267 move_apply (tmp, op, NULL); 1070 move_apply (tmp, this, 0);
1268 1071
1269 if (was_destroyed (op, tag)) 1072 if (destroyed ())
1270 {
1271 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1073 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1272 }
1273 } 1074 }
1274 1075
1275 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1076 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1276 1077
1277 if (tmp->above == tmp) 1078 if (tmp->above == tmp)
1278 tmp->above = NULL; 1079 tmp->above = 0;
1279 1080
1280 last = tmp; 1081 last = tmp;
1281 } 1082 }
1282 1083
1283 /* last == NULL of there are no objects on this space */ 1084 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1085 if (!last)
1285 { 1086 map->at (x, y).flags_ = P_NEED_UPDATE;
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways.
1290 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y);
1293 }
1294 else 1087 else
1295 update_object (last, UP_OBJ_REMOVE); 1088 update_object (last, UP_OBJ_REMOVE);
1296 1089
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1090 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1298 update_all_los (op->map, op->x, op->y); 1091 update_all_los (map, x, y);
1299 } 1092 }
1300} 1093}
1301 1094
1302/* 1095/*
1303 * merge_ob(op,top): 1096 * merge_ob(op,top):
1311merge_ob (object *op, object *top) 1104merge_ob (object *op, object *top)
1312{ 1105{
1313 if (!op->nrof) 1106 if (!op->nrof)
1314 return 0; 1107 return 0;
1315 1108
1316 if (top == NULL) 1109 if (top)
1317 for (top = op; top != NULL && top->above != NULL; top = top->above); 1110 for (top = op; top && top->above; top = top->above)
1111 ;
1318 1112
1319 for (; top != NULL; top = top->below) 1113 for (; top; top = top->below)
1320 { 1114 {
1321 if (top == op) 1115 if (top == op)
1322 continue; 1116 continue;
1323 if (CAN_MERGE (op, top)) 1117
1118 if (object::can_merge (op, top))
1324 { 1119 {
1325 top->nrof += op->nrof; 1120 top->nrof += op->nrof;
1326 1121
1327/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1122/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1328 op->weight = 0; /* Don't want any adjustements now */ 1123 op->weight = 0; /* Don't want any adjustements now */
1329 remove_ob (op); 1124 op->destroy ();
1330 free_object (op);
1331 return top; 1125 return top;
1332 } 1126 }
1333 } 1127 }
1334 1128
1335 return NULL; 1129 return 0;
1336} 1130}
1337 1131
1338/* 1132/*
1339 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1133 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1340 * job preparing multi-part monsters 1134 * job preparing multi-part monsters
1341 */ 1135 */
1342object * 1136object *
1343insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1137insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1344{ 1138{
1345 object *tmp; 1139 object *tmp;
1346 1140
1347 if (op->head) 1141 if (op->head)
1348 op = op->head; 1142 op = op->head;
1374 * Return value: 1168 * Return value:
1375 * new object if 'op' was merged with other object 1169 * new object if 'op' was merged with other object
1376 * NULL if 'op' was destroyed 1170 * NULL if 'op' was destroyed
1377 * just 'op' otherwise 1171 * just 'op' otherwise
1378 */ 1172 */
1379
1380object * 1173object *
1381insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1174insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1382{ 1175{
1383 object *tmp, *top, *floor = NULL; 1176 object *tmp, *top, *floor = NULL;
1384 sint16 x, y; 1177 sint16 x, y;
1385 1178
1386 if (QUERY_FLAG (op, FLAG_FREED)) 1179 if (QUERY_FLAG (op, FLAG_FREED))
1389 return NULL; 1182 return NULL;
1390 } 1183 }
1391 1184
1392 if (m == NULL) 1185 if (m == NULL)
1393 { 1186 {
1394 dump_object (op); 1187 char *dump = dump_object (op);
1395 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1188 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1189 free (dump);
1396 return op; 1190 return op;
1397 } 1191 }
1398 1192
1399 if (out_of_map (m, op->x, op->y)) 1193 if (out_of_map (m, op->x, op->y))
1400 { 1194 {
1401 dump_object (op); 1195 char *dump = dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1196 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1403#ifdef MANY_CORES 1197#ifdef MANY_CORES
1404 /* Better to catch this here, as otherwise the next use of this object 1198 /* Better to catch this here, as otherwise the next use of this object
1405 * is likely to cause a crash. Better to find out where it is getting 1199 * is likely to cause a crash. Better to find out where it is getting
1406 * improperly inserted. 1200 * improperly inserted.
1407 */ 1201 */
1408 abort (); 1202 abort ();
1409#endif 1203#endif
1204 free (dump);
1410 return op; 1205 return op;
1411 } 1206 }
1412 1207
1413 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1208 if (!QUERY_FLAG (op, FLAG_REMOVED))
1414 { 1209 {
1415 dump_object (op); 1210 char *dump = dump_object (op);
1416 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1211 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1212 free (dump);
1417 return op; 1213 return op;
1418 } 1214 }
1419 1215
1420 if (op->more != NULL) 1216 if (op->more)
1421 { 1217 {
1422 /* The part may be on a different map. */ 1218 /* The part may be on a different map. */
1423 1219
1424 object *more = op->more; 1220 object *more = op->more;
1425 1221
1441 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1237 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1442 { 1238 {
1443 if (!op->head) 1239 if (!op->head)
1444 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1240 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1445 1241
1446 return NULL; 1242 return 0;
1447 } 1243 }
1448 } 1244 }
1449 1245
1450 CLEAR_FLAG (op, FLAG_REMOVED); 1246 CLEAR_FLAG (op, FLAG_REMOVED);
1451 1247
1459 1255
1460 /* this has to be done after we translate the coordinates. 1256 /* this has to be done after we translate the coordinates.
1461 */ 1257 */
1462 if (op->nrof && !(flag & INS_NO_MERGE)) 1258 if (op->nrof && !(flag & INS_NO_MERGE))
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1259 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1260 if (object::can_merge (op, tmp))
1465 { 1261 {
1466 op->nrof += tmp->nrof; 1262 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1263 tmp->destroy ();
1468 free_object (tmp);
1469 } 1264 }
1470 1265
1471 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1266 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1472 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1267 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1473 1268
1486 op->below = originator->below; 1281 op->below = originator->below;
1487 1282
1488 if (op->below) 1283 if (op->below)
1489 op->below->above = op; 1284 op->below->above = op;
1490 else 1285 else
1491 SET_MAP_OB (op->map, op->x, op->y, op); 1286 op->ms ().bot = op;
1492 1287
1493 /* since *below* originator, no need to update top */ 1288 /* since *below* originator, no need to update top */
1494 originator->below = op; 1289 originator->below = op;
1495 } 1290 }
1496 else 1291 else
1542 * If INS_ON_TOP is used, don't do this processing 1337 * If INS_ON_TOP is used, don't do this processing
1543 * Need to find the object that in fact blocks view, otherwise 1338 * Need to find the object that in fact blocks view, otherwise
1544 * stacking is a bit odd. 1339 * stacking is a bit odd.
1545 */ 1340 */
1546 if (!(flag & INS_ON_TOP) && 1341 if (!(flag & INS_ON_TOP) &&
1547 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1342 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1548 { 1343 {
1549 for (last = top; last != floor; last = last->below) 1344 for (last = top; last != floor; last = last->below)
1550 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1345 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1551 break; 1346 break;
1552 /* Check to see if we found the object that blocks view, 1347 /* Check to see if we found the object that blocks view,
1575 1370
1576 if (op->above) 1371 if (op->above)
1577 op->above->below = op; 1372 op->above->below = op;
1578 1373
1579 op->below = NULL; 1374 op->below = NULL;
1580 SET_MAP_OB (op->map, op->x, op->y, op); 1375 op->ms ().bot = op;
1581 } 1376 }
1582 else 1377 else
1583 { /* get inserted into the stack above top */ 1378 { /* get inserted into the stack above top */
1584 op->above = top->above; 1379 op->above = top->above;
1585 1380
1589 op->below = top; 1384 op->below = top;
1590 top->above = op; 1385 top->above = op;
1591 } 1386 }
1592 1387
1593 if (op->above == NULL) 1388 if (op->above == NULL)
1594 SET_MAP_TOP (op->map, op->x, op->y, op); 1389 op->ms ().top = op;
1595 } /* else not INS_BELOW_ORIGINATOR */ 1390 } /* else not INS_BELOW_ORIGINATOR */
1596 1391
1597 if (op->type == PLAYER) 1392 if (op->type == PLAYER)
1598 op->contr->do_los = 1; 1393 op->contr->do_los = 1;
1599 1394
1600 /* If we have a floor, we know the player, if any, will be above 1395 /* If we have a floor, we know the player, if any, will be above
1601 * it, so save a few ticks and start from there. 1396 * it, so save a few ticks and start from there.
1602 */ 1397 */
1603 if (!(flag & INS_MAP_LOAD)) 1398 if (!(flag & INS_MAP_LOAD))
1604 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1399 if (object *pl = op->ms ().player ())
1605 if (tmp->type == PLAYER) 1400 if (pl->contr->ns)
1606 tmp->contr->socket.update_look = 1; 1401 pl->contr->ns->floorbox_update ();
1607 1402
1608 /* If this object glows, it may affect lighting conditions that are 1403 /* If this object glows, it may affect lighting conditions that are
1609 * visible to others on this map. But update_all_los is really 1404 * visible to others on this map. But update_all_los is really
1610 * an inefficient way to do this, as it means los for all players 1405 * an inefficient way to do this, as it means los for all players
1611 * on the map will get recalculated. The players could very well 1406 * on the map will get recalculated. The players could very well
1612 * be far away from this change and not affected in any way - 1407 * be far away from this change and not affected in any way -
1613 * this should get redone to only look for players within range, 1408 * this should get redone to only look for players within range,
1614 * or just updating the P_NEED_UPDATE for spaces within this area 1409 * or just updating the P_NEED_UPDATE for spaces within this area
1615 * of effect may be sufficient. 1410 * of effect may be sufficient.
1616 */ 1411 */
1617 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1412 if (op->map->darkness && (op->glow_radius != 0))
1618 update_all_los (op->map, op->x, op->y); 1413 update_all_los (op->map, op->x, op->y);
1619 1414
1620 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1415 /* updates flags (blocked, alive, no magic, etc) for this map space */
1621 update_object (op, UP_OBJ_INSERT); 1416 update_object (op, UP_OBJ_INSERT);
1622 1417
1418 INVOKE_OBJECT (INSERT, op);
1419
1623 /* Don't know if moving this to the end will break anything. However, 1420 /* Don't know if moving this to the end will break anything. However,
1624 * we want to have update_look set above before calling this. 1421 * we want to have floorbox_update called before calling this.
1625 * 1422 *
1626 * check_move_on() must be after this because code called from 1423 * check_move_on() must be after this because code called from
1627 * check_move_on() depends on correct map flags (so functions like 1424 * check_move_on() depends on correct map flags (so functions like
1628 * blocked() and wall() work properly), and these flags are updated by 1425 * blocked() and wall() work properly), and these flags are updated by
1629 * update_object(). 1426 * update_object().
1631 1428
1632 /* if this is not the head or flag has been passed, don't check walk on status */ 1429 /* if this is not the head or flag has been passed, don't check walk on status */
1633 if (!(flag & INS_NO_WALK_ON) && !op->head) 1430 if (!(flag & INS_NO_WALK_ON) && !op->head)
1634 { 1431 {
1635 if (check_move_on (op, originator)) 1432 if (check_move_on (op, originator))
1636 return NULL; 1433 return 0;
1637 1434
1638 /* If we are a multi part object, lets work our way through the check 1435 /* If we are a multi part object, lets work our way through the check
1639 * walk on's. 1436 * walk on's.
1640 */ 1437 */
1641 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1438 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1642 if (check_move_on (tmp, originator)) 1439 if (check_move_on (tmp, originator))
1643 return NULL; 1440 return 0;
1644 } 1441 }
1645 1442
1646 return op; 1443 return op;
1647} 1444}
1648 1445
1649/* this function inserts an object in the map, but if it 1446/* this function inserts an object in the map, but if it
1650 * finds an object of its own type, it'll remove that one first. 1447 * finds an object of its own type, it'll remove that one first.
1651 * op is the object to insert it under: supplies x and the map. 1448 * op is the object to insert it under: supplies x and the map.
1652 */ 1449 */
1653void 1450void
1654replace_insert_ob_in_map (const char *arch_string, object *op) 1451replace_insert_ob_in_map (const char *arch_string, object *op)
1655{ 1452{
1656 object * 1453 object *tmp, *tmp1;
1657 tmp;
1658 object *
1659 tmp1;
1660 1454
1661 /* first search for itself and remove any old instances */ 1455 /* first search for itself and remove any old instances */
1662 1456
1663 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1457 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1664 {
1665 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1458 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1666 { 1459 tmp->destroy ();
1667 remove_ob (tmp);
1668 free_object (tmp);
1669 }
1670 }
1671 1460
1672 tmp1 = arch_to_object (find_archetype (arch_string)); 1461 tmp1 = arch_to_object (archetype::find (arch_string));
1673 1462
1674 tmp1->x = op->x; 1463 tmp1->x = op->x;
1675 tmp1->y = op->y; 1464 tmp1->y = op->y;
1676 insert_ob_in_map (tmp1, op->map, op, 0); 1465 insert_ob_in_map (tmp1, op->map, op, 0);
1677} 1466}
1685 */ 1474 */
1686 1475
1687object * 1476object *
1688get_split_ob (object *orig_ob, uint32 nr) 1477get_split_ob (object *orig_ob, uint32 nr)
1689{ 1478{
1690 object * 1479 object *newob;
1691 newob;
1692 int
1693 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1480 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1694 1481
1695 if (orig_ob->nrof < nr) 1482 if (orig_ob->nrof < nr)
1696 { 1483 {
1697 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1484 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1698 return NULL; 1485 return NULL;
1699 } 1486 }
1700 1487
1701 newob = object_create_clone (orig_ob); 1488 newob = object_create_clone (orig_ob);
1702 1489
1703 if ((orig_ob->nrof -= nr) < 1) 1490 if ((orig_ob->nrof -= nr) < 1)
1704 { 1491 orig_ob->destroy (1);
1705 if (!is_removed)
1706 remove_ob (orig_ob);
1707 free_object2 (orig_ob, 1);
1708 }
1709 else if (!is_removed) 1492 else if (!is_removed)
1710 { 1493 {
1711 if (orig_ob->env != NULL) 1494 if (orig_ob->env != NULL)
1712 sub_weight (orig_ob->env, orig_ob->weight * nr); 1495 sub_weight (orig_ob->env, orig_ob->weight * nr);
1713 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1496 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1733 1516
1734object * 1517object *
1735decrease_ob_nr (object *op, uint32 i) 1518decrease_ob_nr (object *op, uint32 i)
1736{ 1519{
1737 object *tmp; 1520 object *tmp;
1738 player *pl;
1739 1521
1740 if (i == 0) /* objects with op->nrof require this check */ 1522 if (i == 0) /* objects with op->nrof require this check */
1741 return op; 1523 return op;
1742 1524
1743 if (i > op->nrof) 1525 if (i > op->nrof)
1744 i = op->nrof; 1526 i = op->nrof;
1745 1527
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1528 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 op->nrof -= i; 1529 op->nrof -= i;
1748 else if (op->env != NULL) 1530 else if (op->env)
1749 { 1531 {
1750 /* is this object in the players inventory, or sub container 1532 /* is this object in the players inventory, or sub container
1751 * therein? 1533 * therein?
1752 */ 1534 */
1753 tmp = is_player_inv (op->env); 1535 tmp = op->in_player ();
1754 /* nope. Is this a container the player has opened? 1536 /* nope. Is this a container the player has opened?
1755 * If so, set tmp to that player. 1537 * If so, set tmp to that player.
1756 * IMO, searching through all the players will mostly 1538 * IMO, searching through all the players will mostly
1757 * likely be quicker than following op->env to the map, 1539 * likely be quicker than following op->env to the map,
1758 * and then searching the map for a player. 1540 * and then searching the map for a player.
1759 */ 1541 */
1760 if (!tmp) 1542 if (!tmp)
1761 { 1543 for_all_players (pl)
1762 for (pl = first_player; pl; pl = pl->next)
1763 if (pl->ob->container == op->env) 1544 if (pl->ob->container == op->env)
1545 {
1546 tmp = pl->ob;
1764 break; 1547 break;
1765 if (pl)
1766 tmp = pl->ob;
1767 else
1768 tmp = NULL;
1769 } 1548 }
1770 1549
1771 if (i < op->nrof) 1550 if (i < op->nrof)
1772 { 1551 {
1773 sub_weight (op->env, op->weight * i); 1552 sub_weight (op->env, op->weight * i);
1774 op->nrof -= i; 1553 op->nrof -= i;
1775 if (tmp) 1554 if (tmp)
1776 {
1777 esrv_send_item (tmp, op); 1555 esrv_send_item (tmp, op);
1778 }
1779 } 1556 }
1780 else 1557 else
1781 { 1558 {
1782 remove_ob (op); 1559 op->remove ();
1783 op->nrof = 0; 1560 op->nrof = 0;
1784 if (tmp) 1561 if (tmp)
1785 {
1786 esrv_del_item (tmp->contr, op->count); 1562 esrv_del_item (tmp->contr, op->count);
1787 }
1788 } 1563 }
1789 } 1564 }
1790 else 1565 else
1791 { 1566 {
1792 object *above = op->above; 1567 object *above = op->above;
1793 1568
1794 if (i < op->nrof) 1569 if (i < op->nrof)
1795 op->nrof -= i; 1570 op->nrof -= i;
1796 else 1571 else
1797 { 1572 {
1798 remove_ob (op); 1573 op->remove ();
1799 op->nrof = 0; 1574 op->nrof = 0;
1800 } 1575 }
1801 1576
1802 /* Since we just removed op, op->above is null */ 1577 /* Since we just removed op, op->above is null */
1803 for (tmp = above; tmp != NULL; tmp = tmp->above) 1578 for (tmp = above; tmp; tmp = tmp->above)
1804 if (tmp->type == PLAYER) 1579 if (tmp->type == PLAYER)
1805 { 1580 {
1806 if (op->nrof) 1581 if (op->nrof)
1807 esrv_send_item (tmp, op); 1582 esrv_send_item (tmp, op);
1808 else 1583 else
1812 1587
1813 if (op->nrof) 1588 if (op->nrof)
1814 return op; 1589 return op;
1815 else 1590 else
1816 { 1591 {
1817 free_object (op); 1592 op->destroy ();
1818 return NULL; 1593 return 0;
1819 } 1594 }
1820} 1595}
1821 1596
1822/* 1597/*
1823 * add_weight(object, weight) adds the specified weight to an object, 1598 * add_weight(object, weight) adds the specified weight to an object,
1835 op->carrying += weight; 1610 op->carrying += weight;
1836 op = op->env; 1611 op = op->env;
1837 } 1612 }
1838} 1613}
1839 1614
1615object *
1616insert_ob_in_ob (object *op, object *where)
1617{
1618 if (!where)
1619 {
1620 char *dump = dump_object (op);
1621 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1622 free (dump);
1623 return op;
1624 }
1625
1626 if (where->head)
1627 {
1628 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1629 where = where->head;
1630 }
1631
1632 return where->insert (op);
1633}
1634
1840/* 1635/*
1841 * insert_ob_in_ob(op,environment): 1636 * env->insert (op)
1842 * This function inserts the object op in the linked list 1637 * This function inserts the object op in the linked list
1843 * inside the object environment. 1638 * inside the object environment.
1844 * 1639 *
1845 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1846 * the inventory at the last position or next to other objects of the same
1847 * type.
1848 * Frank: Now sorted by type, archetype and magic!
1849 *
1850 * The function returns now pointer to inserted item, and return value can 1640 * The function returns now pointer to inserted item, and return value can
1851 * be != op, if items are merged. -Tero 1641 * be != op, if items are merged. -Tero
1852 */ 1642 */
1853 1643
1854object * 1644object *
1855insert_ob_in_ob (object *op, object *where) 1645object::insert (object *op)
1856{ 1646{
1857 object * 1647 object *tmp, *otmp;
1858 tmp, *
1859 otmp;
1860 1648
1861 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1649 if (!QUERY_FLAG (op, FLAG_REMOVED))
1862 { 1650 op->remove ();
1863 dump_object (op);
1864 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1865 return op;
1866 }
1867
1868 if (where == NULL)
1869 {
1870 dump_object (op);
1871 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1872 return op;
1873 }
1874
1875 if (where->head)
1876 {
1877 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1878 where = where->head;
1879 }
1880 1651
1881 if (op->more) 1652 if (op->more)
1882 { 1653 {
1883 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1654 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1884 return op; 1655 return op;
1886 1657
1887 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1658 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1888 CLEAR_FLAG (op, FLAG_REMOVED); 1659 CLEAR_FLAG (op, FLAG_REMOVED);
1889 if (op->nrof) 1660 if (op->nrof)
1890 { 1661 {
1891 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1662 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1892 if (CAN_MERGE (tmp, op)) 1663 if (object::can_merge (tmp, op))
1893 { 1664 {
1894 /* return the original object and remove inserted object 1665 /* return the original object and remove inserted object
1895 (client needs the original object) */ 1666 (client needs the original object) */
1896 tmp->nrof += op->nrof; 1667 tmp->nrof += op->nrof;
1897 /* Weight handling gets pretty funky. Since we are adding to 1668 /* Weight handling gets pretty funky. Since we are adding to
1898 * tmp->nrof, we need to increase the weight. 1669 * tmp->nrof, we need to increase the weight.
1899 */ 1670 */
1900 add_weight (where, op->weight * op->nrof); 1671 add_weight (this, op->weight * op->nrof);
1901 SET_FLAG (op, FLAG_REMOVED); 1672 SET_FLAG (op, FLAG_REMOVED);
1902 free_object (op); /* free the inserted object */ 1673 op->destroy (); /* free the inserted object */
1903 op = tmp; 1674 op = tmp;
1904 remove_ob (op); /* and fix old object's links */ 1675 op->remove (); /* and fix old object's links */
1905 CLEAR_FLAG (op, FLAG_REMOVED); 1676 CLEAR_FLAG (op, FLAG_REMOVED);
1906 break; 1677 break;
1907 } 1678 }
1908 1679
1909 /* I assume combined objects have no inventory 1680 /* I assume combined objects have no inventory
1910 * We add the weight - this object could have just been removed 1681 * We add the weight - this object could have just been removed
1911 * (if it was possible to merge). calling remove_ob will subtract 1682 * (if it was possible to merge). calling remove_ob will subtract
1912 * the weight, so we need to add it in again, since we actually do 1683 * the weight, so we need to add it in again, since we actually do
1913 * the linking below 1684 * the linking below
1914 */ 1685 */
1915 add_weight (where, op->weight * op->nrof); 1686 add_weight (this, op->weight * op->nrof);
1916 } 1687 }
1917 else 1688 else
1918 add_weight (where, (op->weight + op->carrying)); 1689 add_weight (this, (op->weight + op->carrying));
1919 1690
1920 otmp = is_player_inv (where); 1691 otmp = this->in_player ();
1921 if (otmp && otmp->contr != NULL) 1692 if (otmp && otmp->contr)
1922 {
1923 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1693 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1924 fix_player (otmp); 1694 otmp->update_stats ();
1925 }
1926 1695
1927 op->map = NULL; 1696 op->map = 0;
1928 op->env = where; 1697 op->env = this;
1929 op->above = NULL; 1698 op->above = 0;
1930 op->below = NULL; 1699 op->below = 0;
1931 op->x = 0, op->y = 0; 1700 op->x = 0, op->y = 0;
1932 1701
1933 /* reset the light list and los of the players on the map */ 1702 /* reset the light list and los of the players on the map */
1934 if ((op->glow_radius != 0) && where->map) 1703 if ((op->glow_radius != 0) && map)
1935 { 1704 {
1936#ifdef DEBUG_LIGHTS 1705#ifdef DEBUG_LIGHTS
1937 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1706 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1938#endif /* DEBUG_LIGHTS */ 1707#endif /* DEBUG_LIGHTS */
1939 if (MAP_DARKNESS (where->map)) 1708 if (map->darkness)
1940 update_all_los (where->map, where->x, where->y); 1709 update_all_los (map, x, y);
1941 } 1710 }
1942 1711
1943 /* Client has no idea of ordering so lets not bother ordering it here. 1712 /* Client has no idea of ordering so lets not bother ordering it here.
1944 * It sure simplifies this function... 1713 * It sure simplifies this function...
1945 */ 1714 */
1946 if (where->inv == NULL) 1715 if (!inv)
1947 where->inv = op; 1716 inv = op;
1948 else 1717 else
1949 { 1718 {
1950 op->below = where->inv; 1719 op->below = inv;
1951 op->below->above = op; 1720 op->below->above = op;
1952 where->inv = op; 1721 inv = op;
1953 } 1722 }
1723
1724 INVOKE_OBJECT (INSERT, this);
1725
1954 return op; 1726 return op;
1955} 1727}
1956 1728
1957/* 1729/*
1958 * Checks if any objects has a move_type that matches objects 1730 * Checks if any objects has a move_type that matches objects
1976 */ 1748 */
1977 1749
1978int 1750int
1979check_move_on (object *op, object *originator) 1751check_move_on (object *op, object *originator)
1980{ 1752{
1981 object * 1753 object *tmp;
1982 tmp; 1754 maptile *m = op->map;
1983 tag_t
1984 tag;
1985 mapstruct *
1986 m = op->map;
1987 int
1988 x = op->x, y = op->y; 1755 int x = op->x, y = op->y;
1989 1756
1990 MoveType 1757 MoveType move_on, move_slow, move_block;
1991 move_on,
1992 move_slow,
1993 move_block;
1994 1758
1995 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1759 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1996 return 0; 1760 return 0;
1997
1998 tag = op->count;
1999 1761
2000 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1762 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2001 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1763 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2002 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1764 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2003 1765
2019 1781
2020 /* The objects have to be checked from top to bottom. 1782 /* The objects have to be checked from top to bottom.
2021 * Hence, we first go to the top: 1783 * Hence, we first go to the top:
2022 */ 1784 */
2023 1785
2024 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) 1786 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above)
2025 { 1787 {
2026 /* Trim the search when we find the first other spell effect 1788 /* Trim the search when we find the first other spell effect
2027 * this helps performance so that if a space has 50 spell objects, 1789 * this helps performance so that if a space has 50 spell objects,
2028 * we don't need to check all of them. 1790 * we don't need to check all of them.
2029 */ 1791 */
2064 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1826 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2065 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1827 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2066 { 1828 {
2067 move_apply (tmp, op, originator); 1829 move_apply (tmp, op, originator);
2068 1830
2069 if (was_destroyed (op, tag)) 1831 if (op->destroyed ())
2070 return 1; 1832 return 1;
2071 1833
2072 /* what the person/creature stepped onto has moved the object 1834 /* what the person/creature stepped onto has moved the object
2073 * someplace new. Don't process any further - if we did, 1835 * someplace new. Don't process any further - if we did,
2074 * have a feeling strange problems would result. 1836 * have a feeling strange problems would result.
2084/* 1846/*
2085 * present_arch(arch, map, x, y) searches for any objects with 1847 * present_arch(arch, map, x, y) searches for any objects with
2086 * a matching archetype at the given map and coordinates. 1848 * a matching archetype at the given map and coordinates.
2087 * The first matching object is returned, or NULL if none. 1849 * The first matching object is returned, or NULL if none.
2088 */ 1850 */
2089
2090object * 1851object *
2091present_arch (const archetype *at, mapstruct *m, int x, int y) 1852present_arch (const archetype *at, maptile *m, int x, int y)
2092{ 1853{
2093 object *
2094 tmp;
2095
2096 if (m == NULL || out_of_map (m, x, y)) 1854 if (m == NULL || out_of_map (m, x, y))
2097 { 1855 {
2098 LOG (llevError, "Present_arch called outside map.\n"); 1856 LOG (llevError, "Present_arch called outside map.\n");
2099 return NULL; 1857 return NULL;
2100 } 1858 }
1859
2101 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1860 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2102 if (tmp->arch == at) 1861 if (tmp->arch == at)
2103 return tmp; 1862 return tmp;
1863
2104 return NULL; 1864 return NULL;
2105} 1865}
2106 1866
2107/* 1867/*
2108 * present(type, map, x, y) searches for any objects with 1868 * present(type, map, x, y) searches for any objects with
2109 * a matching type variable at the given map and coordinates. 1869 * a matching type variable at the given map and coordinates.
2110 * The first matching object is returned, or NULL if none. 1870 * The first matching object is returned, or NULL if none.
2111 */ 1871 */
2112
2113object * 1872object *
2114present (unsigned char type, mapstruct *m, int x, int y) 1873present (unsigned char type, maptile *m, int x, int y)
2115{ 1874{
2116 object *
2117 tmp;
2118
2119 if (out_of_map (m, x, y)) 1875 if (out_of_map (m, x, y))
2120 { 1876 {
2121 LOG (llevError, "Present called outside map.\n"); 1877 LOG (llevError, "Present called outside map.\n");
2122 return NULL; 1878 return NULL;
2123 } 1879 }
1880
2124 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1881 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2125 if (tmp->type == type) 1882 if (tmp->type == type)
2126 return tmp; 1883 return tmp;
1884
2127 return NULL; 1885 return NULL;
2128} 1886}
2129 1887
2130/* 1888/*
2131 * present_in_ob(type, object) searches for any objects with 1889 * present_in_ob(type, object) searches for any objects with
2132 * a matching type variable in the inventory of the given object. 1890 * a matching type variable in the inventory of the given object.
2133 * The first matching object is returned, or NULL if none. 1891 * The first matching object is returned, or NULL if none.
2134 */ 1892 */
2135
2136object * 1893object *
2137present_in_ob (unsigned char type, const object *op) 1894present_in_ob (unsigned char type, const object *op)
2138{ 1895{
2139 object *
2140 tmp;
2141
2142 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1896 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2143 if (tmp->type == type) 1897 if (tmp->type == type)
2144 return tmp; 1898 return tmp;
1899
2145 return NULL; 1900 return NULL;
2146} 1901}
2147 1902
2148/* 1903/*
2149 * present_in_ob (type, str, object) searches for any objects with 1904 * present_in_ob (type, str, object) searches for any objects with
2157 * str is the string to match against. Note that we match against 1912 * str is the string to match against. Note that we match against
2158 * the object name, not the archetype name. this is so that the 1913 * the object name, not the archetype name. this is so that the
2159 * spell code can use one object type (force), but change it's name 1914 * spell code can use one object type (force), but change it's name
2160 * to be unique. 1915 * to be unique.
2161 */ 1916 */
2162
2163object * 1917object *
2164present_in_ob_by_name (int type, const char *str, const object *op) 1918present_in_ob_by_name (int type, const char *str, const object *op)
2165{ 1919{
2166 object *
2167 tmp;
2168
2169 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1920 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2170 {
2171 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) 1921 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
2172 return tmp; 1922 return tmp;
2173 } 1923
2174 return NULL; 1924 return 0;
2175} 1925}
2176 1926
2177/* 1927/*
2178 * present_arch_in_ob(archetype, object) searches for any objects with 1928 * present_arch_in_ob(archetype, object) searches for any objects with
2179 * a matching archetype in the inventory of the given object. 1929 * a matching archetype in the inventory of the given object.
2180 * The first matching object is returned, or NULL if none. 1930 * The first matching object is returned, or NULL if none.
2181 */ 1931 */
2182
2183object * 1932object *
2184present_arch_in_ob (const archetype *at, const object *op) 1933present_arch_in_ob (const archetype *at, const object *op)
2185{ 1934{
2186 object *
2187 tmp;
2188
2189 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1935 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2190 if (tmp->arch == at) 1936 if (tmp->arch == at)
2191 return tmp; 1937 return tmp;
1938
2192 return NULL; 1939 return NULL;
2193} 1940}
2194 1941
2195/* 1942/*
2196 * activate recursively a flag on an object inventory 1943 * activate recursively a flag on an object inventory
2197 */ 1944 */
2198void 1945void
2199flag_inv (object *op, int flag) 1946flag_inv (object *op, int flag)
2200{ 1947{
2201 object *
2202 tmp;
2203
2204 if (op->inv) 1948 if (op->inv)
2205 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1949 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2206 { 1950 {
2207 SET_FLAG (tmp, flag); 1951 SET_FLAG (tmp, flag);
2208 flag_inv (tmp, flag); 1952 flag_inv (tmp, flag);
2209 } 1953 }
2210} /* 1954}
1955
1956/*
2211 * desactivate recursively a flag on an object inventory 1957 * deactivate recursively a flag on an object inventory
2212 */ 1958 */
2213void 1959void
2214unflag_inv (object *op, int flag) 1960unflag_inv (object *op, int flag)
2215{ 1961{
2216 object *
2217 tmp;
2218
2219 if (op->inv) 1962 if (op->inv)
2220 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1963 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2221 { 1964 {
2222 CLEAR_FLAG (tmp, flag); 1965 CLEAR_FLAG (tmp, flag);
2223 unflag_inv (tmp, flag); 1966 unflag_inv (tmp, flag);
2224 } 1967 }
2225} 1968}
2228 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 1971 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2229 * all it's inventory (recursively). 1972 * all it's inventory (recursively).
2230 * If checksums are used, a player will get set_cheat called for 1973 * If checksums are used, a player will get set_cheat called for
2231 * him/her-self and all object carried by a call to this function. 1974 * him/her-self and all object carried by a call to this function.
2232 */ 1975 */
2233
2234void 1976void
2235set_cheat (object *op) 1977set_cheat (object *op)
2236{ 1978{
2237 SET_FLAG (op, FLAG_WAS_WIZ); 1979 SET_FLAG (op, FLAG_WAS_WIZ);
2238 flag_inv (op, FLAG_WAS_WIZ); 1980 flag_inv (op, FLAG_WAS_WIZ);
2257 * because arch_blocked (now ob_blocked) needs to know the movement type 1999 * because arch_blocked (now ob_blocked) needs to know the movement type
2258 * to know if the space in question will block the object. We can't use 2000 * to know if the space in question will block the object. We can't use
2259 * the archetype because that isn't correct if the monster has been 2001 * the archetype because that isn't correct if the monster has been
2260 * customized, changed states, etc. 2002 * customized, changed states, etc.
2261 */ 2003 */
2262
2263int 2004int
2264find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2005find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2265{ 2006{
2266 int
2267 i,
2268 index = 0, flag; 2007 int index = 0, flag;
2269 static int
2270 altern[SIZEOFFREE]; 2008 int altern[SIZEOFFREE];
2271 2009
2272 for (i = start; i < stop; i++) 2010 for (int i = start; i < stop; i++)
2273 { 2011 {
2274 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 2012 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
2275 if (!flag) 2013 if (!flag)
2276 altern[index++] = i; 2014 altern [index++] = i;
2277 2015
2278 /* Basically, if we find a wall on a space, we cut down the search size. 2016 /* Basically, if we find a wall on a space, we cut down the search size.
2279 * In this way, we won't return spaces that are on another side of a wall. 2017 * In this way, we won't return spaces that are on another side of a wall.
2280 * This mostly work, but it cuts down the search size in all directions - 2018 * This mostly work, but it cuts down the search size in all directions -
2281 * if the space being examined only has a wall to the north and empty 2019 * if the space being examined only has a wall to the north and empty
2282 * spaces in all the other directions, this will reduce the search space 2020 * spaces in all the other directions, this will reduce the search space
2283 * to only the spaces immediately surrounding the target area, and 2021 * to only the spaces immediately surrounding the target area, and
2284 * won't look 2 spaces south of the target space. 2022 * won't look 2 spaces south of the target space.
2285 */ 2023 */
2286 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2024 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2287 stop = maxfree[i]; 2025 stop = maxfree[i];
2288 } 2026 }
2027
2289 if (!index) 2028 if (!index)
2290 return -1; 2029 return -1;
2030
2291 return altern[RANDOM () % index]; 2031 return altern[RANDOM () % index];
2292} 2032}
2293 2033
2294/* 2034/*
2295 * find_first_free_spot(archetype, mapstruct, x, y) works like 2035 * find_first_free_spot(archetype, maptile, x, y) works like
2296 * find_free_spot(), but it will search max number of squares. 2036 * find_free_spot(), but it will search max number of squares.
2297 * But it will return the first available spot, not a random choice. 2037 * But it will return the first available spot, not a random choice.
2298 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2038 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2299 */ 2039 */
2300
2301int 2040int
2302find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2041find_first_free_spot (const object *ob, maptile *m, int x, int y)
2303{ 2042{
2304 int
2305 i;
2306
2307 for (i = 0; i < SIZEOFFREE; i++) 2043 for (int i = 0; i < SIZEOFFREE; i++)
2308 {
2309 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2044 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2310 return i; 2045 return i;
2311 } 2046
2312 return -1; 2047 return -1;
2313} 2048}
2314 2049
2315/* 2050/*
2316 * The function permute(arr, begin, end) randomly reorders the array 2051 * The function permute(arr, begin, end) randomly reorders the array
2317 * arr[begin..end-1]. 2052 * arr[begin..end-1].
2053 * now uses a fisher-yates shuffle, old permute was broken
2318 */ 2054 */
2319static void 2055static void
2320permute (int *arr, int begin, int end) 2056permute (int *arr, int begin, int end)
2321{ 2057{
2322 int 2058 arr += begin;
2323 i,
2324 j,
2325 tmp,
2326 len;
2327
2328 len = end - begin; 2059 end -= begin;
2329 for (i = begin; i < end; i++)
2330 {
2331 j = begin + RANDOM () % len;
2332 2060
2333 tmp = arr[i]; 2061 while (--end)
2334 arr[i] = arr[j]; 2062 swap (arr [end], arr [RANDOM () % (end + 1)]);
2335 arr[j] = tmp;
2336 }
2337} 2063}
2338 2064
2339/* new function to make monster searching more efficient, and effective! 2065/* new function to make monster searching more efficient, and effective!
2340 * This basically returns a randomized array (in the passed pointer) of 2066 * This basically returns a randomized array (in the passed pointer) of
2341 * the spaces to find monsters. In this way, it won't always look for 2067 * the spaces to find monsters. In this way, it won't always look for
2344 * the 3x3 area will be searched, just not in a predictable order. 2070 * the 3x3 area will be searched, just not in a predictable order.
2345 */ 2071 */
2346void 2072void
2347get_search_arr (int *search_arr) 2073get_search_arr (int *search_arr)
2348{ 2074{
2349 int 2075 int i;
2350 i;
2351 2076
2352 for (i = 0; i < SIZEOFFREE; i++) 2077 for (i = 0; i < SIZEOFFREE; i++)
2353 {
2354 search_arr[i] = i; 2078 search_arr[i] = i;
2355 }
2356 2079
2357 permute (search_arr, 1, SIZEOFFREE1 + 1); 2080 permute (search_arr, 1, SIZEOFFREE1 + 1);
2358 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); 2081 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2359 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); 2082 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2360} 2083}
2369 * Perhaps incorrectly, but I'm making the assumption that exclude 2092 * Perhaps incorrectly, but I'm making the assumption that exclude
2370 * is actually want is going to try and move there. We need this info 2093 * is actually want is going to try and move there. We need this info
2371 * because we have to know what movement the thing looking to move 2094 * because we have to know what movement the thing looking to move
2372 * there is capable of. 2095 * there is capable of.
2373 */ 2096 */
2374
2375int 2097int
2376find_dir (mapstruct *m, int x, int y, object *exclude) 2098find_dir (maptile *m, int x, int y, object *exclude)
2377{ 2099{
2378 int
2379 i,
2380 max = SIZEOFFREE, mflags; 2100 int i, max = SIZEOFFREE, mflags;
2381 2101
2382 sint16 nx, ny; 2102 sint16 nx, ny;
2383 object * 2103 object *tmp;
2384 tmp; 2104 maptile *mp;
2385 mapstruct *
2386 mp;
2387 2105
2388 MoveType blocked, move_type; 2106 MoveType blocked, move_type;
2389 2107
2390 if (exclude && exclude->head) 2108 if (exclude && exclude->head)
2391 { 2109 {
2403 mp = m; 2121 mp = m;
2404 nx = x + freearr_x[i]; 2122 nx = x + freearr_x[i];
2405 ny = y + freearr_y[i]; 2123 ny = y + freearr_y[i];
2406 2124
2407 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2125 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2126
2408 if (mflags & P_OUT_OF_MAP) 2127 if (mflags & P_OUT_OF_MAP)
2409 {
2410 max = maxfree[i]; 2128 max = maxfree[i];
2411 }
2412 else 2129 else
2413 { 2130 {
2414 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2131 mapspace &ms = mp->at (nx, ny);
2132
2133 blocked = ms.move_block;
2415 2134
2416 if ((move_type & blocked) == move_type) 2135 if ((move_type & blocked) == move_type)
2417 {
2418 max = maxfree[i]; 2136 max = maxfree[i];
2419 }
2420 else if (mflags & P_IS_ALIVE) 2137 else if (mflags & P_IS_ALIVE)
2421 { 2138 {
2422 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2139 for (tmp = ms.bot; tmp; tmp = tmp->above)
2423 { 2140 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2424 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2141 && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2425 {
2426 break; 2142 break;
2427 } 2143
2428 }
2429 if (tmp) 2144 if (tmp)
2430 {
2431 return freedir[i]; 2145 return freedir[i];
2432 }
2433 } 2146 }
2434 } 2147 }
2435 } 2148 }
2149
2436 return 0; 2150 return 0;
2437} 2151}
2438 2152
2439/* 2153/*
2440 * distance(object 1, object 2) will return the square of the 2154 * distance(object 1, object 2) will return the square of the
2441 * distance between the two given objects. 2155 * distance between the two given objects.
2442 */ 2156 */
2443
2444int 2157int
2445distance (const object *ob1, const object *ob2) 2158distance (const object *ob1, const object *ob2)
2446{ 2159{
2447 int
2448 i;
2449
2450 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2160 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2451 return i;
2452} 2161}
2453 2162
2454/* 2163/*
2455 * find_dir_2(delta-x,delta-y) will return a direction in which 2164 * find_dir_2(delta-x,delta-y) will return a direction in which
2456 * an object which has subtracted the x and y coordinates of another 2165 * an object which has subtracted the x and y coordinates of another
2457 * object, needs to travel toward it. 2166 * object, needs to travel toward it.
2458 */ 2167 */
2459
2460int 2168int
2461find_dir_2 (int x, int y) 2169find_dir_2 (int x, int y)
2462{ 2170{
2463 int 2171 int q;
2464 q;
2465 2172
2466 if (y) 2173 if (y)
2467 q = x * 100 / y; 2174 q = x * 100 / y;
2468 else if (x) 2175 else if (x)
2469 q = -300 * x; 2176 q = -300 * x;
2504int 2211int
2505absdir (int d) 2212absdir (int d)
2506{ 2213{
2507 while (d < 1) 2214 while (d < 1)
2508 d += 8; 2215 d += 8;
2216
2509 while (d > 8) 2217 while (d > 8)
2510 d -= 8; 2218 d -= 8;
2219
2511 return d; 2220 return d;
2512} 2221}
2513 2222
2514/* 2223/*
2515 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2224 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2517 */ 2226 */
2518 2227
2519int 2228int
2520dirdiff (int dir1, int dir2) 2229dirdiff (int dir1, int dir2)
2521{ 2230{
2522 int 2231 int d;
2523 d;
2524 2232
2525 d = abs (dir1 - dir2); 2233 d = abs (dir1 - dir2);
2526 if (d > 4) 2234 if (d > 4)
2527 d = 8 - d; 2235 d = 8 - d;
2236
2528 return d; 2237 return d;
2529} 2238}
2530 2239
2531/* peterm: 2240/* peterm:
2532 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2241 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2535 * This basically means that if direction is 15, then it could either go 2244 * This basically means that if direction is 15, then it could either go
2536 * direction 4, 14, or 16 to get back to where we are. 2245 * direction 4, 14, or 16 to get back to where we are.
2537 * Moved from spell_util.c to object.c with the other related direction 2246 * Moved from spell_util.c to object.c with the other related direction
2538 * functions. 2247 * functions.
2539 */ 2248 */
2540
2541int
2542 reduction_dir[SIZEOFFREE][3] = { 2249int reduction_dir[SIZEOFFREE][3] = {
2543 {0, 0, 0}, /* 0 */ 2250 {0, 0, 0}, /* 0 */
2544 {0, 0, 0}, /* 1 */ 2251 {0, 0, 0}, /* 1 */
2545 {0, 0, 0}, /* 2 */ 2252 {0, 0, 0}, /* 2 */
2546 {0, 0, 0}, /* 3 */ 2253 {0, 0, 0}, /* 3 */
2547 {0, 0, 0}, /* 4 */ 2254 {0, 0, 0}, /* 4 */
2595 * find a path to that monster that we found. If not, 2302 * find a path to that monster that we found. If not,
2596 * we don't bother going toward it. Returns 1 if we 2303 * we don't bother going toward it. Returns 1 if we
2597 * can see a direct way to get it 2304 * can see a direct way to get it
2598 * Modified to be map tile aware -.MSW 2305 * Modified to be map tile aware -.MSW
2599 */ 2306 */
2600
2601
2602int 2307int
2603can_see_monsterP (mapstruct *m, int x, int y, int dir) 2308can_see_monsterP (maptile *m, int x, int y, int dir)
2604{ 2309{
2605 sint16 dx, dy; 2310 sint16 dx, dy;
2606 int
2607 mflags; 2311 int mflags;
2608 2312
2609 if (dir < 0) 2313 if (dir < 0)
2610 return 0; /* exit condition: invalid direction */ 2314 return 0; /* exit condition: invalid direction */
2611 2315
2612 dx = x + freearr_x[dir]; 2316 dx = x + freearr_x[dir];
2625 return 0; 2329 return 0;
2626 2330
2627 /* yes, can see. */ 2331 /* yes, can see. */
2628 if (dir < 9) 2332 if (dir < 9)
2629 return 1; 2333 return 1;
2334
2630 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2335 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2631 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2336 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2337 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2632} 2338}
2633
2634
2635 2339
2636/* 2340/*
2637 * can_pick(picker, item): finds out if an object is possible to be 2341 * can_pick(picker, item): finds out if an object is possible to be
2638 * picked up by the picker. Returnes 1 if it can be 2342 * picked up by the picker. Returnes 1 if it can be
2639 * picked up, otherwise 0. 2343 * picked up, otherwise 0.
2650 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2354 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2651 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2355 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2652 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2356 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2653} 2357}
2654 2358
2655
2656/* 2359/*
2657 * create clone from object to another 2360 * create clone from object to another
2658 */ 2361 */
2659object * 2362object *
2660object_create_clone (object *asrc) 2363object_create_clone (object *asrc)
2661{ 2364{
2662 object *
2663 dst = NULL, *tmp, *src, *part, *prev, *item; 2365 object *dst = 0, *tmp, *src, *part, *prev, *item;
2664 2366
2665 if (!asrc) 2367 if (!asrc)
2666 return NULL; 2368 return 0;
2369
2667 src = asrc; 2370 src = asrc;
2668 if (src->head) 2371 if (src->head)
2669 src = src->head; 2372 src = src->head;
2670 2373
2671 prev = NULL; 2374 prev = 0;
2672 for (part = src; part; part = part->more) 2375 for (part = src; part; part = part->more)
2673 { 2376 {
2674 tmp = get_object (); 2377 tmp = part->clone ();
2675 copy_object (part, tmp);
2676 tmp->x -= src->x; 2378 tmp->x -= src->x;
2677 tmp->y -= src->y; 2379 tmp->y -= src->y;
2380
2678 if (!part->head) 2381 if (!part->head)
2679 { 2382 {
2680 dst = tmp; 2383 dst = tmp;
2681 tmp->head = NULL; 2384 tmp->head = 0;
2682 } 2385 }
2683 else 2386 else
2684 {
2685 tmp->head = dst; 2387 tmp->head = dst;
2686 } 2388
2687 tmp->more = NULL; 2389 tmp->more = 0;
2390
2688 if (prev) 2391 if (prev)
2689 prev->more = tmp; 2392 prev->more = tmp;
2393
2690 prev = tmp; 2394 prev = tmp;
2691 } 2395 }
2692 2396
2693 /*** copy inventory ***/
2694 for (item = src->inv; item; item = item->below) 2397 for (item = src->inv; item; item = item->below)
2695 {
2696 (void) insert_ob_in_ob (object_create_clone (item), dst); 2398 insert_ob_in_ob (object_create_clone (item), dst);
2697 }
2698 2399
2699 return dst; 2400 return dst;
2700} 2401}
2701 2402
2702/* return true if the object was destroyed, 0 otherwise */
2703int
2704was_destroyed (const object *op, tag_t old_tag)
2705{
2706 /* checking for FLAG_FREED isn't necessary, but makes this function more
2707 * robust */
2708 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2709}
2710
2711/* GROS - Creates an object using a string representing its content. */ 2403/* GROS - Creates an object using a string representing its content. */
2712
2713/* Basically, we save the content of the string to a temp file, then call */ 2404/* Basically, we save the content of the string to a temp file, then call */
2714
2715/* load_object on it. I admit it is a highly inefficient way to make things, */ 2405/* load_object on it. I admit it is a highly inefficient way to make things, */
2716
2717/* but it was simple to make and allows reusing the load_object function. */ 2406/* but it was simple to make and allows reusing the load_object function. */
2718
2719/* Remember not to use load_object_str in a time-critical situation. */ 2407/* Remember not to use load_object_str in a time-critical situation. */
2720
2721/* Also remember that multiparts objects are not supported for now. */ 2408/* Also remember that multiparts objects are not supported for now. */
2722
2723object * 2409object *
2724load_object_str (const char *obstr) 2410load_object_str (const char *obstr)
2725{ 2411{
2726 object * 2412 object *op;
2727 op;
2728 char
2729 filename[MAX_BUF]; 2413 char filename[MAX_BUF];
2730 2414
2731 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2415 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2732 2416
2733 FILE *
2734 tempfile = fopen (filename, "w"); 2417 FILE *tempfile = fopen (filename, "w");
2735 2418
2736 if (tempfile == NULL) 2419 if (tempfile == NULL)
2737 { 2420 {
2738 LOG (llevError, "Error - Unable to access load object temp file\n"); 2421 LOG (llevError, "Error - Unable to access load object temp file\n");
2739 return NULL; 2422 return NULL;
2740 }; 2423 }
2424
2741 fprintf (tempfile, obstr); 2425 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2426 fclose (tempfile);
2743 2427
2744 op = get_object (); 2428 op = object::create ();
2745 2429
2746 object_thawer thawer (filename); 2430 object_thawer thawer (filename);
2747 2431
2748 if (thawer) 2432 if (thawer)
2749 load_object (thawer, op, 0); 2433 load_object (thawer, op, 0);
2759 * returns NULL if no match. 2443 * returns NULL if no match.
2760 */ 2444 */
2761object * 2445object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2446find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2447{
2764 object *
2765 tmp;
2766
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2448 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2449 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2450 return tmp;
2770 2451
2771 return NULL; 2452 return 0;
2772} 2453}
2773 2454
2774/* If ob has a field named key, return the link from the list, 2455/* If ob has a field named key, return the link from the list,
2775 * otherwise return NULL. 2456 * otherwise return NULL.
2776 * 2457 *
2778 * do the desired thing. 2459 * do the desired thing.
2779 */ 2460 */
2780key_value * 2461key_value *
2781get_ob_key_link (const object *ob, const char *key) 2462get_ob_key_link (const object *ob, const char *key)
2782{ 2463{
2783 key_value *
2784 link;
2785
2786 for (link = ob->key_values; link != NULL; link = link->next) 2464 for (key_value *link = ob->key_values; link; link = link->next)
2787 {
2788 if (link->key == key) 2465 if (link->key == key)
2789 {
2790 return link; 2466 return link;
2791 }
2792 }
2793 2467
2794 return NULL; 2468 return 0;
2795} 2469}
2796 2470
2797/* 2471/*
2798 * Returns the value of op has an extra_field for key, or NULL. 2472 * Returns the value of op has an extra_field for key, or NULL.
2799 * 2473 *
2839 * Returns TRUE on success. 2513 * Returns TRUE on success.
2840 */ 2514 */
2841int 2515int
2842set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) 2516set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2843{ 2517{
2844 key_value *
2845 field = NULL, *last = NULL; 2518 key_value *field = NULL, *last = NULL;
2846 2519
2847 for (field = op->key_values; field != NULL; field = field->next) 2520 for (field = op->key_values; field != NULL; field = field->next)
2848 { 2521 {
2849 if (field->key != canonical_key) 2522 if (field->key != canonical_key)
2850 { 2523 {
2878 /* IF we get here, key doesn't exist */ 2551 /* IF we get here, key doesn't exist */
2879 2552
2880 /* No field, we'll have to add it. */ 2553 /* No field, we'll have to add it. */
2881 2554
2882 if (!add_key) 2555 if (!add_key)
2883 {
2884 return FALSE; 2556 return FALSE;
2885 } 2557
2886 /* There isn't any good reason to store a null 2558 /* There isn't any good reason to store a null
2887 * value in the key/value list. If the archetype has 2559 * value in the key/value list. If the archetype has
2888 * this key, then we should also have it, so shouldn't 2560 * this key, then we should also have it, so shouldn't
2889 * be here. If user wants to store empty strings, 2561 * be here. If user wants to store empty strings,
2890 * should pass in "" 2562 * should pass in ""

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