1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
|
|
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
190 | * Check nrof variable *before* calling can_merge() |
191 | * Check nrof variable *before* calling can_merge() |
191 | * |
192 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
193 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
194 | * check weight |
194 | */ |
195 | */ |
195 | |
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|
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
197 | { |
198 | /* A couple quicksanity checks */ |
198 | /* A couple quicksanity checks */ |
199 | if (ob1 == ob2 |
199 | if (ob1 == ob2 |
200 | || ob1->type != ob2->type |
200 | || ob1->type != ob2->type |
… | |
… | |
277 | |
277 | |
278 | /* Note sure why the following is the case - either the object has to |
278 | /* Note sure why the following is the case - either the object has to |
279 | * be animated or have a very low speed. Is this an attempted monster |
279 | * be animated or have a very low speed. Is this an attempted monster |
280 | * check? |
280 | * check? |
281 | */ |
281 | */ |
282 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
282 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
283 | return 0; |
283 | return 0; |
284 | |
284 | |
285 | switch (ob1->type) |
285 | switch (ob1->type) |
286 | { |
286 | { |
287 | case SCROLL: |
287 | case SCROLL: |
… | |
… | |
522 | tail = new_link; |
522 | tail = new_link; |
523 | } |
523 | } |
524 | } |
524 | } |
525 | } |
525 | } |
526 | |
526 | |
527 | update_ob_speed (dst); |
527 | dst->set_speed (dst->speed); |
528 | } |
528 | } |
529 | |
529 | |
530 | object * |
530 | object * |
531 | object::clone () |
531 | object::clone () |
532 | { |
532 | { |
… | |
… | |
538 | /* |
538 | /* |
539 | * If an object with the IS_TURNABLE() flag needs to be turned due |
539 | * If an object with the IS_TURNABLE() flag needs to be turned due |
540 | * to the closest player being on the other side, this function can |
540 | * to the closest player being on the other side, this function can |
541 | * be called to update the face variable, _and_ how it looks on the map. |
541 | * be called to update the face variable, _and_ how it looks on the map. |
542 | */ |
542 | */ |
543 | |
|
|
544 | void |
543 | void |
545 | update_turn_face (object *op) |
544 | update_turn_face (object *op) |
546 | { |
545 | { |
547 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
546 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
548 | return; |
547 | return; |
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|
548 | |
549 | SET_ANIMATION (op, op->direction); |
549 | SET_ANIMATION (op, op->direction); |
550 | update_object (op, UP_OBJ_FACE); |
550 | update_object (op, UP_OBJ_FACE); |
551 | } |
551 | } |
552 | |
552 | |
553 | /* |
553 | /* |
554 | * Updates the speed of an object. If the speed changes from 0 to another |
554 | * Updates the speed of an object. If the speed changes from 0 to another |
555 | * value, or vice versa, then add/remove the object from the active list. |
555 | * value, or vice versa, then add/remove the object from the active list. |
556 | * This function needs to be called whenever the speed of an object changes. |
556 | * This function needs to be called whenever the speed of an object changes. |
557 | */ |
557 | */ |
558 | void |
558 | void |
559 | update_ob_speed (object *op) |
559 | object::set_speed (float speed) |
560 | { |
560 | { |
561 | extern int arch_init; |
561 | if (flag [FLAG_FREED] && speed) |
562 | |
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563 | /* No reason putting the archetypes objects on the speed list, |
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564 | * since they never really need to be updated. |
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565 | */ |
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566 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
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|
567 | { |
562 | { |
568 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
563 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
569 | op->speed = 0; |
564 | speed = 0; |
570 | } |
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571 | |
|
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572 | if (arch_init) |
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573 | return; |
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574 | |
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575 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
576 | { |
565 | } |
577 | /* If already on active list, don't do anything */ |
|
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578 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
579 | return; |
|
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580 | |
566 | |
581 | /* process_events() expects us to insert the object at the beginning |
567 | this->speed = speed; |
582 | * of the list. */ |
|
|
583 | op->active_next = active_objects; |
|
|
584 | |
568 | |
585 | if (op->active_next != NULL) |
569 | if (has_active_speed ()) |
586 | op->active_next->active_prev = op; |
570 | activate (); |
587 | |
|
|
588 | active_objects = op; |
|
|
589 | } |
|
|
590 | else |
571 | else |
591 | { |
572 | deactivate (); |
592 | /* If not on the active list, nothing needs to be done */ |
|
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593 | if (!op->active_next && !op->active_prev && op != active_objects) |
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|
594 | return; |
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595 | |
|
|
596 | if (op->active_prev == NULL) |
|
|
597 | { |
|
|
598 | active_objects = op->active_next; |
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599 | |
|
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600 | if (op->active_next != NULL) |
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|
601 | op->active_next->active_prev = NULL; |
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602 | } |
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603 | else |
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604 | { |
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605 | op->active_prev->active_next = op->active_next; |
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606 | |
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|
607 | if (op->active_next) |
|
|
608 | op->active_next->active_prev = op->active_prev; |
|
|
609 | } |
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|
610 | |
|
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611 | op->active_next = NULL; |
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612 | op->active_prev = NULL; |
|
|
613 | } |
|
|
614 | } |
|
|
615 | |
|
|
616 | /* This function removes object 'op' from the list of active |
|
|
617 | * objects. |
|
|
618 | * This should only be used for style maps or other such |
|
|
619 | * reference maps where you don't want an object that isn't |
|
|
620 | * in play chewing up cpu time getting processed. |
|
|
621 | * The reverse of this is to call update_ob_speed, which |
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|
622 | * will do the right thing based on the speed of the object. |
|
|
623 | */ |
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|
624 | void |
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|
625 | remove_from_active_list (object *op) |
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|
626 | { |
|
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627 | /* If not on the active list, nothing needs to be done */ |
|
|
628 | if (!op->active_next && !op->active_prev && op != active_objects) |
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|
629 | return; |
|
|
630 | |
|
|
631 | if (op->active_prev == NULL) |
|
|
632 | { |
|
|
633 | active_objects = op->active_next; |
|
|
634 | if (op->active_next != NULL) |
|
|
635 | op->active_next->active_prev = NULL; |
|
|
636 | } |
|
|
637 | else |
|
|
638 | { |
|
|
639 | op->active_prev->active_next = op->active_next; |
|
|
640 | if (op->active_next) |
|
|
641 | op->active_next->active_prev = op->active_prev; |
|
|
642 | } |
|
|
643 | op->active_next = NULL; |
|
|
644 | op->active_prev = NULL; |
|
|
645 | } |
573 | } |
646 | |
574 | |
647 | /* |
575 | /* |
648 | * update_object() updates the the map. |
576 | * update_object() updates the the map. |
649 | * It takes into account invisible objects (and represent squares covered |
577 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
697 | return; |
625 | return; |
698 | } |
626 | } |
699 | |
627 | |
700 | mapspace &m = op->ms (); |
628 | mapspace &m = op->ms (); |
701 | |
629 | |
702 | if (m.flags_ & P_NEED_UPDATE) |
630 | if (!(m.flags_ & P_UPTODATE)) |
703 | /* nop */; |
631 | /* nop */; |
704 | else if (action == UP_OBJ_INSERT) |
632 | else if (action == UP_OBJ_INSERT) |
705 | { |
633 | { |
706 | // this is likely overkill, TODO: revisit (schmorp) |
634 | // this is likely overkill, TODO: revisit (schmorp) |
707 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
635 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
716 | /* This isn't perfect, but I don't expect a lot of objects to |
644 | /* This isn't perfect, but I don't expect a lot of objects to |
717 | * to have move_allow right now. |
645 | * to have move_allow right now. |
718 | */ |
646 | */ |
719 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
647 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
720 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
648 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
721 | m.flags_ = P_NEED_UPDATE; |
649 | m.flags_ = 0; |
722 | } |
650 | } |
723 | /* if the object is being removed, we can't make intelligent |
651 | /* if the object is being removed, we can't make intelligent |
724 | * decisions, because remove_ob can't really pass the object |
652 | * decisions, because remove_ob can't really pass the object |
725 | * that is being removed. |
653 | * that is being removed. |
726 | */ |
654 | */ |
727 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
655 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
728 | m.flags_ = P_NEED_UPDATE; |
656 | m.flags_ = 0; |
729 | else if (action == UP_OBJ_FACE) |
657 | else if (action == UP_OBJ_FACE) |
730 | /* Nothing to do for that case */ ; |
658 | /* Nothing to do for that case */ ; |
731 | else |
659 | else |
732 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
660 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
733 | |
661 | |
734 | if (op->more) |
662 | if (op->more) |
735 | update_object (op->more, action); |
663 | update_object (op->more, action); |
736 | } |
664 | } |
737 | |
665 | |
738 | object::vector object::objects; // not yet used |
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|
739 | object *object::first; |
666 | object *object::first; |
740 | |
667 | |
741 | object::object () |
668 | object::object () |
742 | { |
669 | { |
743 | SET_FLAG (this, FLAG_REMOVED); |
670 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
776 | |
703 | |
777 | prev = 0; |
704 | prev = 0; |
778 | next = 0; |
705 | next = 0; |
779 | } |
706 | } |
780 | |
707 | |
781 | object *object::create () |
708 | bool |
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|
709 | object::active () const |
782 | { |
710 | { |
783 | object *op = new object; |
711 | return active_next || active_prev || this == active_objects; |
784 | op->link (); |
|
|
785 | return op; |
|
|
786 | } |
712 | } |
787 | |
713 | |
788 | /* |
|
|
789 | * free_object() frees everything allocated by an object, removes |
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|
790 | * it from the list of used objects, and puts it on the list of |
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|
791 | * free objects. The IS_FREED() flag is set in the object. |
|
|
792 | * The object must have been removed by remove_ob() first for |
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|
793 | * this function to succeed. |
|
|
794 | * |
|
|
795 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
796 | * inventory to the ground. |
|
|
797 | */ |
|
|
798 | void |
714 | void |
799 | object::do_destroy () |
715 | object::activate () |
800 | { |
716 | { |
801 | attachable::do_destroy (); |
717 | /* If already on active list, don't do anything */ |
802 | |
718 | if (active ()) |
803 | if (flag [FLAG_IS_LINKED]) |
|
|
804 | remove_button_link (this); |
|
|
805 | |
|
|
806 | if (flag [FLAG_FRIENDLY]) |
|
|
807 | remove_friendly_object (this); |
|
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808 | |
|
|
809 | if (!flag [FLAG_REMOVED]) |
|
|
810 | remove (); |
|
|
811 | |
|
|
812 | if (flag [FLAG_FREED]) |
|
|
813 | return; |
719 | return; |
814 | |
720 | |
815 | flag [FLAG_FREED] = 1; |
721 | if (has_active_speed ()) |
816 | |
|
|
817 | // hack to ensure that freed objects still have a valid map |
|
|
818 | { |
|
|
819 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
820 | |
|
|
821 | if (!freed_map) |
|
|
822 | { |
722 | { |
823 | freed_map = new maptile; |
723 | /* process_events() expects us to insert the object at the beginning |
|
|
724 | * of the list. */ |
|
|
725 | active_next = active_objects; |
824 | |
726 | |
825 | freed_map->name = "/internal/freed_objects_map"; |
727 | if (active_next) |
826 | freed_map->width = 3; |
728 | active_next->active_prev = this; |
827 | freed_map->height = 3; |
|
|
828 | |
729 | |
829 | freed_map->allocate (); |
730 | active_objects = this; |
830 | } |
731 | } |
|
|
732 | } |
831 | |
733 | |
832 | map = freed_map; |
734 | void |
833 | x = 1; |
735 | object::activate_recursive () |
834 | y = 1; |
736 | { |
|
|
737 | activate (); |
|
|
738 | |
|
|
739 | for (object *op = inv; op; op = op->below) |
|
|
740 | op->activate_recursive (); |
|
|
741 | } |
|
|
742 | |
|
|
743 | /* This function removes object 'op' from the list of active |
|
|
744 | * objects. |
|
|
745 | * This should only be used for style maps or other such |
|
|
746 | * reference maps where you don't want an object that isn't |
|
|
747 | * in play chewing up cpu time getting processed. |
|
|
748 | * The reverse of this is to call update_ob_speed, which |
|
|
749 | * will do the right thing based on the speed of the object. |
|
|
750 | */ |
|
|
751 | void |
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|
752 | object::deactivate () |
|
|
753 | { |
|
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754 | /* If not on the active list, nothing needs to be done */ |
|
|
755 | if (!active ()) |
|
|
756 | return; |
|
|
757 | |
|
|
758 | if (active_prev == 0) |
|
|
759 | { |
|
|
760 | active_objects = active_next; |
|
|
761 | if (active_next) |
|
|
762 | active_next->active_prev = 0; |
835 | } |
763 | } |
|
|
764 | else |
|
|
765 | { |
|
|
766 | active_prev->active_next = active_next; |
|
|
767 | if (active_next) |
|
|
768 | active_next->active_prev = active_prev; |
|
|
769 | } |
836 | |
770 | |
837 | more = 0; |
771 | active_next = 0; |
838 | head = 0; |
772 | active_prev = 0; |
839 | inv = 0; |
773 | } |
840 | |
774 | |
841 | // clear those pointers that likely might have circular references to us |
775 | void |
842 | owner = 0; |
776 | object::deactivate_recursive () |
843 | enemy = 0; |
777 | { |
844 | attacked_by = 0; |
778 | for (object *op = inv; op; op = op->below) |
|
|
779 | op->deactivate_recursive (); |
845 | |
780 | |
846 | // only relevant for players(?), but make sure of it anyways |
781 | deactivate (); |
847 | contr = 0; |
782 | } |
848 | |
783 | |
849 | /* Remove object from the active list */ |
784 | void |
850 | speed = 0; |
785 | object::set_flag_inv (int flag, int value) |
851 | update_ob_speed (this); |
786 | { |
852 | |
787 | for (object *op = inv; op; op = op->below) |
853 | unlink (); |
788 | { |
|
|
789 | op->flag [flag] = value; |
|
|
790 | op->set_flag_inv (flag, value); |
|
|
791 | } |
854 | } |
792 | } |
855 | |
793 | |
856 | /* |
794 | /* |
857 | * Remove and free all objects in the inventory of the given object. |
795 | * Remove and free all objects in the inventory of the given object. |
858 | * object.c ? |
796 | * object.c ? |
859 | */ |
797 | */ |
860 | void |
798 | void |
861 | object::destroy_inv (bool drop_to_ground) |
799 | object::destroy_inv (bool drop_to_ground) |
862 | { |
800 | { |
|
|
801 | // need to check first, because the checks below might segfault |
|
|
802 | // as we might be on an invalid mapspace and crossfire code |
|
|
803 | // is too buggy to ensure that the inventory is empty. |
|
|
804 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
805 | // cf will crash below with off-map x and y |
863 | if (!inv) |
806 | if (!inv) |
864 | return; |
807 | return; |
865 | |
808 | |
866 | /* Only if the space blocks everything do we not process - |
809 | /* Only if the space blocks everything do we not process - |
867 | * if some form of movement is allowed, let objects |
810 | * if some form of movement is allowed, let objects |
868 | * drop on that space. |
811 | * drop on that space. |
869 | */ |
812 | */ |
870 | if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
813 | if (!drop_to_ground |
|
|
814 | || !map |
|
|
815 | || map->in_memory != MAP_IN_MEMORY |
|
|
816 | || ms ().move_block == MOVE_ALL) |
871 | { |
817 | { |
872 | while (inv) |
818 | while (inv) |
873 | { |
819 | { |
874 | inv->destroy_inv (drop_to_ground); |
820 | inv->destroy_inv (drop_to_ground); |
875 | inv->destroy (); |
821 | inv->destroy (); |
… | |
… | |
886 | || op->type == RUNE |
832 | || op->type == RUNE |
887 | || op->type == TRAP |
833 | || op->type == TRAP |
888 | || op->flag [FLAG_IS_A_TEMPLATE]) |
834 | || op->flag [FLAG_IS_A_TEMPLATE]) |
889 | op->destroy (); |
835 | op->destroy (); |
890 | else |
836 | else |
891 | { |
837 | map->insert (op, x, y); |
892 | op->remove (); |
|
|
893 | op->x = x; |
|
|
894 | op->y = y; |
|
|
895 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
896 | } |
838 | } |
|
|
839 | } |
|
|
840 | } |
|
|
841 | |
|
|
842 | object *object::create () |
|
|
843 | { |
|
|
844 | object *op = new object; |
|
|
845 | op->link (); |
|
|
846 | return op; |
|
|
847 | } |
|
|
848 | |
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|
849 | void |
|
|
850 | object::do_destroy () |
|
|
851 | { |
|
|
852 | if (flag [FLAG_IS_LINKED]) |
|
|
853 | remove_button_link (this); |
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|
854 | |
|
|
855 | if (flag [FLAG_FRIENDLY]) |
|
|
856 | remove_friendly_object (this); |
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857 | |
|
|
858 | if (!flag [FLAG_REMOVED]) |
|
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859 | remove (); |
|
|
860 | |
|
|
861 | if (flag [FLAG_FREED]) |
|
|
862 | return; |
|
|
863 | |
|
|
864 | set_speed (0); |
|
|
865 | |
|
|
866 | flag [FLAG_FREED] = 1; |
|
|
867 | |
|
|
868 | attachable::do_destroy (); |
|
|
869 | |
|
|
870 | destroy_inv (true); |
|
|
871 | unlink (); |
|
|
872 | |
|
|
873 | // hack to ensure that freed objects still have a valid map |
|
|
874 | { |
|
|
875 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
876 | |
|
|
877 | if (!freed_map) |
|
|
878 | { |
|
|
879 | freed_map = new maptile; |
|
|
880 | |
|
|
881 | freed_map->name = "/internal/freed_objects_map"; |
|
|
882 | freed_map->width = 3; |
|
|
883 | freed_map->height = 3; |
|
|
884 | |
|
|
885 | freed_map->alloc (); |
|
|
886 | freed_map->in_memory = MAP_IN_MEMORY; |
897 | } |
887 | } |
|
|
888 | |
|
|
889 | map = freed_map; |
|
|
890 | x = 1; |
|
|
891 | y = 1; |
|
|
892 | } |
|
|
893 | |
|
|
894 | head = 0; |
|
|
895 | |
|
|
896 | if (more) |
898 | } |
897 | { |
|
|
898 | more->destroy (); |
|
|
899 | more = 0; |
|
|
900 | } |
|
|
901 | |
|
|
902 | // clear those pointers that likely might have circular references to us |
|
|
903 | owner = 0; |
|
|
904 | enemy = 0; |
|
|
905 | attacked_by = 0; |
|
|
906 | |
|
|
907 | // only relevant for players(?), but make sure of it anyways |
|
|
908 | contr = 0; |
899 | } |
909 | } |
900 | |
910 | |
901 | void |
911 | void |
902 | object::destroy (bool destroy_inventory) |
912 | object::destroy (bool destroy_inventory) |
903 | { |
913 | { |
904 | if (destroyed ()) |
914 | if (destroyed ()) |
905 | return; |
915 | return; |
906 | |
916 | |
907 | if (more) |
|
|
908 | { |
|
|
909 | //TODO: non-head objects must not have inventory |
|
|
910 | more->destroy (destroy_inventory); |
|
|
911 | more = 0; |
|
|
912 | } |
|
|
913 | |
|
|
914 | if (destroy_inventory) |
917 | if (destroy_inventory) |
915 | destroy_inv (true); |
918 | destroy_inv (false); |
916 | |
919 | |
917 | attachable::destroy (); |
920 | attachable::destroy (); |
918 | } |
921 | } |
919 | |
922 | |
920 | /* |
923 | /* |
… | |
… | |
973 | * to save cpu time. |
976 | * to save cpu time. |
974 | */ |
977 | */ |
975 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
978 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
976 | otmp->update_stats (); |
979 | otmp->update_stats (); |
977 | |
980 | |
978 | if (above != NULL) |
981 | if (above) |
979 | above->below = below; |
982 | above->below = below; |
980 | else |
983 | else |
981 | env->inv = below; |
984 | env->inv = below; |
982 | |
985 | |
983 | if (below != NULL) |
986 | if (below) |
984 | below->above = above; |
987 | below->above = above; |
985 | |
988 | |
986 | /* we set up values so that it could be inserted into |
989 | /* we set up values so that it could be inserted into |
987 | * the map, but we don't actually do that - it is up |
990 | * the map, but we don't actually do that - it is up |
988 | * to the caller to decide what we want to do. |
991 | * to the caller to decide what we want to do. |
… | |
… | |
992 | above = 0, below = 0; |
995 | above = 0, below = 0; |
993 | env = 0; |
996 | env = 0; |
994 | } |
997 | } |
995 | else if (map) |
998 | else if (map) |
996 | { |
999 | { |
997 | /* Re did the following section of code - it looks like it had |
1000 | if (type == PLAYER) |
998 | * lots of logic for things we no longer care about |
|
|
999 | */ |
1001 | { |
|
|
1002 | --map->players; |
|
|
1003 | map->touch (); |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | map->dirty = true; |
1000 | |
1007 | |
1001 | /* link the object above us */ |
1008 | /* link the object above us */ |
1002 | if (above) |
1009 | if (above) |
1003 | above->below = below; |
1010 | above->below = below; |
1004 | else |
1011 | else |
… | |
… | |
1033 | if (map->in_memory == MAP_SAVING) |
1040 | if (map->in_memory == MAP_SAVING) |
1034 | return; |
1041 | return; |
1035 | |
1042 | |
1036 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1043 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1037 | |
1044 | |
1038 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1045 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1039 | { |
1046 | { |
1040 | /* No point updating the players look faces if he is the object |
1047 | /* No point updating the players look faces if he is the object |
1041 | * being removed. |
1048 | * being removed. |
1042 | */ |
1049 | */ |
1043 | |
1050 | |
… | |
… | |
1055 | |
1062 | |
1056 | if (tmp->contr->ns) |
1063 | if (tmp->contr->ns) |
1057 | tmp->contr->ns->floorbox_update (); |
1064 | tmp->contr->ns->floorbox_update (); |
1058 | } |
1065 | } |
1059 | |
1066 | |
1060 | /* See if player moving off should effect something */ |
1067 | /* See if object moving off should effect something */ |
1061 | if (check_walk_off |
1068 | if (check_walk_off |
1062 | && ((move_type & tmp->move_off) |
1069 | && ((move_type & tmp->move_off) |
1063 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1070 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1064 | { |
1071 | { |
1065 | move_apply (tmp, this, 0); |
1072 | move_apply (tmp, this, 0); |
… | |
… | |
1067 | if (destroyed ()) |
1074 | if (destroyed ()) |
1068 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1075 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1069 | } |
1076 | } |
1070 | |
1077 | |
1071 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1078 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1072 | |
1079 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
1073 | if (tmp->above == tmp) |
1080 | if (tmp->above == tmp) |
1074 | tmp->above = 0; |
1081 | tmp->above = 0; |
1075 | |
1082 | |
1076 | last = tmp; |
1083 | last = tmp; |
1077 | } |
1084 | } |
1078 | |
1085 | |
1079 | /* last == NULL of there are no objects on this space */ |
1086 | /* last == NULL if there are no objects on this space */ |
|
|
1087 | //TODO: this makes little sense, why only update the topmost object? |
1080 | if (!last) |
1088 | if (!last) |
1081 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1089 | map->at (x, y).flags_ = 0; |
1082 | else |
1090 | else |
1083 | update_object (last, UP_OBJ_REMOVE); |
1091 | update_object (last, UP_OBJ_REMOVE); |
1084 | |
1092 | |
1085 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1093 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1086 | update_all_los (map, x, y); |
1094 | update_all_los (map, x, y); |
… | |
… | |
1129 | * job preparing multi-part monsters |
1137 | * job preparing multi-part monsters |
1130 | */ |
1138 | */ |
1131 | object * |
1139 | object * |
1132 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1140 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1133 | { |
1141 | { |
1134 | object *tmp; |
|
|
1135 | |
|
|
1136 | if (op->head) |
|
|
1137 | op = op->head; |
|
|
1138 | |
|
|
1139 | for (tmp = op; tmp; tmp = tmp->more) |
1142 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1140 | { |
1143 | { |
1141 | tmp->x = x + tmp->arch->clone.x; |
1144 | tmp->x = x + tmp->arch->clone.x; |
1142 | tmp->y = y + tmp->arch->clone.y; |
1145 | tmp->y = y + tmp->arch->clone.y; |
1143 | } |
1146 | } |
1144 | |
1147 | |
… | |
… | |
1175 | { |
1178 | { |
1176 | LOG (llevError, "Trying to insert freed object!\n"); |
1179 | LOG (llevError, "Trying to insert freed object!\n"); |
1177 | return NULL; |
1180 | return NULL; |
1178 | } |
1181 | } |
1179 | |
1182 | |
1180 | if (m == NULL) |
1183 | if (!m) |
1181 | { |
1184 | { |
1182 | char *dump = dump_object (op); |
1185 | char *dump = dump_object (op); |
1183 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1186 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1184 | free (dump); |
1187 | free (dump); |
1185 | return op; |
1188 | return op; |
… | |
… | |
1212 | { |
1215 | { |
1213 | /* The part may be on a different map. */ |
1216 | /* The part may be on a different map. */ |
1214 | |
1217 | |
1215 | object *more = op->more; |
1218 | object *more = op->more; |
1216 | |
1219 | |
1217 | /* We really need the caller to normalize coordinates - if |
1220 | /* We really need the caller to normalise coordinates - if |
1218 | * we set the map, that doesn't work if the location is within |
1221 | * we set the map, that doesn't work if the location is within |
1219 | * a map and this is straddling an edge. So only if coordinate |
1222 | * a map and this is straddling an edge. So only if coordinate |
1220 | * is clear wrong do we normalize it. |
1223 | * is clear wrong do we normalise it. |
1221 | */ |
1224 | */ |
1222 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1225 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1223 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1226 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1224 | else if (!more->map) |
1227 | else if (!more->map) |
1225 | { |
1228 | { |
… | |
… | |
1249 | y = op->y; |
1252 | y = op->y; |
1250 | |
1253 | |
1251 | /* this has to be done after we translate the coordinates. |
1254 | /* this has to be done after we translate the coordinates. |
1252 | */ |
1255 | */ |
1253 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1256 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1254 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1257 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1255 | if (object::can_merge (op, tmp)) |
1258 | if (object::can_merge (op, tmp)) |
1256 | { |
1259 | { |
1257 | op->nrof += tmp->nrof; |
1260 | op->nrof += tmp->nrof; |
1258 | tmp->destroy (); |
1261 | tmp->destroy (); |
1259 | } |
1262 | } |
… | |
… | |
1286 | else |
1289 | else |
1287 | { |
1290 | { |
1288 | /* If there are other objects, then */ |
1291 | /* If there are other objects, then */ |
1289 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1292 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1290 | { |
1293 | { |
1291 | object *last = NULL; |
1294 | object *last = 0; |
1292 | |
1295 | |
1293 | /* |
1296 | /* |
1294 | * If there are multiple objects on this space, we do some trickier handling. |
1297 | * If there are multiple objects on this space, we do some trickier handling. |
1295 | * We've already dealt with merging if appropriate. |
1298 | * We've already dealt with merging if appropriate. |
1296 | * Generally, we want to put the new object on top. But if |
1299 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1300 | * once we get to them. This reduces the need to traverse over all of |
1303 | * once we get to them. This reduces the need to traverse over all of |
1301 | * them when adding another one - this saves quite a bit of cpu time |
1304 | * them when adding another one - this saves quite a bit of cpu time |
1302 | * when lots of spells are cast in one area. Currently, it is presumed |
1305 | * when lots of spells are cast in one area. Currently, it is presumed |
1303 | * that flying non pickable objects are spell objects. |
1306 | * that flying non pickable objects are spell objects. |
1304 | */ |
1307 | */ |
1305 | |
|
|
1306 | while (top != NULL) |
1308 | while (top) |
1307 | { |
1309 | { |
1308 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1310 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1309 | floor = top; |
1311 | floor = top; |
1310 | |
1312 | |
1311 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1313 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1364 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1366 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1365 | |
1367 | |
1366 | if (op->above) |
1368 | if (op->above) |
1367 | op->above->below = op; |
1369 | op->above->below = op; |
1368 | |
1370 | |
1369 | op->below = NULL; |
1371 | op->below = 0; |
1370 | op->ms ().bot = op; |
1372 | op->ms ().bot = op; |
1371 | } |
1373 | } |
1372 | else |
1374 | else |
1373 | { /* get inserted into the stack above top */ |
1375 | { /* get inserted into the stack above top */ |
1374 | op->above = top->above; |
1376 | op->above = top->above; |
… | |
… | |
1378 | |
1380 | |
1379 | op->below = top; |
1381 | op->below = top; |
1380 | top->above = op; |
1382 | top->above = op; |
1381 | } |
1383 | } |
1382 | |
1384 | |
1383 | if (op->above == NULL) |
1385 | if (!op->above) |
1384 | op->ms ().top = op; |
1386 | op->ms ().top = op; |
1385 | } /* else not INS_BELOW_ORIGINATOR */ |
1387 | } /* else not INS_BELOW_ORIGINATOR */ |
1386 | |
1388 | |
1387 | if (op->type == PLAYER) |
1389 | if (op->type == PLAYER) |
|
|
1390 | { |
1388 | op->contr->do_los = 1; |
1391 | op->contr->do_los = 1; |
|
|
1392 | ++op->map->players; |
|
|
1393 | op->map->touch (); |
|
|
1394 | } |
|
|
1395 | |
|
|
1396 | op->map->dirty = true; |
1389 | |
1397 | |
1390 | /* If we have a floor, we know the player, if any, will be above |
1398 | /* If we have a floor, we know the player, if any, will be above |
1391 | * it, so save a few ticks and start from there. |
1399 | * it, so save a few ticks and start from there. |
1392 | */ |
1400 | */ |
1393 | if (!(flag & INS_MAP_LOAD)) |
1401 | if (!(flag & INS_MAP_LOAD)) |
… | |
… | |
1399 | * visible to others on this map. But update_all_los is really |
1407 | * visible to others on this map. But update_all_los is really |
1400 | * an inefficient way to do this, as it means los for all players |
1408 | * an inefficient way to do this, as it means los for all players |
1401 | * on the map will get recalculated. The players could very well |
1409 | * on the map will get recalculated. The players could very well |
1402 | * be far away from this change and not affected in any way - |
1410 | * be far away from this change and not affected in any way - |
1403 | * this should get redone to only look for players within range, |
1411 | * this should get redone to only look for players within range, |
1404 | * or just updating the P_NEED_UPDATE for spaces within this area |
1412 | * or just updating the P_UPTODATE for spaces within this area |
1405 | * of effect may be sufficient. |
1413 | * of effect may be sufficient. |
1406 | */ |
1414 | */ |
1407 | if (op->map->darkness && (op->glow_radius != 0)) |
1415 | if (op->map->darkness && (op->glow_radius != 0)) |
1408 | update_all_los (op->map, op->x, op->y); |
1416 | update_all_los (op->map, op->x, op->y); |
1409 | |
1417 | |
… | |
… | |
1447 | { |
1455 | { |
1448 | object *tmp, *tmp1; |
1456 | object *tmp, *tmp1; |
1449 | |
1457 | |
1450 | /* first search for itself and remove any old instances */ |
1458 | /* first search for itself and remove any old instances */ |
1451 | |
1459 | |
1452 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1460 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1453 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1461 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1454 | tmp->destroy (); |
1462 | tmp->destroy (); |
1455 | |
1463 | |
1456 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1464 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1457 | |
1465 | |
1458 | tmp1->x = op->x; |
1466 | tmp1->x = op->x; |
1459 | tmp1->y = op->y; |
1467 | tmp1->y = op->y; |
1460 | insert_ob_in_map (tmp1, op->map, op, 0); |
1468 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1469 | } |
|
|
1470 | |
|
|
1471 | object * |
|
|
1472 | object::insert_at (object *where, object *originator, int flags) |
|
|
1473 | { |
|
|
1474 | where->map->insert (this, where->x, where->y, originator, flags); |
1461 | } |
1475 | } |
1462 | |
1476 | |
1463 | /* |
1477 | /* |
1464 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1478 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1465 | * is returned contains nr objects, and the remaining parts contains |
1479 | * is returned contains nr objects, and the remaining parts contains |
1466 | * the rest (or is removed and freed if that number is 0). |
1480 | * the rest (or is removed and freed if that number is 0). |
1467 | * On failure, NULL is returned, and the reason put into the |
1481 | * On failure, NULL is returned, and the reason put into the |
1468 | * global static errmsg array. |
1482 | * global static errmsg array. |
1469 | */ |
1483 | */ |
1470 | |
|
|
1471 | object * |
1484 | object * |
1472 | get_split_ob (object *orig_ob, uint32 nr) |
1485 | get_split_ob (object *orig_ob, uint32 nr) |
1473 | { |
1486 | { |
1474 | object *newob; |
1487 | object *newob; |
1475 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1488 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
… | |
… | |
1739 | * |
1752 | * |
1740 | * MSW 2001-07-08: Check all objects on space, not just those below |
1753 | * MSW 2001-07-08: Check all objects on space, not just those below |
1741 | * object being inserted. insert_ob_in_map may not put new objects |
1754 | * object being inserted. insert_ob_in_map may not put new objects |
1742 | * on top. |
1755 | * on top. |
1743 | */ |
1756 | */ |
1744 | |
|
|
1745 | int |
1757 | int |
1746 | check_move_on (object *op, object *originator) |
1758 | check_move_on (object *op, object *originator) |
1747 | { |
1759 | { |
1748 | object *tmp; |
1760 | object *tmp; |
1749 | maptile *m = op->map; |
1761 | maptile *m = op->map; |
… | |
… | |
1776 | |
1788 | |
1777 | /* The objects have to be checked from top to bottom. |
1789 | /* The objects have to be checked from top to bottom. |
1778 | * Hence, we first go to the top: |
1790 | * Hence, we first go to the top: |
1779 | */ |
1791 | */ |
1780 | |
1792 | |
1781 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1793 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1782 | { |
1794 | { |
1783 | /* Trim the search when we find the first other spell effect |
1795 | /* Trim the search when we find the first other spell effect |
1784 | * this helps performance so that if a space has 50 spell objects, |
1796 | * this helps performance so that if a space has 50 spell objects, |
1785 | * we don't need to check all of them. |
1797 | * we don't need to check all of them. |
1786 | */ |
1798 | */ |
… | |
… | |
1844 | * The first matching object is returned, or NULL if none. |
1856 | * The first matching object is returned, or NULL if none. |
1845 | */ |
1857 | */ |
1846 | object * |
1858 | object * |
1847 | present_arch (const archetype *at, maptile *m, int x, int y) |
1859 | present_arch (const archetype *at, maptile *m, int x, int y) |
1848 | { |
1860 | { |
1849 | if (m == NULL || out_of_map (m, x, y)) |
1861 | if (!m || out_of_map (m, x, y)) |
1850 | { |
1862 | { |
1851 | LOG (llevError, "Present_arch called outside map.\n"); |
1863 | LOG (llevError, "Present_arch called outside map.\n"); |
1852 | return NULL; |
1864 | return NULL; |
1853 | } |
1865 | } |
1854 | |
1866 | |
1855 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1867 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1856 | if (tmp->arch == at) |
1868 | if (tmp->arch == at) |
1857 | return tmp; |
1869 | return tmp; |
1858 | |
1870 | |
1859 | return NULL; |
1871 | return NULL; |
1860 | } |
1872 | } |
… | |
… | |
1871 | { |
1883 | { |
1872 | LOG (llevError, "Present called outside map.\n"); |
1884 | LOG (llevError, "Present called outside map.\n"); |
1873 | return NULL; |
1885 | return NULL; |
1874 | } |
1886 | } |
1875 | |
1887 | |
1876 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1888 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1877 | if (tmp->type == type) |
1889 | if (tmp->type == type) |
1878 | return tmp; |
1890 | return tmp; |
1879 | |
1891 | |
1880 | return NULL; |
1892 | return NULL; |
1881 | } |
1893 | } |
… | |
… | |
2606 | } |
2618 | } |
2607 | else |
2619 | else |
2608 | item = item->env; |
2620 | item = item->env; |
2609 | } |
2621 | } |
2610 | |
2622 | |
|
|
2623 | |
|
|
2624 | const char * |
|
|
2625 | object::flag_desc (char *desc, int len) const |
|
|
2626 | { |
|
|
2627 | char *p = desc; |
|
|
2628 | bool first = true; |
|
|
2629 | |
|
|
2630 | *p = 0; |
|
|
2631 | |
|
|
2632 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2633 | { |
|
|
2634 | if (len <= 10) // magic constant! |
|
|
2635 | { |
|
|
2636 | snprintf (p, len, ",..."); |
|
|
2637 | break; |
|
|
2638 | } |
|
|
2639 | |
|
|
2640 | if (flag [i]) |
|
|
2641 | { |
|
|
2642 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2643 | len -= cnt; |
|
|
2644 | p += cnt; |
|
|
2645 | first = false; |
|
|
2646 | } |
|
|
2647 | } |
|
|
2648 | |
|
|
2649 | return desc; |
|
|
2650 | } |
|
|
2651 | |
2611 | // return a suitable string describing an objetc in enough detail to find it |
2652 | // return a suitable string describing an object in enough detail to find it |
2612 | const char * |
2653 | const char * |
2613 | object::debug_desc (char *info) const |
2654 | object::debug_desc (char *info) const |
2614 | { |
2655 | { |
|
|
2656 | char flagdesc[512]; |
2615 | char info2[256 * 3]; |
2657 | char info2[256 * 4]; |
2616 | char *p = info; |
2658 | char *p = info; |
2617 | |
2659 | |
2618 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2660 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2619 | count, |
2661 | count, uuid.seq, |
2620 | &name, |
2662 | &name, |
2621 | title ? " " : "", |
2663 | title ? "\",title:" : "", |
2622 | title ? (const char *)title : ""); |
2664 | title ? (const char *)title : "", |
|
|
2665 | flag_desc (flagdesc, 512), type); |
2623 | |
2666 | |
2624 | if (env) |
2667 | if (env) |
2625 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2668 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2626 | |
2669 | |
2627 | if (map) |
2670 | if (map) |
2628 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2671 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2629 | |
2672 | |
2630 | return info; |
2673 | return info; |
2631 | } |
2674 | } |
2632 | |
2675 | |
2633 | const char * |
2676 | const char * |
2634 | object::debug_desc () const |
2677 | object::debug_desc () const |
2635 | { |
2678 | { |
2636 | static char info[256 * 3]; |
2679 | static char info[256 * 4]; |
2637 | return debug_desc (info); |
2680 | return debug_desc (info); |
2638 | } |
2681 | } |
2639 | |
2682 | |