… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
141 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
142 | * different structure or at least keep the lists sorted... |
143 | */ |
143 | */ |
144 | |
144 | |
145 | /* For each field in wants, */ |
145 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
146 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
147 | { |
148 | key_value *has_field; |
148 | key_value *has_field; |
149 | |
149 | |
150 | /* Look for a field in has with the same key. */ |
150 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
151 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
364 | { |
364 | { |
365 | if (!op) |
365 | if (!op) |
366 | return strdup ("[NULLOBJ]"); |
366 | return strdup ("[NULLOBJ]"); |
367 | |
367 | |
368 | object_freezer freezer; |
368 | object_freezer freezer; |
369 | save_object (freezer, op, 3); |
369 | save_object (freezer, op, 1); |
370 | return freezer.as_string (); |
370 | return freezer.as_string (); |
371 | } |
371 | } |
372 | |
372 | |
373 | /* |
373 | /* |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
522 | tail = new_link; |
522 | tail = new_link; |
523 | } |
523 | } |
524 | } |
524 | } |
525 | } |
525 | } |
526 | |
526 | |
527 | update_ob_speed (dst); |
527 | dst->set_speed (dst->speed); |
528 | } |
528 | } |
529 | |
529 | |
530 | object * |
530 | object * |
531 | object::clone () |
531 | object::clone () |
532 | { |
532 | { |
… | |
… | |
554 | * Updates the speed of an object. If the speed changes from 0 to another |
554 | * Updates the speed of an object. If the speed changes from 0 to another |
555 | * value, or vice versa, then add/remove the object from the active list. |
555 | * value, or vice versa, then add/remove the object from the active list. |
556 | * This function needs to be called whenever the speed of an object changes. |
556 | * This function needs to be called whenever the speed of an object changes. |
557 | */ |
557 | */ |
558 | void |
558 | void |
559 | update_ob_speed (object *op) |
559 | object::set_speed (float speed) |
560 | { |
560 | { |
561 | extern int arch_init; |
561 | extern int arch_init; |
562 | |
562 | |
563 | /* No reason putting the archetypes objects on the speed list, |
563 | /* No reason putting the archetypes objects on the speed list, |
564 | * since they never really need to be updated. |
564 | * since they never really need to be updated. |
565 | */ |
565 | */ |
566 | |
566 | if (flag [FLAG_FREED] && speed) |
567 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
568 | { |
567 | { |
569 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
568 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
570 | #ifdef MANY_CORES |
|
|
571 | abort (); |
|
|
572 | #else |
|
|
573 | op->speed = 0; |
569 | speed = 0; |
574 | #endif |
|
|
575 | } |
570 | } |
|
|
571 | |
|
|
572 | this->speed = speed; |
576 | |
573 | |
577 | if (arch_init) |
574 | if (arch_init) |
578 | return; |
575 | return; |
579 | |
576 | |
580 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
577 | if (FABS (speed) > MIN_ACTIVE_SPEED) |
581 | { |
578 | { |
582 | /* If already on active list, don't do anything */ |
579 | /* If already on active list, don't do anything */ |
583 | if (op->active_next || op->active_prev || op == active_objects) |
580 | if (active_next || active_prev || this == active_objects) |
584 | return; |
581 | return; |
585 | |
582 | |
586 | /* process_events() expects us to insert the object at the beginning |
583 | /* process_events() expects us to insert the object at the beginning |
587 | * of the list. */ |
584 | * of the list. */ |
588 | op->active_next = active_objects; |
585 | active_next = active_objects; |
589 | |
586 | |
590 | if (op->active_next != NULL) |
587 | if (active_next) |
591 | op->active_next->active_prev = op; |
588 | active_next->active_prev = this; |
592 | |
589 | |
593 | active_objects = op; |
590 | active_objects = this; |
594 | } |
591 | } |
595 | else |
592 | else |
596 | { |
593 | { |
597 | /* If not on the active list, nothing needs to be done */ |
594 | /* If not on the active list, nothing needs to be done */ |
598 | if (!op->active_next && !op->active_prev && op != active_objects) |
595 | if (!active_next && !active_prev && this != active_objects) |
599 | return; |
596 | return; |
600 | |
597 | |
601 | if (op->active_prev == NULL) |
598 | if (!active_prev) |
602 | { |
599 | { |
603 | active_objects = op->active_next; |
600 | active_objects = active_next; |
604 | |
601 | |
605 | if (op->active_next != NULL) |
602 | if (active_next) |
606 | op->active_next->active_prev = NULL; |
603 | active_next->active_prev = 0; |
607 | } |
604 | } |
608 | else |
605 | else |
609 | { |
606 | { |
610 | op->active_prev->active_next = op->active_next; |
607 | active_prev->active_next = active_next; |
611 | |
608 | |
612 | if (op->active_next) |
609 | if (active_next) |
613 | op->active_next->active_prev = op->active_prev; |
610 | active_next->active_prev = active_prev; |
614 | } |
611 | } |
615 | |
612 | |
616 | op->active_next = NULL; |
613 | active_next = 0; |
617 | op->active_prev = NULL; |
614 | active_prev = 0; |
618 | } |
615 | } |
619 | } |
616 | } |
620 | |
617 | |
621 | /* This function removes object 'op' from the list of active |
618 | /* This function removes object 'op' from the list of active |
622 | * objects. |
619 | * objects. |
… | |
… | |
788 | object *op = new object; |
785 | object *op = new object; |
789 | op->link (); |
786 | op->link (); |
790 | return op; |
787 | return op; |
791 | } |
788 | } |
792 | |
789 | |
793 | /* |
|
|
794 | * free_object() frees everything allocated by an object, removes |
|
|
795 | * it from the list of used objects, and puts it on the list of |
|
|
796 | * free objects. The IS_FREED() flag is set in the object. |
|
|
797 | * The object must have been removed by remove_ob() first for |
|
|
798 | * this function to succeed. |
|
|
799 | * |
|
|
800 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
801 | * inventory to the ground. |
|
|
802 | */ |
|
|
803 | void |
790 | void |
804 | object::do_destroy () |
791 | object::do_destroy () |
805 | { |
792 | { |
806 | attachable::do_destroy (); |
793 | attachable::do_destroy (); |
807 | |
794 | |
… | |
… | |
850 | |
837 | |
851 | // only relevant for players(?), but make sure of it anyways |
838 | // only relevant for players(?), but make sure of it anyways |
852 | contr = 0; |
839 | contr = 0; |
853 | |
840 | |
854 | /* Remove object from the active list */ |
841 | /* Remove object from the active list */ |
855 | speed = 0; |
842 | set_speed (0); |
856 | update_ob_speed (this); |
|
|
857 | |
843 | |
858 | unlink (); |
844 | unlink (); |
859 | } |
845 | } |
860 | |
846 | |
861 | /* |
847 | /* |
… | |
… | |
1027 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1013 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1028 | LOG (llevError, "%s\n", dump); |
1014 | LOG (llevError, "%s\n", dump); |
1029 | free (dump); |
1015 | free (dump); |
1030 | } |
1016 | } |
1031 | |
1017 | |
1032 | map->at (x, y).bottom = above; /* goes on above it. */ |
1018 | map->at (x, y).bot = above; /* goes on above it. */ |
1033 | } |
1019 | } |
1034 | |
1020 | |
1035 | above = 0; |
1021 | above = 0; |
1036 | below = 0; |
1022 | below = 0; |
1037 | |
1023 | |
… | |
… | |
1281 | op->below = originator->below; |
1267 | op->below = originator->below; |
1282 | |
1268 | |
1283 | if (op->below) |
1269 | if (op->below) |
1284 | op->below->above = op; |
1270 | op->below->above = op; |
1285 | else |
1271 | else |
1286 | op->ms ().bottom = op; |
1272 | op->ms ().bot = op; |
1287 | |
1273 | |
1288 | /* since *below* originator, no need to update top */ |
1274 | /* since *below* originator, no need to update top */ |
1289 | originator->below = op; |
1275 | originator->below = op; |
1290 | } |
1276 | } |
1291 | else |
1277 | else |
… | |
… | |
1370 | |
1356 | |
1371 | if (op->above) |
1357 | if (op->above) |
1372 | op->above->below = op; |
1358 | op->above->below = op; |
1373 | |
1359 | |
1374 | op->below = NULL; |
1360 | op->below = NULL; |
1375 | op->ms ().bottom = op; |
1361 | op->ms ().bot = op; |
1376 | } |
1362 | } |
1377 | else |
1363 | else |
1378 | { /* get inserted into the stack above top */ |
1364 | { /* get inserted into the stack above top */ |
1379 | op->above = top->above; |
1365 | op->above = top->above; |
1380 | |
1366 | |
… | |
… | |
1407 | * be far away from this change and not affected in any way - |
1393 | * be far away from this change and not affected in any way - |
1408 | * this should get redone to only look for players within range, |
1394 | * this should get redone to only look for players within range, |
1409 | * or just updating the P_NEED_UPDATE for spaces within this area |
1395 | * or just updating the P_NEED_UPDATE for spaces within this area |
1410 | * of effect may be sufficient. |
1396 | * of effect may be sufficient. |
1411 | */ |
1397 | */ |
1412 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1398 | if (op->map->darkness && (op->glow_radius != 0)) |
1413 | update_all_los (op->map, op->x, op->y); |
1399 | update_all_los (op->map, op->x, op->y); |
1414 | |
1400 | |
1415 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1401 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1416 | update_object (op, UP_OBJ_INSERT); |
1402 | update_object (op, UP_OBJ_INSERT); |
1417 | |
1403 | |
… | |
… | |
1703 | if ((op->glow_radius != 0) && map) |
1689 | if ((op->glow_radius != 0) && map) |
1704 | { |
1690 | { |
1705 | #ifdef DEBUG_LIGHTS |
1691 | #ifdef DEBUG_LIGHTS |
1706 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1692 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1707 | #endif /* DEBUG_LIGHTS */ |
1693 | #endif /* DEBUG_LIGHTS */ |
1708 | if (MAP_DARKNESS (map)) |
1694 | if (map->darkness) |
1709 | update_all_los (map, x, y); |
1695 | update_all_los (map, x, y); |
1710 | } |
1696 | } |
1711 | |
1697 | |
1712 | /* Client has no idea of ordering so lets not bother ordering it here. |
1698 | /* Client has no idea of ordering so lets not bother ordering it here. |
1713 | * It sure simplifies this function... |
1699 | * It sure simplifies this function... |
… | |
… | |
1781 | |
1767 | |
1782 | /* The objects have to be checked from top to bottom. |
1768 | /* The objects have to be checked from top to bottom. |
1783 | * Hence, we first go to the top: |
1769 | * Hence, we first go to the top: |
1784 | */ |
1770 | */ |
1785 | |
1771 | |
1786 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1772 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1787 | { |
1773 | { |
1788 | /* Trim the search when we find the first other spell effect |
1774 | /* Trim the search when we find the first other spell effect |
1789 | * this helps performance so that if a space has 50 spell objects, |
1775 | * this helps performance so that if a space has 50 spell objects, |
1790 | * we don't need to check all of them. |
1776 | * we don't need to check all of them. |
1791 | */ |
1777 | */ |
… | |
… | |
1846 | /* |
1832 | /* |
1847 | * present_arch(arch, map, x, y) searches for any objects with |
1833 | * present_arch(arch, map, x, y) searches for any objects with |
1848 | * a matching archetype at the given map and coordinates. |
1834 | * a matching archetype at the given map and coordinates. |
1849 | * The first matching object is returned, or NULL if none. |
1835 | * The first matching object is returned, or NULL if none. |
1850 | */ |
1836 | */ |
1851 | |
|
|
1852 | object * |
1837 | object * |
1853 | present_arch (const archetype *at, maptile *m, int x, int y) |
1838 | present_arch (const archetype *at, maptile *m, int x, int y) |
1854 | { |
1839 | { |
1855 | object * |
|
|
1856 | tmp; |
|
|
1857 | |
|
|
1858 | if (m == NULL || out_of_map (m, x, y)) |
1840 | if (m == NULL || out_of_map (m, x, y)) |
1859 | { |
1841 | { |
1860 | LOG (llevError, "Present_arch called outside map.\n"); |
1842 | LOG (llevError, "Present_arch called outside map.\n"); |
1861 | return NULL; |
1843 | return NULL; |
1862 | } |
1844 | } |
|
|
1845 | |
1863 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1846 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1864 | if (tmp->arch == at) |
1847 | if (tmp->arch == at) |
1865 | return tmp; |
1848 | return tmp; |
|
|
1849 | |
1866 | return NULL; |
1850 | return NULL; |
1867 | } |
1851 | } |
1868 | |
1852 | |
1869 | /* |
1853 | /* |
1870 | * present(type, map, x, y) searches for any objects with |
1854 | * present(type, map, x, y) searches for any objects with |
1871 | * a matching type variable at the given map and coordinates. |
1855 | * a matching type variable at the given map and coordinates. |
1872 | * The first matching object is returned, or NULL if none. |
1856 | * The first matching object is returned, or NULL if none. |
1873 | */ |
1857 | */ |
1874 | |
|
|
1875 | object * |
1858 | object * |
1876 | present (unsigned char type, maptile *m, int x, int y) |
1859 | present (unsigned char type, maptile *m, int x, int y) |
1877 | { |
1860 | { |
1878 | object * |
|
|
1879 | tmp; |
|
|
1880 | |
|
|
1881 | if (out_of_map (m, x, y)) |
1861 | if (out_of_map (m, x, y)) |
1882 | { |
1862 | { |
1883 | LOG (llevError, "Present called outside map.\n"); |
1863 | LOG (llevError, "Present called outside map.\n"); |
1884 | return NULL; |
1864 | return NULL; |
1885 | } |
1865 | } |
|
|
1866 | |
1886 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1867 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1887 | if (tmp->type == type) |
1868 | if (tmp->type == type) |
1888 | return tmp; |
1869 | return tmp; |
|
|
1870 | |
1889 | return NULL; |
1871 | return NULL; |
1890 | } |
1872 | } |
1891 | |
1873 | |
1892 | /* |
1874 | /* |
1893 | * present_in_ob(type, object) searches for any objects with |
1875 | * present_in_ob(type, object) searches for any objects with |
1894 | * a matching type variable in the inventory of the given object. |
1876 | * a matching type variable in the inventory of the given object. |
1895 | * The first matching object is returned, or NULL if none. |
1877 | * The first matching object is returned, or NULL if none. |
1896 | */ |
1878 | */ |
1897 | |
|
|
1898 | object * |
1879 | object * |
1899 | present_in_ob (unsigned char type, const object *op) |
1880 | present_in_ob (unsigned char type, const object *op) |
1900 | { |
1881 | { |
1901 | object * |
|
|
1902 | tmp; |
|
|
1903 | |
|
|
1904 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1882 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1905 | if (tmp->type == type) |
1883 | if (tmp->type == type) |
1906 | return tmp; |
1884 | return tmp; |
|
|
1885 | |
1907 | return NULL; |
1886 | return NULL; |
1908 | } |
1887 | } |
1909 | |
1888 | |
1910 | /* |
1889 | /* |
1911 | * present_in_ob (type, str, object) searches for any objects with |
1890 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
1922 | * to be unique. |
1901 | * to be unique. |
1923 | */ |
1902 | */ |
1924 | object * |
1903 | object * |
1925 | present_in_ob_by_name (int type, const char *str, const object *op) |
1904 | present_in_ob_by_name (int type, const char *str, const object *op) |
1926 | { |
1905 | { |
1927 | object *tmp; |
|
|
1928 | |
|
|
1929 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1906 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1930 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1907 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1931 | return tmp; |
1908 | return tmp; |
1932 | |
1909 | |
1933 | return 0; |
1910 | return 0; |
1934 | } |
1911 | } |
… | |
… | |
2143 | |
2120 | |
2144 | if ((move_type & blocked) == move_type) |
2121 | if ((move_type & blocked) == move_type) |
2145 | max = maxfree[i]; |
2122 | max = maxfree[i]; |
2146 | else if (mflags & P_IS_ALIVE) |
2123 | else if (mflags & P_IS_ALIVE) |
2147 | { |
2124 | { |
2148 | for (tmp = ms.bottom; tmp; tmp = tmp->above) |
2125 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2149 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2126 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2150 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2127 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2151 | break; |
2128 | break; |
2152 | |
2129 | |
2153 | if (tmp) |
2130 | if (tmp) |