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Comparing deliantra/server/common/object.C (file contents):
Revision 1.33 by root, Tue Sep 12 00:53:56 2006 UTC vs.
Revision 1.92 by root, Tue Dec 26 17:39:29 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
37 40
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
40 42
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 45};
50int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 55};
54 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 135static int
57compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
58{ 137{
59 key_value *wants_field; 138 key_value *wants_field;
62 * objects with lists are rare, and lists stay short. If not, use a 141 * objects with lists are rare, and lists stay short. If not, use a
63 * different structure or at least keep the lists sorted... 142 * different structure or at least keep the lists sorted...
64 */ 143 */
65 144
66 /* For each field in wants, */ 145 /* For each field in wants, */
67 for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) 146 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next)
68 { 147 {
69 key_value *has_field; 148 key_value *has_field;
70 149
71 /* Look for a field in has with the same key. */ 150 /* Look for a field in has with the same key. */
72 has_field = get_ob_key_link (has, wants_field->key); 151 has_field = get_ob_key_link (has, wants_field->key);
106 * 185 *
107 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
110 * 189 *
111 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
112 * 191 *
113 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
114 * check weight 193 * check weight
115 */ 194 */
116 195
117bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
118{ 197{
119 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
121 return 0; 204 return 0;
122 205
123 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 209 * used to store nrof).
129 */ 210 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141 222
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144 225
145 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
156 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
157 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
158 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
161 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
162 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
163 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
164 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
165 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
166 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
167 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
168 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
169 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
170 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
171 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
172 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
173 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
174 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
175 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
176 return 0; 251 return 0;
177 252
178 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
179 * check all objects in the inventory. 254 * check all objects in the inventory.
180 */ 255 */
183 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 260 return 0;
186 261
187 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 264 return 0;
190 265
191 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 267 * if it is valid.
193 */ 268 */
254 { 329 {
255 if (inv->inv) 330 if (inv->inv)
256 sum_weight (inv); 331 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 333 }
334
259 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
261 if (op->carrying != sum) 338 if (op->carrying != sum)
262 op->carrying = sum; 339 op->carrying = sum;
340
263 return sum; 341 return sum;
264} 342}
265 343
266/** 344/**
267 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
274 op = op->env; 352 op = op->env;
275 return op; 353 return op;
276} 354}
277 355
278/* 356/*
279 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
280 * a better check. We basically keeping traversing up until we can't
281 * or find a player.
282 */
283
284object *
285is_player_inv (object *op)
286{
287 for (; op != NULL && op->type != PLAYER; op = op->env)
288 if (op->env == op)
289 op->env = NULL;
290 return op;
291}
292
293/*
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 358 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
297 */ 360 */
298 361
299void 362char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 363dump_object (object *op)
355{ 364{
356 if (op == NULL) 365 if (!op)
357 { 366 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 367
365void 368 object_freezer freezer;
366dump_all_objects (void) 369 save_object (freezer, op, 1);
367{ 370 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 371}
376 372
377/* 373/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
399 */ 395 */
400 396
401object * 397object *
402find_object (tag_t i) 398find_object (tag_t i)
403{ 399{
404 object *op; 400 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 401 if (op->count == i)
408 break; 402 return op;
403
409 return op; 404 return 0;
410} 405}
411 406
412/* 407/*
413 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
416 */ 411 */
417 412
418object * 413object *
419find_object_name (const char *str) 414find_object_name (const char *str)
420{ 415{
421 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
422 object *op; 417 object *op;
423 418
424 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 420 if (op->name == str_)
426 break; 421 break;
427 422
428 return op; 423 return op;
429} 424}
430 425
431void 426void
432free_all_object_data () 427free_all_object_data ()
433{ 428{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435}
436
437/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447object *
448object::get_owner ()
449{
450 if (!owner
451 || QUERY_FLAG (owner, FLAG_FREED)
452 || QUERY_FLAG (owner, FLAG_REMOVED))
453 owner = 0;
454
455 return owner;
456} 430}
457 431
458/* 432/*
459 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
460 * skill and experience objects. 434 * skill and experience objects.
493 } 467 }
494 468
495 op->key_values = 0; 469 op->key_values = 0;
496} 470}
497 471
498void object::clear ()
499{
500 attachable_base::clear ();
501
502 free_key_values (this);
503
504 owner = 0;
505 name = 0;
506 name_pl = 0;
507 title = 0;
508 race = 0;
509 slaying = 0;
510 skill = 0;
511 msg = 0;
512 lore = 0;
513 custom_name = 0;
514 materialname = 0;
515 contr = 0;
516 below = 0;
517 above = 0;
518 inv = 0;
519 container = 0;
520 env = 0;
521 more = 0;
522 head = 0;
523 map = 0;
524 active_next = 0;
525 active_prev = 0;
526
527 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
528
529 SET_FLAG (this, FLAG_REMOVED);
530
531 /* What is not cleared is next, prev, and count */
532
533 expmul = 1.0;
534 face = blank_face;
535 attacked_by_count = -1;
536
537 if (settings.casting_time)
538 casting_time = -1;
539}
540
541void object::clone (object *destination)
542{
543 *(object_copy *)destination = *this;
544 *(object_pod *)destination = *this;
545
546 if (self || cb)
547 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
548}
549
550/* 472/*
551 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
552 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
553 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
554 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
555 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
556 * will point at garbage. 478 * will point at garbage.
557 */ 479 */
558void 480void
559copy_object (object *op2, object *op) 481object::copy_to (object *dst)
560{ 482{
561 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
562 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
563 485
564 op2->clone (op); 486 *(object_copy *)dst = *this;
565 487
566 if (is_freed) 488 if (is_freed)
567 SET_FLAG (op, FLAG_FREED); 489 SET_FLAG (dst, FLAG_FREED);
490
568 if (is_removed) 491 if (is_removed)
569 SET_FLAG (op, FLAG_REMOVED); 492 SET_FLAG (dst, FLAG_REMOVED);
570 493
571 if (op2->speed < 0) 494 if (speed < 0)
572 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 495 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
573 496
574 /* Copy over key_values, if any. */ 497 /* Copy over key_values, if any. */
575 if (op2->key_values) 498 if (key_values)
576 { 499 {
577 key_value *tail = 0; 500 key_value *tail = 0;
578 key_value *i; 501 key_value *i;
579 502
580 op->key_values = 0; 503 dst->key_values = 0;
581 504
582 for (i = op2->key_values; i; i = i->next) 505 for (i = key_values; i; i = i->next)
583 { 506 {
584 key_value *new_link = new key_value; 507 key_value *new_link = new key_value;
585 508
586 new_link->next = 0; 509 new_link->next = 0;
587 new_link->key = i->key; 510 new_link->key = i->key;
588 new_link->value = i->value; 511 new_link->value = i->value;
589 512
590 /* Try and be clever here, too. */ 513 /* Try and be clever here, too. */
591 if (!op->key_values) 514 if (!dst->key_values)
592 { 515 {
593 op->key_values = new_link; 516 dst->key_values = new_link;
594 tail = new_link; 517 tail = new_link;
595 } 518 }
596 else 519 else
597 { 520 {
598 tail->next = new_link; 521 tail->next = new_link;
599 tail = new_link; 522 tail = new_link;
600 } 523 }
601 } 524 }
602 } 525 }
603 526
604 update_ob_speed (op); 527 dst->set_speed (dst->speed);
528}
529
530object *
531object::clone ()
532{
533 object *neu = create ();
534 copy_to (neu);
535 return neu;
605} 536}
606 537
607/* 538/*
608 * If an object with the IS_TURNABLE() flag needs to be turned due 539 * If an object with the IS_TURNABLE() flag needs to be turned due
609 * to the closest player being on the other side, this function can 540 * to the closest player being on the other side, this function can
623 * Updates the speed of an object. If the speed changes from 0 to another 554 * Updates the speed of an object. If the speed changes from 0 to another
624 * value, or vice versa, then add/remove the object from the active list. 555 * value, or vice versa, then add/remove the object from the active list.
625 * This function needs to be called whenever the speed of an object changes. 556 * This function needs to be called whenever the speed of an object changes.
626 */ 557 */
627void 558void
628update_ob_speed (object *op) 559object::set_speed (float speed)
629{ 560{
630 extern int arch_init; 561 extern int arch_init;
631 562
632 /* No reason putting the archetypes objects on the speed list, 563 /* No reason putting the archetypes objects on the speed list,
633 * since they never really need to be updated. 564 * since they never really need to be updated.
634 */ 565 */
635 566 if (flag [FLAG_FREED] && speed)
636 if (QUERY_FLAG (op, FLAG_FREED) && op->speed)
637 { 567 {
638 LOG (llevError, "Object %s is freed but has speed.\n", &op->name); 568 LOG (llevError, "Object %s is freed but has speed.\n", &name);
639#ifdef MANY_CORES
640 abort ();
641#else
642 op->speed = 0; 569 speed = 0;
643#endif
644 } 570 }
571
572 this->speed = speed;
645 573
646 if (arch_init) 574 if (arch_init)
647 return; 575 return;
648 576
649 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 577 if (FABS (speed) > MIN_ACTIVE_SPEED)
650 { 578 {
651 /* If already on active list, don't do anything */ 579 /* If already on active list, don't do anything */
652 if (op->active_next || op->active_prev || op == active_objects) 580 if (active_next || active_prev || this == active_objects)
653 return; 581 return;
654 582
655 /* process_events() expects us to insert the object at the beginning 583 /* process_events() expects us to insert the object at the beginning
656 * of the list. */ 584 * of the list. */
657 op->active_next = active_objects; 585 active_next = active_objects;
658 586
659 if (op->active_next != NULL) 587 if (active_next)
660 op->active_next->active_prev = op; 588 active_next->active_prev = this;
661 589
662 active_objects = op; 590 active_objects = this;
663 } 591 }
664 else 592 else
665 { 593 {
666 /* If not on the active list, nothing needs to be done */ 594 /* If not on the active list, nothing needs to be done */
667 if (!op->active_next && !op->active_prev && op != active_objects) 595 if (!active_next && !active_prev && this != active_objects)
668 return; 596 return;
669 597
670 if (op->active_prev == NULL) 598 if (!active_prev)
671 { 599 {
672 active_objects = op->active_next; 600 active_objects = active_next;
673 601
674 if (op->active_next != NULL) 602 if (active_next)
675 op->active_next->active_prev = NULL; 603 active_next->active_prev = 0;
676 } 604 }
677 else 605 else
678 { 606 {
679 op->active_prev->active_next = op->active_next; 607 active_prev->active_next = active_next;
680 608
681 if (op->active_next) 609 if (active_next)
682 op->active_next->active_prev = op->active_prev; 610 active_next->active_prev = active_prev;
683 } 611 }
684 612
685 op->active_next = NULL; 613 active_next = 0;
686 op->active_prev = NULL; 614 active_prev = 0;
687 } 615 }
688} 616}
689 617
690/* This function removes object 'op' from the list of active 618/* This function removes object 'op' from the list of active
691 * objects. 619 * objects.
717 op->active_next = NULL; 645 op->active_next = NULL;
718 op->active_prev = NULL; 646 op->active_prev = NULL;
719} 647}
720 648
721/* 649/*
722 * update_object() updates the array which represents the map. 650 * update_object() updates the the map.
723 * It takes into account invisible objects (and represent squares covered 651 * It takes into account invisible objects (and represent squares covered
724 * by invisible objects by whatever is below them (unless it's another 652 * by invisible objects by whatever is below them (unless it's another
725 * invisible object, etc...) 653 * invisible object, etc...)
726 * If the object being updated is beneath a player, the look-window 654 * If the object being updated is beneath a player, the look-window
727 * of that player is updated (this might be a suboptimal way of 655 * of that player is updated (this might be a suboptimal way of
728 * updating that window, though, since update_object() is called _often_) 656 * updating that window, though, since update_object() is called _often_)
729 * 657 *
730 * action is a hint of what the caller believes need to be done. 658 * action is a hint of what the caller believes need to be done.
731 * For example, if the only thing that has changed is the face (due to
732 * an animation), we don't need to call update_position until that actually
733 * comes into view of a player. OTOH, many other things, like addition/removal
734 * of walls or living creatures may need us to update the flags now.
735 * current action are: 659 * current action are:
736 * UP_OBJ_INSERT: op was inserted 660 * UP_OBJ_INSERT: op was inserted
737 * UP_OBJ_REMOVE: op was removed 661 * UP_OBJ_REMOVE: op was removed
738 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 662 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
739 * as that is easier than trying to look at what may have changed. 663 * as that is easier than trying to look at what may have changed.
740 * UP_OBJ_FACE: only the objects face has changed. 664 * UP_OBJ_FACE: only the objects face has changed.
741 */ 665 */
742
743void 666void
744update_object (object *op, int action) 667update_object (object *op, int action)
745{ 668{
746 int update_now = 0, flags;
747 MoveType move_on, move_off, move_block, move_slow; 669 MoveType move_on, move_off, move_block, move_slow;
748 670
749 if (op == NULL) 671 if (op == NULL)
750 { 672 {
751 /* this should never happen */ 673 /* this should never happen */
752 LOG (llevDebug, "update_object() called for NULL object.\n"); 674 LOG (llevDebug, "update_object() called for NULL object.\n");
753 return; 675 return;
754 } 676 }
755 677
756 if (op->env != NULL) 678 if (op->env)
757 { 679 {
758 /* Animation is currently handled by client, so nothing 680 /* Animation is currently handled by client, so nothing
759 * to do in this case. 681 * to do in this case.
760 */ 682 */
761 return; 683 return;
766 */ 688 */
767 if (!op->map || op->map->in_memory == MAP_SAVING) 689 if (!op->map || op->map->in_memory == MAP_SAVING)
768 return; 690 return;
769 691
770 /* make sure the object is within map boundaries */ 692 /* make sure the object is within map boundaries */
771 if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) 693 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
772 { 694 {
773 LOG (llevError, "update_object() called for object out of map!\n"); 695 LOG (llevError, "update_object() called for object out of map!\n");
774#ifdef MANY_CORES 696#ifdef MANY_CORES
775 abort (); 697 abort ();
776#endif 698#endif
777 return; 699 return;
778 } 700 }
779 701
780 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 702 mapspace &m = op->ms ();
781 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
782 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
783 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
784 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
785 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
786 703
704 if (m.flags_ & P_NEED_UPDATE)
705 /* nop */;
787 if (action == UP_OBJ_INSERT) 706 else if (action == UP_OBJ_INSERT)
788 { 707 {
708 // this is likely overkill, TODO: revisit (schmorp)
789 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 709 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
790 update_now = 1;
791
792 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 710 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
793 update_now = 1; 711 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
794 712 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
713 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
795 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 714 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
796 update_now = 1;
797
798 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
799 update_now = 1;
800
801 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
802 update_now = 1;
803
804 if ((move_on | op->move_on) != move_on) 715 || (m.move_on | op->move_on ) != m.move_on
805 update_now = 1;
806
807 if ((move_off | op->move_off) != move_off) 716 || (m.move_off | op->move_off ) != m.move_off
808 update_now = 1; 717 || (m.move_slow | op->move_slow) != m.move_slow
809
810 /* This isn't perfect, but I don't expect a lot of objects to 718 /* This isn't perfect, but I don't expect a lot of objects to
811 * to have move_allow right now. 719 * to have move_allow right now.
812 */ 720 */
813 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 721 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
814 update_now = 1; 722 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
815 723 m.flags_ = P_NEED_UPDATE;
816 if ((move_slow | op->move_slow) != move_slow)
817 update_now = 1;
818 } 724 }
819 /* if the object is being removed, we can't make intelligent 725 /* if the object is being removed, we can't make intelligent
820 * decisions, because remove_ob can't really pass the object 726 * decisions, because remove_ob can't really pass the object
821 * that is being removed. 727 * that is being removed.
822 */ 728 */
823 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 729 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
824 update_now = 1; 730 m.flags_ = P_NEED_UPDATE;
825 else if (action == UP_OBJ_FACE) 731 else if (action == UP_OBJ_FACE)
826 /* Nothing to do for that case */ ; 732 /* Nothing to do for that case */ ;
827 else 733 else
828 LOG (llevError, "update_object called with invalid action: %d\n", action); 734 LOG (llevError, "update_object called with invalid action: %d\n", action);
829 735
830 if (update_now)
831 {
832 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
833 update_position (op->map, op->x, op->y);
834 }
835
836 if (op->more != NULL) 736 if (op->more)
837 update_object (op->more, action); 737 update_object (op->more, action);
838} 738}
839 739
840static unordered_vector<object *> mortals; 740object::vector object::objects; // not yet used
841static std::vector<object *> freed; 741object *object::first;
842
843void object::free_mortals ()
844{
845 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();)
846 if ((*i)->refcnt)
847 ++i; // further delay freeing
848 else
849 {
850 freed.push_back (*i);//D
851 //delete *i;
852 mortals.erase (i);
853 }
854
855 if (mortals.size())//D
856 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
857}
858 742
859object::object () 743object::object ()
860{ 744{
861 SET_FLAG (this, FLAG_REMOVED); 745 SET_FLAG (this, FLAG_REMOVED);
862 746
863 expmul = 1.0; 747 expmul = 1.0;
864 face = blank_face; 748 face = blank_face;
865 attacked_by_count = -1;
866} 749}
867 750
868object::~object () 751object::~object ()
869{ 752{
870 free_key_values (this); 753 free_key_values (this);
871} 754}
872 755
873void object::link () 756void object::link ()
874{ 757{
875 count = ++ob_count; 758 count = ++ob_count;
759 uuid = gen_uuid ();
876 760
877 prev = 0; 761 prev = 0;
878 next = objects; 762 next = object::first;
879 763
880 if (objects) 764 if (object::first)
881 objects->prev = this; 765 object::first->prev = this;
882 766
883 objects = this; 767 object::first = this;
884} 768}
885 769
886void object::unlink () 770void object::unlink ()
887{ 771{
888 count = 0; 772 if (this == object::first)
773 object::first = next;
889 774
890 /* Remove this object from the list of used objects */ 775 /* Remove this object from the list of used objects */
891 if (prev)
892 {
893 prev->next = next; 776 if (prev) prev->next = next;
777 if (next) next->prev = prev;
778
894 prev = 0; 779 prev = 0;
895 }
896
897 if (next)
898 {
899 next->prev = prev;
900 next = 0; 780 next = 0;
781}
782
783/*
784 * Remove and free all objects in the inventory of the given object.
785 * object.c ?
786 */
787void
788object::destroy_inv (bool drop_to_ground)
789{
790 /* Only if the space blocks everything do we not process -
791 * if some form of movement is allowed, let objects
792 * drop on that space.
793 */
794 if (!drop_to_ground
795 || !map
796 || map->in_memory != MAP_IN_MEMORY
797 || map->at (x, y).move_block == MOVE_ALL)
901 } 798 {
799 while (inv)
800 {
801 inv->destroy_inv (drop_to_ground);
802 inv->destroy ();
803 }
804 }
805 else
806 { /* Put objects in inventory onto this space */
807 while (inv)
808 {
809 object *op = inv;
902 810
903 if (this == objects) 811 if (op->flag [FLAG_STARTEQUIP]
904 objects = next; 812 || op->flag [FLAG_NO_DROP]
813 || op->type == RUNE
814 || op->type == TRAP
815 || op->flag [FLAG_IS_A_TEMPLATE])
816 op->destroy ();
817 else
818 {
819 op->remove ();
820 op->x = x;
821 op->y = y;
822 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
823 }
824 }
825 }
905} 826}
906 827
907object *object::create () 828object *object::create ()
908{ 829{
909 object *op;
910
911 if (freed.empty ())
912 op = new object; 830 object *op = new object;
913 else
914 {
915 // highly annoying, but the only way to get it stable right now
916 op = freed.back ();
917 freed.pop_back ();
918 op->~object ();
919 new ((void *) op) object;
920 }
921
922 op->link (); 831 op->link ();
923 return op; 832 return op;
924} 833}
925 834
926/* 835void
927 * free_object() frees everything allocated by an object, removes 836object::do_destroy ()
928 * it from the list of used objects, and puts it on the list of
929 * free objects. The IS_FREED() flag is set in the object.
930 * The object must have been removed by remove_ob() first for
931 * this function to succeed.
932 *
933 * If free_inventory is set, free inventory as well. Else drop items in
934 * inventory to the ground.
935 */
936void object::free (bool free_inventory)
937{ 837{
938 if (QUERY_FLAG (this, FLAG_FREED)) 838 if (flag [FLAG_IS_LINKED])
839 remove_button_link (this);
840
841 if (flag [FLAG_FRIENDLY])
842 remove_friendly_object (this);
843
844 if (!flag [FLAG_REMOVED])
845 remove ();
846
847 if (flag [FLAG_FREED])
939 return; 848 return;
940 849
941 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 850 set_speed (0);
942 remove_friendly_object (this);
943 851
944 if (!QUERY_FLAG (this, FLAG_REMOVED)) 852 flag [FLAG_FREED] = 1;
945 remove_ob (this);
946 853
947 SET_FLAG (this, FLAG_FREED); 854 attachable::do_destroy ();
855
856 destroy_inv (true);
857 unlink ();
858
859 // hack to ensure that freed objects still have a valid map
860 {
861 static maptile *freed_map; // freed objects are moved here to avoid crashes
862
863 if (!freed_map)
864 {
865 freed_map = new maptile;
866
867 freed_map->name = "/internal/freed_objects_map";
868 freed_map->width = 3;
869 freed_map->height = 3;
870
871 freed_map->allocate ();
872 }
873
874 map = freed_map;
875 x = 1;
876 y = 1;
877 }
878
879 head = 0;
948 880
949 if (more) 881 if (more)
950 { 882 {
951 more->free (free_inventory); 883 more->destroy ();
952 more = 0; 884 more = 0;
953 } 885 }
954 886
955 if (inv) 887 // clear those pointers that likely might have circular references to us
956 {
957 /* Only if the space blocks everything do we not process -
958 * if some form of movement is allowed, let objects
959 * drop on that space.
960 */
961 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
962 {
963 object *op = inv;
964
965 while (op)
966 {
967 object *tmp = op->below;
968 op->free (free_inventory);
969 op = tmp;
970 }
971 }
972 else
973 { /* Put objects in inventory onto this space */
974 object *op = inv;
975
976 while (op)
977 {
978 object *tmp = op->below;
979
980 remove_ob (op);
981
982 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
983 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
984 free_object (op);
985 else
986 {
987 op->x = x;
988 op->y = y;
989 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
990 }
991
992 op = tmp;
993 }
994 }
995 }
996
997 owner = 0; 888 owner = 0;
889 enemy = 0;
890 attacked_by = 0;
998 891
999 /* Remove object from the active list */ 892 // only relevant for players(?), but make sure of it anyways
1000 speed = 0; 893 contr = 0;
1001 update_ob_speed (this); 894}
1002 895
1003 unlink (); 896void
897object::destroy (bool destroy_inventory)
898{
899 if (destroyed ())
900 return;
1004 901
1005 mortals.push_back (this); 902 if (destroy_inventory)
903 destroy_inv (false);
904
905 attachable::destroy ();
1006} 906}
1007 907
1008/* 908/*
1009 * sub_weight() recursively (outwards) subtracts a number from the 909 * sub_weight() recursively (outwards) subtracts a number from the
1010 * weight of an object (and what is carried by it's environment(s)). 910 * weight of an object (and what is carried by it's environment(s)).
1011 */ 911 */
1012
1013void 912void
1014sub_weight (object *op, signed long weight) 913sub_weight (object *op, signed long weight)
1015{ 914{
1016 while (op != NULL) 915 while (op != NULL)
1017 { 916 {
1018 if (op->type == CONTAINER) 917 if (op->type == CONTAINER)
1019 {
1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 918 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1021 } 919
1022 op->carrying -= weight; 920 op->carrying -= weight;
1023 op = op->env; 921 op = op->env;
1024 } 922 }
1025} 923}
1026 924
1027/* remove_ob(op): 925/* op->remove ():
1028 * This function removes the object op from the linked list of objects 926 * This function removes the object op from the linked list of objects
1029 * which it is currently tied to. When this function is done, the 927 * which it is currently tied to. When this function is done, the
1030 * object will have no environment. If the object previously had an 928 * object will have no environment. If the object previously had an
1031 * environment, the x and y coordinates will be updated to 929 * environment, the x and y coordinates will be updated to
1032 * the previous environment. 930 * the previous environment.
1033 * Beware: This function is called from the editor as well! 931 * Beware: This function is called from the editor as well!
1034 */ 932 */
1035
1036void 933void
1037remove_ob (object *op) 934object::remove ()
1038{ 935{
936 object *tmp, *last = 0;
1039 object * 937 object *otmp;
1040 tmp, *
1041 last = NULL;
1042 object *
1043 otmp;
1044 938
1045 tag_t
1046 tag;
1047 int
1048 check_walk_off;
1049 mapstruct *
1050 m;
1051
1052 sint16
1053 x,
1054 y;
1055
1056 if (QUERY_FLAG (op, FLAG_REMOVED)) 939 if (QUERY_FLAG (this, FLAG_REMOVED))
1057 return; 940 return;
1058 941
1059 SET_FLAG (op, FLAG_REMOVED); 942 SET_FLAG (this, FLAG_REMOVED);
943 INVOKE_OBJECT (REMOVE, this);
1060 944
1061 if (op->more != NULL) 945 if (more)
1062 remove_ob (op->more); 946 more->remove ();
1063 947
1064 /* 948 /*
1065 * In this case, the object to be removed is in someones 949 * In this case, the object to be removed is in someones
1066 * inventory. 950 * inventory.
1067 */ 951 */
1068 if (op->env != NULL) 952 if (env)
1069 { 953 {
1070 if (op->nrof) 954 if (nrof)
1071 sub_weight (op->env, op->weight * op->nrof); 955 sub_weight (env, weight * nrof);
1072 else 956 else
1073 sub_weight (op->env, op->weight + op->carrying); 957 sub_weight (env, weight + carrying);
1074 958
1075 /* NO_FIX_PLAYER is set when a great many changes are being 959 /* NO_FIX_PLAYER is set when a great many changes are being
1076 * made to players inventory. If set, avoiding the call 960 * made to players inventory. If set, avoiding the call
1077 * to save cpu time. 961 * to save cpu time.
1078 */ 962 */
1079 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 963 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1080 fix_player (otmp); 964 otmp->update_stats ();
1081 965
1082 if (op->above != NULL) 966 if (above != NULL)
1083 op->above->below = op->below; 967 above->below = below;
1084 else 968 else
1085 op->env->inv = op->below; 969 env->inv = below;
1086 970
1087 if (op->below != NULL) 971 if (below != NULL)
1088 op->below->above = op->above; 972 below->above = above;
1089 973
1090 /* we set up values so that it could be inserted into 974 /* we set up values so that it could be inserted into
1091 * the map, but we don't actually do that - it is up 975 * the map, but we don't actually do that - it is up
1092 * to the caller to decide what we want to do. 976 * to the caller to decide what we want to do.
1093 */ 977 */
1094 op->x = op->env->x, op->y = op->env->y; 978 x = env->x, y = env->y;
1095 op->map = op->env->map; 979 map = env->map;
1096 op->above = NULL, op->below = NULL; 980 above = 0, below = 0;
1097 op->env = NULL; 981 env = 0;
1098 } 982 }
1099 else if (op->map) 983 else if (map)
1100 { 984 {
1101 x = op->x;
1102 y = op->y;
1103 m = get_map_from_coord (op->map, &x, &y);
1104
1105 if (!m)
1106 {
1107 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1108 op->map->path, op->x, op->y);
1109 /* in old days, we used to set x and y to 0 and continue.
1110 * it seems if we get into this case, something is probablye
1111 * screwed up and should be fixed.
1112 */
1113 abort ();
1114 }
1115
1116 if (op->map != m)
1117 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1118 op->map->path, m->path, op->x, op->y, x, y);
1119
1120 /* Re did the following section of code - it looks like it had 985 /* Re did the following section of code - it looks like it had
1121 * lots of logic for things we no longer care about 986 * lots of logic for things we no longer care about
1122 */ 987 */
1123 988
1124 /* link the object above us */ 989 /* link the object above us */
1125 if (op->above) 990 if (above)
1126 op->above->below = op->below; 991 above->below = below;
1127 else 992 else
1128 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 993 map->at (x, y).top = below; /* we were top, set new top */
1129 994
1130 /* Relink the object below us, if there is one */ 995 /* Relink the object below us, if there is one */
1131 if (op->below) 996 if (below)
1132 op->below->above = op->above; 997 below->above = above;
1133 else 998 else
1134 { 999 {
1135 /* Nothing below, which means we need to relink map object for this space 1000 /* Nothing below, which means we need to relink map object for this space
1136 * use translated coordinates in case some oddness with map tiling is 1001 * use translated coordinates in case some oddness with map tiling is
1137 * evident 1002 * evident
1138 */ 1003 */
1139 if (GET_MAP_OB (m, x, y) != op) 1004 if (GET_MAP_OB (map, x, y) != this)
1140 { 1005 {
1141 dump_object (op); 1006 char *dump = dump_object (this);
1142 LOG (llevError, 1007 LOG (llevError,
1143 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1008 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1009 free (dump);
1144 dump_object (GET_MAP_OB (m, x, y)); 1010 dump = dump_object (GET_MAP_OB (map, x, y));
1145 LOG (llevError, "%s\n", errmsg); 1011 LOG (llevError, "%s\n", dump);
1012 free (dump);
1146 } 1013 }
1147 1014
1148 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1015 map->at (x, y).bot = above; /* goes on above it. */
1149 } 1016 }
1150 1017
1151 op->above = 0; 1018 above = 0;
1152 op->below = 0; 1019 below = 0;
1153 1020
1154 if (op->map->in_memory == MAP_SAVING) 1021 if (map->in_memory == MAP_SAVING)
1155 return; 1022 return;
1156 1023
1157 tag = op->count; 1024 int check_walk_off = !flag [FLAG_NO_APPLY];
1158 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1159 1025
1160 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1026 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above)
1161 { 1027 {
1162 /* No point updating the players look faces if he is the object 1028 /* No point updating the players look faces if he is the object
1163 * being removed. 1029 * being removed.
1164 */ 1030 */
1165 1031
1166 if (tmp->type == PLAYER && tmp != op) 1032 if (tmp->type == PLAYER && tmp != this)
1167 { 1033 {
1168 /* If a container that the player is currently using somehow gets 1034 /* If a container that the player is currently using somehow gets
1169 * removed (most likely destroyed), update the player view 1035 * removed (most likely destroyed), update the player view
1170 * appropriately. 1036 * appropriately.
1171 */ 1037 */
1172 if (tmp->container == op) 1038 if (tmp->container == this)
1173 { 1039 {
1174 CLEAR_FLAG (op, FLAG_APPLIED); 1040 flag [FLAG_APPLIED] = 0;
1175 tmp->container = NULL; 1041 tmp->container = 0;
1176 } 1042 }
1177 1043
1178 tmp->contr->socket.update_look = 1; 1044 if (tmp->contr->ns)
1045 tmp->contr->ns->floorbox_update ();
1179 } 1046 }
1180 1047
1181 /* See if player moving off should effect something */ 1048 /* See if player moving off should effect something */
1182 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1049 if (check_walk_off
1050 && ((move_type & tmp->move_off)
1051 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1183 { 1052 {
1184 move_apply (tmp, op, NULL); 1053 move_apply (tmp, this, 0);
1185 1054
1186 if (was_destroyed (op, tag)) 1055 if (destroyed ())
1187 {
1188 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1056 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1189 }
1190 } 1057 }
1191 1058
1192 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1059 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1193 1060
1194 if (tmp->above == tmp) 1061 if (tmp->above == tmp)
1195 tmp->above = NULL; 1062 tmp->above = 0;
1196 1063
1197 last = tmp; 1064 last = tmp;
1198 } 1065 }
1199 1066
1200 /* last == NULL of there are no objects on this space */ 1067 /* last == NULL of there are no objects on this space */
1201 if (last == NULL) 1068 if (!last)
1202 { 1069 map->at (x, y).flags_ = P_NEED_UPDATE;
1203 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1204 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1205 * those out anyways, and if there are any flags set right now, they won't
1206 * be correct anyways.
1207 */
1208 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1209 update_position (op->map, op->x, op->y);
1210 }
1211 else 1070 else
1212 update_object (last, UP_OBJ_REMOVE); 1071 update_object (last, UP_OBJ_REMOVE);
1213 1072
1214 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1073 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1215 update_all_los (op->map, op->x, op->y); 1074 update_all_los (map, x, y);
1216 } 1075 }
1217} 1076}
1218 1077
1219/* 1078/*
1220 * merge_ob(op,top): 1079 * merge_ob(op,top):
1222 * This function goes through all objects below and including top, and 1081 * This function goes through all objects below and including top, and
1223 * merges op to the first matching object. 1082 * merges op to the first matching object.
1224 * If top is NULL, it is calculated. 1083 * If top is NULL, it is calculated.
1225 * Returns pointer to object if it succeded in the merge, otherwise NULL 1084 * Returns pointer to object if it succeded in the merge, otherwise NULL
1226 */ 1085 */
1227
1228object * 1086object *
1229merge_ob (object *op, object *top) 1087merge_ob (object *op, object *top)
1230{ 1088{
1231 if (!op->nrof) 1089 if (!op->nrof)
1232 return 0; 1090 return 0;
1233 1091
1234 if (top == NULL) 1092 if (top)
1235 for (top = op; top != NULL && top->above != NULL; top = top->above); 1093 for (top = op; top && top->above; top = top->above)
1094 ;
1236 1095
1237 for (; top != NULL; top = top->below) 1096 for (; top; top = top->below)
1238 { 1097 {
1239 if (top == op) 1098 if (top == op)
1240 continue; 1099 continue;
1241 if (CAN_MERGE (op, top)) 1100
1101 if (object::can_merge (op, top))
1242 { 1102 {
1243 top->nrof += op->nrof; 1103 top->nrof += op->nrof;
1244 1104
1245/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1105/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1246 op->weight = 0; /* Don't want any adjustements now */ 1106 op->weight = 0; /* Don't want any adjustements now */
1247 remove_ob (op); 1107 op->destroy ();
1248 free_object (op);
1249 return top; 1108 return top;
1250 } 1109 }
1251 } 1110 }
1252 1111
1253 return NULL; 1112 return 0;
1254} 1113}
1255 1114
1256/* 1115/*
1257 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1116 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1258 * job preparing multi-part monsters 1117 * job preparing multi-part monsters
1259 */ 1118 */
1260object * 1119object *
1261insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1120insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1262{ 1121{
1263 object *tmp; 1122 object *tmp;
1264 1123
1265 if (op->head) 1124 if (op->head)
1266 op = op->head; 1125 op = op->head;
1292 * Return value: 1151 * Return value:
1293 * new object if 'op' was merged with other object 1152 * new object if 'op' was merged with other object
1294 * NULL if 'op' was destroyed 1153 * NULL if 'op' was destroyed
1295 * just 'op' otherwise 1154 * just 'op' otherwise
1296 */ 1155 */
1297
1298object * 1156object *
1299insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1157insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1300{ 1158{
1301 object *tmp, *top, *floor = NULL; 1159 object *tmp, *top, *floor = NULL;
1302 sint16 x, y; 1160 sint16 x, y;
1303 1161
1304 if (QUERY_FLAG (op, FLAG_FREED)) 1162 if (QUERY_FLAG (op, FLAG_FREED))
1307 return NULL; 1165 return NULL;
1308 } 1166 }
1309 1167
1310 if (m == NULL) 1168 if (m == NULL)
1311 { 1169 {
1312 dump_object (op); 1170 char *dump = dump_object (op);
1313 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1171 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1172 free (dump);
1314 return op; 1173 return op;
1315 } 1174 }
1316 1175
1317 if (out_of_map (m, op->x, op->y)) 1176 if (out_of_map (m, op->x, op->y))
1318 { 1177 {
1319 dump_object (op); 1178 char *dump = dump_object (op);
1320 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1179 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1321#ifdef MANY_CORES 1180#ifdef MANY_CORES
1322 /* Better to catch this here, as otherwise the next use of this object 1181 /* Better to catch this here, as otherwise the next use of this object
1323 * is likely to cause a crash. Better to find out where it is getting 1182 * is likely to cause a crash. Better to find out where it is getting
1324 * improperly inserted. 1183 * improperly inserted.
1325 */ 1184 */
1326 abort (); 1185 abort ();
1327#endif 1186#endif
1187 free (dump);
1328 return op; 1188 return op;
1329 } 1189 }
1330 1190
1331 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1191 if (!QUERY_FLAG (op, FLAG_REMOVED))
1332 { 1192 {
1333 dump_object (op); 1193 char *dump = dump_object (op);
1334 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1194 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1195 free (dump);
1335 return op; 1196 return op;
1336 } 1197 }
1337 1198
1338 if (op->more != NULL) 1199 if (op->more)
1339 { 1200 {
1340 /* The part may be on a different map. */ 1201 /* The part may be on a different map. */
1341 1202
1342 object *more = op->more; 1203 object *more = op->more;
1343 1204
1359 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1220 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1360 { 1221 {
1361 if (!op->head) 1222 if (!op->head)
1362 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1223 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1363 1224
1364 return NULL; 1225 return 0;
1365 } 1226 }
1366 } 1227 }
1367 1228
1368 CLEAR_FLAG (op, FLAG_REMOVED); 1229 CLEAR_FLAG (op, FLAG_REMOVED);
1369 1230
1377 1238
1378 /* this has to be done after we translate the coordinates. 1239 /* this has to be done after we translate the coordinates.
1379 */ 1240 */
1380 if (op->nrof && !(flag & INS_NO_MERGE)) 1241 if (op->nrof && !(flag & INS_NO_MERGE))
1381 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1242 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1382 if (CAN_MERGE (op, tmp)) 1243 if (object::can_merge (op, tmp))
1383 { 1244 {
1384 op->nrof += tmp->nrof; 1245 op->nrof += tmp->nrof;
1385 remove_ob (tmp); 1246 tmp->destroy ();
1386 free_object (tmp);
1387 } 1247 }
1388 1248
1389 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1249 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1390 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1250 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1391 1251
1404 op->below = originator->below; 1264 op->below = originator->below;
1405 1265
1406 if (op->below) 1266 if (op->below)
1407 op->below->above = op; 1267 op->below->above = op;
1408 else 1268 else
1409 SET_MAP_OB (op->map, op->x, op->y, op); 1269 op->ms ().bot = op;
1410 1270
1411 /* since *below* originator, no need to update top */ 1271 /* since *below* originator, no need to update top */
1412 originator->below = op; 1272 originator->below = op;
1413 } 1273 }
1414 else 1274 else
1460 * If INS_ON_TOP is used, don't do this processing 1320 * If INS_ON_TOP is used, don't do this processing
1461 * Need to find the object that in fact blocks view, otherwise 1321 * Need to find the object that in fact blocks view, otherwise
1462 * stacking is a bit odd. 1322 * stacking is a bit odd.
1463 */ 1323 */
1464 if (!(flag & INS_ON_TOP) && 1324 if (!(flag & INS_ON_TOP) &&
1465 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1325 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1466 { 1326 {
1467 for (last = top; last != floor; last = last->below) 1327 for (last = top; last != floor; last = last->below)
1468 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1328 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1469 break; 1329 break;
1470 /* Check to see if we found the object that blocks view, 1330 /* Check to see if we found the object that blocks view,
1493 1353
1494 if (op->above) 1354 if (op->above)
1495 op->above->below = op; 1355 op->above->below = op;
1496 1356
1497 op->below = NULL; 1357 op->below = NULL;
1498 SET_MAP_OB (op->map, op->x, op->y, op); 1358 op->ms ().bot = op;
1499 } 1359 }
1500 else 1360 else
1501 { /* get inserted into the stack above top */ 1361 { /* get inserted into the stack above top */
1502 op->above = top->above; 1362 op->above = top->above;
1503 1363
1507 op->below = top; 1367 op->below = top;
1508 top->above = op; 1368 top->above = op;
1509 } 1369 }
1510 1370
1511 if (op->above == NULL) 1371 if (op->above == NULL)
1512 SET_MAP_TOP (op->map, op->x, op->y, op); 1372 op->ms ().top = op;
1513 } /* else not INS_BELOW_ORIGINATOR */ 1373 } /* else not INS_BELOW_ORIGINATOR */
1514 1374
1515 if (op->type == PLAYER) 1375 if (op->type == PLAYER)
1516 op->contr->do_los = 1; 1376 op->contr->do_los = 1;
1517 1377
1518 /* If we have a floor, we know the player, if any, will be above 1378 /* If we have a floor, we know the player, if any, will be above
1519 * it, so save a few ticks and start from there. 1379 * it, so save a few ticks and start from there.
1520 */ 1380 */
1521 if (!(flag & INS_MAP_LOAD)) 1381 if (!(flag & INS_MAP_LOAD))
1522 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1382 if (object *pl = op->ms ().player ())
1523 if (tmp->type == PLAYER) 1383 if (pl->contr->ns)
1524 tmp->contr->socket.update_look = 1; 1384 pl->contr->ns->floorbox_update ();
1525 1385
1526 /* If this object glows, it may affect lighting conditions that are 1386 /* If this object glows, it may affect lighting conditions that are
1527 * visible to others on this map. But update_all_los is really 1387 * visible to others on this map. But update_all_los is really
1528 * an inefficient way to do this, as it means los for all players 1388 * an inefficient way to do this, as it means los for all players
1529 * on the map will get recalculated. The players could very well 1389 * on the map will get recalculated. The players could very well
1530 * be far away from this change and not affected in any way - 1390 * be far away from this change and not affected in any way -
1531 * this should get redone to only look for players within range, 1391 * this should get redone to only look for players within range,
1532 * or just updating the P_NEED_UPDATE for spaces within this area 1392 * or just updating the P_NEED_UPDATE for spaces within this area
1533 * of effect may be sufficient. 1393 * of effect may be sufficient.
1534 */ 1394 */
1535 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1395 if (op->map->darkness && (op->glow_radius != 0))
1536 update_all_los (op->map, op->x, op->y); 1396 update_all_los (op->map, op->x, op->y);
1537 1397
1538 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1398 /* updates flags (blocked, alive, no magic, etc) for this map space */
1539 update_object (op, UP_OBJ_INSERT); 1399 update_object (op, UP_OBJ_INSERT);
1540 1400
1401 INVOKE_OBJECT (INSERT, op);
1402
1541 /* Don't know if moving this to the end will break anything. However, 1403 /* Don't know if moving this to the end will break anything. However,
1542 * we want to have update_look set above before calling this. 1404 * we want to have floorbox_update called before calling this.
1543 * 1405 *
1544 * check_move_on() must be after this because code called from 1406 * check_move_on() must be after this because code called from
1545 * check_move_on() depends on correct map flags (so functions like 1407 * check_move_on() depends on correct map flags (so functions like
1546 * blocked() and wall() work properly), and these flags are updated by 1408 * blocked() and wall() work properly), and these flags are updated by
1547 * update_object(). 1409 * update_object().
1549 1411
1550 /* if this is not the head or flag has been passed, don't check walk on status */ 1412 /* if this is not the head or flag has been passed, don't check walk on status */
1551 if (!(flag & INS_NO_WALK_ON) && !op->head) 1413 if (!(flag & INS_NO_WALK_ON) && !op->head)
1552 { 1414 {
1553 if (check_move_on (op, originator)) 1415 if (check_move_on (op, originator))
1554 return NULL; 1416 return 0;
1555 1417
1556 /* If we are a multi part object, lets work our way through the check 1418 /* If we are a multi part object, lets work our way through the check
1557 * walk on's. 1419 * walk on's.
1558 */ 1420 */
1559 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1421 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1560 if (check_move_on (tmp, originator)) 1422 if (check_move_on (tmp, originator))
1561 return NULL; 1423 return 0;
1562 } 1424 }
1563 1425
1564 return op; 1426 return op;
1565} 1427}
1566 1428
1567/* this function inserts an object in the map, but if it 1429/* this function inserts an object in the map, but if it
1568 * finds an object of its own type, it'll remove that one first. 1430 * finds an object of its own type, it'll remove that one first.
1569 * op is the object to insert it under: supplies x and the map. 1431 * op is the object to insert it under: supplies x and the map.
1570 */ 1432 */
1571void 1433void
1572replace_insert_ob_in_map (const char *arch_string, object *op) 1434replace_insert_ob_in_map (const char *arch_string, object *op)
1573{ 1435{
1574 object * 1436 object *tmp, *tmp1;
1575 tmp;
1576 object *
1577 tmp1;
1578 1437
1579 /* first search for itself and remove any old instances */ 1438 /* first search for itself and remove any old instances */
1580 1439
1581 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1440 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1582 {
1583 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1441 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1584 { 1442 tmp->destroy ();
1585 remove_ob (tmp);
1586 free_object (tmp);
1587 }
1588 }
1589 1443
1590 tmp1 = arch_to_object (find_archetype (arch_string)); 1444 tmp1 = arch_to_object (archetype::find (arch_string));
1591 1445
1592 tmp1->x = op->x; 1446 tmp1->x = op->x;
1593 tmp1->y = op->y; 1447 tmp1->y = op->y;
1594 insert_ob_in_map (tmp1, op->map, op, 0); 1448 insert_ob_in_map (tmp1, op->map, op, 0);
1595} 1449}
1603 */ 1457 */
1604 1458
1605object * 1459object *
1606get_split_ob (object *orig_ob, uint32 nr) 1460get_split_ob (object *orig_ob, uint32 nr)
1607{ 1461{
1608 object * 1462 object *newob;
1609 newob;
1610 int
1611 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1463 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1612 1464
1613 if (orig_ob->nrof < nr) 1465 if (orig_ob->nrof < nr)
1614 { 1466 {
1615 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1467 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1616 return NULL; 1468 return NULL;
1617 } 1469 }
1618 1470
1619 newob = object_create_clone (orig_ob); 1471 newob = object_create_clone (orig_ob);
1620 1472
1621 if ((orig_ob->nrof -= nr) < 1) 1473 if ((orig_ob->nrof -= nr) < 1)
1622 { 1474 orig_ob->destroy (1);
1623 if (!is_removed)
1624 remove_ob (orig_ob);
1625 free_object2 (orig_ob, 1);
1626 }
1627 else if (!is_removed) 1475 else if (!is_removed)
1628 { 1476 {
1629 if (orig_ob->env != NULL) 1477 if (orig_ob->env != NULL)
1630 sub_weight (orig_ob->env, orig_ob->weight * nr); 1478 sub_weight (orig_ob->env, orig_ob->weight * nr);
1631 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1479 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1651 1499
1652object * 1500object *
1653decrease_ob_nr (object *op, uint32 i) 1501decrease_ob_nr (object *op, uint32 i)
1654{ 1502{
1655 object *tmp; 1503 object *tmp;
1656 player *pl;
1657 1504
1658 if (i == 0) /* objects with op->nrof require this check */ 1505 if (i == 0) /* objects with op->nrof require this check */
1659 return op; 1506 return op;
1660 1507
1661 if (i > op->nrof) 1508 if (i > op->nrof)
1662 i = op->nrof; 1509 i = op->nrof;
1663 1510
1664 if (QUERY_FLAG (op, FLAG_REMOVED)) 1511 if (QUERY_FLAG (op, FLAG_REMOVED))
1665 op->nrof -= i; 1512 op->nrof -= i;
1666 else if (op->env != NULL) 1513 else if (op->env)
1667 { 1514 {
1668 /* is this object in the players inventory, or sub container 1515 /* is this object in the players inventory, or sub container
1669 * therein? 1516 * therein?
1670 */ 1517 */
1671 tmp = is_player_inv (op->env); 1518 tmp = op->in_player ();
1672 /* nope. Is this a container the player has opened? 1519 /* nope. Is this a container the player has opened?
1673 * If so, set tmp to that player. 1520 * If so, set tmp to that player.
1674 * IMO, searching through all the players will mostly 1521 * IMO, searching through all the players will mostly
1675 * likely be quicker than following op->env to the map, 1522 * likely be quicker than following op->env to the map,
1676 * and then searching the map for a player. 1523 * and then searching the map for a player.
1677 */ 1524 */
1678 if (!tmp) 1525 if (!tmp)
1679 { 1526 for_all_players (pl)
1680 for (pl = first_player; pl; pl = pl->next)
1681 if (pl->ob->container == op->env) 1527 if (pl->ob->container == op->env)
1528 {
1529 tmp = pl->ob;
1682 break; 1530 break;
1683 if (pl)
1684 tmp = pl->ob;
1685 else
1686 tmp = NULL;
1687 } 1531 }
1688 1532
1689 if (i < op->nrof) 1533 if (i < op->nrof)
1690 { 1534 {
1691 sub_weight (op->env, op->weight * i); 1535 sub_weight (op->env, op->weight * i);
1692 op->nrof -= i; 1536 op->nrof -= i;
1693 if (tmp) 1537 if (tmp)
1694 {
1695 esrv_send_item (tmp, op); 1538 esrv_send_item (tmp, op);
1696 }
1697 } 1539 }
1698 else 1540 else
1699 { 1541 {
1700 remove_ob (op); 1542 op->remove ();
1701 op->nrof = 0; 1543 op->nrof = 0;
1702 if (tmp) 1544 if (tmp)
1703 {
1704 esrv_del_item (tmp->contr, op->count); 1545 esrv_del_item (tmp->contr, op->count);
1705 }
1706 } 1546 }
1707 } 1547 }
1708 else 1548 else
1709 { 1549 {
1710 object *above = op->above; 1550 object *above = op->above;
1711 1551
1712 if (i < op->nrof) 1552 if (i < op->nrof)
1713 op->nrof -= i; 1553 op->nrof -= i;
1714 else 1554 else
1715 { 1555 {
1716 remove_ob (op); 1556 op->remove ();
1717 op->nrof = 0; 1557 op->nrof = 0;
1718 } 1558 }
1719 1559
1720 /* Since we just removed op, op->above is null */ 1560 /* Since we just removed op, op->above is null */
1721 for (tmp = above; tmp != NULL; tmp = tmp->above) 1561 for (tmp = above; tmp; tmp = tmp->above)
1722 if (tmp->type == PLAYER) 1562 if (tmp->type == PLAYER)
1723 { 1563 {
1724 if (op->nrof) 1564 if (op->nrof)
1725 esrv_send_item (tmp, op); 1565 esrv_send_item (tmp, op);
1726 else 1566 else
1730 1570
1731 if (op->nrof) 1571 if (op->nrof)
1732 return op; 1572 return op;
1733 else 1573 else
1734 { 1574 {
1735 free_object (op); 1575 op->destroy ();
1736 return NULL; 1576 return 0;
1737 } 1577 }
1738} 1578}
1739 1579
1740/* 1580/*
1741 * add_weight(object, weight) adds the specified weight to an object, 1581 * add_weight(object, weight) adds the specified weight to an object,
1753 op->carrying += weight; 1593 op->carrying += weight;
1754 op = op->env; 1594 op = op->env;
1755 } 1595 }
1756} 1596}
1757 1597
1598object *
1599insert_ob_in_ob (object *op, object *where)
1600{
1601 if (!where)
1602 {
1603 char *dump = dump_object (op);
1604 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1605 free (dump);
1606 return op;
1607 }
1608
1609 if (where->head)
1610 {
1611 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1612 where = where->head;
1613 }
1614
1615 return where->insert (op);
1616}
1617
1758/* 1618/*
1759 * insert_ob_in_ob(op,environment): 1619 * env->insert (op)
1760 * This function inserts the object op in the linked list 1620 * This function inserts the object op in the linked list
1761 * inside the object environment. 1621 * inside the object environment.
1762 * 1622 *
1763 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1764 * the inventory at the last position or next to other objects of the same
1765 * type.
1766 * Frank: Now sorted by type, archetype and magic!
1767 *
1768 * The function returns now pointer to inserted item, and return value can 1623 * The function returns now pointer to inserted item, and return value can
1769 * be != op, if items are merged. -Tero 1624 * be != op, if items are merged. -Tero
1770 */ 1625 */
1771 1626
1772object * 1627object *
1773insert_ob_in_ob (object *op, object *where) 1628object::insert (object *op)
1774{ 1629{
1775 object * 1630 object *tmp, *otmp;
1776 tmp, *
1777 otmp;
1778 1631
1779 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1632 if (!QUERY_FLAG (op, FLAG_REMOVED))
1780 { 1633 op->remove ();
1781 dump_object (op);
1782 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1783 return op;
1784 }
1785
1786 if (where == NULL)
1787 {
1788 dump_object (op);
1789 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1790 return op;
1791 }
1792
1793 if (where->head)
1794 {
1795 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1796 where = where->head;
1797 }
1798 1634
1799 if (op->more) 1635 if (op->more)
1800 { 1636 {
1801 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1637 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1802 return op; 1638 return op;
1804 1640
1805 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1641 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1806 CLEAR_FLAG (op, FLAG_REMOVED); 1642 CLEAR_FLAG (op, FLAG_REMOVED);
1807 if (op->nrof) 1643 if (op->nrof)
1808 { 1644 {
1809 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1645 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1810 if (CAN_MERGE (tmp, op)) 1646 if (object::can_merge (tmp, op))
1811 { 1647 {
1812 /* return the original object and remove inserted object 1648 /* return the original object and remove inserted object
1813 (client needs the original object) */ 1649 (client needs the original object) */
1814 tmp->nrof += op->nrof; 1650 tmp->nrof += op->nrof;
1815 /* Weight handling gets pretty funky. Since we are adding to 1651 /* Weight handling gets pretty funky. Since we are adding to
1816 * tmp->nrof, we need to increase the weight. 1652 * tmp->nrof, we need to increase the weight.
1817 */ 1653 */
1818 add_weight (where, op->weight * op->nrof); 1654 add_weight (this, op->weight * op->nrof);
1819 SET_FLAG (op, FLAG_REMOVED); 1655 SET_FLAG (op, FLAG_REMOVED);
1820 free_object (op); /* free the inserted object */ 1656 op->destroy (); /* free the inserted object */
1821 op = tmp; 1657 op = tmp;
1822 remove_ob (op); /* and fix old object's links */ 1658 op->remove (); /* and fix old object's links */
1823 CLEAR_FLAG (op, FLAG_REMOVED); 1659 CLEAR_FLAG (op, FLAG_REMOVED);
1824 break; 1660 break;
1825 } 1661 }
1826 1662
1827 /* I assume combined objects have no inventory 1663 /* I assume combined objects have no inventory
1828 * We add the weight - this object could have just been removed 1664 * We add the weight - this object could have just been removed
1829 * (if it was possible to merge). calling remove_ob will subtract 1665 * (if it was possible to merge). calling remove_ob will subtract
1830 * the weight, so we need to add it in again, since we actually do 1666 * the weight, so we need to add it in again, since we actually do
1831 * the linking below 1667 * the linking below
1832 */ 1668 */
1833 add_weight (where, op->weight * op->nrof); 1669 add_weight (this, op->weight * op->nrof);
1834 } 1670 }
1835 else 1671 else
1836 add_weight (where, (op->weight + op->carrying)); 1672 add_weight (this, (op->weight + op->carrying));
1837 1673
1838 otmp = is_player_inv (where); 1674 otmp = this->in_player ();
1839 if (otmp && otmp->contr != NULL) 1675 if (otmp && otmp->contr)
1840 {
1841 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1676 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1842 fix_player (otmp); 1677 otmp->update_stats ();
1843 }
1844 1678
1845 op->map = NULL; 1679 op->map = 0;
1846 op->env = where; 1680 op->env = this;
1847 op->above = NULL; 1681 op->above = 0;
1848 op->below = NULL; 1682 op->below = 0;
1849 op->x = 0, op->y = 0; 1683 op->x = 0, op->y = 0;
1850 1684
1851 /* reset the light list and los of the players on the map */ 1685 /* reset the light list and los of the players on the map */
1852 if ((op->glow_radius != 0) && where->map) 1686 if ((op->glow_radius != 0) && map)
1853 { 1687 {
1854#ifdef DEBUG_LIGHTS 1688#ifdef DEBUG_LIGHTS
1855 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1689 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1856#endif /* DEBUG_LIGHTS */ 1690#endif /* DEBUG_LIGHTS */
1857 if (MAP_DARKNESS (where->map)) 1691 if (map->darkness)
1858 update_all_los (where->map, where->x, where->y); 1692 update_all_los (map, x, y);
1859 } 1693 }
1860 1694
1861 /* Client has no idea of ordering so lets not bother ordering it here. 1695 /* Client has no idea of ordering so lets not bother ordering it here.
1862 * It sure simplifies this function... 1696 * It sure simplifies this function...
1863 */ 1697 */
1864 if (where->inv == NULL) 1698 if (!inv)
1865 where->inv = op; 1699 inv = op;
1866 else 1700 else
1867 { 1701 {
1868 op->below = where->inv; 1702 op->below = inv;
1869 op->below->above = op; 1703 op->below->above = op;
1870 where->inv = op; 1704 inv = op;
1871 } 1705 }
1706
1707 INVOKE_OBJECT (INSERT, this);
1708
1872 return op; 1709 return op;
1873} 1710}
1874 1711
1875/* 1712/*
1876 * Checks if any objects has a move_type that matches objects 1713 * Checks if any objects has a move_type that matches objects
1894 */ 1731 */
1895 1732
1896int 1733int
1897check_move_on (object *op, object *originator) 1734check_move_on (object *op, object *originator)
1898{ 1735{
1899 object * 1736 object *tmp;
1900 tmp; 1737 maptile *m = op->map;
1901 tag_t
1902 tag;
1903 mapstruct *
1904 m = op->map;
1905 int
1906 x = op->x, y = op->y; 1738 int x = op->x, y = op->y;
1907 1739
1908 MoveType 1740 MoveType move_on, move_slow, move_block;
1909 move_on,
1910 move_slow,
1911 move_block;
1912 1741
1913 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1742 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1914 return 0; 1743 return 0;
1915
1916 tag = op->count;
1917 1744
1918 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1745 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1919 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1746 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1920 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1747 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1921 1748
1937 1764
1938 /* The objects have to be checked from top to bottom. 1765 /* The objects have to be checked from top to bottom.
1939 * Hence, we first go to the top: 1766 * Hence, we first go to the top:
1940 */ 1767 */
1941 1768
1942 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) 1769 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above)
1943 { 1770 {
1944 /* Trim the search when we find the first other spell effect 1771 /* Trim the search when we find the first other spell effect
1945 * this helps performance so that if a space has 50 spell objects, 1772 * this helps performance so that if a space has 50 spell objects,
1946 * we don't need to check all of them. 1773 * we don't need to check all of them.
1947 */ 1774 */
1982 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1809 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1983 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1810 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1984 { 1811 {
1985 move_apply (tmp, op, originator); 1812 move_apply (tmp, op, originator);
1986 1813
1987 if (was_destroyed (op, tag)) 1814 if (op->destroyed ())
1988 return 1; 1815 return 1;
1989 1816
1990 /* what the person/creature stepped onto has moved the object 1817 /* what the person/creature stepped onto has moved the object
1991 * someplace new. Don't process any further - if we did, 1818 * someplace new. Don't process any further - if we did,
1992 * have a feeling strange problems would result. 1819 * have a feeling strange problems would result.
2002/* 1829/*
2003 * present_arch(arch, map, x, y) searches for any objects with 1830 * present_arch(arch, map, x, y) searches for any objects with
2004 * a matching archetype at the given map and coordinates. 1831 * a matching archetype at the given map and coordinates.
2005 * The first matching object is returned, or NULL if none. 1832 * The first matching object is returned, or NULL if none.
2006 */ 1833 */
2007
2008object * 1834object *
2009present_arch (const archetype *at, mapstruct *m, int x, int y) 1835present_arch (const archetype *at, maptile *m, int x, int y)
2010{ 1836{
2011 object *
2012 tmp;
2013
2014 if (m == NULL || out_of_map (m, x, y)) 1837 if (m == NULL || out_of_map (m, x, y))
2015 { 1838 {
2016 LOG (llevError, "Present_arch called outside map.\n"); 1839 LOG (llevError, "Present_arch called outside map.\n");
2017 return NULL; 1840 return NULL;
2018 } 1841 }
1842
2019 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1843 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2020 if (tmp->arch == at) 1844 if (tmp->arch == at)
2021 return tmp; 1845 return tmp;
1846
2022 return NULL; 1847 return NULL;
2023} 1848}
2024 1849
2025/* 1850/*
2026 * present(type, map, x, y) searches for any objects with 1851 * present(type, map, x, y) searches for any objects with
2027 * a matching type variable at the given map and coordinates. 1852 * a matching type variable at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 1853 * The first matching object is returned, or NULL if none.
2029 */ 1854 */
2030
2031object * 1855object *
2032present (unsigned char type, mapstruct *m, int x, int y) 1856present (unsigned char type, maptile *m, int x, int y)
2033{ 1857{
2034 object *
2035 tmp;
2036
2037 if (out_of_map (m, x, y)) 1858 if (out_of_map (m, x, y))
2038 { 1859 {
2039 LOG (llevError, "Present called outside map.\n"); 1860 LOG (llevError, "Present called outside map.\n");
2040 return NULL; 1861 return NULL;
2041 } 1862 }
1863
2042 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1864 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2043 if (tmp->type == type) 1865 if (tmp->type == type)
2044 return tmp; 1866 return tmp;
1867
2045 return NULL; 1868 return NULL;
2046} 1869}
2047 1870
2048/* 1871/*
2049 * present_in_ob(type, object) searches for any objects with 1872 * present_in_ob(type, object) searches for any objects with
2050 * a matching type variable in the inventory of the given object. 1873 * a matching type variable in the inventory of the given object.
2051 * The first matching object is returned, or NULL if none. 1874 * The first matching object is returned, or NULL if none.
2052 */ 1875 */
2053
2054object * 1876object *
2055present_in_ob (unsigned char type, const object *op) 1877present_in_ob (unsigned char type, const object *op)
2056{ 1878{
2057 object *
2058 tmp;
2059
2060 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1879 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2061 if (tmp->type == type) 1880 if (tmp->type == type)
2062 return tmp; 1881 return tmp;
1882
2063 return NULL; 1883 return NULL;
2064} 1884}
2065 1885
2066/* 1886/*
2067 * present_in_ob (type, str, object) searches for any objects with 1887 * present_in_ob (type, str, object) searches for any objects with
2075 * str is the string to match against. Note that we match against 1895 * str is the string to match against. Note that we match against
2076 * the object name, not the archetype name. this is so that the 1896 * the object name, not the archetype name. this is so that the
2077 * spell code can use one object type (force), but change it's name 1897 * spell code can use one object type (force), but change it's name
2078 * to be unique. 1898 * to be unique.
2079 */ 1899 */
2080
2081object * 1900object *
2082present_in_ob_by_name (int type, const char *str, const object *op) 1901present_in_ob_by_name (int type, const char *str, const object *op)
2083{ 1902{
2084 object *
2085 tmp;
2086
2087 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1903 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2088 {
2089 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) 1904 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
2090 return tmp; 1905 return tmp;
2091 } 1906
2092 return NULL; 1907 return 0;
2093} 1908}
2094 1909
2095/* 1910/*
2096 * present_arch_in_ob(archetype, object) searches for any objects with 1911 * present_arch_in_ob(archetype, object) searches for any objects with
2097 * a matching archetype in the inventory of the given object. 1912 * a matching archetype in the inventory of the given object.
2098 * The first matching object is returned, or NULL if none. 1913 * The first matching object is returned, or NULL if none.
2099 */ 1914 */
2100
2101object * 1915object *
2102present_arch_in_ob (const archetype *at, const object *op) 1916present_arch_in_ob (const archetype *at, const object *op)
2103{ 1917{
2104 object *
2105 tmp;
2106
2107 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1918 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2108 if (tmp->arch == at) 1919 if (tmp->arch == at)
2109 return tmp; 1920 return tmp;
1921
2110 return NULL; 1922 return NULL;
2111} 1923}
2112 1924
2113/* 1925/*
2114 * activate recursively a flag on an object inventory 1926 * activate recursively a flag on an object inventory
2115 */ 1927 */
2116void 1928void
2117flag_inv (object *op, int flag) 1929flag_inv (object *op, int flag)
2118{ 1930{
2119 object *
2120 tmp;
2121
2122 if (op->inv) 1931 if (op->inv)
2123 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1932 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2124 { 1933 {
2125 SET_FLAG (tmp, flag); 1934 SET_FLAG (tmp, flag);
2126 flag_inv (tmp, flag); 1935 flag_inv (tmp, flag);
2127 } 1936 }
2128} /* 1937}
1938
1939/*
2129 * desactivate recursively a flag on an object inventory 1940 * deactivate recursively a flag on an object inventory
2130 */ 1941 */
2131void 1942void
2132unflag_inv (object *op, int flag) 1943unflag_inv (object *op, int flag)
2133{ 1944{
2134 object *
2135 tmp;
2136
2137 if (op->inv) 1945 if (op->inv)
2138 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1946 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2139 { 1947 {
2140 CLEAR_FLAG (tmp, flag); 1948 CLEAR_FLAG (tmp, flag);
2141 unflag_inv (tmp, flag); 1949 unflag_inv (tmp, flag);
2142 } 1950 }
2143} 1951}
2146 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 1954 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2147 * all it's inventory (recursively). 1955 * all it's inventory (recursively).
2148 * If checksums are used, a player will get set_cheat called for 1956 * If checksums are used, a player will get set_cheat called for
2149 * him/her-self and all object carried by a call to this function. 1957 * him/her-self and all object carried by a call to this function.
2150 */ 1958 */
2151
2152void 1959void
2153set_cheat (object *op) 1960set_cheat (object *op)
2154{ 1961{
2155 SET_FLAG (op, FLAG_WAS_WIZ); 1962 SET_FLAG (op, FLAG_WAS_WIZ);
2156 flag_inv (op, FLAG_WAS_WIZ); 1963 flag_inv (op, FLAG_WAS_WIZ);
2175 * because arch_blocked (now ob_blocked) needs to know the movement type 1982 * because arch_blocked (now ob_blocked) needs to know the movement type
2176 * to know if the space in question will block the object. We can't use 1983 * to know if the space in question will block the object. We can't use
2177 * the archetype because that isn't correct if the monster has been 1984 * the archetype because that isn't correct if the monster has been
2178 * customized, changed states, etc. 1985 * customized, changed states, etc.
2179 */ 1986 */
2180
2181int 1987int
2182find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 1988find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2183{ 1989{
2184 int
2185 i,
2186 index = 0, flag; 1990 int index = 0, flag;
2187 static int
2188 altern[SIZEOFFREE]; 1991 int altern[SIZEOFFREE];
2189 1992
2190 for (i = start; i < stop; i++) 1993 for (int i = start; i < stop; i++)
2191 { 1994 {
2192 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1995 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
2193 if (!flag) 1996 if (!flag)
2194 altern[index++] = i; 1997 altern [index++] = i;
2195 1998
2196 /* Basically, if we find a wall on a space, we cut down the search size. 1999 /* Basically, if we find a wall on a space, we cut down the search size.
2197 * In this way, we won't return spaces that are on another side of a wall. 2000 * In this way, we won't return spaces that are on another side of a wall.
2198 * This mostly work, but it cuts down the search size in all directions - 2001 * This mostly work, but it cuts down the search size in all directions -
2199 * if the space being examined only has a wall to the north and empty 2002 * if the space being examined only has a wall to the north and empty
2200 * spaces in all the other directions, this will reduce the search space 2003 * spaces in all the other directions, this will reduce the search space
2201 * to only the spaces immediately surrounding the target area, and 2004 * to only the spaces immediately surrounding the target area, and
2202 * won't look 2 spaces south of the target space. 2005 * won't look 2 spaces south of the target space.
2203 */ 2006 */
2204 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2007 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2205 stop = maxfree[i]; 2008 stop = maxfree[i];
2206 } 2009 }
2010
2207 if (!index) 2011 if (!index)
2208 return -1; 2012 return -1;
2013
2209 return altern[RANDOM () % index]; 2014 return altern[RANDOM () % index];
2210} 2015}
2211 2016
2212/* 2017/*
2213 * find_first_free_spot(archetype, mapstruct, x, y) works like 2018 * find_first_free_spot(archetype, maptile, x, y) works like
2214 * find_free_spot(), but it will search max number of squares. 2019 * find_free_spot(), but it will search max number of squares.
2215 * But it will return the first available spot, not a random choice. 2020 * But it will return the first available spot, not a random choice.
2216 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2021 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2217 */ 2022 */
2218
2219int 2023int
2220find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2024find_first_free_spot (const object *ob, maptile *m, int x, int y)
2221{ 2025{
2222 int
2223 i;
2224
2225 for (i = 0; i < SIZEOFFREE; i++) 2026 for (int i = 0; i < SIZEOFFREE; i++)
2226 {
2227 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2027 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2228 return i; 2028 return i;
2229 } 2029
2230 return -1; 2030 return -1;
2231} 2031}
2232 2032
2233/* 2033/*
2234 * The function permute(arr, begin, end) randomly reorders the array 2034 * The function permute(arr, begin, end) randomly reorders the array
2235 * arr[begin..end-1]. 2035 * arr[begin..end-1].
2036 * now uses a fisher-yates shuffle, old permute was broken
2236 */ 2037 */
2237static void 2038static void
2238permute (int *arr, int begin, int end) 2039permute (int *arr, int begin, int end)
2239{ 2040{
2240 int 2041 arr += begin;
2241 i,
2242 j,
2243 tmp,
2244 len;
2245
2246 len = end - begin; 2042 end -= begin;
2247 for (i = begin; i < end; i++)
2248 {
2249 j = begin + RANDOM () % len;
2250 2043
2251 tmp = arr[i]; 2044 while (--end)
2252 arr[i] = arr[j]; 2045 swap (arr [end], arr [RANDOM () % (end + 1)]);
2253 arr[j] = tmp;
2254 }
2255} 2046}
2256 2047
2257/* new function to make monster searching more efficient, and effective! 2048/* new function to make monster searching more efficient, and effective!
2258 * This basically returns a randomized array (in the passed pointer) of 2049 * This basically returns a randomized array (in the passed pointer) of
2259 * the spaces to find monsters. In this way, it won't always look for 2050 * the spaces to find monsters. In this way, it won't always look for
2262 * the 3x3 area will be searched, just not in a predictable order. 2053 * the 3x3 area will be searched, just not in a predictable order.
2263 */ 2054 */
2264void 2055void
2265get_search_arr (int *search_arr) 2056get_search_arr (int *search_arr)
2266{ 2057{
2267 int 2058 int i;
2268 i;
2269 2059
2270 for (i = 0; i < SIZEOFFREE; i++) 2060 for (i = 0; i < SIZEOFFREE; i++)
2271 {
2272 search_arr[i] = i; 2061 search_arr[i] = i;
2273 }
2274 2062
2275 permute (search_arr, 1, SIZEOFFREE1 + 1); 2063 permute (search_arr, 1, SIZEOFFREE1 + 1);
2276 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); 2064 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2277 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); 2065 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2278} 2066}
2287 * Perhaps incorrectly, but I'm making the assumption that exclude 2075 * Perhaps incorrectly, but I'm making the assumption that exclude
2288 * is actually want is going to try and move there. We need this info 2076 * is actually want is going to try and move there. We need this info
2289 * because we have to know what movement the thing looking to move 2077 * because we have to know what movement the thing looking to move
2290 * there is capable of. 2078 * there is capable of.
2291 */ 2079 */
2292
2293int 2080int
2294find_dir (mapstruct *m, int x, int y, object *exclude) 2081find_dir (maptile *m, int x, int y, object *exclude)
2295{ 2082{
2296 int
2297 i,
2298 max = SIZEOFFREE, mflags; 2083 int i, max = SIZEOFFREE, mflags;
2299 2084
2300 sint16 nx, ny; 2085 sint16 nx, ny;
2301 object * 2086 object *tmp;
2302 tmp; 2087 maptile *mp;
2303 mapstruct *
2304 mp;
2305 2088
2306 MoveType blocked, move_type; 2089 MoveType blocked, move_type;
2307 2090
2308 if (exclude && exclude->head) 2091 if (exclude && exclude->head)
2309 { 2092 {
2321 mp = m; 2104 mp = m;
2322 nx = x + freearr_x[i]; 2105 nx = x + freearr_x[i];
2323 ny = y + freearr_y[i]; 2106 ny = y + freearr_y[i];
2324 2107
2325 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2108 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2109
2326 if (mflags & P_OUT_OF_MAP) 2110 if (mflags & P_OUT_OF_MAP)
2327 {
2328 max = maxfree[i]; 2111 max = maxfree[i];
2329 }
2330 else 2112 else
2331 { 2113 {
2332 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2114 mapspace &ms = mp->at (nx, ny);
2115
2116 blocked = ms.move_block;
2333 2117
2334 if ((move_type & blocked) == move_type) 2118 if ((move_type & blocked) == move_type)
2335 {
2336 max = maxfree[i]; 2119 max = maxfree[i];
2337 }
2338 else if (mflags & P_IS_ALIVE) 2120 else if (mflags & P_IS_ALIVE)
2339 { 2121 {
2340 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2122 for (tmp = ms.bot; tmp; tmp = tmp->above)
2341 { 2123 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2342 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2124 && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2343 {
2344 break; 2125 break;
2345 } 2126
2346 }
2347 if (tmp) 2127 if (tmp)
2348 {
2349 return freedir[i]; 2128 return freedir[i];
2350 }
2351 } 2129 }
2352 } 2130 }
2353 } 2131 }
2132
2354 return 0; 2133 return 0;
2355} 2134}
2356 2135
2357/* 2136/*
2358 * distance(object 1, object 2) will return the square of the 2137 * distance(object 1, object 2) will return the square of the
2359 * distance between the two given objects. 2138 * distance between the two given objects.
2360 */ 2139 */
2361
2362int 2140int
2363distance (const object *ob1, const object *ob2) 2141distance (const object *ob1, const object *ob2)
2364{ 2142{
2365 int
2366 i;
2367
2368 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2143 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2369 return i;
2370} 2144}
2371 2145
2372/* 2146/*
2373 * find_dir_2(delta-x,delta-y) will return a direction in which 2147 * find_dir_2(delta-x,delta-y) will return a direction in which
2374 * an object which has subtracted the x and y coordinates of another 2148 * an object which has subtracted the x and y coordinates of another
2375 * object, needs to travel toward it. 2149 * object, needs to travel toward it.
2376 */ 2150 */
2377
2378int 2151int
2379find_dir_2 (int x, int y) 2152find_dir_2 (int x, int y)
2380{ 2153{
2381 int 2154 int q;
2382 q;
2383 2155
2384 if (y) 2156 if (y)
2385 q = x * 100 / y; 2157 q = x * 100 / y;
2386 else if (x) 2158 else if (x)
2387 q = -300 * x; 2159 q = -300 * x;
2422int 2194int
2423absdir (int d) 2195absdir (int d)
2424{ 2196{
2425 while (d < 1) 2197 while (d < 1)
2426 d += 8; 2198 d += 8;
2199
2427 while (d > 8) 2200 while (d > 8)
2428 d -= 8; 2201 d -= 8;
2202
2429 return d; 2203 return d;
2430} 2204}
2431 2205
2432/* 2206/*
2433 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2207 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2435 */ 2209 */
2436 2210
2437int 2211int
2438dirdiff (int dir1, int dir2) 2212dirdiff (int dir1, int dir2)
2439{ 2213{
2440 int 2214 int d;
2441 d;
2442 2215
2443 d = abs (dir1 - dir2); 2216 d = abs (dir1 - dir2);
2444 if (d > 4) 2217 if (d > 4)
2445 d = 8 - d; 2218 d = 8 - d;
2219
2446 return d; 2220 return d;
2447} 2221}
2448 2222
2449/* peterm: 2223/* peterm:
2450 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2224 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2453 * This basically means that if direction is 15, then it could either go 2227 * This basically means that if direction is 15, then it could either go
2454 * direction 4, 14, or 16 to get back to where we are. 2228 * direction 4, 14, or 16 to get back to where we are.
2455 * Moved from spell_util.c to object.c with the other related direction 2229 * Moved from spell_util.c to object.c with the other related direction
2456 * functions. 2230 * functions.
2457 */ 2231 */
2458
2459int
2460 reduction_dir[SIZEOFFREE][3] = { 2232int reduction_dir[SIZEOFFREE][3] = {
2461 {0, 0, 0}, /* 0 */ 2233 {0, 0, 0}, /* 0 */
2462 {0, 0, 0}, /* 1 */ 2234 {0, 0, 0}, /* 1 */
2463 {0, 0, 0}, /* 2 */ 2235 {0, 0, 0}, /* 2 */
2464 {0, 0, 0}, /* 3 */ 2236 {0, 0, 0}, /* 3 */
2465 {0, 0, 0}, /* 4 */ 2237 {0, 0, 0}, /* 4 */
2513 * find a path to that monster that we found. If not, 2285 * find a path to that monster that we found. If not,
2514 * we don't bother going toward it. Returns 1 if we 2286 * we don't bother going toward it. Returns 1 if we
2515 * can see a direct way to get it 2287 * can see a direct way to get it
2516 * Modified to be map tile aware -.MSW 2288 * Modified to be map tile aware -.MSW
2517 */ 2289 */
2518
2519
2520int 2290int
2521can_see_monsterP (mapstruct *m, int x, int y, int dir) 2291can_see_monsterP (maptile *m, int x, int y, int dir)
2522{ 2292{
2523 sint16 dx, dy; 2293 sint16 dx, dy;
2524 int
2525 mflags; 2294 int mflags;
2526 2295
2527 if (dir < 0) 2296 if (dir < 0)
2528 return 0; /* exit condition: invalid direction */ 2297 return 0; /* exit condition: invalid direction */
2529 2298
2530 dx = x + freearr_x[dir]; 2299 dx = x + freearr_x[dir];
2543 return 0; 2312 return 0;
2544 2313
2545 /* yes, can see. */ 2314 /* yes, can see. */
2546 if (dir < 9) 2315 if (dir < 9)
2547 return 1; 2316 return 1;
2317
2548 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2318 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2549 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2319 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2320 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2550} 2321}
2551
2552
2553 2322
2554/* 2323/*
2555 * can_pick(picker, item): finds out if an object is possible to be 2324 * can_pick(picker, item): finds out if an object is possible to be
2556 * picked up by the picker. Returnes 1 if it can be 2325 * picked up by the picker. Returnes 1 if it can be
2557 * picked up, otherwise 0. 2326 * picked up, otherwise 0.
2568 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2337 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2569 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2338 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2570 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2339 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2571} 2340}
2572 2341
2573
2574/* 2342/*
2575 * create clone from object to another 2343 * create clone from object to another
2576 */ 2344 */
2577object * 2345object *
2578object_create_clone (object *asrc) 2346object_create_clone (object *asrc)
2579{ 2347{
2580 object *
2581 dst = NULL, *tmp, *src, *part, *prev, *item; 2348 object *dst = 0, *tmp, *src, *part, *prev, *item;
2582 2349
2583 if (!asrc) 2350 if (!asrc)
2584 return NULL; 2351 return 0;
2352
2585 src = asrc; 2353 src = asrc;
2586 if (src->head) 2354 if (src->head)
2587 src = src->head; 2355 src = src->head;
2588 2356
2589 prev = NULL; 2357 prev = 0;
2590 for (part = src; part; part = part->more) 2358 for (part = src; part; part = part->more)
2591 { 2359 {
2592 tmp = get_object (); 2360 tmp = part->clone ();
2593 copy_object (part, tmp);
2594 tmp->x -= src->x; 2361 tmp->x -= src->x;
2595 tmp->y -= src->y; 2362 tmp->y -= src->y;
2363
2596 if (!part->head) 2364 if (!part->head)
2597 { 2365 {
2598 dst = tmp; 2366 dst = tmp;
2599 tmp->head = NULL; 2367 tmp->head = 0;
2600 } 2368 }
2601 else 2369 else
2602 {
2603 tmp->head = dst; 2370 tmp->head = dst;
2604 } 2371
2605 tmp->more = NULL; 2372 tmp->more = 0;
2373
2606 if (prev) 2374 if (prev)
2607 prev->more = tmp; 2375 prev->more = tmp;
2376
2608 prev = tmp; 2377 prev = tmp;
2609 } 2378 }
2610 2379
2611 /*** copy inventory ***/
2612 for (item = src->inv; item; item = item->below) 2380 for (item = src->inv; item; item = item->below)
2613 {
2614 (void) insert_ob_in_ob (object_create_clone (item), dst); 2381 insert_ob_in_ob (object_create_clone (item), dst);
2615 }
2616 2382
2617 return dst; 2383 return dst;
2618} 2384}
2619 2385
2620/* return true if the object was destroyed, 0 otherwise */
2621int
2622was_destroyed (const object *op, tag_t old_tag)
2623{
2624 /* checking for FLAG_FREED isn't necessary, but makes this function more
2625 * robust */
2626 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2627}
2628
2629/* GROS - Creates an object using a string representing its content. */ 2386/* GROS - Creates an object using a string representing its content. */
2630
2631/* Basically, we save the content of the string to a temp file, then call */ 2387/* Basically, we save the content of the string to a temp file, then call */
2632
2633/* load_object on it. I admit it is a highly inefficient way to make things, */ 2388/* load_object on it. I admit it is a highly inefficient way to make things, */
2634
2635/* but it was simple to make and allows reusing the load_object function. */ 2389/* but it was simple to make and allows reusing the load_object function. */
2636
2637/* Remember not to use load_object_str in a time-critical situation. */ 2390/* Remember not to use load_object_str in a time-critical situation. */
2638
2639/* Also remember that multiparts objects are not supported for now. */ 2391/* Also remember that multiparts objects are not supported for now. */
2640
2641object * 2392object *
2642load_object_str (const char *obstr) 2393load_object_str (const char *obstr)
2643{ 2394{
2644 object * 2395 object *op;
2645 op;
2646 char
2647 filename[MAX_BUF]; 2396 char filename[MAX_BUF];
2648 2397
2649 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2398 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2650 2399
2651 FILE *
2652 tempfile = fopen (filename, "w"); 2400 FILE *tempfile = fopen (filename, "w");
2653 2401
2654 if (tempfile == NULL) 2402 if (tempfile == NULL)
2655 { 2403 {
2656 LOG (llevError, "Error - Unable to access load object temp file\n"); 2404 LOG (llevError, "Error - Unable to access load object temp file\n");
2657 return NULL; 2405 return NULL;
2658 }; 2406 }
2407
2659 fprintf (tempfile, obstr); 2408 fprintf (tempfile, obstr);
2660 fclose (tempfile); 2409 fclose (tempfile);
2661 2410
2662 op = get_object (); 2411 op = object::create ();
2663 2412
2664 object_thawer thawer (filename); 2413 object_thawer thawer (filename);
2665 2414
2666 if (thawer) 2415 if (thawer)
2667 load_object (thawer, op, 0); 2416 load_object (thawer, op, 0);
2677 * returns NULL if no match. 2426 * returns NULL if no match.
2678 */ 2427 */
2679object * 2428object *
2680find_obj_by_type_subtype (const object *who, int type, int subtype) 2429find_obj_by_type_subtype (const object *who, int type, int subtype)
2681{ 2430{
2682 object *
2683 tmp;
2684
2685 for (tmp = who->inv; tmp; tmp = tmp->below) 2431 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2686 if (tmp->type == type && tmp->subtype == subtype) 2432 if (tmp->type == type && tmp->subtype == subtype)
2687 return tmp; 2433 return tmp;
2688 2434
2689 return NULL; 2435 return 0;
2690} 2436}
2691 2437
2692/* If ob has a field named key, return the link from the list, 2438/* If ob has a field named key, return the link from the list,
2693 * otherwise return NULL. 2439 * otherwise return NULL.
2694 * 2440 *
2696 * do the desired thing. 2442 * do the desired thing.
2697 */ 2443 */
2698key_value * 2444key_value *
2699get_ob_key_link (const object *ob, const char *key) 2445get_ob_key_link (const object *ob, const char *key)
2700{ 2446{
2701 key_value *
2702 link;
2703
2704 for (link = ob->key_values; link != NULL; link = link->next) 2447 for (key_value *link = ob->key_values; link; link = link->next)
2705 {
2706 if (link->key == key) 2448 if (link->key == key)
2707 {
2708 return link; 2449 return link;
2709 }
2710 }
2711 2450
2712 return NULL; 2451 return 0;
2713} 2452}
2714 2453
2715/* 2454/*
2716 * Returns the value of op has an extra_field for key, or NULL. 2455 * Returns the value of op has an extra_field for key, or NULL.
2717 * 2456 *
2720 * The returned string is shared. 2459 * The returned string is shared.
2721 */ 2460 */
2722const char * 2461const char *
2723get_ob_key_value (const object *op, const char *const key) 2462get_ob_key_value (const object *op, const char *const key)
2724{ 2463{
2725 key_value * 2464 key_value *link;
2726 link; 2465 shstr_cmp canonical_key (key);
2727 const char *
2728 canonical_key;
2729 2466
2730 canonical_key = shstr::find (key);
2731
2732 if (canonical_key == NULL) 2467 if (!canonical_key)
2733 { 2468 {
2734 /* 1. There being a field named key on any object 2469 /* 1. There being a field named key on any object
2735 * implies there'd be a shared string to find. 2470 * implies there'd be a shared string to find.
2736 * 2. Since there isn't, no object has this field. 2471 * 2. Since there isn't, no object has this field.
2737 * 3. Therefore, *this* object doesn't have this field. 2472 * 3. Therefore, *this* object doesn't have this field.
2738 */ 2473 */
2739 return NULL; 2474 return 0;
2740 } 2475 }
2741 2476
2742 /* This is copied from get_ob_key_link() above - 2477 /* This is copied from get_ob_key_link() above -
2743 * only 4 lines, and saves the function call overhead. 2478 * only 4 lines, and saves the function call overhead.
2744 */ 2479 */
2745 for (link = op->key_values; link != NULL; link = link->next) 2480 for (link = op->key_values; link; link = link->next)
2746 {
2747 if (link->key == canonical_key) 2481 if (link->key == canonical_key)
2748 {
2749 return link->value; 2482 return link->value;
2750 } 2483
2751 }
2752 return NULL; 2484 return 0;
2753} 2485}
2754 2486
2755 2487
2756/* 2488/*
2757 * Updates the canonical_key in op to value. 2489 * Updates the canonical_key in op to value.
2764 * Returns TRUE on success. 2496 * Returns TRUE on success.
2765 */ 2497 */
2766int 2498int
2767set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) 2499set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2768{ 2500{
2769 key_value *
2770 field = NULL, *last = NULL; 2501 key_value *field = NULL, *last = NULL;
2771 2502
2772 for (field = op->key_values; field != NULL; field = field->next) 2503 for (field = op->key_values; field != NULL; field = field->next)
2773 { 2504 {
2774 if (field->key != canonical_key) 2505 if (field->key != canonical_key)
2775 { 2506 {
2803 /* IF we get here, key doesn't exist */ 2534 /* IF we get here, key doesn't exist */
2804 2535
2805 /* No field, we'll have to add it. */ 2536 /* No field, we'll have to add it. */
2806 2537
2807 if (!add_key) 2538 if (!add_key)
2808 {
2809 return FALSE; 2539 return FALSE;
2810 } 2540
2811 /* There isn't any good reason to store a null 2541 /* There isn't any good reason to store a null
2812 * value in the key/value list. If the archetype has 2542 * value in the key/value list. If the archetype has
2813 * this key, then we should also have it, so shouldn't 2543 * this key, then we should also have it, so shouldn't
2814 * be here. If user wants to store empty strings, 2544 * be here. If user wants to store empty strings,
2815 * should pass in "" 2545 * should pass in ""
2843 shstr key_ (key); 2573 shstr key_ (key);
2844 2574
2845 return set_ob_key_value_s (op, key_, value, add_key); 2575 return set_ob_key_value_s (op, key_, value, add_key);
2846} 2576}
2847 2577
2578object::depth_iterator::depth_iterator (object *container)
2579: iterator_base (container)
2580{
2581 while (item->inv)
2582 item = item->inv;
2583}
2584
2848void 2585void
2849object::deep_iterator::next () 2586object::depth_iterator::next ()
2850{ 2587{
2851 if (item->inv)
2852 item = item->inv;
2853 else if (item->below) 2588 if (item->below)
2589 {
2854 item = item->below; 2590 item = item->below;
2591
2592 while (item->inv)
2593 item = item->inv;
2594 }
2855 else 2595 else
2856 item = item->env->below; 2596 item = item->env;
2857} 2597}
2598
2599// return a suitable string describing an objetc in enough detail to find it
2600const char *
2601object::debug_desc (char *info) const
2602{
2603 char info2[256 * 3];
2604 char *p = info;
2605
2606 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2607 count,
2608 &name,
2609 title ? " " : "",
2610 title ? (const char *)title : "");
2611
2612 if (env)
2613 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2614
2615 if (map)
2616 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2617
2618 return info;
2619}
2620
2621const char *
2622object::debug_desc () const
2623{
2624 static char info[256 * 3];
2625 return debug_desc (info);
2626}
2627

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