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Comparing deliantra/server/common/object.C (file contents):
Revision 1.43 by root, Thu Sep 14 17:10:24 2006 UTC vs.
Revision 1.85 by root, Mon Dec 25 17:11:16 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
42 42
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 45};
106 _exit (1); 106 _exit (1);
107 } 107 }
108 108
109 uuid.seq = uid; 109 uuid.seq = uid;
110 write_uuid (); 110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp); 112 fclose (fp);
113} 113}
114 114
115UUID 115UUID
116gen_uuid () 116gen_uuid ()
185 * 185 *
186 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
187 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
188 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
189 * 189 *
190 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
191 * 191 *
192 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
193 * check weight 193 * check weight
194 */ 194 */
195 195
196bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
197{ 197{
198 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
199 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
200 return 0; 204 return 0;
201 205
202 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
203 return 0;
204
205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
206 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
207 * used to store nrof). 209 * used to store nrof).
208 */ 210 */
209 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
219 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
220 222
221 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
222 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
223 225
224 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
225 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
226 * being locked in inventory should prevent merging.
227 * 0x4 in flags3 is CLIENT_SENT
228 */
229 if ((ob1->arch != ob2->arch) ||
230 (ob1->flags[0] != ob2->flags[0]) ||
231 (ob1->flags[1] != ob2->flags[1]) ||
232 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
233 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
234 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
235 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
236 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
237 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
238 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
239 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
240 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
241 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
242 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
243 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
244 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
245 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
246 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
247 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
248 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
249 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
250 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
251 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
252 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
253 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
254 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
255 return 0; 251 return 0;
256 252
257 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
258 * check all objects in the inventory. 254 * check all objects in the inventory.
259 */ 255 */
262 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
264 return 0; 260 return 0;
265 261
266 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
267 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
268 return 0; 264 return 0;
269 265
270 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
271 * if it is valid. 267 * if it is valid.
272 */ 268 */
356 op = op->env; 352 op = op->env;
357 return op; 353 return op;
358} 354}
359 355
360/* 356/*
361 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
362 * a better check. We basically keeping traversing up until we can't
363 * or find a player.
364 */
365
366object *
367is_player_inv (object *op)
368{
369 for (; op != NULL && op->type != PLAYER; op = op->env)
370 if (op->env == op)
371 op->env = NULL;
372 return op;
373}
374
375/*
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 358 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
379 */ 360 */
380 361
381void 362char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 363dump_object (object *op)
437{ 364{
438 if (op == NULL) 365 if (!op)
439 { 366 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 367
447void 368 object_freezer freezer;
448dump_all_objects (void) 369 save_object (freezer, op, 1);
449{ 370 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 371}
458 372
459/* 373/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
481 */ 395 */
482 396
483object * 397object *
484find_object (tag_t i) 398find_object (tag_t i)
485{ 399{
486 object *op; 400 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 401 if (op->count == i)
490 break; 402 return op;
403
491 return op; 404 return 0;
492} 405}
493 406
494/* 407/*
495 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 414find_object_name (const char *str)
502{ 415{
503 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
504 object *op; 417 object *op;
505 418
506 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 420 if (op->name == str_)
508 break; 421 break;
509 422
510 return op; 423 return op;
511} 424}
554 } 467 }
555 468
556 op->key_values = 0; 469 op->key_values = 0;
557} 470}
558 471
559void object::clear ()
560{
561 attachable_base::clear ();
562
563 free_key_values (this);
564
565 owner = 0;
566 name = 0;
567 name_pl = 0;
568 title = 0;
569 race = 0;
570 slaying = 0;
571 skill = 0;
572 msg = 0;
573 lore = 0;
574 custom_name = 0;
575 materialname = 0;
576 contr = 0;
577 below = 0;
578 above = 0;
579 inv = 0;
580 container = 0;
581 env = 0;
582 more = 0;
583 head = 0;
584 map = 0;
585 active_next = 0;
586 active_prev = 0;
587
588 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
589
590 SET_FLAG (this, FLAG_REMOVED);
591
592 /* What is not cleared is next, prev, and count */
593
594 expmul = 1.0;
595 face = blank_face;
596
597 if (settings.casting_time)
598 casting_time = -1;
599}
600
601void object::clone (object *destination)
602{
603 *(object_copy *)destination = *this;
604 *(object_pod *)destination = *this;
605
606 if (self || cb)
607 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
608}
609
610/* 472/*
611 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
612 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
613 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
614 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
615 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
616 * will point at garbage. 478 * will point at garbage.
617 */ 479 */
618void 480void
619copy_object (object *op2, object *op) 481object::copy_to (object *dst)
620{ 482{
621 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
622 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
623 485
624 op2->clone (op); 486 *(object_copy *)dst = *this;
625 487
626 if (is_freed) 488 if (is_freed)
627 SET_FLAG (op, FLAG_FREED); 489 SET_FLAG (dst, FLAG_FREED);
490
628 if (is_removed) 491 if (is_removed)
629 SET_FLAG (op, FLAG_REMOVED); 492 SET_FLAG (dst, FLAG_REMOVED);
630 493
631 if (op2->speed < 0) 494 if (speed < 0)
632 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 495 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
633 496
634 /* Copy over key_values, if any. */ 497 /* Copy over key_values, if any. */
635 if (op2->key_values) 498 if (key_values)
636 { 499 {
637 key_value *tail = 0; 500 key_value *tail = 0;
638 key_value *i; 501 key_value *i;
639 502
640 op->key_values = 0; 503 dst->key_values = 0;
641 504
642 for (i = op2->key_values; i; i = i->next) 505 for (i = key_values; i; i = i->next)
643 { 506 {
644 key_value *new_link = new key_value; 507 key_value *new_link = new key_value;
645 508
646 new_link->next = 0; 509 new_link->next = 0;
647 new_link->key = i->key; 510 new_link->key = i->key;
648 new_link->value = i->value; 511 new_link->value = i->value;
649 512
650 /* Try and be clever here, too. */ 513 /* Try and be clever here, too. */
651 if (!op->key_values) 514 if (!dst->key_values)
652 { 515 {
653 op->key_values = new_link; 516 dst->key_values = new_link;
654 tail = new_link; 517 tail = new_link;
655 } 518 }
656 else 519 else
657 { 520 {
658 tail->next = new_link; 521 tail->next = new_link;
659 tail = new_link; 522 tail = new_link;
660 } 523 }
661 } 524 }
662 } 525 }
663 526
664 update_ob_speed (op); 527 update_ob_speed (dst);
528}
529
530object *
531object::clone ()
532{
533 object *neu = create ();
534 copy_to (neu);
535 return neu;
665} 536}
666 537
667/* 538/*
668 * If an object with the IS_TURNABLE() flag needs to be turned due 539 * If an object with the IS_TURNABLE() flag needs to be turned due
669 * to the closest player being on the other side, this function can 540 * to the closest player being on the other side, this function can
777 op->active_next = NULL; 648 op->active_next = NULL;
778 op->active_prev = NULL; 649 op->active_prev = NULL;
779} 650}
780 651
781/* 652/*
782 * update_object() updates the array which represents the map. 653 * update_object() updates the the map.
783 * It takes into account invisible objects (and represent squares covered 654 * It takes into account invisible objects (and represent squares covered
784 * by invisible objects by whatever is below them (unless it's another 655 * by invisible objects by whatever is below them (unless it's another
785 * invisible object, etc...) 656 * invisible object, etc...)
786 * If the object being updated is beneath a player, the look-window 657 * If the object being updated is beneath a player, the look-window
787 * of that player is updated (this might be a suboptimal way of 658 * of that player is updated (this might be a suboptimal way of
788 * updating that window, though, since update_object() is called _often_) 659 * updating that window, though, since update_object() is called _often_)
789 * 660 *
790 * action is a hint of what the caller believes need to be done. 661 * action is a hint of what the caller believes need to be done.
791 * For example, if the only thing that has changed is the face (due to
792 * an animation), we don't need to call update_position until that actually
793 * comes into view of a player. OTOH, many other things, like addition/removal
794 * of walls or living creatures may need us to update the flags now.
795 * current action are: 662 * current action are:
796 * UP_OBJ_INSERT: op was inserted 663 * UP_OBJ_INSERT: op was inserted
797 * UP_OBJ_REMOVE: op was removed 664 * UP_OBJ_REMOVE: op was removed
798 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 665 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
799 * as that is easier than trying to look at what may have changed. 666 * as that is easier than trying to look at what may have changed.
800 * UP_OBJ_FACE: only the objects face has changed. 667 * UP_OBJ_FACE: only the objects face has changed.
801 */ 668 */
802
803void 669void
804update_object (object *op, int action) 670update_object (object *op, int action)
805{ 671{
806 int update_now = 0, flags;
807 MoveType move_on, move_off, move_block, move_slow; 672 MoveType move_on, move_off, move_block, move_slow;
808 673
809 if (op == NULL) 674 if (op == NULL)
810 { 675 {
811 /* this should never happen */ 676 /* this should never happen */
812 LOG (llevDebug, "update_object() called for NULL object.\n"); 677 LOG (llevDebug, "update_object() called for NULL object.\n");
813 return; 678 return;
814 } 679 }
815 680
816 if (op->env != NULL) 681 if (op->env)
817 { 682 {
818 /* Animation is currently handled by client, so nothing 683 /* Animation is currently handled by client, so nothing
819 * to do in this case. 684 * to do in this case.
820 */ 685 */
821 return; 686 return;
826 */ 691 */
827 if (!op->map || op->map->in_memory == MAP_SAVING) 692 if (!op->map || op->map->in_memory == MAP_SAVING)
828 return; 693 return;
829 694
830 /* make sure the object is within map boundaries */ 695 /* make sure the object is within map boundaries */
831 if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) 696 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
832 { 697 {
833 LOG (llevError, "update_object() called for object out of map!\n"); 698 LOG (llevError, "update_object() called for object out of map!\n");
834#ifdef MANY_CORES 699#ifdef MANY_CORES
835 abort (); 700 abort ();
836#endif 701#endif
837 return; 702 return;
838 } 703 }
839 704
840 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 705 mapspace &m = op->ms ();
841 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
842 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
843 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
844 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
845 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
846 706
707 if (m.flags_ & P_NEED_UPDATE)
708 /* nop */;
847 if (action == UP_OBJ_INSERT) 709 else if (action == UP_OBJ_INSERT)
848 { 710 {
711 // this is likely overkill, TODO: revisit (schmorp)
849 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 712 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
850 update_now = 1;
851
852 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 713 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
853 update_now = 1; 714 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
854 715 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
716 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
855 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 717 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
856 update_now = 1;
857
858 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
859 update_now = 1;
860
861 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
862 update_now = 1;
863
864 if ((move_on | op->move_on) != move_on) 718 || (m.move_on | op->move_on ) != m.move_on
865 update_now = 1;
866
867 if ((move_off | op->move_off) != move_off) 719 || (m.move_off | op->move_off ) != m.move_off
868 update_now = 1; 720 || (m.move_slow | op->move_slow) != m.move_slow
869
870 /* This isn't perfect, but I don't expect a lot of objects to 721 /* This isn't perfect, but I don't expect a lot of objects to
871 * to have move_allow right now. 722 * to have move_allow right now.
872 */ 723 */
873 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 724 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
874 update_now = 1; 725 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
875 726 m.flags_ = P_NEED_UPDATE;
876 if ((move_slow | op->move_slow) != move_slow)
877 update_now = 1;
878 } 727 }
879 /* if the object is being removed, we can't make intelligent 728 /* if the object is being removed, we can't make intelligent
880 * decisions, because remove_ob can't really pass the object 729 * decisions, because remove_ob can't really pass the object
881 * that is being removed. 730 * that is being removed.
882 */ 731 */
883 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 732 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
884 update_now = 1; 733 m.flags_ = P_NEED_UPDATE;
885 else if (action == UP_OBJ_FACE) 734 else if (action == UP_OBJ_FACE)
886 /* Nothing to do for that case */ ; 735 /* Nothing to do for that case */ ;
887 else 736 else
888 LOG (llevError, "update_object called with invalid action: %d\n", action); 737 LOG (llevError, "update_object called with invalid action: %d\n", action);
889 738
890 if (update_now)
891 {
892 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
893 update_position (op->map, op->x, op->y);
894 }
895
896 if (op->more != NULL) 739 if (op->more)
897 update_object (op->more, action); 740 update_object (op->more, action);
898} 741}
899 742
900static unordered_vector<object *> mortals; 743object::vector object::objects; // not yet used
901 744object *object::first;
902void object::free_mortals ()
903{
904 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();)
905 if ((*i)->refcnt)
906 ++i; // further delay freeing
907 else
908 {
909 delete *i;
910 mortals.erase (i);
911 }
912
913 static int lastmortals = 0;//D
914
915 if (mortals.size() != lastmortals)//D
916 {
917 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 }
920}
921 745
922object::object () 746object::object ()
923{ 747{
924 SET_FLAG (this, FLAG_REMOVED); 748 SET_FLAG (this, FLAG_REMOVED);
925 749
936{ 760{
937 count = ++ob_count; 761 count = ++ob_count;
938 uuid = gen_uuid (); 762 uuid = gen_uuid ();
939 763
940 prev = 0; 764 prev = 0;
941 next = objects; 765 next = object::first;
942 766
943 if (objects) 767 if (object::first)
944 objects->prev = this; 768 object::first->prev = this;
945 769
946 objects = this; 770 object::first = this;
947} 771}
948 772
949void object::unlink () 773void object::unlink ()
950{ 774{
951 //count = 0;//D
952 if (!prev && !next) return;//D
953
954 if (this == objects) 775 if (this == object::first)
955 objects = next; 776 object::first = next;
956 777
957 /* Remove this object from the list of used objects */ 778 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next; 779 if (prev) prev->next = next;
959 if (next) next->prev = prev; 780 if (next) next->prev = prev;
960 781
974 * it from the list of used objects, and puts it on the list of 795 * it from the list of used objects, and puts it on the list of
975 * free objects. The IS_FREED() flag is set in the object. 796 * free objects. The IS_FREED() flag is set in the object.
976 * The object must have been removed by remove_ob() first for 797 * The object must have been removed by remove_ob() first for
977 * this function to succeed. 798 * this function to succeed.
978 * 799 *
979 * If free_inventory is set, free inventory as well. Else drop items in 800 * If destroy_inventory is set, free inventory as well. Else drop items in
980 * inventory to the ground. 801 * inventory to the ground.
981 */ 802 */
982void object::free (bool free_inventory) 803void
804object::do_destroy ()
983{ 805{
984 if (QUERY_FLAG (this, FLAG_FREED)) 806 attachable::do_destroy ();
807
808 if (flag [FLAG_IS_LINKED])
809 remove_button_link (this);
810
811 if (flag [FLAG_FRIENDLY])
812 remove_friendly_object (this);
813
814 if (!flag [FLAG_REMOVED])
815 remove ();
816
817 if (flag [FLAG_FREED])
985 return; 818 return;
986 819
987 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 820 flag [FLAG_FREED] = 1;
988 remove_friendly_object (this);
989 821
990 if (!QUERY_FLAG (this, FLAG_REMOVED)) 822 // hack to ensure that freed objects still have a valid map
991 remove_ob (this);
992
993 SET_FLAG (this, FLAG_FREED);
994
995 if (more)
996 { 823 {
997 more->free (free_inventory); 824 static maptile *freed_map; // freed objects are moved here to avoid crashes
998 more = 0;
999 }
1000 825
1001 if (inv) 826 if (!freed_map)
1002 {
1003 /* Only if the space blocks everything do we not process -
1004 * if some form of movement is allowed, let objects
1005 * drop on that space.
1006 */
1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1008 { 827 {
1009 object *op = inv; 828 freed_map = new maptile;
1010 829
1011 while (op) 830 freed_map->name = "/internal/freed_objects_map";
1012 { 831 freed_map->width = 3;
1013 object *tmp = op->below; 832 freed_map->height = 3;
1014 op->free (free_inventory); 833
1015 op = tmp; 834 freed_map->allocate ();
1016 }
1017 } 835 }
1018 else
1019 { /* Put objects in inventory onto this space */
1020 object *op = inv;
1021 836
1022 while (op) 837 map = freed_map;
1023 { 838 x = 1;
1024 object *tmp = op->below; 839 y = 1;
1025
1026 remove_ob (op);
1027
1028 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1029 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1030 free_object (op);
1031 else
1032 {
1033 op->x = x;
1034 op->y = y;
1035 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1036 }
1037
1038 op = tmp;
1039 }
1040 }
1041 } 840 }
1042 841
842 more = 0;
843 head = 0;
844 inv = 0;
845
846 // clear those pointers that likely might have circular references to us
1043 owner = 0; 847 owner = 0;
848 enemy = 0;
849 attacked_by = 0;
850
851 // only relevant for players(?), but make sure of it anyways
852 contr = 0;
1044 853
1045 /* Remove object from the active list */ 854 /* Remove object from the active list */
1046 speed = 0; 855 speed = 0;
1047 update_ob_speed (this); 856 update_ob_speed (this);
1048 857
1049 unlink (); 858 unlink ();
859}
1050 860
1051 mortals.push_back (this); 861/*
862 * Remove and free all objects in the inventory of the given object.
863 * object.c ?
864 */
865void
866object::destroy_inv (bool drop_to_ground)
867{
868 if (!inv)
869 return;
870
871 /* Only if the space blocks everything do we not process -
872 * if some form of movement is allowed, let objects
873 * drop on that space.
874 */
875 if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
876 {
877 while (inv)
878 {
879 inv->destroy_inv (drop_to_ground);
880 inv->destroy ();
881 }
882 }
883 else
884 { /* Put objects in inventory onto this space */
885 while (inv)
886 {
887 object *op = inv;
888
889 if (op->flag [FLAG_STARTEQUIP]
890 || op->flag [FLAG_NO_DROP]
891 || op->type == RUNE
892 || op->type == TRAP
893 || op->flag [FLAG_IS_A_TEMPLATE])
894 op->destroy ();
895 else
896 {
897 op->remove ();
898 op->x = x;
899 op->y = y;
900 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
901 }
902 }
903 }
904}
905
906void
907object::destroy (bool destroy_inventory)
908{
909 if (destroyed ())
910 return;
911
912 if (more)
913 {
914 //TODO: non-head objects must not have inventory
915 more->destroy (destroy_inventory);
916 more = 0;
917 }
918
919 if (destroy_inventory)
920 destroy_inv (true);
921
922 attachable::destroy ();
1052} 923}
1053 924
1054/* 925/*
1055 * sub_weight() recursively (outwards) subtracts a number from the 926 * sub_weight() recursively (outwards) subtracts a number from the
1056 * weight of an object (and what is carried by it's environment(s)). 927 * weight of an object (and what is carried by it's environment(s)).
1057 */ 928 */
1058
1059void 929void
1060sub_weight (object *op, signed long weight) 930sub_weight (object *op, signed long weight)
1061{ 931{
1062 while (op != NULL) 932 while (op != NULL)
1063 { 933 {
1064 if (op->type == CONTAINER) 934 if (op->type == CONTAINER)
1065 {
1066 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 935 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1067 } 936
1068 op->carrying -= weight; 937 op->carrying -= weight;
1069 op = op->env; 938 op = op->env;
1070 } 939 }
1071} 940}
1072 941
1073/* remove_ob(op): 942/* op->remove ():
1074 * This function removes the object op from the linked list of objects 943 * This function removes the object op from the linked list of objects
1075 * which it is currently tied to. When this function is done, the 944 * which it is currently tied to. When this function is done, the
1076 * object will have no environment. If the object previously had an 945 * object will have no environment. If the object previously had an
1077 * environment, the x and y coordinates will be updated to 946 * environment, the x and y coordinates will be updated to
1078 * the previous environment. 947 * the previous environment.
1079 * Beware: This function is called from the editor as well! 948 * Beware: This function is called from the editor as well!
1080 */ 949 */
1081
1082void 950void
1083remove_ob (object *op) 951object::remove ()
1084{ 952{
953 object *tmp, *last = 0;
1085 object * 954 object *otmp;
1086 tmp, *
1087 last = NULL;
1088 object *
1089 otmp;
1090 955
1091 tag_t
1092 tag;
1093 int
1094 check_walk_off;
1095 mapstruct *
1096 m;
1097
1098 sint16
1099 x,
1100 y;
1101
1102 if (QUERY_FLAG (op, FLAG_REMOVED)) 956 if (QUERY_FLAG (this, FLAG_REMOVED))
1103 return; 957 return;
1104 958
1105 SET_FLAG (op, FLAG_REMOVED); 959 SET_FLAG (this, FLAG_REMOVED);
960 INVOKE_OBJECT (REMOVE, this);
1106 961
1107 if (op->more != NULL) 962 if (more)
1108 remove_ob (op->more); 963 more->remove ();
1109 964
1110 /* 965 /*
1111 * In this case, the object to be removed is in someones 966 * In this case, the object to be removed is in someones
1112 * inventory. 967 * inventory.
1113 */ 968 */
1114 if (op->env != NULL) 969 if (env)
1115 { 970 {
1116 if (op->nrof) 971 if (nrof)
1117 sub_weight (op->env, op->weight * op->nrof); 972 sub_weight (env, weight * nrof);
1118 else 973 else
1119 sub_weight (op->env, op->weight + op->carrying); 974 sub_weight (env, weight + carrying);
1120 975
1121 /* NO_FIX_PLAYER is set when a great many changes are being 976 /* NO_FIX_PLAYER is set when a great many changes are being
1122 * made to players inventory. If set, avoiding the call 977 * made to players inventory. If set, avoiding the call
1123 * to save cpu time. 978 * to save cpu time.
1124 */ 979 */
1125 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 980 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1126 fix_player (otmp); 981 otmp->update_stats ();
1127 982
1128 if (op->above != NULL) 983 if (above != NULL)
1129 op->above->below = op->below; 984 above->below = below;
1130 else 985 else
1131 op->env->inv = op->below; 986 env->inv = below;
1132 987
1133 if (op->below != NULL) 988 if (below != NULL)
1134 op->below->above = op->above; 989 below->above = above;
1135 990
1136 /* we set up values so that it could be inserted into 991 /* we set up values so that it could be inserted into
1137 * the map, but we don't actually do that - it is up 992 * the map, but we don't actually do that - it is up
1138 * to the caller to decide what we want to do. 993 * to the caller to decide what we want to do.
1139 */ 994 */
1140 op->x = op->env->x, op->y = op->env->y; 995 x = env->x, y = env->y;
1141 op->map = op->env->map; 996 map = env->map;
1142 op->above = NULL, op->below = NULL; 997 above = 0, below = 0;
1143 op->env = NULL; 998 env = 0;
1144 } 999 }
1145 else if (op->map) 1000 else if (map)
1146 { 1001 {
1147 x = op->x;
1148 y = op->y;
1149 m = get_map_from_coord (op->map, &x, &y);
1150
1151 if (!m)
1152 {
1153 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1154 op->map->path, op->x, op->y);
1155 /* in old days, we used to set x and y to 0 and continue.
1156 * it seems if we get into this case, something is probablye
1157 * screwed up and should be fixed.
1158 */
1159 abort ();
1160 }
1161
1162 if (op->map != m)
1163 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1164 op->map->path, m->path, op->x, op->y, x, y);
1165
1166 /* Re did the following section of code - it looks like it had 1002 /* Re did the following section of code - it looks like it had
1167 * lots of logic for things we no longer care about 1003 * lots of logic for things we no longer care about
1168 */ 1004 */
1169 1005
1170 /* link the object above us */ 1006 /* link the object above us */
1171 if (op->above) 1007 if (above)
1172 op->above->below = op->below; 1008 above->below = below;
1173 else 1009 else
1174 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1010 map->at (x, y).top = below; /* we were top, set new top */
1175 1011
1176 /* Relink the object below us, if there is one */ 1012 /* Relink the object below us, if there is one */
1177 if (op->below) 1013 if (below)
1178 op->below->above = op->above; 1014 below->above = above;
1179 else 1015 else
1180 { 1016 {
1181 /* Nothing below, which means we need to relink map object for this space 1017 /* Nothing below, which means we need to relink map object for this space
1182 * use translated coordinates in case some oddness with map tiling is 1018 * use translated coordinates in case some oddness with map tiling is
1183 * evident 1019 * evident
1184 */ 1020 */
1185 if (GET_MAP_OB (m, x, y) != op) 1021 if (GET_MAP_OB (map, x, y) != this)
1186 { 1022 {
1187 dump_object (op); 1023 char *dump = dump_object (this);
1188 LOG (llevError, 1024 LOG (llevError,
1189 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1025 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1026 free (dump);
1190 dump_object (GET_MAP_OB (m, x, y)); 1027 dump = dump_object (GET_MAP_OB (map, x, y));
1191 LOG (llevError, "%s\n", errmsg); 1028 LOG (llevError, "%s\n", dump);
1029 free (dump);
1192 } 1030 }
1193 1031
1194 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1032 map->at (x, y).bot = above; /* goes on above it. */
1195 } 1033 }
1196 1034
1197 op->above = 0; 1035 above = 0;
1198 op->below = 0; 1036 below = 0;
1199 1037
1200 if (op->map->in_memory == MAP_SAVING) 1038 if (map->in_memory == MAP_SAVING)
1201 return; 1039 return;
1202 1040
1203 tag = op->count; 1041 int check_walk_off = !flag [FLAG_NO_APPLY];
1204 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1205 1042
1206 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1043 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1207 { 1044 {
1208 /* No point updating the players look faces if he is the object 1045 /* No point updating the players look faces if he is the object
1209 * being removed. 1046 * being removed.
1210 */ 1047 */
1211 1048
1212 if (tmp->type == PLAYER && tmp != op) 1049 if (tmp->type == PLAYER && tmp != this)
1213 { 1050 {
1214 /* If a container that the player is currently using somehow gets 1051 /* If a container that the player is currently using somehow gets
1215 * removed (most likely destroyed), update the player view 1052 * removed (most likely destroyed), update the player view
1216 * appropriately. 1053 * appropriately.
1217 */ 1054 */
1218 if (tmp->container == op) 1055 if (tmp->container == this)
1219 { 1056 {
1220 CLEAR_FLAG (op, FLAG_APPLIED); 1057 flag [FLAG_APPLIED] = 0;
1221 tmp->container = NULL; 1058 tmp->container = 0;
1222 } 1059 }
1223 1060
1224 tmp->contr->socket.update_look = 1; 1061 if (tmp->contr->ns)
1062 tmp->contr->ns->floorbox_update ();
1225 } 1063 }
1226 1064
1227 /* See if player moving off should effect something */ 1065 /* See if player moving off should effect something */
1228 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1066 if (check_walk_off
1067 && ((move_type & tmp->move_off)
1068 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1229 { 1069 {
1230 move_apply (tmp, op, NULL); 1070 move_apply (tmp, this, 0);
1231 1071
1232 if (was_destroyed (op, tag)) 1072 if (destroyed ())
1233 {
1234 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1073 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1235 }
1236 } 1074 }
1237 1075
1238 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1076 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1239 1077
1240 if (tmp->above == tmp) 1078 if (tmp->above == tmp)
1241 tmp->above = NULL; 1079 tmp->above = 0;
1242 1080
1243 last = tmp; 1081 last = tmp;
1244 } 1082 }
1245 1083
1246 /* last == NULL of there are no objects on this space */ 1084 /* last == NULL of there are no objects on this space */
1247 if (last == NULL) 1085 if (!last)
1248 { 1086 map->at (x, y).flags_ = P_NEED_UPDATE;
1249 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1250 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1251 * those out anyways, and if there are any flags set right now, they won't
1252 * be correct anyways.
1253 */
1254 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1255 update_position (op->map, op->x, op->y);
1256 }
1257 else 1087 else
1258 update_object (last, UP_OBJ_REMOVE); 1088 update_object (last, UP_OBJ_REMOVE);
1259 1089
1260 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1090 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1261 update_all_los (op->map, op->x, op->y); 1091 update_all_los (map, x, y);
1262 } 1092 }
1263} 1093}
1264 1094
1265/* 1095/*
1266 * merge_ob(op,top): 1096 * merge_ob(op,top):
1274merge_ob (object *op, object *top) 1104merge_ob (object *op, object *top)
1275{ 1105{
1276 if (!op->nrof) 1106 if (!op->nrof)
1277 return 0; 1107 return 0;
1278 1108
1279 if (top == NULL) 1109 if (top)
1280 for (top = op; top != NULL && top->above != NULL; top = top->above); 1110 for (top = op; top && top->above; top = top->above)
1111 ;
1281 1112
1282 for (; top != NULL; top = top->below) 1113 for (; top; top = top->below)
1283 { 1114 {
1284 if (top == op) 1115 if (top == op)
1285 continue; 1116 continue;
1286 if (CAN_MERGE (op, top)) 1117
1118 if (object::can_merge (op, top))
1287 { 1119 {
1288 top->nrof += op->nrof; 1120 top->nrof += op->nrof;
1289 1121
1290/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1122/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1291 op->weight = 0; /* Don't want any adjustements now */ 1123 op->weight = 0; /* Don't want any adjustements now */
1292 remove_ob (op); 1124 op->destroy ();
1293 free_object (op);
1294 return top; 1125 return top;
1295 } 1126 }
1296 } 1127 }
1297 1128
1298 return NULL; 1129 return 0;
1299} 1130}
1300 1131
1301/* 1132/*
1302 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1133 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1303 * job preparing multi-part monsters 1134 * job preparing multi-part monsters
1304 */ 1135 */
1305object * 1136object *
1306insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1137insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1307{ 1138{
1308 object *tmp; 1139 object *tmp;
1309 1140
1310 if (op->head) 1141 if (op->head)
1311 op = op->head; 1142 op = op->head;
1337 * Return value: 1168 * Return value:
1338 * new object if 'op' was merged with other object 1169 * new object if 'op' was merged with other object
1339 * NULL if 'op' was destroyed 1170 * NULL if 'op' was destroyed
1340 * just 'op' otherwise 1171 * just 'op' otherwise
1341 */ 1172 */
1342
1343object * 1173object *
1344insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1174insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1345{ 1175{
1346 object *tmp, *top, *floor = NULL; 1176 object *tmp, *top, *floor = NULL;
1347 sint16 x, y; 1177 sint16 x, y;
1348 1178
1349 if (QUERY_FLAG (op, FLAG_FREED)) 1179 if (QUERY_FLAG (op, FLAG_FREED))
1352 return NULL; 1182 return NULL;
1353 } 1183 }
1354 1184
1355 if (m == NULL) 1185 if (m == NULL)
1356 { 1186 {
1357 dump_object (op); 1187 char *dump = dump_object (op);
1358 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1188 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1189 free (dump);
1359 return op; 1190 return op;
1360 } 1191 }
1361 1192
1362 if (out_of_map (m, op->x, op->y)) 1193 if (out_of_map (m, op->x, op->y))
1363 { 1194 {
1364 dump_object (op); 1195 char *dump = dump_object (op);
1365 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1196 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1366#ifdef MANY_CORES 1197#ifdef MANY_CORES
1367 /* Better to catch this here, as otherwise the next use of this object 1198 /* Better to catch this here, as otherwise the next use of this object
1368 * is likely to cause a crash. Better to find out where it is getting 1199 * is likely to cause a crash. Better to find out where it is getting
1369 * improperly inserted. 1200 * improperly inserted.
1370 */ 1201 */
1371 abort (); 1202 abort ();
1372#endif 1203#endif
1204 free (dump);
1373 return op; 1205 return op;
1374 } 1206 }
1375 1207
1376 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1208 if (!QUERY_FLAG (op, FLAG_REMOVED))
1377 { 1209 {
1378 dump_object (op); 1210 char *dump = dump_object (op);
1379 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1211 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1212 free (dump);
1380 return op; 1213 return op;
1381 } 1214 }
1382 1215
1383 if (op->more != NULL) 1216 if (op->more)
1384 { 1217 {
1385 /* The part may be on a different map. */ 1218 /* The part may be on a different map. */
1386 1219
1387 object *more = op->more; 1220 object *more = op->more;
1388 1221
1404 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1237 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1405 { 1238 {
1406 if (!op->head) 1239 if (!op->head)
1407 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1240 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1408 1241
1409 return NULL; 1242 return 0;
1410 } 1243 }
1411 } 1244 }
1412 1245
1413 CLEAR_FLAG (op, FLAG_REMOVED); 1246 CLEAR_FLAG (op, FLAG_REMOVED);
1414 1247
1422 1255
1423 /* this has to be done after we translate the coordinates. 1256 /* this has to be done after we translate the coordinates.
1424 */ 1257 */
1425 if (op->nrof && !(flag & INS_NO_MERGE)) 1258 if (op->nrof && !(flag & INS_NO_MERGE))
1426 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1259 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1427 if (CAN_MERGE (op, tmp)) 1260 if (object::can_merge (op, tmp))
1428 { 1261 {
1429 op->nrof += tmp->nrof; 1262 op->nrof += tmp->nrof;
1430 remove_ob (tmp); 1263 tmp->destroy ();
1431 free_object (tmp);
1432 } 1264 }
1433 1265
1434 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1266 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1435 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1267 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1436 1268
1449 op->below = originator->below; 1281 op->below = originator->below;
1450 1282
1451 if (op->below) 1283 if (op->below)
1452 op->below->above = op; 1284 op->below->above = op;
1453 else 1285 else
1454 SET_MAP_OB (op->map, op->x, op->y, op); 1286 op->ms ().bot = op;
1455 1287
1456 /* since *below* originator, no need to update top */ 1288 /* since *below* originator, no need to update top */
1457 originator->below = op; 1289 originator->below = op;
1458 } 1290 }
1459 else 1291 else
1505 * If INS_ON_TOP is used, don't do this processing 1337 * If INS_ON_TOP is used, don't do this processing
1506 * Need to find the object that in fact blocks view, otherwise 1338 * Need to find the object that in fact blocks view, otherwise
1507 * stacking is a bit odd. 1339 * stacking is a bit odd.
1508 */ 1340 */
1509 if (!(flag & INS_ON_TOP) && 1341 if (!(flag & INS_ON_TOP) &&
1510 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1342 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1511 { 1343 {
1512 for (last = top; last != floor; last = last->below) 1344 for (last = top; last != floor; last = last->below)
1513 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1345 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1514 break; 1346 break;
1515 /* Check to see if we found the object that blocks view, 1347 /* Check to see if we found the object that blocks view,
1538 1370
1539 if (op->above) 1371 if (op->above)
1540 op->above->below = op; 1372 op->above->below = op;
1541 1373
1542 op->below = NULL; 1374 op->below = NULL;
1543 SET_MAP_OB (op->map, op->x, op->y, op); 1375 op->ms ().bot = op;
1544 } 1376 }
1545 else 1377 else
1546 { /* get inserted into the stack above top */ 1378 { /* get inserted into the stack above top */
1547 op->above = top->above; 1379 op->above = top->above;
1548 1380
1552 op->below = top; 1384 op->below = top;
1553 top->above = op; 1385 top->above = op;
1554 } 1386 }
1555 1387
1556 if (op->above == NULL) 1388 if (op->above == NULL)
1557 SET_MAP_TOP (op->map, op->x, op->y, op); 1389 op->ms ().top = op;
1558 } /* else not INS_BELOW_ORIGINATOR */ 1390 } /* else not INS_BELOW_ORIGINATOR */
1559 1391
1560 if (op->type == PLAYER) 1392 if (op->type == PLAYER)
1561 op->contr->do_los = 1; 1393 op->contr->do_los = 1;
1562 1394
1563 /* If we have a floor, we know the player, if any, will be above 1395 /* If we have a floor, we know the player, if any, will be above
1564 * it, so save a few ticks and start from there. 1396 * it, so save a few ticks and start from there.
1565 */ 1397 */
1566 if (!(flag & INS_MAP_LOAD)) 1398 if (!(flag & INS_MAP_LOAD))
1567 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1399 if (object *pl = op->ms ().player ())
1568 if (tmp->type == PLAYER) 1400 if (pl->contr->ns)
1569 tmp->contr->socket.update_look = 1; 1401 pl->contr->ns->floorbox_update ();
1570 1402
1571 /* If this object glows, it may affect lighting conditions that are 1403 /* If this object glows, it may affect lighting conditions that are
1572 * visible to others on this map. But update_all_los is really 1404 * visible to others on this map. But update_all_los is really
1573 * an inefficient way to do this, as it means los for all players 1405 * an inefficient way to do this, as it means los for all players
1574 * on the map will get recalculated. The players could very well 1406 * on the map will get recalculated. The players could very well
1575 * be far away from this change and not affected in any way - 1407 * be far away from this change and not affected in any way -
1576 * this should get redone to only look for players within range, 1408 * this should get redone to only look for players within range,
1577 * or just updating the P_NEED_UPDATE for spaces within this area 1409 * or just updating the P_NEED_UPDATE for spaces within this area
1578 * of effect may be sufficient. 1410 * of effect may be sufficient.
1579 */ 1411 */
1580 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1412 if (op->map->darkness && (op->glow_radius != 0))
1581 update_all_los (op->map, op->x, op->y); 1413 update_all_los (op->map, op->x, op->y);
1582 1414
1583 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1415 /* updates flags (blocked, alive, no magic, etc) for this map space */
1584 update_object (op, UP_OBJ_INSERT); 1416 update_object (op, UP_OBJ_INSERT);
1585 1417
1418 INVOKE_OBJECT (INSERT, op);
1419
1586 /* Don't know if moving this to the end will break anything. However, 1420 /* Don't know if moving this to the end will break anything. However,
1587 * we want to have update_look set above before calling this. 1421 * we want to have floorbox_update called before calling this.
1588 * 1422 *
1589 * check_move_on() must be after this because code called from 1423 * check_move_on() must be after this because code called from
1590 * check_move_on() depends on correct map flags (so functions like 1424 * check_move_on() depends on correct map flags (so functions like
1591 * blocked() and wall() work properly), and these flags are updated by 1425 * blocked() and wall() work properly), and these flags are updated by
1592 * update_object(). 1426 * update_object().
1594 1428
1595 /* if this is not the head or flag has been passed, don't check walk on status */ 1429 /* if this is not the head or flag has been passed, don't check walk on status */
1596 if (!(flag & INS_NO_WALK_ON) && !op->head) 1430 if (!(flag & INS_NO_WALK_ON) && !op->head)
1597 { 1431 {
1598 if (check_move_on (op, originator)) 1432 if (check_move_on (op, originator))
1599 return NULL; 1433 return 0;
1600 1434
1601 /* If we are a multi part object, lets work our way through the check 1435 /* If we are a multi part object, lets work our way through the check
1602 * walk on's. 1436 * walk on's.
1603 */ 1437 */
1604 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1438 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1605 if (check_move_on (tmp, originator)) 1439 if (check_move_on (tmp, originator))
1606 return NULL; 1440 return 0;
1607 } 1441 }
1608 1442
1609 return op; 1443 return op;
1610} 1444}
1611 1445
1612/* this function inserts an object in the map, but if it 1446/* this function inserts an object in the map, but if it
1613 * finds an object of its own type, it'll remove that one first. 1447 * finds an object of its own type, it'll remove that one first.
1614 * op is the object to insert it under: supplies x and the map. 1448 * op is the object to insert it under: supplies x and the map.
1615 */ 1449 */
1616void 1450void
1617replace_insert_ob_in_map (const char *arch_string, object *op) 1451replace_insert_ob_in_map (const char *arch_string, object *op)
1618{ 1452{
1619 object * 1453 object *tmp, *tmp1;
1620 tmp;
1621 object *
1622 tmp1;
1623 1454
1624 /* first search for itself and remove any old instances */ 1455 /* first search for itself and remove any old instances */
1625 1456
1626 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1457 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1627 {
1628 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1458 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1629 { 1459 tmp->destroy ();
1630 remove_ob (tmp);
1631 free_object (tmp);
1632 }
1633 }
1634 1460
1635 tmp1 = arch_to_object (find_archetype (arch_string)); 1461 tmp1 = arch_to_object (archetype::find (arch_string));
1636 1462
1637 tmp1->x = op->x; 1463 tmp1->x = op->x;
1638 tmp1->y = op->y; 1464 tmp1->y = op->y;
1639 insert_ob_in_map (tmp1, op->map, op, 0); 1465 insert_ob_in_map (tmp1, op->map, op, 0);
1640} 1466}
1648 */ 1474 */
1649 1475
1650object * 1476object *
1651get_split_ob (object *orig_ob, uint32 nr) 1477get_split_ob (object *orig_ob, uint32 nr)
1652{ 1478{
1653 object * 1479 object *newob;
1654 newob;
1655 int
1656 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1480 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1657 1481
1658 if (orig_ob->nrof < nr) 1482 if (orig_ob->nrof < nr)
1659 { 1483 {
1660 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1484 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1661 return NULL; 1485 return NULL;
1662 } 1486 }
1663 1487
1664 newob = object_create_clone (orig_ob); 1488 newob = object_create_clone (orig_ob);
1665 1489
1666 if ((orig_ob->nrof -= nr) < 1) 1490 if ((orig_ob->nrof -= nr) < 1)
1667 { 1491 orig_ob->destroy (1);
1668 if (!is_removed)
1669 remove_ob (orig_ob);
1670 free_object2 (orig_ob, 1);
1671 }
1672 else if (!is_removed) 1492 else if (!is_removed)
1673 { 1493 {
1674 if (orig_ob->env != NULL) 1494 if (orig_ob->env != NULL)
1675 sub_weight (orig_ob->env, orig_ob->weight * nr); 1495 sub_weight (orig_ob->env, orig_ob->weight * nr);
1676 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1496 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1696 1516
1697object * 1517object *
1698decrease_ob_nr (object *op, uint32 i) 1518decrease_ob_nr (object *op, uint32 i)
1699{ 1519{
1700 object *tmp; 1520 object *tmp;
1701 player *pl;
1702 1521
1703 if (i == 0) /* objects with op->nrof require this check */ 1522 if (i == 0) /* objects with op->nrof require this check */
1704 return op; 1523 return op;
1705 1524
1706 if (i > op->nrof) 1525 if (i > op->nrof)
1707 i = op->nrof; 1526 i = op->nrof;
1708 1527
1709 if (QUERY_FLAG (op, FLAG_REMOVED)) 1528 if (QUERY_FLAG (op, FLAG_REMOVED))
1710 op->nrof -= i; 1529 op->nrof -= i;
1711 else if (op->env != NULL) 1530 else if (op->env)
1712 { 1531 {
1713 /* is this object in the players inventory, or sub container 1532 /* is this object in the players inventory, or sub container
1714 * therein? 1533 * therein?
1715 */ 1534 */
1716 tmp = is_player_inv (op->env); 1535 tmp = op->in_player ();
1717 /* nope. Is this a container the player has opened? 1536 /* nope. Is this a container the player has opened?
1718 * If so, set tmp to that player. 1537 * If so, set tmp to that player.
1719 * IMO, searching through all the players will mostly 1538 * IMO, searching through all the players will mostly
1720 * likely be quicker than following op->env to the map, 1539 * likely be quicker than following op->env to the map,
1721 * and then searching the map for a player. 1540 * and then searching the map for a player.
1722 */ 1541 */
1723 if (!tmp) 1542 if (!tmp)
1724 { 1543 for_all_players (pl)
1725 for (pl = first_player; pl; pl = pl->next)
1726 if (pl->ob->container == op->env) 1544 if (pl->ob->container == op->env)
1545 {
1546 tmp = pl->ob;
1727 break; 1547 break;
1728 if (pl)
1729 tmp = pl->ob;
1730 else
1731 tmp = NULL;
1732 } 1548 }
1733 1549
1734 if (i < op->nrof) 1550 if (i < op->nrof)
1735 { 1551 {
1736 sub_weight (op->env, op->weight * i); 1552 sub_weight (op->env, op->weight * i);
1737 op->nrof -= i; 1553 op->nrof -= i;
1738 if (tmp) 1554 if (tmp)
1739 {
1740 esrv_send_item (tmp, op); 1555 esrv_send_item (tmp, op);
1741 }
1742 } 1556 }
1743 else 1557 else
1744 { 1558 {
1745 remove_ob (op); 1559 op->remove ();
1746 op->nrof = 0; 1560 op->nrof = 0;
1747 if (tmp) 1561 if (tmp)
1748 {
1749 esrv_del_item (tmp->contr, op->count); 1562 esrv_del_item (tmp->contr, op->count);
1750 }
1751 } 1563 }
1752 } 1564 }
1753 else 1565 else
1754 { 1566 {
1755 object *above = op->above; 1567 object *above = op->above;
1756 1568
1757 if (i < op->nrof) 1569 if (i < op->nrof)
1758 op->nrof -= i; 1570 op->nrof -= i;
1759 else 1571 else
1760 { 1572 {
1761 remove_ob (op); 1573 op->remove ();
1762 op->nrof = 0; 1574 op->nrof = 0;
1763 } 1575 }
1764 1576
1765 /* Since we just removed op, op->above is null */ 1577 /* Since we just removed op, op->above is null */
1766 for (tmp = above; tmp != NULL; tmp = tmp->above) 1578 for (tmp = above; tmp; tmp = tmp->above)
1767 if (tmp->type == PLAYER) 1579 if (tmp->type == PLAYER)
1768 { 1580 {
1769 if (op->nrof) 1581 if (op->nrof)
1770 esrv_send_item (tmp, op); 1582 esrv_send_item (tmp, op);
1771 else 1583 else
1775 1587
1776 if (op->nrof) 1588 if (op->nrof)
1777 return op; 1589 return op;
1778 else 1590 else
1779 { 1591 {
1780 free_object (op); 1592 op->destroy ();
1781 return NULL; 1593 return 0;
1782 } 1594 }
1783} 1595}
1784 1596
1785/* 1597/*
1786 * add_weight(object, weight) adds the specified weight to an object, 1598 * add_weight(object, weight) adds the specified weight to an object,
1798 op->carrying += weight; 1610 op->carrying += weight;
1799 op = op->env; 1611 op = op->env;
1800 } 1612 }
1801} 1613}
1802 1614
1615object *
1616insert_ob_in_ob (object *op, object *where)
1617{
1618 if (!where)
1619 {
1620 char *dump = dump_object (op);
1621 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1622 free (dump);
1623 return op;
1624 }
1625
1626 if (where->head)
1627 {
1628 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1629 where = where->head;
1630 }
1631
1632 return where->insert (op);
1633}
1634
1803/* 1635/*
1804 * insert_ob_in_ob(op,environment): 1636 * env->insert (op)
1805 * This function inserts the object op in the linked list 1637 * This function inserts the object op in the linked list
1806 * inside the object environment. 1638 * inside the object environment.
1807 * 1639 *
1808 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1809 * the inventory at the last position or next to other objects of the same
1810 * type.
1811 * Frank: Now sorted by type, archetype and magic!
1812 *
1813 * The function returns now pointer to inserted item, and return value can 1640 * The function returns now pointer to inserted item, and return value can
1814 * be != op, if items are merged. -Tero 1641 * be != op, if items are merged. -Tero
1815 */ 1642 */
1816 1643
1817object * 1644object *
1818insert_ob_in_ob (object *op, object *where) 1645object::insert (object *op)
1819{ 1646{
1820 object * 1647 object *tmp, *otmp;
1821 tmp, *
1822 otmp;
1823 1648
1824 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1649 if (!QUERY_FLAG (op, FLAG_REMOVED))
1825 { 1650 op->remove ();
1826 dump_object (op);
1827 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1828 return op;
1829 }
1830
1831 if (where == NULL)
1832 {
1833 dump_object (op);
1834 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1835 return op;
1836 }
1837
1838 if (where->head)
1839 {
1840 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1841 where = where->head;
1842 }
1843 1651
1844 if (op->more) 1652 if (op->more)
1845 { 1653 {
1846 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1654 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1847 return op; 1655 return op;
1849 1657
1850 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1658 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1851 CLEAR_FLAG (op, FLAG_REMOVED); 1659 CLEAR_FLAG (op, FLAG_REMOVED);
1852 if (op->nrof) 1660 if (op->nrof)
1853 { 1661 {
1854 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1662 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1855 if (CAN_MERGE (tmp, op)) 1663 if (object::can_merge (tmp, op))
1856 { 1664 {
1857 /* return the original object and remove inserted object 1665 /* return the original object and remove inserted object
1858 (client needs the original object) */ 1666 (client needs the original object) */
1859 tmp->nrof += op->nrof; 1667 tmp->nrof += op->nrof;
1860 /* Weight handling gets pretty funky. Since we are adding to 1668 /* Weight handling gets pretty funky. Since we are adding to
1861 * tmp->nrof, we need to increase the weight. 1669 * tmp->nrof, we need to increase the weight.
1862 */ 1670 */
1863 add_weight (where, op->weight * op->nrof); 1671 add_weight (this, op->weight * op->nrof);
1864 SET_FLAG (op, FLAG_REMOVED); 1672 SET_FLAG (op, FLAG_REMOVED);
1865 free_object (op); /* free the inserted object */ 1673 op->destroy (); /* free the inserted object */
1866 op = tmp; 1674 op = tmp;
1867 remove_ob (op); /* and fix old object's links */ 1675 op->remove (); /* and fix old object's links */
1868 CLEAR_FLAG (op, FLAG_REMOVED); 1676 CLEAR_FLAG (op, FLAG_REMOVED);
1869 break; 1677 break;
1870 } 1678 }
1871 1679
1872 /* I assume combined objects have no inventory 1680 /* I assume combined objects have no inventory
1873 * We add the weight - this object could have just been removed 1681 * We add the weight - this object could have just been removed
1874 * (if it was possible to merge). calling remove_ob will subtract 1682 * (if it was possible to merge). calling remove_ob will subtract
1875 * the weight, so we need to add it in again, since we actually do 1683 * the weight, so we need to add it in again, since we actually do
1876 * the linking below 1684 * the linking below
1877 */ 1685 */
1878 add_weight (where, op->weight * op->nrof); 1686 add_weight (this, op->weight * op->nrof);
1879 } 1687 }
1880 else 1688 else
1881 add_weight (where, (op->weight + op->carrying)); 1689 add_weight (this, (op->weight + op->carrying));
1882 1690
1883 otmp = is_player_inv (where); 1691 otmp = this->in_player ();
1884 if (otmp && otmp->contr != NULL) 1692 if (otmp && otmp->contr)
1885 {
1886 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1693 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1887 fix_player (otmp); 1694 otmp->update_stats ();
1888 }
1889 1695
1890 op->map = NULL; 1696 op->map = 0;
1891 op->env = where; 1697 op->env = this;
1892 op->above = NULL; 1698 op->above = 0;
1893 op->below = NULL; 1699 op->below = 0;
1894 op->x = 0, op->y = 0; 1700 op->x = 0, op->y = 0;
1895 1701
1896 /* reset the light list and los of the players on the map */ 1702 /* reset the light list and los of the players on the map */
1897 if ((op->glow_radius != 0) && where->map) 1703 if ((op->glow_radius != 0) && map)
1898 { 1704 {
1899#ifdef DEBUG_LIGHTS 1705#ifdef DEBUG_LIGHTS
1900 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1706 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1901#endif /* DEBUG_LIGHTS */ 1707#endif /* DEBUG_LIGHTS */
1902 if (MAP_DARKNESS (where->map)) 1708 if (map->darkness)
1903 update_all_los (where->map, where->x, where->y); 1709 update_all_los (map, x, y);
1904 } 1710 }
1905 1711
1906 /* Client has no idea of ordering so lets not bother ordering it here. 1712 /* Client has no idea of ordering so lets not bother ordering it here.
1907 * It sure simplifies this function... 1713 * It sure simplifies this function...
1908 */ 1714 */
1909 if (where->inv == NULL) 1715 if (!inv)
1910 where->inv = op; 1716 inv = op;
1911 else 1717 else
1912 { 1718 {
1913 op->below = where->inv; 1719 op->below = inv;
1914 op->below->above = op; 1720 op->below->above = op;
1915 where->inv = op; 1721 inv = op;
1916 } 1722 }
1723
1724 INVOKE_OBJECT (INSERT, this);
1725
1917 return op; 1726 return op;
1918} 1727}
1919 1728
1920/* 1729/*
1921 * Checks if any objects has a move_type that matches objects 1730 * Checks if any objects has a move_type that matches objects
1939 */ 1748 */
1940 1749
1941int 1750int
1942check_move_on (object *op, object *originator) 1751check_move_on (object *op, object *originator)
1943{ 1752{
1944 object * 1753 object *tmp;
1945 tmp; 1754 maptile *m = op->map;
1946 tag_t
1947 tag;
1948 mapstruct *
1949 m = op->map;
1950 int
1951 x = op->x, y = op->y; 1755 int x = op->x, y = op->y;
1952 1756
1953 MoveType 1757 MoveType move_on, move_slow, move_block;
1954 move_on,
1955 move_slow,
1956 move_block;
1957 1758
1958 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1759 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1959 return 0; 1760 return 0;
1960
1961 tag = op->count;
1962 1761
1963 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1762 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1964 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1763 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1965 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1764 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1966 1765
1982 1781
1983 /* The objects have to be checked from top to bottom. 1782 /* The objects have to be checked from top to bottom.
1984 * Hence, we first go to the top: 1783 * Hence, we first go to the top:
1985 */ 1784 */
1986 1785
1987 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) 1786 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above)
1988 { 1787 {
1989 /* Trim the search when we find the first other spell effect 1788 /* Trim the search when we find the first other spell effect
1990 * this helps performance so that if a space has 50 spell objects, 1789 * this helps performance so that if a space has 50 spell objects,
1991 * we don't need to check all of them. 1790 * we don't need to check all of them.
1992 */ 1791 */
2027 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1826 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2028 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1827 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2029 { 1828 {
2030 move_apply (tmp, op, originator); 1829 move_apply (tmp, op, originator);
2031 1830
2032 if (was_destroyed (op, tag)) 1831 if (op->destroyed ())
2033 return 1; 1832 return 1;
2034 1833
2035 /* what the person/creature stepped onto has moved the object 1834 /* what the person/creature stepped onto has moved the object
2036 * someplace new. Don't process any further - if we did, 1835 * someplace new. Don't process any further - if we did,
2037 * have a feeling strange problems would result. 1836 * have a feeling strange problems would result.
2047/* 1846/*
2048 * present_arch(arch, map, x, y) searches for any objects with 1847 * present_arch(arch, map, x, y) searches for any objects with
2049 * a matching archetype at the given map and coordinates. 1848 * a matching archetype at the given map and coordinates.
2050 * The first matching object is returned, or NULL if none. 1849 * The first matching object is returned, or NULL if none.
2051 */ 1850 */
2052
2053object * 1851object *
2054present_arch (const archetype *at, mapstruct *m, int x, int y) 1852present_arch (const archetype *at, maptile *m, int x, int y)
2055{ 1853{
2056 object *
2057 tmp;
2058
2059 if (m == NULL || out_of_map (m, x, y)) 1854 if (m == NULL || out_of_map (m, x, y))
2060 { 1855 {
2061 LOG (llevError, "Present_arch called outside map.\n"); 1856 LOG (llevError, "Present_arch called outside map.\n");
2062 return NULL; 1857 return NULL;
2063 } 1858 }
1859
2064 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1860 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2065 if (tmp->arch == at) 1861 if (tmp->arch == at)
2066 return tmp; 1862 return tmp;
1863
2067 return NULL; 1864 return NULL;
2068} 1865}
2069 1866
2070/* 1867/*
2071 * present(type, map, x, y) searches for any objects with 1868 * present(type, map, x, y) searches for any objects with
2072 * a matching type variable at the given map and coordinates. 1869 * a matching type variable at the given map and coordinates.
2073 * The first matching object is returned, or NULL if none. 1870 * The first matching object is returned, or NULL if none.
2074 */ 1871 */
2075
2076object * 1872object *
2077present (unsigned char type, mapstruct *m, int x, int y) 1873present (unsigned char type, maptile *m, int x, int y)
2078{ 1874{
2079 object *
2080 tmp;
2081
2082 if (out_of_map (m, x, y)) 1875 if (out_of_map (m, x, y))
2083 { 1876 {
2084 LOG (llevError, "Present called outside map.\n"); 1877 LOG (llevError, "Present called outside map.\n");
2085 return NULL; 1878 return NULL;
2086 } 1879 }
1880
2087 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1881 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2088 if (tmp->type == type) 1882 if (tmp->type == type)
2089 return tmp; 1883 return tmp;
1884
2090 return NULL; 1885 return NULL;
2091} 1886}
2092 1887
2093/* 1888/*
2094 * present_in_ob(type, object) searches for any objects with 1889 * present_in_ob(type, object) searches for any objects with
2095 * a matching type variable in the inventory of the given object. 1890 * a matching type variable in the inventory of the given object.
2096 * The first matching object is returned, or NULL if none. 1891 * The first matching object is returned, or NULL if none.
2097 */ 1892 */
2098
2099object * 1893object *
2100present_in_ob (unsigned char type, const object *op) 1894present_in_ob (unsigned char type, const object *op)
2101{ 1895{
2102 object *
2103 tmp;
2104
2105 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1896 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2106 if (tmp->type == type) 1897 if (tmp->type == type)
2107 return tmp; 1898 return tmp;
1899
2108 return NULL; 1900 return NULL;
2109} 1901}
2110 1902
2111/* 1903/*
2112 * present_in_ob (type, str, object) searches for any objects with 1904 * present_in_ob (type, str, object) searches for any objects with
2120 * str is the string to match against. Note that we match against 1912 * str is the string to match against. Note that we match against
2121 * the object name, not the archetype name. this is so that the 1913 * the object name, not the archetype name. this is so that the
2122 * spell code can use one object type (force), but change it's name 1914 * spell code can use one object type (force), but change it's name
2123 * to be unique. 1915 * to be unique.
2124 */ 1916 */
2125
2126object * 1917object *
2127present_in_ob_by_name (int type, const char *str, const object *op) 1918present_in_ob_by_name (int type, const char *str, const object *op)
2128{ 1919{
2129 object *
2130 tmp;
2131
2132 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1920 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2133 {
2134 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) 1921 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
2135 return tmp; 1922 return tmp;
2136 } 1923
2137 return NULL; 1924 return 0;
2138} 1925}
2139 1926
2140/* 1927/*
2141 * present_arch_in_ob(archetype, object) searches for any objects with 1928 * present_arch_in_ob(archetype, object) searches for any objects with
2142 * a matching archetype in the inventory of the given object. 1929 * a matching archetype in the inventory of the given object.
2143 * The first matching object is returned, or NULL if none. 1930 * The first matching object is returned, or NULL if none.
2144 */ 1931 */
2145
2146object * 1932object *
2147present_arch_in_ob (const archetype *at, const object *op) 1933present_arch_in_ob (const archetype *at, const object *op)
2148{ 1934{
2149 object *
2150 tmp;
2151
2152 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1935 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2153 if (tmp->arch == at) 1936 if (tmp->arch == at)
2154 return tmp; 1937 return tmp;
1938
2155 return NULL; 1939 return NULL;
2156} 1940}
2157 1941
2158/* 1942/*
2159 * activate recursively a flag on an object inventory 1943 * activate recursively a flag on an object inventory
2160 */ 1944 */
2161void 1945void
2162flag_inv (object *op, int flag) 1946flag_inv (object *op, int flag)
2163{ 1947{
2164 object *
2165 tmp;
2166
2167 if (op->inv) 1948 if (op->inv)
2168 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1949 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2169 { 1950 {
2170 SET_FLAG (tmp, flag); 1951 SET_FLAG (tmp, flag);
2171 flag_inv (tmp, flag); 1952 flag_inv (tmp, flag);
2172 } 1953 }
2173} /* 1954}
1955
1956/*
2174 * desactivate recursively a flag on an object inventory 1957 * deactivate recursively a flag on an object inventory
2175 */ 1958 */
2176void 1959void
2177unflag_inv (object *op, int flag) 1960unflag_inv (object *op, int flag)
2178{ 1961{
2179 object *
2180 tmp;
2181
2182 if (op->inv) 1962 if (op->inv)
2183 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1963 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2184 { 1964 {
2185 CLEAR_FLAG (tmp, flag); 1965 CLEAR_FLAG (tmp, flag);
2186 unflag_inv (tmp, flag); 1966 unflag_inv (tmp, flag);
2187 } 1967 }
2188} 1968}
2191 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 1971 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2192 * all it's inventory (recursively). 1972 * all it's inventory (recursively).
2193 * If checksums are used, a player will get set_cheat called for 1973 * If checksums are used, a player will get set_cheat called for
2194 * him/her-self and all object carried by a call to this function. 1974 * him/her-self and all object carried by a call to this function.
2195 */ 1975 */
2196
2197void 1976void
2198set_cheat (object *op) 1977set_cheat (object *op)
2199{ 1978{
2200 SET_FLAG (op, FLAG_WAS_WIZ); 1979 SET_FLAG (op, FLAG_WAS_WIZ);
2201 flag_inv (op, FLAG_WAS_WIZ); 1980 flag_inv (op, FLAG_WAS_WIZ);
2220 * because arch_blocked (now ob_blocked) needs to know the movement type 1999 * because arch_blocked (now ob_blocked) needs to know the movement type
2221 * to know if the space in question will block the object. We can't use 2000 * to know if the space in question will block the object. We can't use
2222 * the archetype because that isn't correct if the monster has been 2001 * the archetype because that isn't correct if the monster has been
2223 * customized, changed states, etc. 2002 * customized, changed states, etc.
2224 */ 2003 */
2225
2226int 2004int
2227find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2005find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2228{ 2006{
2229 int
2230 i,
2231 index = 0, flag; 2007 int index = 0, flag;
2232 static int
2233 altern[SIZEOFFREE]; 2008 int altern[SIZEOFFREE];
2234 2009
2235 for (i = start; i < stop; i++) 2010 for (int i = start; i < stop; i++)
2236 { 2011 {
2237 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 2012 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
2238 if (!flag) 2013 if (!flag)
2239 altern[index++] = i; 2014 altern [index++] = i;
2240 2015
2241 /* Basically, if we find a wall on a space, we cut down the search size. 2016 /* Basically, if we find a wall on a space, we cut down the search size.
2242 * In this way, we won't return spaces that are on another side of a wall. 2017 * In this way, we won't return spaces that are on another side of a wall.
2243 * This mostly work, but it cuts down the search size in all directions - 2018 * This mostly work, but it cuts down the search size in all directions -
2244 * if the space being examined only has a wall to the north and empty 2019 * if the space being examined only has a wall to the north and empty
2245 * spaces in all the other directions, this will reduce the search space 2020 * spaces in all the other directions, this will reduce the search space
2246 * to only the spaces immediately surrounding the target area, and 2021 * to only the spaces immediately surrounding the target area, and
2247 * won't look 2 spaces south of the target space. 2022 * won't look 2 spaces south of the target space.
2248 */ 2023 */
2249 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2024 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2250 stop = maxfree[i]; 2025 stop = maxfree[i];
2251 } 2026 }
2027
2252 if (!index) 2028 if (!index)
2253 return -1; 2029 return -1;
2030
2254 return altern[RANDOM () % index]; 2031 return altern[RANDOM () % index];
2255} 2032}
2256 2033
2257/* 2034/*
2258 * find_first_free_spot(archetype, mapstruct, x, y) works like 2035 * find_first_free_spot(archetype, maptile, x, y) works like
2259 * find_free_spot(), but it will search max number of squares. 2036 * find_free_spot(), but it will search max number of squares.
2260 * But it will return the first available spot, not a random choice. 2037 * But it will return the first available spot, not a random choice.
2261 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2038 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2262 */ 2039 */
2263
2264int 2040int
2265find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2041find_first_free_spot (const object *ob, maptile *m, int x, int y)
2266{ 2042{
2267 int
2268 i;
2269
2270 for (i = 0; i < SIZEOFFREE; i++) 2043 for (int i = 0; i < SIZEOFFREE; i++)
2271 {
2272 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2044 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2273 return i; 2045 return i;
2274 } 2046
2275 return -1; 2047 return -1;
2276} 2048}
2277 2049
2278/* 2050/*
2279 * The function permute(arr, begin, end) randomly reorders the array 2051 * The function permute(arr, begin, end) randomly reorders the array
2280 * arr[begin..end-1]. 2052 * arr[begin..end-1].
2053 * now uses a fisher-yates shuffle, old permute was broken
2281 */ 2054 */
2282static void 2055static void
2283permute (int *arr, int begin, int end) 2056permute (int *arr, int begin, int end)
2284{ 2057{
2285 int 2058 arr += begin;
2286 i,
2287 j,
2288 tmp,
2289 len;
2290
2291 len = end - begin; 2059 end -= begin;
2292 for (i = begin; i < end; i++)
2293 {
2294 j = begin + RANDOM () % len;
2295 2060
2296 tmp = arr[i]; 2061 while (--end)
2297 arr[i] = arr[j]; 2062 swap (arr [end], arr [RANDOM () % (end + 1)]);
2298 arr[j] = tmp;
2299 }
2300} 2063}
2301 2064
2302/* new function to make monster searching more efficient, and effective! 2065/* new function to make monster searching more efficient, and effective!
2303 * This basically returns a randomized array (in the passed pointer) of 2066 * This basically returns a randomized array (in the passed pointer) of
2304 * the spaces to find monsters. In this way, it won't always look for 2067 * the spaces to find monsters. In this way, it won't always look for
2307 * the 3x3 area will be searched, just not in a predictable order. 2070 * the 3x3 area will be searched, just not in a predictable order.
2308 */ 2071 */
2309void 2072void
2310get_search_arr (int *search_arr) 2073get_search_arr (int *search_arr)
2311{ 2074{
2312 int 2075 int i;
2313 i;
2314 2076
2315 for (i = 0; i < SIZEOFFREE; i++) 2077 for (i = 0; i < SIZEOFFREE; i++)
2316 {
2317 search_arr[i] = i; 2078 search_arr[i] = i;
2318 }
2319 2079
2320 permute (search_arr, 1, SIZEOFFREE1 + 1); 2080 permute (search_arr, 1, SIZEOFFREE1 + 1);
2321 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); 2081 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2322 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); 2082 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2323} 2083}
2332 * Perhaps incorrectly, but I'm making the assumption that exclude 2092 * Perhaps incorrectly, but I'm making the assumption that exclude
2333 * is actually want is going to try and move there. We need this info 2093 * is actually want is going to try and move there. We need this info
2334 * because we have to know what movement the thing looking to move 2094 * because we have to know what movement the thing looking to move
2335 * there is capable of. 2095 * there is capable of.
2336 */ 2096 */
2337
2338int 2097int
2339find_dir (mapstruct *m, int x, int y, object *exclude) 2098find_dir (maptile *m, int x, int y, object *exclude)
2340{ 2099{
2341 int
2342 i,
2343 max = SIZEOFFREE, mflags; 2100 int i, max = SIZEOFFREE, mflags;
2344 2101
2345 sint16 nx, ny; 2102 sint16 nx, ny;
2346 object * 2103 object *tmp;
2347 tmp; 2104 maptile *mp;
2348 mapstruct *
2349 mp;
2350 2105
2351 MoveType blocked, move_type; 2106 MoveType blocked, move_type;
2352 2107
2353 if (exclude && exclude->head) 2108 if (exclude && exclude->head)
2354 { 2109 {
2366 mp = m; 2121 mp = m;
2367 nx = x + freearr_x[i]; 2122 nx = x + freearr_x[i];
2368 ny = y + freearr_y[i]; 2123 ny = y + freearr_y[i];
2369 2124
2370 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2125 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2126
2371 if (mflags & P_OUT_OF_MAP) 2127 if (mflags & P_OUT_OF_MAP)
2372 {
2373 max = maxfree[i]; 2128 max = maxfree[i];
2374 }
2375 else 2129 else
2376 { 2130 {
2377 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2131 mapspace &ms = mp->at (nx, ny);
2132
2133 blocked = ms.move_block;
2378 2134
2379 if ((move_type & blocked) == move_type) 2135 if ((move_type & blocked) == move_type)
2380 {
2381 max = maxfree[i]; 2136 max = maxfree[i];
2382 }
2383 else if (mflags & P_IS_ALIVE) 2137 else if (mflags & P_IS_ALIVE)
2384 { 2138 {
2385 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2139 for (tmp = ms.bot; tmp; tmp = tmp->above)
2386 { 2140 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2387 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2141 && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2388 {
2389 break; 2142 break;
2390 } 2143
2391 }
2392 if (tmp) 2144 if (tmp)
2393 {
2394 return freedir[i]; 2145 return freedir[i];
2395 }
2396 } 2146 }
2397 } 2147 }
2398 } 2148 }
2149
2399 return 0; 2150 return 0;
2400} 2151}
2401 2152
2402/* 2153/*
2403 * distance(object 1, object 2) will return the square of the 2154 * distance(object 1, object 2) will return the square of the
2404 * distance between the two given objects. 2155 * distance between the two given objects.
2405 */ 2156 */
2406
2407int 2157int
2408distance (const object *ob1, const object *ob2) 2158distance (const object *ob1, const object *ob2)
2409{ 2159{
2410 int
2411 i;
2412
2413 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2160 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2414 return i;
2415} 2161}
2416 2162
2417/* 2163/*
2418 * find_dir_2(delta-x,delta-y) will return a direction in which 2164 * find_dir_2(delta-x,delta-y) will return a direction in which
2419 * an object which has subtracted the x and y coordinates of another 2165 * an object which has subtracted the x and y coordinates of another
2420 * object, needs to travel toward it. 2166 * object, needs to travel toward it.
2421 */ 2167 */
2422
2423int 2168int
2424find_dir_2 (int x, int y) 2169find_dir_2 (int x, int y)
2425{ 2170{
2426 int 2171 int q;
2427 q;
2428 2172
2429 if (y) 2173 if (y)
2430 q = x * 100 / y; 2174 q = x * 100 / y;
2431 else if (x) 2175 else if (x)
2432 q = -300 * x; 2176 q = -300 * x;
2467int 2211int
2468absdir (int d) 2212absdir (int d)
2469{ 2213{
2470 while (d < 1) 2214 while (d < 1)
2471 d += 8; 2215 d += 8;
2216
2472 while (d > 8) 2217 while (d > 8)
2473 d -= 8; 2218 d -= 8;
2219
2474 return d; 2220 return d;
2475} 2221}
2476 2222
2477/* 2223/*
2478 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2224 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2480 */ 2226 */
2481 2227
2482int 2228int
2483dirdiff (int dir1, int dir2) 2229dirdiff (int dir1, int dir2)
2484{ 2230{
2485 int 2231 int d;
2486 d;
2487 2232
2488 d = abs (dir1 - dir2); 2233 d = abs (dir1 - dir2);
2489 if (d > 4) 2234 if (d > 4)
2490 d = 8 - d; 2235 d = 8 - d;
2236
2491 return d; 2237 return d;
2492} 2238}
2493 2239
2494/* peterm: 2240/* peterm:
2495 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2241 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2498 * This basically means that if direction is 15, then it could either go 2244 * This basically means that if direction is 15, then it could either go
2499 * direction 4, 14, or 16 to get back to where we are. 2245 * direction 4, 14, or 16 to get back to where we are.
2500 * Moved from spell_util.c to object.c with the other related direction 2246 * Moved from spell_util.c to object.c with the other related direction
2501 * functions. 2247 * functions.
2502 */ 2248 */
2503
2504int
2505 reduction_dir[SIZEOFFREE][3] = { 2249int reduction_dir[SIZEOFFREE][3] = {
2506 {0, 0, 0}, /* 0 */ 2250 {0, 0, 0}, /* 0 */
2507 {0, 0, 0}, /* 1 */ 2251 {0, 0, 0}, /* 1 */
2508 {0, 0, 0}, /* 2 */ 2252 {0, 0, 0}, /* 2 */
2509 {0, 0, 0}, /* 3 */ 2253 {0, 0, 0}, /* 3 */
2510 {0, 0, 0}, /* 4 */ 2254 {0, 0, 0}, /* 4 */
2558 * find a path to that monster that we found. If not, 2302 * find a path to that monster that we found. If not,
2559 * we don't bother going toward it. Returns 1 if we 2303 * we don't bother going toward it. Returns 1 if we
2560 * can see a direct way to get it 2304 * can see a direct way to get it
2561 * Modified to be map tile aware -.MSW 2305 * Modified to be map tile aware -.MSW
2562 */ 2306 */
2563
2564
2565int 2307int
2566can_see_monsterP (mapstruct *m, int x, int y, int dir) 2308can_see_monsterP (maptile *m, int x, int y, int dir)
2567{ 2309{
2568 sint16 dx, dy; 2310 sint16 dx, dy;
2569 int
2570 mflags; 2311 int mflags;
2571 2312
2572 if (dir < 0) 2313 if (dir < 0)
2573 return 0; /* exit condition: invalid direction */ 2314 return 0; /* exit condition: invalid direction */
2574 2315
2575 dx = x + freearr_x[dir]; 2316 dx = x + freearr_x[dir];
2588 return 0; 2329 return 0;
2589 2330
2590 /* yes, can see. */ 2331 /* yes, can see. */
2591 if (dir < 9) 2332 if (dir < 9)
2592 return 1; 2333 return 1;
2334
2593 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2335 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2594 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2336 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2337 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2595} 2338}
2596
2597
2598 2339
2599/* 2340/*
2600 * can_pick(picker, item): finds out if an object is possible to be 2341 * can_pick(picker, item): finds out if an object is possible to be
2601 * picked up by the picker. Returnes 1 if it can be 2342 * picked up by the picker. Returnes 1 if it can be
2602 * picked up, otherwise 0. 2343 * picked up, otherwise 0.
2613 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2354 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2614 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2355 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2615 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2356 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2616} 2357}
2617 2358
2618
2619/* 2359/*
2620 * create clone from object to another 2360 * create clone from object to another
2621 */ 2361 */
2622object * 2362object *
2623object_create_clone (object *asrc) 2363object_create_clone (object *asrc)
2624{ 2364{
2625 object *
2626 dst = NULL, *tmp, *src, *part, *prev, *item; 2365 object *dst = 0, *tmp, *src, *part, *prev, *item;
2627 2366
2628 if (!asrc) 2367 if (!asrc)
2629 return NULL; 2368 return 0;
2369
2630 src = asrc; 2370 src = asrc;
2631 if (src->head) 2371 if (src->head)
2632 src = src->head; 2372 src = src->head;
2633 2373
2634 prev = NULL; 2374 prev = 0;
2635 for (part = src; part; part = part->more) 2375 for (part = src; part; part = part->more)
2636 { 2376 {
2637 tmp = get_object (); 2377 tmp = part->clone ();
2638 copy_object (part, tmp);
2639 tmp->x -= src->x; 2378 tmp->x -= src->x;
2640 tmp->y -= src->y; 2379 tmp->y -= src->y;
2380
2641 if (!part->head) 2381 if (!part->head)
2642 { 2382 {
2643 dst = tmp; 2383 dst = tmp;
2644 tmp->head = NULL; 2384 tmp->head = 0;
2645 } 2385 }
2646 else 2386 else
2647 {
2648 tmp->head = dst; 2387 tmp->head = dst;
2649 } 2388
2650 tmp->more = NULL; 2389 tmp->more = 0;
2390
2651 if (prev) 2391 if (prev)
2652 prev->more = tmp; 2392 prev->more = tmp;
2393
2653 prev = tmp; 2394 prev = tmp;
2654 } 2395 }
2655 2396
2656 /*** copy inventory ***/
2657 for (item = src->inv; item; item = item->below) 2397 for (item = src->inv; item; item = item->below)
2658 {
2659 (void) insert_ob_in_ob (object_create_clone (item), dst); 2398 insert_ob_in_ob (object_create_clone (item), dst);
2660 }
2661 2399
2662 return dst; 2400 return dst;
2663} 2401}
2664 2402
2665/* return true if the object was destroyed, 0 otherwise */
2666int
2667was_destroyed (const object *op, tag_t old_tag)
2668{
2669 /* checking for FLAG_FREED isn't necessary, but makes this function more
2670 * robust */
2671 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2672}
2673
2674/* GROS - Creates an object using a string representing its content. */ 2403/* GROS - Creates an object using a string representing its content. */
2675
2676/* Basically, we save the content of the string to a temp file, then call */ 2404/* Basically, we save the content of the string to a temp file, then call */
2677
2678/* load_object on it. I admit it is a highly inefficient way to make things, */ 2405/* load_object on it. I admit it is a highly inefficient way to make things, */
2679
2680/* but it was simple to make and allows reusing the load_object function. */ 2406/* but it was simple to make and allows reusing the load_object function. */
2681
2682/* Remember not to use load_object_str in a time-critical situation. */ 2407/* Remember not to use load_object_str in a time-critical situation. */
2683
2684/* Also remember that multiparts objects are not supported for now. */ 2408/* Also remember that multiparts objects are not supported for now. */
2685
2686object * 2409object *
2687load_object_str (const char *obstr) 2410load_object_str (const char *obstr)
2688{ 2411{
2689 object * 2412 object *op;
2690 op;
2691 char
2692 filename[MAX_BUF]; 2413 char filename[MAX_BUF];
2693 2414
2694 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2415 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2695 2416
2696 FILE *
2697 tempfile = fopen (filename, "w"); 2417 FILE *tempfile = fopen (filename, "w");
2698 2418
2699 if (tempfile == NULL) 2419 if (tempfile == NULL)
2700 { 2420 {
2701 LOG (llevError, "Error - Unable to access load object temp file\n"); 2421 LOG (llevError, "Error - Unable to access load object temp file\n");
2702 return NULL; 2422 return NULL;
2703 } 2423 }
2704 2424
2705 fprintf (tempfile, obstr); 2425 fprintf (tempfile, obstr);
2706 fclose (tempfile); 2426 fclose (tempfile);
2707 2427
2708 op = get_object (); 2428 op = object::create ();
2709 2429
2710 object_thawer thawer (filename); 2430 object_thawer thawer (filename);
2711 2431
2712 if (thawer) 2432 if (thawer)
2713 load_object (thawer, op, 0); 2433 load_object (thawer, op, 0);
2723 * returns NULL if no match. 2443 * returns NULL if no match.
2724 */ 2444 */
2725object * 2445object *
2726find_obj_by_type_subtype (const object *who, int type, int subtype) 2446find_obj_by_type_subtype (const object *who, int type, int subtype)
2727{ 2447{
2728 object *
2729 tmp;
2730
2731 for (tmp = who->inv; tmp; tmp = tmp->below) 2448 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2732 if (tmp->type == type && tmp->subtype == subtype) 2449 if (tmp->type == type && tmp->subtype == subtype)
2733 return tmp; 2450 return tmp;
2734 2451
2735 return NULL; 2452 return 0;
2736} 2453}
2737 2454
2738/* If ob has a field named key, return the link from the list, 2455/* If ob has a field named key, return the link from the list,
2739 * otherwise return NULL. 2456 * otherwise return NULL.
2740 * 2457 *
2742 * do the desired thing. 2459 * do the desired thing.
2743 */ 2460 */
2744key_value * 2461key_value *
2745get_ob_key_link (const object *ob, const char *key) 2462get_ob_key_link (const object *ob, const char *key)
2746{ 2463{
2747 key_value *
2748 link;
2749
2750 for (link = ob->key_values; link != NULL; link = link->next) 2464 for (key_value *link = ob->key_values; link; link = link->next)
2751 {
2752 if (link->key == key) 2465 if (link->key == key)
2753 {
2754 return link; 2466 return link;
2755 }
2756 }
2757 2467
2758 return NULL; 2468 return 0;
2759} 2469}
2760 2470
2761/* 2471/*
2762 * Returns the value of op has an extra_field for key, or NULL. 2472 * Returns the value of op has an extra_field for key, or NULL.
2763 * 2473 *
2803 * Returns TRUE on success. 2513 * Returns TRUE on success.
2804 */ 2514 */
2805int 2515int
2806set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) 2516set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2807{ 2517{
2808 key_value *
2809 field = NULL, *last = NULL; 2518 key_value *field = NULL, *last = NULL;
2810 2519
2811 for (field = op->key_values; field != NULL; field = field->next) 2520 for (field = op->key_values; field != NULL; field = field->next)
2812 { 2521 {
2813 if (field->key != canonical_key) 2522 if (field->key != canonical_key)
2814 { 2523 {
2842 /* IF we get here, key doesn't exist */ 2551 /* IF we get here, key doesn't exist */
2843 2552
2844 /* No field, we'll have to add it. */ 2553 /* No field, we'll have to add it. */
2845 2554
2846 if (!add_key) 2555 if (!add_key)
2847 {
2848 return FALSE; 2556 return FALSE;
2849 } 2557
2850 /* There isn't any good reason to store a null 2558 /* There isn't any good reason to store a null
2851 * value in the key/value list. If the archetype has 2559 * value in the key/value list. If the archetype has
2852 * this key, then we should also have it, so shouldn't 2560 * this key, then we should also have it, so shouldn't
2853 * be here. If user wants to store empty strings, 2561 * be here. If user wants to store empty strings,
2854 * should pass in "" 2562 * should pass in ""

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