ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.6 by root, Mon Aug 28 14:05:23 2006 UTC vs.
Revision 1.9 by root, Wed Aug 30 06:06:26 2006 UTC

1/* 1/*
2 * static char *rcsid_object_c = 2 * static char *rcsid_object_c =
3 * "$Id: object.C,v 1.6 2006/08/28 14:05:23 root Exp $"; 3 * "$Id: object.C,v 1.9 2006/08/30 06:06:26 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
132 /* Note sure why the following is the case - either the object has to 132 /* Note sure why the following is the case - either the object has to
133 * be animated or have a very low speed. Is this an attempted monster 133 * be animated or have a very low speed. Is this an attempted monster
134 * check? 134 * check?
135 */ 135 */
136 if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED) 136 if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED)
137 return 0; 137 return 0;
138 138
139 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 139 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
140 * value could not be stored in a sint32 (which unfortunately sometimes is 140 * value could not be stored in a sint32 (which unfortunately sometimes is
141 * used to store nrof). 141 * used to store nrof).
142 */ 142 */
143 if (ob1->nrof+ob2->nrof >= 1UL<<31) 143 if (ob1->nrof+ob2->nrof >= 1UL<<31)
144 return 0; 144 return 0;
145 145
146 /* This is really a spellbook check - really, we should 146 /* This is really a spellbook check - really, we should
147 * check all objects in the inventory. 147 * check all objects in the inventory.
148 */ 148 */
149 if (ob1->inv || ob2->inv) { 149 if (ob1->inv || ob2->inv) {
150 /* if one object has inventory but the other doesn't, not equiv */ 150 /* if one object has inventory but the other doesn't, not equiv */
151 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0; 151 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0;
152 152
153 /* Now check to see if the two inventory objects could merge */ 153 /* Now check to see if the two inventory objects could merge */
154 if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0; 154 if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0;
155 155
156 /* inventory ok - still need to check rest of this object to see 156 /* inventory ok - still need to check rest of this object to see
157 * if it is valid. 157 * if it is valid.
158 */ 158 */
159 } 159 }
160 160
161 /* If the objects have been identified, set the BEEN_APPLIED flag. 161 /* If the objects have been identified, set the BEEN_APPLIED flag.
162 * This is to the comparison of the flags below will be OK. We 162 * This is to the comparison of the flags below will be OK. We
163 * just can't ignore the been applied or identified flags, as they 163 * just can't ignore the been applied or identified flags, as they
164 * are not equal - just if it has been identified, the been_applied 164 * are not equal - just if it has been identified, the been_applied
165 * flags lose any meaning. 165 * flags lose any meaning.
166 */ 166 */
167 if (QUERY_FLAG(ob1, FLAG_IDENTIFIED)) 167 if (QUERY_FLAG(ob1, FLAG_IDENTIFIED))
168 SET_FLAG(ob1, FLAG_BEEN_APPLIED); 168 SET_FLAG(ob1, FLAG_BEEN_APPLIED);
169 169
170 if (QUERY_FLAG(ob2, FLAG_IDENTIFIED)) 170 if (QUERY_FLAG(ob2, FLAG_IDENTIFIED))
171 SET_FLAG(ob2, FLAG_BEEN_APPLIED); 171 SET_FLAG(ob2, FLAG_BEEN_APPLIED);
172 172
173 173
174 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 174 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something
175 * being locked in inventory should prevent merging. 175 * being locked in inventory should prevent merging.
176 * 0x4 in flags3 is CLIENT_SENT 176 * 0x4 in flags3 is CLIENT_SENT
177 */ 177 */
178 if ((ob1->arch != ob2->arch) || 178 if ((ob1->arch != ob2->arch) ||
179 (ob1->flags[0] != ob2->flags[0]) || 179 (ob1->flags[0] != ob2->flags[0]) ||
180 (ob1->flags[1] != ob2->flags[1]) || 180 (ob1->flags[1] != ob2->flags[1]) ||
181 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) || 181 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) ||
182 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || 182 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
183 (ob1->name != ob2->name) || 183 (ob1->name != ob2->name) ||
184 (ob1->title != ob2->title) || 184 (ob1->title != ob2->title) ||
185 (ob1->msg != ob2->msg) || 185 (ob1->msg != ob2->msg) ||
186 (ob1->weight != ob2->weight) || 186 (ob1->weight != ob2->weight) ||
187 (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) || 187 (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) ||
188 (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) || 188 (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) ||
189 (ob1->attacktype != ob2->attacktype) || 189 (ob1->attacktype != ob2->attacktype) ||
190 (ob1->magic != ob2->magic) || 190 (ob1->magic != ob2->magic) ||
191 (ob1->slaying != ob2->slaying) || 191 (ob1->slaying != ob2->slaying) ||
192 (ob1->skill != ob2->skill) || 192 (ob1->skill != ob2->skill) ||
193 (ob1->value != ob2->value) || 193 (ob1->value != ob2->value) ||
194 (ob1->animation_id != ob2->animation_id) || 194 (ob1->animation_id != ob2->animation_id) ||
195 (ob1->client_type != ob2->client_type) || 195 (ob1->client_type != ob2->client_type) ||
196 (ob1->materialname != ob2->materialname) || 196 (ob1->materialname != ob2->materialname) ||
197 (ob1->lore != ob2->lore) || 197 (ob1->lore != ob2->lore) ||
198 (ob1->subtype != ob2->subtype) || 198 (ob1->subtype != ob2->subtype) ||
199 (ob1->move_type != ob2->move_type) || 199 (ob1->move_type != ob2->move_type) ||
200 (ob1->move_block != ob2->move_block) || 200 (ob1->move_block != ob2->move_block) ||
201 (ob1->move_allow != ob2->move_allow) || 201 (ob1->move_allow != ob2->move_allow) ||
202 (ob1->move_on != ob2->move_on) || 202 (ob1->move_on != ob2->move_on) ||
203 (ob1->move_off != ob2->move_off) || 203 (ob1->move_off != ob2->move_off) ||
204 (ob1->move_slow != ob2->move_slow) || 204 (ob1->move_slow != ob2->move_slow) ||
205 (ob1->move_slow_penalty != ob2->move_slow_penalty) 205 (ob1->move_slow_penalty != ob2->move_slow_penalty)
206 ) 206 )
207 return 0; 207 return 0;
208 208
209 /* Don't merge objects that are applied. With the new 'body' code, 209 /* Don't merge objects that are applied. With the new 'body' code,
210 * it is possible for most any character to have more than one of 210 * it is possible for most any character to have more than one of
211 * some items equipped, and we don't want those to merge. 211 * some items equipped, and we don't want those to merge.
212 */ 212 */
213 if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED)) 213 if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED))
214 return 0; 214 return 0;
215 215
216 switch (ob1->type) { 216 switch (ob1->type) {
217 case SCROLL: 217 case SCROLL:
218 if (ob1->level != ob2->level) return 0; 218 if (ob1->level != ob2->level) return 0;
219 break; 219 break;
220 220
221 } 221 }
222 if (ob1->key_values != NULL || ob2->key_values != NULL) { 222 if (ob1->key_values != NULL || ob2->key_values != NULL) {
223 /* At least one of these has key_values. */ 223 /* At least one of these has key_values. */
224 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) { 224 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) {
241signed long sum_weight(object *op) { 241signed long sum_weight(object *op) {
242 signed long sum; 242 signed long sum;
243 object *inv; 243 object *inv;
244 for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) { 244 for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) {
245 if (inv->inv) 245 if (inv->inv)
246 sum_weight(inv); 246 sum_weight(inv);
247 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 247 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
248 } 248 }
249 if (op->type == CONTAINER && op->stats.Str) 249 if (op->type == CONTAINER && op->stats.Str)
250 sum = (sum * (100 - op->stats.Str))/100; 250 sum = (sum * (100 - op->stats.Str))/100;
251 if(op->carrying != sum) 251 if(op->carrying != sum)
270 */ 270 */
271 271
272object *is_player_inv (object *op) { 272object *is_player_inv (object *op) {
273 for (;op!=NULL&&op->type!=PLAYER; op=op->env) 273 for (;op!=NULL&&op->type!=PLAYER; op=op->env)
274 if (op->env==op) 274 if (op->env==op)
275 op->env = NULL; 275 op->env = NULL;
276 return op; 276 return op;
277} 277}
278 278
279/* 279/*
280 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 280 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
289 if(op->arch!=NULL) { 289 if(op->arch!=NULL) {
290 strcat(errmsg,"arch "); 290 strcat(errmsg,"arch ");
291 strcat(errmsg,op->arch->name?op->arch->name:"(null)"); 291 strcat(errmsg,op->arch->name?op->arch->name:"(null)");
292 strcat(errmsg,"\n"); 292 strcat(errmsg,"\n");
293 if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) 293 if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL)
294 strcat(errmsg,cp); 294 strcat(errmsg,cp);
295#if 0 295#if 0
296 /* Don't dump player diffs - they are too long, mostly meaningless, and 296 /* Don't dump player diffs - they are too long, mostly meaningless, and
297 * will overflow the buffer. 297 * will overflow the buffer.
298 * Changed so that we don't dump inventory either. This may 298 * Changed so that we don't dump inventory either. This may
299 * also overflow the buffer. 299 * also overflow the buffer.
428void free_all_object_data(void) { 428void free_all_object_data(void) {
429#ifdef MEMORY_DEBUG 429#ifdef MEMORY_DEBUG
430 object *op, *next; 430 object *op, *next;
431 431
432 for (op=free_objects; op!=NULL; ) { 432 for (op=free_objects; op!=NULL; ) {
433 next=op->next; 433 next=op->next;
434 free(op); 434 free(op);
435 nrofallocobjects--; 435 nrofallocobjects--;
436 nroffreeobjects--; 436 nroffreeobjects--;
437 op=next; 437 op=next;
438 } 438 }
439#endif 439#endif
440 LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n", 440 LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n",
441 nrofallocobjects, nroffreeobjects,STARTMAX); 441 nrofallocobjects, nroffreeobjects,STARTMAX);
442} 442}
443 443
444/* 444/*
445 * Returns the object which this object marks as being the owner. 445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been 446 * A id-scheme is used to avoid pointing to objects which have been
452 * anything - once an object is removed, it is basically dead anyways. 452 * anything - once an object is removed, it is basically dead anyways.
453 */ 453 */
454 454
455object *get_owner(object *op) { 455object *get_owner(object *op) {
456 if(op->owner==NULL) 456 if(op->owner==NULL)
457 return NULL; 457 return NULL;
458 458
459 if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) && 459 if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) &&
460 op->owner->count==op->ownercount) 460 op->owner->count==op->ownercount)
461 return op->owner; 461 return op->owner;
462 462
463 op->owner=NULL; 463 op->owner=NULL;
464 op->ownercount=0; 464 op->ownercount=0;
465 return NULL; 465 return NULL;
466} 466}
468void clear_owner(object *op) 468void clear_owner(object *op)
469{ 469{
470 if (!op) return; 470 if (!op) return;
471 471
472 if (op->owner && op->ownercount == op->owner->count) 472 if (op->owner && op->ownercount == op->owner->count)
473 op->owner->refcount--; 473 op->owner->refcount--;
474 474
475 op->owner = NULL; 475 op->owner = NULL;
476 op->ownercount = 0; 476 op->ownercount = 0;
477} 477}
478 478
483 * skill and experience objects. 483 * skill and experience objects.
484 */ 484 */
485void set_owner (object *op, object *owner) 485void set_owner (object *op, object *owner)
486{ 486{
487 if(owner==NULL||op==NULL) 487 if(owner==NULL||op==NULL)
488 return; 488 return;
489 489
490 /* next line added to allow objects which own objects */ 490 /* next line added to allow objects which own objects */
491 /* Add a check for ownercounts in here, as I got into an endless loop 491 /* Add a check for ownercounts in here, as I got into an endless loop
492 * with the fireball owning a poison cloud which then owned the 492 * with the fireball owning a poison cloud which then owned the
493 * fireball. I believe that was caused by one of the objects getting 493 * fireball. I believe that was caused by one of the objects getting
494 * freed and then another object replacing it. Since the ownercounts 494 * freed and then another object replacing it. Since the ownercounts
495 * didn't match, this check is valid and I believe that cause is valid. 495 * didn't match, this check is valid and I believe that cause is valid.
496 */ 496 */
497 while (owner->owner && owner!=owner->owner && 497 while (owner->owner && owner!=owner->owner &&
498 owner->ownercount==owner->owner->count) owner=owner->owner; 498 owner->ownercount==owner->owner->count) owner=owner->owner;
499 499
500 /* IF the owner still has an owner, we did not resolve to a final owner. 500 /* IF the owner still has an owner, we did not resolve to a final owner.
501 * so lets not add to that. 501 * so lets not add to that.
502 */ 502 */
503 if (owner->owner) return; 503 if (owner->owner) return;
521 */ 521 */
522void copy_owner (object *op, object *clone) 522void copy_owner (object *op, object *clone)
523{ 523{
524 object *owner = get_owner (clone); 524 object *owner = get_owner (clone);
525 if (owner == NULL) { 525 if (owner == NULL) {
526 /* players don't have owners - they own themselves. Update 526 /* players don't have owners - they own themselves. Update
527 * as appropriate. 527 * as appropriate.
528 */ 528 */
529 if (clone->type == PLAYER) owner=clone; 529 if (clone->type == PLAYER) owner=clone;
530 else return; 530 else return;
531 } 531 }
532 set_owner(op, owner); 532 set_owner(op, owner);
533 533
534} 534}
535 535
546 op->slaying = NULL; 546 op->slaying = NULL;
547 op->skill = NULL; 547 op->skill = NULL;
548 op->msg = NULL; 548 op->msg = NULL;
549 op->materialname = NULL; 549 op->materialname = NULL;
550 op->lore = NULL; 550 op->lore = NULL;
551 op->current_weapon_script = NULL;
552 clear_object(op); 551 clear_object(op);
553} 552}
554 553
555/* Zero the key_values on op, decrementing the shared-string 554/* Zero the key_values on op, decrementing the shared-string
556 * refcounts and freeing the links. 555 * refcounts and freeing the links.
563 562
564 for (i = op->key_values; i != NULL; i = next) { 563 for (i = op->key_values; i != NULL; i = next) {
565 /* Store next *first*. */ 564 /* Store next *first*. */
566 next = i->next; 565 next = i->next;
567 566
568 if (i->key) FREE_AND_CLEAR_STR(i->key); 567 if (i->key) FREE_AND_CLEAR_STR(i->key);
569 if (i->value) FREE_AND_CLEAR_STR(i->value); 568 if (i->value) FREE_AND_CLEAR_STR(i->value);
570 i->next = NULL; 569 i->next = NULL;
571 free(i); 570 free(i);
572 } 571 }
573 572
574 op->key_values = NULL; 573 op->key_values = NULL;
590 * crashes in the old code. Move this to the top - am 589 * crashes in the old code. Move this to the top - am
591 * seeing periodic crashes in this code, and would like to have 590 * seeing periodic crashes in this code, and would like to have
592 * as much info available as possible (eg, object name). 591 * as much info available as possible (eg, object name).
593 */ 592 */
594 for (evt = op->events; evt; evt=evt2) { 593 for (evt = op->events; evt; evt=evt2) {
595 evt2 = evt->next; 594 evt2 = evt->next;
596 595
597 if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); 596 if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook);
598 if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); 597 if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin);
599 if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); 598 if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options);
600 599
643 642
644 op->expmul=1.0; 643 op->expmul=1.0;
645 op->face = blank_face; 644 op->face = blank_face;
646 op->attacked_by_count = (tag_t) -1; 645 op->attacked_by_count = (tag_t) -1;
647 if (settings.casting_time) 646 if (settings.casting_time)
648 op->casting_time = -1; 647 op->casting_time = -1;
649 648
650} 649}
651 650
652/* 651/*
653 * copy object first frees everything allocated by the second object, 652 * copy object first frees everything allocated by the second object,
677 if(op->materialname != NULL) free_string(op->materialname); 676 if(op->materialname != NULL) free_string(op->materialname);
678 if(op->custom_name != NULL) free_string(op->custom_name); 677 if(op->custom_name != NULL) free_string(op->custom_name);
679 678
680 /* Basically, same code as from clear_object() */ 679 /* Basically, same code as from clear_object() */
681 for (evt = op->events; evt; evt=evt2) { 680 for (evt = op->events; evt; evt=evt2) {
682 evt2 = evt->next; 681 evt2 = evt->next;
683 682
684 if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); 683 if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook);
685 if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); 684 if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin);
686 if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); 685 if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options);
687 686
688 free(evt); 687 free(evt);
689 } 688 }
690 op->events = NULL; 689 op->events = NULL;
691 690
692 free_key_values(op); 691 free_key_values(op);
693 692
706 if(op->msg!=NULL) add_refcount(op->msg); 705 if(op->msg!=NULL) add_refcount(op->msg);
707 if(op->custom_name!=NULL) add_refcount(op->custom_name); 706 if(op->custom_name!=NULL) add_refcount(op->custom_name);
708 if (op->materialname != NULL) add_refcount(op->materialname); 707 if (op->materialname != NULL) add_refcount(op->materialname);
709 708
710 if((op2->speed<0) && !editor) 709 if((op2->speed<0) && !editor)
711 op->speed_left=op2->speed_left-RANDOM()%200/100.0; 710 op->speed_left=op2->speed_left-RANDOM()%200/100.0;
712 711
713 /* Copy over event information */ 712 /* Copy over event information */
714 evt2 = NULL; 713 evt2 = NULL;
715 for (evt = op2->events; evt; evt=evt->next) { 714 for (evt = op2->events; evt; evt=evt->next) {
716 evt_new = (event *) malloc(sizeof(event)); 715 evt_new = (event *) malloc(sizeof(event));
717 memcpy(evt_new, evt, sizeof(event)); 716 memcpy(evt_new, evt, sizeof(event));
718 if (evt_new->hook) add_refcount(evt_new->hook); 717 if (evt_new->hook) add_refcount(evt_new->hook);
719 if (evt_new->plugin) add_refcount(evt_new->plugin); 718 if (evt_new->plugin) add_refcount(evt_new->plugin);
720 if (evt_new->options) add_refcount(evt_new->options); 719 if (evt_new->options) add_refcount(evt_new->options);
721 evt_new->next = NULL; 720 evt_new->next = NULL;
722 721
723 /* Try to be a little clever here, and store away the 722 /* Try to be a little clever here, and store away the
724 * last event we copied, so that its simpler to update the 723 * last event we copied, so that its simpler to update the
725 * pointer. 724 * pointer.
726 */ 725 */
727 if (evt2) 726 if (evt2)
728 evt2->next = evt_new; 727 evt2->next = evt_new;
729 else 728 else
730 op->events = evt_new; 729 op->events = evt_new;
731 730
732 evt2 = evt_new; 731 evt2 = evt_new;
733 } 732 }
734 /* Copy over key_values, if any. */ 733 /* Copy over key_values, if any. */
735 if (op2->key_values != NULL) { 734 if (op2->key_values != NULL) {
736 key_value * tail = NULL; 735 key_value * tail = NULL;
737 key_value * i; 736 key_value * i;
738 737
739 op->key_values = NULL; 738 op->key_values = NULL;
740 739
741 for (i = op2->key_values; i != NULL; i = i->next) { 740 for (i = op2->key_values; i != NULL; i = i->next) {
742 key_value * new_link = (key_value *) malloc(sizeof(key_value)); 741 key_value * new_link = (key_value *) malloc(sizeof(key_value));
743 742
744 new_link->next = NULL; 743 new_link->next = NULL;
745 new_link->key = add_refcount(i->key); 744 new_link->key = add_refcount(i->key);
746 if (i->value) 745 if (i->value)
747 new_link->value = add_refcount(i->value); 746 new_link->value = add_refcount(i->value);
748 else 747 else
749 new_link->value = NULL; 748 new_link->value = NULL;
750 749
751 /* Try and be clever here, too. */ 750 /* Try and be clever here, too. */
752 if (op->key_values == NULL) { 751 if (op->key_values == NULL) {
753 op->key_values = new_link; 752 op->key_values = new_link;
754 tail = new_link; 753 tail = new_link;
755 } else { 754 } else {
756 tail->next = new_link; 755 tail->next = new_link;
757 tail = new_link; 756 tail = new_link;
758 } 757 }
759 } 758 }
760 } 759 }
761 760
762 update_ob_speed(op); 761 update_ob_speed(op);
763} 762}
764 763
853 * be called to update the face variable, _and_ how it looks on the map. 852 * be called to update the face variable, _and_ how it looks on the map.
854 */ 853 */
855 854
856void update_turn_face(object *op) { 855void update_turn_face(object *op) {
857 if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL) 856 if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL)
858 return; 857 return;
859 SET_ANIMATION(op, op->direction); 858 SET_ANIMATION(op, op->direction);
860 update_object(op,UP_OBJ_FACE); 859 update_object(op,UP_OBJ_FACE);
861} 860}
862 861
863/* 862/*
872 /* No reason putting the archetypes objects on the speed list, 871 /* No reason putting the archetypes objects on the speed list,
873 * since they never really need to be updated. 872 * since they never really need to be updated.
874 */ 873 */
875 874
876 if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { 875 if (QUERY_FLAG(op, FLAG_FREED) && op->speed) {
877 LOG(llevError,"Object %s is freed but has speed.\n", op->name); 876 LOG(llevError,"Object %s is freed but has speed.\n", op->name);
878#ifdef MANY_CORES 877#ifdef MANY_CORES
879 abort(); 878 abort();
880#else 879#else
881 op->speed = 0; 880 op->speed = 0;
882#endif 881#endif
883 } 882 }
884 if (arch_init) { 883 if (arch_init) {
885 return; 884 return;
886 } 885 }
887 if (FABS(op->speed)>MIN_ACTIVE_SPEED) { 886 if (FABS(op->speed)>MIN_ACTIVE_SPEED) {
888 /* If already on active list, don't do anything */ 887 /* If already on active list, don't do anything */
889 if (op->active_next || op->active_prev || op==active_objects) 888 if (op->active_next || op->active_prev || op==active_objects)
890 return; 889 return;
891 890
892 /* process_events() expects us to insert the object at the beginning 891 /* process_events() expects us to insert the object at the beginning
893 * of the list. */ 892 * of the list. */
894 op->active_next = active_objects; 893 op->active_next = active_objects;
895 if (op->active_next!=NULL) 894 if (op->active_next!=NULL)
896 op->active_next->active_prev = op; 895 op->active_next->active_prev = op;
897 active_objects = op; 896 active_objects = op;
898 } 897 }
899 else { 898 else {
900 /* If not on the active list, nothing needs to be done */ 899 /* If not on the active list, nothing needs to be done */
901 if (!op->active_next && !op->active_prev && op!=active_objects) 900 if (!op->active_next && !op->active_prev && op!=active_objects)
902 return; 901 return;
903 902
904 if (op->active_prev==NULL) { 903 if (op->active_prev==NULL) {
905 active_objects = op->active_next; 904 active_objects = op->active_next;
906 if (op->active_next!=NULL) 905 if (op->active_next!=NULL)
907 op->active_next->active_prev = NULL; 906 op->active_next->active_prev = NULL;
908 } 907 }
909 else { 908 else {
910 op->active_prev->active_next = op->active_next; 909 op->active_prev->active_next = op->active_next;
911 if (op->active_next) 910 if (op->active_next)
912 op->active_next->active_prev = op->active_prev; 911 op->active_next->active_prev = op->active_prev;
913 } 912 }
914 op->active_next = NULL; 913 op->active_next = NULL;
915 op->active_prev = NULL; 914 op->active_prev = NULL;
916 } 915 }
917} 916}
918 917
919/* This function removes object 'op' from the list of active 918/* This function removes object 'op' from the list of active
920 * objects. 919 * objects.
926 */ 925 */
927void remove_from_active_list(object *op) 926void remove_from_active_list(object *op)
928{ 927{
929 /* If not on the active list, nothing needs to be done */ 928 /* If not on the active list, nothing needs to be done */
930 if (!op->active_next && !op->active_prev && op!=active_objects) 929 if (!op->active_next && !op->active_prev && op!=active_objects)
931 return; 930 return;
932 931
933 if (op->active_prev==NULL) { 932 if (op->active_prev==NULL) {
934 active_objects = op->active_next; 933 active_objects = op->active_next;
935 if (op->active_next!=NULL) 934 if (op->active_next!=NULL)
936 op->active_next->active_prev = NULL; 935 op->active_next->active_prev = NULL;
937 } 936 }
938 else { 937 else {
939 op->active_prev->active_next = op->active_next; 938 op->active_prev->active_next = op->active_next;
940 if (op->active_next) 939 if (op->active_next)
941 op->active_next->active_prev = op->active_prev; 940 op->active_next->active_prev = op->active_prev;
942 } 941 }
943 op->active_next = NULL; 942 op->active_next = NULL;
944 op->active_prev = NULL; 943 op->active_prev = NULL;
945} 944}
946 945
971 MoveType move_on, move_off, move_block, move_slow; 970 MoveType move_on, move_off, move_block, move_slow;
972 971
973 if (op == NULL) { 972 if (op == NULL) {
974 /* this should never happen */ 973 /* this should never happen */
975 LOG(llevDebug,"update_object() called for NULL object.\n"); 974 LOG(llevDebug,"update_object() called for NULL object.\n");
976 return; 975 return;
977 } 976 }
978 977
979 if(op->env!=NULL) { 978 if(op->env!=NULL) {
980 /* Animation is currently handled by client, so nothing 979 /* Animation is currently handled by client, so nothing
981 * to do in this case. 980 * to do in this case.
982 */ 981 */
983 return; 982 return;
984 } 983 }
985 984
986 /* If the map is saving, don't do anything as everything is 985 /* If the map is saving, don't do anything as everything is
987 * going to get freed anyways. 986 * going to get freed anyways.
988 */ 987 */
989 if (!op->map || op->map->in_memory == MAP_SAVING) return; 988 if (!op->map || op->map->in_memory == MAP_SAVING) return;
990 989
991 /* make sure the object is within map boundaries */ 990 /* make sure the object is within map boundaries */
992 if (op->x < 0 || op->x >= MAP_WIDTH(op->map) || 991 if (op->x < 0 || op->x >= MAP_WIDTH(op->map) ||
993 op->y < 0 || op->y >= MAP_HEIGHT(op->map)) { 992 op->y < 0 || op->y >= MAP_HEIGHT(op->map)) {
994 LOG(llevError,"update_object() called for object out of map!\n"); 993 LOG(llevError,"update_object() called for object out of map!\n");
995#ifdef MANY_CORES 994#ifdef MANY_CORES
996 abort(); 995 abort();
997#endif 996#endif
998 return; 997 return;
999 } 998 }
1000 999
1001 flags = GET_MAP_FLAGS(op->map, op->x, op->y); 1000 flags = GET_MAP_FLAGS(op->map, op->x, op->y);
1002 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE); 1001 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE);
1003 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); 1002 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y);
1016 update_now=1; 1015 update_now=1;
1017 1016
1018 if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) 1017 if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
1019 update_now=1; 1018 update_now=1;
1020 1019
1021 if ((move_on | op->move_on) != move_on) update_now=1; 1020 if ((move_on | op->move_on) != move_on) update_now=1;
1022 if ((move_off | op->move_off) != move_off) update_now=1; 1021 if ((move_off | op->move_off) != move_off) update_now=1;
1023 /* This isn't perfect, but I don't expect a lot of objects to 1022 /* This isn't perfect, but I don't expect a lot of objects to
1024 * to have move_allow right now. 1023 * to have move_allow right now.
1025 */ 1024 */
1026 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 1025 if (((move_block | op->move_block) & ~op->move_allow) != move_block)
1027 update_now=1; 1026 update_now=1;
1028 if ((move_slow | op->move_slow) != move_slow) update_now=1; 1027 if ((move_slow | op->move_slow) != move_slow) update_now=1;
1029 } 1028 }
1030 /* if the object is being removed, we can't make intelligent 1029 /* if the object is being removed, we can't make intelligent
1031 * decisions, because remove_ob can't really pass the object 1030 * decisions, because remove_ob can't really pass the object
1032 * that is being removed. 1031 * that is being removed.
1033 */ 1032 */
1034 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) { 1033 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) {
1035 update_now=1; 1034 update_now=1;
1036 } else if (action == UP_OBJ_FACE) { 1035 } else if (action == UP_OBJ_FACE) {
1037 /* Nothing to do for that case */ 1036 /* Nothing to do for that case */
1038 } 1037 }
1039 else { 1038 else {
1040 LOG(llevError,"update_object called with invalid action: %d\n", action); 1039 LOG(llevError,"update_object called with invalid action: %d\n", action);
1041 } 1040 }
1042 1041
1043 if (update_now) { 1042 if (update_now) {
1044 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 1043 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
1045 update_position(op->map, op->x, op->y); 1044 update_position(op->map, op->x, op->y);
1046 } 1045 }
1047 1046
1048 if(op->more!=NULL) 1047 if(op->more!=NULL)
1049 update_object(op->more, action); 1048 update_object(op->more, action);
1050} 1049}
1051 1050
1052 1051
1053/* 1052/*
1054 * free_object() frees everything allocated by an object, removes 1053 * free_object() frees everything allocated by an object, removes
1068 object *tmp,*op; 1067 object *tmp,*op;
1069 1068
1070 ob->clear (); 1069 ob->clear ();
1071 1070
1072 if (!QUERY_FLAG(ob,FLAG_REMOVED)) { 1071 if (!QUERY_FLAG(ob,FLAG_REMOVED)) {
1073 LOG(llevDebug,"Free object called with non removed object\n"); 1072 LOG(llevDebug,"Free object called with non removed object\n");
1074 dump_object(ob); 1073 dump_object(ob);
1075#ifdef MANY_CORES 1074#ifdef MANY_CORES
1076 abort(); 1075 abort();
1077#endif 1076#endif
1078 } 1077 }
1079 if(QUERY_FLAG(ob,FLAG_FRIENDLY)) { 1078 if(QUERY_FLAG(ob,FLAG_FRIENDLY)) {
1080 LOG(llevMonster,"Warning: tried to free friendly object.\n"); 1079 LOG(llevMonster,"Warning: tried to free friendly object.\n");
1081 remove_friendly_object(ob); 1080 remove_friendly_object(ob);
1082 } 1081 }
1083 if(QUERY_FLAG(ob,FLAG_FREED)) { 1082 if(QUERY_FLAG(ob,FLAG_FREED)) {
1084 dump_object(ob); 1083 dump_object(ob);
1085 LOG(llevError,"Trying to free freed object.\n%s\n",errmsg); 1084 LOG(llevError,"Trying to free freed object.\n%s\n",errmsg);
1086 return; 1085 return;
1087 } 1086 }
1088 if(ob->more!=NULL) { 1087 if(ob->more!=NULL) {
1089 free_object2(ob->more, free_inventory); 1088 free_object2(ob->more, free_inventory);
1090 ob->more=NULL; 1089 ob->more=NULL;
1091 } 1090 }
1092 if (ob->inv) { 1091 if (ob->inv) {
1093 /* Only if the space blocks everything do we not process - 1092 /* Only if the space blocks everything do we not process -
1094 * if some form of movemnt is allowed, let objects 1093 * if some form of movemnt is allowed, let objects
1095 * drop on that space. 1094 * drop on that space.
1096 */ 1095 */
1097 if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY || 1096 if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY ||
1098 (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL)) 1097 (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL))
1099 { 1098 {
1100 op=ob->inv; 1099 op=ob->inv;
1101 while(op!=NULL) { 1100 while(op!=NULL) {
1102 tmp=op->below; 1101 tmp=op->below;
1103 remove_ob(op); 1102 remove_ob(op);
1104 free_object2(op, free_inventory); 1103 free_object2(op, free_inventory);
1105 op=tmp; 1104 op=tmp;
1106 } 1105 }
1107 } 1106 }
1108 else { /* Put objects in inventory onto this space */ 1107 else { /* Put objects in inventory onto this space */
1109 op=ob->inv; 1108 op=ob->inv;
1110 while(op!=NULL) { 1109 while(op!=NULL) {
1111 tmp=op->below; 1110 tmp=op->below;
1112 remove_ob(op); 1111 remove_ob(op);
1113 if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) || 1112 if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) ||
1114 op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) 1113 op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE))
1115 free_object(op); 1114 free_object(op);
1116 else { 1115 else {
1117 op->x=ob->x; 1116 op->x=ob->x;
1118 op->y=ob->y; 1117 op->y=ob->y;
1119 insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */ 1118 insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */
1120 } 1119 }
1121 op=tmp; 1120 op=tmp;
1122 } 1121 }
1123 } 1122 }
1124 } 1123 }
1125 /* Remove object from the active list */ 1124 /* Remove object from the active list */
1126 ob->speed = 0; 1125 ob->speed = 0;
1127 update_ob_speed(ob); 1126 update_ob_speed(ob);
1128 1127
1129 SET_FLAG(ob, FLAG_FREED); 1128 SET_FLAG(ob, FLAG_FREED);
1130 ob->count = 0; 1129 ob->count = 0;
1131 1130
1132 /* Remove this object from the list of used objects */ 1131 /* Remove this object from the list of used objects */
1133 if(ob->prev==NULL) { 1132 if(ob->prev==NULL) {
1134 objects=ob->next; 1133 objects=ob->next;
1135 if(objects!=NULL) 1134 if(objects!=NULL)
1136 objects->prev=NULL; 1135 objects->prev=NULL;
1137 } 1136 }
1138 else { 1137 else {
1139 ob->prev->next=ob->next; 1138 ob->prev->next=ob->next;
1140 if(ob->next!=NULL) 1139 if(ob->next!=NULL)
1141 ob->next->prev=ob->prev; 1140 ob->next->prev=ob->prev;
1142 } 1141 }
1143 1142
1144 if(ob->name!=NULL) FREE_AND_CLEAR_STR(ob->name); 1143 if(ob->name!=NULL) FREE_AND_CLEAR_STR(ob->name);
1145 if(ob->name_pl!=NULL) FREE_AND_CLEAR_STR(ob->name_pl); 1144 if(ob->name_pl!=NULL) FREE_AND_CLEAR_STR(ob->name_pl);
1146 if(ob->title!=NULL) FREE_AND_CLEAR_STR(ob->title); 1145 if(ob->title!=NULL) FREE_AND_CLEAR_STR(ob->title);
1171 1170
1172 /* Now link it with the free_objects list: */ 1171 /* Now link it with the free_objects list: */
1173 ob->prev=NULL; 1172 ob->prev=NULL;
1174 ob->next=free_objects; 1173 ob->next=free_objects;
1175 if(free_objects!=NULL) 1174 if(free_objects!=NULL)
1176 free_objects->prev=ob; 1175 free_objects->prev=ob;
1177 free_objects=ob; 1176 free_objects=ob;
1178 nroffreeobjects++; 1177 nroffreeobjects++;
1179#endif 1178#endif
1180} 1179}
1181 1180
1247 mapstruct *m; 1246 mapstruct *m;
1248 sint16 x,y; 1247 sint16 x,y;
1249 1248
1250 1249
1251 if(QUERY_FLAG(op,FLAG_REMOVED)) { 1250 if(QUERY_FLAG(op,FLAG_REMOVED)) {
1252 dump_object(op); 1251 dump_object(op);
1253 LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg); 1252 LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg);
1254 1253
1255 /* Changed it to always dump core in this case. As has been learned 1254 /* Changed it to always dump core in this case. As has been learned
1256 * in the past, trying to recover from errors almost always 1255 * in the past, trying to recover from errors almost always
1257 * make things worse, and this is a real error here - something 1256 * make things worse, and this is a real error here - something
1258 * that should not happen. 1257 * that should not happen.
1259 * Yes, if this was a mission critical app, trying to do something 1258 * Yes, if this was a mission critical app, trying to do something
1260 * to recover may make sense, but that is because failure of the app 1259 * to recover may make sense, but that is because failure of the app
1261 * may have other disastrous problems. Cf runs out of a script 1260 * may have other disastrous problems. Cf runs out of a script
1262 * so is easily enough restarted without any real problems. 1261 * so is easily enough restarted without any real problems.
1263 * MSW 2001-07-01 1262 * MSW 2001-07-01
1264 */ 1263 */
1265 abort(); 1264 abort();
1266 } 1265 }
1267 if(op->more!=NULL) 1266 if(op->more!=NULL)
1268 remove_ob(op->more); 1267 remove_ob(op->more);
1269 1268
1270 SET_FLAG(op, FLAG_REMOVED); 1269 SET_FLAG(op, FLAG_REMOVED);
1271 1270
1272 /* 1271 /*
1273 * In this case, the object to be removed is in someones 1272 * In this case, the object to be removed is in someones
1274 * inventory. 1273 * inventory.
1275 */ 1274 */
1276 if(op->env!=NULL) { 1275 if(op->env!=NULL) {
1277 if(op->nrof) 1276 if(op->nrof)
1278 sub_weight(op->env, op->weight*op->nrof); 1277 sub_weight(op->env, op->weight*op->nrof);
1279 else 1278 else
1280 sub_weight(op->env, op->weight+op->carrying); 1279 sub_weight(op->env, op->weight+op->carrying);
1281 1280
1282 /* NO_FIX_PLAYER is set when a great many changes are being 1281 /* NO_FIX_PLAYER is set when a great many changes are being
1283 * made to players inventory. If set, avoiding the call 1282 * made to players inventory. If set, avoiding the call
1284 * to save cpu time. 1283 * to save cpu time.
1285 */ 1284 */
1286 if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr && 1285 if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr &&
1287 !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) 1286 !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER))
1288 fix_player(otmp); 1287 fix_player(otmp);
1289 1288
1290 if(op->above!=NULL) 1289 if(op->above!=NULL)
1291 op->above->below=op->below; 1290 op->above->below=op->below;
1292 else 1291 else
1293 op->env->inv=op->below; 1292 op->env->inv=op->below;
1294 1293
1295 if(op->below!=NULL) 1294 if(op->below!=NULL)
1296 op->below->above=op->above; 1295 op->below->above=op->above;
1297 1296
1298 /* we set up values so that it could be inserted into 1297 /* we set up values so that it could be inserted into
1299 * the map, but we don't actually do that - it is up 1298 * the map, but we don't actually do that - it is up
1300 * to the caller to decide what we want to do. 1299 * to the caller to decide what we want to do.
1301 */ 1300 */
1302 op->x=op->env->x,op->y=op->env->y; 1301 op->x=op->env->x,op->y=op->env->y;
1303 op->ox=op->x,op->oy=op->y; 1302 op->ox=op->x,op->oy=op->y;
1304 op->map=op->env->map; 1303 op->map=op->env->map;
1305 op->above=NULL,op->below=NULL; 1304 op->above=NULL,op->below=NULL;
1306 op->env=NULL; 1305 op->env=NULL;
1307 return; 1306 return;
1308 } 1307 }
1309 1308
1310 /* If we get here, we are removing it from a map */ 1309 /* If we get here, we are removing it from a map */
1311 if (op->map == NULL) return; 1310 if (op->map == NULL) return;
1312 1311
1313 x = op->x; 1312 x = op->x;
1314 y = op->y; 1313 y = op->y;
1315 m = get_map_from_coord(op->map, &x, &y); 1314 m = get_map_from_coord(op->map, &x, &y);
1316 1315
1317 if (!m) { 1316 if (!m) {
1318 LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1317 LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1319 op->map->path, op->x, op->y); 1318 op->map->path, op->x, op->y);
1320 /* in old days, we used to set x and y to 0 and continue. 1319 /* in old days, we used to set x and y to 0 and continue.
1321 * it seems if we get into this case, something is probablye 1320 * it seems if we get into this case, something is probablye
1322 * screwed up and should be fixed. 1321 * screwed up and should be fixed.
1323 */ 1322 */
1324 abort(); 1323 abort();
1325 } 1324 }
1326 if (op->map != m) { 1325 if (op->map != m) {
1327 LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", 1326 LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1328 op->map->path, m->path, op->x, op->y, x, y); 1327 op->map->path, m->path, op->x, op->y, x, y);
1329 } 1328 }
1330 1329
1331 /* Re did the following section of code - it looks like it had 1330 /* Re did the following section of code - it looks like it had
1332 * lots of logic for things we no longer care about 1331 * lots of logic for things we no longer care about
1333 */ 1332 */
1334 1333
1335 /* link the object above us */ 1334 /* link the object above us */
1336 if (op->above) 1335 if (op->above)
1337 op->above->below=op->below; 1336 op->above->below=op->below;
1338 else 1337 else
1339 SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */ 1338 SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */
1340 1339
1341 /* Relink the object below us, if there is one */ 1340 /* Relink the object below us, if there is one */
1342 if(op->below) { 1341 if(op->below) {
1343 op->below->above=op->above; 1342 op->below->above=op->above;
1344 } else { 1343 } else {
1345 /* Nothing below, which means we need to relink map object for this space 1344 /* Nothing below, which means we need to relink map object for this space
1346 * use translated coordinates in case some oddness with map tiling is 1345 * use translated coordinates in case some oddness with map tiling is
1347 * evident 1346 * evident
1348 */ 1347 */
1349 if(GET_MAP_OB(m,x,y)!=op) { 1348 if(GET_MAP_OB(m,x,y)!=op) {
1350 dump_object(op); 1349 dump_object(op);
1351 LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1350 LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1352 dump_object(GET_MAP_OB(m,x,y)); 1351 dump_object(GET_MAP_OB(m,x,y));
1353 LOG(llevError,"%s\n",errmsg); 1352 LOG(llevError,"%s\n",errmsg);
1354 } 1353 }
1355 SET_MAP_OB(m,x,y,op->above); /* goes on above it. */ 1354 SET_MAP_OB(m,x,y,op->above); /* goes on above it. */
1356 } 1355 }
1357 op->above=NULL; 1356 op->above=NULL;
1358 op->below=NULL; 1357 op->below=NULL;
1359 1358
1360 if (op->map->in_memory == MAP_SAVING) 1359 if (op->map->in_memory == MAP_SAVING)
1361 return; 1360 return;
1362 1361
1363 tag = op->count; 1362 tag = op->count;
1364 check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY); 1363 check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY);
1365 for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) { 1364 for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) {
1366 /* No point updating the players look faces if he is the object 1365 /* No point updating the players look faces if he is the object
1367 * being removed. 1366 * being removed.
1368 */ 1367 */
1369 1368
1370 if(tmp->type==PLAYER && tmp!=op) { 1369 if(tmp->type==PLAYER && tmp!=op) {
1371 /* If a container that the player is currently using somehow gets 1370 /* If a container that the player is currently using somehow gets
1372 * removed (most likely destroyed), update the player view 1371 * removed (most likely destroyed), update the player view
1373 * appropriately. 1372 * appropriately.
1374 */ 1373 */
1375 if (tmp->container==op) { 1374 if (tmp->container==op) {
1376 CLEAR_FLAG(op, FLAG_APPLIED); 1375 CLEAR_FLAG(op, FLAG_APPLIED);
1377 tmp->container=NULL; 1376 tmp->container=NULL;
1378 } 1377 }
1379 tmp->contr->socket.update_look=1; 1378 tmp->contr->socket.update_look=1;
1380 } 1379 }
1381 /* See if player moving off should effect something */ 1380 /* See if player moving off should effect something */
1382 if (check_walk_off && ((op->move_type & tmp->move_off) && 1381 if (check_walk_off && ((op->move_type & tmp->move_off) &&
1383 (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { 1382 (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) {
1384 1383
1385 move_apply(tmp, op, NULL); 1384 move_apply(tmp, op, NULL);
1386 if (was_destroyed (op, tag)) { 1385 if (was_destroyed (op, tag)) {
1387 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " 1386 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed "
1388 "leaving object\n", tmp->name, tmp->arch->name); 1387 "leaving object\n", tmp->name, tmp->arch->name);
1389 } 1388 }
1390 } 1389 }
1391 1390
1392 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1391 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1393 1392
1394 if(tmp->above == tmp) 1393 if(tmp->above == tmp)
1395 tmp->above = NULL; 1394 tmp->above = NULL;
1396 last=tmp; 1395 last=tmp;
1397 } 1396 }
1398 /* last == NULL of there are no objects on this space */ 1397 /* last == NULL of there are no objects on this space */
1399 if (last==NULL) { 1398 if (last==NULL) {
1400 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1399 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1401 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1400 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1402 * those out anyways, and if there are any flags set right now, they won't 1401 * those out anyways, and if there are any flags set right now, they won't
1403 * be correct anyways. 1402 * be correct anyways.
1404 */ 1403 */
1405 SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE); 1404 SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE);
1406 update_position(op->map, op->x, op->y); 1405 update_position(op->map, op->x, op->y);
1407 } 1406 }
1408 else 1407 else
1409 update_object(last, UP_OBJ_REMOVE); 1408 update_object(last, UP_OBJ_REMOVE);
1410 1409
1411 if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0)) 1410 if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0))
1412 update_all_los(op->map, op->x, op->y); 1411 update_all_los(op->map, op->x, op->y);
1413 1412
1414} 1413}
1415 1414
1416/* 1415/*
1417 * merge_ob(op,top): 1416 * merge_ob(op,top):
1483{ 1482{
1484 object *tmp, *top, *floor=NULL; 1483 object *tmp, *top, *floor=NULL;
1485 sint16 x,y; 1484 sint16 x,y;
1486 1485
1487 if (QUERY_FLAG (op, FLAG_FREED)) { 1486 if (QUERY_FLAG (op, FLAG_FREED)) {
1488 LOG (llevError, "Trying to insert freed object!\n"); 1487 LOG (llevError, "Trying to insert freed object!\n");
1489 return NULL; 1488 return NULL;
1490 } 1489 }
1491 if(m==NULL) { 1490 if(m==NULL) {
1492 dump_object(op); 1491 dump_object(op);
1493 LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg); 1492 LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg);
1494 return op; 1493 return op;
1495 } 1494 }
1496 if(out_of_map(m,op->x,op->y)) { 1495 if(out_of_map(m,op->x,op->y)) {
1497 dump_object(op); 1496 dump_object(op);
1498 LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg); 1497 LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg);
1499#ifdef MANY_CORES 1498#ifdef MANY_CORES
1500 /* Better to catch this here, as otherwise the next use of this object 1499 /* Better to catch this here, as otherwise the next use of this object
1501 * is likely to cause a crash. Better to find out where it is getting 1500 * is likely to cause a crash. Better to find out where it is getting
1502 * improperly inserted. 1501 * improperly inserted.
1503 */ 1502 */
1504 abort(); 1503 abort();
1505#endif 1504#endif
1506 return op; 1505 return op;
1507 } 1506 }
1508 if(!QUERY_FLAG(op,FLAG_REMOVED)) { 1507 if(!QUERY_FLAG(op,FLAG_REMOVED)) {
1509 dump_object(op); 1508 dump_object(op);
1510 LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg); 1509 LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg);
1511 return op; 1510 return op;
1512 } 1511 }
1513 if(op->more!=NULL) { 1512 if(op->more!=NULL) {
1514 /* The part may be on a different map. */ 1513 /* The part may be on a different map. */
1515 1514
1516 object *more = op->more; 1515 object *more = op->more;
1517 1516
1518 /* We really need the caller to normalize coordinates - if 1517 /* We really need the caller to normalize coordinates - if
1519 * we set the map, that doesn't work if the location is within 1518 * we set the map, that doesn't work if the location is within
1520 * a map and this is straddling an edge. So only if coordinate 1519 * a map and this is straddling an edge. So only if coordinate
1521 * is clear wrong do we normalize it. 1520 * is clear wrong do we normalize it.
1522 */ 1521 */
1523 if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { 1522 if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) {
1524 /* Debugging information so you can see the last coordinates this object had */ 1523 /* Debugging information so you can see the last coordinates this object had */
1525 more->ox = more->x; 1524 more->ox = more->x;
1526 more->oy = more->y; 1525 more->oy = more->y;
1527 more->map = get_map_from_coord(m, &more->x, &more->y); 1526 more->map = get_map_from_coord(m, &more->x, &more->y);
1528 } else if (!more->map) { 1527 } else if (!more->map) {
1529 /* For backwards compatibility - when not dealing with tiled maps, 1528 /* For backwards compatibility - when not dealing with tiled maps,
1530 * more->map should always point to the parent. 1529 * more->map should always point to the parent.
1531 */ 1530 */
1532 more->map = m; 1531 more->map = m;
1533 } 1532 }
1534 1533
1535 if (insert_ob_in_map(more, more->map, originator, flag) == NULL) { 1534 if (insert_ob_in_map(more, more->map, originator, flag) == NULL) {
1536 if ( ! op->head) 1535 if ( ! op->head)
1537 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1536 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1538 return NULL; 1537 return NULL;
1539 } 1538 }
1540 } 1539 }
1541 CLEAR_FLAG(op,FLAG_REMOVED); 1540 CLEAR_FLAG(op,FLAG_REMOVED);
1542 1541
1543 /* Debugging information so you can see the last coordinates this object had */ 1542 /* Debugging information so you can see the last coordinates this object had */
1544 op->ox=op->x; 1543 op->ox=op->x;
1553 y = op->y; 1552 y = op->y;
1554 1553
1555 /* this has to be done after we translate the coordinates. 1554 /* this has to be done after we translate the coordinates.
1556 */ 1555 */
1557 if(op->nrof && !(flag & INS_NO_MERGE)) { 1556 if(op->nrof && !(flag & INS_NO_MERGE)) {
1558 for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above) 1557 for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above)
1559 if (CAN_MERGE(op,tmp)) { 1558 if (CAN_MERGE(op,tmp)) {
1560 op->nrof+=tmp->nrof; 1559 op->nrof+=tmp->nrof;
1561 remove_ob(tmp); 1560 remove_ob(tmp);
1562 free_object(tmp); 1561 free_object(tmp);
1563 } 1562 }
1564 } 1563 }
1565 1564
1566 CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1565 CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1567 CLEAR_FLAG(op, FLAG_INV_LOCKED); 1566 CLEAR_FLAG(op, FLAG_INV_LOCKED);
1568 if (!QUERY_FLAG(op, FLAG_ALIVE)) 1567 if (!QUERY_FLAG(op, FLAG_ALIVE))
1569 CLEAR_FLAG(op, FLAG_NO_STEAL); 1568 CLEAR_FLAG(op, FLAG_NO_STEAL);
1570 1569
1571 if (flag & INS_BELOW_ORIGINATOR) { 1570 if (flag & INS_BELOW_ORIGINATOR) {
1572 if (originator->map != op->map || originator->x != op->x || 1571 if (originator->map != op->map || originator->x != op->x ||
1573 originator->y != op->y) { 1572 originator->y != op->y) {
1574 LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1573 LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1575 abort(); 1574 abort();
1576 } 1575 }
1577 op->above = originator; 1576 op->above = originator;
1578 op->below = originator->below; 1577 op->below = originator->below;
1579 if (op->below) op->below->above = op; 1578 if (op->below) op->below->above = op;
1580 else SET_MAP_OB(op->map, op->x, op->y, op); 1579 else SET_MAP_OB(op->map, op->x, op->y, op);
1581 /* since *below* originator, no need to update top */ 1580 /* since *below* originator, no need to update top */
1582 originator->below = op; 1581 originator->below = op;
1583 } else { 1582 } else {
1584 /* If there are other objects, then */ 1583 /* If there are other objects, then */
1585 if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { 1584 if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) {
1586 object *last=NULL; 1585 object *last=NULL;
1587 /* 1586 /*
1588 * If there are multiple objects on this space, we do some trickier handling. 1587 * If there are multiple objects on this space, we do some trickier handling.
1589 * We've already dealt with merging if appropriate. 1588 * We've already dealt with merging if appropriate.
1590 * Generally, we want to put the new object on top. But if 1589 * Generally, we want to put the new object on top. But if
1591 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1590 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1592 * floor, we want to insert above that and no further. 1591 * floor, we want to insert above that and no further.
1593 * Also, if there are spell objects on this space, we stop processing 1592 * Also, if there are spell objects on this space, we stop processing
1594 * once we get to them. This reduces the need to traverse over all of 1593 * once we get to them. This reduces the need to traverse over all of
1595 * them when adding another one - this saves quite a bit of cpu time 1594 * them when adding another one - this saves quite a bit of cpu time
1596 * when lots of spells are cast in one area. Currently, it is presumed 1595 * when lots of spells are cast in one area. Currently, it is presumed
1597 * that flying non pickable objects are spell objects. 1596 * that flying non pickable objects are spell objects.
1598 */ 1597 */
1599 1598
1600 while (top != NULL) { 1599 while (top != NULL) {
1601 if (QUERY_FLAG(top, FLAG_IS_FLOOR) || 1600 if (QUERY_FLAG(top, FLAG_IS_FLOOR) ||
1602 QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top; 1601 QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top;
1603 if (QUERY_FLAG(top, FLAG_NO_PICK) 1602 if (QUERY_FLAG(top, FLAG_NO_PICK)
1604 && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH)) 1603 && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH))
1605 && !QUERY_FLAG(top, FLAG_IS_FLOOR)) 1604 && !QUERY_FLAG(top, FLAG_IS_FLOOR))
1606 { 1605 {
1607 /* We insert above top, so we want this object below this */ 1606 /* We insert above top, so we want this object below this */
1608 top=top->below; 1607 top=top->below;
1609 break; 1608 break;
1610 } 1609 }
1611 last = top; 1610 last = top;
1612 top = top->above; 1611 top = top->above;
1613 } 1612 }
1614 /* Don't want top to be NULL, so set it to the last valid object */ 1613 /* Don't want top to be NULL, so set it to the last valid object */
1615 top = last; 1614 top = last;
1616 1615
1617 /* We let update_position deal with figuring out what the space 1616 /* We let update_position deal with figuring out what the space
1618 * looks like instead of lots of conditions here. 1617 * looks like instead of lots of conditions here.
1619 * makes things faster, and effectively the same result. 1618 * makes things faster, and effectively the same result.
1620 */ 1619 */
1621 1620
1622 /* Have object 'fall below' other objects that block view. 1621 /* Have object 'fall below' other objects that block view.
1623 * Unless those objects are exits, type 66 1622 * Unless those objects are exits, type 66
1624 * If INS_ON_TOP is used, don't do this processing 1623 * If INS_ON_TOP is used, don't do this processing
1625 * Need to find the object that in fact blocks view, otherwise 1624 * Need to find the object that in fact blocks view, otherwise
1626 * stacking is a bit odd. 1625 * stacking is a bit odd.
1627 */ 1626 */
1628 if (!(flag & INS_ON_TOP) && 1627 if (!(flag & INS_ON_TOP) &&
1629 (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && 1628 (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) &&
1630 (op->face && !op->face->visibility)) { 1629 (op->face && !op->face->visibility)) {
1631 for (last=top; last != floor; last=last->below) 1630 for (last=top; last != floor; last=last->below)
1632 if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; 1631 if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break;
1633 /* Check to see if we found the object that blocks view, 1632 /* Check to see if we found the object that blocks view,
1634 * and make sure we have a below pointer for it so that 1633 * and make sure we have a below pointer for it so that
1635 * we can get inserted below this one, which requires we 1634 * we can get inserted below this one, which requires we
1636 * set top to the object below us. 1635 * set top to the object below us.
1637 */ 1636 */
1638 if (last && last->below && last != floor) top=last->below; 1637 if (last && last->below && last != floor) top=last->below;
1639 } 1638 }
1640 } /* If objects on this space */ 1639 } /* If objects on this space */
1641 if (flag & INS_MAP_LOAD) 1640 if (flag & INS_MAP_LOAD)
1642 top = GET_MAP_TOP(op->map,op->x,op->y); 1641 top = GET_MAP_TOP(op->map,op->x,op->y);
1643 if (flag & INS_ABOVE_FLOOR_ONLY) top = floor; 1642 if (flag & INS_ABOVE_FLOOR_ONLY) top = floor;
1644 1643
1645 /* Top is the object that our object (op) is going to get inserted above. 1644 /* Top is the object that our object (op) is going to get inserted above.
1646 */ 1645 */
1647 1646
1648 /* First object on this space */ 1647 /* First object on this space */
1649 if (!top) { 1648 if (!top) {
1650 op->above = GET_MAP_OB(op->map, op->x, op->y); 1649 op->above = GET_MAP_OB(op->map, op->x, op->y);
1651 if (op->above) op->above->below = op; 1650 if (op->above) op->above->below = op;
1652 op->below = NULL; 1651 op->below = NULL;
1653 SET_MAP_OB(op->map, op->x, op->y, op); 1652 SET_MAP_OB(op->map, op->x, op->y, op);
1654 } else { /* get inserted into the stack above top */ 1653 } else { /* get inserted into the stack above top */
1655 op->above = top->above; 1654 op->above = top->above;
1656 if (op->above) op->above->below = op; 1655 if (op->above) op->above->below = op;
1657 op->below = top; 1656 op->below = top;
1658 top->above = op; 1657 top->above = op;
1659 } 1658 }
1660 if (op->above==NULL) 1659 if (op->above==NULL)
1661 SET_MAP_TOP(op->map,op->x, op->y, op); 1660 SET_MAP_TOP(op->map,op->x, op->y, op);
1662 } /* else not INS_BELOW_ORIGINATOR */ 1661 } /* else not INS_BELOW_ORIGINATOR */
1663 1662
1664 if(op->type==PLAYER) 1663 if(op->type==PLAYER)
1665 op->contr->do_los=1; 1664 op->contr->do_los=1;
1666 1665
1667 /* If we have a floor, we know the player, if any, will be above 1666 /* If we have a floor, we know the player, if any, will be above
1668 * it, so save a few ticks and start from there. 1667 * it, so save a few ticks and start from there.
1669 */ 1668 */
1670 if (!(flag & INS_MAP_LOAD)) 1669 if (!(flag & INS_MAP_LOAD))
1671 for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { 1670 for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) {
1672 if (tmp->type == PLAYER) 1671 if (tmp->type == PLAYER)
1673 tmp->contr->socket.update_look=1; 1672 tmp->contr->socket.update_look=1;
1674 } 1673 }
1675 1674
1676 /* If this object glows, it may affect lighting conditions that are 1675 /* If this object glows, it may affect lighting conditions that are
1677 * visible to others on this map. But update_all_los is really 1676 * visible to others on this map. But update_all_los is really
1678 * an inefficient way to do this, as it means los for all players 1677 * an inefficient way to do this, as it means los for all players
1681 * this should get redone to only look for players within range, 1680 * this should get redone to only look for players within range,
1682 * or just updating the P_NEED_UPDATE for spaces within this area 1681 * or just updating the P_NEED_UPDATE for spaces within this area
1683 * of effect may be sufficient. 1682 * of effect may be sufficient.
1684 */ 1683 */
1685 if(MAP_DARKNESS(op->map) && (op->glow_radius != 0)) 1684 if(MAP_DARKNESS(op->map) && (op->glow_radius != 0))
1686 update_all_los(op->map, op->x, op->y); 1685 update_all_los(op->map, op->x, op->y);
1687 1686
1688 1687
1689 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1688 /* updates flags (blocked, alive, no magic, etc) for this map space */
1690 update_object(op,UP_OBJ_INSERT); 1689 update_object(op,UP_OBJ_INSERT);
1691 1690
1701 1700
1702 /* if this is not the head or flag has been passed, don't check walk on status */ 1701 /* if this is not the head or flag has been passed, don't check walk on status */
1703 1702
1704 if (!(flag & INS_NO_WALK_ON) && !op->head) { 1703 if (!(flag & INS_NO_WALK_ON) && !op->head) {
1705 if (check_move_on(op, originator)) 1704 if (check_move_on(op, originator))
1706 return NULL; 1705 return NULL;
1707 1706
1708 /* If we are a multi part object, lets work our way through the check 1707 /* If we are a multi part object, lets work our way through the check
1709 * walk on's. 1708 * walk on's.
1710 */ 1709 */
1711 for (tmp=op->more; tmp!=NULL; tmp=tmp->more) 1710 for (tmp=op->more; tmp!=NULL; tmp=tmp->more)
1712 if (check_move_on (tmp, originator)) 1711 if (check_move_on (tmp, originator))
1713 return NULL; 1712 return NULL;
1714 } 1713 }
1715 return op; 1714 return op;
1716} 1715}
1717 1716
1718/* this function inserts an object in the map, but if it 1717/* this function inserts an object in the map, but if it
1724 object *tmp1; 1723 object *tmp1;
1725 1724
1726 /* first search for itself and remove any old instances */ 1725 /* first search for itself and remove any old instances */
1727 1726
1728 for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) { 1727 for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) {
1729 if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ { 1728 if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ {
1730 remove_ob(tmp); 1729 remove_ob(tmp);
1731 free_object(tmp); 1730 free_object(tmp);
1732 } 1731 }
1733 } 1732 }
1734 1733
1735 tmp1=arch_to_object(find_archetype(arch_string)); 1734 tmp1=arch_to_object(find_archetype(arch_string));
1736 1735
1737 1736
1750object *get_split_ob(object *orig_ob, uint32 nr) { 1749object *get_split_ob(object *orig_ob, uint32 nr) {
1751 object *newob; 1750 object *newob;
1752 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1751 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1753 1752
1754 if(orig_ob->nrof<nr) { 1753 if(orig_ob->nrof<nr) {
1755 sprintf(errmsg,"There are only %d %ss.", 1754 sprintf(errmsg,"There are only %d %ss.",
1756 orig_ob->nrof?orig_ob->nrof:1, orig_ob->name); 1755 orig_ob->nrof?orig_ob->nrof:1, orig_ob->name);
1757 return NULL; 1756 return NULL;
1758 } 1757 }
1759 newob = object_create_clone(orig_ob); 1758 newob = object_create_clone(orig_ob);
1760 if((orig_ob->nrof-=nr)<1) { 1759 if((orig_ob->nrof-=nr)<1) {
1761 if ( ! is_removed) 1760 if ( ! is_removed)
1762 remove_ob(orig_ob); 1761 remove_ob(orig_ob);
1763 free_object2(orig_ob, 1); 1762 free_object2(orig_ob, 1);
1764 } 1763 }
1765 else if ( ! is_removed) { 1764 else if ( ! is_removed) {
1766 if(orig_ob->env!=NULL) 1765 if(orig_ob->env!=NULL)
1767 sub_weight (orig_ob->env,orig_ob->weight*nr); 1766 sub_weight (orig_ob->env,orig_ob->weight*nr);
1768 if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) { 1767 if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) {
1769 strcpy(errmsg, "Tried to split object whose map is not in memory."); 1768 strcpy(errmsg, "Tried to split object whose map is not in memory.");
1770 LOG(llevDebug, 1769 LOG(llevDebug,
1771 "Error, Tried to split object whose map is not in memory.\n"); 1770 "Error, Tried to split object whose map is not in memory.\n");
1772 return NULL; 1771 return NULL;
1773 } 1772 }
1774 } 1773 }
1775 newob->nrof=nr; 1774 newob->nrof=nr;
1776 1775
1777 return newob; 1776 return newob;
1778} 1777}
1800 { 1799 {
1801 op->nrof -= i; 1800 op->nrof -= i;
1802 } 1801 }
1803 else if (op->env != NULL) 1802 else if (op->env != NULL)
1804 { 1803 {
1805 /* is this object in the players inventory, or sub container 1804 /* is this object in the players inventory, or sub container
1806 * therein? 1805 * therein?
1807 */ 1806 */
1808 tmp = is_player_inv (op->env); 1807 tmp = is_player_inv (op->env);
1809 /* nope. Is this a container the player has opened? 1808 /* nope. Is this a container the player has opened?
1810 * If so, set tmp to that player. 1809 * If so, set tmp to that player.
1811 * IMO, searching through all the players will mostly 1810 * IMO, searching through all the players will mostly
1812 * likely be quicker than following op->env to the map, 1811 * likely be quicker than following op->env to the map,
1813 * and then searching the map for a player. 1812 * and then searching the map for a player.
1814 */ 1813 */
1815 if (!tmp) { 1814 if (!tmp) {
1816 for (pl=first_player; pl; pl=pl->next) 1815 for (pl=first_player; pl; pl=pl->next)
1817 if (pl->ob->container == op->env) break; 1816 if (pl->ob->container == op->env) break;
1818 if (pl) tmp=pl->ob; 1817 if (pl) tmp=pl->ob;
1819 else tmp=NULL; 1818 else tmp=NULL;
1820 } 1819 }
1821 1820
1822 if (i < op->nrof) { 1821 if (i < op->nrof) {
1823 sub_weight (op->env, op->weight * i); 1822 sub_weight (op->env, op->weight * i);
1824 op->nrof -= i; 1823 op->nrof -= i;
1825 if (tmp) { 1824 if (tmp) {
1833 } 1832 }
1834 } 1833 }
1835 } 1834 }
1836 else 1835 else
1837 { 1836 {
1838 object *above = op->above; 1837 object *above = op->above;
1839 1838
1840 if (i < op->nrof) { 1839 if (i < op->nrof) {
1841 op->nrof -= i; 1840 op->nrof -= i;
1842 } else { 1841 } else {
1843 remove_ob (op); 1842 remove_ob (op);
1844 op->nrof = 0; 1843 op->nrof = 0;
1845 } 1844 }
1846 /* Since we just removed op, op->above is null */ 1845 /* Since we just removed op, op->above is null */
1847 for (tmp = above; tmp != NULL; tmp = tmp->above) 1846 for (tmp = above; tmp != NULL; tmp = tmp->above)
1848 if (tmp->type == PLAYER) { 1847 if (tmp->type == PLAYER) {
1849 if (op->nrof) 1848 if (op->nrof)
1850 esrv_send_item(tmp, op); 1849 esrv_send_item(tmp, op);
1851 else 1850 else
1903 LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg); 1902 LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg);
1904 return op; 1903 return op;
1905 } 1904 }
1906 if (where->head) { 1905 if (where->head) {
1907 LOG(llevDebug, 1906 LOG(llevDebug,
1908 "Warning: Tried to insert object wrong part of multipart object.\n"); 1907 "Warning: Tried to insert object wrong part of multipart object.\n");
1909 where = where->head; 1908 where = where->head;
1910 } 1909 }
1911 if (op->more) { 1910 if (op->more) {
1912 LOG(llevError, "Tried to insert multipart object %s (%d)\n", 1911 LOG(llevError, "Tried to insert multipart object %s (%d)\n",
1913 op->name, op->count); 1912 op->name, op->count);
1916 CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); 1915 CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL);
1917 CLEAR_FLAG(op, FLAG_REMOVED); 1916 CLEAR_FLAG(op, FLAG_REMOVED);
1918 if(op->nrof) { 1917 if(op->nrof) {
1919 for(tmp=where->inv;tmp!=NULL;tmp=tmp->below) 1918 for(tmp=where->inv;tmp!=NULL;tmp=tmp->below)
1920 if ( CAN_MERGE(tmp,op) ) { 1919 if ( CAN_MERGE(tmp,op) ) {
1921 /* return the original object and remove inserted object 1920 /* return the original object and remove inserted object
1922 (client needs the original object) */ 1921 (client needs the original object) */
1923 tmp->nrof += op->nrof; 1922 tmp->nrof += op->nrof;
1924 /* Weight handling gets pretty funky. Since we are adding to 1923 /* Weight handling gets pretty funky. Since we are adding to
1925 * tmp->nrof, we need to increase the weight. 1924 * tmp->nrof, we need to increase the weight.
1926 */ 1925 */
1927 add_weight (where, op->weight*op->nrof); 1926 add_weight (where, op->weight*op->nrof);
1928 SET_FLAG(op, FLAG_REMOVED); 1927 SET_FLAG(op, FLAG_REMOVED);
1929 free_object(op); /* free the inserted object */ 1928 free_object(op); /* free the inserted object */
1930 op = tmp; 1929 op = tmp;
1931 remove_ob (op); /* and fix old object's links */ 1930 remove_ob (op); /* and fix old object's links */
1932 CLEAR_FLAG(op, FLAG_REMOVED); 1931 CLEAR_FLAG(op, FLAG_REMOVED);
1933 break; 1932 break;
1934 } 1933 }
1935 1934
1936 /* I assume combined objects have no inventory 1935 /* I assume combined objects have no inventory
1937 * We add the weight - this object could have just been removed 1936 * We add the weight - this object could have just been removed
1938 * (if it was possible to merge). calling remove_ob will subtract 1937 * (if it was possible to merge). calling remove_ob will subtract
1959 /* reset the light list and los of the players on the map */ 1958 /* reset the light list and los of the players on the map */
1960 if((op->glow_radius!=0)&&where->map) 1959 if((op->glow_radius!=0)&&where->map)
1961 { 1960 {
1962#ifdef DEBUG_LIGHTS 1961#ifdef DEBUG_LIGHTS
1963 LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", 1962 LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n",
1964 op->name); 1963 op->name);
1965#endif /* DEBUG_LIGHTS */ 1964#endif /* DEBUG_LIGHTS */
1966 if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y); 1965 if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y);
1967 } 1966 }
1968 1967
1969 /* Client has no idea of ordering so lets not bother ordering it here. 1968 /* Client has no idea of ordering so lets not bother ordering it here.
2007 mapstruct *m=op->map; 2006 mapstruct *m=op->map;
2008 int x=op->x, y=op->y; 2007 int x=op->x, y=op->y;
2009 MoveType move_on, move_slow, move_block; 2008 MoveType move_on, move_slow, move_block;
2010 2009
2011 if(QUERY_FLAG(op,FLAG_NO_APPLY)) 2010 if(QUERY_FLAG(op,FLAG_NO_APPLY))
2012 return 0; 2011 return 0;
2013 2012
2014 tag = op->count; 2013 tag = op->count;
2015 2014
2016 move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); 2015 move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y);
2017 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); 2016 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y);
2021 * no need to do checking below. have to make sure move_type 2020 * no need to do checking below. have to make sure move_type
2022 * is set, as lots of objects don't have it set - we treat that 2021 * is set, as lots of objects don't have it set - we treat that
2023 * as walking. 2022 * as walking.
2024 */ 2023 */
2025 if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) 2024 if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow))
2026 return 0; 2025 return 0;
2027 2026
2028 /* This is basically inverse logic of that below - basically, 2027 /* This is basically inverse logic of that below - basically,
2029 * if the object can avoid the move on or slow move, they do so, 2028 * if the object can avoid the move on or slow move, they do so,
2030 * but can't do it if the alternate movement they are using is 2029 * but can't do it if the alternate movement they are using is
2031 * blocked. Logic on this seems confusing, but does seem correct. 2030 * blocked. Logic on this seems confusing, but does seem correct.
2032 */ 2031 */
2033 if ((op->move_type & ~move_on & ~move_block) != 0 && 2032 if ((op->move_type & ~move_on & ~move_block) != 0 &&
2034 (op->move_type & ~move_slow & ~move_block) != 0) return 0; 2033 (op->move_type & ~move_slow & ~move_block) != 0) return 0;
2035 2034
2036 /* The objects have to be checked from top to bottom. 2035 /* The objects have to be checked from top to bottom.
2037 * Hence, we first go to the top: 2036 * Hence, we first go to the top:
2038 */ 2037 */
2039 2038
2040 for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL && 2039 for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL &&
2041 tmp->above!=NULL; tmp=tmp->above) { 2040 tmp->above!=NULL; tmp=tmp->above) {
2042 /* Trim the search when we find the first other spell effect 2041 /* Trim the search when we find the first other spell effect
2043 * this helps performance so that if a space has 50 spell objects, 2042 * this helps performance so that if a space has 50 spell objects,
2044 * we don't need to check all of them. 2043 * we don't need to check all of them.
2045 */ 2044 */
2046 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break; 2045 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break;
2047 } 2046 }
2048 for(;tmp!=NULL; tmp=tmp->below) { 2047 for(;tmp!=NULL; tmp=tmp->below) {
2049 if (tmp == op) continue; /* Can't apply yourself */ 2048 if (tmp == op) continue; /* Can't apply yourself */
2050 2049
2051 /* Check to see if one of the movement types should be slowed down. 2050 /* Check to see if one of the movement types should be slowed down.
2052 * Second check makes sure that the movement types not being slowed 2051 * Second check makes sure that the movement types not being slowed
2053 * (~slow_move) is not blocked on this space - just because the 2052 * (~slow_move) is not blocked on this space - just because the
2054 * space doesn't slow down swimming (for example), if you can't actually 2053 * space doesn't slow down swimming (for example), if you can't actually
2055 * swim on that space, can't use it to avoid the penalty. 2054 * swim on that space, can't use it to avoid the penalty.
2056 */ 2055 */
2057 if (!QUERY_FLAG(op, FLAG_WIZPASS)) { 2056 if (!QUERY_FLAG(op, FLAG_WIZPASS)) {
2058 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 2057 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2059 ((op->move_type & tmp->move_slow) && 2058 ((op->move_type & tmp->move_slow) &&
2060 (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) { 2059 (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) {
2061 2060
2062 float diff; 2061 float diff;
2063 2062
2064 diff = tmp->move_slow_penalty*FABS(op->speed); 2063 diff = tmp->move_slow_penalty*FABS(op->speed);
2065 if (op->type == PLAYER) { 2064 if (op->type == PLAYER) {
2066 if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) || 2065 if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) ||
2067 (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) { 2066 (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) {
2068 diff /= 4.0; 2067 diff /= 4.0;
2069 } 2068 }
2070 } 2069 }
2071 op->speed_left -= diff; 2070 op->speed_left -= diff;
2072 } 2071 }
2073 } 2072 }
2074 2073
2075 /* Basically same logic as above, except now for actual apply. */ 2074 /* Basically same logic as above, except now for actual apply. */
2076 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2075 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2077 ((op->move_type & tmp->move_on) && 2076 ((op->move_type & tmp->move_on) &&
2078 (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) { 2077 (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) {
2079 2078
2080 move_apply(tmp, op, originator); 2079 move_apply(tmp, op, originator);
2081 if (was_destroyed (op, tag)) 2080 if (was_destroyed (op, tag))
2082 return 1; 2081 return 1;
2083 2082
2084 /* what the person/creature stepped onto has moved the object 2083 /* what the person/creature stepped onto has moved the object
2085 * someplace new. Don't process any further - if we did, 2084 * someplace new. Don't process any further - if we did,
2086 * have a feeling strange problems would result. 2085 * have a feeling strange problems would result.
2087 */ 2086 */
2088 if (op->map != m || op->x != x || op->y != y) return 0; 2087 if (op->map != m || op->x != x || op->y != y) return 0;
2089 } 2088 }
2090 } 2089 }
2091 return 0; 2090 return 0;
2092} 2091}
2093 2092
2094/* 2093/*
2158 2157
2159object *present_in_ob_by_name(int type, const char *str, const object *op) { 2158object *present_in_ob_by_name(int type, const char *str, const object *op) {
2160 object *tmp; 2159 object *tmp;
2161 2160
2162 for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) { 2161 for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) {
2163 if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name))) 2162 if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name)))
2164 return tmp; 2163 return tmp;
2165 } 2164 }
2166 return NULL; 2165 return NULL;
2167} 2166}
2168 2167
2169/* 2168/*
2239int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) { 2238int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) {
2240 int i,index=0, flag; 2239 int i,index=0, flag;
2241 static int altern[SIZEOFFREE]; 2240 static int altern[SIZEOFFREE];
2242 2241
2243 for(i=start;i<stop;i++) { 2242 for(i=start;i<stop;i++) {
2244 flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]); 2243 flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]);
2245 if(!flag) 2244 if(!flag)
2246 altern[index++]=i; 2245 altern[index++]=i;
2247 2246
2248 /* Basically, if we find a wall on a space, we cut down the search size. 2247 /* Basically, if we find a wall on a space, we cut down the search size.
2249 * In this way, we won't return spaces that are on another side of a wall. 2248 * In this way, we won't return spaces that are on another side of a wall.
2250 * This mostly work, but it cuts down the search size in all directions - 2249 * This mostly work, but it cuts down the search size in all directions -
2251 * if the space being examined only has a wall to the north and empty 2250 * if the space being examined only has a wall to the north and empty
2252 * spaces in all the other directions, this will reduce the search space 2251 * spaces in all the other directions, this will reduce the search space
2253 * to only the spaces immediately surrounding the target area, and 2252 * to only the spaces immediately surrounding the target area, and
2254 * won't look 2 spaces south of the target space. 2253 * won't look 2 spaces south of the target space.
2255 */ 2254 */
2256 else if ((flag & AB_NO_PASS) && maxfree[i]<stop) 2255 else if ((flag & AB_NO_PASS) && maxfree[i]<stop)
2257 stop=maxfree[i]; 2256 stop=maxfree[i];
2258 } 2257 }
2259 if(!index) return -1; 2258 if(!index) return -1;
2260 return altern[RANDOM()%index]; 2259 return altern[RANDOM()%index];
2261} 2260}
2262 2261
2268 */ 2267 */
2269 2268
2270int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) { 2269int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) {
2271 int i; 2270 int i;
2272 for(i=0;i<SIZEOFFREE;i++) { 2271 for(i=0;i<SIZEOFFREE;i++) {
2273 if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i])) 2272 if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]))
2274 return i; 2273 return i;
2275 } 2274 }
2276 return -1; 2275 return -1;
2277} 2276}
2278 2277
2279/* 2278/*
2285 int i, j, tmp, len; 2284 int i, j, tmp, len;
2286 2285
2287 len = end-begin; 2286 len = end-begin;
2288 for(i = begin; i < end; i++) 2287 for(i = begin; i < end; i++)
2289 { 2288 {
2290 j = begin+RANDOM()%len; 2289 j = begin+RANDOM()%len;
2291 2290
2292 tmp = arr[i]; 2291 tmp = arr[i];
2293 arr[i] = arr[j]; 2292 arr[i] = arr[j];
2294 arr[j] = tmp; 2293 arr[j] = tmp;
2295 } 2294 }
2296} 2295}
2297 2296
2298/* new function to make monster searching more efficient, and effective! 2297/* new function to make monster searching more efficient, and effective!
2299 * This basically returns a randomized array (in the passed pointer) of 2298 * This basically returns a randomized array (in the passed pointer) of
2306{ 2305{
2307 int i; 2306 int i;
2308 2307
2309 for(i = 0; i < SIZEOFFREE; i++) 2308 for(i = 0; i < SIZEOFFREE; i++)
2310 { 2309 {
2311 search_arr[i] = i; 2310 search_arr[i] = i;
2312 } 2311 }
2313 2312
2314 permute(search_arr, 1, SIZEOFFREE1+1); 2313 permute(search_arr, 1, SIZEOFFREE1+1);
2315 permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1); 2314 permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1);
2316 permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE); 2315 permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE);
2335 object *tmp; 2334 object *tmp;
2336 mapstruct *mp; 2335 mapstruct *mp;
2337 MoveType blocked, move_type; 2336 MoveType blocked, move_type;
2338 2337
2339 if (exclude && exclude->head) { 2338 if (exclude && exclude->head) {
2340 exclude = exclude->head; 2339 exclude = exclude->head;
2341 move_type = exclude->move_type; 2340 move_type = exclude->move_type;
2342 } else { 2341 } else {
2343 /* If we don't have anything, presume it can use all movement types. */ 2342 /* If we don't have anything, presume it can use all movement types. */
2344 move_type=MOVE_ALL; 2343 move_type=MOVE_ALL;
2345 } 2344 }
2346 2345
2347 for(i=1;i<max;i++) { 2346 for(i=1;i<max;i++) {
2348 mp = m; 2347 mp = m;
2349 nx = x + freearr_x[i]; 2348 nx = x + freearr_x[i];
2350 ny = y + freearr_y[i]; 2349 ny = y + freearr_y[i];
2351 2350
2352 mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); 2351 mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny);
2353 if (mflags & P_OUT_OF_MAP) { 2352 if (mflags & P_OUT_OF_MAP) {
2354 max = maxfree[i]; 2353 max = maxfree[i];
2355 } else { 2354 } else {
2356 blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny); 2355 blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny);
2357 2356
2358 if ((move_type & blocked) == move_type) { 2357 if ((move_type & blocked) == move_type) {
2359 max=maxfree[i]; 2358 max=maxfree[i];
2360 } else if (mflags & P_IS_ALIVE) { 2359 } else if (mflags & P_IS_ALIVE) {
2361 for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) { 2360 for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) {
2362 if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) && 2361 if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) &&
2363 (tmp != exclude ||(tmp->head && tmp->head != exclude))) { 2362 (tmp != exclude ||(tmp->head && tmp->head != exclude))) {
2364 break; 2363 break;
2365 } 2364 }
2366 } 2365 }
2367 if(tmp) { 2366 if(tmp) {
2368 return freedir[i]; 2367 return freedir[i];
2369 } 2368 }
2370 } 2369 }
2371 } 2370 }
2372 } 2371 }
2373 return 0; 2372 return 0;
2374} 2373}
2375 2374
2376/* 2375/*
2540 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0; 2539 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0;
2541 2540
2542 /* yes, can see. */ 2541 /* yes, can see. */
2543 if(dir < 9) return 1; 2542 if(dir < 9) return 1;
2544 return can_see_monsterP(m, x, y, reduction_dir[dir][0]) | 2543 return can_see_monsterP(m, x, y, reduction_dir[dir][0]) |
2545 can_see_monsterP(m,x,y, reduction_dir[dir][1]) | 2544 can_see_monsterP(m,x,y, reduction_dir[dir][1]) |
2546 can_see_monsterP(m,x,y, reduction_dir[dir][2]); 2545 can_see_monsterP(m,x,y, reduction_dir[dir][2]);
2547} 2546}
2548 2547
2549 2548
2550 2549
2551/* 2550/*
2552 * can_pick(picker, item): finds out if an object is possible to be 2551 * can_pick(picker, item): finds out if an object is possible to be
2553 * picked up by the picker. Returnes 1 if it can be 2552 * picked up by the picker. Returnes 1 if it can be
2554 * picked up, otherwise 0. 2553 * picked up, otherwise 0.
2555 * 2554 *
2560 */ 2559 */
2561 2560
2562int can_pick(const object *who, const object *item) { 2561int can_pick(const object *who, const object *item) {
2563 return /*QUERY_FLAG(who,FLAG_WIZ)||*/ 2562 return /*QUERY_FLAG(who,FLAG_WIZ)||*/
2564 (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&& 2563 (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&&
2565 !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible && 2564 !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible &&
2566 (who->type==PLAYER||item->weight<who->weight/3)); 2565 (who->type==PLAYER||item->weight<who->weight/3));
2567} 2566}
2568 2567
2569 2568
2570/* 2569/*
2595 prev->more = tmp; 2594 prev->more = tmp;
2596 prev = tmp; 2595 prev = tmp;
2597 } 2596 }
2598 /*** copy inventory ***/ 2597 /*** copy inventory ***/
2599 for(item = src->inv; item; item = item->below) { 2598 for(item = src->inv; item; item = item->below) {
2600 (void) insert_ob_in_ob(object_create_clone(item),dst); 2599 (void) insert_ob_in_ob(object_create_clone(item),dst);
2601 } 2600 }
2602 2601
2603 return dst; 2602 return dst;
2604} 2603}
2605 2604
2619/* Also remember that multiparts objects are not supported for now. */ 2618/* Also remember that multiparts objects are not supported for now. */
2620 2619
2621object* load_object_str(const char *obstr) 2620object* load_object_str(const char *obstr)
2622{ 2621{
2623 object *op; 2622 object *op;
2624 FILE *tempfile;
2625 char filename[MAX_BUF]; 2623 char filename[MAX_BUF];
2626 sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir); 2624 sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir);
2625
2627 tempfile=fopen(filename,"w"); 2626 FILE *tempfile=fopen(filename,"w");
2628 if (tempfile == NULL) 2627 if (tempfile == NULL)
2629 { 2628 {
2630 LOG(llevError,"Error - Unable to access load object temp file\n"); 2629 LOG(llevError,"Error - Unable to access load object temp file\n");
2631 return NULL; 2630 return NULL;
2632 }; 2631 };
2633 fprintf(tempfile,obstr); 2632 fprintf(tempfile,obstr);
2634 fclose(tempfile); 2633 fclose(tempfile);
2635 2634
2636 op=get_object(); 2635 op=get_object();
2637 2636
2638 tempfile=fopen(filename,"r");
2639 if (tempfile == NULL)
2640 {
2641 LOG(llevError,"Error - Unable to read object temp file\n");
2642 return NULL;
2643 };
2644 object_thawer thawer (tempfile); 2637 object_thawer thawer (filename);
2638 if (thawer)
2645 load_object(thawer,op,LO_NEWFILE,0); 2639 load_object(thawer,op,LO_NEWFILE,0);
2646 LOG(llevDebug," load str completed, object=%s\n",op->name); 2640 LOG(llevDebug," load str completed, object=%s\n",op->name);
2647 CLEAR_FLAG(op,FLAG_REMOVED); 2641 CLEAR_FLAG(op,FLAG_REMOVED);
2648 fclose(tempfile); 2642
2649 return op; 2643 return op;
2650} 2644}
2651 2645
2652/* This returns the first object in who's inventory that 2646/* This returns the first object in who's inventory that
2653 * has the same type and subtype match. 2647 * has the same type and subtype match.
2656object *find_obj_by_type_subtype(const object *who, int type, int subtype) 2650object *find_obj_by_type_subtype(const object *who, int type, int subtype)
2657{ 2651{
2658 object *tmp; 2652 object *tmp;
2659 2653
2660 for (tmp=who->inv; tmp; tmp=tmp->below) 2654 for (tmp=who->inv; tmp; tmp=tmp->below)
2661 if (tmp->type == type && tmp->subtype == subtype) return tmp; 2655 if (tmp->type == type && tmp->subtype == subtype) return tmp;
2662 2656
2663 return NULL; 2657 return NULL;
2664} 2658}
2665 2659
2666/* If ob has a field named key, return the link from the list, 2660/* If ob has a field named key, return the link from the list,
2727 */ 2721 */
2728int set_ob_key_value_s(object * op, const char * canonical_key, const char * value, int add_key) { 2722int set_ob_key_value_s(object * op, const char * canonical_key, const char * value, int add_key) {
2729 key_value * field = NULL, *last=NULL; 2723 key_value * field = NULL, *last=NULL;
2730 2724
2731 for (field=op->key_values; field != NULL; field=field->next) { 2725 for (field=op->key_values; field != NULL; field=field->next) {
2732 if (field->key != canonical_key) { 2726 if (field->key != canonical_key) {
2733 last = field; 2727 last = field;
2734 continue; 2728 continue;
2735 } 2729 }
2736 2730
2737 if (field->value) FREE_AND_CLEAR_STR(field->value); 2731 if (field->value) FREE_AND_CLEAR_STR(field->value);
2738 if (value) 2732 if (value)
2739 field->value = add_string(value); 2733 field->value = add_string(value);
2740 else { 2734 else {
2741 /* Basically, if the archetype has this key set, 2735 /* Basically, if the archetype has this key set,
2742 * we need to store the null value so when we save 2736 * we need to store the null value so when we save
2743 * it, we save the empty value so that when we load, 2737 * it, we save the empty value so that when we load,
2744 * we get this value back again. 2738 * we get this value back again.
2745 */ 2739 */
2746 if (get_ob_key_link(&op->arch->clone, canonical_key)) 2740 if (get_ob_key_link(&op->arch->clone, canonical_key))
2747 field->value = NULL; 2741 field->value = NULL;
2748 else { 2742 else {
2749 /* Delete this link */ 2743 /* Delete this link */
2750 if (field->key) FREE_AND_CLEAR_STR(field->key); 2744 if (field->key) FREE_AND_CLEAR_STR(field->key);
2751 if (field->value) FREE_AND_CLEAR_STR(field->value); 2745 if (field->value) FREE_AND_CLEAR_STR(field->value);
2752 if (last) last->next = field->next; 2746 if (last) last->next = field->next;
2753 else op->key_values = field->next; 2747 else op->key_values = field->next;
2754 free(field); 2748 free(field);
2755 } 2749 }
2756 } 2750 }
2757 return TRUE; 2751 return TRUE;
2758 } 2752 }
2759 /* IF we get here, key doesn't exist */ 2753 /* IF we get here, key doesn't exist */
2760 2754
2761 /* No field, we'll have to add it. */ 2755 /* No field, we'll have to add it. */

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines