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Comparing deliantra/server/common/object.C (file contents):
Revision 1.26 by root, Mon Sep 11 11:46:52 2006 UTC vs.
Revision 1.88 by root, Tue Dec 26 09:37:00 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.26 2006/09/11 11:46:52 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
36
43int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
44 40
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
47 42
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 45};
57int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 55};
61 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 135static int
64compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
65{ 137{
66 key_value *wants_field; 138 key_value *wants_field;
69 * objects with lists are rare, and lists stay short. If not, use a 141 * objects with lists are rare, and lists stay short. If not, use a
70 * different structure or at least keep the lists sorted... 142 * different structure or at least keep the lists sorted...
71 */ 143 */
72 144
73 /* For each field in wants, */ 145 /* For each field in wants, */
74 for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) 146 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next)
75 { 147 {
76 key_value *has_field; 148 key_value *has_field;
77 149
78 /* Look for a field in has with the same key. */ 150 /* Look for a field in has with the same key. */
79 has_field = get_ob_key_link (has, wants_field->key); 151 has_field = get_ob_key_link (has, wants_field->key);
113 * 185 *
114 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
115 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
116 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
117 * 189 *
118 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
119 * 191 *
120 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
121 * check weight 193 * check weight
122 */ 194 */
123 195
124bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
125{ 197{
126 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
127 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
128 return 0; 204 return 0;
129 205
130 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
131 return 0;
132
133 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
134 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
135 * used to store nrof). 209 * used to store nrof).
136 */ 210 */
137 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
147 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
148 222
149 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
150 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
151 225
152 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
153 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
154 * being locked in inventory should prevent merging.
155 * 0x4 in flags3 is CLIENT_SENT
156 */
157 if ((ob1->arch != ob2->arch) ||
158 (ob1->flags[0] != ob2->flags[0]) ||
159 (ob1->flags[1] != ob2->flags[1]) ||
160 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
161 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
162 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
163 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
164 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
165 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
166 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
167 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
168 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
169 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
170 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
171 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
172 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
173 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
174 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
175 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
176 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
177 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
178 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
179 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
180 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
181 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
182 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
183 return 0; 251 return 0;
184 252
185 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
186 * check all objects in the inventory. 254 * check all objects in the inventory.
187 */ 255 */
190 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
191 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
192 return 0; 260 return 0;
193 261
194 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
195 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
196 return 0; 264 return 0;
197 265
198 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
199 * if it is valid. 267 * if it is valid.
200 */ 268 */
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 282 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 283 return 0;
216 284
217 switch (ob1->type) 285 switch (ob1->type)
218 { 286 {
219 case SCROLL: 287 case SCROLL:
220 if (ob1->level != ob2->level) 288 if (ob1->level != ob2->level)
221 return 0; 289 return 0;
222 break; 290 break;
223 } 291 }
224 292
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 293 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 294 {
227 /* At least one of these has key_values. */ 295 /* At least one of these has key_values. */
249/* 317/*
250 * sum_weight() is a recursive function which calculates the weight 318 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 319 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 320 * containers are carrying, and sums it up.
253 */ 321 */
254signed long 322long
255sum_weight (object *op) 323sum_weight (object *op)
256{ 324{
257 signed long sum; 325 long sum;
258 object *inv; 326 object *inv;
259 327
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 328 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 329 {
262 if (inv->inv) 330 if (inv->inv)
263 sum_weight (inv); 331 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 333 }
334
266 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
268 if (op->carrying != sum) 338 if (op->carrying != sum)
269 op->carrying = sum; 339 op->carrying = sum;
340
270 return sum; 341 return sum;
271} 342}
272 343
273/** 344/**
274 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
281 op = op->env; 352 op = op->env;
282 return op; 353 return op;
283} 354}
284 355
285/* 356/*
286 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
287 * a better check. We basically keeping traversing up until we can't
288 * or find a player.
289 */
290
291object *
292is_player_inv (object *op)
293{
294 for (; op != NULL && op->type != PLAYER; op = op->env)
295 if (op->env == op)
296 op->env = NULL;
297 return op;
298}
299
300/*
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 358 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
304 */ 360 */
305 361
306void 362char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 363dump_object (object *op)
362{ 364{
363 if (op == NULL) 365 if (!op)
364 { 366 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 367
372void 368 object_freezer freezer;
373dump_all_objects (void) 369 save_object (freezer, op, 1);
374{ 370 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 371}
383 372
384/* 373/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
406 */ 395 */
407 396
408object * 397object *
409find_object (tag_t i) 398find_object (tag_t i)
410{ 399{
411 object *op; 400 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 401 if (op->count == i)
415 break; 402 return op;
403
416 return op; 404 return 0;
417} 405}
418 406
419/* 407/*
420 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
423 */ 411 */
424 412
425object * 413object *
426find_object_name (const char *str) 414find_object_name (const char *str)
427{ 415{
428 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
429 object *op; 417 object *op;
430 418
431 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 420 if (op->name == str_)
433 break; 421 break;
434 422
435 return op; 423 return op;
436} 424}
437 425
440{ 428{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 430}
443 431
444/* 432/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 434 * skill and experience objects.
485 */ 435 */
486void 436void
487set_owner (object *op, object *owner) 437object::set_owner (object *owner)
488{ 438{
489 if (owner == NULL || op == NULL) 439 if (!owner)
490 return; 440 return;
491 441
492 /* next line added to allow objects which own objects */ 442 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 443 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 444 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 445 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 446 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 447 * didn't match, this check is valid and I believe that cause is valid.
498 */ 448 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 449 while (owner->owner)
500 owner = owner->owner; 450 owner = owner->owner;
501 451
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 452 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 453}
542 454
543/* Zero the key_values on op, decrementing the shared-string 455/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 456 * refcounts and freeing the links.
545 */ 457 */
555 } 467 }
556 468
557 op->key_values = 0; 469 op->key_values = 0;
558} 470}
559 471
560void object::clear ()
561{
562 attachable_base::clear ();
563
564 free_key_values (this);
565
566 clear_owner (this);
567
568 name = 0;
569 name_pl = 0;
570 title = 0;
571 race = 0;
572 slaying = 0;
573 skill = 0;
574 msg = 0;
575 lore = 0;
576 custom_name = 0;
577 materialname = 0;
578
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod));
580
581 SET_FLAG (this, FLAG_REMOVED);
582}
583
584void object::clone (object *destination)
585{
586 *(object_copy *) destination = *this;
587 *(object_pod *) destination = *this;
588
589 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/* 472/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623}
624
625/*
626 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
627 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
628 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 478 * will point at garbage.
632 */ 479 */
633
634void 480void
635copy_object (object *op2, object *op) 481object::copy_to (object *dst)
636{ 482{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
639 485
640 op2->clone (op); 486 *(object_copy *)dst = *this;
641 487
642 if (is_freed) 488 if (is_freed)
643 SET_FLAG (op, FLAG_FREED); 489 SET_FLAG (dst, FLAG_FREED);
490
644 if (is_removed) 491 if (is_removed)
645 SET_FLAG (op, FLAG_REMOVED); 492 SET_FLAG (dst, FLAG_REMOVED);
646 493
647 if (op2->speed < 0) 494 if (speed < 0)
648 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 495 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
649 496
650 /* Copy over key_values, if any. */ 497 /* Copy over key_values, if any. */
651 if (op2->key_values) 498 if (key_values)
652 { 499 {
653 key_value *tail = 0; 500 key_value *tail = 0;
654 key_value *i; 501 key_value *i;
655 502
656 op->key_values = 0; 503 dst->key_values = 0;
657 504
658 for (i = op2->key_values; i; i = i->next) 505 for (i = key_values; i; i = i->next)
659 { 506 {
660 key_value *new_link = new key_value; 507 key_value *new_link = new key_value;
661 508
662 new_link->next = 0; 509 new_link->next = 0;
663 new_link->key = i->key; 510 new_link->key = i->key;
664 new_link->value = i->value; 511 new_link->value = i->value;
665 512
666 /* Try and be clever here, too. */ 513 /* Try and be clever here, too. */
667 if (!op->key_values) 514 if (!dst->key_values)
668 { 515 {
669 op->key_values = new_link; 516 dst->key_values = new_link;
670 tail = new_link; 517 tail = new_link;
671 } 518 }
672 else 519 else
673 { 520 {
674 tail->next = new_link; 521 tail->next = new_link;
675 tail = new_link; 522 tail = new_link;
676 } 523 }
677 } 524 }
678 } 525 }
679 526
680 update_ob_speed (op); 527 dst->set_speed (dst->speed);
528}
529
530object *
531object::clone ()
532{
533 object *neu = create ();
534 copy_to (neu);
535 return neu;
681} 536}
682 537
683/* 538/*
684 * If an object with the IS_TURNABLE() flag needs to be turned due 539 * If an object with the IS_TURNABLE() flag needs to be turned due
685 * to the closest player being on the other side, this function can 540 * to the closest player being on the other side, this function can
698/* 553/*
699 * Updates the speed of an object. If the speed changes from 0 to another 554 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 555 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 556 * This function needs to be called whenever the speed of an object changes.
702 */ 557 */
703
704void 558void
705update_ob_speed (object *op) 559object::set_speed (float speed)
706{ 560{
707 extern int arch_init; 561 extern int arch_init;
708 562
709 /* No reason putting the archetypes objects on the speed list, 563 /* No reason putting the archetypes objects on the speed list,
710 * since they never really need to be updated. 564 * since they never really need to be updated.
711 */ 565 */
712 566 if (flag [FLAG_FREED] && speed)
713 if (QUERY_FLAG (op, FLAG_FREED) && op->speed)
714 { 567 {
715 LOG (llevError, "Object %s is freed but has speed.\n", &op->name); 568 LOG (llevError, "Object %s is freed but has speed.\n", &name);
716#ifdef MANY_CORES
717 abort ();
718#else
719 op->speed = 0; 569 speed = 0;
720#endif
721 } 570 }
571
572 this->speed = speed;
573
722 if (arch_init) 574 if (arch_init)
723 {
724 return; 575 return;
725 } 576
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 577 if (FABS (speed) > MIN_ACTIVE_SPEED)
727 { 578 {
728 /* If already on active list, don't do anything */ 579 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 580 if (active_next || active_prev || this == active_objects)
730 return; 581 return;
731 582
732 /* process_events() expects us to insert the object at the beginning 583 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 584 * of the list. */
734 op->active_next = active_objects; 585 active_next = active_objects;
586
735 if (op->active_next != NULL) 587 if (active_next)
736 op->active_next->active_prev = op; 588 active_next->active_prev = this;
589
737 active_objects = op; 590 active_objects = this;
738 } 591 }
739 else 592 else
740 { 593 {
741 /* If not on the active list, nothing needs to be done */ 594 /* If not on the active list, nothing needs to be done */
742 if (!op->active_next && !op->active_prev && op != active_objects) 595 if (!active_next && !active_prev && this != active_objects)
743 return; 596 return;
744 597
745 if (op->active_prev == NULL) 598 if (!active_prev)
746 { 599 {
747 active_objects = op->active_next; 600 active_objects = active_next;
601
748 if (op->active_next != NULL) 602 if (active_next)
749 op->active_next->active_prev = NULL; 603 active_next->active_prev = 0;
750 } 604 }
751 else 605 else
752 { 606 {
753 op->active_prev->active_next = op->active_next; 607 active_prev->active_next = active_next;
608
754 if (op->active_next) 609 if (active_next)
755 op->active_next->active_prev = op->active_prev; 610 active_next->active_prev = active_prev;
756 } 611 }
612
757 op->active_next = NULL; 613 active_next = 0;
758 op->active_prev = NULL; 614 active_prev = 0;
759 } 615 }
760} 616}
761 617
762/* This function removes object 'op' from the list of active 618/* This function removes object 'op' from the list of active
763 * objects. 619 * objects.
789 op->active_next = NULL; 645 op->active_next = NULL;
790 op->active_prev = NULL; 646 op->active_prev = NULL;
791} 647}
792 648
793/* 649/*
794 * update_object() updates the array which represents the map. 650 * update_object() updates the the map.
795 * It takes into account invisible objects (and represent squares covered 651 * It takes into account invisible objects (and represent squares covered
796 * by invisible objects by whatever is below them (unless it's another 652 * by invisible objects by whatever is below them (unless it's another
797 * invisible object, etc...) 653 * invisible object, etc...)
798 * If the object being updated is beneath a player, the look-window 654 * If the object being updated is beneath a player, the look-window
799 * of that player is updated (this might be a suboptimal way of 655 * of that player is updated (this might be a suboptimal way of
800 * updating that window, though, since update_object() is called _often_) 656 * updating that window, though, since update_object() is called _often_)
801 * 657 *
802 * action is a hint of what the caller believes need to be done. 658 * action is a hint of what the caller believes need to be done.
803 * For example, if the only thing that has changed is the face (due to
804 * an animation), we don't need to call update_position until that actually
805 * comes into view of a player. OTOH, many other things, like addition/removal
806 * of walls or living creatures may need us to update the flags now.
807 * current action are: 659 * current action are:
808 * UP_OBJ_INSERT: op was inserted 660 * UP_OBJ_INSERT: op was inserted
809 * UP_OBJ_REMOVE: op was removed 661 * UP_OBJ_REMOVE: op was removed
810 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 662 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
811 * as that is easier than trying to look at what may have changed. 663 * as that is easier than trying to look at what may have changed.
812 * UP_OBJ_FACE: only the objects face has changed. 664 * UP_OBJ_FACE: only the objects face has changed.
813 */ 665 */
814
815void 666void
816update_object (object *op, int action) 667update_object (object *op, int action)
817{ 668{
818 int update_now = 0, flags;
819 MoveType move_on, move_off, move_block, move_slow; 669 MoveType move_on, move_off, move_block, move_slow;
820 670
821 if (op == NULL) 671 if (op == NULL)
822 { 672 {
823 /* this should never happen */ 673 /* this should never happen */
824 LOG (llevDebug, "update_object() called for NULL object.\n"); 674 LOG (llevDebug, "update_object() called for NULL object.\n");
825 return; 675 return;
826 } 676 }
827 677
828 if (op->env != NULL) 678 if (op->env)
829 { 679 {
830 /* Animation is currently handled by client, so nothing 680 /* Animation is currently handled by client, so nothing
831 * to do in this case. 681 * to do in this case.
832 */ 682 */
833 return; 683 return;
838 */ 688 */
839 if (!op->map || op->map->in_memory == MAP_SAVING) 689 if (!op->map || op->map->in_memory == MAP_SAVING)
840 return; 690 return;
841 691
842 /* make sure the object is within map boundaries */ 692 /* make sure the object is within map boundaries */
843 if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) 693 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
844 { 694 {
845 LOG (llevError, "update_object() called for object out of map!\n"); 695 LOG (llevError, "update_object() called for object out of map!\n");
846#ifdef MANY_CORES 696#ifdef MANY_CORES
847 abort (); 697 abort ();
848#endif 698#endif
849 return; 699 return;
850 } 700 }
851 701
852 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 702 mapspace &m = op->ms ();
853 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
854 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
855 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
856 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
857 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
858 703
704 if (m.flags_ & P_NEED_UPDATE)
705 /* nop */;
859 if (action == UP_OBJ_INSERT) 706 else if (action == UP_OBJ_INSERT)
860 { 707 {
708 // this is likely overkill, TODO: revisit (schmorp)
861 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 709 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
862 update_now = 1;
863
864 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 710 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
865 update_now = 1; 711 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
866 712 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
713 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
867 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 714 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
868 update_now = 1;
869
870 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
871 update_now = 1;
872
873 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
874 update_now = 1;
875
876 if ((move_on | op->move_on) != move_on) 715 || (m.move_on | op->move_on ) != m.move_on
877 update_now = 1;
878
879 if ((move_off | op->move_off) != move_off) 716 || (m.move_off | op->move_off ) != m.move_off
880 update_now = 1; 717 || (m.move_slow | op->move_slow) != m.move_slow
881
882 /* This isn't perfect, but I don't expect a lot of objects to 718 /* This isn't perfect, but I don't expect a lot of objects to
883 * to have move_allow right now. 719 * to have move_allow right now.
884 */ 720 */
885 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 721 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
886 update_now = 1; 722 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
887 723 m.flags_ = P_NEED_UPDATE;
888 if ((move_slow | op->move_slow) != move_slow)
889 update_now = 1;
890 } 724 }
891 /* if the object is being removed, we can't make intelligent 725 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 726 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 727 * that is being removed.
894 */ 728 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 729 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 { 730 m.flags_ = P_NEED_UPDATE;
897 update_now = 1;
898 }
899 else if (action == UP_OBJ_FACE) 731 else if (action == UP_OBJ_FACE)
900 {
901 /* Nothing to do for that case */ 732 /* Nothing to do for that case */ ;
902 }
903 else 733 else
904 {
905 LOG (llevError, "update_object called with invalid action: %d\n", action); 734 LOG (llevError, "update_object called with invalid action: %d\n", action);
906 }
907 735
908 if (update_now)
909 {
910 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
911 update_position (op->map, op->x, op->y);
912 }
913
914 if (op->more != NULL) 736 if (op->more)
915 update_object (op->more, action); 737 update_object (op->more, action);
916} 738}
917 739
918static unordered_vector<object *> mortals; 740object::vector object::objects; // not yet used
919static std::vector<object *> freed; 741object *object::first;
920
921void object::free_mortals ()
922{
923 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); )
924 if (!(*i)->refcount)
925 {
926 freed.push_back (*i);
927 mortals.erase (i);
928 }
929 else
930 ++i;
931}
932 742
933object::object () 743object::object ()
934{ 744{
935 SET_FLAG (this, FLAG_REMOVED); 745 SET_FLAG (this, FLAG_REMOVED);
936 746
937 expmul = 1.0; 747 expmul = 1.0;
938 face = blank_face; 748 face = blank_face;
939 attacked_by_count = -1;
940} 749}
941 750
942object::~object () 751object::~object ()
943{ 752{
944 free_key_values (this); 753 free_key_values (this);
945} 754}
946 755
947void object::link () 756void object::link ()
948{ 757{
949 count = ++ob_count; 758 count = ++ob_count;
759 uuid = gen_uuid ();
950 760
951 prev = 0; 761 prev = 0;
952 next = objects; 762 next = object::first;
953 763
954 if (objects) 764 if (object::first)
955 objects->prev = this; 765 object::first->prev = this;
956 766
957 objects = this; 767 object::first = this;
958} 768}
959 769
960void object::unlink () 770void object::unlink ()
961{ 771{
962 count = 0; 772 if (this == object::first)
773 object::first = next;
963 774
964 /* Remove this object from the list of used objects */ 775 /* Remove this object from the list of used objects */
965 if (prev)
966 {
967 prev->next = next; 776 if (prev) prev->next = next;
777 if (next) next->prev = prev;
778
968 prev = 0; 779 prev = 0;
969 }
970
971 if (next)
972 {
973 next->prev = prev;
974 next = 0; 780 next = 0;
975 }
976
977 if (this == objects)
978 objects = next;
979} 781}
980 782
981object *object::create () 783object *object::create ()
982{ 784{
983 object *op;
984
985 if (freed.empty ())
986 op = new object; 785 object *op = new object;
987 else
988 {
989 // highly annoying, but the only way to get it stable right now
990 op = freed.back (); freed.pop_back ();
991 op->~object ();
992 new ((void *)op) object;
993 }
994
995 op->link (); 786 op->link ();
996 return op; 787 return op;
997} 788}
998 789
999/* 790void
1000 * free_object() frees everything allocated by an object, removes 791object::do_destroy ()
1001 * it from the list of used objects, and puts it on the list of
1002 * free objects. The IS_FREED() flag is set in the object.
1003 * The object must have been removed by remove_ob() first for
1004 * this function to succeed.
1005 *
1006 * If free_inventory is set, free inventory as well. Else drop items in
1007 * inventory to the ground.
1008 */
1009void object::free (bool free_inventory)
1010{ 792{
1011 if (!QUERY_FLAG (this, FLAG_REMOVED)) 793 attachable::do_destroy ();
1012 {
1013 LOG (llevDebug, "Free object called with non removed object\n");
1014 dump_object (this);
1015#ifdef MANY_CORES
1016 abort ();
1017#endif
1018 }
1019 794
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 795 if (flag [FLAG_IS_LINKED])
1021 { 796 remove_button_link (this);
1022 LOG (llevMonster, "Warning: tried to free friendly object.\n"); 797
798 if (flag [FLAG_FRIENDLY])
1023 remove_friendly_object (this); 799 remove_friendly_object (this);
1024 }
1025 800
1026 if (QUERY_FLAG (this, FLAG_FREED)) 801 if (!flag [FLAG_REMOVED])
1027 { 802 remove ();
1028 dump_object (this); 803
1029 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); 804 if (flag [FLAG_FREED])
1030 return; 805 return;
806
807 flag [FLAG_FREED] = 1;
808
809 while (inv)
810 inv->destroy ();
811
812 set_speed (0);
813 unlink ();
814
815 // hack to ensure that freed objects still have a valid map
816 {
817 static maptile *freed_map; // freed objects are moved here to avoid crashes
818
819 if (!freed_map)
820 {
821 freed_map = new maptile;
822
823 freed_map->name = "/internal/freed_objects_map";
824 freed_map->width = 3;
825 freed_map->height = 3;
826
827 freed_map->allocate ();
1031 } 828 }
829
830 map = freed_map;
831 x = 1;
832 y = 1;
833 }
834
835 head = 0;
1032 836
1033 if (more) 837 if (more)
1034 { 838 {
1035 more->free (free_inventory); 839 more->destroy ();
1036 more = 0; 840 more = 0;
1037 } 841 }
1038 842
1039 if (inv) 843 // clear those pointers that likely might have circular references to us
1040 { 844 owner = 0;
845 enemy = 0;
846 attacked_by = 0;
847
848 // only relevant for players(?), but make sure of it anyways
849 contr = 0;
850}
851
852/*
853 * Remove and free all objects in the inventory of the given object.
854 * object.c ?
855 */
856void
857object::destroy_inv (bool drop_to_ground)
858{
1041 /* Only if the space blocks everything do we not process - 859 /* Only if the space blocks everything do we not process -
1042 * if some form of movement is allowed, let objects 860 * if some form of movement is allowed, let objects
1043 * drop on that space. 861 * drop on that space.
1044 */ 862 */
1045 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 863 if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
864 {
865 while (inv)
866 inv->destroy ();
867 }
868 else
869 { /* Put objects in inventory onto this space */
870 while (inv)
1046 { 871 {
1047 object * 872 object *op = inv;
1048 op = inv;
1049 873
1050 while (op) 874 if (op->flag [FLAG_STARTEQUIP]
875 || op->flag [FLAG_NO_DROP]
876 || op->type == RUNE
877 || op->type == TRAP
878 || op->flag [FLAG_IS_A_TEMPLATE])
879 op->destroy ();
880 else
1051 { 881 {
1052 object *
1053 tmp = op->below;
1054
1055 remove_ob (op); 882 op->remove ();
1056 op->free (free_inventory);
1057 op = tmp; 883 op->x = x;
884 op->y = y;
885 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1058 } 886 }
1059 } 887 }
1060 else
1061 { /* Put objects in inventory onto this space */
1062 object *
1063 op = inv;
1064
1065 while (op)
1066 {
1067 object *
1068 tmp = op->below;
1069
1070 remove_ob (op);
1071
1072 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1073 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1074 free_object (op);
1075 else
1076 {
1077 op->x = x;
1078 op->y = y;
1079 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1080 }
1081
1082 op = tmp;
1083 }
1084 }
1085 } 888 }
889}
1086 890
1087 clear_owner (this); 891void
892object::destroy (bool destroy_inventory)
893{
894 if (destroyed ())
895 return;
1088 896
1089 /* Remove object from the active list */ 897 if (destroy_inventory)
1090 speed = 0; 898 destroy_inv (true);
1091 update_ob_speed (this);
1092 899
1093 unlink (); 900 attachable::destroy ();
1094
1095 SET_FLAG (this, FLAG_FREED);
1096
1097 mortals.push_back (this);
1098} 901}
1099 902
1100/* 903/*
1101 * sub_weight() recursively (outwards) subtracts a number from the 904 * sub_weight() recursively (outwards) subtracts a number from the
1102 * weight of an object (and what is carried by it's environment(s)). 905 * weight of an object (and what is carried by it's environment(s)).
1103 */ 906 */
1104
1105void 907void
1106sub_weight (object *op, signed long weight) 908sub_weight (object *op, signed long weight)
1107{ 909{
1108 while (op != NULL) 910 while (op != NULL)
1109 { 911 {
1110 if (op->type == CONTAINER) 912 if (op->type == CONTAINER)
1111 {
1112 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 913 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1113 } 914
1114 op->carrying -= weight; 915 op->carrying -= weight;
1115 op = op->env; 916 op = op->env;
1116 } 917 }
1117} 918}
1118 919
1119/* remove_ob(op): 920/* op->remove ():
1120 * This function removes the object op from the linked list of objects 921 * This function removes the object op from the linked list of objects
1121 * which it is currently tied to. When this function is done, the 922 * which it is currently tied to. When this function is done, the
1122 * object will have no environment. If the object previously had an 923 * object will have no environment. If the object previously had an
1123 * environment, the x and y coordinates will be updated to 924 * environment, the x and y coordinates will be updated to
1124 * the previous environment. 925 * the previous environment.
1125 * Beware: This function is called from the editor as well! 926 * Beware: This function is called from the editor as well!
1126 */ 927 */
1127
1128void 928void
1129remove_ob (object *op) 929object::remove ()
1130{ 930{
1131 object *tmp, *last = NULL; 931 object *tmp, *last = 0;
1132 object *otmp; 932 object *otmp;
1133 933
1134 tag_t tag;
1135 int check_walk_off;
1136 mapstruct *m;
1137
1138 sint16 x, y;
1139
1140 if (QUERY_FLAG (op, FLAG_REMOVED)) 934 if (QUERY_FLAG (this, FLAG_REMOVED))
1141 { 935 return;
1142 dump_object (op);
1143 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1144 936
1145 /* Changed it to always dump core in this case. As has been learned
1146 * in the past, trying to recover from errors almost always
1147 * make things worse, and this is a real error here - something
1148 * that should not happen.
1149 * Yes, if this was a mission critical app, trying to do something
1150 * to recover may make sense, but that is because failure of the app
1151 * may have other disastrous problems. Cf runs out of a script
1152 * so is easily enough restarted without any real problems.
1153 * MSW 2001-07-01
1154 */
1155 abort ();
1156 }
1157
1158 if (op->more != NULL)
1159 remove_ob (op->more);
1160
1161 SET_FLAG (op, FLAG_REMOVED); 937 SET_FLAG (this, FLAG_REMOVED);
938 INVOKE_OBJECT (REMOVE, this);
939
940 if (more)
941 more->remove ();
1162 942
1163 /* 943 /*
1164 * In this case, the object to be removed is in someones 944 * In this case, the object to be removed is in someones
1165 * inventory. 945 * inventory.
1166 */ 946 */
1167 if (op->env != NULL) 947 if (env)
1168 { 948 {
1169 if (op->nrof) 949 if (nrof)
1170 sub_weight (op->env, op->weight * op->nrof); 950 sub_weight (env, weight * nrof);
1171 else 951 else
1172 sub_weight (op->env, op->weight + op->carrying); 952 sub_weight (env, weight + carrying);
1173 953
1174 /* NO_FIX_PLAYER is set when a great many changes are being 954 /* NO_FIX_PLAYER is set when a great many changes are being
1175 * made to players inventory. If set, avoiding the call 955 * made to players inventory. If set, avoiding the call
1176 * to save cpu time. 956 * to save cpu time.
1177 */ 957 */
1178 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 958 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1179 fix_player (otmp); 959 otmp->update_stats ();
1180 960
1181 if (op->above != NULL) 961 if (above != NULL)
1182 op->above->below = op->below; 962 above->below = below;
1183 else 963 else
1184 op->env->inv = op->below; 964 env->inv = below;
1185 965
1186 if (op->below != NULL) 966 if (below != NULL)
1187 op->below->above = op->above; 967 below->above = above;
1188 968
1189 /* we set up values so that it could be inserted into 969 /* we set up values so that it could be inserted into
1190 * the map, but we don't actually do that - it is up 970 * the map, but we don't actually do that - it is up
1191 * to the caller to decide what we want to do. 971 * to the caller to decide what we want to do.
1192 */ 972 */
1193 op->x = op->env->x, op->y = op->env->y; 973 x = env->x, y = env->y;
1194 op->map = op->env->map; 974 map = env->map;
1195 op->above = NULL, op->below = NULL; 975 above = 0, below = 0;
1196 op->env = NULL; 976 env = 0;
1197 return;
1198 }
1199
1200 /* If we get here, we are removing it from a map */
1201 if (op->map == NULL)
1202 return;
1203
1204 x = op->x;
1205 y = op->y;
1206 m = get_map_from_coord (op->map, &x, &y);
1207
1208 if (!m)
1209 { 977 }
1210 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 978 else if (map)
1211 op->map->path, op->x, op->y); 979 {
1212 /* in old days, we used to set x and y to 0 and continue. 980 /* Re did the following section of code - it looks like it had
1213 * it seems if we get into this case, something is probablye 981 * lots of logic for things we no longer care about
1214 * screwed up and should be fixed.
1215 */ 982 */
1216 abort ();
1217 }
1218 if (op->map != m)
1219 {
1220 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1221 op->map->path, m->path, op->x, op->y, x, y);
1222 }
1223 983
1224 /* Re did the following section of code - it looks like it had
1225 * lots of logic for things we no longer care about
1226 */
1227
1228 /* link the object above us */ 984 /* link the object above us */
1229 if (op->above) 985 if (above)
1230 op->above->below = op->below; 986 above->below = below;
1231 else 987 else
1232 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 988 map->at (x, y).top = below; /* we were top, set new top */
1233 989
1234 /* Relink the object below us, if there is one */ 990 /* Relink the object below us, if there is one */
1235 if (op->below) 991 if (below)
1236 op->below->above = op->above; 992 below->above = above;
1237 else 993 else
1238 {
1239 /* Nothing below, which means we need to relink map object for this space
1240 * use translated coordinates in case some oddness with map tiling is
1241 * evident
1242 */
1243 if (GET_MAP_OB (m, x, y) != op)
1244 { 994 {
1245 dump_object (op); 995 /* Nothing below, which means we need to relink map object for this space
996 * use translated coordinates in case some oddness with map tiling is
997 * evident
998 */
999 if (GET_MAP_OB (map, x, y) != this)
1000 {
1001 char *dump = dump_object (this);
1002 LOG (llevError,
1246 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", 1003 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1247 errmsg); 1004 free (dump);
1248 dump_object (GET_MAP_OB (m, x, y)); 1005 dump = dump_object (GET_MAP_OB (map, x, y));
1249 LOG (llevError, "%s\n", errmsg); 1006 LOG (llevError, "%s\n", dump);
1007 free (dump);
1008 }
1009
1010 map->at (x, y).bot = above; /* goes on above it. */
1250 } 1011 }
1251 1012
1252 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1013 above = 0;
1253 } 1014 below = 0;
1254 1015
1255 op->above = NULL;
1256 op->below = NULL;
1257
1258 if (op->map->in_memory == MAP_SAVING) 1016 if (map->in_memory == MAP_SAVING)
1259 return; 1017 return;
1260 1018
1261 tag = op->count; 1019 int check_walk_off = !flag [FLAG_NO_APPLY];
1262 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1263 1020
1264 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1021 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1265 {
1266 /* No point updating the players look faces if he is the object
1267 * being removed.
1268 */
1269
1270 if (tmp->type == PLAYER && tmp != op)
1271 { 1022 {
1272 /* If a container that the player is currently using somehow gets 1023 /* No point updating the players look faces if he is the object
1273 * removed (most likely destroyed), update the player view 1024 * being removed.
1274 * appropriately.
1275 */ 1025 */
1276 if (tmp->container == op) 1026
1027 if (tmp->type == PLAYER && tmp != this)
1277 { 1028 {
1278 CLEAR_FLAG (op, FLAG_APPLIED); 1029 /* If a container that the player is currently using somehow gets
1030 * removed (most likely destroyed), update the player view
1031 * appropriately.
1032 */
1033 if (tmp->container == this)
1034 {
1035 flag [FLAG_APPLIED] = 0;
1279 tmp->container = NULL; 1036 tmp->container = 0;
1037 }
1038
1039 if (tmp->contr->ns)
1040 tmp->contr->ns->floorbox_update ();
1280 } 1041 }
1281 1042
1282 tmp->contr->socket.update_look = 1; 1043 /* See if player moving off should effect something */
1044 if (check_walk_off
1045 && ((move_type & tmp->move_off)
1046 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1047 {
1048 move_apply (tmp, this, 0);
1049
1050 if (destroyed ())
1051 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1052 }
1053
1054 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1055
1056 if (tmp->above == tmp)
1057 tmp->above = 0;
1058
1059 last = tmp;
1283 } 1060 }
1284 /* See if player moving off should effect something */
1285 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1286 {
1287 move_apply (tmp, op, NULL);
1288 1061
1289 if (was_destroyed (op, tag))
1290 {
1291 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1292 }
1293 }
1294
1295 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1296
1297 if (tmp->above == tmp)
1298 tmp->above = NULL;
1299
1300 last = tmp;
1301 }
1302
1303 /* last == NULL of there are no objects on this space */ 1062 /* last == NULL of there are no objects on this space */
1304 if (last == NULL) 1063 if (!last)
1305 { 1064 map->at (x, y).flags_ = P_NEED_UPDATE;
1306 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1307 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1308 * those out anyways, and if there are any flags set right now, they won't
1309 * be correct anyways.
1310 */
1311 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1312 update_position (op->map, op->x, op->y);
1313 }
1314 else 1065 else
1315 update_object (last, UP_OBJ_REMOVE); 1066 update_object (last, UP_OBJ_REMOVE);
1316 1067
1317 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1068 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1318 update_all_los (op->map, op->x, op->y); 1069 update_all_los (map, x, y);
1070 }
1319} 1071}
1320 1072
1321/* 1073/*
1322 * merge_ob(op,top): 1074 * merge_ob(op,top):
1323 * 1075 *
1324 * This function goes through all objects below and including top, and 1076 * This function goes through all objects below and including top, and
1325 * merges op to the first matching object. 1077 * merges op to the first matching object.
1326 * If top is NULL, it is calculated. 1078 * If top is NULL, it is calculated.
1327 * Returns pointer to object if it succeded in the merge, otherwise NULL 1079 * Returns pointer to object if it succeded in the merge, otherwise NULL
1328 */ 1080 */
1329
1330object * 1081object *
1331merge_ob (object *op, object *top) 1082merge_ob (object *op, object *top)
1332{ 1083{
1333 if (!op->nrof) 1084 if (!op->nrof)
1334 return 0; 1085 return 0;
1335 if (top == NULL) 1086
1087 if (top)
1336 for (top = op; top != NULL && top->above != NULL; top = top->above); 1088 for (top = op; top && top->above; top = top->above)
1089 ;
1090
1337 for (; top != NULL; top = top->below) 1091 for (; top; top = top->below)
1338 { 1092 {
1339 if (top == op) 1093 if (top == op)
1340 continue; 1094 continue;
1341 if (CAN_MERGE (op, top)) 1095
1096 if (object::can_merge (op, top))
1342 { 1097 {
1343 top->nrof += op->nrof; 1098 top->nrof += op->nrof;
1344 1099
1345/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1100/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1346 op->weight = 0; /* Don't want any adjustements now */ 1101 op->weight = 0; /* Don't want any adjustements now */
1347 remove_ob (op); 1102 op->destroy ();
1348 free_object (op);
1349 return top; 1103 return top;
1350 } 1104 }
1351 } 1105 }
1106
1352 return NULL; 1107 return 0;
1353} 1108}
1354 1109
1355/* 1110/*
1356 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1111 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1357 * job preparing multi-part monsters 1112 * job preparing multi-part monsters
1358 */ 1113 */
1359object * 1114object *
1360insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1115insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1361{ 1116{
1362 object * 1117 object *tmp;
1363 tmp;
1364 1118
1365 if (op->head) 1119 if (op->head)
1366 op = op->head; 1120 op = op->head;
1121
1367 for (tmp = op; tmp; tmp = tmp->more) 1122 for (tmp = op; tmp; tmp = tmp->more)
1368 { 1123 {
1369 tmp->x = x + tmp->arch->clone.x; 1124 tmp->x = x + tmp->arch->clone.x;
1370 tmp->y = y + tmp->arch->clone.y; 1125 tmp->y = y + tmp->arch->clone.y;
1371 } 1126 }
1127
1372 return insert_ob_in_map (op, m, originator, flag); 1128 return insert_ob_in_map (op, m, originator, flag);
1373} 1129}
1374 1130
1375/* 1131/*
1376 * insert_ob_in_map (op, map, originator, flag): 1132 * insert_ob_in_map (op, map, originator, flag):
1390 * Return value: 1146 * Return value:
1391 * new object if 'op' was merged with other object 1147 * new object if 'op' was merged with other object
1392 * NULL if 'op' was destroyed 1148 * NULL if 'op' was destroyed
1393 * just 'op' otherwise 1149 * just 'op' otherwise
1394 */ 1150 */
1395
1396object * 1151object *
1397insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1152insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1398{ 1153{
1399 object *tmp, *top, *floor = NULL; 1154 object *tmp, *top, *floor = NULL;
1400 sint16 x, y; 1155 sint16 x, y;
1401 1156
1402 if (QUERY_FLAG (op, FLAG_FREED)) 1157 if (QUERY_FLAG (op, FLAG_FREED))
1405 return NULL; 1160 return NULL;
1406 } 1161 }
1407 1162
1408 if (m == NULL) 1163 if (m == NULL)
1409 { 1164 {
1410 dump_object (op); 1165 char *dump = dump_object (op);
1411 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1166 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1167 free (dump);
1412 return op; 1168 return op;
1413 } 1169 }
1414 1170
1415 if (out_of_map (m, op->x, op->y)) 1171 if (out_of_map (m, op->x, op->y))
1416 { 1172 {
1417 dump_object (op); 1173 char *dump = dump_object (op);
1418 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1174 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1419#ifdef MANY_CORES 1175#ifdef MANY_CORES
1420 /* Better to catch this here, as otherwise the next use of this object 1176 /* Better to catch this here, as otherwise the next use of this object
1421 * is likely to cause a crash. Better to find out where it is getting 1177 * is likely to cause a crash. Better to find out where it is getting
1422 * improperly inserted. 1178 * improperly inserted.
1423 */ 1179 */
1424 abort (); 1180 abort ();
1425#endif 1181#endif
1182 free (dump);
1426 return op; 1183 return op;
1427 } 1184 }
1428 1185
1429 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1186 if (!QUERY_FLAG (op, FLAG_REMOVED))
1430 { 1187 {
1431 dump_object (op); 1188 char *dump = dump_object (op);
1432 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1189 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1190 free (dump);
1433 return op; 1191 return op;
1434 } 1192 }
1435 1193
1436 if (op->more != NULL) 1194 if (op->more)
1437 { 1195 {
1438 /* The part may be on a different map. */ 1196 /* The part may be on a different map. */
1439 1197
1440 object *more = op->more; 1198 object *more = op->more;
1441 1199
1457 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1215 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1458 { 1216 {
1459 if (!op->head) 1217 if (!op->head)
1460 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1218 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1461 1219
1462 return NULL; 1220 return 0;
1463 } 1221 }
1464 } 1222 }
1465 1223
1466 CLEAR_FLAG (op, FLAG_REMOVED); 1224 CLEAR_FLAG (op, FLAG_REMOVED);
1467 1225
1475 1233
1476 /* this has to be done after we translate the coordinates. 1234 /* this has to be done after we translate the coordinates.
1477 */ 1235 */
1478 if (op->nrof && !(flag & INS_NO_MERGE)) 1236 if (op->nrof && !(flag & INS_NO_MERGE))
1479 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1237 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1480 if (CAN_MERGE (op, tmp)) 1238 if (object::can_merge (op, tmp))
1481 { 1239 {
1482 op->nrof += tmp->nrof; 1240 op->nrof += tmp->nrof;
1483 remove_ob (tmp); 1241 tmp->destroy ();
1484 free_object (tmp);
1485 } 1242 }
1486 1243
1487 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1244 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1488 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1245 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1489 1246
1502 op->below = originator->below; 1259 op->below = originator->below;
1503 1260
1504 if (op->below) 1261 if (op->below)
1505 op->below->above = op; 1262 op->below->above = op;
1506 else 1263 else
1507 SET_MAP_OB (op->map, op->x, op->y, op); 1264 op->ms ().bot = op;
1508 1265
1509 /* since *below* originator, no need to update top */ 1266 /* since *below* originator, no need to update top */
1510 originator->below = op; 1267 originator->below = op;
1511 } 1268 }
1512 else 1269 else
1558 * If INS_ON_TOP is used, don't do this processing 1315 * If INS_ON_TOP is used, don't do this processing
1559 * Need to find the object that in fact blocks view, otherwise 1316 * Need to find the object that in fact blocks view, otherwise
1560 * stacking is a bit odd. 1317 * stacking is a bit odd.
1561 */ 1318 */
1562 if (!(flag & INS_ON_TOP) && 1319 if (!(flag & INS_ON_TOP) &&
1563 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1320 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1564 { 1321 {
1565 for (last = top; last != floor; last = last->below) 1322 for (last = top; last != floor; last = last->below)
1566 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1323 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1567 break; 1324 break;
1568 /* Check to see if we found the object that blocks view, 1325 /* Check to see if we found the object that blocks view,
1591 1348
1592 if (op->above) 1349 if (op->above)
1593 op->above->below = op; 1350 op->above->below = op;
1594 1351
1595 op->below = NULL; 1352 op->below = NULL;
1596 SET_MAP_OB (op->map, op->x, op->y, op); 1353 op->ms ().bot = op;
1597 } 1354 }
1598 else 1355 else
1599 { /* get inserted into the stack above top */ 1356 { /* get inserted into the stack above top */
1600 op->above = top->above; 1357 op->above = top->above;
1601 1358
1605 op->below = top; 1362 op->below = top;
1606 top->above = op; 1363 top->above = op;
1607 } 1364 }
1608 1365
1609 if (op->above == NULL) 1366 if (op->above == NULL)
1610 SET_MAP_TOP (op->map, op->x, op->y, op); 1367 op->ms ().top = op;
1611 } /* else not INS_BELOW_ORIGINATOR */ 1368 } /* else not INS_BELOW_ORIGINATOR */
1612 1369
1613 if (op->type == PLAYER) 1370 if (op->type == PLAYER)
1614 op->contr->do_los = 1; 1371 op->contr->do_los = 1;
1615 1372
1616 /* If we have a floor, we know the player, if any, will be above 1373 /* If we have a floor, we know the player, if any, will be above
1617 * it, so save a few ticks and start from there. 1374 * it, so save a few ticks and start from there.
1618 */ 1375 */
1619 if (!(flag & INS_MAP_LOAD)) 1376 if (!(flag & INS_MAP_LOAD))
1620 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1377 if (object *pl = op->ms ().player ())
1621 if (tmp->type == PLAYER) 1378 if (pl->contr->ns)
1622 tmp->contr->socket.update_look = 1; 1379 pl->contr->ns->floorbox_update ();
1623 1380
1624 /* If this object glows, it may affect lighting conditions that are 1381 /* If this object glows, it may affect lighting conditions that are
1625 * visible to others on this map. But update_all_los is really 1382 * visible to others on this map. But update_all_los is really
1626 * an inefficient way to do this, as it means los for all players 1383 * an inefficient way to do this, as it means los for all players
1627 * on the map will get recalculated. The players could very well 1384 * on the map will get recalculated. The players could very well
1628 * be far away from this change and not affected in any way - 1385 * be far away from this change and not affected in any way -
1629 * this should get redone to only look for players within range, 1386 * this should get redone to only look for players within range,
1630 * or just updating the P_NEED_UPDATE for spaces within this area 1387 * or just updating the P_NEED_UPDATE for spaces within this area
1631 * of effect may be sufficient. 1388 * of effect may be sufficient.
1632 */ 1389 */
1633 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1390 if (op->map->darkness && (op->glow_radius != 0))
1634 update_all_los (op->map, op->x, op->y); 1391 update_all_los (op->map, op->x, op->y);
1635 1392
1636 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1393 /* updates flags (blocked, alive, no magic, etc) for this map space */
1637 update_object (op, UP_OBJ_INSERT); 1394 update_object (op, UP_OBJ_INSERT);
1638 1395
1396 INVOKE_OBJECT (INSERT, op);
1397
1639 /* Don't know if moving this to the end will break anything. However, 1398 /* Don't know if moving this to the end will break anything. However,
1640 * we want to have update_look set above before calling this. 1399 * we want to have floorbox_update called before calling this.
1641 * 1400 *
1642 * check_move_on() must be after this because code called from 1401 * check_move_on() must be after this because code called from
1643 * check_move_on() depends on correct map flags (so functions like 1402 * check_move_on() depends on correct map flags (so functions like
1644 * blocked() and wall() work properly), and these flags are updated by 1403 * blocked() and wall() work properly), and these flags are updated by
1645 * update_object(). 1404 * update_object().
1647 1406
1648 /* if this is not the head or flag has been passed, don't check walk on status */ 1407 /* if this is not the head or flag has been passed, don't check walk on status */
1649 if (!(flag & INS_NO_WALK_ON) && !op->head) 1408 if (!(flag & INS_NO_WALK_ON) && !op->head)
1650 { 1409 {
1651 if (check_move_on (op, originator)) 1410 if (check_move_on (op, originator))
1652 return NULL; 1411 return 0;
1653 1412
1654 /* If we are a multi part object, lets work our way through the check 1413 /* If we are a multi part object, lets work our way through the check
1655 * walk on's. 1414 * walk on's.
1656 */ 1415 */
1657 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1416 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1658 if (check_move_on (tmp, originator)) 1417 if (check_move_on (tmp, originator))
1659 return NULL; 1418 return 0;
1660 } 1419 }
1661 1420
1662 return op; 1421 return op;
1663} 1422}
1664 1423
1665/* this function inserts an object in the map, but if it 1424/* this function inserts an object in the map, but if it
1666 * finds an object of its own type, it'll remove that one first. 1425 * finds an object of its own type, it'll remove that one first.
1667 * op is the object to insert it under: supplies x and the map. 1426 * op is the object to insert it under: supplies x and the map.
1668 */ 1427 */
1669void 1428void
1670replace_insert_ob_in_map (const char *arch_string, object *op) 1429replace_insert_ob_in_map (const char *arch_string, object *op)
1671{ 1430{
1672 object *tmp;
1673 object *tmp1; 1431 object *tmp, *tmp1;
1674 1432
1675 /* first search for itself and remove any old instances */ 1433 /* first search for itself and remove any old instances */
1676 1434
1677 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1435 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1678 {
1679 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1436 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1680 { 1437 tmp->destroy ();
1681 remove_ob (tmp);
1682 free_object (tmp);
1683 }
1684 }
1685 1438
1686 tmp1 = arch_to_object (find_archetype (arch_string)); 1439 tmp1 = arch_to_object (archetype::find (arch_string));
1687 1440
1688 tmp1->x = op->x; 1441 tmp1->x = op->x;
1689 tmp1->y = op->y; 1442 tmp1->y = op->y;
1690 insert_ob_in_map (tmp1, op->map, op, 0); 1443 insert_ob_in_map (tmp1, op->map, op, 0);
1691} 1444}
1699 */ 1452 */
1700 1453
1701object * 1454object *
1702get_split_ob (object *orig_ob, uint32 nr) 1455get_split_ob (object *orig_ob, uint32 nr)
1703{ 1456{
1704 object * 1457 object *newob;
1705 newob;
1706 int
1707 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1458 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1708 1459
1709 if (orig_ob->nrof < nr) 1460 if (orig_ob->nrof < nr)
1710 { 1461 {
1711 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1462 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1712 return NULL; 1463 return NULL;
1713 } 1464 }
1465
1714 newob = object_create_clone (orig_ob); 1466 newob = object_create_clone (orig_ob);
1467
1715 if ((orig_ob->nrof -= nr) < 1) 1468 if ((orig_ob->nrof -= nr) < 1)
1716 { 1469 orig_ob->destroy (1);
1717 if (!is_removed)
1718 remove_ob (orig_ob);
1719 free_object2 (orig_ob, 1);
1720 }
1721 else if (!is_removed) 1470 else if (!is_removed)
1722 { 1471 {
1723 if (orig_ob->env != NULL) 1472 if (orig_ob->env != NULL)
1724 sub_weight (orig_ob->env, orig_ob->weight * nr); 1473 sub_weight (orig_ob->env, orig_ob->weight * nr);
1725 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1474 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1727 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1476 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1728 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1477 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1729 return NULL; 1478 return NULL;
1730 } 1479 }
1731 } 1480 }
1481
1732 newob->nrof = nr; 1482 newob->nrof = nr;
1733 1483
1734 return newob; 1484 return newob;
1735} 1485}
1736 1486
1743 */ 1493 */
1744 1494
1745object * 1495object *
1746decrease_ob_nr (object *op, uint32 i) 1496decrease_ob_nr (object *op, uint32 i)
1747{ 1497{
1748 object * 1498 object *tmp;
1749 tmp;
1750 player *
1751 pl;
1752 1499
1753 if (i == 0) /* objects with op->nrof require this check */ 1500 if (i == 0) /* objects with op->nrof require this check */
1754 return op; 1501 return op;
1755 1502
1756 if (i > op->nrof) 1503 if (i > op->nrof)
1757 i = op->nrof; 1504 i = op->nrof;
1758 1505
1759 if (QUERY_FLAG (op, FLAG_REMOVED)) 1506 if (QUERY_FLAG (op, FLAG_REMOVED))
1760 {
1761 op->nrof -= i; 1507 op->nrof -= i;
1762 }
1763 else if (op->env != NULL) 1508 else if (op->env)
1764 { 1509 {
1765 /* is this object in the players inventory, or sub container 1510 /* is this object in the players inventory, or sub container
1766 * therein? 1511 * therein?
1767 */ 1512 */
1768 tmp = is_player_inv (op->env); 1513 tmp = op->in_player ();
1769 /* nope. Is this a container the player has opened? 1514 /* nope. Is this a container the player has opened?
1770 * If so, set tmp to that player. 1515 * If so, set tmp to that player.
1771 * IMO, searching through all the players will mostly 1516 * IMO, searching through all the players will mostly
1772 * likely be quicker than following op->env to the map, 1517 * likely be quicker than following op->env to the map,
1773 * and then searching the map for a player. 1518 * and then searching the map for a player.
1774 */ 1519 */
1775 if (!tmp) 1520 if (!tmp)
1776 { 1521 for_all_players (pl)
1777 for (pl = first_player; pl; pl = pl->next)
1778 if (pl->ob->container == op->env) 1522 if (pl->ob->container == op->env)
1523 {
1524 tmp = pl->ob;
1779 break; 1525 break;
1780 if (pl)
1781 tmp = pl->ob;
1782 else
1783 tmp = NULL;
1784 } 1526 }
1785 1527
1786 if (i < op->nrof) 1528 if (i < op->nrof)
1787 { 1529 {
1788 sub_weight (op->env, op->weight * i); 1530 sub_weight (op->env, op->weight * i);
1789 op->nrof -= i; 1531 op->nrof -= i;
1790 if (tmp) 1532 if (tmp)
1791 {
1792 esrv_send_item (tmp, op); 1533 esrv_send_item (tmp, op);
1793 }
1794 } 1534 }
1795 else 1535 else
1796 { 1536 {
1797 remove_ob (op); 1537 op->remove ();
1798 op->nrof = 0; 1538 op->nrof = 0;
1799 if (tmp) 1539 if (tmp)
1800 {
1801 esrv_del_item (tmp->contr, op->count); 1540 esrv_del_item (tmp->contr, op->count);
1802 }
1803 } 1541 }
1804 } 1542 }
1805 else 1543 else
1806 { 1544 {
1807 object *
1808 above = op->above; 1545 object *above = op->above;
1809 1546
1810 if (i < op->nrof) 1547 if (i < op->nrof)
1811 {
1812 op->nrof -= i; 1548 op->nrof -= i;
1813 }
1814 else 1549 else
1815 { 1550 {
1816 remove_ob (op); 1551 op->remove ();
1817 op->nrof = 0; 1552 op->nrof = 0;
1818 } 1553 }
1554
1819 /* Since we just removed op, op->above is null */ 1555 /* Since we just removed op, op->above is null */
1820 for (tmp = above; tmp != NULL; tmp = tmp->above) 1556 for (tmp = above; tmp; tmp = tmp->above)
1821 if (tmp->type == PLAYER) 1557 if (tmp->type == PLAYER)
1822 { 1558 {
1823 if (op->nrof) 1559 if (op->nrof)
1824 esrv_send_item (tmp, op); 1560 esrv_send_item (tmp, op);
1825 else 1561 else
1826 esrv_del_item (tmp->contr, op->count); 1562 esrv_del_item (tmp->contr, op->count);
1827 } 1563 }
1828 } 1564 }
1829 1565
1830 if (op->nrof) 1566 if (op->nrof)
1831 {
1832 return op; 1567 return op;
1833 }
1834 else 1568 else
1835 { 1569 {
1836 free_object (op); 1570 op->destroy ();
1837 return NULL; 1571 return 0;
1838 } 1572 }
1839} 1573}
1840 1574
1841/* 1575/*
1842 * add_weight(object, weight) adds the specified weight to an object, 1576 * add_weight(object, weight) adds the specified weight to an object,
1847add_weight (object *op, signed long weight) 1581add_weight (object *op, signed long weight)
1848{ 1582{
1849 while (op != NULL) 1583 while (op != NULL)
1850 { 1584 {
1851 if (op->type == CONTAINER) 1585 if (op->type == CONTAINER)
1852 {
1853 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1586 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1854 } 1587
1855 op->carrying += weight; 1588 op->carrying += weight;
1856 op = op->env; 1589 op = op->env;
1857 } 1590 }
1858} 1591}
1859 1592
1593object *
1594insert_ob_in_ob (object *op, object *where)
1595{
1596 if (!where)
1597 {
1598 char *dump = dump_object (op);
1599 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1600 free (dump);
1601 return op;
1602 }
1603
1604 if (where->head)
1605 {
1606 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1607 where = where->head;
1608 }
1609
1610 return where->insert (op);
1611}
1612
1860/* 1613/*
1861 * insert_ob_in_ob(op,environment): 1614 * env->insert (op)
1862 * This function inserts the object op in the linked list 1615 * This function inserts the object op in the linked list
1863 * inside the object environment. 1616 * inside the object environment.
1864 * 1617 *
1865 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1866 * the inventory at the last position or next to other objects of the same
1867 * type.
1868 * Frank: Now sorted by type, archetype and magic!
1869 *
1870 * The function returns now pointer to inserted item, and return value can 1618 * The function returns now pointer to inserted item, and return value can
1871 * be != op, if items are merged. -Tero 1619 * be != op, if items are merged. -Tero
1872 */ 1620 */
1873 1621
1874object * 1622object *
1875insert_ob_in_ob (object *op, object *where) 1623object::insert (object *op)
1876{ 1624{
1877 object * 1625 object *tmp, *otmp;
1878 tmp, *
1879 otmp;
1880 1626
1881 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1627 if (!QUERY_FLAG (op, FLAG_REMOVED))
1882 { 1628 op->remove ();
1883 dump_object (op); 1629
1884 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1885 return op;
1886 }
1887 if (where == NULL)
1888 {
1889 dump_object (op);
1890 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1891 return op;
1892 }
1893 if (where->head)
1894 {
1895 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1896 where = where->head;
1897 }
1898 if (op->more) 1630 if (op->more)
1899 { 1631 {
1900 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1632 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1901 return op; 1633 return op;
1902 } 1634 }
1635
1903 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1636 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1904 CLEAR_FLAG (op, FLAG_REMOVED); 1637 CLEAR_FLAG (op, FLAG_REMOVED);
1905 if (op->nrof) 1638 if (op->nrof)
1906 { 1639 {
1907 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1640 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1908 if (CAN_MERGE (tmp, op)) 1641 if (object::can_merge (tmp, op))
1909 { 1642 {
1910 /* return the original object and remove inserted object 1643 /* return the original object and remove inserted object
1911 (client needs the original object) */ 1644 (client needs the original object) */
1912 tmp->nrof += op->nrof; 1645 tmp->nrof += op->nrof;
1913 /* Weight handling gets pretty funky. Since we are adding to 1646 /* Weight handling gets pretty funky. Since we are adding to
1914 * tmp->nrof, we need to increase the weight. 1647 * tmp->nrof, we need to increase the weight.
1915 */ 1648 */
1916 add_weight (where, op->weight * op->nrof); 1649 add_weight (this, op->weight * op->nrof);
1917 SET_FLAG (op, FLAG_REMOVED); 1650 SET_FLAG (op, FLAG_REMOVED);
1918 free_object (op); /* free the inserted object */ 1651 op->destroy (); /* free the inserted object */
1919 op = tmp; 1652 op = tmp;
1920 remove_ob (op); /* and fix old object's links */ 1653 op->remove (); /* and fix old object's links */
1921 CLEAR_FLAG (op, FLAG_REMOVED); 1654 CLEAR_FLAG (op, FLAG_REMOVED);
1922 break; 1655 break;
1923 } 1656 }
1924 1657
1925 /* I assume combined objects have no inventory 1658 /* I assume combined objects have no inventory
1926 * We add the weight - this object could have just been removed 1659 * We add the weight - this object could have just been removed
1927 * (if it was possible to merge). calling remove_ob will subtract 1660 * (if it was possible to merge). calling remove_ob will subtract
1928 * the weight, so we need to add it in again, since we actually do 1661 * the weight, so we need to add it in again, since we actually do
1929 * the linking below 1662 * the linking below
1930 */ 1663 */
1931 add_weight (where, op->weight * op->nrof); 1664 add_weight (this, op->weight * op->nrof);
1932 } 1665 }
1933 else 1666 else
1934 add_weight (where, (op->weight + op->carrying)); 1667 add_weight (this, (op->weight + op->carrying));
1935 1668
1936 otmp = is_player_inv (where); 1669 otmp = this->in_player ();
1937 if (otmp && otmp->contr != NULL) 1670 if (otmp && otmp->contr)
1938 {
1939 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1671 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1940 fix_player (otmp); 1672 otmp->update_stats ();
1941 }
1942 1673
1943 op->map = NULL; 1674 op->map = 0;
1944 op->env = where; 1675 op->env = this;
1945 op->above = NULL; 1676 op->above = 0;
1946 op->below = NULL; 1677 op->below = 0;
1947 op->x = 0, op->y = 0; 1678 op->x = 0, op->y = 0;
1948 1679
1949 /* reset the light list and los of the players on the map */ 1680 /* reset the light list and los of the players on the map */
1950 if ((op->glow_radius != 0) && where->map) 1681 if ((op->glow_radius != 0) && map)
1951 { 1682 {
1952#ifdef DEBUG_LIGHTS 1683#ifdef DEBUG_LIGHTS
1953 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1684 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1954#endif /* DEBUG_LIGHTS */ 1685#endif /* DEBUG_LIGHTS */
1955 if (MAP_DARKNESS (where->map)) 1686 if (map->darkness)
1956 update_all_los (where->map, where->x, where->y); 1687 update_all_los (map, x, y);
1957 } 1688 }
1958 1689
1959 /* Client has no idea of ordering so lets not bother ordering it here. 1690 /* Client has no idea of ordering so lets not bother ordering it here.
1960 * It sure simplifies this function... 1691 * It sure simplifies this function...
1961 */ 1692 */
1962 if (where->inv == NULL) 1693 if (!inv)
1963 where->inv = op; 1694 inv = op;
1964 else 1695 else
1965 { 1696 {
1966 op->below = where->inv; 1697 op->below = inv;
1967 op->below->above = op; 1698 op->below->above = op;
1968 where->inv = op; 1699 inv = op;
1969 } 1700 }
1701
1702 INVOKE_OBJECT (INSERT, this);
1703
1970 return op; 1704 return op;
1971} 1705}
1972 1706
1973/* 1707/*
1974 * Checks if any objects has a move_type that matches objects 1708 * Checks if any objects has a move_type that matches objects
1993 1727
1994int 1728int
1995check_move_on (object *op, object *originator) 1729check_move_on (object *op, object *originator)
1996{ 1730{
1997 object *tmp; 1731 object *tmp;
1998 tag_t tag;
1999 mapstruct *m = op->map; 1732 maptile *m = op->map;
2000 int x = op->x, y = op->y; 1733 int x = op->x, y = op->y;
2001 1734
2002 MoveType move_on, move_slow, move_block; 1735 MoveType move_on, move_slow, move_block;
2003 1736
2004 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1737 if (QUERY_FLAG (op, FLAG_NO_APPLY))
2005 return 0; 1738 return 0;
2006
2007 tag = op->count;
2008 1739
2009 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1740 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2010 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1741 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2011 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1742 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2012 1743
2028 1759
2029 /* The objects have to be checked from top to bottom. 1760 /* The objects have to be checked from top to bottom.
2030 * Hence, we first go to the top: 1761 * Hence, we first go to the top:
2031 */ 1762 */
2032 1763
2033 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) 1764 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above)
2034 { 1765 {
2035 /* Trim the search when we find the first other spell effect 1766 /* Trim the search when we find the first other spell effect
2036 * this helps performance so that if a space has 50 spell objects, 1767 * this helps performance so that if a space has 50 spell objects,
2037 * we don't need to check all of them. 1768 * we don't need to check all of them.
2038 */ 1769 */
2055 { 1786 {
2056 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1787 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2057 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1788 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2058 { 1789 {
2059 1790
1791 float
2060 float diff = tmp->move_slow_penalty * FABS (op->speed); 1792 diff = tmp->move_slow_penalty * FABS (op->speed);
2061 1793
2062 if (op->type == PLAYER) 1794 if (op->type == PLAYER)
2063 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1795 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2064 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1796 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2065 diff /= 4.0; 1797 diff /= 4.0;
2072 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1804 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2073 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1805 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2074 { 1806 {
2075 move_apply (tmp, op, originator); 1807 move_apply (tmp, op, originator);
2076 1808
2077 if (was_destroyed (op, tag)) 1809 if (op->destroyed ())
2078 return 1; 1810 return 1;
2079 1811
2080 /* what the person/creature stepped onto has moved the object 1812 /* what the person/creature stepped onto has moved the object
2081 * someplace new. Don't process any further - if we did, 1813 * someplace new. Don't process any further - if we did,
2082 * have a feeling strange problems would result. 1814 * have a feeling strange problems would result.
2092/* 1824/*
2093 * present_arch(arch, map, x, y) searches for any objects with 1825 * present_arch(arch, map, x, y) searches for any objects with
2094 * a matching archetype at the given map and coordinates. 1826 * a matching archetype at the given map and coordinates.
2095 * The first matching object is returned, or NULL if none. 1827 * The first matching object is returned, or NULL if none.
2096 */ 1828 */
2097
2098object * 1829object *
2099present_arch (const archetype *at, mapstruct *m, int x, int y) 1830present_arch (const archetype *at, maptile *m, int x, int y)
2100{ 1831{
2101 object *
2102 tmp;
2103
2104 if (m == NULL || out_of_map (m, x, y)) 1832 if (m == NULL || out_of_map (m, x, y))
2105 { 1833 {
2106 LOG (llevError, "Present_arch called outside map.\n"); 1834 LOG (llevError, "Present_arch called outside map.\n");
2107 return NULL; 1835 return NULL;
2108 } 1836 }
1837
2109 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1838 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2110 if (tmp->arch == at) 1839 if (tmp->arch == at)
2111 return tmp; 1840 return tmp;
1841
2112 return NULL; 1842 return NULL;
2113} 1843}
2114 1844
2115/* 1845/*
2116 * present(type, map, x, y) searches for any objects with 1846 * present(type, map, x, y) searches for any objects with
2117 * a matching type variable at the given map and coordinates. 1847 * a matching type variable at the given map and coordinates.
2118 * The first matching object is returned, or NULL if none. 1848 * The first matching object is returned, or NULL if none.
2119 */ 1849 */
2120
2121object * 1850object *
2122present (unsigned char type, mapstruct *m, int x, int y) 1851present (unsigned char type, maptile *m, int x, int y)
2123{ 1852{
2124 object *
2125 tmp;
2126
2127 if (out_of_map (m, x, y)) 1853 if (out_of_map (m, x, y))
2128 { 1854 {
2129 LOG (llevError, "Present called outside map.\n"); 1855 LOG (llevError, "Present called outside map.\n");
2130 return NULL; 1856 return NULL;
2131 } 1857 }
1858
2132 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1859 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2133 if (tmp->type == type) 1860 if (tmp->type == type)
2134 return tmp; 1861 return tmp;
1862
2135 return NULL; 1863 return NULL;
2136} 1864}
2137 1865
2138/* 1866/*
2139 * present_in_ob(type, object) searches for any objects with 1867 * present_in_ob(type, object) searches for any objects with
2140 * a matching type variable in the inventory of the given object. 1868 * a matching type variable in the inventory of the given object.
2141 * The first matching object is returned, or NULL if none. 1869 * The first matching object is returned, or NULL if none.
2142 */ 1870 */
2143
2144object * 1871object *
2145present_in_ob (unsigned char type, const object *op) 1872present_in_ob (unsigned char type, const object *op)
2146{ 1873{
2147 object *
2148 tmp;
2149
2150 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1874 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2151 if (tmp->type == type) 1875 if (tmp->type == type)
2152 return tmp; 1876 return tmp;
1877
2153 return NULL; 1878 return NULL;
2154} 1879}
2155 1880
2156/* 1881/*
2157 * present_in_ob (type, str, object) searches for any objects with 1882 * present_in_ob (type, str, object) searches for any objects with
2165 * str is the string to match against. Note that we match against 1890 * str is the string to match against. Note that we match against
2166 * the object name, not the archetype name. this is so that the 1891 * the object name, not the archetype name. this is so that the
2167 * spell code can use one object type (force), but change it's name 1892 * spell code can use one object type (force), but change it's name
2168 * to be unique. 1893 * to be unique.
2169 */ 1894 */
2170
2171object * 1895object *
2172present_in_ob_by_name (int type, const char *str, const object *op) 1896present_in_ob_by_name (int type, const char *str, const object *op)
2173{ 1897{
2174 object *
2175 tmp;
2176
2177 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1898 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2178 {
2179 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) 1899 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
2180 return tmp; 1900 return tmp;
2181 } 1901
2182 return NULL; 1902 return 0;
2183} 1903}
2184 1904
2185/* 1905/*
2186 * present_arch_in_ob(archetype, object) searches for any objects with 1906 * present_arch_in_ob(archetype, object) searches for any objects with
2187 * a matching archetype in the inventory of the given object. 1907 * a matching archetype in the inventory of the given object.
2188 * The first matching object is returned, or NULL if none. 1908 * The first matching object is returned, or NULL if none.
2189 */ 1909 */
2190
2191object * 1910object *
2192present_arch_in_ob (const archetype *at, const object *op) 1911present_arch_in_ob (const archetype *at, const object *op)
2193{ 1912{
2194 object *
2195 tmp;
2196
2197 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1913 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2198 if (tmp->arch == at) 1914 if (tmp->arch == at)
2199 return tmp; 1915 return tmp;
1916
2200 return NULL; 1917 return NULL;
2201} 1918}
2202 1919
2203/* 1920/*
2204 * activate recursively a flag on an object inventory 1921 * activate recursively a flag on an object inventory
2205 */ 1922 */
2206void 1923void
2207flag_inv (object *op, int flag) 1924flag_inv (object *op, int flag)
2208{ 1925{
2209 object *
2210 tmp;
2211
2212 if (op->inv) 1926 if (op->inv)
2213 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1927 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2214 { 1928 {
2215 SET_FLAG (tmp, flag); 1929 SET_FLAG (tmp, flag);
2216 flag_inv (tmp, flag); 1930 flag_inv (tmp, flag);
2217 } 1931 }
2218} /* 1932}
1933
1934/*
2219 * desactivate recursively a flag on an object inventory 1935 * deactivate recursively a flag on an object inventory
2220 */ 1936 */
2221void 1937void
2222unflag_inv (object *op, int flag) 1938unflag_inv (object *op, int flag)
2223{ 1939{
2224 object *
2225 tmp;
2226
2227 if (op->inv) 1940 if (op->inv)
2228 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1941 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2229 { 1942 {
2230 CLEAR_FLAG (tmp, flag); 1943 CLEAR_FLAG (tmp, flag);
2231 unflag_inv (tmp, flag); 1944 unflag_inv (tmp, flag);
2232 } 1945 }
2233} 1946}
2236 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 1949 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2237 * all it's inventory (recursively). 1950 * all it's inventory (recursively).
2238 * If checksums are used, a player will get set_cheat called for 1951 * If checksums are used, a player will get set_cheat called for
2239 * him/her-self and all object carried by a call to this function. 1952 * him/her-self and all object carried by a call to this function.
2240 */ 1953 */
2241
2242void 1954void
2243set_cheat (object *op) 1955set_cheat (object *op)
2244{ 1956{
2245 SET_FLAG (op, FLAG_WAS_WIZ); 1957 SET_FLAG (op, FLAG_WAS_WIZ);
2246 flag_inv (op, FLAG_WAS_WIZ); 1958 flag_inv (op, FLAG_WAS_WIZ);
2265 * because arch_blocked (now ob_blocked) needs to know the movement type 1977 * because arch_blocked (now ob_blocked) needs to know the movement type
2266 * to know if the space in question will block the object. We can't use 1978 * to know if the space in question will block the object. We can't use
2267 * the archetype because that isn't correct if the monster has been 1979 * the archetype because that isn't correct if the monster has been
2268 * customized, changed states, etc. 1980 * customized, changed states, etc.
2269 */ 1981 */
2270
2271int 1982int
2272find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 1983find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2273{ 1984{
2274 int
2275 i,
2276 index = 0, flag; 1985 int index = 0, flag;
2277 static int
2278 altern[SIZEOFFREE]; 1986 int altern[SIZEOFFREE];
2279 1987
2280 for (i = start; i < stop; i++) 1988 for (int i = start; i < stop; i++)
2281 { 1989 {
2282 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1990 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
2283 if (!flag) 1991 if (!flag)
2284 altern[index++] = i; 1992 altern [index++] = i;
2285 1993
2286 /* Basically, if we find a wall on a space, we cut down the search size. 1994 /* Basically, if we find a wall on a space, we cut down the search size.
2287 * In this way, we won't return spaces that are on another side of a wall. 1995 * In this way, we won't return spaces that are on another side of a wall.
2288 * This mostly work, but it cuts down the search size in all directions - 1996 * This mostly work, but it cuts down the search size in all directions -
2289 * if the space being examined only has a wall to the north and empty 1997 * if the space being examined only has a wall to the north and empty
2290 * spaces in all the other directions, this will reduce the search space 1998 * spaces in all the other directions, this will reduce the search space
2291 * to only the spaces immediately surrounding the target area, and 1999 * to only the spaces immediately surrounding the target area, and
2292 * won't look 2 spaces south of the target space. 2000 * won't look 2 spaces south of the target space.
2293 */ 2001 */
2294 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2002 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2295 stop = maxfree[i]; 2003 stop = maxfree[i];
2296 } 2004 }
2005
2297 if (!index) 2006 if (!index)
2298 return -1; 2007 return -1;
2008
2299 return altern[RANDOM () % index]; 2009 return altern[RANDOM () % index];
2300} 2010}
2301 2011
2302/* 2012/*
2303 * find_first_free_spot(archetype, mapstruct, x, y) works like 2013 * find_first_free_spot(archetype, maptile, x, y) works like
2304 * find_free_spot(), but it will search max number of squares. 2014 * find_free_spot(), but it will search max number of squares.
2305 * But it will return the first available spot, not a random choice. 2015 * But it will return the first available spot, not a random choice.
2306 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2016 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2307 */ 2017 */
2308
2309int 2018int
2310find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2019find_first_free_spot (const object *ob, maptile *m, int x, int y)
2311{ 2020{
2312 int
2313 i;
2314
2315 for (i = 0; i < SIZEOFFREE; i++) 2021 for (int i = 0; i < SIZEOFFREE; i++)
2316 {
2317 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2022 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2318 return i; 2023 return i;
2319 } 2024
2320 return -1; 2025 return -1;
2321} 2026}
2322 2027
2323/* 2028/*
2324 * The function permute(arr, begin, end) randomly reorders the array 2029 * The function permute(arr, begin, end) randomly reorders the array
2325 * arr[begin..end-1]. 2030 * arr[begin..end-1].
2031 * now uses a fisher-yates shuffle, old permute was broken
2326 */ 2032 */
2327static void 2033static void
2328permute (int *arr, int begin, int end) 2034permute (int *arr, int begin, int end)
2329{ 2035{
2330 int 2036 arr += begin;
2331 i,
2332 j,
2333 tmp,
2334 len;
2335
2336 len = end - begin; 2037 end -= begin;
2337 for (i = begin; i < end; i++)
2338 {
2339 j = begin + RANDOM () % len;
2340 2038
2341 tmp = arr[i]; 2039 while (--end)
2342 arr[i] = arr[j]; 2040 swap (arr [end], arr [RANDOM () % (end + 1)]);
2343 arr[j] = tmp;
2344 }
2345} 2041}
2346 2042
2347/* new function to make monster searching more efficient, and effective! 2043/* new function to make monster searching more efficient, and effective!
2348 * This basically returns a randomized array (in the passed pointer) of 2044 * This basically returns a randomized array (in the passed pointer) of
2349 * the spaces to find monsters. In this way, it won't always look for 2045 * the spaces to find monsters. In this way, it won't always look for
2352 * the 3x3 area will be searched, just not in a predictable order. 2048 * the 3x3 area will be searched, just not in a predictable order.
2353 */ 2049 */
2354void 2050void
2355get_search_arr (int *search_arr) 2051get_search_arr (int *search_arr)
2356{ 2052{
2357 int 2053 int i;
2358 i;
2359 2054
2360 for (i = 0; i < SIZEOFFREE; i++) 2055 for (i = 0; i < SIZEOFFREE; i++)
2361 {
2362 search_arr[i] = i; 2056 search_arr[i] = i;
2363 }
2364 2057
2365 permute (search_arr, 1, SIZEOFFREE1 + 1); 2058 permute (search_arr, 1, SIZEOFFREE1 + 1);
2366 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); 2059 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2367 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); 2060 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2368} 2061}
2377 * Perhaps incorrectly, but I'm making the assumption that exclude 2070 * Perhaps incorrectly, but I'm making the assumption that exclude
2378 * is actually want is going to try and move there. We need this info 2071 * is actually want is going to try and move there. We need this info
2379 * because we have to know what movement the thing looking to move 2072 * because we have to know what movement the thing looking to move
2380 * there is capable of. 2073 * there is capable of.
2381 */ 2074 */
2382
2383int 2075int
2384find_dir (mapstruct *m, int x, int y, object *exclude) 2076find_dir (maptile *m, int x, int y, object *exclude)
2385{ 2077{
2386 int
2387 i,
2388 max = SIZEOFFREE, mflags; 2078 int i, max = SIZEOFFREE, mflags;
2389 sint16 2079
2390 nx, 2080 sint16 nx, ny;
2391 ny;
2392 object * 2081 object *tmp;
2393 tmp; 2082 maptile *mp;
2394 mapstruct * 2083
2395 mp; 2084 MoveType blocked, move_type;
2396 MoveType
2397 blocked,
2398 move_type;
2399 2085
2400 if (exclude && exclude->head) 2086 if (exclude && exclude->head)
2401 { 2087 {
2402 exclude = exclude->head; 2088 exclude = exclude->head;
2403 move_type = exclude->move_type; 2089 move_type = exclude->move_type;
2413 mp = m; 2099 mp = m;
2414 nx = x + freearr_x[i]; 2100 nx = x + freearr_x[i];
2415 ny = y + freearr_y[i]; 2101 ny = y + freearr_y[i];
2416 2102
2417 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2103 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2104
2418 if (mflags & P_OUT_OF_MAP) 2105 if (mflags & P_OUT_OF_MAP)
2419 {
2420 max = maxfree[i]; 2106 max = maxfree[i];
2421 }
2422 else 2107 else
2423 { 2108 {
2424 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2109 mapspace &ms = mp->at (nx, ny);
2110
2111 blocked = ms.move_block;
2425 2112
2426 if ((move_type & blocked) == move_type) 2113 if ((move_type & blocked) == move_type)
2427 {
2428 max = maxfree[i]; 2114 max = maxfree[i];
2429 }
2430 else if (mflags & P_IS_ALIVE) 2115 else if (mflags & P_IS_ALIVE)
2431 { 2116 {
2432 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2117 for (tmp = ms.bot; tmp; tmp = tmp->above)
2433 { 2118 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2434 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2119 && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2435 {
2436 break; 2120 break;
2437 } 2121
2438 }
2439 if (tmp) 2122 if (tmp)
2440 {
2441 return freedir[i]; 2123 return freedir[i];
2442 }
2443 } 2124 }
2444 } 2125 }
2445 } 2126 }
2127
2446 return 0; 2128 return 0;
2447} 2129}
2448 2130
2449/* 2131/*
2450 * distance(object 1, object 2) will return the square of the 2132 * distance(object 1, object 2) will return the square of the
2451 * distance between the two given objects. 2133 * distance between the two given objects.
2452 */ 2134 */
2453
2454int 2135int
2455distance (const object *ob1, const object *ob2) 2136distance (const object *ob1, const object *ob2)
2456{ 2137{
2457 int
2458 i;
2459
2460 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2138 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2461 return i;
2462} 2139}
2463 2140
2464/* 2141/*
2465 * find_dir_2(delta-x,delta-y) will return a direction in which 2142 * find_dir_2(delta-x,delta-y) will return a direction in which
2466 * an object which has subtracted the x and y coordinates of another 2143 * an object which has subtracted the x and y coordinates of another
2467 * object, needs to travel toward it. 2144 * object, needs to travel toward it.
2468 */ 2145 */
2469
2470int 2146int
2471find_dir_2 (int x, int y) 2147find_dir_2 (int x, int y)
2472{ 2148{
2473 int 2149 int q;
2474 q;
2475 2150
2476 if (y) 2151 if (y)
2477 q = x * 100 / y; 2152 q = x * 100 / y;
2478 else if (x) 2153 else if (x)
2479 q = -300 * x; 2154 q = -300 * x;
2514int 2189int
2515absdir (int d) 2190absdir (int d)
2516{ 2191{
2517 while (d < 1) 2192 while (d < 1)
2518 d += 8; 2193 d += 8;
2194
2519 while (d > 8) 2195 while (d > 8)
2520 d -= 8; 2196 d -= 8;
2197
2521 return d; 2198 return d;
2522} 2199}
2523 2200
2524/* 2201/*
2525 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2202 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2527 */ 2204 */
2528 2205
2529int 2206int
2530dirdiff (int dir1, int dir2) 2207dirdiff (int dir1, int dir2)
2531{ 2208{
2532 int 2209 int d;
2533 d;
2534 2210
2535 d = abs (dir1 - dir2); 2211 d = abs (dir1 - dir2);
2536 if (d > 4) 2212 if (d > 4)
2537 d = 8 - d; 2213 d = 8 - d;
2214
2538 return d; 2215 return d;
2539} 2216}
2540 2217
2541/* peterm: 2218/* peterm:
2542 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2219 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2545 * This basically means that if direction is 15, then it could either go 2222 * This basically means that if direction is 15, then it could either go
2546 * direction 4, 14, or 16 to get back to where we are. 2223 * direction 4, 14, or 16 to get back to where we are.
2547 * Moved from spell_util.c to object.c with the other related direction 2224 * Moved from spell_util.c to object.c with the other related direction
2548 * functions. 2225 * functions.
2549 */ 2226 */
2550
2551int
2552 reduction_dir[SIZEOFFREE][3] = { 2227int reduction_dir[SIZEOFFREE][3] = {
2553 {0, 0, 0}, /* 0 */ 2228 {0, 0, 0}, /* 0 */
2554 {0, 0, 0}, /* 1 */ 2229 {0, 0, 0}, /* 1 */
2555 {0, 0, 0}, /* 2 */ 2230 {0, 0, 0}, /* 2 */
2556 {0, 0, 0}, /* 3 */ 2231 {0, 0, 0}, /* 3 */
2557 {0, 0, 0}, /* 4 */ 2232 {0, 0, 0}, /* 4 */
2605 * find a path to that monster that we found. If not, 2280 * find a path to that monster that we found. If not,
2606 * we don't bother going toward it. Returns 1 if we 2281 * we don't bother going toward it. Returns 1 if we
2607 * can see a direct way to get it 2282 * can see a direct way to get it
2608 * Modified to be map tile aware -.MSW 2283 * Modified to be map tile aware -.MSW
2609 */ 2284 */
2610
2611
2612int 2285int
2613can_see_monsterP (mapstruct *m, int x, int y, int dir) 2286can_see_monsterP (maptile *m, int x, int y, int dir)
2614{ 2287{
2615 sint16 2288 sint16 dx, dy;
2616 dx,
2617 dy;
2618 int
2619 mflags; 2289 int mflags;
2620 2290
2621 if (dir < 0) 2291 if (dir < 0)
2622 return 0; /* exit condition: invalid direction */ 2292 return 0; /* exit condition: invalid direction */
2623 2293
2624 dx = x + freearr_x[dir]; 2294 dx = x + freearr_x[dir];
2637 return 0; 2307 return 0;
2638 2308
2639 /* yes, can see. */ 2309 /* yes, can see. */
2640 if (dir < 9) 2310 if (dir < 9)
2641 return 1; 2311 return 1;
2312
2642 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2313 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2643 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2314 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2315 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2644} 2316}
2645
2646
2647 2317
2648/* 2318/*
2649 * can_pick(picker, item): finds out if an object is possible to be 2319 * can_pick(picker, item): finds out if an object is possible to be
2650 * picked up by the picker. Returnes 1 if it can be 2320 * picked up by the picker. Returnes 1 if it can be
2651 * picked up, otherwise 0. 2321 * picked up, otherwise 0.
2662 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2332 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2663 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2333 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2664 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2334 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2665} 2335}
2666 2336
2667
2668/* 2337/*
2669 * create clone from object to another 2338 * create clone from object to another
2670 */ 2339 */
2671object * 2340object *
2672object_create_clone (object *asrc) 2341object_create_clone (object *asrc)
2673{ 2342{
2674 object *
2675 dst = NULL, *tmp, *src, *part, *prev, *item; 2343 object *dst = 0, *tmp, *src, *part, *prev, *item;
2676 2344
2677 if (!asrc) 2345 if (!asrc)
2678 return NULL; 2346 return 0;
2347
2679 src = asrc; 2348 src = asrc;
2680 if (src->head) 2349 if (src->head)
2681 src = src->head; 2350 src = src->head;
2682 2351
2683 prev = NULL; 2352 prev = 0;
2684 for (part = src; part; part = part->more) 2353 for (part = src; part; part = part->more)
2685 { 2354 {
2686 tmp = get_object (); 2355 tmp = part->clone ();
2687 copy_object (part, tmp);
2688 tmp->x -= src->x; 2356 tmp->x -= src->x;
2689 tmp->y -= src->y; 2357 tmp->y -= src->y;
2358
2690 if (!part->head) 2359 if (!part->head)
2691 { 2360 {
2692 dst = tmp; 2361 dst = tmp;
2693 tmp->head = NULL; 2362 tmp->head = 0;
2694 } 2363 }
2695 else 2364 else
2696 {
2697 tmp->head = dst; 2365 tmp->head = dst;
2698 } 2366
2699 tmp->more = NULL; 2367 tmp->more = 0;
2368
2700 if (prev) 2369 if (prev)
2701 prev->more = tmp; 2370 prev->more = tmp;
2371
2702 prev = tmp; 2372 prev = tmp;
2703 } 2373 }
2704 2374
2705 /*** copy inventory ***/
2706 for (item = src->inv; item; item = item->below) 2375 for (item = src->inv; item; item = item->below)
2707 {
2708 (void) insert_ob_in_ob (object_create_clone (item), dst); 2376 insert_ob_in_ob (object_create_clone (item), dst);
2709 }
2710 2377
2711 return dst; 2378 return dst;
2712} 2379}
2713 2380
2714/* return true if the object was destroyed, 0 otherwise */
2715int
2716was_destroyed (const object *op, tag_t old_tag)
2717{
2718 /* checking for FLAG_FREED isn't necessary, but makes this function more
2719 * robust */
2720 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2721}
2722
2723/* GROS - Creates an object using a string representing its content. */ 2381/* GROS - Creates an object using a string representing its content. */
2724
2725/* Basically, we save the content of the string to a temp file, then call */ 2382/* Basically, we save the content of the string to a temp file, then call */
2726
2727/* load_object on it. I admit it is a highly inefficient way to make things, */ 2383/* load_object on it. I admit it is a highly inefficient way to make things, */
2728
2729/* but it was simple to make and allows reusing the load_object function. */ 2384/* but it was simple to make and allows reusing the load_object function. */
2730
2731/* Remember not to use load_object_str in a time-critical situation. */ 2385/* Remember not to use load_object_str in a time-critical situation. */
2732
2733/* Also remember that multiparts objects are not supported for now. */ 2386/* Also remember that multiparts objects are not supported for now. */
2734
2735object * 2387object *
2736load_object_str (const char *obstr) 2388load_object_str (const char *obstr)
2737{ 2389{
2738 object * 2390 object *op;
2739 op;
2740 char
2741 filename[MAX_BUF]; 2391 char filename[MAX_BUF];
2742 2392
2743 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2393 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2744 2394
2745 FILE *
2746 tempfile = fopen (filename, "w"); 2395 FILE *tempfile = fopen (filename, "w");
2747 2396
2748 if (tempfile == NULL) 2397 if (tempfile == NULL)
2749 { 2398 {
2750 LOG (llevError, "Error - Unable to access load object temp file\n"); 2399 LOG (llevError, "Error - Unable to access load object temp file\n");
2751 return NULL; 2400 return NULL;
2752 }; 2401 }
2402
2753 fprintf (tempfile, obstr); 2403 fprintf (tempfile, obstr);
2754 fclose (tempfile); 2404 fclose (tempfile);
2755 2405
2756 op = get_object (); 2406 op = object::create ();
2757 2407
2758 object_thawer 2408 object_thawer thawer (filename);
2759 thawer (filename);
2760 2409
2761 if (thawer) 2410 if (thawer)
2762 load_object (thawer, op, 0); 2411 load_object (thawer, op, 0);
2763 2412
2764 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2413 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2772 * returns NULL if no match. 2421 * returns NULL if no match.
2773 */ 2422 */
2774object * 2423object *
2775find_obj_by_type_subtype (const object *who, int type, int subtype) 2424find_obj_by_type_subtype (const object *who, int type, int subtype)
2776{ 2425{
2777 object *
2778 tmp;
2779
2780 for (tmp = who->inv; tmp; tmp = tmp->below) 2426 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2781 if (tmp->type == type && tmp->subtype == subtype) 2427 if (tmp->type == type && tmp->subtype == subtype)
2782 return tmp; 2428 return tmp;
2783 2429
2784 return NULL; 2430 return 0;
2785} 2431}
2786 2432
2787/* If ob has a field named key, return the link from the list, 2433/* If ob has a field named key, return the link from the list,
2788 * otherwise return NULL. 2434 * otherwise return NULL.
2789 * 2435 *
2791 * do the desired thing. 2437 * do the desired thing.
2792 */ 2438 */
2793key_value * 2439key_value *
2794get_ob_key_link (const object *ob, const char *key) 2440get_ob_key_link (const object *ob, const char *key)
2795{ 2441{
2796 key_value *
2797 link;
2798
2799 for (link = ob->key_values; link != NULL; link = link->next) 2442 for (key_value *link = ob->key_values; link; link = link->next)
2800 {
2801 if (link->key == key) 2443 if (link->key == key)
2802 {
2803 return link; 2444 return link;
2804 }
2805 }
2806 2445
2807 return NULL; 2446 return 0;
2808} 2447}
2809 2448
2810/* 2449/*
2811 * Returns the value of op has an extra_field for key, or NULL. 2450 * Returns the value of op has an extra_field for key, or NULL.
2812 * 2451 *
2815 * The returned string is shared. 2454 * The returned string is shared.
2816 */ 2455 */
2817const char * 2456const char *
2818get_ob_key_value (const object *op, const char *const key) 2457get_ob_key_value (const object *op, const char *const key)
2819{ 2458{
2820 key_value * 2459 key_value *link;
2821 link; 2460 shstr_cmp canonical_key (key);
2822 const char *
2823 canonical_key;
2824 2461
2825 canonical_key = shstr::find (key);
2826
2827 if (canonical_key == NULL) 2462 if (!canonical_key)
2828 { 2463 {
2829 /* 1. There being a field named key on any object 2464 /* 1. There being a field named key on any object
2830 * implies there'd be a shared string to find. 2465 * implies there'd be a shared string to find.
2831 * 2. Since there isn't, no object has this field. 2466 * 2. Since there isn't, no object has this field.
2832 * 3. Therefore, *this* object doesn't have this field. 2467 * 3. Therefore, *this* object doesn't have this field.
2833 */ 2468 */
2834 return NULL; 2469 return 0;
2835 } 2470 }
2836 2471
2837 /* This is copied from get_ob_key_link() above - 2472 /* This is copied from get_ob_key_link() above -
2838 * only 4 lines, and saves the function call overhead. 2473 * only 4 lines, and saves the function call overhead.
2839 */ 2474 */
2840 for (link = op->key_values; link != NULL; link = link->next) 2475 for (link = op->key_values; link; link = link->next)
2841 {
2842 if (link->key == canonical_key) 2476 if (link->key == canonical_key)
2843 {
2844 return link->value; 2477 return link->value;
2845 } 2478
2846 }
2847 return NULL; 2479 return 0;
2848} 2480}
2849 2481
2850 2482
2851/* 2483/*
2852 * Updates the canonical_key in op to value. 2484 * Updates the canonical_key in op to value.
2859 * Returns TRUE on success. 2491 * Returns TRUE on success.
2860 */ 2492 */
2861int 2493int
2862set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) 2494set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2863{ 2495{
2864 key_value *
2865 field = NULL, *last = NULL; 2496 key_value *field = NULL, *last = NULL;
2866 2497
2867 for (field = op->key_values; field != NULL; field = field->next) 2498 for (field = op->key_values; field != NULL; field = field->next)
2868 { 2499 {
2869 if (field->key != canonical_key) 2500 if (field->key != canonical_key)
2870 { 2501 {
2888 if (last) 2519 if (last)
2889 last->next = field->next; 2520 last->next = field->next;
2890 else 2521 else
2891 op->key_values = field->next; 2522 op->key_values = field->next;
2892 2523
2893 delete
2894 field; 2524 delete field;
2895 } 2525 }
2896 } 2526 }
2897 return TRUE; 2527 return TRUE;
2898 } 2528 }
2899 /* IF we get here, key doesn't exist */ 2529 /* IF we get here, key doesn't exist */
2900 2530
2901 /* No field, we'll have to add it. */ 2531 /* No field, we'll have to add it. */
2902 2532
2903 if (!add_key) 2533 if (!add_key)
2904 {
2905 return FALSE; 2534 return FALSE;
2906 } 2535
2907 /* There isn't any good reason to store a null 2536 /* There isn't any good reason to store a null
2908 * value in the key/value list. If the archetype has 2537 * value in the key/value list. If the archetype has
2909 * this key, then we should also have it, so shouldn't 2538 * this key, then we should also have it, so shouldn't
2910 * be here. If user wants to store empty strings, 2539 * be here. If user wants to store empty strings,
2911 * should pass in "" 2540 * should pass in ""
2934 * Returns TRUE on success. 2563 * Returns TRUE on success.
2935 */ 2564 */
2936int 2565int
2937set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2566set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2938{ 2567{
2939 shstr
2940 key_ (key); 2568 shstr key_ (key);
2941 2569
2942 return set_ob_key_value_s (op, key_, value, add_key); 2570 return set_ob_key_value_s (op, key_, value, add_key);
2943} 2571}
2572
2573object::depth_iterator::depth_iterator (object *container)
2574: iterator_base (container)
2575{
2576 while (item->inv)
2577 item = item->inv;
2578}
2579
2580void
2581object::depth_iterator::next ()
2582{
2583 if (item->below)
2584 {
2585 item = item->below;
2586
2587 while (item->inv)
2588 item = item->inv;
2589 }
2590 else
2591 item = item->env;
2592}
2593
2594// return a suitable string describing an objetc in enough detail to find it
2595const char *
2596object::debug_desc (char *info) const
2597{
2598 char info2[256 * 3];
2599 char *p = info;
2600
2601 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2602 count,
2603 &name,
2604 title ? " " : "",
2605 title ? (const char *)title : "");
2606
2607 if (env)
2608 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2609
2610 if (map)
2611 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2612
2613 return info;
2614}
2615
2616const char *
2617object::debug_desc () const
2618{
2619 static char info[256 * 3];
2620 return debug_desc (info);
2621}
2622

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