1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
27 | #include <global.h> |
27 | #include <global.h> |
28 | #include <stdio.h> |
28 | #include <stdio.h> |
29 | #include <sys/types.h> |
29 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
31 | #include <object.h> |
31 | #include <object.h> |
32 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
33 | #include <loader.h> |
34 | #include <loader.h> |
34 | |
35 | |
35 | #include <bitset> |
36 | #include <bitset> |
36 | |
37 | |
37 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
39 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
40 | |
41 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
|
|
43 | activevec actives; |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
47 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
190 | * Check nrof variable *before* calling can_merge() |
192 | * Check nrof variable *before* calling can_merge() |
191 | * |
193 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
194 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
195 | * check weight |
194 | */ |
196 | */ |
195 | |
|
|
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
198 | { |
198 | /* A couple quicksanity checks */ |
199 | /* A couple quicksanity checks */ |
199 | if (ob1 == ob2 |
200 | if (ob1 == ob2 |
200 | || ob1->type != ob2->type |
201 | || ob1->type != ob2->type |
… | |
… | |
253 | /* This is really a spellbook check - really, we should |
254 | /* This is really a spellbook check - really, we should |
254 | * check all objects in the inventory. |
255 | * check all objects in the inventory. |
255 | */ |
256 | */ |
256 | if (ob1->inv || ob2->inv) |
257 | if (ob1->inv || ob2->inv) |
257 | { |
258 | { |
258 | /* if one object has inventory but the other doesn't, not equiv */ |
259 | if (!(ob1->inv && ob2->inv)) |
259 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
260 | return 0; /* inventories differ in length */ |
260 | return 0; |
|
|
261 | |
261 | |
262 | /* Now check to see if the two inventory objects could merge */ |
262 | if (ob1->inv->below || ob2->inv->below) |
|
|
263 | return 0; /* more than one object in inv */ |
|
|
264 | |
263 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
264 | return 0; |
266 | return 0; /* inventory objexts differ */ |
265 | |
267 | |
266 | /* inventory ok - still need to check rest of this object to see |
268 | /* inventory ok - still need to check rest of this object to see |
267 | * if it is valid. |
269 | * if it is valid. |
268 | */ |
270 | */ |
269 | } |
271 | } |
… | |
… | |
277 | |
279 | |
278 | /* Note sure why the following is the case - either the object has to |
280 | /* Note sure why the following is the case - either the object has to |
279 | * be animated or have a very low speed. Is this an attempted monster |
281 | * be animated or have a very low speed. Is this an attempted monster |
280 | * check? |
282 | * check? |
281 | */ |
283 | */ |
282 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
283 | return 0; |
285 | return 0; |
284 | |
286 | |
285 | switch (ob1->type) |
287 | switch (ob1->type) |
286 | { |
288 | { |
287 | case SCROLL: |
289 | case SCROLL: |
… | |
… | |
298 | return 0; |
300 | return 0; |
299 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | return 0; |
302 | return 0; |
301 | } |
303 | } |
302 | |
304 | |
303 | //TODO: generate an event or call into perl for additional checks |
|
|
304 | if (ob1->self || ob2->self) |
305 | if (ob1->self || ob2->self) |
305 | { |
306 | { |
306 | ob1->optimise (); |
307 | ob1->optimise (); |
307 | ob2->optimise (); |
308 | ob2->optimise (); |
308 | |
309 | |
309 | if (ob1->self || ob2->self) |
310 | if (ob1->self || ob2->self) |
|
|
311 | { |
|
|
312 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
|
|
313 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
|
|
314 | |
|
|
315 | if (k1 != k2) |
310 | return 0; |
316 | return 0; |
|
|
317 | else if (k1 == 0) |
|
|
318 | return 1; |
|
|
319 | else if (!cfperl_can_merge (ob1, ob2)) |
|
|
320 | return 0; |
|
|
321 | } |
311 | } |
322 | } |
312 | |
323 | |
313 | /* Everything passes, must be OK. */ |
324 | /* Everything passes, must be OK. */ |
314 | return 1; |
325 | return 1; |
315 | } |
326 | } |
… | |
… | |
323 | sum_weight (object *op) |
334 | sum_weight (object *op) |
324 | { |
335 | { |
325 | long sum; |
336 | long sum; |
326 | object *inv; |
337 | object *inv; |
327 | |
338 | |
328 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
339 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
329 | { |
340 | { |
330 | if (inv->inv) |
341 | if (inv->inv) |
331 | sum_weight (inv); |
342 | sum_weight (inv); |
|
|
343 | |
332 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
344 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
333 | } |
345 | } |
334 | |
346 | |
335 | if (op->type == CONTAINER && op->stats.Str) |
347 | if (op->type == CONTAINER && op->stats.Str) |
336 | sum = (sum * (100 - op->stats.Str)) / 100; |
348 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
356 | /* |
368 | /* |
357 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
369 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
358 | * Some error messages. |
370 | * Some error messages. |
359 | * The result of the dump is stored in the static global errmsg array. |
371 | * The result of the dump is stored in the static global errmsg array. |
360 | */ |
372 | */ |
361 | |
|
|
362 | char * |
373 | char * |
363 | dump_object (object *op) |
374 | dump_object (object *op) |
364 | { |
375 | { |
365 | if (!op) |
376 | if (!op) |
366 | return strdup ("[NULLOBJ]"); |
377 | return strdup ("[NULLOBJ]"); |
367 | |
378 | |
368 | object_freezer freezer; |
379 | object_freezer freezer; |
369 | save_object (freezer, op, 1); |
380 | op->write (freezer); |
370 | return freezer.as_string (); |
381 | return freezer.as_string (); |
371 | } |
382 | } |
372 | |
383 | |
373 | /* |
384 | /* |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
385 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * multi-object 1 which is closest to the second object. |
386 | * multi-object 1 which is closest to the second object. |
376 | * If it's not a multi-object, it is returned. |
387 | * If it's not a multi-object, it is returned. |
377 | */ |
388 | */ |
378 | |
|
|
379 | object * |
389 | object * |
380 | get_nearest_part (object *op, const object *pl) |
390 | get_nearest_part (object *op, const object *pl) |
381 | { |
391 | { |
382 | object *tmp, *closest; |
392 | object *tmp, *closest; |
383 | int last_dist, i; |
393 | int last_dist, i; |
… | |
… | |
391 | } |
401 | } |
392 | |
402 | |
393 | /* |
403 | /* |
394 | * Returns the object which has the count-variable equal to the argument. |
404 | * Returns the object which has the count-variable equal to the argument. |
395 | */ |
405 | */ |
396 | |
|
|
397 | object * |
406 | object * |
398 | find_object (tag_t i) |
407 | find_object (tag_t i) |
399 | { |
408 | { |
400 | for (object *op = object::first; op; op = op->next) |
409 | for_all_objects (op) |
401 | if (op->count == i) |
410 | if (op->count == i) |
402 | return op; |
411 | return op; |
403 | |
412 | |
404 | return 0; |
413 | return 0; |
405 | } |
414 | } |
406 | |
415 | |
407 | /* |
416 | /* |
408 | * Returns the first object which has a name equal to the argument. |
417 | * Returns the first object which has a name equal to the argument. |
409 | * Used only by the patch command, but not all that useful. |
418 | * Used only by the patch command, but not all that useful. |
410 | * Enables features like "patch <name-of-other-player> food 999" |
419 | * Enables features like "patch <name-of-other-player> food 999" |
411 | */ |
420 | */ |
412 | |
|
|
413 | object * |
421 | object * |
414 | find_object_name (const char *str) |
422 | find_object_name (const char *str) |
415 | { |
423 | { |
416 | shstr_cmp str_ (str); |
424 | shstr_cmp str_ (str); |
417 | object *op; |
425 | object *op; |
418 | |
426 | |
419 | for (op = object::first; op != NULL; op = op->next) |
427 | for_all_objects (op) |
420 | if (op->name == str_) |
428 | if (op->name == str_) |
421 | break; |
429 | break; |
422 | |
430 | |
423 | return op; |
431 | return op; |
424 | } |
432 | } |
… | |
… | |
430 | } |
438 | } |
431 | |
439 | |
432 | /* |
440 | /* |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
441 | * Sets the owner and sets the skill and exp pointers to owner's current |
434 | * skill and experience objects. |
442 | * skill and experience objects. |
|
|
443 | * ACTUALLY NO! investigate! TODO |
435 | */ |
444 | */ |
436 | void |
445 | void |
437 | object::set_owner (object *owner) |
446 | object::set_owner (object *owner) |
438 | { |
447 | { |
|
|
448 | // allow objects which own objects |
439 | if (!owner) |
449 | if (owner) |
440 | return; |
|
|
441 | |
|
|
442 | /* next line added to allow objects which own objects */ |
|
|
443 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
444 | * with the fireball owning a poison cloud which then owned the |
|
|
445 | * fireball. I believe that was caused by one of the objects getting |
|
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446 | * freed and then another object replacing it. Since the ownercounts |
|
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447 | * didn't match, this check is valid and I believe that cause is valid. |
|
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448 | */ |
|
|
449 | while (owner->owner) |
450 | while (owner->owner) |
450 | owner = owner->owner; |
451 | owner = owner->owner; |
451 | |
452 | |
452 | this->owner = owner; |
453 | this->owner = owner; |
|
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454 | } |
|
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455 | |
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456 | int |
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457 | object::slottype () const |
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458 | { |
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459 | if (type == SKILL) |
|
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460 | { |
|
|
461 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
462 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
463 | } |
|
|
464 | else |
|
|
465 | { |
|
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466 | if (slot [body_combat].info) return slot_combat; |
|
|
467 | if (slot [body_range ].info) return slot_ranged; |
|
|
468 | } |
|
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469 | |
|
|
470 | return slot_none; |
|
|
471 | } |
|
|
472 | |
|
|
473 | bool |
|
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474 | object::change_weapon (object *ob) |
|
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475 | { |
|
|
476 | if (current_weapon == ob) |
|
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477 | return true; |
|
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478 | |
|
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479 | if (chosen_skill) |
|
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480 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
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481 | |
|
|
482 | current_weapon = ob; |
|
|
483 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
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484 | |
|
|
485 | if (chosen_skill) |
|
|
486 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
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487 | |
|
|
488 | update_stats (); |
|
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489 | |
|
|
490 | if (ob) |
|
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491 | { |
|
|
492 | // now check wether any body locations became invalid, in which case |
|
|
493 | // we cannot apply the weapon at the moment. |
|
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494 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
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495 | if (slot[i].used < 0) |
|
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496 | { |
|
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497 | current_weapon = chosen_skill = 0; |
|
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498 | update_stats (); |
|
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499 | |
|
|
500 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
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501 | "You try to balance all your items at once, " |
|
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502 | "but the %s is just too much for your body. " |
|
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503 | "[You need to unapply some items first.]", &ob->name); |
|
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504 | return false; |
|
|
505 | } |
|
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506 | |
|
|
507 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
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508 | } |
|
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509 | else |
|
|
510 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
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511 | |
|
|
512 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
513 | { |
|
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514 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
515 | &name, ob->debug_desc ()); |
|
|
516 | return false; |
|
|
517 | } |
|
|
518 | |
|
|
519 | return true; |
453 | } |
520 | } |
454 | |
521 | |
455 | /* Zero the key_values on op, decrementing the shared-string |
522 | /* Zero the key_values on op, decrementing the shared-string |
456 | * refcounts and freeing the links. |
523 | * refcounts and freeing the links. |
457 | */ |
524 | */ |
458 | static void |
525 | static void |
459 | free_key_values (object *op) |
526 | free_key_values (object *op) |
460 | { |
527 | { |
461 | for (key_value *i = op->key_values; i != 0;) |
528 | for (key_value *i = op->key_values; i; ) |
462 | { |
529 | { |
463 | key_value *next = i->next; |
530 | key_value *next = i->next; |
464 | delete i; |
531 | delete i; |
465 | |
532 | |
466 | i = next; |
533 | i = next; |
467 | } |
534 | } |
468 | |
535 | |
469 | op->key_values = 0; |
536 | op->key_values = 0; |
470 | } |
537 | } |
471 | |
538 | |
472 | /* |
539 | object & |
473 | * copy_to first frees everything allocated by the dst object, |
540 | object::operator =(const object &src) |
474 | * and then copies the contents of itself into the second |
|
|
475 | * object, allocating what needs to be allocated. Basically, any |
|
|
476 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
477 | * if the first object is freed, the pointers in the new object |
|
|
478 | * will point at garbage. |
|
|
479 | */ |
|
|
480 | void |
|
|
481 | object::copy_to (object *dst) |
|
|
482 | { |
541 | { |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
542 | bool is_freed = flag [FLAG_FREED]; |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
543 | bool is_removed = flag [FLAG_REMOVED]; |
485 | |
544 | |
486 | *(object_copy *)dst = *this; |
545 | *(object_copy *)this = src; |
487 | |
546 | |
488 | if (is_freed) |
547 | flag [FLAG_FREED] = is_freed; |
489 | SET_FLAG (dst, FLAG_FREED); |
548 | flag [FLAG_REMOVED] = is_removed; |
490 | |
|
|
491 | if (is_removed) |
|
|
492 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
493 | |
|
|
494 | if (speed < 0) |
|
|
495 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
496 | |
549 | |
497 | /* Copy over key_values, if any. */ |
550 | /* Copy over key_values, if any. */ |
498 | if (key_values) |
551 | if (src.key_values) |
499 | { |
552 | { |
500 | key_value *tail = 0; |
553 | key_value *tail = 0; |
501 | key_value *i; |
|
|
502 | |
|
|
503 | dst->key_values = 0; |
554 | key_values = 0; |
504 | |
555 | |
505 | for (i = key_values; i; i = i->next) |
556 | for (key_value *i = src.key_values; i; i = i->next) |
506 | { |
557 | { |
507 | key_value *new_link = new key_value; |
558 | key_value *new_link = new key_value; |
508 | |
559 | |
509 | new_link->next = 0; |
560 | new_link->next = 0; |
510 | new_link->key = i->key; |
561 | new_link->key = i->key; |
511 | new_link->value = i->value; |
562 | new_link->value = i->value; |
512 | |
563 | |
513 | /* Try and be clever here, too. */ |
564 | /* Try and be clever here, too. */ |
514 | if (!dst->key_values) |
565 | if (!key_values) |
515 | { |
566 | { |
516 | dst->key_values = new_link; |
567 | key_values = new_link; |
517 | tail = new_link; |
568 | tail = new_link; |
518 | } |
569 | } |
519 | else |
570 | else |
520 | { |
571 | { |
521 | tail->next = new_link; |
572 | tail->next = new_link; |
522 | tail = new_link; |
573 | tail = new_link; |
523 | } |
574 | } |
524 | } |
575 | } |
525 | } |
576 | } |
|
|
577 | } |
|
|
578 | |
|
|
579 | /* |
|
|
580 | * copy_to first frees everything allocated by the dst object, |
|
|
581 | * and then copies the contents of itself into the second |
|
|
582 | * object, allocating what needs to be allocated. Basically, any |
|
|
583 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
584 | * if the first object is freed, the pointers in the new object |
|
|
585 | * will point at garbage. |
|
|
586 | */ |
|
|
587 | void |
|
|
588 | object::copy_to (object *dst) |
|
|
589 | { |
|
|
590 | *dst = *this; |
|
|
591 | |
|
|
592 | if (speed < 0) |
|
|
593 | dst->speed_left -= rndm (); |
526 | |
594 | |
527 | dst->set_speed (dst->speed); |
595 | dst->set_speed (dst->speed); |
|
|
596 | } |
|
|
597 | |
|
|
598 | void |
|
|
599 | object::instantiate () |
|
|
600 | { |
|
|
601 | if (!uuid.seq) // HACK |
|
|
602 | uuid = gen_uuid (); |
|
|
603 | |
|
|
604 | speed_left = -0.1f; |
|
|
605 | /* copy the body_info to the body_used - this is only really |
|
|
606 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
607 | * by doing so, when a monster is created, it has good starting |
|
|
608 | * values for the body_used info, so when items are created |
|
|
609 | * for it, they can be properly equipped. |
|
|
610 | */ |
|
|
611 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
612 | slot[i].used = slot[i].info; |
|
|
613 | |
|
|
614 | attachable::instantiate (); |
528 | } |
615 | } |
529 | |
616 | |
530 | object * |
617 | object * |
531 | object::clone () |
618 | object::clone () |
532 | { |
619 | { |
… | |
… | |
538 | /* |
625 | /* |
539 | * If an object with the IS_TURNABLE() flag needs to be turned due |
626 | * If an object with the IS_TURNABLE() flag needs to be turned due |
540 | * to the closest player being on the other side, this function can |
627 | * to the closest player being on the other side, this function can |
541 | * be called to update the face variable, _and_ how it looks on the map. |
628 | * be called to update the face variable, _and_ how it looks on the map. |
542 | */ |
629 | */ |
543 | |
|
|
544 | void |
630 | void |
545 | update_turn_face (object *op) |
631 | update_turn_face (object *op) |
546 | { |
632 | { |
547 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
633 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
548 | return; |
634 | return; |
|
|
635 | |
549 | SET_ANIMATION (op, op->direction); |
636 | SET_ANIMATION (op, op->direction); |
550 | update_object (op, UP_OBJ_FACE); |
637 | update_object (op, UP_OBJ_FACE); |
551 | } |
638 | } |
552 | |
639 | |
553 | /* |
640 | /* |
… | |
… | |
556 | * This function needs to be called whenever the speed of an object changes. |
643 | * This function needs to be called whenever the speed of an object changes. |
557 | */ |
644 | */ |
558 | void |
645 | void |
559 | object::set_speed (float speed) |
646 | object::set_speed (float speed) |
560 | { |
647 | { |
561 | extern int arch_init; |
|
|
562 | |
|
|
563 | /* No reason putting the archetypes objects on the speed list, |
|
|
564 | * since they never really need to be updated. |
|
|
565 | */ |
|
|
566 | if (flag [FLAG_FREED] && speed) |
648 | if (flag [FLAG_FREED] && speed) |
567 | { |
649 | { |
568 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
650 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
569 | speed = 0; |
651 | speed = 0; |
570 | } |
652 | } |
571 | |
653 | |
572 | this->speed = speed; |
654 | this->speed = speed; |
573 | |
655 | |
574 | if (arch_init) |
656 | if (has_active_speed ()) |
575 | return; |
657 | activate (); |
576 | |
|
|
577 | if (FABS (speed) > MIN_ACTIVE_SPEED) |
|
|
578 | { |
|
|
579 | /* If already on active list, don't do anything */ |
|
|
580 | if (active_next || active_prev || this == active_objects) |
|
|
581 | return; |
|
|
582 | |
|
|
583 | /* process_events() expects us to insert the object at the beginning |
|
|
584 | * of the list. */ |
|
|
585 | active_next = active_objects; |
|
|
586 | |
|
|
587 | if (active_next) |
|
|
588 | active_next->active_prev = this; |
|
|
589 | |
|
|
590 | active_objects = this; |
|
|
591 | } |
|
|
592 | else |
658 | else |
593 | { |
659 | deactivate (); |
594 | /* If not on the active list, nothing needs to be done */ |
|
|
595 | if (!active_next && !active_prev && this != active_objects) |
|
|
596 | return; |
|
|
597 | |
|
|
598 | if (!active_prev) |
|
|
599 | { |
|
|
600 | active_objects = active_next; |
|
|
601 | |
|
|
602 | if (active_next) |
|
|
603 | active_next->active_prev = 0; |
|
|
604 | } |
|
|
605 | else |
|
|
606 | { |
|
|
607 | active_prev->active_next = active_next; |
|
|
608 | |
|
|
609 | if (active_next) |
|
|
610 | active_next->active_prev = active_prev; |
|
|
611 | } |
|
|
612 | |
|
|
613 | active_next = 0; |
|
|
614 | active_prev = 0; |
|
|
615 | } |
|
|
616 | } |
|
|
617 | |
|
|
618 | /* This function removes object 'op' from the list of active |
|
|
619 | * objects. |
|
|
620 | * This should only be used for style maps or other such |
|
|
621 | * reference maps where you don't want an object that isn't |
|
|
622 | * in play chewing up cpu time getting processed. |
|
|
623 | * The reverse of this is to call update_ob_speed, which |
|
|
624 | * will do the right thing based on the speed of the object. |
|
|
625 | */ |
|
|
626 | void |
|
|
627 | remove_from_active_list (object *op) |
|
|
628 | { |
|
|
629 | /* If not on the active list, nothing needs to be done */ |
|
|
630 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
631 | return; |
|
|
632 | |
|
|
633 | if (op->active_prev == NULL) |
|
|
634 | { |
|
|
635 | active_objects = op->active_next; |
|
|
636 | if (op->active_next != NULL) |
|
|
637 | op->active_next->active_prev = NULL; |
|
|
638 | } |
|
|
639 | else |
|
|
640 | { |
|
|
641 | op->active_prev->active_next = op->active_next; |
|
|
642 | if (op->active_next) |
|
|
643 | op->active_next->active_prev = op->active_prev; |
|
|
644 | } |
|
|
645 | op->active_next = NULL; |
|
|
646 | op->active_prev = NULL; |
|
|
647 | } |
660 | } |
648 | |
661 | |
649 | /* |
662 | /* |
650 | * update_object() updates the the map. |
663 | * update_object() updates the the map. |
651 | * It takes into account invisible objects (and represent squares covered |
664 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
664 | * UP_OBJ_FACE: only the objects face has changed. |
677 | * UP_OBJ_FACE: only the objects face has changed. |
665 | */ |
678 | */ |
666 | void |
679 | void |
667 | update_object (object *op, int action) |
680 | update_object (object *op, int action) |
668 | { |
681 | { |
669 | MoveType move_on, move_off, move_block, move_slow; |
|
|
670 | |
|
|
671 | if (op == NULL) |
682 | if (op == NULL) |
672 | { |
683 | { |
673 | /* this should never happen */ |
684 | /* this should never happen */ |
674 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
685 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
675 | return; |
686 | return; |
… | |
… | |
699 | return; |
710 | return; |
700 | } |
711 | } |
701 | |
712 | |
702 | mapspace &m = op->ms (); |
713 | mapspace &m = op->ms (); |
703 | |
714 | |
704 | if (m.flags_ & P_NEED_UPDATE) |
715 | if (!(m.flags_ & P_UPTODATE)) |
705 | /* nop */; |
716 | /* nop */; |
706 | else if (action == UP_OBJ_INSERT) |
717 | else if (action == UP_OBJ_INSERT) |
707 | { |
718 | { |
708 | // this is likely overkill, TODO: revisit (schmorp) |
719 | // this is likely overkill, TODO: revisit (schmorp) |
709 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
720 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
718 | /* This isn't perfect, but I don't expect a lot of objects to |
729 | /* This isn't perfect, but I don't expect a lot of objects to |
719 | * to have move_allow right now. |
730 | * to have move_allow right now. |
720 | */ |
731 | */ |
721 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
732 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
722 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
733 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
723 | m.flags_ = P_NEED_UPDATE; |
734 | m.flags_ = 0; |
724 | } |
735 | } |
725 | /* if the object is being removed, we can't make intelligent |
736 | /* if the object is being removed, we can't make intelligent |
726 | * decisions, because remove_ob can't really pass the object |
737 | * decisions, because remove_ob can't really pass the object |
727 | * that is being removed. |
738 | * that is being removed. |
728 | */ |
739 | */ |
729 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
740 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
730 | m.flags_ = P_NEED_UPDATE; |
741 | m.flags_ = 0; |
731 | else if (action == UP_OBJ_FACE) |
742 | else if (action == UP_OBJ_FACE) |
732 | /* Nothing to do for that case */ ; |
743 | /* Nothing to do for that case */ ; |
733 | else |
744 | else |
734 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
745 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
735 | |
746 | |
736 | if (op->more) |
747 | if (op->more) |
737 | update_object (op->more, action); |
748 | update_object (op->more, action); |
738 | } |
749 | } |
739 | |
750 | |
740 | object::vector object::objects; // not yet used |
|
|
741 | object *object::first; |
|
|
742 | |
|
|
743 | object::object () |
751 | object::object () |
744 | { |
752 | { |
745 | SET_FLAG (this, FLAG_REMOVED); |
753 | SET_FLAG (this, FLAG_REMOVED); |
746 | |
754 | |
747 | expmul = 1.0; |
755 | expmul = 1.0; |
748 | face = blank_face; |
756 | face = blank_face; |
749 | } |
757 | } |
750 | |
758 | |
751 | object::~object () |
759 | object::~object () |
752 | { |
760 | { |
|
|
761 | unlink (); |
|
|
762 | |
753 | free_key_values (this); |
763 | free_key_values (this); |
754 | } |
764 | } |
755 | |
765 | |
|
|
766 | static int object_count; |
|
|
767 | |
756 | void object::link () |
768 | void object::link () |
757 | { |
769 | { |
758 | count = ++ob_count; |
770 | assert (!index);//D |
759 | uuid = gen_uuid (); |
771 | uuid = gen_uuid (); |
|
|
772 | count = ++object_count; |
760 | |
773 | |
761 | prev = 0; |
774 | refcnt_inc (); |
762 | next = object::first; |
775 | objects.insert (this); |
763 | |
|
|
764 | if (object::first) |
|
|
765 | object::first->prev = this; |
|
|
766 | |
|
|
767 | object::first = this; |
|
|
768 | } |
776 | } |
769 | |
777 | |
770 | void object::unlink () |
778 | void object::unlink () |
771 | { |
779 | { |
772 | if (this == object::first) |
780 | if (!index) |
773 | object::first = next; |
781 | return; |
774 | |
782 | |
775 | /* Remove this object from the list of used objects */ |
783 | objects.erase (this); |
776 | if (prev) prev->next = next; |
784 | refcnt_dec (); |
777 | if (next) next->prev = prev; |
785 | } |
778 | |
786 | |
779 | prev = 0; |
787 | void |
780 | next = 0; |
788 | object::activate () |
|
|
789 | { |
|
|
790 | /* If already on active list, don't do anything */ |
|
|
791 | if (active) |
|
|
792 | return; |
|
|
793 | |
|
|
794 | if (has_active_speed ()) |
|
|
795 | actives.insert (this); |
|
|
796 | } |
|
|
797 | |
|
|
798 | void |
|
|
799 | object::activate_recursive () |
|
|
800 | { |
|
|
801 | activate (); |
|
|
802 | |
|
|
803 | for (object *op = inv; op; op = op->below) |
|
|
804 | op->activate_recursive (); |
|
|
805 | } |
|
|
806 | |
|
|
807 | /* This function removes object 'op' from the list of active |
|
|
808 | * objects. |
|
|
809 | * This should only be used for style maps or other such |
|
|
810 | * reference maps where you don't want an object that isn't |
|
|
811 | * in play chewing up cpu time getting processed. |
|
|
812 | * The reverse of this is to call update_ob_speed, which |
|
|
813 | * will do the right thing based on the speed of the object. |
|
|
814 | */ |
|
|
815 | void |
|
|
816 | object::deactivate () |
|
|
817 | { |
|
|
818 | /* If not on the active list, nothing needs to be done */ |
|
|
819 | if (!active) |
|
|
820 | return; |
|
|
821 | |
|
|
822 | actives.erase (this); |
|
|
823 | } |
|
|
824 | |
|
|
825 | void |
|
|
826 | object::deactivate_recursive () |
|
|
827 | { |
|
|
828 | for (object *op = inv; op; op = op->below) |
|
|
829 | op->deactivate_recursive (); |
|
|
830 | |
|
|
831 | deactivate (); |
|
|
832 | } |
|
|
833 | |
|
|
834 | void |
|
|
835 | object::set_flag_inv (int flag, int value) |
|
|
836 | { |
|
|
837 | for (object *op = inv; op; op = op->below) |
|
|
838 | { |
|
|
839 | op->flag [flag] = value; |
|
|
840 | op->set_flag_inv (flag, value); |
|
|
841 | } |
781 | } |
842 | } |
782 | |
843 | |
783 | /* |
844 | /* |
784 | * Remove and free all objects in the inventory of the given object. |
845 | * Remove and free all objects in the inventory of the given object. |
785 | * object.c ? |
846 | * object.c ? |
786 | */ |
847 | */ |
787 | void |
848 | void |
788 | object::destroy_inv (bool drop_to_ground) |
849 | object::destroy_inv (bool drop_to_ground) |
789 | { |
850 | { |
|
|
851 | // need to check first, because the checks below might segfault |
|
|
852 | // as we might be on an invalid mapspace and crossfire code |
|
|
853 | // is too buggy to ensure that the inventory is empty. |
|
|
854 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
855 | // cf will crash below with off-map x and y |
|
|
856 | if (!inv) |
|
|
857 | return; |
|
|
858 | |
790 | /* Only if the space blocks everything do we not process - |
859 | /* Only if the space blocks everything do we not process - |
791 | * if some form of movement is allowed, let objects |
860 | * if some form of movement is allowed, let objects |
792 | * drop on that space. |
861 | * drop on that space. |
793 | */ |
862 | */ |
794 | if (!drop_to_ground |
863 | if (!drop_to_ground |
795 | || !map |
864 | || !map |
796 | || map->in_memory != MAP_IN_MEMORY |
865 | || map->in_memory != MAP_IN_MEMORY |
|
|
866 | || map->nodrop |
797 | || map->at (x, y).move_block == MOVE_ALL) |
867 | || ms ().move_block == MOVE_ALL) |
798 | { |
868 | { |
799 | while (inv) |
869 | while (inv) |
800 | { |
870 | { |
801 | inv->destroy_inv (drop_to_ground); |
871 | inv->destroy_inv (drop_to_ground); |
802 | inv->destroy (); |
872 | inv->destroy (); |
… | |
… | |
810 | |
880 | |
811 | if (op->flag [FLAG_STARTEQUIP] |
881 | if (op->flag [FLAG_STARTEQUIP] |
812 | || op->flag [FLAG_NO_DROP] |
882 | || op->flag [FLAG_NO_DROP] |
813 | || op->type == RUNE |
883 | || op->type == RUNE |
814 | || op->type == TRAP |
884 | || op->type == TRAP |
815 | || op->flag [FLAG_IS_A_TEMPLATE]) |
885 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
886 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
816 | op->destroy (); |
887 | op->destroy (); |
817 | else |
888 | else |
818 | map->insert (op, x, y); |
889 | map->insert (op, x, y); |
819 | } |
890 | } |
820 | } |
891 | } |
… | |
… | |
828 | } |
899 | } |
829 | |
900 | |
830 | void |
901 | void |
831 | object::do_destroy () |
902 | object::do_destroy () |
832 | { |
903 | { |
|
|
904 | attachable::do_destroy (); |
|
|
905 | |
833 | if (flag [FLAG_IS_LINKED]) |
906 | if (flag [FLAG_IS_LINKED]) |
834 | remove_button_link (this); |
907 | remove_button_link (this); |
835 | |
908 | |
836 | if (flag [FLAG_FRIENDLY]) |
909 | if (flag [FLAG_FRIENDLY]) |
837 | remove_friendly_object (this); |
910 | remove_friendly_object (this); |
838 | |
911 | |
839 | if (!flag [FLAG_REMOVED]) |
912 | if (!flag [FLAG_REMOVED]) |
840 | remove (); |
913 | remove (); |
841 | |
914 | |
842 | if (flag [FLAG_FREED]) |
915 | destroy_inv (true); |
843 | return; |
|
|
844 | |
916 | |
845 | set_speed (0); |
917 | deactivate (); |
|
|
918 | unlink (); |
846 | |
919 | |
847 | flag [FLAG_FREED] = 1; |
920 | flag [FLAG_FREED] = 1; |
848 | |
|
|
849 | attachable::do_destroy (); |
|
|
850 | |
|
|
851 | destroy_inv (true); |
|
|
852 | unlink (); |
|
|
853 | |
921 | |
854 | // hack to ensure that freed objects still have a valid map |
922 | // hack to ensure that freed objects still have a valid map |
855 | { |
923 | { |
856 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
924 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
857 | |
925 | |
858 | if (!freed_map) |
926 | if (!freed_map) |
859 | { |
927 | { |
860 | freed_map = new maptile; |
928 | freed_map = new maptile; |
861 | |
929 | |
|
|
930 | freed_map->path = "<freed objects map>"; |
862 | freed_map->name = "/internal/freed_objects_map"; |
931 | freed_map->name = "/internal/freed_objects_map"; |
863 | freed_map->width = 3; |
932 | freed_map->width = 3; |
864 | freed_map->height = 3; |
933 | freed_map->height = 3; |
865 | |
934 | |
866 | freed_map->allocate (); |
935 | freed_map->alloc (); |
|
|
936 | freed_map->in_memory = MAP_IN_MEMORY; |
867 | } |
937 | } |
868 | |
938 | |
869 | map = freed_map; |
939 | map = freed_map; |
870 | x = 1; |
940 | x = 1; |
871 | y = 1; |
941 | y = 1; |
872 | } |
942 | } |
873 | |
943 | |
874 | head = 0; |
|
|
875 | |
|
|
876 | if (more) |
944 | if (more) |
877 | { |
945 | { |
878 | more->destroy (); |
946 | more->destroy (); |
879 | more = 0; |
947 | more = 0; |
880 | } |
948 | } |
881 | |
949 | |
|
|
950 | head = 0; |
|
|
951 | |
882 | // clear those pointers that likely might have circular references to us |
952 | // clear those pointers that likely might cause circular references |
883 | owner = 0; |
953 | owner = 0; |
884 | enemy = 0; |
954 | enemy = 0; |
885 | attacked_by = 0; |
955 | attacked_by = 0; |
886 | |
956 | current_weapon = 0; |
887 | // only relevant for players(?), but make sure of it anyways |
|
|
888 | contr = 0; |
|
|
889 | } |
957 | } |
890 | |
958 | |
891 | void |
959 | void |
892 | object::destroy (bool destroy_inventory) |
960 | object::destroy (bool destroy_inventory) |
893 | { |
961 | { |
894 | if (destroyed ()) |
962 | if (destroyed ()) |
895 | return; |
963 | return; |
896 | |
964 | |
897 | if (destroy_inventory) |
965 | if (destroy_inventory) |
898 | destroy_inv (false); |
966 | destroy_inv (false); |
|
|
967 | |
|
|
968 | if (is_head ()) |
|
|
969 | if (sound_destroy) |
|
|
970 | play_sound (sound_destroy); |
|
|
971 | else if (flag [FLAG_MONSTER]) |
|
|
972 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
899 | |
973 | |
900 | attachable::destroy (); |
974 | attachable::destroy (); |
901 | } |
975 | } |
902 | |
976 | |
903 | /* |
977 | /* |
… | |
… | |
921 | * This function removes the object op from the linked list of objects |
995 | * This function removes the object op from the linked list of objects |
922 | * which it is currently tied to. When this function is done, the |
996 | * which it is currently tied to. When this function is done, the |
923 | * object will have no environment. If the object previously had an |
997 | * object will have no environment. If the object previously had an |
924 | * environment, the x and y coordinates will be updated to |
998 | * environment, the x and y coordinates will be updated to |
925 | * the previous environment. |
999 | * the previous environment. |
926 | * Beware: This function is called from the editor as well! |
|
|
927 | */ |
1000 | */ |
928 | void |
1001 | void |
929 | object::remove () |
1002 | object::do_remove () |
930 | { |
1003 | { |
931 | object *tmp, *last = 0; |
1004 | object *tmp, *last = 0; |
932 | object *otmp; |
1005 | object *otmp; |
933 | |
1006 | |
934 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1007 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
956 | * to save cpu time. |
1029 | * to save cpu time. |
957 | */ |
1030 | */ |
958 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1031 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
959 | otmp->update_stats (); |
1032 | otmp->update_stats (); |
960 | |
1033 | |
961 | if (above != NULL) |
1034 | if (above) |
962 | above->below = below; |
1035 | above->below = below; |
963 | else |
1036 | else |
964 | env->inv = below; |
1037 | env->inv = below; |
965 | |
1038 | |
966 | if (below != NULL) |
1039 | if (below) |
967 | below->above = above; |
1040 | below->above = above; |
968 | |
1041 | |
969 | /* we set up values so that it could be inserted into |
1042 | /* we set up values so that it could be inserted into |
970 | * the map, but we don't actually do that - it is up |
1043 | * the map, but we don't actually do that - it is up |
971 | * to the caller to decide what we want to do. |
1044 | * to the caller to decide what we want to do. |
… | |
… | |
975 | above = 0, below = 0; |
1048 | above = 0, below = 0; |
976 | env = 0; |
1049 | env = 0; |
977 | } |
1050 | } |
978 | else if (map) |
1051 | else if (map) |
979 | { |
1052 | { |
980 | /* Re did the following section of code - it looks like it had |
1053 | if (type == PLAYER) |
981 | * lots of logic for things we no longer care about |
|
|
982 | */ |
1054 | { |
|
|
1055 | // leaving a spot always closes any open container on the ground |
|
|
1056 | if (container && !container->env) |
|
|
1057 | // this causes spurious floorbox updates, but it ensures |
|
|
1058 | // that the CLOSE event is being sent. |
|
|
1059 | close_container (); |
|
|
1060 | |
|
|
1061 | --map->players; |
|
|
1062 | map->touch (); |
|
|
1063 | } |
|
|
1064 | |
|
|
1065 | map->dirty = true; |
|
|
1066 | mapspace &ms = this->ms (); |
983 | |
1067 | |
984 | /* link the object above us */ |
1068 | /* link the object above us */ |
985 | if (above) |
1069 | if (above) |
986 | above->below = below; |
1070 | above->below = below; |
987 | else |
1071 | else |
988 | map->at (x, y).top = below; /* we were top, set new top */ |
1072 | ms.top = below; /* we were top, set new top */ |
989 | |
1073 | |
990 | /* Relink the object below us, if there is one */ |
1074 | /* Relink the object below us, if there is one */ |
991 | if (below) |
1075 | if (below) |
992 | below->above = above; |
1076 | below->above = above; |
993 | else |
1077 | else |
… | |
… | |
995 | /* Nothing below, which means we need to relink map object for this space |
1079 | /* Nothing below, which means we need to relink map object for this space |
996 | * use translated coordinates in case some oddness with map tiling is |
1080 | * use translated coordinates in case some oddness with map tiling is |
997 | * evident |
1081 | * evident |
998 | */ |
1082 | */ |
999 | if (GET_MAP_OB (map, x, y) != this) |
1083 | if (GET_MAP_OB (map, x, y) != this) |
1000 | { |
|
|
1001 | char *dump = dump_object (this); |
|
|
1002 | LOG (llevError, |
|
|
1003 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1084 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1004 | free (dump); |
|
|
1005 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1006 | LOG (llevError, "%s\n", dump); |
|
|
1007 | free (dump); |
|
|
1008 | } |
|
|
1009 | |
1085 | |
1010 | map->at (x, y).bot = above; /* goes on above it. */ |
1086 | ms.bot = above; /* goes on above it. */ |
1011 | } |
1087 | } |
1012 | |
1088 | |
1013 | above = 0; |
1089 | above = 0; |
1014 | below = 0; |
1090 | below = 0; |
1015 | |
1091 | |
1016 | if (map->in_memory == MAP_SAVING) |
1092 | if (map->in_memory == MAP_SAVING) |
1017 | return; |
1093 | return; |
1018 | |
1094 | |
1019 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1095 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1020 | |
1096 | |
|
|
1097 | if (object *pl = ms.player ()) |
|
|
1098 | { |
|
|
1099 | if (pl->container == this) |
|
|
1100 | /* If a container that the player is currently using somehow gets |
|
|
1101 | * removed (most likely destroyed), update the player view |
|
|
1102 | * appropriately. |
|
|
1103 | */ |
|
|
1104 | pl->close_container (); |
|
|
1105 | |
|
|
1106 | pl->contr->ns->floorbox_update (); |
|
|
1107 | } |
|
|
1108 | |
1021 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1109 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1022 | { |
1110 | { |
1023 | /* No point updating the players look faces if he is the object |
1111 | /* No point updating the players look faces if he is the object |
1024 | * being removed. |
1112 | * being removed. |
1025 | */ |
1113 | */ |
1026 | |
1114 | |
1027 | if (tmp->type == PLAYER && tmp != this) |
|
|
1028 | { |
|
|
1029 | /* If a container that the player is currently using somehow gets |
|
|
1030 | * removed (most likely destroyed), update the player view |
|
|
1031 | * appropriately. |
|
|
1032 | */ |
|
|
1033 | if (tmp->container == this) |
|
|
1034 | { |
|
|
1035 | flag [FLAG_APPLIED] = 0; |
|
|
1036 | tmp->container = 0; |
|
|
1037 | } |
|
|
1038 | |
|
|
1039 | if (tmp->contr->ns) |
|
|
1040 | tmp->contr->ns->floorbox_update (); |
|
|
1041 | } |
|
|
1042 | |
|
|
1043 | /* See if player moving off should effect something */ |
1115 | /* See if object moving off should effect something */ |
1044 | if (check_walk_off |
1116 | if (check_walk_off |
1045 | && ((move_type & tmp->move_off) |
1117 | && ((move_type & tmp->move_off) |
1046 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1118 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1047 | { |
1119 | { |
1048 | move_apply (tmp, this, 0); |
1120 | move_apply (tmp, this, 0); |
1049 | |
1121 | |
1050 | if (destroyed ()) |
1122 | if (destroyed ()) |
1051 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1123 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1052 | } |
1124 | } |
1053 | |
1125 | |
1054 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1055 | |
|
|
1056 | if (tmp->above == tmp) |
|
|
1057 | tmp->above = 0; |
|
|
1058 | |
|
|
1059 | last = tmp; |
1126 | last = tmp; |
1060 | } |
1127 | } |
1061 | |
1128 | |
1062 | /* last == NULL of there are no objects on this space */ |
1129 | /* last == NULL if there are no objects on this space */ |
|
|
1130 | //TODO: this makes little sense, why only update the topmost object? |
1063 | if (!last) |
1131 | if (!last) |
1064 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1132 | map->at (x, y).flags_ = 0; |
1065 | else |
1133 | else |
1066 | update_object (last, UP_OBJ_REMOVE); |
1134 | update_object (last, UP_OBJ_REMOVE); |
1067 | |
1135 | |
1068 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1136 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1069 | update_all_los (map, x, y); |
1137 | update_all_los (map, x, y); |
… | |
… | |
1082 | merge_ob (object *op, object *top) |
1150 | merge_ob (object *op, object *top) |
1083 | { |
1151 | { |
1084 | if (!op->nrof) |
1152 | if (!op->nrof) |
1085 | return 0; |
1153 | return 0; |
1086 | |
1154 | |
1087 | if (top) |
1155 | if (!top) |
1088 | for (top = op; top && top->above; top = top->above) |
1156 | for (top = op; top && top->above; top = top->above) |
1089 | ; |
1157 | ; |
1090 | |
1158 | |
1091 | for (; top; top = top->below) |
1159 | for (; top; top = top->below) |
1092 | { |
1160 | { |
… | |
… | |
1105 | } |
1173 | } |
1106 | |
1174 | |
1107 | return 0; |
1175 | return 0; |
1108 | } |
1176 | } |
1109 | |
1177 | |
|
|
1178 | void |
|
|
1179 | object::expand_tail () |
|
|
1180 | { |
|
|
1181 | if (more) |
|
|
1182 | return; |
|
|
1183 | |
|
|
1184 | object *prev = this; |
|
|
1185 | |
|
|
1186 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1187 | { |
|
|
1188 | object *op = arch_to_object (at); |
|
|
1189 | |
|
|
1190 | op->name = name; |
|
|
1191 | op->name_pl = name_pl; |
|
|
1192 | op->title = title; |
|
|
1193 | |
|
|
1194 | op->head = this; |
|
|
1195 | prev->more = op; |
|
|
1196 | |
|
|
1197 | prev = op; |
|
|
1198 | } |
|
|
1199 | } |
|
|
1200 | |
1110 | /* |
1201 | /* |
1111 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1202 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1112 | * job preparing multi-part monsters |
1203 | * job preparing multi-part monsters. |
1113 | */ |
1204 | */ |
1114 | object * |
1205 | object * |
1115 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1206 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1116 | { |
1207 | { |
1117 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1208 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1118 | { |
1209 | { |
1119 | tmp->x = x + tmp->arch->clone.x; |
1210 | tmp->x = x + tmp->arch->x; |
1120 | tmp->y = y + tmp->arch->clone.y; |
1211 | tmp->y = y + tmp->arch->y; |
1121 | } |
1212 | } |
1122 | |
1213 | |
1123 | return insert_ob_in_map (op, m, originator, flag); |
1214 | return insert_ob_in_map (op, m, originator, flag); |
1124 | } |
1215 | } |
1125 | |
1216 | |
… | |
… | |
1144 | * just 'op' otherwise |
1235 | * just 'op' otherwise |
1145 | */ |
1236 | */ |
1146 | object * |
1237 | object * |
1147 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1238 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1148 | { |
1239 | { |
|
|
1240 | assert (!op->flag [FLAG_FREED]); |
|
|
1241 | |
1149 | object *tmp, *top, *floor = NULL; |
1242 | object *top, *floor = NULL; |
1150 | sint16 x, y; |
|
|
1151 | |
1243 | |
1152 | if (QUERY_FLAG (op, FLAG_FREED)) |
1244 | op->remove (); |
1153 | { |
|
|
1154 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1155 | return NULL; |
|
|
1156 | } |
|
|
1157 | |
|
|
1158 | if (m == NULL) |
|
|
1159 | { |
|
|
1160 | char *dump = dump_object (op); |
|
|
1161 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1162 | free (dump); |
|
|
1163 | return op; |
|
|
1164 | } |
|
|
1165 | |
|
|
1166 | if (out_of_map (m, op->x, op->y)) |
|
|
1167 | { |
|
|
1168 | char *dump = dump_object (op); |
|
|
1169 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
|
|
1170 | #ifdef MANY_CORES |
|
|
1171 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1172 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1173 | * improperly inserted. |
|
|
1174 | */ |
|
|
1175 | abort (); |
|
|
1176 | #endif |
|
|
1177 | free (dump); |
|
|
1178 | return op; |
|
|
1179 | } |
|
|
1180 | |
|
|
1181 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1182 | { |
|
|
1183 | char *dump = dump_object (op); |
|
|
1184 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1185 | free (dump); |
|
|
1186 | return op; |
|
|
1187 | } |
|
|
1188 | |
|
|
1189 | if (op->more) |
|
|
1190 | { |
|
|
1191 | /* The part may be on a different map. */ |
|
|
1192 | |
|
|
1193 | object *more = op->more; |
|
|
1194 | |
|
|
1195 | /* We really need the caller to normalize coordinates - if |
|
|
1196 | * we set the map, that doesn't work if the location is within |
|
|
1197 | * a map and this is straddling an edge. So only if coordinate |
|
|
1198 | * is clear wrong do we normalize it. |
|
|
1199 | */ |
|
|
1200 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1201 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1202 | else if (!more->map) |
|
|
1203 | { |
|
|
1204 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1205 | * more->map should always point to the parent. |
|
|
1206 | */ |
|
|
1207 | more->map = m; |
|
|
1208 | } |
|
|
1209 | |
|
|
1210 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1211 | { |
|
|
1212 | if (!op->head) |
|
|
1213 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1214 | |
|
|
1215 | return 0; |
|
|
1216 | } |
|
|
1217 | } |
|
|
1218 | |
|
|
1219 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1220 | |
1245 | |
1221 | /* Ideally, the caller figures this out. However, it complicates a lot |
1246 | /* Ideally, the caller figures this out. However, it complicates a lot |
1222 | * of areas of callers (eg, anything that uses find_free_spot would now |
1247 | * of areas of callers (eg, anything that uses find_free_spot would now |
1223 | * need extra work |
1248 | * need extra work |
1224 | */ |
1249 | */ |
1225 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1250 | if (!xy_normalise (m, op->x, op->y)) |
1226 | x = op->x; |
1251 | { |
1227 | y = op->y; |
1252 | op->destroy (); |
|
|
1253 | return 0; |
|
|
1254 | } |
|
|
1255 | |
|
|
1256 | if (object *more = op->more) |
|
|
1257 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1258 | return 0; |
|
|
1259 | |
|
|
1260 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1261 | |
|
|
1262 | op->map = m; |
|
|
1263 | mapspace &ms = op->ms (); |
1228 | |
1264 | |
1229 | /* this has to be done after we translate the coordinates. |
1265 | /* this has to be done after we translate the coordinates. |
1230 | */ |
1266 | */ |
1231 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1267 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1232 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1268 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1233 | if (object::can_merge (op, tmp)) |
1269 | if (object::can_merge (op, tmp)) |
1234 | { |
1270 | { |
1235 | op->nrof += tmp->nrof; |
1271 | op->nrof += tmp->nrof; |
1236 | tmp->destroy (); |
1272 | tmp->destroy (); |
1237 | } |
1273 | } |
… | |
… | |
1254 | op->below = originator->below; |
1290 | op->below = originator->below; |
1255 | |
1291 | |
1256 | if (op->below) |
1292 | if (op->below) |
1257 | op->below->above = op; |
1293 | op->below->above = op; |
1258 | else |
1294 | else |
1259 | op->ms ().bot = op; |
1295 | ms.bot = op; |
1260 | |
1296 | |
1261 | /* since *below* originator, no need to update top */ |
1297 | /* since *below* originator, no need to update top */ |
1262 | originator->below = op; |
1298 | originator->below = op; |
1263 | } |
1299 | } |
1264 | else |
1300 | else |
1265 | { |
1301 | { |
|
|
1302 | top = ms.bot; |
|
|
1303 | |
1266 | /* If there are other objects, then */ |
1304 | /* If there are other objects, then */ |
1267 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1305 | if (top) |
1268 | { |
1306 | { |
1269 | object *last = NULL; |
1307 | object *last = 0; |
1270 | |
1308 | |
1271 | /* |
1309 | /* |
1272 | * If there are multiple objects on this space, we do some trickier handling. |
1310 | * If there are multiple objects on this space, we do some trickier handling. |
1273 | * We've already dealt with merging if appropriate. |
1311 | * We've already dealt with merging if appropriate. |
1274 | * Generally, we want to put the new object on top. But if |
1312 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1278 | * once we get to them. This reduces the need to traverse over all of |
1316 | * once we get to them. This reduces the need to traverse over all of |
1279 | * them when adding another one - this saves quite a bit of cpu time |
1317 | * them when adding another one - this saves quite a bit of cpu time |
1280 | * when lots of spells are cast in one area. Currently, it is presumed |
1318 | * when lots of spells are cast in one area. Currently, it is presumed |
1281 | * that flying non pickable objects are spell objects. |
1319 | * that flying non pickable objects are spell objects. |
1282 | */ |
1320 | */ |
1283 | |
1321 | for (top = ms.bot; top; top = top->above) |
1284 | while (top != NULL) |
|
|
1285 | { |
1322 | { |
1286 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1323 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1287 | floor = top; |
1324 | floor = top; |
1288 | |
1325 | |
1289 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1326 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1292 | top = top->below; |
1329 | top = top->below; |
1293 | break; |
1330 | break; |
1294 | } |
1331 | } |
1295 | |
1332 | |
1296 | last = top; |
1333 | last = top; |
1297 | top = top->above; |
|
|
1298 | } |
1334 | } |
1299 | |
1335 | |
1300 | /* Don't want top to be NULL, so set it to the last valid object */ |
1336 | /* Don't want top to be NULL, so set it to the last valid object */ |
1301 | top = last; |
1337 | top = last; |
1302 | |
1338 | |
… | |
… | |
1304 | * looks like instead of lots of conditions here. |
1340 | * looks like instead of lots of conditions here. |
1305 | * makes things faster, and effectively the same result. |
1341 | * makes things faster, and effectively the same result. |
1306 | */ |
1342 | */ |
1307 | |
1343 | |
1308 | /* Have object 'fall below' other objects that block view. |
1344 | /* Have object 'fall below' other objects that block view. |
1309 | * Unless those objects are exits, type 66 |
1345 | * Unless those objects are exits. |
1310 | * If INS_ON_TOP is used, don't do this processing |
1346 | * If INS_ON_TOP is used, don't do this processing |
1311 | * Need to find the object that in fact blocks view, otherwise |
1347 | * Need to find the object that in fact blocks view, otherwise |
1312 | * stacking is a bit odd. |
1348 | * stacking is a bit odd. |
1313 | */ |
1349 | */ |
1314 | if (!(flag & INS_ON_TOP) && |
1350 | if (!(flag & INS_ON_TOP) |
1315 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1351 | && ms.flags () & P_BLOCKSVIEW |
|
|
1352 | && (op->face && !faces [op->face].visibility)) |
1316 | { |
1353 | { |
1317 | for (last = top; last != floor; last = last->below) |
1354 | for (last = top; last != floor; last = last->below) |
1318 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1355 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1319 | break; |
1356 | break; |
|
|
1357 | |
1320 | /* Check to see if we found the object that blocks view, |
1358 | /* Check to see if we found the object that blocks view, |
1321 | * and make sure we have a below pointer for it so that |
1359 | * and make sure we have a below pointer for it so that |
1322 | * we can get inserted below this one, which requires we |
1360 | * we can get inserted below this one, which requires we |
1323 | * set top to the object below us. |
1361 | * set top to the object below us. |
1324 | */ |
1362 | */ |
1325 | if (last && last->below && last != floor) |
1363 | if (last && last->below && last != floor) |
1326 | top = last->below; |
1364 | top = last->below; |
1327 | } |
1365 | } |
1328 | } /* If objects on this space */ |
1366 | } /* If objects on this space */ |
1329 | |
1367 | |
1330 | if (flag & INS_MAP_LOAD) |
|
|
1331 | top = GET_MAP_TOP (op->map, op->x, op->y); |
|
|
1332 | |
|
|
1333 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1368 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1334 | top = floor; |
1369 | top = floor; |
1335 | |
1370 | |
1336 | /* Top is the object that our object (op) is going to get inserted above. |
1371 | /* Top is the object that our object (op) is going to get inserted above. |
1337 | */ |
1372 | */ |
1338 | |
1373 | |
1339 | /* First object on this space */ |
1374 | /* First object on this space */ |
1340 | if (!top) |
1375 | if (!top) |
1341 | { |
1376 | { |
1342 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1377 | op->above = ms.bot; |
1343 | |
1378 | |
1344 | if (op->above) |
1379 | if (op->above) |
1345 | op->above->below = op; |
1380 | op->above->below = op; |
1346 | |
1381 | |
1347 | op->below = NULL; |
1382 | op->below = 0; |
1348 | op->ms ().bot = op; |
1383 | ms.bot = op; |
1349 | } |
1384 | } |
1350 | else |
1385 | else |
1351 | { /* get inserted into the stack above top */ |
1386 | { /* get inserted into the stack above top */ |
1352 | op->above = top->above; |
1387 | op->above = top->above; |
1353 | |
1388 | |
… | |
… | |
1356 | |
1391 | |
1357 | op->below = top; |
1392 | op->below = top; |
1358 | top->above = op; |
1393 | top->above = op; |
1359 | } |
1394 | } |
1360 | |
1395 | |
1361 | if (op->above == NULL) |
1396 | if (!op->above) |
1362 | op->ms ().top = op; |
1397 | ms.top = op; |
1363 | } /* else not INS_BELOW_ORIGINATOR */ |
1398 | } /* else not INS_BELOW_ORIGINATOR */ |
1364 | |
1399 | |
1365 | if (op->type == PLAYER) |
1400 | if (op->type == PLAYER) |
|
|
1401 | { |
1366 | op->contr->do_los = 1; |
1402 | op->contr->do_los = 1; |
|
|
1403 | ++op->map->players; |
|
|
1404 | op->map->touch (); |
|
|
1405 | } |
1367 | |
1406 | |
1368 | /* If we have a floor, we know the player, if any, will be above |
1407 | op->map->dirty = true; |
1369 | * it, so save a few ticks and start from there. |
1408 | |
1370 | */ |
|
|
1371 | if (!(flag & INS_MAP_LOAD)) |
|
|
1372 | if (object *pl = op->ms ().player ()) |
1409 | if (object *pl = ms.player ()) |
1373 | if (pl->contr->ns) |
|
|
1374 | pl->contr->ns->floorbox_update (); |
1410 | pl->contr->ns->floorbox_update (); |
1375 | |
1411 | |
1376 | /* If this object glows, it may affect lighting conditions that are |
1412 | /* If this object glows, it may affect lighting conditions that are |
1377 | * visible to others on this map. But update_all_los is really |
1413 | * visible to others on this map. But update_all_los is really |
1378 | * an inefficient way to do this, as it means los for all players |
1414 | * an inefficient way to do this, as it means los for all players |
1379 | * on the map will get recalculated. The players could very well |
1415 | * on the map will get recalculated. The players could very well |
1380 | * be far away from this change and not affected in any way - |
1416 | * be far away from this change and not affected in any way - |
1381 | * this should get redone to only look for players within range, |
1417 | * this should get redone to only look for players within range, |
1382 | * or just updating the P_NEED_UPDATE for spaces within this area |
1418 | * or just updating the P_UPTODATE for spaces within this area |
1383 | * of effect may be sufficient. |
1419 | * of effect may be sufficient. |
1384 | */ |
1420 | */ |
1385 | if (op->map->darkness && (op->glow_radius != 0)) |
1421 | if (op->map->darkness && (op->glow_radius != 0)) |
1386 | update_all_los (op->map, op->x, op->y); |
1422 | update_all_los (op->map, op->x, op->y); |
1387 | |
1423 | |
… | |
… | |
1398 | * blocked() and wall() work properly), and these flags are updated by |
1434 | * blocked() and wall() work properly), and these flags are updated by |
1399 | * update_object(). |
1435 | * update_object(). |
1400 | */ |
1436 | */ |
1401 | |
1437 | |
1402 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1438 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1403 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1439 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1404 | { |
1440 | { |
1405 | if (check_move_on (op, originator)) |
1441 | if (check_move_on (op, originator)) |
1406 | return 0; |
1442 | return 0; |
1407 | |
1443 | |
1408 | /* If we are a multi part object, lets work our way through the check |
1444 | /* If we are a multi part object, lets work our way through the check |
1409 | * walk on's. |
1445 | * walk on's. |
1410 | */ |
1446 | */ |
1411 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1447 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1412 | if (check_move_on (tmp, originator)) |
1448 | if (check_move_on (tmp, originator)) |
1413 | return 0; |
1449 | return 0; |
1414 | } |
1450 | } |
1415 | |
1451 | |
1416 | return op; |
1452 | return op; |
… | |
… | |
1425 | { |
1461 | { |
1426 | object *tmp, *tmp1; |
1462 | object *tmp, *tmp1; |
1427 | |
1463 | |
1428 | /* first search for itself and remove any old instances */ |
1464 | /* first search for itself and remove any old instances */ |
1429 | |
1465 | |
1430 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1466 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1431 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1467 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1432 | tmp->destroy (); |
1468 | tmp->destroy (); |
1433 | |
1469 | |
1434 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1470 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1435 | |
1471 | |
1436 | tmp1->x = op->x; |
1472 | tmp1->x = op->x; |
… | |
… | |
1439 | } |
1475 | } |
1440 | |
1476 | |
1441 | object * |
1477 | object * |
1442 | object::insert_at (object *where, object *originator, int flags) |
1478 | object::insert_at (object *where, object *originator, int flags) |
1443 | { |
1479 | { |
1444 | where->map->insert (this, where->x, where->y, originator, flags); |
1480 | return where->map->insert (this, where->x, where->y, originator, flags); |
1445 | } |
1481 | } |
1446 | |
1482 | |
1447 | /* |
1483 | /* |
1448 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1484 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1449 | * is returned contains nr objects, and the remaining parts contains |
1485 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1489 | * the amount of an object. If the amount reaches 0, the object |
1525 | * the amount of an object. If the amount reaches 0, the object |
1490 | * is subsequently removed and freed. |
1526 | * is subsequently removed and freed. |
1491 | * |
1527 | * |
1492 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1528 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1493 | */ |
1529 | */ |
1494 | |
|
|
1495 | object * |
1530 | object * |
1496 | decrease_ob_nr (object *op, uint32 i) |
1531 | decrease_ob_nr (object *op, uint32 i) |
1497 | { |
1532 | { |
1498 | object *tmp; |
1533 | object *tmp; |
1499 | |
1534 | |
… | |
… | |
1574 | |
1609 | |
1575 | /* |
1610 | /* |
1576 | * add_weight(object, weight) adds the specified weight to an object, |
1611 | * add_weight(object, weight) adds the specified weight to an object, |
1577 | * and also updates how much the environment(s) is/are carrying. |
1612 | * and also updates how much the environment(s) is/are carrying. |
1578 | */ |
1613 | */ |
1579 | |
|
|
1580 | void |
1614 | void |
1581 | add_weight (object *op, signed long weight) |
1615 | add_weight (object *op, signed long weight) |
1582 | { |
1616 | { |
1583 | while (op != NULL) |
1617 | while (op != NULL) |
1584 | { |
1618 | { |
… | |
… | |
1599 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1633 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1600 | free (dump); |
1634 | free (dump); |
1601 | return op; |
1635 | return op; |
1602 | } |
1636 | } |
1603 | |
1637 | |
1604 | if (where->head) |
1638 | if (where->head_ () != where) |
1605 | { |
1639 | { |
1606 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1640 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1607 | where = where->head; |
1641 | where = where->head; |
1608 | } |
1642 | } |
1609 | |
1643 | |
1610 | return where->insert (op); |
1644 | return where->insert (op); |
1611 | } |
1645 | } |
… | |
… | |
1616 | * inside the object environment. |
1650 | * inside the object environment. |
1617 | * |
1651 | * |
1618 | * The function returns now pointer to inserted item, and return value can |
1652 | * The function returns now pointer to inserted item, and return value can |
1619 | * be != op, if items are merged. -Tero |
1653 | * be != op, if items are merged. -Tero |
1620 | */ |
1654 | */ |
1621 | |
|
|
1622 | object * |
1655 | object * |
1623 | object::insert (object *op) |
1656 | object::insert (object *op) |
1624 | { |
1657 | { |
1625 | object *tmp, *otmp; |
|
|
1626 | |
|
|
1627 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1658 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1628 | op->remove (); |
1659 | op->remove (); |
1629 | |
1660 | |
1630 | if (op->more) |
1661 | if (op->more) |
1631 | { |
1662 | { |
… | |
… | |
1633 | return op; |
1664 | return op; |
1634 | } |
1665 | } |
1635 | |
1666 | |
1636 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1667 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1637 | CLEAR_FLAG (op, FLAG_REMOVED); |
1668 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1669 | |
1638 | if (op->nrof) |
1670 | if (op->nrof) |
1639 | { |
1671 | { |
1640 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1672 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1641 | if (object::can_merge (tmp, op)) |
1673 | if (object::can_merge (tmp, op)) |
1642 | { |
1674 | { |
1643 | /* return the original object and remove inserted object |
1675 | /* return the original object and remove inserted object |
1644 | (client needs the original object) */ |
1676 | (client needs the original object) */ |
1645 | tmp->nrof += op->nrof; |
1677 | tmp->nrof += op->nrof; |
… | |
… | |
1664 | add_weight (this, op->weight * op->nrof); |
1696 | add_weight (this, op->weight * op->nrof); |
1665 | } |
1697 | } |
1666 | else |
1698 | else |
1667 | add_weight (this, (op->weight + op->carrying)); |
1699 | add_weight (this, (op->weight + op->carrying)); |
1668 | |
1700 | |
1669 | otmp = this->in_player (); |
1701 | if (object *otmp = this->in_player ()) |
1670 | if (otmp && otmp->contr) |
|
|
1671 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1702 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1672 | otmp->update_stats (); |
1703 | otmp->update_stats (); |
1673 | |
1704 | |
|
|
1705 | op->owner = 0; // its his/hers now. period. |
1674 | op->map = 0; |
1706 | op->map = 0; |
1675 | op->env = this; |
1707 | op->env = this; |
1676 | op->above = 0; |
1708 | op->above = 0; |
1677 | op->below = 0; |
1709 | op->below = 0; |
1678 | op->x = 0, op->y = 0; |
1710 | op->x = op->y = 0; |
1679 | |
1711 | |
1680 | /* reset the light list and los of the players on the map */ |
1712 | /* reset the light list and los of the players on the map */ |
1681 | if ((op->glow_radius != 0) && map) |
1713 | if (op->glow_radius && map) |
1682 | { |
1714 | { |
1683 | #ifdef DEBUG_LIGHTS |
1715 | #ifdef DEBUG_LIGHTS |
1684 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1716 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1685 | #endif /* DEBUG_LIGHTS */ |
1717 | #endif /* DEBUG_LIGHTS */ |
1686 | if (map->darkness) |
1718 | if (map->darkness) |
… | |
… | |
1758 | |
1790 | |
1759 | /* The objects have to be checked from top to bottom. |
1791 | /* The objects have to be checked from top to bottom. |
1760 | * Hence, we first go to the top: |
1792 | * Hence, we first go to the top: |
1761 | */ |
1793 | */ |
1762 | |
1794 | |
1763 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1795 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1764 | { |
1796 | { |
1765 | /* Trim the search when we find the first other spell effect |
1797 | /* Trim the search when we find the first other spell effect |
1766 | * this helps performance so that if a space has 50 spell objects, |
1798 | * this helps performance so that if a space has 50 spell objects, |
1767 | * we don't need to check all of them. |
1799 | * we don't need to check all of them. |
1768 | */ |
1800 | */ |
… | |
… | |
1786 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1818 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1787 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1819 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1788 | { |
1820 | { |
1789 | |
1821 | |
1790 | float |
1822 | float |
1791 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1823 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1792 | |
1824 | |
1793 | if (op->type == PLAYER) |
1825 | if (op->type == PLAYER) |
1794 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1826 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1795 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1827 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1796 | diff /= 4.0; |
1828 | diff /= 4.0; |
… | |
… | |
1826 | * The first matching object is returned, or NULL if none. |
1858 | * The first matching object is returned, or NULL if none. |
1827 | */ |
1859 | */ |
1828 | object * |
1860 | object * |
1829 | present_arch (const archetype *at, maptile *m, int x, int y) |
1861 | present_arch (const archetype *at, maptile *m, int x, int y) |
1830 | { |
1862 | { |
1831 | if (m == NULL || out_of_map (m, x, y)) |
1863 | if (!m || out_of_map (m, x, y)) |
1832 | { |
1864 | { |
1833 | LOG (llevError, "Present_arch called outside map.\n"); |
1865 | LOG (llevError, "Present_arch called outside map.\n"); |
1834 | return NULL; |
1866 | return NULL; |
1835 | } |
1867 | } |
1836 | |
1868 | |
1837 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1869 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1838 | if (tmp->arch == at) |
1870 | if (tmp->arch == at) |
1839 | return tmp; |
1871 | return tmp; |
1840 | |
1872 | |
1841 | return NULL; |
1873 | return NULL; |
1842 | } |
1874 | } |
… | |
… | |
1853 | { |
1885 | { |
1854 | LOG (llevError, "Present called outside map.\n"); |
1886 | LOG (llevError, "Present called outside map.\n"); |
1855 | return NULL; |
1887 | return NULL; |
1856 | } |
1888 | } |
1857 | |
1889 | |
1858 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1890 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1859 | if (tmp->type == type) |
1891 | if (tmp->type == type) |
1860 | return tmp; |
1892 | return tmp; |
1861 | |
1893 | |
1862 | return NULL; |
1894 | return NULL; |
1863 | } |
1895 | } |
… | |
… | |
1920 | * activate recursively a flag on an object inventory |
1952 | * activate recursively a flag on an object inventory |
1921 | */ |
1953 | */ |
1922 | void |
1954 | void |
1923 | flag_inv (object *op, int flag) |
1955 | flag_inv (object *op, int flag) |
1924 | { |
1956 | { |
1925 | if (op->inv) |
|
|
1926 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1957 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1927 | { |
1958 | { |
1928 | SET_FLAG (tmp, flag); |
1959 | SET_FLAG (tmp, flag); |
1929 | flag_inv (tmp, flag); |
1960 | flag_inv (tmp, flag); |
1930 | } |
1961 | } |
1931 | } |
1962 | } |
1932 | |
1963 | |
1933 | /* |
1964 | /* |
1934 | * deactivate recursively a flag on an object inventory |
1965 | * deactivate recursively a flag on an object inventory |
1935 | */ |
1966 | */ |
1936 | void |
1967 | void |
1937 | unflag_inv (object *op, int flag) |
1968 | unflag_inv (object *op, int flag) |
1938 | { |
1969 | { |
1939 | if (op->inv) |
|
|
1940 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1970 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1941 | { |
1971 | { |
1942 | CLEAR_FLAG (tmp, flag); |
1972 | CLEAR_FLAG (tmp, flag); |
1943 | unflag_inv (tmp, flag); |
1973 | unflag_inv (tmp, flag); |
1944 | } |
1974 | } |
1945 | } |
|
|
1946 | |
|
|
1947 | /* |
|
|
1948 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1949 | * all it's inventory (recursively). |
|
|
1950 | * If checksums are used, a player will get set_cheat called for |
|
|
1951 | * him/her-self and all object carried by a call to this function. |
|
|
1952 | */ |
|
|
1953 | void |
|
|
1954 | set_cheat (object *op) |
|
|
1955 | { |
|
|
1956 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1957 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1958 | } |
1975 | } |
1959 | |
1976 | |
1960 | /* |
1977 | /* |
1961 | * find_free_spot(object, map, x, y, start, stop) will search for |
1978 | * find_free_spot(object, map, x, y, start, stop) will search for |
1962 | * a spot at the given map and coordinates which will be able to contain |
1979 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1964 | * to search (see the freearr_x/y[] definition). |
1981 | * to search (see the freearr_x/y[] definition). |
1965 | * It returns a random choice among the alternatives found. |
1982 | * It returns a random choice among the alternatives found. |
1966 | * start and stop are where to start relative to the free_arr array (1,9 |
1983 | * start and stop are where to start relative to the free_arr array (1,9 |
1967 | * does all 4 immediate directions). This returns the index into the |
1984 | * does all 4 immediate directions). This returns the index into the |
1968 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1985 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1969 | * Note - this only checks to see if there is space for the head of the |
|
|
1970 | * object - if it is a multispace object, this should be called for all |
|
|
1971 | * pieces. |
|
|
1972 | * Note2: This function does correctly handle tiled maps, but does not |
1986 | * Note: This function does correctly handle tiled maps, but does not |
1973 | * inform the caller. However, insert_ob_in_map will update as |
1987 | * inform the caller. However, insert_ob_in_map will update as |
1974 | * necessary, so the caller shouldn't need to do any special work. |
1988 | * necessary, so the caller shouldn't need to do any special work. |
1975 | * Note - updated to take an object instead of archetype - this is necessary |
1989 | * Note - updated to take an object instead of archetype - this is necessary |
1976 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1990 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1977 | * to know if the space in question will block the object. We can't use |
1991 | * to know if the space in question will block the object. We can't use |
… | |
… | |
1979 | * customized, changed states, etc. |
1993 | * customized, changed states, etc. |
1980 | */ |
1994 | */ |
1981 | int |
1995 | int |
1982 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1996 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1983 | { |
1997 | { |
|
|
1998 | int altern[SIZEOFFREE]; |
1984 | int index = 0, flag; |
1999 | int index = 0, flag; |
1985 | int altern[SIZEOFFREE]; |
|
|
1986 | |
2000 | |
1987 | for (int i = start; i < stop; i++) |
2001 | for (int i = start; i < stop; i++) |
1988 | { |
2002 | { |
1989 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2003 | mapxy pos (m, x, y); pos.move (i); |
1990 | if (!flag) |
2004 | |
|
|
2005 | if (!pos.normalise ()) |
|
|
2006 | continue; |
|
|
2007 | |
|
|
2008 | mapspace &ms = *pos; |
|
|
2009 | |
|
|
2010 | if (ms.flags () & P_IS_ALIVE) |
|
|
2011 | continue; |
|
|
2012 | |
|
|
2013 | /* However, often |
|
|
2014 | * ob doesn't have any move type (when used to place exits) |
|
|
2015 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2016 | */ |
|
|
2017 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2018 | { |
1991 | altern [index++] = i; |
2019 | altern [index++] = i; |
|
|
2020 | continue; |
|
|
2021 | } |
1992 | |
2022 | |
1993 | /* Basically, if we find a wall on a space, we cut down the search size. |
2023 | /* Basically, if we find a wall on a space, we cut down the search size. |
1994 | * In this way, we won't return spaces that are on another side of a wall. |
2024 | * In this way, we won't return spaces that are on another side of a wall. |
1995 | * This mostly work, but it cuts down the search size in all directions - |
2025 | * This mostly work, but it cuts down the search size in all directions - |
1996 | * if the space being examined only has a wall to the north and empty |
2026 | * if the space being examined only has a wall to the north and empty |
1997 | * spaces in all the other directions, this will reduce the search space |
2027 | * spaces in all the other directions, this will reduce the search space |
1998 | * to only the spaces immediately surrounding the target area, and |
2028 | * to only the spaces immediately surrounding the target area, and |
1999 | * won't look 2 spaces south of the target space. |
2029 | * won't look 2 spaces south of the target space. |
2000 | */ |
2030 | */ |
2001 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2031 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2032 | { |
2002 | stop = maxfree[i]; |
2033 | stop = maxfree[i]; |
|
|
2034 | continue; |
|
|
2035 | } |
|
|
2036 | |
|
|
2037 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2038 | * head of the object should correspond for the entire object. |
|
|
2039 | */ |
|
|
2040 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2041 | continue; |
|
|
2042 | |
|
|
2043 | if (ob->blocked (m, pos.x, pos.y)) |
|
|
2044 | continue; |
|
|
2045 | |
|
|
2046 | altern [index++] = i; |
2003 | } |
2047 | } |
2004 | |
2048 | |
2005 | if (!index) |
2049 | if (!index) |
2006 | return -1; |
2050 | return -1; |
2007 | |
2051 | |
2008 | return altern[RANDOM () % index]; |
2052 | return altern [rndm (index)]; |
2009 | } |
2053 | } |
2010 | |
2054 | |
2011 | /* |
2055 | /* |
2012 | * find_first_free_spot(archetype, maptile, x, y) works like |
2056 | * find_first_free_spot(archetype, maptile, x, y) works like |
2013 | * find_free_spot(), but it will search max number of squares. |
2057 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2016 | */ |
2060 | */ |
2017 | int |
2061 | int |
2018 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2062 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2019 | { |
2063 | { |
2020 | for (int i = 0; i < SIZEOFFREE; i++) |
2064 | for (int i = 0; i < SIZEOFFREE; i++) |
2021 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2065 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2022 | return i; |
2066 | return i; |
2023 | |
2067 | |
2024 | return -1; |
2068 | return -1; |
2025 | } |
2069 | } |
2026 | |
2070 | |
… | |
… | |
2034 | { |
2078 | { |
2035 | arr += begin; |
2079 | arr += begin; |
2036 | end -= begin; |
2080 | end -= begin; |
2037 | |
2081 | |
2038 | while (--end) |
2082 | while (--end) |
2039 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2083 | swap (arr [end], arr [rndm (end + 1)]); |
2040 | } |
2084 | } |
2041 | |
2085 | |
2042 | /* new function to make monster searching more efficient, and effective! |
2086 | /* new function to make monster searching more efficient, and effective! |
2043 | * This basically returns a randomized array (in the passed pointer) of |
2087 | * This basically returns a randomized array (in the passed pointer) of |
2044 | * the spaces to find monsters. In this way, it won't always look for |
2088 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2080 | object *tmp; |
2124 | object *tmp; |
2081 | maptile *mp; |
2125 | maptile *mp; |
2082 | |
2126 | |
2083 | MoveType blocked, move_type; |
2127 | MoveType blocked, move_type; |
2084 | |
2128 | |
2085 | if (exclude && exclude->head) |
2129 | if (exclude && exclude->head_ () != exclude) |
2086 | { |
2130 | { |
2087 | exclude = exclude->head; |
2131 | exclude = exclude->head; |
2088 | move_type = exclude->move_type; |
2132 | move_type = exclude->move_type; |
2089 | } |
2133 | } |
2090 | else |
2134 | else |
… | |
… | |
2113 | max = maxfree[i]; |
2157 | max = maxfree[i]; |
2114 | else if (mflags & P_IS_ALIVE) |
2158 | else if (mflags & P_IS_ALIVE) |
2115 | { |
2159 | { |
2116 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2160 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2117 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2161 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2118 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2162 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2119 | break; |
2163 | break; |
2120 | |
2164 | |
2121 | if (tmp) |
2165 | if (tmp) |
2122 | return freedir[i]; |
2166 | return freedir[i]; |
2123 | } |
2167 | } |
… | |
… | |
2178 | |
2222 | |
2179 | return 3; |
2223 | return 3; |
2180 | } |
2224 | } |
2181 | |
2225 | |
2182 | /* |
2226 | /* |
2183 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2184 | * the "absolute" direction of a number (it actually takes care of |
|
|
2185 | * "overflow" in previous calculations of a direction). |
|
|
2186 | */ |
|
|
2187 | |
|
|
2188 | int |
|
|
2189 | absdir (int d) |
|
|
2190 | { |
|
|
2191 | while (d < 1) |
|
|
2192 | d += 8; |
|
|
2193 | |
|
|
2194 | while (d > 8) |
|
|
2195 | d -= 8; |
|
|
2196 | |
|
|
2197 | return d; |
|
|
2198 | } |
|
|
2199 | |
|
|
2200 | /* |
|
|
2201 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2227 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2202 | * between two directions (which are expected to be absolute (see absdir()) |
2228 | * between two directions (which are expected to be absolute (see absdir()) |
2203 | */ |
2229 | */ |
2204 | |
|
|
2205 | int |
2230 | int |
2206 | dirdiff (int dir1, int dir2) |
2231 | dirdiff (int dir1, int dir2) |
2207 | { |
2232 | { |
2208 | int d; |
2233 | int d; |
2209 | |
2234 | |
… | |
… | |
2322 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2347 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2323 | * core dumps if they do. |
2348 | * core dumps if they do. |
2324 | * |
2349 | * |
2325 | * Add a check so we can't pick up invisible objects (0.93.8) |
2350 | * Add a check so we can't pick up invisible objects (0.93.8) |
2326 | */ |
2351 | */ |
2327 | |
|
|
2328 | int |
2352 | int |
2329 | can_pick (const object *who, const object *item) |
2353 | can_pick (const object *who, const object *item) |
2330 | { |
2354 | { |
2331 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2355 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2332 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2356 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2337 | * create clone from object to another |
2361 | * create clone from object to another |
2338 | */ |
2362 | */ |
2339 | object * |
2363 | object * |
2340 | object_create_clone (object *asrc) |
2364 | object_create_clone (object *asrc) |
2341 | { |
2365 | { |
2342 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2366 | object *dst = 0, *tmp, *src, *prev, *item; |
2343 | |
2367 | |
2344 | if (!asrc) |
2368 | if (!asrc) |
2345 | return 0; |
2369 | return 0; |
2346 | |
2370 | |
2347 | src = asrc; |
|
|
2348 | if (src->head) |
|
|
2349 | src = src->head; |
2371 | src = asrc->head_ (); |
2350 | |
2372 | |
2351 | prev = 0; |
2373 | prev = 0; |
2352 | for (part = src; part; part = part->more) |
2374 | for (object *part = src; part; part = part->more) |
2353 | { |
2375 | { |
2354 | tmp = part->clone (); |
2376 | tmp = part->clone (); |
2355 | tmp->x -= src->x; |
2377 | tmp->x -= src->x; |
2356 | tmp->y -= src->y; |
2378 | tmp->y -= src->y; |
2357 | |
2379 | |
… | |
… | |
2373 | |
2395 | |
2374 | for (item = src->inv; item; item = item->below) |
2396 | for (item = src->inv; item; item = item->below) |
2375 | insert_ob_in_ob (object_create_clone (item), dst); |
2397 | insert_ob_in_ob (object_create_clone (item), dst); |
2376 | |
2398 | |
2377 | return dst; |
2399 | return dst; |
2378 | } |
|
|
2379 | |
|
|
2380 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2381 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2382 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2383 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2384 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2385 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2386 | object * |
|
|
2387 | load_object_str (const char *obstr) |
|
|
2388 | { |
|
|
2389 | object *op; |
|
|
2390 | char filename[MAX_BUF]; |
|
|
2391 | |
|
|
2392 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2393 | |
|
|
2394 | FILE *tempfile = fopen (filename, "w"); |
|
|
2395 | |
|
|
2396 | if (tempfile == NULL) |
|
|
2397 | { |
|
|
2398 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2399 | return NULL; |
|
|
2400 | } |
|
|
2401 | |
|
|
2402 | fprintf (tempfile, obstr); |
|
|
2403 | fclose (tempfile); |
|
|
2404 | |
|
|
2405 | op = object::create (); |
|
|
2406 | |
|
|
2407 | object_thawer thawer (filename); |
|
|
2408 | |
|
|
2409 | if (thawer) |
|
|
2410 | load_object (thawer, op, 0); |
|
|
2411 | |
|
|
2412 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2413 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2414 | |
|
|
2415 | return op; |
|
|
2416 | } |
2400 | } |
2417 | |
2401 | |
2418 | /* This returns the first object in who's inventory that |
2402 | /* This returns the first object in who's inventory that |
2419 | * has the same type and subtype match. |
2403 | * has the same type and subtype match. |
2420 | * returns NULL if no match. |
2404 | * returns NULL if no match. |
… | |
… | |
2475 | if (link->key == canonical_key) |
2459 | if (link->key == canonical_key) |
2476 | return link->value; |
2460 | return link->value; |
2477 | |
2461 | |
2478 | return 0; |
2462 | return 0; |
2479 | } |
2463 | } |
2480 | |
|
|
2481 | |
2464 | |
2482 | /* |
2465 | /* |
2483 | * Updates the canonical_key in op to value. |
2466 | * Updates the canonical_key in op to value. |
2484 | * |
2467 | * |
2485 | * canonical_key is a shared string (value doesn't have to be). |
2468 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2509 | /* Basically, if the archetype has this key set, |
2492 | /* Basically, if the archetype has this key set, |
2510 | * we need to store the null value so when we save |
2493 | * we need to store the null value so when we save |
2511 | * it, we save the empty value so that when we load, |
2494 | * it, we save the empty value so that when we load, |
2512 | * we get this value back again. |
2495 | * we get this value back again. |
2513 | */ |
2496 | */ |
2514 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2497 | if (get_ob_key_link (op->arch, canonical_key)) |
2515 | field->value = 0; |
2498 | field->value = 0; |
2516 | else |
2499 | else |
2517 | { |
2500 | { |
2518 | if (last) |
2501 | if (last) |
2519 | last->next = field->next; |
2502 | last->next = field->next; |
… | |
… | |
2588 | } |
2571 | } |
2589 | else |
2572 | else |
2590 | item = item->env; |
2573 | item = item->env; |
2591 | } |
2574 | } |
2592 | |
2575 | |
|
|
2576 | const char * |
|
|
2577 | object::flag_desc (char *desc, int len) const |
|
|
2578 | { |
|
|
2579 | char *p = desc; |
|
|
2580 | bool first = true; |
|
|
2581 | |
|
|
2582 | *p = 0; |
|
|
2583 | |
|
|
2584 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2585 | { |
|
|
2586 | if (len <= 10) // magic constant! |
|
|
2587 | { |
|
|
2588 | snprintf (p, len, ",..."); |
|
|
2589 | break; |
|
|
2590 | } |
|
|
2591 | |
|
|
2592 | if (flag [i]) |
|
|
2593 | { |
|
|
2594 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2595 | len -= cnt; |
|
|
2596 | p += cnt; |
|
|
2597 | first = false; |
|
|
2598 | } |
|
|
2599 | } |
|
|
2600 | |
|
|
2601 | return desc; |
|
|
2602 | } |
|
|
2603 | |
2593 | // return a suitable string describing an objetc in enough detail to find it |
2604 | // return a suitable string describing an object in enough detail to find it |
2594 | const char * |
2605 | const char * |
2595 | object::debug_desc (char *info) const |
2606 | object::debug_desc (char *info) const |
2596 | { |
2607 | { |
|
|
2608 | char flagdesc[512]; |
2597 | char info2[256 * 3]; |
2609 | char info2[256 * 4]; |
2598 | char *p = info; |
2610 | char *p = info; |
2599 | |
2611 | |
2600 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2612 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2601 | count, |
2613 | count, uuid.seq, |
2602 | &name, |
2614 | &name, |
2603 | title ? " " : "", |
2615 | title ? "\",title:\"" : "", |
2604 | title ? (const char *)title : ""); |
2616 | title ? (const char *)title : "", |
|
|
2617 | flag_desc (flagdesc, 512), type); |
2605 | |
2618 | |
2606 | if (env) |
2619 | if (!this->flag[FLAG_REMOVED] && env) |
2607 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2620 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2608 | |
2621 | |
2609 | if (map) |
2622 | if (map) |
2610 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2623 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2611 | |
2624 | |
2612 | return info; |
2625 | return info; |
2613 | } |
2626 | } |
2614 | |
2627 | |
2615 | const char * |
2628 | const char * |
2616 | object::debug_desc () const |
2629 | object::debug_desc () const |
2617 | { |
2630 | { |
2618 | static char info[256 * 3]; |
2631 | static char info[3][256 * 4]; |
|
|
2632 | static int info_idx; |
|
|
2633 | |
2619 | return debug_desc (info); |
2634 | return debug_desc (info [++info_idx % 3]); |
2620 | } |
2635 | } |
2621 | |
2636 | |
|
|
2637 | struct region * |
|
|
2638 | object::region () const |
|
|
2639 | { |
|
|
2640 | return map ? map->region (x, y) |
|
|
2641 | : region::default_region (); |
|
|
2642 | } |
|
|
2643 | |
|
|
2644 | const materialtype_t * |
|
|
2645 | object::dominant_material () const |
|
|
2646 | { |
|
|
2647 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2648 | return mt; |
|
|
2649 | |
|
|
2650 | return name_to_material (shstr_unknown); |
|
|
2651 | } |
|
|
2652 | |
|
|
2653 | void |
|
|
2654 | object::open_container (object *new_container) |
|
|
2655 | { |
|
|
2656 | if (container == new_container) |
|
|
2657 | return; |
|
|
2658 | |
|
|
2659 | if (object *old_container = container) |
|
|
2660 | { |
|
|
2661 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2662 | return; |
|
|
2663 | |
|
|
2664 | #if 0 |
|
|
2665 | // remove the "Close old_container" object. |
|
|
2666 | if (object *closer = old_container->inv) |
|
|
2667 | if (closer->type == CLOSE_CON) |
|
|
2668 | closer->destroy (); |
|
|
2669 | #endif |
|
|
2670 | |
|
|
2671 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2672 | container = 0; |
|
|
2673 | |
|
|
2674 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2675 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2676 | play_sound (sound_find ("chest_close")); |
|
|
2677 | } |
|
|
2678 | |
|
|
2679 | if (new_container) |
|
|
2680 | { |
|
|
2681 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2682 | return; |
|
|
2683 | |
|
|
2684 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2685 | #if 0 |
|
|
2686 | // insert the "Close Container" object. |
|
|
2687 | if (archetype *closer = new_container->other_arch) |
|
|
2688 | { |
|
|
2689 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2690 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2691 | new_container->insert (closer); |
|
|
2692 | } |
|
|
2693 | #endif |
|
|
2694 | |
|
|
2695 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2696 | |
|
|
2697 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2698 | container = new_container; |
|
|
2699 | |
|
|
2700 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2701 | esrv_send_inventory (this, new_container); |
|
|
2702 | play_sound (sound_find ("chest_open")); |
|
|
2703 | } |
|
|
2704 | } |
|
|
2705 | |
|
|
2706 | object * |
|
|
2707 | object::force_find (const shstr name) |
|
|
2708 | { |
|
|
2709 | /* cycle through his inventory to look for the MARK we want to |
|
|
2710 | * place |
|
|
2711 | */ |
|
|
2712 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2713 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2714 | return splay (tmp); |
|
|
2715 | |
|
|
2716 | return 0; |
|
|
2717 | } |
|
|
2718 | |
|
|
2719 | void |
|
|
2720 | object::force_add (const shstr name, int duration) |
|
|
2721 | { |
|
|
2722 | if (object *force = force_find (name)) |
|
|
2723 | force->destroy (); |
|
|
2724 | |
|
|
2725 | object *force = get_archetype (FORCE_NAME); |
|
|
2726 | |
|
|
2727 | force->slaying = name; |
|
|
2728 | force->stats.food = 1; |
|
|
2729 | force->speed_left = -1.f; |
|
|
2730 | |
|
|
2731 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2732 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2733 | force->flag [FLAG_APPLIED] = true; |
|
|
2734 | |
|
|
2735 | insert (force); |
|
|
2736 | } |
|
|
2737 | |
|
|
2738 | void |
|
|
2739 | object::play_sound (faceidx sound) const |
|
|
2740 | { |
|
|
2741 | if (!sound) |
|
|
2742 | return; |
|
|
2743 | |
|
|
2744 | if (flag [FLAG_REMOVED]) |
|
|
2745 | return; |
|
|
2746 | |
|
|
2747 | if (env) |
|
|
2748 | { |
|
|
2749 | if (object *pl = in_player ()) |
|
|
2750 | pl->contr->play_sound (sound); |
|
|
2751 | } |
|
|
2752 | else |
|
|
2753 | map->play_sound (sound, x, y); |
|
|
2754 | } |
|
|
2755 | |