… | |
… | |
522 | tail = new_link; |
522 | tail = new_link; |
523 | } |
523 | } |
524 | } |
524 | } |
525 | } |
525 | } |
526 | |
526 | |
527 | update_ob_speed (dst); |
527 | dst->set_speed (dst->speed); |
528 | } |
528 | } |
529 | |
529 | |
530 | object * |
530 | object * |
531 | object::clone () |
531 | object::clone () |
532 | { |
532 | { |
… | |
… | |
554 | * Updates the speed of an object. If the speed changes from 0 to another |
554 | * Updates the speed of an object. If the speed changes from 0 to another |
555 | * value, or vice versa, then add/remove the object from the active list. |
555 | * value, or vice versa, then add/remove the object from the active list. |
556 | * This function needs to be called whenever the speed of an object changes. |
556 | * This function needs to be called whenever the speed of an object changes. |
557 | */ |
557 | */ |
558 | void |
558 | void |
559 | update_ob_speed (object *op) |
559 | object::set_speed (float speed) |
560 | { |
560 | { |
561 | extern int arch_init; |
561 | extern int arch_init; |
562 | |
562 | |
563 | /* No reason putting the archetypes objects on the speed list, |
563 | /* No reason putting the archetypes objects on the speed list, |
564 | * since they never really need to be updated. |
564 | * since they never really need to be updated. |
565 | */ |
565 | */ |
566 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
566 | if (flag [FLAG_FREED] && speed) |
567 | { |
567 | { |
568 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
568 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
569 | op->speed = 0; |
569 | speed = 0; |
570 | } |
570 | } |
|
|
571 | |
|
|
572 | this->speed = speed; |
571 | |
573 | |
572 | if (arch_init) |
574 | if (arch_init) |
573 | return; |
575 | return; |
574 | |
576 | |
575 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
577 | if (FABS (speed) > MIN_ACTIVE_SPEED) |
576 | { |
578 | { |
577 | /* If already on active list, don't do anything */ |
579 | /* If already on active list, don't do anything */ |
578 | if (op->active_next || op->active_prev || op == active_objects) |
580 | if (active_next || active_prev || this == active_objects) |
579 | return; |
581 | return; |
580 | |
582 | |
581 | /* process_events() expects us to insert the object at the beginning |
583 | /* process_events() expects us to insert the object at the beginning |
582 | * of the list. */ |
584 | * of the list. */ |
583 | op->active_next = active_objects; |
585 | active_next = active_objects; |
584 | |
586 | |
585 | if (op->active_next != NULL) |
587 | if (active_next) |
586 | op->active_next->active_prev = op; |
588 | active_next->active_prev = this; |
587 | |
589 | |
588 | active_objects = op; |
590 | active_objects = this; |
589 | } |
591 | } |
590 | else |
592 | else |
591 | { |
593 | { |
592 | /* If not on the active list, nothing needs to be done */ |
594 | /* If not on the active list, nothing needs to be done */ |
593 | if (!op->active_next && !op->active_prev && op != active_objects) |
595 | if (!active_next && !active_prev && this != active_objects) |
594 | return; |
596 | return; |
595 | |
597 | |
596 | if (op->active_prev == NULL) |
598 | if (!active_prev) |
597 | { |
599 | { |
598 | active_objects = op->active_next; |
600 | active_objects = active_next; |
599 | |
601 | |
600 | if (op->active_next != NULL) |
602 | if (active_next) |
601 | op->active_next->active_prev = NULL; |
603 | active_next->active_prev = 0; |
602 | } |
604 | } |
603 | else |
605 | else |
604 | { |
606 | { |
605 | op->active_prev->active_next = op->active_next; |
607 | active_prev->active_next = active_next; |
606 | |
608 | |
607 | if (op->active_next) |
609 | if (active_next) |
608 | op->active_next->active_prev = op->active_prev; |
610 | active_next->active_prev = active_prev; |
609 | } |
611 | } |
610 | |
612 | |
611 | op->active_next = NULL; |
613 | active_next = 0; |
612 | op->active_prev = NULL; |
614 | active_prev = 0; |
613 | } |
615 | } |
614 | } |
616 | } |
615 | |
617 | |
616 | /* This function removes object 'op' from the list of active |
618 | /* This function removes object 'op' from the list of active |
617 | * objects. |
619 | * objects. |
… | |
… | |
783 | object *op = new object; |
785 | object *op = new object; |
784 | op->link (); |
786 | op->link (); |
785 | return op; |
787 | return op; |
786 | } |
788 | } |
787 | |
789 | |
788 | /* |
|
|
789 | * free_object() frees everything allocated by an object, removes |
|
|
790 | * it from the list of used objects, and puts it on the list of |
|
|
791 | * free objects. The IS_FREED() flag is set in the object. |
|
|
792 | * The object must have been removed by remove_ob() first for |
|
|
793 | * this function to succeed. |
|
|
794 | * |
|
|
795 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
796 | * inventory to the ground. |
|
|
797 | */ |
|
|
798 | void |
790 | void |
799 | object::do_destroy () |
791 | object::do_destroy () |
800 | { |
792 | { |
801 | attachable::do_destroy (); |
793 | attachable::do_destroy (); |
802 | |
794 | |
… | |
… | |
845 | |
837 | |
846 | // only relevant for players(?), but make sure of it anyways |
838 | // only relevant for players(?), but make sure of it anyways |
847 | contr = 0; |
839 | contr = 0; |
848 | |
840 | |
849 | /* Remove object from the active list */ |
841 | /* Remove object from the active list */ |
850 | speed = 0; |
842 | set_speed (0); |
851 | update_ob_speed (this); |
|
|
852 | |
843 | |
853 | unlink (); |
844 | unlink (); |
854 | } |
845 | } |
855 | |
846 | |
856 | /* |
847 | /* |