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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.87 by root, Tue Dec 26 08:54:59 2006 UTC vs.
Revision 1.92 by root, Tue Dec 26 17:39:29 2006 UTC

778 778
779 prev = 0; 779 prev = 0;
780 next = 0; 780 next = 0;
781} 781}
782 782
783object *object::create ()
784{
785 object *op = new object;
786 op->link ();
787 return op;
788}
789
790void
791object::do_destroy ()
792{
793 attachable::do_destroy ();
794
795 if (flag [FLAG_IS_LINKED])
796 remove_button_link (this);
797
798 if (flag [FLAG_FRIENDLY])
799 remove_friendly_object (this);
800
801 if (!flag [FLAG_REMOVED])
802 remove ();
803
804 if (flag [FLAG_FREED])
805 return;
806
807 flag [FLAG_FREED] = 1;
808
809 // hack to ensure that freed objects still have a valid map
810 {
811 static maptile *freed_map; // freed objects are moved here to avoid crashes
812
813 if (!freed_map)
814 {
815 freed_map = new maptile;
816
817 freed_map->name = "/internal/freed_objects_map";
818 freed_map->width = 3;
819 freed_map->height = 3;
820
821 freed_map->allocate ();
822 }
823
824 map = freed_map;
825 x = 1;
826 y = 1;
827 }
828
829 more = 0;
830 head = 0;
831 inv = 0;
832
833 // clear those pointers that likely might have circular references to us
834 owner = 0;
835 enemy = 0;
836 attacked_by = 0;
837
838 // only relevant for players(?), but make sure of it anyways
839 contr = 0;
840
841 /* Remove object from the active list */
842 set_speed (0);
843
844 unlink ();
845}
846
847/* 783/*
848 * Remove and free all objects in the inventory of the given object. 784 * Remove and free all objects in the inventory of the given object.
849 * object.c ? 785 * object.c ?
850 */ 786 */
851void 787void
852object::destroy_inv (bool drop_to_ground) 788object::destroy_inv (bool drop_to_ground)
853{ 789{
854 if (!inv)
855 return;
856
857 /* Only if the space blocks everything do we not process - 790 /* Only if the space blocks everything do we not process -
858 * if some form of movement is allowed, let objects 791 * if some form of movement is allowed, let objects
859 * drop on that space. 792 * drop on that space.
860 */ 793 */
861 if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 794 if (!drop_to_ground
795 || !map
796 || map->in_memory != MAP_IN_MEMORY
797 || map->at (x, y).move_block == MOVE_ALL)
862 { 798 {
863 while (inv) 799 while (inv)
864 { 800 {
865 inv->destroy_inv (drop_to_ground); 801 inv->destroy_inv (drop_to_ground);
866 inv->destroy (); 802 inv->destroy ();
887 } 823 }
888 } 824 }
889 } 825 }
890} 826}
891 827
828object *object::create ()
829{
830 object *op = new object;
831 op->link ();
832 return op;
833}
834
835void
836object::do_destroy ()
837{
838 if (flag [FLAG_IS_LINKED])
839 remove_button_link (this);
840
841 if (flag [FLAG_FRIENDLY])
842 remove_friendly_object (this);
843
844 if (!flag [FLAG_REMOVED])
845 remove ();
846
847 if (flag [FLAG_FREED])
848 return;
849
850 set_speed (0);
851
852 flag [FLAG_FREED] = 1;
853
854 attachable::do_destroy ();
855
856 destroy_inv (true);
857 unlink ();
858
859 // hack to ensure that freed objects still have a valid map
860 {
861 static maptile *freed_map; // freed objects are moved here to avoid crashes
862
863 if (!freed_map)
864 {
865 freed_map = new maptile;
866
867 freed_map->name = "/internal/freed_objects_map";
868 freed_map->width = 3;
869 freed_map->height = 3;
870
871 freed_map->allocate ();
872 }
873
874 map = freed_map;
875 x = 1;
876 y = 1;
877 }
878
879 head = 0;
880
881 if (more)
882 {
883 more->destroy ();
884 more = 0;
885 }
886
887 // clear those pointers that likely might have circular references to us
888 owner = 0;
889 enemy = 0;
890 attacked_by = 0;
891
892 // only relevant for players(?), but make sure of it anyways
893 contr = 0;
894}
895
892void 896void
893object::destroy (bool destroy_inventory) 897object::destroy (bool destroy_inventory)
894{ 898{
895 if (destroyed ()) 899 if (destroyed ())
896 return; 900 return;
897 901
898 if (more)
899 {
900 //TODO: non-head objects must not have inventory
901 more->destroy (destroy_inventory);
902 more = 0;
903 }
904
905 if (destroy_inventory) 902 if (destroy_inventory)
906 destroy_inv (true); 903 destroy_inv (false);
907 904
908 attachable::destroy (); 905 attachable::destroy ();
909} 906}
910 907
911/* 908/*
1024 if (map->in_memory == MAP_SAVING) 1021 if (map->in_memory == MAP_SAVING)
1025 return; 1022 return;
1026 1023
1027 int check_walk_off = !flag [FLAG_NO_APPLY]; 1024 int check_walk_off = !flag [FLAG_NO_APPLY];
1028 1025
1029 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) 1026 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above)
1030 { 1027 {
1031 /* No point updating the players look faces if he is the object 1028 /* No point updating the players look faces if he is the object
1032 * being removed. 1029 * being removed.
1033 */ 1030 */
1034 1031

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