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Comparing deliantra/server/common/object.C (file contents):
Revision 1.28 by root, Mon Sep 11 12:10:21 2006 UTC vs.
Revision 1.87 by root, Tue Dec 26 08:54:59 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
28#include <stdio.h> 28#include <stdio.h>
29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <skills.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
37 40
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
40 42
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 45};
50int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 55};
54 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 135static int
57compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
58{ 137{
59 key_value *wants_field; 138 key_value *wants_field;
62 * objects with lists are rare, and lists stay short. If not, use a 141 * objects with lists are rare, and lists stay short. If not, use a
63 * different structure or at least keep the lists sorted... 142 * different structure or at least keep the lists sorted...
64 */ 143 */
65 144
66 /* For each field in wants, */ 145 /* For each field in wants, */
67 for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) 146 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next)
68 { 147 {
69 key_value *has_field; 148 key_value *has_field;
70 149
71 /* Look for a field in has with the same key. */ 150 /* Look for a field in has with the same key. */
72 has_field = get_ob_key_link (has, wants_field->key); 151 has_field = get_ob_key_link (has, wants_field->key);
106 * 185 *
107 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
110 * 189 *
111 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
112 * 191 *
113 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
114 * check weight 193 * check weight
115 */ 194 */
116 195
117bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
118{ 197{
119 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
121 return 0; 204 return 0;
122 205
123 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 209 * used to store nrof).
129 */ 210 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141 222
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144 225
145 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
156 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
157 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
158 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
161 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
162 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
163 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
164 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
165 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
166 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
167 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
168 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
169 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
170 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
171 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
172 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
173 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
174 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
175 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
176 return 0; 251 return 0;
177 252
178 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
179 * check all objects in the inventory. 254 * check all objects in the inventory.
180 */ 255 */
183 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 260 return 0;
186 261
187 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 264 return 0;
190 265
191 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 267 * if it is valid.
193 */ 268 */
207 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 282 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
208 return 0; 283 return 0;
209 284
210 switch (ob1->type) 285 switch (ob1->type)
211 { 286 {
212 case SCROLL: 287 case SCROLL:
213 if (ob1->level != ob2->level) 288 if (ob1->level != ob2->level)
214 return 0; 289 return 0;
215 break; 290 break;
216 } 291 }
217 292
218 if (ob1->key_values != NULL || ob2->key_values != NULL) 293 if (ob1->key_values != NULL || ob2->key_values != NULL)
219 { 294 {
220 /* At least one of these has key_values. */ 295 /* At least one of these has key_values. */
254 { 329 {
255 if (inv->inv) 330 if (inv->inv)
256 sum_weight (inv); 331 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 333 }
334
259 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
261 if (op->carrying != sum) 338 if (op->carrying != sum)
262 op->carrying = sum; 339 op->carrying = sum;
340
263 return sum; 341 return sum;
264} 342}
265 343
266/** 344/**
267 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
274 op = op->env; 352 op = op->env;
275 return op; 353 return op;
276} 354}
277 355
278/* 356/*
279 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
280 * a better check. We basically keeping traversing up until we can't
281 * or find a player.
282 */
283
284object *
285is_player_inv (object *op)
286{
287 for (; op != NULL && op->type != PLAYER; op = op->env)
288 if (op->env == op)
289 op->env = NULL;
290 return op;
291}
292
293/*
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 358 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
297 */ 360 */
298 361
299void 362char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 363dump_object (object *op)
355{ 364{
356 if (op == NULL) 365 if (!op)
357 { 366 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 367
365void 368 object_freezer freezer;
366dump_all_objects (void) 369 save_object (freezer, op, 1);
367{ 370 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 371}
376 372
377/* 373/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
399 */ 395 */
400 396
401object * 397object *
402find_object (tag_t i) 398find_object (tag_t i)
403{ 399{
404 object *op; 400 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 401 if (op->count == i)
408 break; 402 return op;
403
409 return op; 404 return 0;
410} 405}
411 406
412/* 407/*
413 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
416 */ 411 */
417 412
418object * 413object *
419find_object_name (const char *str) 414find_object_name (const char *str)
420{ 415{
421 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
422 object *op; 417 object *op;
423 418
424 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 420 if (op->name == str_)
426 break; 421 break;
427 422
428 return op; 423 return op;
429} 424}
430 425
433{ 428{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435} 430}
436 431
437/* 432/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447
448object *
449get_owner (object *op)
450{
451 if (op->owner == NULL)
452 return NULL;
453
454 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
455 return op->owner;
456
457 op->owner = NULL;
458 op->ownercount = 0;
459 return NULL;
460}
461
462void
463clear_owner (object *op)
464{
465 if (!op)
466 return;
467
468 if (op->owner && op->ownercount == op->owner->count)
469 op->owner->refcount--;
470
471 op->owner = NULL;
472 op->ownercount = 0;
473}
474
475/*
476 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
477 * skill and experience objects. 434 * skill and experience objects.
478 */ 435 */
479void 436void
480set_owner (object *op, object *owner) 437object::set_owner (object *owner)
481{ 438{
482 if (owner == NULL || op == NULL) 439 if (!owner)
483 return; 440 return;
484 441
485 /* next line added to allow objects which own objects */ 442 /* next line added to allow objects which own objects */
486 /* Add a check for ownercounts in here, as I got into an endless loop 443 /* Add a check for ownercounts in here, as I got into an endless loop
487 * with the fireball owning a poison cloud which then owned the 444 * with the fireball owning a poison cloud which then owned the
488 * fireball. I believe that was caused by one of the objects getting 445 * fireball. I believe that was caused by one of the objects getting
489 * freed and then another object replacing it. Since the ownercounts 446 * freed and then another object replacing it. Since the ownercounts
490 * didn't match, this check is valid and I believe that cause is valid. 447 * didn't match, this check is valid and I believe that cause is valid.
491 */ 448 */
492 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 449 while (owner->owner)
493 owner = owner->owner; 450 owner = owner->owner;
494 451
495 /* IF the owner still has an owner, we did not resolve to a final owner.
496 * so lets not add to that.
497 */
498 if (owner->owner)
499 return;
500
501 op->owner = owner; 452 this->owner = owner;
502
503 op->ownercount = owner->count;
504 owner->refcount++;
505}
506
507/* Set the owner to clone's current owner and set the skill and experience
508 * objects to clone's objects (typically those objects that where the owner's
509 * current skill and experience objects at the time when clone's owner was
510 * set - not the owner's current skill and experience objects).
511 *
512 * Use this function if player created an object (e.g. fire bullet, swarm
513 * spell), and this object creates further objects whose kills should be
514 * accounted for the player's original skill, even if player has changed
515 * skills meanwhile.
516 */
517void
518copy_owner (object *op, object *clone)
519{
520 object *owner = get_owner (clone);
521
522 if (owner == NULL)
523 {
524 /* players don't have owners - they own themselves. Update
525 * as appropriate.
526 */
527 if (clone->type == PLAYER)
528 owner = clone;
529 else
530 return;
531 }
532
533 set_owner (op, owner);
534} 453}
535 454
536/* Zero the key_values on op, decrementing the shared-string 455/* Zero the key_values on op, decrementing the shared-string
537 * refcounts and freeing the links. 456 * refcounts and freeing the links.
538 */ 457 */
548 } 467 }
549 468
550 op->key_values = 0; 469 op->key_values = 0;
551} 470}
552 471
553void object::clear ()
554{
555 attachable_base::clear ();
556
557 free_key_values (this);
558
559 clear_owner (this);
560
561 name = 0;
562 name_pl = 0;
563 title = 0;
564 race = 0;
565 slaying = 0;
566 skill = 0;
567 msg = 0;
568 lore = 0;
569 custom_name = 0;
570 materialname = 0;
571
572 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod));
573
574 SET_FLAG (this, FLAG_REMOVED);
575}
576
577void object::clone (object *destination)
578{
579 *(object_copy *) destination = *this;
580 *(object_pod *) destination = *this;
581
582 if (self || cb)
583 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
584}
585
586/* 472/*
587 * clear_object() frees everything allocated by an object, and also
588 * clears all variables and flags to default settings.
589 */
590
591void
592clear_object (object *op)
593{
594 op->clear ();
595
596 op->contr = NULL;
597 op->below = NULL;
598 op->above = NULL;
599 op->inv = NULL;
600 op->container = NULL;
601 op->env = NULL;
602 op->more = NULL;
603 op->head = NULL;
604 op->map = NULL;
605 op->refcount = 0;
606 op->active_next = NULL;
607 op->active_prev = NULL;
608 /* What is not cleared is next, prev, and count */
609
610 op->expmul = 1.0;
611 op->face = blank_face;
612 op->attacked_by_count = -1;
613
614 if (settings.casting_time)
615 op->casting_time = -1;
616}
617
618/*
619 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
620 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
621 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
622 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
623 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
624 * will point at garbage. 478 * will point at garbage.
625 */ 479 */
626
627void 480void
628copy_object (object *op2, object *op) 481object::copy_to (object *dst)
629{ 482{
630 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
631 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
632 485
633 op2->clone (op); 486 *(object_copy *)dst = *this;
634 487
635 if (is_freed) 488 if (is_freed)
636 SET_FLAG (op, FLAG_FREED); 489 SET_FLAG (dst, FLAG_FREED);
490
637 if (is_removed) 491 if (is_removed)
638 SET_FLAG (op, FLAG_REMOVED); 492 SET_FLAG (dst, FLAG_REMOVED);
639 493
640 if (op2->speed < 0) 494 if (speed < 0)
641 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 495 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
642 496
643 /* Copy over key_values, if any. */ 497 /* Copy over key_values, if any. */
644 if (op2->key_values) 498 if (key_values)
645 { 499 {
646 key_value *tail = 0; 500 key_value *tail = 0;
647 key_value *i; 501 key_value *i;
648 502
649 op->key_values = 0; 503 dst->key_values = 0;
650 504
651 for (i = op2->key_values; i; i = i->next) 505 for (i = key_values; i; i = i->next)
652 { 506 {
653 key_value *new_link = new key_value; 507 key_value *new_link = new key_value;
654 508
655 new_link->next = 0; 509 new_link->next = 0;
656 new_link->key = i->key; 510 new_link->key = i->key;
657 new_link->value = i->value; 511 new_link->value = i->value;
658 512
659 /* Try and be clever here, too. */ 513 /* Try and be clever here, too. */
660 if (!op->key_values) 514 if (!dst->key_values)
661 { 515 {
662 op->key_values = new_link; 516 dst->key_values = new_link;
663 tail = new_link; 517 tail = new_link;
664 } 518 }
665 else 519 else
666 { 520 {
667 tail->next = new_link; 521 tail->next = new_link;
668 tail = new_link; 522 tail = new_link;
669 } 523 }
670 } 524 }
671 } 525 }
672 526
673 update_ob_speed (op); 527 dst->set_speed (dst->speed);
528}
529
530object *
531object::clone ()
532{
533 object *neu = create ();
534 copy_to (neu);
535 return neu;
674} 536}
675 537
676/* 538/*
677 * If an object with the IS_TURNABLE() flag needs to be turned due 539 * If an object with the IS_TURNABLE() flag needs to be turned due
678 * to the closest player being on the other side, this function can 540 * to the closest player being on the other side, this function can
691/* 553/*
692 * Updates the speed of an object. If the speed changes from 0 to another 554 * Updates the speed of an object. If the speed changes from 0 to another
693 * value, or vice versa, then add/remove the object from the active list. 555 * value, or vice versa, then add/remove the object from the active list.
694 * This function needs to be called whenever the speed of an object changes. 556 * This function needs to be called whenever the speed of an object changes.
695 */ 557 */
696
697void 558void
698update_ob_speed (object *op) 559object::set_speed (float speed)
699{ 560{
700 extern int arch_init; 561 extern int arch_init;
701 562
702 /* No reason putting the archetypes objects on the speed list, 563 /* No reason putting the archetypes objects on the speed list,
703 * since they never really need to be updated. 564 * since they never really need to be updated.
704 */ 565 */
705 566 if (flag [FLAG_FREED] && speed)
706 if (QUERY_FLAG (op, FLAG_FREED) && op->speed)
707 { 567 {
708 LOG (llevError, "Object %s is freed but has speed.\n", &op->name); 568 LOG (llevError, "Object %s is freed but has speed.\n", &name);
709#ifdef MANY_CORES
710 abort ();
711#else
712 op->speed = 0; 569 speed = 0;
713#endif
714 } 570 }
571
572 this->speed = speed;
573
715 if (arch_init) 574 if (arch_init)
716 {
717 return; 575 return;
718 } 576
719 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 577 if (FABS (speed) > MIN_ACTIVE_SPEED)
720 { 578 {
721 /* If already on active list, don't do anything */ 579 /* If already on active list, don't do anything */
722 if (op->active_next || op->active_prev || op == active_objects) 580 if (active_next || active_prev || this == active_objects)
723 return; 581 return;
724 582
725 /* process_events() expects us to insert the object at the beginning 583 /* process_events() expects us to insert the object at the beginning
726 * of the list. */ 584 * of the list. */
727 op->active_next = active_objects; 585 active_next = active_objects;
586
728 if (op->active_next != NULL) 587 if (active_next)
729 op->active_next->active_prev = op; 588 active_next->active_prev = this;
589
730 active_objects = op; 590 active_objects = this;
731 } 591 }
732 else 592 else
733 { 593 {
734 /* If not on the active list, nothing needs to be done */ 594 /* If not on the active list, nothing needs to be done */
735 if (!op->active_next && !op->active_prev && op != active_objects) 595 if (!active_next && !active_prev && this != active_objects)
736 return; 596 return;
737 597
738 if (op->active_prev == NULL) 598 if (!active_prev)
739 { 599 {
740 active_objects = op->active_next; 600 active_objects = active_next;
601
741 if (op->active_next != NULL) 602 if (active_next)
742 op->active_next->active_prev = NULL; 603 active_next->active_prev = 0;
743 } 604 }
744 else 605 else
745 { 606 {
746 op->active_prev->active_next = op->active_next; 607 active_prev->active_next = active_next;
608
747 if (op->active_next) 609 if (active_next)
748 op->active_next->active_prev = op->active_prev; 610 active_next->active_prev = active_prev;
749 } 611 }
612
750 op->active_next = NULL; 613 active_next = 0;
751 op->active_prev = NULL; 614 active_prev = 0;
752 } 615 }
753} 616}
754 617
755/* This function removes object 'op' from the list of active 618/* This function removes object 'op' from the list of active
756 * objects. 619 * objects.
782 op->active_next = NULL; 645 op->active_next = NULL;
783 op->active_prev = NULL; 646 op->active_prev = NULL;
784} 647}
785 648
786/* 649/*
787 * update_object() updates the array which represents the map. 650 * update_object() updates the the map.
788 * It takes into account invisible objects (and represent squares covered 651 * It takes into account invisible objects (and represent squares covered
789 * by invisible objects by whatever is below them (unless it's another 652 * by invisible objects by whatever is below them (unless it's another
790 * invisible object, etc...) 653 * invisible object, etc...)
791 * If the object being updated is beneath a player, the look-window 654 * If the object being updated is beneath a player, the look-window
792 * of that player is updated (this might be a suboptimal way of 655 * of that player is updated (this might be a suboptimal way of
793 * updating that window, though, since update_object() is called _often_) 656 * updating that window, though, since update_object() is called _often_)
794 * 657 *
795 * action is a hint of what the caller believes need to be done. 658 * action is a hint of what the caller believes need to be done.
796 * For example, if the only thing that has changed is the face (due to
797 * an animation), we don't need to call update_position until that actually
798 * comes into view of a player. OTOH, many other things, like addition/removal
799 * of walls or living creatures may need us to update the flags now.
800 * current action are: 659 * current action are:
801 * UP_OBJ_INSERT: op was inserted 660 * UP_OBJ_INSERT: op was inserted
802 * UP_OBJ_REMOVE: op was removed 661 * UP_OBJ_REMOVE: op was removed
803 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 662 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
804 * as that is easier than trying to look at what may have changed. 663 * as that is easier than trying to look at what may have changed.
805 * UP_OBJ_FACE: only the objects face has changed. 664 * UP_OBJ_FACE: only the objects face has changed.
806 */ 665 */
807
808void 666void
809update_object (object *op, int action) 667update_object (object *op, int action)
810{ 668{
811 int update_now = 0, flags;
812 MoveType move_on, move_off, move_block, move_slow; 669 MoveType move_on, move_off, move_block, move_slow;
813 670
814 if (op == NULL) 671 if (op == NULL)
815 { 672 {
816 /* this should never happen */ 673 /* this should never happen */
817 LOG (llevDebug, "update_object() called for NULL object.\n"); 674 LOG (llevDebug, "update_object() called for NULL object.\n");
818 return; 675 return;
819 } 676 }
820 677
821 if (op->env != NULL) 678 if (op->env)
822 { 679 {
823 /* Animation is currently handled by client, so nothing 680 /* Animation is currently handled by client, so nothing
824 * to do in this case. 681 * to do in this case.
825 */ 682 */
826 return; 683 return;
831 */ 688 */
832 if (!op->map || op->map->in_memory == MAP_SAVING) 689 if (!op->map || op->map->in_memory == MAP_SAVING)
833 return; 690 return;
834 691
835 /* make sure the object is within map boundaries */ 692 /* make sure the object is within map boundaries */
836 if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) 693 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
837 { 694 {
838 LOG (llevError, "update_object() called for object out of map!\n"); 695 LOG (llevError, "update_object() called for object out of map!\n");
839#ifdef MANY_CORES 696#ifdef MANY_CORES
840 abort (); 697 abort ();
841#endif 698#endif
842 return; 699 return;
843 } 700 }
844 701
845 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 702 mapspace &m = op->ms ();
846 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
847 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
848 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
849 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
850 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
851 703
704 if (m.flags_ & P_NEED_UPDATE)
705 /* nop */;
852 if (action == UP_OBJ_INSERT) 706 else if (action == UP_OBJ_INSERT)
853 { 707 {
708 // this is likely overkill, TODO: revisit (schmorp)
854 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 709 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
855 update_now = 1;
856
857 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 710 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
858 update_now = 1; 711 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
859 712 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
713 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
860 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 714 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
861 update_now = 1;
862
863 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
864 update_now = 1;
865
866 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
867 update_now = 1;
868
869 if ((move_on | op->move_on) != move_on) 715 || (m.move_on | op->move_on ) != m.move_on
870 update_now = 1;
871
872 if ((move_off | op->move_off) != move_off) 716 || (m.move_off | op->move_off ) != m.move_off
873 update_now = 1; 717 || (m.move_slow | op->move_slow) != m.move_slow
874
875 /* This isn't perfect, but I don't expect a lot of objects to 718 /* This isn't perfect, but I don't expect a lot of objects to
876 * to have move_allow right now. 719 * to have move_allow right now.
877 */ 720 */
878 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 721 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
879 update_now = 1; 722 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
880 723 m.flags_ = P_NEED_UPDATE;
881 if ((move_slow | op->move_slow) != move_slow)
882 update_now = 1;
883 } 724 }
884 /* if the object is being removed, we can't make intelligent 725 /* if the object is being removed, we can't make intelligent
885 * decisions, because remove_ob can't really pass the object 726 * decisions, because remove_ob can't really pass the object
886 * that is being removed. 727 * that is being removed.
887 */ 728 */
888 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 729 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
889 update_now = 1; 730 m.flags_ = P_NEED_UPDATE;
890 else if (action == UP_OBJ_FACE) 731 else if (action == UP_OBJ_FACE)
891 /* Nothing to do for that case */; 732 /* Nothing to do for that case */ ;
892 else 733 else
893 LOG (llevError, "update_object called with invalid action: %d\n", action); 734 LOG (llevError, "update_object called with invalid action: %d\n", action);
894 735
895 if (update_now)
896 {
897 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
898 update_position (op->map, op->x, op->y);
899 }
900
901 if (op->more != NULL) 736 if (op->more)
902 update_object (op->more, action); 737 update_object (op->more, action);
903} 738}
904 739
905static unordered_vector<object *> mortals; 740object::vector object::objects; // not yet used
906static std::vector<object *> freed; 741object *object::first;
907
908void object::free_mortals ()
909{
910 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); )
911 if (!(*i)->refcount)
912 {
913 freed.push_back (*i);
914 mortals.erase (i);
915 }
916 else
917 ++i;
918}
919 742
920object::object () 743object::object ()
921{ 744{
922 SET_FLAG (this, FLAG_REMOVED); 745 SET_FLAG (this, FLAG_REMOVED);
923 746
924 expmul = 1.0; 747 expmul = 1.0;
925 face = blank_face; 748 face = blank_face;
926 attacked_by_count = -1;
927} 749}
928 750
929object::~object () 751object::~object ()
930{ 752{
931 free_key_values (this); 753 free_key_values (this);
932} 754}
933 755
934void object::link () 756void object::link ()
935{ 757{
936 count = ++ob_count; 758 count = ++ob_count;
759 uuid = gen_uuid ();
937 760
938 prev = 0; 761 prev = 0;
939 next = objects; 762 next = object::first;
940 763
941 if (objects) 764 if (object::first)
942 objects->prev = this; 765 object::first->prev = this;
943 766
944 objects = this; 767 object::first = this;
945} 768}
946 769
947void object::unlink () 770void object::unlink ()
948{ 771{
949 count = 0; 772 if (this == object::first)
773 object::first = next;
950 774
951 /* Remove this object from the list of used objects */ 775 /* Remove this object from the list of used objects */
952 if (prev)
953 {
954 prev->next = next; 776 if (prev) prev->next = next;
777 if (next) next->prev = prev;
778
955 prev = 0; 779 prev = 0;
956 }
957
958 if (next)
959 {
960 next->prev = prev;
961 next = 0; 780 next = 0;
962 }
963
964 if (this == objects)
965 objects = next;
966} 781}
967 782
968object *object::create () 783object *object::create ()
969{ 784{
970 object *op;
971
972 if (freed.empty ())
973 op = new object; 785 object *op = new object;
974 else
975 {
976 // highly annoying, but the only way to get it stable right now
977 op = freed.back (); freed.pop_back ();
978 op->~object ();
979 new ((void *)op) object;
980 }
981
982 op->link (); 786 op->link ();
983 return op; 787 return op;
984} 788}
985 789
986/* 790void
987 * free_object() frees everything allocated by an object, removes 791object::do_destroy ()
988 * it from the list of used objects, and puts it on the list of
989 * free objects. The IS_FREED() flag is set in the object.
990 * The object must have been removed by remove_ob() first for
991 * this function to succeed.
992 *
993 * If free_inventory is set, free inventory as well. Else drop items in
994 * inventory to the ground.
995 */
996void object::free (bool free_inventory)
997{ 792{
998 if (!QUERY_FLAG (this, FLAG_REMOVED)) 793 attachable::do_destroy ();
999 {
1000 LOG (llevDebug, "Free object called with non removed object\n");
1001 dump_object (this);
1002#ifdef MANY_CORES
1003 abort ();
1004#endif
1005 }
1006 794
1007 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 795 if (flag [FLAG_IS_LINKED])
1008 { 796 remove_button_link (this);
1009 LOG (llevMonster, "Warning: tried to free friendly object.\n"); 797
798 if (flag [FLAG_FRIENDLY])
1010 remove_friendly_object (this); 799 remove_friendly_object (this);
1011 }
1012 800
1013 if (QUERY_FLAG (this, FLAG_FREED)) 801 if (!flag [FLAG_REMOVED])
1014 { 802 remove ();
1015 dump_object (this); 803
1016 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); 804 if (flag [FLAG_FREED])
1017 return; 805 return;
1018 }
1019 806
1020 if (more) 807 flag [FLAG_FREED] = 1;
808
809 // hack to ensure that freed objects still have a valid map
810 {
811 static maptile *freed_map; // freed objects are moved here to avoid crashes
812
813 if (!freed_map)
1021 { 814 {
1022 more->free (free_inventory); 815 freed_map = new maptile;
816
817 freed_map->name = "/internal/freed_objects_map";
818 freed_map->width = 3;
819 freed_map->height = 3;
820
821 freed_map->allocate ();
822 }
823
824 map = freed_map;
825 x = 1;
826 y = 1;
827 }
828
1023 more = 0; 829 more = 0;
1024 } 830 head = 0;
831 inv = 0;
1025 832
833 // clear those pointers that likely might have circular references to us
834 owner = 0;
835 enemy = 0;
836 attacked_by = 0;
837
838 // only relevant for players(?), but make sure of it anyways
839 contr = 0;
840
841 /* Remove object from the active list */
842 set_speed (0);
843
844 unlink ();
845}
846
847/*
848 * Remove and free all objects in the inventory of the given object.
849 * object.c ?
850 */
851void
852object::destroy_inv (bool drop_to_ground)
853{
1026 if (inv) 854 if (!inv)
1027 { 855 return;
856
1028 /* Only if the space blocks everything do we not process - 857 /* Only if the space blocks everything do we not process -
1029 * if some form of movement is allowed, let objects 858 * if some form of movement is allowed, let objects
1030 * drop on that space. 859 * drop on that space.
1031 */ 860 */
1032 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 861 if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
862 {
863 while (inv)
1033 { 864 {
865 inv->destroy_inv (drop_to_ground);
866 inv->destroy ();
867 }
868 }
869 else
870 { /* Put objects in inventory onto this space */
871 while (inv)
872 {
1034 object * 873 object *op = inv;
1035 op = inv;
1036 874
1037 while (op) 875 if (op->flag [FLAG_STARTEQUIP]
876 || op->flag [FLAG_NO_DROP]
877 || op->type == RUNE
878 || op->type == TRAP
879 || op->flag [FLAG_IS_A_TEMPLATE])
880 op->destroy ();
881 else
1038 { 882 {
1039 object *
1040 tmp = op->below;
1041
1042 remove_ob (op); 883 op->remove ();
1043 op->free (free_inventory);
1044 op = tmp; 884 op->x = x;
885 op->y = y;
886 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1045 } 887 }
1046 } 888 }
1047 else 889 }
1048 { /* Put objects in inventory onto this space */ 890}
1049 object *
1050 op = inv;
1051 891
1052 while (op) 892void
1053 { 893object::destroy (bool destroy_inventory)
1054 object * 894{
1055 tmp = op->below; 895 if (destroyed ())
896 return;
1056 897
1057 remove_ob (op); 898 if (more)
1058
1059 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1060 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1061 free_object (op);
1062 else
1063 {
1064 op->x = x;
1065 op->y = y;
1066 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1067 }
1068
1069 op = tmp;
1070 }
1071 }
1072 } 899 {
900 //TODO: non-head objects must not have inventory
901 more->destroy (destroy_inventory);
902 more = 0;
903 }
1073 904
1074 clear_owner (this); 905 if (destroy_inventory)
906 destroy_inv (true);
1075 907
1076 /* Remove object from the active list */ 908 attachable::destroy ();
1077 speed = 0;
1078 update_ob_speed (this);
1079
1080 unlink ();
1081
1082 SET_FLAG (this, FLAG_FREED);
1083
1084 mortals.push_back (this);
1085} 909}
1086 910
1087/* 911/*
1088 * sub_weight() recursively (outwards) subtracts a number from the 912 * sub_weight() recursively (outwards) subtracts a number from the
1089 * weight of an object (and what is carried by it's environment(s)). 913 * weight of an object (and what is carried by it's environment(s)).
1090 */ 914 */
1091
1092void 915void
1093sub_weight (object *op, signed long weight) 916sub_weight (object *op, signed long weight)
1094{ 917{
1095 while (op != NULL) 918 while (op != NULL)
1096 { 919 {
1097 if (op->type == CONTAINER) 920 if (op->type == CONTAINER)
1098 {
1099 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 921 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1100 } 922
1101 op->carrying -= weight; 923 op->carrying -= weight;
1102 op = op->env; 924 op = op->env;
1103 } 925 }
1104} 926}
1105 927
1106/* remove_ob(op): 928/* op->remove ():
1107 * This function removes the object op from the linked list of objects 929 * This function removes the object op from the linked list of objects
1108 * which it is currently tied to. When this function is done, the 930 * which it is currently tied to. When this function is done, the
1109 * object will have no environment. If the object previously had an 931 * object will have no environment. If the object previously had an
1110 * environment, the x and y coordinates will be updated to 932 * environment, the x and y coordinates will be updated to
1111 * the previous environment. 933 * the previous environment.
1112 * Beware: This function is called from the editor as well! 934 * Beware: This function is called from the editor as well!
1113 */ 935 */
1114
1115void 936void
1116remove_ob (object *op) 937object::remove ()
1117{ 938{
1118 object *tmp, *last = NULL; 939 object *tmp, *last = 0;
1119 object *otmp; 940 object *otmp;
1120 941
1121 tag_t tag;
1122 int check_walk_off;
1123 mapstruct *m;
1124
1125 sint16 x, y;
1126
1127 if (QUERY_FLAG (op, FLAG_REMOVED)) 942 if (QUERY_FLAG (this, FLAG_REMOVED))
1128 { 943 return;
1129 dump_object (op);
1130 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1131 944
1132 /* Changed it to always dump core in this case. As has been learned
1133 * in the past, trying to recover from errors almost always
1134 * make things worse, and this is a real error here - something
1135 * that should not happen.
1136 * Yes, if this was a mission critical app, trying to do something
1137 * to recover may make sense, but that is because failure of the app
1138 * may have other disastrous problems. Cf runs out of a script
1139 * so is easily enough restarted without any real problems.
1140 * MSW 2001-07-01
1141 */
1142 abort ();
1143 }
1144
1145 if (op->more != NULL)
1146 remove_ob (op->more);
1147
1148 SET_FLAG (op, FLAG_REMOVED); 945 SET_FLAG (this, FLAG_REMOVED);
946 INVOKE_OBJECT (REMOVE, this);
947
948 if (more)
949 more->remove ();
1149 950
1150 /* 951 /*
1151 * In this case, the object to be removed is in someones 952 * In this case, the object to be removed is in someones
1152 * inventory. 953 * inventory.
1153 */ 954 */
1154 if (op->env != NULL) 955 if (env)
1155 { 956 {
1156 if (op->nrof) 957 if (nrof)
1157 sub_weight (op->env, op->weight * op->nrof); 958 sub_weight (env, weight * nrof);
1158 else 959 else
1159 sub_weight (op->env, op->weight + op->carrying); 960 sub_weight (env, weight + carrying);
1160 961
1161 /* NO_FIX_PLAYER is set when a great many changes are being 962 /* NO_FIX_PLAYER is set when a great many changes are being
1162 * made to players inventory. If set, avoiding the call 963 * made to players inventory. If set, avoiding the call
1163 * to save cpu time. 964 * to save cpu time.
1164 */ 965 */
1165 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 966 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1166 fix_player (otmp); 967 otmp->update_stats ();
1167 968
1168 if (op->above != NULL) 969 if (above != NULL)
1169 op->above->below = op->below; 970 above->below = below;
1170 else 971 else
1171 op->env->inv = op->below; 972 env->inv = below;
1172 973
1173 if (op->below != NULL) 974 if (below != NULL)
1174 op->below->above = op->above; 975 below->above = above;
1175 976
1176 /* we set up values so that it could be inserted into 977 /* we set up values so that it could be inserted into
1177 * the map, but we don't actually do that - it is up 978 * the map, but we don't actually do that - it is up
1178 * to the caller to decide what we want to do. 979 * to the caller to decide what we want to do.
1179 */ 980 */
1180 op->x = op->env->x, op->y = op->env->y; 981 x = env->x, y = env->y;
1181 op->map = op->env->map; 982 map = env->map;
1182 op->above = NULL, op->below = NULL; 983 above = 0, below = 0;
1183 op->env = NULL; 984 env = 0;
1184 return;
1185 }
1186
1187 /* If we get here, we are removing it from a map */
1188 if (op->map == NULL)
1189 return;
1190
1191 x = op->x;
1192 y = op->y;
1193 m = get_map_from_coord (op->map, &x, &y);
1194
1195 if (!m)
1196 { 985 }
1197 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 986 else if (map)
1198 op->map->path, op->x, op->y); 987 {
1199 /* in old days, we used to set x and y to 0 and continue. 988 /* Re did the following section of code - it looks like it had
1200 * it seems if we get into this case, something is probablye 989 * lots of logic for things we no longer care about
1201 * screwed up and should be fixed.
1202 */ 990 */
1203 abort ();
1204 }
1205 if (op->map != m)
1206 {
1207 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1208 op->map->path, m->path, op->x, op->y, x, y);
1209 }
1210 991
1211 /* Re did the following section of code - it looks like it had
1212 * lots of logic for things we no longer care about
1213 */
1214
1215 /* link the object above us */ 992 /* link the object above us */
1216 if (op->above) 993 if (above)
1217 op->above->below = op->below; 994 above->below = below;
1218 else 995 else
1219 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 996 map->at (x, y).top = below; /* we were top, set new top */
1220 997
1221 /* Relink the object below us, if there is one */ 998 /* Relink the object below us, if there is one */
1222 if (op->below) 999 if (below)
1223 op->below->above = op->above; 1000 below->above = above;
1224 else 1001 else
1225 {
1226 /* Nothing below, which means we need to relink map object for this space
1227 * use translated coordinates in case some oddness with map tiling is
1228 * evident
1229 */
1230 if (GET_MAP_OB (m, x, y) != op)
1231 { 1002 {
1232 dump_object (op); 1003 /* Nothing below, which means we need to relink map object for this space
1004 * use translated coordinates in case some oddness with map tiling is
1005 * evident
1006 */
1007 if (GET_MAP_OB (map, x, y) != this)
1008 {
1009 char *dump = dump_object (this);
1010 LOG (llevError,
1233 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", 1011 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1234 errmsg); 1012 free (dump);
1235 dump_object (GET_MAP_OB (m, x, y)); 1013 dump = dump_object (GET_MAP_OB (map, x, y));
1236 LOG (llevError, "%s\n", errmsg); 1014 LOG (llevError, "%s\n", dump);
1015 free (dump);
1016 }
1017
1018 map->at (x, y).bot = above; /* goes on above it. */
1237 } 1019 }
1238 1020
1239 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1021 above = 0;
1240 } 1022 below = 0;
1241 1023
1242 op->above = NULL;
1243 op->below = NULL;
1244
1245 if (op->map->in_memory == MAP_SAVING) 1024 if (map->in_memory == MAP_SAVING)
1246 return; 1025 return;
1247 1026
1248 tag = op->count; 1027 int check_walk_off = !flag [FLAG_NO_APPLY];
1249 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1250 1028
1251 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1029 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1252 {
1253 /* No point updating the players look faces if he is the object
1254 * being removed.
1255 */
1256
1257 if (tmp->type == PLAYER && tmp != op)
1258 { 1030 {
1259 /* If a container that the player is currently using somehow gets 1031 /* No point updating the players look faces if he is the object
1260 * removed (most likely destroyed), update the player view 1032 * being removed.
1261 * appropriately.
1262 */ 1033 */
1263 if (tmp->container == op) 1034
1035 if (tmp->type == PLAYER && tmp != this)
1264 { 1036 {
1265 CLEAR_FLAG (op, FLAG_APPLIED); 1037 /* If a container that the player is currently using somehow gets
1038 * removed (most likely destroyed), update the player view
1039 * appropriately.
1040 */
1041 if (tmp->container == this)
1042 {
1043 flag [FLAG_APPLIED] = 0;
1266 tmp->container = NULL; 1044 tmp->container = 0;
1045 }
1046
1047 if (tmp->contr->ns)
1048 tmp->contr->ns->floorbox_update ();
1267 } 1049 }
1268 1050
1269 tmp->contr->socket.update_look = 1; 1051 /* See if player moving off should effect something */
1052 if (check_walk_off
1053 && ((move_type & tmp->move_off)
1054 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1055 {
1056 move_apply (tmp, this, 0);
1057
1058 if (destroyed ())
1059 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1060 }
1061
1062 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1063
1064 if (tmp->above == tmp)
1065 tmp->above = 0;
1066
1067 last = tmp;
1270 } 1068 }
1271 /* See if player moving off should effect something */
1272 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1273 {
1274 move_apply (tmp, op, NULL);
1275 1069
1276 if (was_destroyed (op, tag))
1277 {
1278 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1279 }
1280 }
1281
1282 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1283
1284 if (tmp->above == tmp)
1285 tmp->above = NULL;
1286
1287 last = tmp;
1288 }
1289
1290 /* last == NULL of there are no objects on this space */ 1070 /* last == NULL of there are no objects on this space */
1291 if (last == NULL) 1071 if (!last)
1292 { 1072 map->at (x, y).flags_ = P_NEED_UPDATE;
1293 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1294 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1295 * those out anyways, and if there are any flags set right now, they won't
1296 * be correct anyways.
1297 */
1298 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1299 update_position (op->map, op->x, op->y);
1300 }
1301 else 1073 else
1302 update_object (last, UP_OBJ_REMOVE); 1074 update_object (last, UP_OBJ_REMOVE);
1303 1075
1304 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1076 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1305 update_all_los (op->map, op->x, op->y); 1077 update_all_los (map, x, y);
1078 }
1306} 1079}
1307 1080
1308/* 1081/*
1309 * merge_ob(op,top): 1082 * merge_ob(op,top):
1310 * 1083 *
1311 * This function goes through all objects below and including top, and 1084 * This function goes through all objects below and including top, and
1312 * merges op to the first matching object. 1085 * merges op to the first matching object.
1313 * If top is NULL, it is calculated. 1086 * If top is NULL, it is calculated.
1314 * Returns pointer to object if it succeded in the merge, otherwise NULL 1087 * Returns pointer to object if it succeded in the merge, otherwise NULL
1315 */ 1088 */
1316
1317object * 1089object *
1318merge_ob (object *op, object *top) 1090merge_ob (object *op, object *top)
1319{ 1091{
1320 if (!op->nrof) 1092 if (!op->nrof)
1321 return 0; 1093 return 0;
1322 if (top == NULL) 1094
1095 if (top)
1323 for (top = op; top != NULL && top->above != NULL; top = top->above); 1096 for (top = op; top && top->above; top = top->above)
1097 ;
1098
1324 for (; top != NULL; top = top->below) 1099 for (; top; top = top->below)
1325 { 1100 {
1326 if (top == op) 1101 if (top == op)
1327 continue; 1102 continue;
1328 if (CAN_MERGE (op, top)) 1103
1104 if (object::can_merge (op, top))
1329 { 1105 {
1330 top->nrof += op->nrof; 1106 top->nrof += op->nrof;
1331 1107
1332/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1108/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1333 op->weight = 0; /* Don't want any adjustements now */ 1109 op->weight = 0; /* Don't want any adjustements now */
1334 remove_ob (op); 1110 op->destroy ();
1335 free_object (op);
1336 return top; 1111 return top;
1337 } 1112 }
1338 } 1113 }
1114
1339 return NULL; 1115 return 0;
1340} 1116}
1341 1117
1342/* 1118/*
1343 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1119 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1344 * job preparing multi-part monsters 1120 * job preparing multi-part monsters
1345 */ 1121 */
1346object * 1122object *
1347insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1123insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1348{ 1124{
1349 object * 1125 object *tmp;
1350 tmp;
1351 1126
1352 if (op->head) 1127 if (op->head)
1353 op = op->head; 1128 op = op->head;
1129
1354 for (tmp = op; tmp; tmp = tmp->more) 1130 for (tmp = op; tmp; tmp = tmp->more)
1355 { 1131 {
1356 tmp->x = x + tmp->arch->clone.x; 1132 tmp->x = x + tmp->arch->clone.x;
1357 tmp->y = y + tmp->arch->clone.y; 1133 tmp->y = y + tmp->arch->clone.y;
1358 } 1134 }
1135
1359 return insert_ob_in_map (op, m, originator, flag); 1136 return insert_ob_in_map (op, m, originator, flag);
1360} 1137}
1361 1138
1362/* 1139/*
1363 * insert_ob_in_map (op, map, originator, flag): 1140 * insert_ob_in_map (op, map, originator, flag):
1377 * Return value: 1154 * Return value:
1378 * new object if 'op' was merged with other object 1155 * new object if 'op' was merged with other object
1379 * NULL if 'op' was destroyed 1156 * NULL if 'op' was destroyed
1380 * just 'op' otherwise 1157 * just 'op' otherwise
1381 */ 1158 */
1382
1383object * 1159object *
1384insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1160insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1385{ 1161{
1386 object *tmp, *top, *floor = NULL; 1162 object *tmp, *top, *floor = NULL;
1387 sint16 x, y; 1163 sint16 x, y;
1388 1164
1389 if (QUERY_FLAG (op, FLAG_FREED)) 1165 if (QUERY_FLAG (op, FLAG_FREED))
1392 return NULL; 1168 return NULL;
1393 } 1169 }
1394 1170
1395 if (m == NULL) 1171 if (m == NULL)
1396 { 1172 {
1397 dump_object (op); 1173 char *dump = dump_object (op);
1398 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1174 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1175 free (dump);
1399 return op; 1176 return op;
1400 } 1177 }
1401 1178
1402 if (out_of_map (m, op->x, op->y)) 1179 if (out_of_map (m, op->x, op->y))
1403 { 1180 {
1404 dump_object (op); 1181 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1182 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1406#ifdef MANY_CORES 1183#ifdef MANY_CORES
1407 /* Better to catch this here, as otherwise the next use of this object 1184 /* Better to catch this here, as otherwise the next use of this object
1408 * is likely to cause a crash. Better to find out where it is getting 1185 * is likely to cause a crash. Better to find out where it is getting
1409 * improperly inserted. 1186 * improperly inserted.
1410 */ 1187 */
1411 abort (); 1188 abort ();
1412#endif 1189#endif
1190 free (dump);
1413 return op; 1191 return op;
1414 } 1192 }
1415 1193
1416 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1194 if (!QUERY_FLAG (op, FLAG_REMOVED))
1417 { 1195 {
1418 dump_object (op); 1196 char *dump = dump_object (op);
1419 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1197 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1198 free (dump);
1420 return op; 1199 return op;
1421 } 1200 }
1422 1201
1423 if (op->more != NULL) 1202 if (op->more)
1424 { 1203 {
1425 /* The part may be on a different map. */ 1204 /* The part may be on a different map. */
1426 1205
1427 object *more = op->more; 1206 object *more = op->more;
1428 1207
1444 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1223 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1445 { 1224 {
1446 if (!op->head) 1225 if (!op->head)
1447 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1226 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1448 1227
1449 return NULL; 1228 return 0;
1450 } 1229 }
1451 } 1230 }
1452 1231
1453 CLEAR_FLAG (op, FLAG_REMOVED); 1232 CLEAR_FLAG (op, FLAG_REMOVED);
1454 1233
1462 1241
1463 /* this has to be done after we translate the coordinates. 1242 /* this has to be done after we translate the coordinates.
1464 */ 1243 */
1465 if (op->nrof && !(flag & INS_NO_MERGE)) 1244 if (op->nrof && !(flag & INS_NO_MERGE))
1466 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1245 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1467 if (CAN_MERGE (op, tmp)) 1246 if (object::can_merge (op, tmp))
1468 { 1247 {
1469 op->nrof += tmp->nrof; 1248 op->nrof += tmp->nrof;
1470 remove_ob (tmp); 1249 tmp->destroy ();
1471 free_object (tmp);
1472 } 1250 }
1473 1251
1474 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1252 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1475 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1253 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1476 1254
1489 op->below = originator->below; 1267 op->below = originator->below;
1490 1268
1491 if (op->below) 1269 if (op->below)
1492 op->below->above = op; 1270 op->below->above = op;
1493 else 1271 else
1494 SET_MAP_OB (op->map, op->x, op->y, op); 1272 op->ms ().bot = op;
1495 1273
1496 /* since *below* originator, no need to update top */ 1274 /* since *below* originator, no need to update top */
1497 originator->below = op; 1275 originator->below = op;
1498 } 1276 }
1499 else 1277 else
1545 * If INS_ON_TOP is used, don't do this processing 1323 * If INS_ON_TOP is used, don't do this processing
1546 * Need to find the object that in fact blocks view, otherwise 1324 * Need to find the object that in fact blocks view, otherwise
1547 * stacking is a bit odd. 1325 * stacking is a bit odd.
1548 */ 1326 */
1549 if (!(flag & INS_ON_TOP) && 1327 if (!(flag & INS_ON_TOP) &&
1550 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1328 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1551 { 1329 {
1552 for (last = top; last != floor; last = last->below) 1330 for (last = top; last != floor; last = last->below)
1553 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1331 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1554 break; 1332 break;
1555 /* Check to see if we found the object that blocks view, 1333 /* Check to see if we found the object that blocks view,
1578 1356
1579 if (op->above) 1357 if (op->above)
1580 op->above->below = op; 1358 op->above->below = op;
1581 1359
1582 op->below = NULL; 1360 op->below = NULL;
1583 SET_MAP_OB (op->map, op->x, op->y, op); 1361 op->ms ().bot = op;
1584 } 1362 }
1585 else 1363 else
1586 { /* get inserted into the stack above top */ 1364 { /* get inserted into the stack above top */
1587 op->above = top->above; 1365 op->above = top->above;
1588 1366
1592 op->below = top; 1370 op->below = top;
1593 top->above = op; 1371 top->above = op;
1594 } 1372 }
1595 1373
1596 if (op->above == NULL) 1374 if (op->above == NULL)
1597 SET_MAP_TOP (op->map, op->x, op->y, op); 1375 op->ms ().top = op;
1598 } /* else not INS_BELOW_ORIGINATOR */ 1376 } /* else not INS_BELOW_ORIGINATOR */
1599 1377
1600 if (op->type == PLAYER) 1378 if (op->type == PLAYER)
1601 op->contr->do_los = 1; 1379 op->contr->do_los = 1;
1602 1380
1603 /* If we have a floor, we know the player, if any, will be above 1381 /* If we have a floor, we know the player, if any, will be above
1604 * it, so save a few ticks and start from there. 1382 * it, so save a few ticks and start from there.
1605 */ 1383 */
1606 if (!(flag & INS_MAP_LOAD)) 1384 if (!(flag & INS_MAP_LOAD))
1607 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1385 if (object *pl = op->ms ().player ())
1608 if (tmp->type == PLAYER) 1386 if (pl->contr->ns)
1609 tmp->contr->socket.update_look = 1; 1387 pl->contr->ns->floorbox_update ();
1610 1388
1611 /* If this object glows, it may affect lighting conditions that are 1389 /* If this object glows, it may affect lighting conditions that are
1612 * visible to others on this map. But update_all_los is really 1390 * visible to others on this map. But update_all_los is really
1613 * an inefficient way to do this, as it means los for all players 1391 * an inefficient way to do this, as it means los for all players
1614 * on the map will get recalculated. The players could very well 1392 * on the map will get recalculated. The players could very well
1615 * be far away from this change and not affected in any way - 1393 * be far away from this change and not affected in any way -
1616 * this should get redone to only look for players within range, 1394 * this should get redone to only look for players within range,
1617 * or just updating the P_NEED_UPDATE for spaces within this area 1395 * or just updating the P_NEED_UPDATE for spaces within this area
1618 * of effect may be sufficient. 1396 * of effect may be sufficient.
1619 */ 1397 */
1620 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1398 if (op->map->darkness && (op->glow_radius != 0))
1621 update_all_los (op->map, op->x, op->y); 1399 update_all_los (op->map, op->x, op->y);
1622 1400
1623 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1401 /* updates flags (blocked, alive, no magic, etc) for this map space */
1624 update_object (op, UP_OBJ_INSERT); 1402 update_object (op, UP_OBJ_INSERT);
1625 1403
1404 INVOKE_OBJECT (INSERT, op);
1405
1626 /* Don't know if moving this to the end will break anything. However, 1406 /* Don't know if moving this to the end will break anything. However,
1627 * we want to have update_look set above before calling this. 1407 * we want to have floorbox_update called before calling this.
1628 * 1408 *
1629 * check_move_on() must be after this because code called from 1409 * check_move_on() must be after this because code called from
1630 * check_move_on() depends on correct map flags (so functions like 1410 * check_move_on() depends on correct map flags (so functions like
1631 * blocked() and wall() work properly), and these flags are updated by 1411 * blocked() and wall() work properly), and these flags are updated by
1632 * update_object(). 1412 * update_object().
1634 1414
1635 /* if this is not the head or flag has been passed, don't check walk on status */ 1415 /* if this is not the head or flag has been passed, don't check walk on status */
1636 if (!(flag & INS_NO_WALK_ON) && !op->head) 1416 if (!(flag & INS_NO_WALK_ON) && !op->head)
1637 { 1417 {
1638 if (check_move_on (op, originator)) 1418 if (check_move_on (op, originator))
1639 return NULL; 1419 return 0;
1640 1420
1641 /* If we are a multi part object, lets work our way through the check 1421 /* If we are a multi part object, lets work our way through the check
1642 * walk on's. 1422 * walk on's.
1643 */ 1423 */
1644 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1424 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1645 if (check_move_on (tmp, originator)) 1425 if (check_move_on (tmp, originator))
1646 return NULL; 1426 return 0;
1647 } 1427 }
1648 1428
1649 return op; 1429 return op;
1650} 1430}
1651 1431
1652/* this function inserts an object in the map, but if it 1432/* this function inserts an object in the map, but if it
1653 * finds an object of its own type, it'll remove that one first. 1433 * finds an object of its own type, it'll remove that one first.
1654 * op is the object to insert it under: supplies x and the map. 1434 * op is the object to insert it under: supplies x and the map.
1655 */ 1435 */
1656void 1436void
1657replace_insert_ob_in_map (const char *arch_string, object *op) 1437replace_insert_ob_in_map (const char *arch_string, object *op)
1658{ 1438{
1659 object *tmp;
1660 object *tmp1; 1439 object *tmp, *tmp1;
1661 1440
1662 /* first search for itself and remove any old instances */ 1441 /* first search for itself and remove any old instances */
1663 1442
1664 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1443 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1665 {
1666 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1444 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1667 { 1445 tmp->destroy ();
1668 remove_ob (tmp);
1669 free_object (tmp);
1670 }
1671 }
1672 1446
1673 tmp1 = arch_to_object (find_archetype (arch_string)); 1447 tmp1 = arch_to_object (archetype::find (arch_string));
1674 1448
1675 tmp1->x = op->x; 1449 tmp1->x = op->x;
1676 tmp1->y = op->y; 1450 tmp1->y = op->y;
1677 insert_ob_in_map (tmp1, op->map, op, 0); 1451 insert_ob_in_map (tmp1, op->map, op, 0);
1678} 1452}
1686 */ 1460 */
1687 1461
1688object * 1462object *
1689get_split_ob (object *orig_ob, uint32 nr) 1463get_split_ob (object *orig_ob, uint32 nr)
1690{ 1464{
1691 object * 1465 object *newob;
1692 newob;
1693 int
1694 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1466 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1695 1467
1696 if (orig_ob->nrof < nr) 1468 if (orig_ob->nrof < nr)
1697 { 1469 {
1698 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1470 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1699 return NULL; 1471 return NULL;
1700 } 1472 }
1473
1701 newob = object_create_clone (orig_ob); 1474 newob = object_create_clone (orig_ob);
1475
1702 if ((orig_ob->nrof -= nr) < 1) 1476 if ((orig_ob->nrof -= nr) < 1)
1703 { 1477 orig_ob->destroy (1);
1704 if (!is_removed)
1705 remove_ob (orig_ob);
1706 free_object2 (orig_ob, 1);
1707 }
1708 else if (!is_removed) 1478 else if (!is_removed)
1709 { 1479 {
1710 if (orig_ob->env != NULL) 1480 if (orig_ob->env != NULL)
1711 sub_weight (orig_ob->env, orig_ob->weight * nr); 1481 sub_weight (orig_ob->env, orig_ob->weight * nr);
1712 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1482 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1714 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1484 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1715 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1485 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1716 return NULL; 1486 return NULL;
1717 } 1487 }
1718 } 1488 }
1489
1719 newob->nrof = nr; 1490 newob->nrof = nr;
1720 1491
1721 return newob; 1492 return newob;
1722} 1493}
1723 1494
1730 */ 1501 */
1731 1502
1732object * 1503object *
1733decrease_ob_nr (object *op, uint32 i) 1504decrease_ob_nr (object *op, uint32 i)
1734{ 1505{
1735 object * 1506 object *tmp;
1736 tmp;
1737 player *
1738 pl;
1739 1507
1740 if (i == 0) /* objects with op->nrof require this check */ 1508 if (i == 0) /* objects with op->nrof require this check */
1741 return op; 1509 return op;
1742 1510
1743 if (i > op->nrof) 1511 if (i > op->nrof)
1744 i = op->nrof; 1512 i = op->nrof;
1745 1513
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1514 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 {
1748 op->nrof -= i; 1515 op->nrof -= i;
1749 }
1750 else if (op->env != NULL) 1516 else if (op->env)
1751 { 1517 {
1752 /* is this object in the players inventory, or sub container 1518 /* is this object in the players inventory, or sub container
1753 * therein? 1519 * therein?
1754 */ 1520 */
1755 tmp = is_player_inv (op->env); 1521 tmp = op->in_player ();
1756 /* nope. Is this a container the player has opened? 1522 /* nope. Is this a container the player has opened?
1757 * If so, set tmp to that player. 1523 * If so, set tmp to that player.
1758 * IMO, searching through all the players will mostly 1524 * IMO, searching through all the players will mostly
1759 * likely be quicker than following op->env to the map, 1525 * likely be quicker than following op->env to the map,
1760 * and then searching the map for a player. 1526 * and then searching the map for a player.
1761 */ 1527 */
1762 if (!tmp) 1528 if (!tmp)
1763 { 1529 for_all_players (pl)
1764 for (pl = first_player; pl; pl = pl->next)
1765 if (pl->ob->container == op->env) 1530 if (pl->ob->container == op->env)
1531 {
1532 tmp = pl->ob;
1766 break; 1533 break;
1767 if (pl)
1768 tmp = pl->ob;
1769 else
1770 tmp = NULL;
1771 } 1534 }
1772 1535
1773 if (i < op->nrof) 1536 if (i < op->nrof)
1774 { 1537 {
1775 sub_weight (op->env, op->weight * i); 1538 sub_weight (op->env, op->weight * i);
1776 op->nrof -= i; 1539 op->nrof -= i;
1777 if (tmp) 1540 if (tmp)
1778 {
1779 esrv_send_item (tmp, op); 1541 esrv_send_item (tmp, op);
1780 }
1781 } 1542 }
1782 else 1543 else
1783 { 1544 {
1784 remove_ob (op); 1545 op->remove ();
1785 op->nrof = 0; 1546 op->nrof = 0;
1786 if (tmp) 1547 if (tmp)
1787 {
1788 esrv_del_item (tmp->contr, op->count); 1548 esrv_del_item (tmp->contr, op->count);
1789 }
1790 } 1549 }
1791 } 1550 }
1792 else 1551 else
1793 { 1552 {
1794 object *
1795 above = op->above; 1553 object *above = op->above;
1796 1554
1797 if (i < op->nrof) 1555 if (i < op->nrof)
1798 {
1799 op->nrof -= i; 1556 op->nrof -= i;
1800 }
1801 else 1557 else
1802 { 1558 {
1803 remove_ob (op); 1559 op->remove ();
1804 op->nrof = 0; 1560 op->nrof = 0;
1805 } 1561 }
1562
1806 /* Since we just removed op, op->above is null */ 1563 /* Since we just removed op, op->above is null */
1807 for (tmp = above; tmp != NULL; tmp = tmp->above) 1564 for (tmp = above; tmp; tmp = tmp->above)
1808 if (tmp->type == PLAYER) 1565 if (tmp->type == PLAYER)
1809 { 1566 {
1810 if (op->nrof) 1567 if (op->nrof)
1811 esrv_send_item (tmp, op); 1568 esrv_send_item (tmp, op);
1812 else 1569 else
1813 esrv_del_item (tmp->contr, op->count); 1570 esrv_del_item (tmp->contr, op->count);
1814 } 1571 }
1815 } 1572 }
1816 1573
1817 if (op->nrof) 1574 if (op->nrof)
1818 {
1819 return op; 1575 return op;
1820 }
1821 else 1576 else
1822 { 1577 {
1823 free_object (op); 1578 op->destroy ();
1824 return NULL; 1579 return 0;
1825 } 1580 }
1826} 1581}
1827 1582
1828/* 1583/*
1829 * add_weight(object, weight) adds the specified weight to an object, 1584 * add_weight(object, weight) adds the specified weight to an object,
1834add_weight (object *op, signed long weight) 1589add_weight (object *op, signed long weight)
1835{ 1590{
1836 while (op != NULL) 1591 while (op != NULL)
1837 { 1592 {
1838 if (op->type == CONTAINER) 1593 if (op->type == CONTAINER)
1839 {
1840 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1594 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1841 } 1595
1842 op->carrying += weight; 1596 op->carrying += weight;
1843 op = op->env; 1597 op = op->env;
1844 } 1598 }
1845} 1599}
1846 1600
1601object *
1602insert_ob_in_ob (object *op, object *where)
1603{
1604 if (!where)
1605 {
1606 char *dump = dump_object (op);
1607 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1608 free (dump);
1609 return op;
1610 }
1611
1612 if (where->head)
1613 {
1614 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1615 where = where->head;
1616 }
1617
1618 return where->insert (op);
1619}
1620
1847/* 1621/*
1848 * insert_ob_in_ob(op,environment): 1622 * env->insert (op)
1849 * This function inserts the object op in the linked list 1623 * This function inserts the object op in the linked list
1850 * inside the object environment. 1624 * inside the object environment.
1851 * 1625 *
1852 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1853 * the inventory at the last position or next to other objects of the same
1854 * type.
1855 * Frank: Now sorted by type, archetype and magic!
1856 *
1857 * The function returns now pointer to inserted item, and return value can 1626 * The function returns now pointer to inserted item, and return value can
1858 * be != op, if items are merged. -Tero 1627 * be != op, if items are merged. -Tero
1859 */ 1628 */
1860 1629
1861object * 1630object *
1862insert_ob_in_ob (object *op, object *where) 1631object::insert (object *op)
1863{ 1632{
1864 object * 1633 object *tmp, *otmp;
1865 tmp, *
1866 otmp;
1867 1634
1868 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1635 if (!QUERY_FLAG (op, FLAG_REMOVED))
1869 { 1636 op->remove ();
1870 dump_object (op); 1637
1871 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1872 return op;
1873 }
1874 if (where == NULL)
1875 {
1876 dump_object (op);
1877 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1878 return op;
1879 }
1880 if (where->head)
1881 {
1882 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1883 where = where->head;
1884 }
1885 if (op->more) 1638 if (op->more)
1886 { 1639 {
1887 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1640 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1888 return op; 1641 return op;
1889 } 1642 }
1643
1890 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1644 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1891 CLEAR_FLAG (op, FLAG_REMOVED); 1645 CLEAR_FLAG (op, FLAG_REMOVED);
1892 if (op->nrof) 1646 if (op->nrof)
1893 { 1647 {
1894 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1648 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1895 if (CAN_MERGE (tmp, op)) 1649 if (object::can_merge (tmp, op))
1896 { 1650 {
1897 /* return the original object and remove inserted object 1651 /* return the original object and remove inserted object
1898 (client needs the original object) */ 1652 (client needs the original object) */
1899 tmp->nrof += op->nrof; 1653 tmp->nrof += op->nrof;
1900 /* Weight handling gets pretty funky. Since we are adding to 1654 /* Weight handling gets pretty funky. Since we are adding to
1901 * tmp->nrof, we need to increase the weight. 1655 * tmp->nrof, we need to increase the weight.
1902 */ 1656 */
1903 add_weight (where, op->weight * op->nrof); 1657 add_weight (this, op->weight * op->nrof);
1904 SET_FLAG (op, FLAG_REMOVED); 1658 SET_FLAG (op, FLAG_REMOVED);
1905 free_object (op); /* free the inserted object */ 1659 op->destroy (); /* free the inserted object */
1906 op = tmp; 1660 op = tmp;
1907 remove_ob (op); /* and fix old object's links */ 1661 op->remove (); /* and fix old object's links */
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1662 CLEAR_FLAG (op, FLAG_REMOVED);
1909 break; 1663 break;
1910 } 1664 }
1911 1665
1912 /* I assume combined objects have no inventory 1666 /* I assume combined objects have no inventory
1913 * We add the weight - this object could have just been removed 1667 * We add the weight - this object could have just been removed
1914 * (if it was possible to merge). calling remove_ob will subtract 1668 * (if it was possible to merge). calling remove_ob will subtract
1915 * the weight, so we need to add it in again, since we actually do 1669 * the weight, so we need to add it in again, since we actually do
1916 * the linking below 1670 * the linking below
1917 */ 1671 */
1918 add_weight (where, op->weight * op->nrof); 1672 add_weight (this, op->weight * op->nrof);
1919 } 1673 }
1920 else 1674 else
1921 add_weight (where, (op->weight + op->carrying)); 1675 add_weight (this, (op->weight + op->carrying));
1922 1676
1923 otmp = is_player_inv (where); 1677 otmp = this->in_player ();
1924 if (otmp && otmp->contr != NULL) 1678 if (otmp && otmp->contr)
1925 {
1926 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1679 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1927 fix_player (otmp); 1680 otmp->update_stats ();
1928 }
1929 1681
1930 op->map = NULL; 1682 op->map = 0;
1931 op->env = where; 1683 op->env = this;
1932 op->above = NULL; 1684 op->above = 0;
1933 op->below = NULL; 1685 op->below = 0;
1934 op->x = 0, op->y = 0; 1686 op->x = 0, op->y = 0;
1935 1687
1936 /* reset the light list and los of the players on the map */ 1688 /* reset the light list and los of the players on the map */
1937 if ((op->glow_radius != 0) && where->map) 1689 if ((op->glow_radius != 0) && map)
1938 { 1690 {
1939#ifdef DEBUG_LIGHTS 1691#ifdef DEBUG_LIGHTS
1940 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1692 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1941#endif /* DEBUG_LIGHTS */ 1693#endif /* DEBUG_LIGHTS */
1942 if (MAP_DARKNESS (where->map)) 1694 if (map->darkness)
1943 update_all_los (where->map, where->x, where->y); 1695 update_all_los (map, x, y);
1944 } 1696 }
1945 1697
1946 /* Client has no idea of ordering so lets not bother ordering it here. 1698 /* Client has no idea of ordering so lets not bother ordering it here.
1947 * It sure simplifies this function... 1699 * It sure simplifies this function...
1948 */ 1700 */
1949 if (where->inv == NULL) 1701 if (!inv)
1950 where->inv = op; 1702 inv = op;
1951 else 1703 else
1952 { 1704 {
1953 op->below = where->inv; 1705 op->below = inv;
1954 op->below->above = op; 1706 op->below->above = op;
1955 where->inv = op; 1707 inv = op;
1956 } 1708 }
1709
1710 INVOKE_OBJECT (INSERT, this);
1711
1957 return op; 1712 return op;
1958} 1713}
1959 1714
1960/* 1715/*
1961 * Checks if any objects has a move_type that matches objects 1716 * Checks if any objects has a move_type that matches objects
1980 1735
1981int 1736int
1982check_move_on (object *op, object *originator) 1737check_move_on (object *op, object *originator)
1983{ 1738{
1984 object *tmp; 1739 object *tmp;
1985 tag_t tag;
1986 mapstruct *m = op->map; 1740 maptile *m = op->map;
1987 int x = op->x, y = op->y; 1741 int x = op->x, y = op->y;
1988 1742
1989 MoveType move_on, move_slow, move_block; 1743 MoveType move_on, move_slow, move_block;
1990 1744
1991 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1745 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1992 return 0; 1746 return 0;
1993
1994 tag = op->count;
1995 1747
1996 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1748 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1997 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1749 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1998 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1750 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1999 1751
2015 1767
2016 /* The objects have to be checked from top to bottom. 1768 /* The objects have to be checked from top to bottom.
2017 * Hence, we first go to the top: 1769 * Hence, we first go to the top:
2018 */ 1770 */
2019 1771
2020 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) 1772 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above)
2021 { 1773 {
2022 /* Trim the search when we find the first other spell effect 1774 /* Trim the search when we find the first other spell effect
2023 * this helps performance so that if a space has 50 spell objects, 1775 * this helps performance so that if a space has 50 spell objects,
2024 * we don't need to check all of them. 1776 * we don't need to check all of them.
2025 */ 1777 */
2042 { 1794 {
2043 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1795 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2044 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1796 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2045 { 1797 {
2046 1798
1799 float
2047 float diff = tmp->move_slow_penalty * FABS (op->speed); 1800 diff = tmp->move_slow_penalty * FABS (op->speed);
2048 1801
2049 if (op->type == PLAYER) 1802 if (op->type == PLAYER)
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1803 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1804 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 diff /= 4.0; 1805 diff /= 4.0;
2059 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1812 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2060 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1813 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2061 { 1814 {
2062 move_apply (tmp, op, originator); 1815 move_apply (tmp, op, originator);
2063 1816
2064 if (was_destroyed (op, tag)) 1817 if (op->destroyed ())
2065 return 1; 1818 return 1;
2066 1819
2067 /* what the person/creature stepped onto has moved the object 1820 /* what the person/creature stepped onto has moved the object
2068 * someplace new. Don't process any further - if we did, 1821 * someplace new. Don't process any further - if we did,
2069 * have a feeling strange problems would result. 1822 * have a feeling strange problems would result.
2079/* 1832/*
2080 * present_arch(arch, map, x, y) searches for any objects with 1833 * present_arch(arch, map, x, y) searches for any objects with
2081 * a matching archetype at the given map and coordinates. 1834 * a matching archetype at the given map and coordinates.
2082 * The first matching object is returned, or NULL if none. 1835 * The first matching object is returned, or NULL if none.
2083 */ 1836 */
2084
2085object * 1837object *
2086present_arch (const archetype *at, mapstruct *m, int x, int y) 1838present_arch (const archetype *at, maptile *m, int x, int y)
2087{ 1839{
2088 object *
2089 tmp;
2090
2091 if (m == NULL || out_of_map (m, x, y)) 1840 if (m == NULL || out_of_map (m, x, y))
2092 { 1841 {
2093 LOG (llevError, "Present_arch called outside map.\n"); 1842 LOG (llevError, "Present_arch called outside map.\n");
2094 return NULL; 1843 return NULL;
2095 } 1844 }
1845
2096 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1846 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2097 if (tmp->arch == at) 1847 if (tmp->arch == at)
2098 return tmp; 1848 return tmp;
1849
2099 return NULL; 1850 return NULL;
2100} 1851}
2101 1852
2102/* 1853/*
2103 * present(type, map, x, y) searches for any objects with 1854 * present(type, map, x, y) searches for any objects with
2104 * a matching type variable at the given map and coordinates. 1855 * a matching type variable at the given map and coordinates.
2105 * The first matching object is returned, or NULL if none. 1856 * The first matching object is returned, or NULL if none.
2106 */ 1857 */
2107
2108object * 1858object *
2109present (unsigned char type, mapstruct *m, int x, int y) 1859present (unsigned char type, maptile *m, int x, int y)
2110{ 1860{
2111 object *
2112 tmp;
2113
2114 if (out_of_map (m, x, y)) 1861 if (out_of_map (m, x, y))
2115 { 1862 {
2116 LOG (llevError, "Present called outside map.\n"); 1863 LOG (llevError, "Present called outside map.\n");
2117 return NULL; 1864 return NULL;
2118 } 1865 }
1866
2119 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1867 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2120 if (tmp->type == type) 1868 if (tmp->type == type)
2121 return tmp; 1869 return tmp;
1870
2122 return NULL; 1871 return NULL;
2123} 1872}
2124 1873
2125/* 1874/*
2126 * present_in_ob(type, object) searches for any objects with 1875 * present_in_ob(type, object) searches for any objects with
2127 * a matching type variable in the inventory of the given object. 1876 * a matching type variable in the inventory of the given object.
2128 * The first matching object is returned, or NULL if none. 1877 * The first matching object is returned, or NULL if none.
2129 */ 1878 */
2130
2131object * 1879object *
2132present_in_ob (unsigned char type, const object *op) 1880present_in_ob (unsigned char type, const object *op)
2133{ 1881{
2134 object *
2135 tmp;
2136
2137 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1882 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2138 if (tmp->type == type) 1883 if (tmp->type == type)
2139 return tmp; 1884 return tmp;
1885
2140 return NULL; 1886 return NULL;
2141} 1887}
2142 1888
2143/* 1889/*
2144 * present_in_ob (type, str, object) searches for any objects with 1890 * present_in_ob (type, str, object) searches for any objects with
2152 * str is the string to match against. Note that we match against 1898 * str is the string to match against. Note that we match against
2153 * the object name, not the archetype name. this is so that the 1899 * the object name, not the archetype name. this is so that the
2154 * spell code can use one object type (force), but change it's name 1900 * spell code can use one object type (force), but change it's name
2155 * to be unique. 1901 * to be unique.
2156 */ 1902 */
2157
2158object * 1903object *
2159present_in_ob_by_name (int type, const char *str, const object *op) 1904present_in_ob_by_name (int type, const char *str, const object *op)
2160{ 1905{
2161 object *
2162 tmp;
2163
2164 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1906 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2165 {
2166 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) 1907 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
2167 return tmp; 1908 return tmp;
2168 } 1909
2169 return NULL; 1910 return 0;
2170} 1911}
2171 1912
2172/* 1913/*
2173 * present_arch_in_ob(archetype, object) searches for any objects with 1914 * present_arch_in_ob(archetype, object) searches for any objects with
2174 * a matching archetype in the inventory of the given object. 1915 * a matching archetype in the inventory of the given object.
2175 * The first matching object is returned, or NULL if none. 1916 * The first matching object is returned, or NULL if none.
2176 */ 1917 */
2177
2178object * 1918object *
2179present_arch_in_ob (const archetype *at, const object *op) 1919present_arch_in_ob (const archetype *at, const object *op)
2180{ 1920{
2181 object *
2182 tmp;
2183
2184 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1921 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2185 if (tmp->arch == at) 1922 if (tmp->arch == at)
2186 return tmp; 1923 return tmp;
1924
2187 return NULL; 1925 return NULL;
2188} 1926}
2189 1927
2190/* 1928/*
2191 * activate recursively a flag on an object inventory 1929 * activate recursively a flag on an object inventory
2192 */ 1930 */
2193void 1931void
2194flag_inv (object *op, int flag) 1932flag_inv (object *op, int flag)
2195{ 1933{
2196 object *
2197 tmp;
2198
2199 if (op->inv) 1934 if (op->inv)
2200 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1935 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2201 { 1936 {
2202 SET_FLAG (tmp, flag); 1937 SET_FLAG (tmp, flag);
2203 flag_inv (tmp, flag); 1938 flag_inv (tmp, flag);
2204 } 1939 }
2205} /* 1940}
1941
1942/*
2206 * desactivate recursively a flag on an object inventory 1943 * deactivate recursively a flag on an object inventory
2207 */ 1944 */
2208void 1945void
2209unflag_inv (object *op, int flag) 1946unflag_inv (object *op, int flag)
2210{ 1947{
2211 object *
2212 tmp;
2213
2214 if (op->inv) 1948 if (op->inv)
2215 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1949 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2216 { 1950 {
2217 CLEAR_FLAG (tmp, flag); 1951 CLEAR_FLAG (tmp, flag);
2218 unflag_inv (tmp, flag); 1952 unflag_inv (tmp, flag);
2219 } 1953 }
2220} 1954}
2223 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 1957 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2224 * all it's inventory (recursively). 1958 * all it's inventory (recursively).
2225 * If checksums are used, a player will get set_cheat called for 1959 * If checksums are used, a player will get set_cheat called for
2226 * him/her-self and all object carried by a call to this function. 1960 * him/her-self and all object carried by a call to this function.
2227 */ 1961 */
2228
2229void 1962void
2230set_cheat (object *op) 1963set_cheat (object *op)
2231{ 1964{
2232 SET_FLAG (op, FLAG_WAS_WIZ); 1965 SET_FLAG (op, FLAG_WAS_WIZ);
2233 flag_inv (op, FLAG_WAS_WIZ); 1966 flag_inv (op, FLAG_WAS_WIZ);
2252 * because arch_blocked (now ob_blocked) needs to know the movement type 1985 * because arch_blocked (now ob_blocked) needs to know the movement type
2253 * to know if the space in question will block the object. We can't use 1986 * to know if the space in question will block the object. We can't use
2254 * the archetype because that isn't correct if the monster has been 1987 * the archetype because that isn't correct if the monster has been
2255 * customized, changed states, etc. 1988 * customized, changed states, etc.
2256 */ 1989 */
2257
2258int 1990int
2259find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 1991find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2260{ 1992{
2261 int
2262 i,
2263 index = 0, flag; 1993 int index = 0, flag;
2264 static int
2265 altern[SIZEOFFREE]; 1994 int altern[SIZEOFFREE];
2266 1995
2267 for (i = start; i < stop; i++) 1996 for (int i = start; i < stop; i++)
2268 { 1997 {
2269 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1998 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
2270 if (!flag) 1999 if (!flag)
2271 altern[index++] = i; 2000 altern [index++] = i;
2272 2001
2273 /* Basically, if we find a wall on a space, we cut down the search size. 2002 /* Basically, if we find a wall on a space, we cut down the search size.
2274 * In this way, we won't return spaces that are on another side of a wall. 2003 * In this way, we won't return spaces that are on another side of a wall.
2275 * This mostly work, but it cuts down the search size in all directions - 2004 * This mostly work, but it cuts down the search size in all directions -
2276 * if the space being examined only has a wall to the north and empty 2005 * if the space being examined only has a wall to the north and empty
2277 * spaces in all the other directions, this will reduce the search space 2006 * spaces in all the other directions, this will reduce the search space
2278 * to only the spaces immediately surrounding the target area, and 2007 * to only the spaces immediately surrounding the target area, and
2279 * won't look 2 spaces south of the target space. 2008 * won't look 2 spaces south of the target space.
2280 */ 2009 */
2281 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2010 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2282 stop = maxfree[i]; 2011 stop = maxfree[i];
2283 } 2012 }
2013
2284 if (!index) 2014 if (!index)
2285 return -1; 2015 return -1;
2016
2286 return altern[RANDOM () % index]; 2017 return altern[RANDOM () % index];
2287} 2018}
2288 2019
2289/* 2020/*
2290 * find_first_free_spot(archetype, mapstruct, x, y) works like 2021 * find_first_free_spot(archetype, maptile, x, y) works like
2291 * find_free_spot(), but it will search max number of squares. 2022 * find_free_spot(), but it will search max number of squares.
2292 * But it will return the first available spot, not a random choice. 2023 * But it will return the first available spot, not a random choice.
2293 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2024 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2294 */ 2025 */
2295
2296int 2026int
2297find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2027find_first_free_spot (const object *ob, maptile *m, int x, int y)
2298{ 2028{
2299 int
2300 i;
2301
2302 for (i = 0; i < SIZEOFFREE; i++) 2029 for (int i = 0; i < SIZEOFFREE; i++)
2303 {
2304 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2030 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2305 return i; 2031 return i;
2306 } 2032
2307 return -1; 2033 return -1;
2308} 2034}
2309 2035
2310/* 2036/*
2311 * The function permute(arr, begin, end) randomly reorders the array 2037 * The function permute(arr, begin, end) randomly reorders the array
2312 * arr[begin..end-1]. 2038 * arr[begin..end-1].
2039 * now uses a fisher-yates shuffle, old permute was broken
2313 */ 2040 */
2314static void 2041static void
2315permute (int *arr, int begin, int end) 2042permute (int *arr, int begin, int end)
2316{ 2043{
2317 int 2044 arr += begin;
2318 i,
2319 j,
2320 tmp,
2321 len;
2322
2323 len = end - begin; 2045 end -= begin;
2324 for (i = begin; i < end; i++)
2325 {
2326 j = begin + RANDOM () % len;
2327 2046
2328 tmp = arr[i]; 2047 while (--end)
2329 arr[i] = arr[j]; 2048 swap (arr [end], arr [RANDOM () % (end + 1)]);
2330 arr[j] = tmp;
2331 }
2332} 2049}
2333 2050
2334/* new function to make monster searching more efficient, and effective! 2051/* new function to make monster searching more efficient, and effective!
2335 * This basically returns a randomized array (in the passed pointer) of 2052 * This basically returns a randomized array (in the passed pointer) of
2336 * the spaces to find monsters. In this way, it won't always look for 2053 * the spaces to find monsters. In this way, it won't always look for
2339 * the 3x3 area will be searched, just not in a predictable order. 2056 * the 3x3 area will be searched, just not in a predictable order.
2340 */ 2057 */
2341void 2058void
2342get_search_arr (int *search_arr) 2059get_search_arr (int *search_arr)
2343{ 2060{
2344 int 2061 int i;
2345 i;
2346 2062
2347 for (i = 0; i < SIZEOFFREE; i++) 2063 for (i = 0; i < SIZEOFFREE; i++)
2348 {
2349 search_arr[i] = i; 2064 search_arr[i] = i;
2350 }
2351 2065
2352 permute (search_arr, 1, SIZEOFFREE1 + 1); 2066 permute (search_arr, 1, SIZEOFFREE1 + 1);
2353 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); 2067 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2354 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); 2068 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2355} 2069}
2364 * Perhaps incorrectly, but I'm making the assumption that exclude 2078 * Perhaps incorrectly, but I'm making the assumption that exclude
2365 * is actually want is going to try and move there. We need this info 2079 * is actually want is going to try and move there. We need this info
2366 * because we have to know what movement the thing looking to move 2080 * because we have to know what movement the thing looking to move
2367 * there is capable of. 2081 * there is capable of.
2368 */ 2082 */
2369
2370int 2083int
2371find_dir (mapstruct *m, int x, int y, object *exclude) 2084find_dir (maptile *m, int x, int y, object *exclude)
2372{ 2085{
2373 int
2374 i,
2375 max = SIZEOFFREE, mflags; 2086 int i, max = SIZEOFFREE, mflags;
2376 sint16 2087
2377 nx, 2088 sint16 nx, ny;
2378 ny;
2379 object * 2089 object *tmp;
2380 tmp; 2090 maptile *mp;
2381 mapstruct * 2091
2382 mp; 2092 MoveType blocked, move_type;
2383 MoveType
2384 blocked,
2385 move_type;
2386 2093
2387 if (exclude && exclude->head) 2094 if (exclude && exclude->head)
2388 { 2095 {
2389 exclude = exclude->head; 2096 exclude = exclude->head;
2390 move_type = exclude->move_type; 2097 move_type = exclude->move_type;
2400 mp = m; 2107 mp = m;
2401 nx = x + freearr_x[i]; 2108 nx = x + freearr_x[i];
2402 ny = y + freearr_y[i]; 2109 ny = y + freearr_y[i];
2403 2110
2404 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2111 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2112
2405 if (mflags & P_OUT_OF_MAP) 2113 if (mflags & P_OUT_OF_MAP)
2406 {
2407 max = maxfree[i]; 2114 max = maxfree[i];
2408 }
2409 else 2115 else
2410 { 2116 {
2411 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2117 mapspace &ms = mp->at (nx, ny);
2118
2119 blocked = ms.move_block;
2412 2120
2413 if ((move_type & blocked) == move_type) 2121 if ((move_type & blocked) == move_type)
2414 {
2415 max = maxfree[i]; 2122 max = maxfree[i];
2416 }
2417 else if (mflags & P_IS_ALIVE) 2123 else if (mflags & P_IS_ALIVE)
2418 { 2124 {
2419 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2125 for (tmp = ms.bot; tmp; tmp = tmp->above)
2420 { 2126 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2421 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2127 && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2422 {
2423 break; 2128 break;
2424 } 2129
2425 }
2426 if (tmp) 2130 if (tmp)
2427 {
2428 return freedir[i]; 2131 return freedir[i];
2429 }
2430 } 2132 }
2431 } 2133 }
2432 } 2134 }
2135
2433 return 0; 2136 return 0;
2434} 2137}
2435 2138
2436/* 2139/*
2437 * distance(object 1, object 2) will return the square of the 2140 * distance(object 1, object 2) will return the square of the
2438 * distance between the two given objects. 2141 * distance between the two given objects.
2439 */ 2142 */
2440
2441int 2143int
2442distance (const object *ob1, const object *ob2) 2144distance (const object *ob1, const object *ob2)
2443{ 2145{
2444 int
2445 i;
2446
2447 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2146 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2448 return i;
2449} 2147}
2450 2148
2451/* 2149/*
2452 * find_dir_2(delta-x,delta-y) will return a direction in which 2150 * find_dir_2(delta-x,delta-y) will return a direction in which
2453 * an object which has subtracted the x and y coordinates of another 2151 * an object which has subtracted the x and y coordinates of another
2454 * object, needs to travel toward it. 2152 * object, needs to travel toward it.
2455 */ 2153 */
2456
2457int 2154int
2458find_dir_2 (int x, int y) 2155find_dir_2 (int x, int y)
2459{ 2156{
2460 int 2157 int q;
2461 q;
2462 2158
2463 if (y) 2159 if (y)
2464 q = x * 100 / y; 2160 q = x * 100 / y;
2465 else if (x) 2161 else if (x)
2466 q = -300 * x; 2162 q = -300 * x;
2501int 2197int
2502absdir (int d) 2198absdir (int d)
2503{ 2199{
2504 while (d < 1) 2200 while (d < 1)
2505 d += 8; 2201 d += 8;
2202
2506 while (d > 8) 2203 while (d > 8)
2507 d -= 8; 2204 d -= 8;
2205
2508 return d; 2206 return d;
2509} 2207}
2510 2208
2511/* 2209/*
2512 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2210 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2514 */ 2212 */
2515 2213
2516int 2214int
2517dirdiff (int dir1, int dir2) 2215dirdiff (int dir1, int dir2)
2518{ 2216{
2519 int 2217 int d;
2520 d;
2521 2218
2522 d = abs (dir1 - dir2); 2219 d = abs (dir1 - dir2);
2523 if (d > 4) 2220 if (d > 4)
2524 d = 8 - d; 2221 d = 8 - d;
2222
2525 return d; 2223 return d;
2526} 2224}
2527 2225
2528/* peterm: 2226/* peterm:
2529 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2227 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2532 * This basically means that if direction is 15, then it could either go 2230 * This basically means that if direction is 15, then it could either go
2533 * direction 4, 14, or 16 to get back to where we are. 2231 * direction 4, 14, or 16 to get back to where we are.
2534 * Moved from spell_util.c to object.c with the other related direction 2232 * Moved from spell_util.c to object.c with the other related direction
2535 * functions. 2233 * functions.
2536 */ 2234 */
2537
2538int
2539 reduction_dir[SIZEOFFREE][3] = { 2235int reduction_dir[SIZEOFFREE][3] = {
2540 {0, 0, 0}, /* 0 */ 2236 {0, 0, 0}, /* 0 */
2541 {0, 0, 0}, /* 1 */ 2237 {0, 0, 0}, /* 1 */
2542 {0, 0, 0}, /* 2 */ 2238 {0, 0, 0}, /* 2 */
2543 {0, 0, 0}, /* 3 */ 2239 {0, 0, 0}, /* 3 */
2544 {0, 0, 0}, /* 4 */ 2240 {0, 0, 0}, /* 4 */
2592 * find a path to that monster that we found. If not, 2288 * find a path to that monster that we found. If not,
2593 * we don't bother going toward it. Returns 1 if we 2289 * we don't bother going toward it. Returns 1 if we
2594 * can see a direct way to get it 2290 * can see a direct way to get it
2595 * Modified to be map tile aware -.MSW 2291 * Modified to be map tile aware -.MSW
2596 */ 2292 */
2597
2598
2599int 2293int
2600can_see_monsterP (mapstruct *m, int x, int y, int dir) 2294can_see_monsterP (maptile *m, int x, int y, int dir)
2601{ 2295{
2602 sint16 2296 sint16 dx, dy;
2603 dx,
2604 dy;
2605 int
2606 mflags; 2297 int mflags;
2607 2298
2608 if (dir < 0) 2299 if (dir < 0)
2609 return 0; /* exit condition: invalid direction */ 2300 return 0; /* exit condition: invalid direction */
2610 2301
2611 dx = x + freearr_x[dir]; 2302 dx = x + freearr_x[dir];
2624 return 0; 2315 return 0;
2625 2316
2626 /* yes, can see. */ 2317 /* yes, can see. */
2627 if (dir < 9) 2318 if (dir < 9)
2628 return 1; 2319 return 1;
2320
2629 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2321 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2630 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2322 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2323 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2631} 2324}
2632
2633
2634 2325
2635/* 2326/*
2636 * can_pick(picker, item): finds out if an object is possible to be 2327 * can_pick(picker, item): finds out if an object is possible to be
2637 * picked up by the picker. Returnes 1 if it can be 2328 * picked up by the picker. Returnes 1 if it can be
2638 * picked up, otherwise 0. 2329 * picked up, otherwise 0.
2649 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2340 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2650 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2341 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2651 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2342 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2652} 2343}
2653 2344
2654
2655/* 2345/*
2656 * create clone from object to another 2346 * create clone from object to another
2657 */ 2347 */
2658object * 2348object *
2659object_create_clone (object *asrc) 2349object_create_clone (object *asrc)
2660{ 2350{
2661 object *
2662 dst = NULL, *tmp, *src, *part, *prev, *item; 2351 object *dst = 0, *tmp, *src, *part, *prev, *item;
2663 2352
2664 if (!asrc) 2353 if (!asrc)
2665 return NULL; 2354 return 0;
2355
2666 src = asrc; 2356 src = asrc;
2667 if (src->head) 2357 if (src->head)
2668 src = src->head; 2358 src = src->head;
2669 2359
2670 prev = NULL; 2360 prev = 0;
2671 for (part = src; part; part = part->more) 2361 for (part = src; part; part = part->more)
2672 { 2362 {
2673 tmp = get_object (); 2363 tmp = part->clone ();
2674 copy_object (part, tmp);
2675 tmp->x -= src->x; 2364 tmp->x -= src->x;
2676 tmp->y -= src->y; 2365 tmp->y -= src->y;
2366
2677 if (!part->head) 2367 if (!part->head)
2678 { 2368 {
2679 dst = tmp; 2369 dst = tmp;
2680 tmp->head = NULL; 2370 tmp->head = 0;
2681 } 2371 }
2682 else 2372 else
2683 {
2684 tmp->head = dst; 2373 tmp->head = dst;
2685 } 2374
2686 tmp->more = NULL; 2375 tmp->more = 0;
2376
2687 if (prev) 2377 if (prev)
2688 prev->more = tmp; 2378 prev->more = tmp;
2379
2689 prev = tmp; 2380 prev = tmp;
2690 } 2381 }
2691 2382
2692 /*** copy inventory ***/
2693 for (item = src->inv; item; item = item->below) 2383 for (item = src->inv; item; item = item->below)
2694 {
2695 (void) insert_ob_in_ob (object_create_clone (item), dst); 2384 insert_ob_in_ob (object_create_clone (item), dst);
2696 }
2697 2385
2698 return dst; 2386 return dst;
2699} 2387}
2700 2388
2701/* return true if the object was destroyed, 0 otherwise */
2702int
2703was_destroyed (const object *op, tag_t old_tag)
2704{
2705 /* checking for FLAG_FREED isn't necessary, but makes this function more
2706 * robust */
2707 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2708}
2709
2710/* GROS - Creates an object using a string representing its content. */ 2389/* GROS - Creates an object using a string representing its content. */
2711
2712/* Basically, we save the content of the string to a temp file, then call */ 2390/* Basically, we save the content of the string to a temp file, then call */
2713
2714/* load_object on it. I admit it is a highly inefficient way to make things, */ 2391/* load_object on it. I admit it is a highly inefficient way to make things, */
2715
2716/* but it was simple to make and allows reusing the load_object function. */ 2392/* but it was simple to make and allows reusing the load_object function. */
2717
2718/* Remember not to use load_object_str in a time-critical situation. */ 2393/* Remember not to use load_object_str in a time-critical situation. */
2719
2720/* Also remember that multiparts objects are not supported for now. */ 2394/* Also remember that multiparts objects are not supported for now. */
2721
2722object * 2395object *
2723load_object_str (const char *obstr) 2396load_object_str (const char *obstr)
2724{ 2397{
2725 object * 2398 object *op;
2726 op;
2727 char
2728 filename[MAX_BUF]; 2399 char filename[MAX_BUF];
2729 2400
2730 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2401 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2731 2402
2732 FILE *
2733 tempfile = fopen (filename, "w"); 2403 FILE *tempfile = fopen (filename, "w");
2734 2404
2735 if (tempfile == NULL) 2405 if (tempfile == NULL)
2736 { 2406 {
2737 LOG (llevError, "Error - Unable to access load object temp file\n"); 2407 LOG (llevError, "Error - Unable to access load object temp file\n");
2738 return NULL; 2408 return NULL;
2739 }; 2409 }
2410
2740 fprintf (tempfile, obstr); 2411 fprintf (tempfile, obstr);
2741 fclose (tempfile); 2412 fclose (tempfile);
2742 2413
2743 op = get_object (); 2414 op = object::create ();
2744 2415
2745 object_thawer 2416 object_thawer thawer (filename);
2746 thawer (filename);
2747 2417
2748 if (thawer) 2418 if (thawer)
2749 load_object (thawer, op, 0); 2419 load_object (thawer, op, 0);
2750 2420
2751 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2421 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2759 * returns NULL if no match. 2429 * returns NULL if no match.
2760 */ 2430 */
2761object * 2431object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2432find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2433{
2764 object *
2765 tmp;
2766
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2434 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2435 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2436 return tmp;
2770 2437
2771 return NULL; 2438 return 0;
2772} 2439}
2773 2440
2774/* If ob has a field named key, return the link from the list, 2441/* If ob has a field named key, return the link from the list,
2775 * otherwise return NULL. 2442 * otherwise return NULL.
2776 * 2443 *
2778 * do the desired thing. 2445 * do the desired thing.
2779 */ 2446 */
2780key_value * 2447key_value *
2781get_ob_key_link (const object *ob, const char *key) 2448get_ob_key_link (const object *ob, const char *key)
2782{ 2449{
2783 key_value *
2784 link;
2785
2786 for (link = ob->key_values; link != NULL; link = link->next) 2450 for (key_value *link = ob->key_values; link; link = link->next)
2787 {
2788 if (link->key == key) 2451 if (link->key == key)
2789 {
2790 return link; 2452 return link;
2791 }
2792 }
2793 2453
2794 return NULL; 2454 return 0;
2795} 2455}
2796 2456
2797/* 2457/*
2798 * Returns the value of op has an extra_field for key, or NULL. 2458 * Returns the value of op has an extra_field for key, or NULL.
2799 * 2459 *
2802 * The returned string is shared. 2462 * The returned string is shared.
2803 */ 2463 */
2804const char * 2464const char *
2805get_ob_key_value (const object *op, const char *const key) 2465get_ob_key_value (const object *op, const char *const key)
2806{ 2466{
2807 key_value * 2467 key_value *link;
2808 link; 2468 shstr_cmp canonical_key (key);
2809 const char *
2810 canonical_key;
2811 2469
2812 canonical_key = shstr::find (key);
2813
2814 if (canonical_key == NULL) 2470 if (!canonical_key)
2815 { 2471 {
2816 /* 1. There being a field named key on any object 2472 /* 1. There being a field named key on any object
2817 * implies there'd be a shared string to find. 2473 * implies there'd be a shared string to find.
2818 * 2. Since there isn't, no object has this field. 2474 * 2. Since there isn't, no object has this field.
2819 * 3. Therefore, *this* object doesn't have this field. 2475 * 3. Therefore, *this* object doesn't have this field.
2820 */ 2476 */
2821 return NULL; 2477 return 0;
2822 } 2478 }
2823 2479
2824 /* This is copied from get_ob_key_link() above - 2480 /* This is copied from get_ob_key_link() above -
2825 * only 4 lines, and saves the function call overhead. 2481 * only 4 lines, and saves the function call overhead.
2826 */ 2482 */
2827 for (link = op->key_values; link != NULL; link = link->next) 2483 for (link = op->key_values; link; link = link->next)
2828 {
2829 if (link->key == canonical_key) 2484 if (link->key == canonical_key)
2830 {
2831 return link->value; 2485 return link->value;
2832 } 2486
2833 }
2834 return NULL; 2487 return 0;
2835} 2488}
2836 2489
2837 2490
2838/* 2491/*
2839 * Updates the canonical_key in op to value. 2492 * Updates the canonical_key in op to value.
2846 * Returns TRUE on success. 2499 * Returns TRUE on success.
2847 */ 2500 */
2848int 2501int
2849set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) 2502set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2850{ 2503{
2851 key_value *
2852 field = NULL, *last = NULL; 2504 key_value *field = NULL, *last = NULL;
2853 2505
2854 for (field = op->key_values; field != NULL; field = field->next) 2506 for (field = op->key_values; field != NULL; field = field->next)
2855 { 2507 {
2856 if (field->key != canonical_key) 2508 if (field->key != canonical_key)
2857 { 2509 {
2875 if (last) 2527 if (last)
2876 last->next = field->next; 2528 last->next = field->next;
2877 else 2529 else
2878 op->key_values = field->next; 2530 op->key_values = field->next;
2879 2531
2880 delete
2881 field; 2532 delete field;
2882 } 2533 }
2883 } 2534 }
2884 return TRUE; 2535 return TRUE;
2885 } 2536 }
2886 /* IF we get here, key doesn't exist */ 2537 /* IF we get here, key doesn't exist */
2887 2538
2888 /* No field, we'll have to add it. */ 2539 /* No field, we'll have to add it. */
2889 2540
2890 if (!add_key) 2541 if (!add_key)
2891 {
2892 return FALSE; 2542 return FALSE;
2893 } 2543
2894 /* There isn't any good reason to store a null 2544 /* There isn't any good reason to store a null
2895 * value in the key/value list. If the archetype has 2545 * value in the key/value list. If the archetype has
2896 * this key, then we should also have it, so shouldn't 2546 * this key, then we should also have it, so shouldn't
2897 * be here. If user wants to store empty strings, 2547 * be here. If user wants to store empty strings,
2898 * should pass in "" 2548 * should pass in ""
2921 * Returns TRUE on success. 2571 * Returns TRUE on success.
2922 */ 2572 */
2923int 2573int
2924set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2574set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2925{ 2575{
2926 shstr
2927 key_ (key); 2576 shstr key_ (key);
2928 2577
2929 return set_ob_key_value_s (op, key_, value, add_key); 2578 return set_ob_key_value_s (op, key_, value, add_key);
2930} 2579}
2580
2581object::depth_iterator::depth_iterator (object *container)
2582: iterator_base (container)
2583{
2584 while (item->inv)
2585 item = item->inv;
2586}
2587
2588void
2589object::depth_iterator::next ()
2590{
2591 if (item->below)
2592 {
2593 item = item->below;
2594
2595 while (item->inv)
2596 item = item->inv;
2597 }
2598 else
2599 item = item->env;
2600}
2601
2602// return a suitable string describing an objetc in enough detail to find it
2603const char *
2604object::debug_desc (char *info) const
2605{
2606 char info2[256 * 3];
2607 char *p = info;
2608
2609 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2610 count,
2611 &name,
2612 title ? " " : "",
2613 title ? (const char *)title : "");
2614
2615 if (env)
2616 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2617
2618 if (map)
2619 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2620
2621 return info;
2622}
2623
2624const char *
2625object::debug_desc () const
2626{
2627 static char info[256 * 3];
2628 return debug_desc (info);
2629}
2630

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