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Comparing deliantra/server/common/object.C (file contents):
Revision 1.44 by root, Thu Sep 14 17:29:27 2006 UTC vs.
Revision 1.93 by root, Tue Dec 26 20:04:09 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
42 42
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 45};
106 _exit (1); 106 _exit (1);
107 } 107 }
108 108
109 uuid.seq = uid; 109 uuid.seq = uid;
110 write_uuid (); 110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp); 112 fclose (fp);
113} 113}
114 114
115UUID 115UUID
116gen_uuid () 116gen_uuid ()
141 * objects with lists are rare, and lists stay short. If not, use a 141 * objects with lists are rare, and lists stay short. If not, use a
142 * different structure or at least keep the lists sorted... 142 * different structure or at least keep the lists sorted...
143 */ 143 */
144 144
145 /* For each field in wants, */ 145 /* For each field in wants, */
146 for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) 146 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next)
147 { 147 {
148 key_value *has_field; 148 key_value *has_field;
149 149
150 /* Look for a field in has with the same key. */ 150 /* Look for a field in has with the same key. */
151 has_field = get_ob_key_link (has, wants_field->key); 151 has_field = get_ob_key_link (has, wants_field->key);
185 * 185 *
186 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
187 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
188 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
189 * 189 *
190 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
191 * 191 *
192 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
193 * check weight 193 * check weight
194 */ 194 */
195 195
196bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
197{ 197{
198 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
199 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
200 return 0; 204 return 0;
201 205
202 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
203 return 0;
204
205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
206 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
207 * used to store nrof). 209 * used to store nrof).
208 */ 210 */
209 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
219 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
220 222
221 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
222 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
223 225
224 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
225 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
226 * being locked in inventory should prevent merging.
227 * 0x4 in flags3 is CLIENT_SENT
228 */
229 if ((ob1->arch != ob2->arch) ||
230 (ob1->flags[0] != ob2->flags[0]) ||
231 (ob1->flags[1] != ob2->flags[1]) ||
232 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
233 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
234 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
235 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
236 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
237 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
238 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
239 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
240 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
241 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
242 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
243 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
244 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
245 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
246 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
247 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
248 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
249 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
250 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
251 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
252 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
253 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
254 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
255 return 0; 251 return 0;
256 252
257 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
258 * check all objects in the inventory. 254 * check all objects in the inventory.
259 */ 255 */
262 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
264 return 0; 260 return 0;
265 261
266 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
267 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
268 return 0; 264 return 0;
269 265
270 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
271 * if it is valid. 267 * if it is valid.
272 */ 268 */
356 op = op->env; 352 op = op->env;
357 return op; 353 return op;
358} 354}
359 355
360/* 356/*
361 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
362 * a better check. We basically keeping traversing up until we can't
363 * or find a player.
364 */
365
366object *
367is_player_inv (object *op)
368{
369 for (; op != NULL && op->type != PLAYER; op = op->env)
370 if (op->env == op)
371 op->env = NULL;
372 return op;
373}
374
375/*
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 358 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
379 */ 360 */
380 361
381void 362char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 363dump_object (object *op)
437{ 364{
438 if (op == NULL) 365 if (!op)
439 { 366 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 367
447void 368 object_freezer freezer;
448dump_all_objects (void) 369 save_object (freezer, op, 1);
449{ 370 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 371}
458 372
459/* 373/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
481 */ 395 */
482 396
483object * 397object *
484find_object (tag_t i) 398find_object (tag_t i)
485{ 399{
486 object *op; 400 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 401 if (op->count == i)
490 break; 402 return op;
403
491 return op; 404 return 0;
492} 405}
493 406
494/* 407/*
495 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 414find_object_name (const char *str)
502{ 415{
503 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
504 object *op; 417 object *op;
505 418
506 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 420 if (op->name == str_)
508 break; 421 break;
509 422
510 return op; 423 return op;
511} 424}
554 } 467 }
555 468
556 op->key_values = 0; 469 op->key_values = 0;
557} 470}
558 471
559void object::clear ()
560{
561 attachable_base::clear ();
562
563 free_key_values (this);
564
565 owner = 0;
566 name = 0;
567 name_pl = 0;
568 title = 0;
569 race = 0;
570 slaying = 0;
571 skill = 0;
572 msg = 0;
573 lore = 0;
574 custom_name = 0;
575 materialname = 0;
576 contr = 0;
577 below = 0;
578 above = 0;
579 inv = 0;
580 container = 0;
581 env = 0;
582 more = 0;
583 head = 0;
584 map = 0;
585 active_next = 0;
586 active_prev = 0;
587
588 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
589
590 SET_FLAG (this, FLAG_REMOVED);
591
592 /* What is not cleared is next, prev, and count */
593
594 expmul = 1.0;
595 face = blank_face;
596
597 if (settings.casting_time)
598 casting_time = -1;
599}
600
601void object::clone (object *destination)
602{
603 *(object_copy *)destination = *this;
604 *(object_pod *)destination = *this;
605
606 if (self || cb)
607 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
608}
609
610/* 472/*
611 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
612 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
613 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
614 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
615 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
616 * will point at garbage. 478 * will point at garbage.
617 */ 479 */
618void 480void
619copy_object (object *op2, object *op) 481object::copy_to (object *dst)
620{ 482{
621 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
622 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
623 485
624 op2->clone (op); 486 *(object_copy *)dst = *this;
625 487
626 if (is_freed) 488 if (is_freed)
627 SET_FLAG (op, FLAG_FREED); 489 SET_FLAG (dst, FLAG_FREED);
490
628 if (is_removed) 491 if (is_removed)
629 SET_FLAG (op, FLAG_REMOVED); 492 SET_FLAG (dst, FLAG_REMOVED);
630 493
631 if (op2->speed < 0) 494 if (speed < 0)
632 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 495 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
633 496
634 /* Copy over key_values, if any. */ 497 /* Copy over key_values, if any. */
635 if (op2->key_values) 498 if (key_values)
636 { 499 {
637 key_value *tail = 0; 500 key_value *tail = 0;
638 key_value *i; 501 key_value *i;
639 502
640 op->key_values = 0; 503 dst->key_values = 0;
641 504
642 for (i = op2->key_values; i; i = i->next) 505 for (i = key_values; i; i = i->next)
643 { 506 {
644 key_value *new_link = new key_value; 507 key_value *new_link = new key_value;
645 508
646 new_link->next = 0; 509 new_link->next = 0;
647 new_link->key = i->key; 510 new_link->key = i->key;
648 new_link->value = i->value; 511 new_link->value = i->value;
649 512
650 /* Try and be clever here, too. */ 513 /* Try and be clever here, too. */
651 if (!op->key_values) 514 if (!dst->key_values)
652 { 515 {
653 op->key_values = new_link; 516 dst->key_values = new_link;
654 tail = new_link; 517 tail = new_link;
655 } 518 }
656 else 519 else
657 { 520 {
658 tail->next = new_link; 521 tail->next = new_link;
659 tail = new_link; 522 tail = new_link;
660 } 523 }
661 } 524 }
662 } 525 }
663 526
664 update_ob_speed (op); 527 dst->set_speed (dst->speed);
528}
529
530object *
531object::clone ()
532{
533 object *neu = create ();
534 copy_to (neu);
535 return neu;
665} 536}
666 537
667/* 538/*
668 * If an object with the IS_TURNABLE() flag needs to be turned due 539 * If an object with the IS_TURNABLE() flag needs to be turned due
669 * to the closest player being on the other side, this function can 540 * to the closest player being on the other side, this function can
683 * Updates the speed of an object. If the speed changes from 0 to another 554 * Updates the speed of an object. If the speed changes from 0 to another
684 * value, or vice versa, then add/remove the object from the active list. 555 * value, or vice versa, then add/remove the object from the active list.
685 * This function needs to be called whenever the speed of an object changes. 556 * This function needs to be called whenever the speed of an object changes.
686 */ 557 */
687void 558void
688update_ob_speed (object *op) 559object::set_speed (float speed)
689{ 560{
690 extern int arch_init; 561 extern int arch_init;
691 562
692 /* No reason putting the archetypes objects on the speed list, 563 /* No reason putting the archetypes objects on the speed list,
693 * since they never really need to be updated. 564 * since they never really need to be updated.
694 */ 565 */
695 566 if (flag [FLAG_FREED] && speed)
696 if (QUERY_FLAG (op, FLAG_FREED) && op->speed)
697 { 567 {
698 LOG (llevError, "Object %s is freed but has speed.\n", &op->name); 568 LOG (llevError, "Object %s is freed but has speed.\n", &name);
699#ifdef MANY_CORES
700 abort ();
701#else
702 op->speed = 0; 569 speed = 0;
703#endif
704 } 570 }
571
572 this->speed = speed;
705 573
706 if (arch_init) 574 if (arch_init)
707 return; 575 return;
708 576
709 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 577 if (FABS (speed) > MIN_ACTIVE_SPEED)
710 { 578 {
711 /* If already on active list, don't do anything */ 579 /* If already on active list, don't do anything */
712 if (op->active_next || op->active_prev || op == active_objects) 580 if (active_next || active_prev || this == active_objects)
713 return; 581 return;
714 582
715 /* process_events() expects us to insert the object at the beginning 583 /* process_events() expects us to insert the object at the beginning
716 * of the list. */ 584 * of the list. */
717 op->active_next = active_objects; 585 active_next = active_objects;
718 586
719 if (op->active_next != NULL) 587 if (active_next)
720 op->active_next->active_prev = op; 588 active_next->active_prev = this;
721 589
722 active_objects = op; 590 active_objects = this;
723 } 591 }
724 else 592 else
725 { 593 {
726 /* If not on the active list, nothing needs to be done */ 594 /* If not on the active list, nothing needs to be done */
727 if (!op->active_next && !op->active_prev && op != active_objects) 595 if (!active_next && !active_prev && this != active_objects)
728 return; 596 return;
729 597
730 if (op->active_prev == NULL) 598 if (!active_prev)
731 { 599 {
732 active_objects = op->active_next; 600 active_objects = active_next;
733 601
734 if (op->active_next != NULL) 602 if (active_next)
735 op->active_next->active_prev = NULL; 603 active_next->active_prev = 0;
736 } 604 }
737 else 605 else
738 { 606 {
739 op->active_prev->active_next = op->active_next; 607 active_prev->active_next = active_next;
740 608
741 if (op->active_next) 609 if (active_next)
742 op->active_next->active_prev = op->active_prev; 610 active_next->active_prev = active_prev;
743 } 611 }
744 612
745 op->active_next = NULL; 613 active_next = 0;
746 op->active_prev = NULL; 614 active_prev = 0;
747 } 615 }
748} 616}
749 617
750/* This function removes object 'op' from the list of active 618/* This function removes object 'op' from the list of active
751 * objects. 619 * objects.
777 op->active_next = NULL; 645 op->active_next = NULL;
778 op->active_prev = NULL; 646 op->active_prev = NULL;
779} 647}
780 648
781/* 649/*
782 * update_object() updates the array which represents the map. 650 * update_object() updates the the map.
783 * It takes into account invisible objects (and represent squares covered 651 * It takes into account invisible objects (and represent squares covered
784 * by invisible objects by whatever is below them (unless it's another 652 * by invisible objects by whatever is below them (unless it's another
785 * invisible object, etc...) 653 * invisible object, etc...)
786 * If the object being updated is beneath a player, the look-window 654 * If the object being updated is beneath a player, the look-window
787 * of that player is updated (this might be a suboptimal way of 655 * of that player is updated (this might be a suboptimal way of
788 * updating that window, though, since update_object() is called _often_) 656 * updating that window, though, since update_object() is called _often_)
789 * 657 *
790 * action is a hint of what the caller believes need to be done. 658 * action is a hint of what the caller believes need to be done.
791 * For example, if the only thing that has changed is the face (due to
792 * an animation), we don't need to call update_position until that actually
793 * comes into view of a player. OTOH, many other things, like addition/removal
794 * of walls or living creatures may need us to update the flags now.
795 * current action are: 659 * current action are:
796 * UP_OBJ_INSERT: op was inserted 660 * UP_OBJ_INSERT: op was inserted
797 * UP_OBJ_REMOVE: op was removed 661 * UP_OBJ_REMOVE: op was removed
798 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 662 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
799 * as that is easier than trying to look at what may have changed. 663 * as that is easier than trying to look at what may have changed.
800 * UP_OBJ_FACE: only the objects face has changed. 664 * UP_OBJ_FACE: only the objects face has changed.
801 */ 665 */
802
803void 666void
804update_object (object *op, int action) 667update_object (object *op, int action)
805{ 668{
806 int update_now = 0, flags;
807 MoveType move_on, move_off, move_block, move_slow; 669 MoveType move_on, move_off, move_block, move_slow;
808 670
809 if (op == NULL) 671 if (op == NULL)
810 { 672 {
811 /* this should never happen */ 673 /* this should never happen */
812 LOG (llevDebug, "update_object() called for NULL object.\n"); 674 LOG (llevDebug, "update_object() called for NULL object.\n");
813 return; 675 return;
814 } 676 }
815 677
816 if (op->env != NULL) 678 if (op->env)
817 { 679 {
818 /* Animation is currently handled by client, so nothing 680 /* Animation is currently handled by client, so nothing
819 * to do in this case. 681 * to do in this case.
820 */ 682 */
821 return; 683 return;
826 */ 688 */
827 if (!op->map || op->map->in_memory == MAP_SAVING) 689 if (!op->map || op->map->in_memory == MAP_SAVING)
828 return; 690 return;
829 691
830 /* make sure the object is within map boundaries */ 692 /* make sure the object is within map boundaries */
831 if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) 693 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
832 { 694 {
833 LOG (llevError, "update_object() called for object out of map!\n"); 695 LOG (llevError, "update_object() called for object out of map!\n");
834#ifdef MANY_CORES 696#ifdef MANY_CORES
835 abort (); 697 abort ();
836#endif 698#endif
837 return; 699 return;
838 } 700 }
839 701
840 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 702 mapspace &m = op->ms ();
841 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
842 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
843 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
844 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
845 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
846 703
704 if (m.flags_ & P_NEED_UPDATE)
705 /* nop */;
847 if (action == UP_OBJ_INSERT) 706 else if (action == UP_OBJ_INSERT)
848 { 707 {
708 // this is likely overkill, TODO: revisit (schmorp)
849 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 709 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
850 update_now = 1;
851
852 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 710 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
853 update_now = 1; 711 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
854 712 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
713 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
855 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 714 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
856 update_now = 1;
857
858 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
859 update_now = 1;
860
861 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
862 update_now = 1;
863
864 if ((move_on | op->move_on) != move_on) 715 || (m.move_on | op->move_on ) != m.move_on
865 update_now = 1;
866
867 if ((move_off | op->move_off) != move_off) 716 || (m.move_off | op->move_off ) != m.move_off
868 update_now = 1; 717 || (m.move_slow | op->move_slow) != m.move_slow
869
870 /* This isn't perfect, but I don't expect a lot of objects to 718 /* This isn't perfect, but I don't expect a lot of objects to
871 * to have move_allow right now. 719 * to have move_allow right now.
872 */ 720 */
873 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 721 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
874 update_now = 1; 722 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
875 723 m.flags_ = P_NEED_UPDATE;
876 if ((move_slow | op->move_slow) != move_slow)
877 update_now = 1;
878 } 724 }
879 /* if the object is being removed, we can't make intelligent 725 /* if the object is being removed, we can't make intelligent
880 * decisions, because remove_ob can't really pass the object 726 * decisions, because remove_ob can't really pass the object
881 * that is being removed. 727 * that is being removed.
882 */ 728 */
883 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 729 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
884 update_now = 1; 730 m.flags_ = P_NEED_UPDATE;
885 else if (action == UP_OBJ_FACE) 731 else if (action == UP_OBJ_FACE)
886 /* Nothing to do for that case */ ; 732 /* Nothing to do for that case */ ;
887 else 733 else
888 LOG (llevError, "update_object called with invalid action: %d\n", action); 734 LOG (llevError, "update_object called with invalid action: %d\n", action);
889 735
890 if (update_now)
891 {
892 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
893 update_position (op->map, op->x, op->y);
894 }
895
896 if (op->more != NULL) 736 if (op->more)
897 update_object (op->more, action); 737 update_object (op->more, action);
898} 738}
899 739
900static unordered_vector<object *> mortals; 740object::vector object::objects; // not yet used
901 741object *object::first;
902void object::free_mortals ()
903{
904 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();)
905 if ((*i)->refcnt)
906 ++i; // further delay freeing
907 else
908 {
909 delete *i;
910 mortals.erase (i);
911 }
912
913 static int lastmortals = 0;//D
914
915 if (mortals.size() != lastmortals)//D
916 {
917 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 }
920}
921 742
922object::object () 743object::object ()
923{ 744{
924 SET_FLAG (this, FLAG_REMOVED); 745 SET_FLAG (this, FLAG_REMOVED);
925 746
936{ 757{
937 count = ++ob_count; 758 count = ++ob_count;
938 uuid = gen_uuid (); 759 uuid = gen_uuid ();
939 760
940 prev = 0; 761 prev = 0;
941 next = objects; 762 next = object::first;
942 763
943 if (objects) 764 if (object::first)
944 objects->prev = this; 765 object::first->prev = this;
945 766
946 objects = this; 767 object::first = this;
947} 768}
948 769
949void object::unlink () 770void object::unlink ()
950{ 771{
951 //count = 0;//D
952 if (!prev && !next) return;//D
953
954 if (this == objects) 772 if (this == object::first)
955 objects = next; 773 object::first = next;
956 774
957 /* Remove this object from the list of used objects */ 775 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next; 776 if (prev) prev->next = next;
959 if (next) next->prev = prev; 777 if (next) next->prev = prev;
960 778
961 prev = 0; 779 prev = 0;
962 next = 0; 780 next = 0;
963} 781}
964 782
783/*
784 * Remove and free all objects in the inventory of the given object.
785 * object.c ?
786 */
787void
788object::destroy_inv (bool drop_to_ground)
789{
790 /* Only if the space blocks everything do we not process -
791 * if some form of movement is allowed, let objects
792 * drop on that space.
793 */
794 if (!drop_to_ground
795 || !map
796 || map->in_memory != MAP_IN_MEMORY
797 || map->at (x, y).move_block == MOVE_ALL)
798 {
799 while (inv)
800 {
801 inv->destroy_inv (drop_to_ground);
802 inv->destroy ();
803 }
804 }
805 else
806 { /* Put objects in inventory onto this space */
807 while (inv)
808 {
809 object *op = inv;
810
811 if (op->flag [FLAG_STARTEQUIP]
812 || op->flag [FLAG_NO_DROP]
813 || op->type == RUNE
814 || op->type == TRAP
815 || op->flag [FLAG_IS_A_TEMPLATE])
816 op->destroy ();
817 else
818 map->insert (op, x, y);
819 }
820 }
821}
822
965object *object::create () 823object *object::create ()
966{ 824{
967 object *op = new object; 825 object *op = new object;
968 op->link (); 826 op->link ();
969 return op; 827 return op;
970} 828}
971 829
972/* 830void
973 * free_object() frees everything allocated by an object, removes 831object::do_destroy ()
974 * it from the list of used objects, and puts it on the list of
975 * free objects. The IS_FREED() flag is set in the object.
976 * The object must have been removed by remove_ob() first for
977 * this function to succeed.
978 *
979 * If free_inventory is set, free inventory as well. Else drop items in
980 * inventory to the ground.
981 */
982void object::free (bool free_inventory)
983{ 832{
984 if (QUERY_FLAG (this, FLAG_FREED)) 833 if (flag [FLAG_IS_LINKED])
834 remove_button_link (this);
835
836 if (flag [FLAG_FRIENDLY])
837 remove_friendly_object (this);
838
839 if (!flag [FLAG_REMOVED])
840 remove ();
841
842 if (flag [FLAG_FREED])
985 return; 843 return;
986 844
987 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 845 set_speed (0);
988 remove_friendly_object (this);
989 846
990 if (!QUERY_FLAG (this, FLAG_REMOVED)) 847 flag [FLAG_FREED] = 1;
991 remove_ob (this);
992 848
993 SET_FLAG (this, FLAG_FREED); 849 attachable::do_destroy ();
850
851 destroy_inv (true);
852 unlink ();
853
854 // hack to ensure that freed objects still have a valid map
855 {
856 static maptile *freed_map; // freed objects are moved here to avoid crashes
857
858 if (!freed_map)
859 {
860 freed_map = new maptile;
861
862 freed_map->name = "/internal/freed_objects_map";
863 freed_map->width = 3;
864 freed_map->height = 3;
865
866 freed_map->allocate ();
867 }
868
869 map = freed_map;
870 x = 1;
871 y = 1;
872 }
873
874 head = 0;
994 875
995 if (more) 876 if (more)
996 { 877 {
997 more->free (free_inventory); 878 more->destroy ();
998 more = 0; 879 more = 0;
999 }
1000
1001 if (inv)
1002 {
1003 /* Only if the space blocks everything do we not process -
1004 * if some form of movement is allowed, let objects
1005 * drop on that space.
1006 */
1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1008 {
1009 object *op = inv;
1010
1011 while (op)
1012 {
1013 object *tmp = op->below;
1014 op->free (free_inventory);
1015 op = tmp;
1016 }
1017 }
1018 else
1019 { /* Put objects in inventory onto this space */
1020 object *op = inv;
1021
1022 while (op)
1023 {
1024 object *tmp = op->below;
1025
1026 remove_ob (op);
1027
1028 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1029 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1030 free_object (op);
1031 else
1032 {
1033 op->x = x;
1034 op->y = y;
1035 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1036 }
1037
1038 op = tmp;
1039 }
1040 }
1041 } 880 }
1042 881
1043 // clear those pointers that likely might have circular references to us 882 // clear those pointers that likely might have circular references to us
1044 owner = 0; 883 owner = 0;
1045 enemy = 0; 884 enemy = 0;
1046 attacked_by = 0; 885 attacked_by = 0;
1047 886
1048 /* Remove object from the active list */ 887 // only relevant for players(?), but make sure of it anyways
1049 speed = 0; 888 contr = 0;
1050 update_ob_speed (this); 889}
1051 890
1052 unlink (); 891void
892object::destroy (bool destroy_inventory)
893{
894 if (destroyed ())
895 return;
1053 896
1054 mortals.push_back (this); 897 if (destroy_inventory)
898 destroy_inv (false);
899
900 attachable::destroy ();
1055} 901}
1056 902
1057/* 903/*
1058 * sub_weight() recursively (outwards) subtracts a number from the 904 * sub_weight() recursively (outwards) subtracts a number from the
1059 * weight of an object (and what is carried by it's environment(s)). 905 * weight of an object (and what is carried by it's environment(s)).
1060 */ 906 */
1061
1062void 907void
1063sub_weight (object *op, signed long weight) 908sub_weight (object *op, signed long weight)
1064{ 909{
1065 while (op != NULL) 910 while (op != NULL)
1066 { 911 {
1067 if (op->type == CONTAINER) 912 if (op->type == CONTAINER)
1068 {
1069 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 913 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1070 } 914
1071 op->carrying -= weight; 915 op->carrying -= weight;
1072 op = op->env; 916 op = op->env;
1073 } 917 }
1074} 918}
1075 919
1076/* remove_ob(op): 920/* op->remove ():
1077 * This function removes the object op from the linked list of objects 921 * This function removes the object op from the linked list of objects
1078 * which it is currently tied to. When this function is done, the 922 * which it is currently tied to. When this function is done, the
1079 * object will have no environment. If the object previously had an 923 * object will have no environment. If the object previously had an
1080 * environment, the x and y coordinates will be updated to 924 * environment, the x and y coordinates will be updated to
1081 * the previous environment. 925 * the previous environment.
1082 * Beware: This function is called from the editor as well! 926 * Beware: This function is called from the editor as well!
1083 */ 927 */
1084
1085void 928void
1086remove_ob (object *op) 929object::remove ()
1087{ 930{
931 object *tmp, *last = 0;
1088 object * 932 object *otmp;
1089 tmp, *
1090 last = NULL;
1091 object *
1092 otmp;
1093 933
1094 tag_t
1095 tag;
1096 int
1097 check_walk_off;
1098 mapstruct *
1099 m;
1100
1101 sint16
1102 x,
1103 y;
1104
1105 if (QUERY_FLAG (op, FLAG_REMOVED)) 934 if (QUERY_FLAG (this, FLAG_REMOVED))
1106 return; 935 return;
1107 936
1108 SET_FLAG (op, FLAG_REMOVED); 937 SET_FLAG (this, FLAG_REMOVED);
938 INVOKE_OBJECT (REMOVE, this);
1109 939
1110 if (op->more != NULL) 940 if (more)
1111 remove_ob (op->more); 941 more->remove ();
1112 942
1113 /* 943 /*
1114 * In this case, the object to be removed is in someones 944 * In this case, the object to be removed is in someones
1115 * inventory. 945 * inventory.
1116 */ 946 */
1117 if (op->env != NULL) 947 if (env)
1118 { 948 {
1119 if (op->nrof) 949 if (nrof)
1120 sub_weight (op->env, op->weight * op->nrof); 950 sub_weight (env, weight * nrof);
1121 else 951 else
1122 sub_weight (op->env, op->weight + op->carrying); 952 sub_weight (env, weight + carrying);
1123 953
1124 /* NO_FIX_PLAYER is set when a great many changes are being 954 /* NO_FIX_PLAYER is set when a great many changes are being
1125 * made to players inventory. If set, avoiding the call 955 * made to players inventory. If set, avoiding the call
1126 * to save cpu time. 956 * to save cpu time.
1127 */ 957 */
1128 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 958 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1129 fix_player (otmp); 959 otmp->update_stats ();
1130 960
1131 if (op->above != NULL) 961 if (above != NULL)
1132 op->above->below = op->below; 962 above->below = below;
1133 else 963 else
1134 op->env->inv = op->below; 964 env->inv = below;
1135 965
1136 if (op->below != NULL) 966 if (below != NULL)
1137 op->below->above = op->above; 967 below->above = above;
1138 968
1139 /* we set up values so that it could be inserted into 969 /* we set up values so that it could be inserted into
1140 * the map, but we don't actually do that - it is up 970 * the map, but we don't actually do that - it is up
1141 * to the caller to decide what we want to do. 971 * to the caller to decide what we want to do.
1142 */ 972 */
1143 op->x = op->env->x, op->y = op->env->y; 973 x = env->x, y = env->y;
1144 op->map = op->env->map; 974 map = env->map;
1145 op->above = NULL, op->below = NULL; 975 above = 0, below = 0;
1146 op->env = NULL; 976 env = 0;
1147 } 977 }
1148 else if (op->map) 978 else if (map)
1149 { 979 {
1150 x = op->x;
1151 y = op->y;
1152 m = get_map_from_coord (op->map, &x, &y);
1153
1154 if (!m)
1155 {
1156 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1157 op->map->path, op->x, op->y);
1158 /* in old days, we used to set x and y to 0 and continue.
1159 * it seems if we get into this case, something is probablye
1160 * screwed up and should be fixed.
1161 */
1162 abort ();
1163 }
1164
1165 if (op->map != m)
1166 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1167 op->map->path, m->path, op->x, op->y, x, y);
1168
1169 /* Re did the following section of code - it looks like it had 980 /* Re did the following section of code - it looks like it had
1170 * lots of logic for things we no longer care about 981 * lots of logic for things we no longer care about
1171 */ 982 */
1172 983
1173 /* link the object above us */ 984 /* link the object above us */
1174 if (op->above) 985 if (above)
1175 op->above->below = op->below; 986 above->below = below;
1176 else 987 else
1177 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 988 map->at (x, y).top = below; /* we were top, set new top */
1178 989
1179 /* Relink the object below us, if there is one */ 990 /* Relink the object below us, if there is one */
1180 if (op->below) 991 if (below)
1181 op->below->above = op->above; 992 below->above = above;
1182 else 993 else
1183 { 994 {
1184 /* Nothing below, which means we need to relink map object for this space 995 /* Nothing below, which means we need to relink map object for this space
1185 * use translated coordinates in case some oddness with map tiling is 996 * use translated coordinates in case some oddness with map tiling is
1186 * evident 997 * evident
1187 */ 998 */
1188 if (GET_MAP_OB (m, x, y) != op) 999 if (GET_MAP_OB (map, x, y) != this)
1189 { 1000 {
1190 dump_object (op); 1001 char *dump = dump_object (this);
1191 LOG (llevError, 1002 LOG (llevError,
1192 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1003 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1004 free (dump);
1193 dump_object (GET_MAP_OB (m, x, y)); 1005 dump = dump_object (GET_MAP_OB (map, x, y));
1194 LOG (llevError, "%s\n", errmsg); 1006 LOG (llevError, "%s\n", dump);
1007 free (dump);
1195 } 1008 }
1196 1009
1197 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1010 map->at (x, y).bot = above; /* goes on above it. */
1198 } 1011 }
1199 1012
1200 op->above = 0; 1013 above = 0;
1201 op->below = 0; 1014 below = 0;
1202 1015
1203 if (op->map->in_memory == MAP_SAVING) 1016 if (map->in_memory == MAP_SAVING)
1204 return; 1017 return;
1205 1018
1206 tag = op->count; 1019 int check_walk_off = !flag [FLAG_NO_APPLY];
1207 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1208 1020
1209 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1021 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above)
1210 { 1022 {
1211 /* No point updating the players look faces if he is the object 1023 /* No point updating the players look faces if he is the object
1212 * being removed. 1024 * being removed.
1213 */ 1025 */
1214 1026
1215 if (tmp->type == PLAYER && tmp != op) 1027 if (tmp->type == PLAYER && tmp != this)
1216 { 1028 {
1217 /* If a container that the player is currently using somehow gets 1029 /* If a container that the player is currently using somehow gets
1218 * removed (most likely destroyed), update the player view 1030 * removed (most likely destroyed), update the player view
1219 * appropriately. 1031 * appropriately.
1220 */ 1032 */
1221 if (tmp->container == op) 1033 if (tmp->container == this)
1222 { 1034 {
1223 CLEAR_FLAG (op, FLAG_APPLIED); 1035 flag [FLAG_APPLIED] = 0;
1224 tmp->container = NULL; 1036 tmp->container = 0;
1225 } 1037 }
1226 1038
1227 tmp->contr->socket.update_look = 1; 1039 if (tmp->contr->ns)
1040 tmp->contr->ns->floorbox_update ();
1228 } 1041 }
1229 1042
1230 /* See if player moving off should effect something */ 1043 /* See if player moving off should effect something */
1231 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1044 if (check_walk_off
1045 && ((move_type & tmp->move_off)
1046 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1232 { 1047 {
1233 move_apply (tmp, op, NULL); 1048 move_apply (tmp, this, 0);
1234 1049
1235 if (was_destroyed (op, tag)) 1050 if (destroyed ())
1236 {
1237 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1051 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1238 }
1239 } 1052 }
1240 1053
1241 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1054 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1242 1055
1243 if (tmp->above == tmp) 1056 if (tmp->above == tmp)
1244 tmp->above = NULL; 1057 tmp->above = 0;
1245 1058
1246 last = tmp; 1059 last = tmp;
1247 } 1060 }
1248 1061
1249 /* last == NULL of there are no objects on this space */ 1062 /* last == NULL of there are no objects on this space */
1250 if (last == NULL) 1063 if (!last)
1251 { 1064 map->at (x, y).flags_ = P_NEED_UPDATE;
1252 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1253 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1254 * those out anyways, and if there are any flags set right now, they won't
1255 * be correct anyways.
1256 */
1257 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1258 update_position (op->map, op->x, op->y);
1259 }
1260 else 1065 else
1261 update_object (last, UP_OBJ_REMOVE); 1066 update_object (last, UP_OBJ_REMOVE);
1262 1067
1263 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1068 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1264 update_all_los (op->map, op->x, op->y); 1069 update_all_los (map, x, y);
1265 } 1070 }
1266} 1071}
1267 1072
1268/* 1073/*
1269 * merge_ob(op,top): 1074 * merge_ob(op,top):
1277merge_ob (object *op, object *top) 1082merge_ob (object *op, object *top)
1278{ 1083{
1279 if (!op->nrof) 1084 if (!op->nrof)
1280 return 0; 1085 return 0;
1281 1086
1282 if (top == NULL) 1087 if (top)
1283 for (top = op; top != NULL && top->above != NULL; top = top->above); 1088 for (top = op; top && top->above; top = top->above)
1089 ;
1284 1090
1285 for (; top != NULL; top = top->below) 1091 for (; top; top = top->below)
1286 { 1092 {
1287 if (top == op) 1093 if (top == op)
1288 continue; 1094 continue;
1289 if (CAN_MERGE (op, top)) 1095
1096 if (object::can_merge (op, top))
1290 { 1097 {
1291 top->nrof += op->nrof; 1098 top->nrof += op->nrof;
1292 1099
1293/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1100/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1294 op->weight = 0; /* Don't want any adjustements now */ 1101 op->weight = 0; /* Don't want any adjustements now */
1295 remove_ob (op); 1102 op->destroy ();
1296 free_object (op);
1297 return top; 1103 return top;
1298 } 1104 }
1299 } 1105 }
1300 1106
1301 return NULL; 1107 return 0;
1302} 1108}
1303 1109
1304/* 1110/*
1305 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1111 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1306 * job preparing multi-part monsters 1112 * job preparing multi-part monsters
1307 */ 1113 */
1308object * 1114object *
1309insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1115insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1310{ 1116{
1311 object *tmp;
1312
1313 if (op->head)
1314 op = op->head;
1315
1316 for (tmp = op; tmp; tmp = tmp->more) 1117 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1317 { 1118 {
1318 tmp->x = x + tmp->arch->clone.x; 1119 tmp->x = x + tmp->arch->clone.x;
1319 tmp->y = y + tmp->arch->clone.y; 1120 tmp->y = y + tmp->arch->clone.y;
1320 } 1121 }
1321 1122
1340 * Return value: 1141 * Return value:
1341 * new object if 'op' was merged with other object 1142 * new object if 'op' was merged with other object
1342 * NULL if 'op' was destroyed 1143 * NULL if 'op' was destroyed
1343 * just 'op' otherwise 1144 * just 'op' otherwise
1344 */ 1145 */
1345
1346object * 1146object *
1347insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1147insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1348{ 1148{
1349 object *tmp, *top, *floor = NULL; 1149 object *tmp, *top, *floor = NULL;
1350 sint16 x, y; 1150 sint16 x, y;
1351 1151
1352 if (QUERY_FLAG (op, FLAG_FREED)) 1152 if (QUERY_FLAG (op, FLAG_FREED))
1355 return NULL; 1155 return NULL;
1356 } 1156 }
1357 1157
1358 if (m == NULL) 1158 if (m == NULL)
1359 { 1159 {
1360 dump_object (op); 1160 char *dump = dump_object (op);
1361 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1161 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1162 free (dump);
1362 return op; 1163 return op;
1363 } 1164 }
1364 1165
1365 if (out_of_map (m, op->x, op->y)) 1166 if (out_of_map (m, op->x, op->y))
1366 { 1167 {
1367 dump_object (op); 1168 char *dump = dump_object (op);
1368 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1169 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1369#ifdef MANY_CORES 1170#ifdef MANY_CORES
1370 /* Better to catch this here, as otherwise the next use of this object 1171 /* Better to catch this here, as otherwise the next use of this object
1371 * is likely to cause a crash. Better to find out where it is getting 1172 * is likely to cause a crash. Better to find out where it is getting
1372 * improperly inserted. 1173 * improperly inserted.
1373 */ 1174 */
1374 abort (); 1175 abort ();
1375#endif 1176#endif
1177 free (dump);
1376 return op; 1178 return op;
1377 } 1179 }
1378 1180
1379 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1181 if (!QUERY_FLAG (op, FLAG_REMOVED))
1380 { 1182 {
1381 dump_object (op); 1183 char *dump = dump_object (op);
1382 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1184 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1185 free (dump);
1383 return op; 1186 return op;
1384 } 1187 }
1385 1188
1386 if (op->more != NULL) 1189 if (op->more)
1387 { 1190 {
1388 /* The part may be on a different map. */ 1191 /* The part may be on a different map. */
1389 1192
1390 object *more = op->more; 1193 object *more = op->more;
1391 1194
1407 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1210 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1408 { 1211 {
1409 if (!op->head) 1212 if (!op->head)
1410 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1213 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1411 1214
1412 return NULL; 1215 return 0;
1413 } 1216 }
1414 } 1217 }
1415 1218
1416 CLEAR_FLAG (op, FLAG_REMOVED); 1219 CLEAR_FLAG (op, FLAG_REMOVED);
1417 1220
1425 1228
1426 /* this has to be done after we translate the coordinates. 1229 /* this has to be done after we translate the coordinates.
1427 */ 1230 */
1428 if (op->nrof && !(flag & INS_NO_MERGE)) 1231 if (op->nrof && !(flag & INS_NO_MERGE))
1429 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1232 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1430 if (CAN_MERGE (op, tmp)) 1233 if (object::can_merge (op, tmp))
1431 { 1234 {
1432 op->nrof += tmp->nrof; 1235 op->nrof += tmp->nrof;
1433 remove_ob (tmp); 1236 tmp->destroy ();
1434 free_object (tmp);
1435 } 1237 }
1436 1238
1437 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1239 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1438 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1240 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1439 1241
1452 op->below = originator->below; 1254 op->below = originator->below;
1453 1255
1454 if (op->below) 1256 if (op->below)
1455 op->below->above = op; 1257 op->below->above = op;
1456 else 1258 else
1457 SET_MAP_OB (op->map, op->x, op->y, op); 1259 op->ms ().bot = op;
1458 1260
1459 /* since *below* originator, no need to update top */ 1261 /* since *below* originator, no need to update top */
1460 originator->below = op; 1262 originator->below = op;
1461 } 1263 }
1462 else 1264 else
1508 * If INS_ON_TOP is used, don't do this processing 1310 * If INS_ON_TOP is used, don't do this processing
1509 * Need to find the object that in fact blocks view, otherwise 1311 * Need to find the object that in fact blocks view, otherwise
1510 * stacking is a bit odd. 1312 * stacking is a bit odd.
1511 */ 1313 */
1512 if (!(flag & INS_ON_TOP) && 1314 if (!(flag & INS_ON_TOP) &&
1513 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1315 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1514 { 1316 {
1515 for (last = top; last != floor; last = last->below) 1317 for (last = top; last != floor; last = last->below)
1516 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1318 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1517 break; 1319 break;
1518 /* Check to see if we found the object that blocks view, 1320 /* Check to see if we found the object that blocks view,
1541 1343
1542 if (op->above) 1344 if (op->above)
1543 op->above->below = op; 1345 op->above->below = op;
1544 1346
1545 op->below = NULL; 1347 op->below = NULL;
1546 SET_MAP_OB (op->map, op->x, op->y, op); 1348 op->ms ().bot = op;
1547 } 1349 }
1548 else 1350 else
1549 { /* get inserted into the stack above top */ 1351 { /* get inserted into the stack above top */
1550 op->above = top->above; 1352 op->above = top->above;
1551 1353
1555 op->below = top; 1357 op->below = top;
1556 top->above = op; 1358 top->above = op;
1557 } 1359 }
1558 1360
1559 if (op->above == NULL) 1361 if (op->above == NULL)
1560 SET_MAP_TOP (op->map, op->x, op->y, op); 1362 op->ms ().top = op;
1561 } /* else not INS_BELOW_ORIGINATOR */ 1363 } /* else not INS_BELOW_ORIGINATOR */
1562 1364
1563 if (op->type == PLAYER) 1365 if (op->type == PLAYER)
1564 op->contr->do_los = 1; 1366 op->contr->do_los = 1;
1565 1367
1566 /* If we have a floor, we know the player, if any, will be above 1368 /* If we have a floor, we know the player, if any, will be above
1567 * it, so save a few ticks and start from there. 1369 * it, so save a few ticks and start from there.
1568 */ 1370 */
1569 if (!(flag & INS_MAP_LOAD)) 1371 if (!(flag & INS_MAP_LOAD))
1570 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1372 if (object *pl = op->ms ().player ())
1571 if (tmp->type == PLAYER) 1373 if (pl->contr->ns)
1572 tmp->contr->socket.update_look = 1; 1374 pl->contr->ns->floorbox_update ();
1573 1375
1574 /* If this object glows, it may affect lighting conditions that are 1376 /* If this object glows, it may affect lighting conditions that are
1575 * visible to others on this map. But update_all_los is really 1377 * visible to others on this map. But update_all_los is really
1576 * an inefficient way to do this, as it means los for all players 1378 * an inefficient way to do this, as it means los for all players
1577 * on the map will get recalculated. The players could very well 1379 * on the map will get recalculated. The players could very well
1578 * be far away from this change and not affected in any way - 1380 * be far away from this change and not affected in any way -
1579 * this should get redone to only look for players within range, 1381 * this should get redone to only look for players within range,
1580 * or just updating the P_NEED_UPDATE for spaces within this area 1382 * or just updating the P_NEED_UPDATE for spaces within this area
1581 * of effect may be sufficient. 1383 * of effect may be sufficient.
1582 */ 1384 */
1583 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1385 if (op->map->darkness && (op->glow_radius != 0))
1584 update_all_los (op->map, op->x, op->y); 1386 update_all_los (op->map, op->x, op->y);
1585 1387
1586 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1388 /* updates flags (blocked, alive, no magic, etc) for this map space */
1587 update_object (op, UP_OBJ_INSERT); 1389 update_object (op, UP_OBJ_INSERT);
1588 1390
1391 INVOKE_OBJECT (INSERT, op);
1392
1589 /* Don't know if moving this to the end will break anything. However, 1393 /* Don't know if moving this to the end will break anything. However,
1590 * we want to have update_look set above before calling this. 1394 * we want to have floorbox_update called before calling this.
1591 * 1395 *
1592 * check_move_on() must be after this because code called from 1396 * check_move_on() must be after this because code called from
1593 * check_move_on() depends on correct map flags (so functions like 1397 * check_move_on() depends on correct map flags (so functions like
1594 * blocked() and wall() work properly), and these flags are updated by 1398 * blocked() and wall() work properly), and these flags are updated by
1595 * update_object(). 1399 * update_object().
1597 1401
1598 /* if this is not the head or flag has been passed, don't check walk on status */ 1402 /* if this is not the head or flag has been passed, don't check walk on status */
1599 if (!(flag & INS_NO_WALK_ON) && !op->head) 1403 if (!(flag & INS_NO_WALK_ON) && !op->head)
1600 { 1404 {
1601 if (check_move_on (op, originator)) 1405 if (check_move_on (op, originator))
1602 return NULL; 1406 return 0;
1603 1407
1604 /* If we are a multi part object, lets work our way through the check 1408 /* If we are a multi part object, lets work our way through the check
1605 * walk on's. 1409 * walk on's.
1606 */ 1410 */
1607 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1411 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1608 if (check_move_on (tmp, originator)) 1412 if (check_move_on (tmp, originator))
1609 return NULL; 1413 return 0;
1610 } 1414 }
1611 1415
1612 return op; 1416 return op;
1613} 1417}
1614 1418
1615/* this function inserts an object in the map, but if it 1419/* this function inserts an object in the map, but if it
1616 * finds an object of its own type, it'll remove that one first. 1420 * finds an object of its own type, it'll remove that one first.
1617 * op is the object to insert it under: supplies x and the map. 1421 * op is the object to insert it under: supplies x and the map.
1618 */ 1422 */
1619void 1423void
1620replace_insert_ob_in_map (const char *arch_string, object *op) 1424replace_insert_ob_in_map (const char *arch_string, object *op)
1621{ 1425{
1622 object * 1426 object *tmp, *tmp1;
1623 tmp;
1624 object *
1625 tmp1;
1626 1427
1627 /* first search for itself and remove any old instances */ 1428 /* first search for itself and remove any old instances */
1628 1429
1629 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1430 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1630 {
1631 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1431 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1632 { 1432 tmp->destroy ();
1633 remove_ob (tmp);
1634 free_object (tmp);
1635 }
1636 }
1637 1433
1638 tmp1 = arch_to_object (find_archetype (arch_string)); 1434 tmp1 = arch_to_object (archetype::find (arch_string));
1639 1435
1640 tmp1->x = op->x; 1436 tmp1->x = op->x;
1641 tmp1->y = op->y; 1437 tmp1->y = op->y;
1642 insert_ob_in_map (tmp1, op->map, op, 0); 1438 insert_ob_in_map (tmp1, op->map, op, 0);
1439}
1440
1441object *
1442object::insert_at (object *where, object *originator, int flags)
1443{
1444 where->map->insert (this, where->x, where->y, originator, flags);
1643} 1445}
1644 1446
1645/* 1447/*
1646 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1448 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1647 * is returned contains nr objects, and the remaining parts contains 1449 * is returned contains nr objects, and the remaining parts contains
1648 * the rest (or is removed and freed if that number is 0). 1450 * the rest (or is removed and freed if that number is 0).
1649 * On failure, NULL is returned, and the reason put into the 1451 * On failure, NULL is returned, and the reason put into the
1650 * global static errmsg array. 1452 * global static errmsg array.
1651 */ 1453 */
1652
1653object * 1454object *
1654get_split_ob (object *orig_ob, uint32 nr) 1455get_split_ob (object *orig_ob, uint32 nr)
1655{ 1456{
1656 object * 1457 object *newob;
1657 newob;
1658 int
1659 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1458 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1660 1459
1661 if (orig_ob->nrof < nr) 1460 if (orig_ob->nrof < nr)
1662 { 1461 {
1663 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1462 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1664 return NULL; 1463 return NULL;
1665 } 1464 }
1666 1465
1667 newob = object_create_clone (orig_ob); 1466 newob = object_create_clone (orig_ob);
1668 1467
1669 if ((orig_ob->nrof -= nr) < 1) 1468 if ((orig_ob->nrof -= nr) < 1)
1670 { 1469 orig_ob->destroy (1);
1671 if (!is_removed)
1672 remove_ob (orig_ob);
1673 free_object2 (orig_ob, 1);
1674 }
1675 else if (!is_removed) 1470 else if (!is_removed)
1676 { 1471 {
1677 if (orig_ob->env != NULL) 1472 if (orig_ob->env != NULL)
1678 sub_weight (orig_ob->env, orig_ob->weight * nr); 1473 sub_weight (orig_ob->env, orig_ob->weight * nr);
1679 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1474 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1699 1494
1700object * 1495object *
1701decrease_ob_nr (object *op, uint32 i) 1496decrease_ob_nr (object *op, uint32 i)
1702{ 1497{
1703 object *tmp; 1498 object *tmp;
1704 player *pl;
1705 1499
1706 if (i == 0) /* objects with op->nrof require this check */ 1500 if (i == 0) /* objects with op->nrof require this check */
1707 return op; 1501 return op;
1708 1502
1709 if (i > op->nrof) 1503 if (i > op->nrof)
1710 i = op->nrof; 1504 i = op->nrof;
1711 1505
1712 if (QUERY_FLAG (op, FLAG_REMOVED)) 1506 if (QUERY_FLAG (op, FLAG_REMOVED))
1713 op->nrof -= i; 1507 op->nrof -= i;
1714 else if (op->env != NULL) 1508 else if (op->env)
1715 { 1509 {
1716 /* is this object in the players inventory, or sub container 1510 /* is this object in the players inventory, or sub container
1717 * therein? 1511 * therein?
1718 */ 1512 */
1719 tmp = is_player_inv (op->env); 1513 tmp = op->in_player ();
1720 /* nope. Is this a container the player has opened? 1514 /* nope. Is this a container the player has opened?
1721 * If so, set tmp to that player. 1515 * If so, set tmp to that player.
1722 * IMO, searching through all the players will mostly 1516 * IMO, searching through all the players will mostly
1723 * likely be quicker than following op->env to the map, 1517 * likely be quicker than following op->env to the map,
1724 * and then searching the map for a player. 1518 * and then searching the map for a player.
1725 */ 1519 */
1726 if (!tmp) 1520 if (!tmp)
1727 { 1521 for_all_players (pl)
1728 for (pl = first_player; pl; pl = pl->next)
1729 if (pl->ob->container == op->env) 1522 if (pl->ob->container == op->env)
1523 {
1524 tmp = pl->ob;
1730 break; 1525 break;
1731 if (pl)
1732 tmp = pl->ob;
1733 else
1734 tmp = NULL;
1735 } 1526 }
1736 1527
1737 if (i < op->nrof) 1528 if (i < op->nrof)
1738 { 1529 {
1739 sub_weight (op->env, op->weight * i); 1530 sub_weight (op->env, op->weight * i);
1740 op->nrof -= i; 1531 op->nrof -= i;
1741 if (tmp) 1532 if (tmp)
1742 {
1743 esrv_send_item (tmp, op); 1533 esrv_send_item (tmp, op);
1744 }
1745 } 1534 }
1746 else 1535 else
1747 { 1536 {
1748 remove_ob (op); 1537 op->remove ();
1749 op->nrof = 0; 1538 op->nrof = 0;
1750 if (tmp) 1539 if (tmp)
1751 {
1752 esrv_del_item (tmp->contr, op->count); 1540 esrv_del_item (tmp->contr, op->count);
1753 }
1754 } 1541 }
1755 } 1542 }
1756 else 1543 else
1757 { 1544 {
1758 object *above = op->above; 1545 object *above = op->above;
1759 1546
1760 if (i < op->nrof) 1547 if (i < op->nrof)
1761 op->nrof -= i; 1548 op->nrof -= i;
1762 else 1549 else
1763 { 1550 {
1764 remove_ob (op); 1551 op->remove ();
1765 op->nrof = 0; 1552 op->nrof = 0;
1766 } 1553 }
1767 1554
1768 /* Since we just removed op, op->above is null */ 1555 /* Since we just removed op, op->above is null */
1769 for (tmp = above; tmp != NULL; tmp = tmp->above) 1556 for (tmp = above; tmp; tmp = tmp->above)
1770 if (tmp->type == PLAYER) 1557 if (tmp->type == PLAYER)
1771 { 1558 {
1772 if (op->nrof) 1559 if (op->nrof)
1773 esrv_send_item (tmp, op); 1560 esrv_send_item (tmp, op);
1774 else 1561 else
1778 1565
1779 if (op->nrof) 1566 if (op->nrof)
1780 return op; 1567 return op;
1781 else 1568 else
1782 { 1569 {
1783 free_object (op); 1570 op->destroy ();
1784 return NULL; 1571 return 0;
1785 } 1572 }
1786} 1573}
1787 1574
1788/* 1575/*
1789 * add_weight(object, weight) adds the specified weight to an object, 1576 * add_weight(object, weight) adds the specified weight to an object,
1801 op->carrying += weight; 1588 op->carrying += weight;
1802 op = op->env; 1589 op = op->env;
1803 } 1590 }
1804} 1591}
1805 1592
1593object *
1594insert_ob_in_ob (object *op, object *where)
1595{
1596 if (!where)
1597 {
1598 char *dump = dump_object (op);
1599 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1600 free (dump);
1601 return op;
1602 }
1603
1604 if (where->head)
1605 {
1606 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1607 where = where->head;
1608 }
1609
1610 return where->insert (op);
1611}
1612
1806/* 1613/*
1807 * insert_ob_in_ob(op,environment): 1614 * env->insert (op)
1808 * This function inserts the object op in the linked list 1615 * This function inserts the object op in the linked list
1809 * inside the object environment. 1616 * inside the object environment.
1810 * 1617 *
1811 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1812 * the inventory at the last position or next to other objects of the same
1813 * type.
1814 * Frank: Now sorted by type, archetype and magic!
1815 *
1816 * The function returns now pointer to inserted item, and return value can 1618 * The function returns now pointer to inserted item, and return value can
1817 * be != op, if items are merged. -Tero 1619 * be != op, if items are merged. -Tero
1818 */ 1620 */
1819 1621
1820object * 1622object *
1821insert_ob_in_ob (object *op, object *where) 1623object::insert (object *op)
1822{ 1624{
1823 object * 1625 object *tmp, *otmp;
1824 tmp, *
1825 otmp;
1826 1626
1827 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1627 if (!QUERY_FLAG (op, FLAG_REMOVED))
1828 { 1628 op->remove ();
1829 dump_object (op);
1830 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1831 return op;
1832 }
1833
1834 if (where == NULL)
1835 {
1836 dump_object (op);
1837 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1838 return op;
1839 }
1840
1841 if (where->head)
1842 {
1843 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1844 where = where->head;
1845 }
1846 1629
1847 if (op->more) 1630 if (op->more)
1848 { 1631 {
1849 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1632 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1850 return op; 1633 return op;
1852 1635
1853 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1636 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1854 CLEAR_FLAG (op, FLAG_REMOVED); 1637 CLEAR_FLAG (op, FLAG_REMOVED);
1855 if (op->nrof) 1638 if (op->nrof)
1856 { 1639 {
1857 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1640 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1858 if (CAN_MERGE (tmp, op)) 1641 if (object::can_merge (tmp, op))
1859 { 1642 {
1860 /* return the original object and remove inserted object 1643 /* return the original object and remove inserted object
1861 (client needs the original object) */ 1644 (client needs the original object) */
1862 tmp->nrof += op->nrof; 1645 tmp->nrof += op->nrof;
1863 /* Weight handling gets pretty funky. Since we are adding to 1646 /* Weight handling gets pretty funky. Since we are adding to
1864 * tmp->nrof, we need to increase the weight. 1647 * tmp->nrof, we need to increase the weight.
1865 */ 1648 */
1866 add_weight (where, op->weight * op->nrof); 1649 add_weight (this, op->weight * op->nrof);
1867 SET_FLAG (op, FLAG_REMOVED); 1650 SET_FLAG (op, FLAG_REMOVED);
1868 free_object (op); /* free the inserted object */ 1651 op->destroy (); /* free the inserted object */
1869 op = tmp; 1652 op = tmp;
1870 remove_ob (op); /* and fix old object's links */ 1653 op->remove (); /* and fix old object's links */
1871 CLEAR_FLAG (op, FLAG_REMOVED); 1654 CLEAR_FLAG (op, FLAG_REMOVED);
1872 break; 1655 break;
1873 } 1656 }
1874 1657
1875 /* I assume combined objects have no inventory 1658 /* I assume combined objects have no inventory
1876 * We add the weight - this object could have just been removed 1659 * We add the weight - this object could have just been removed
1877 * (if it was possible to merge). calling remove_ob will subtract 1660 * (if it was possible to merge). calling remove_ob will subtract
1878 * the weight, so we need to add it in again, since we actually do 1661 * the weight, so we need to add it in again, since we actually do
1879 * the linking below 1662 * the linking below
1880 */ 1663 */
1881 add_weight (where, op->weight * op->nrof); 1664 add_weight (this, op->weight * op->nrof);
1882 } 1665 }
1883 else 1666 else
1884 add_weight (where, (op->weight + op->carrying)); 1667 add_weight (this, (op->weight + op->carrying));
1885 1668
1886 otmp = is_player_inv (where); 1669 otmp = this->in_player ();
1887 if (otmp && otmp->contr != NULL) 1670 if (otmp && otmp->contr)
1888 {
1889 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1671 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1890 fix_player (otmp); 1672 otmp->update_stats ();
1891 }
1892 1673
1893 op->map = NULL; 1674 op->map = 0;
1894 op->env = where; 1675 op->env = this;
1895 op->above = NULL; 1676 op->above = 0;
1896 op->below = NULL; 1677 op->below = 0;
1897 op->x = 0, op->y = 0; 1678 op->x = 0, op->y = 0;
1898 1679
1899 /* reset the light list and los of the players on the map */ 1680 /* reset the light list and los of the players on the map */
1900 if ((op->glow_radius != 0) && where->map) 1681 if ((op->glow_radius != 0) && map)
1901 { 1682 {
1902#ifdef DEBUG_LIGHTS 1683#ifdef DEBUG_LIGHTS
1903 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1684 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1904#endif /* DEBUG_LIGHTS */ 1685#endif /* DEBUG_LIGHTS */
1905 if (MAP_DARKNESS (where->map)) 1686 if (map->darkness)
1906 update_all_los (where->map, where->x, where->y); 1687 update_all_los (map, x, y);
1907 } 1688 }
1908 1689
1909 /* Client has no idea of ordering so lets not bother ordering it here. 1690 /* Client has no idea of ordering so lets not bother ordering it here.
1910 * It sure simplifies this function... 1691 * It sure simplifies this function...
1911 */ 1692 */
1912 if (where->inv == NULL) 1693 if (!inv)
1913 where->inv = op; 1694 inv = op;
1914 else 1695 else
1915 { 1696 {
1916 op->below = where->inv; 1697 op->below = inv;
1917 op->below->above = op; 1698 op->below->above = op;
1918 where->inv = op; 1699 inv = op;
1919 } 1700 }
1701
1702 INVOKE_OBJECT (INSERT, this);
1703
1920 return op; 1704 return op;
1921} 1705}
1922 1706
1923/* 1707/*
1924 * Checks if any objects has a move_type that matches objects 1708 * Checks if any objects has a move_type that matches objects
1938 * 1722 *
1939 * MSW 2001-07-08: Check all objects on space, not just those below 1723 * MSW 2001-07-08: Check all objects on space, not just those below
1940 * object being inserted. insert_ob_in_map may not put new objects 1724 * object being inserted. insert_ob_in_map may not put new objects
1941 * on top. 1725 * on top.
1942 */ 1726 */
1943
1944int 1727int
1945check_move_on (object *op, object *originator) 1728check_move_on (object *op, object *originator)
1946{ 1729{
1947 object * 1730 object *tmp;
1948 tmp; 1731 maptile *m = op->map;
1949 tag_t
1950 tag;
1951 mapstruct *
1952 m = op->map;
1953 int
1954 x = op->x, y = op->y; 1732 int x = op->x, y = op->y;
1955 1733
1956 MoveType 1734 MoveType move_on, move_slow, move_block;
1957 move_on,
1958 move_slow,
1959 move_block;
1960 1735
1961 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1736 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1962 return 0; 1737 return 0;
1963
1964 tag = op->count;
1965 1738
1966 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1739 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1967 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1740 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1968 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1741 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1969 1742
1985 1758
1986 /* The objects have to be checked from top to bottom. 1759 /* The objects have to be checked from top to bottom.
1987 * Hence, we first go to the top: 1760 * Hence, we first go to the top:
1988 */ 1761 */
1989 1762
1990 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) 1763 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above)
1991 { 1764 {
1992 /* Trim the search when we find the first other spell effect 1765 /* Trim the search when we find the first other spell effect
1993 * this helps performance so that if a space has 50 spell objects, 1766 * this helps performance so that if a space has 50 spell objects,
1994 * we don't need to check all of them. 1767 * we don't need to check all of them.
1995 */ 1768 */
2030 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1803 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2031 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1804 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2032 { 1805 {
2033 move_apply (tmp, op, originator); 1806 move_apply (tmp, op, originator);
2034 1807
2035 if (was_destroyed (op, tag)) 1808 if (op->destroyed ())
2036 return 1; 1809 return 1;
2037 1810
2038 /* what the person/creature stepped onto has moved the object 1811 /* what the person/creature stepped onto has moved the object
2039 * someplace new. Don't process any further - if we did, 1812 * someplace new. Don't process any further - if we did,
2040 * have a feeling strange problems would result. 1813 * have a feeling strange problems would result.
2050/* 1823/*
2051 * present_arch(arch, map, x, y) searches for any objects with 1824 * present_arch(arch, map, x, y) searches for any objects with
2052 * a matching archetype at the given map and coordinates. 1825 * a matching archetype at the given map and coordinates.
2053 * The first matching object is returned, or NULL if none. 1826 * The first matching object is returned, or NULL if none.
2054 */ 1827 */
2055
2056object * 1828object *
2057present_arch (const archetype *at, mapstruct *m, int x, int y) 1829present_arch (const archetype *at, maptile *m, int x, int y)
2058{ 1830{
2059 object *
2060 tmp;
2061
2062 if (m == NULL || out_of_map (m, x, y)) 1831 if (m == NULL || out_of_map (m, x, y))
2063 { 1832 {
2064 LOG (llevError, "Present_arch called outside map.\n"); 1833 LOG (llevError, "Present_arch called outside map.\n");
2065 return NULL; 1834 return NULL;
2066 } 1835 }
1836
2067 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1837 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2068 if (tmp->arch == at) 1838 if (tmp->arch == at)
2069 return tmp; 1839 return tmp;
1840
2070 return NULL; 1841 return NULL;
2071} 1842}
2072 1843
2073/* 1844/*
2074 * present(type, map, x, y) searches for any objects with 1845 * present(type, map, x, y) searches for any objects with
2075 * a matching type variable at the given map and coordinates. 1846 * a matching type variable at the given map and coordinates.
2076 * The first matching object is returned, or NULL if none. 1847 * The first matching object is returned, or NULL if none.
2077 */ 1848 */
2078
2079object * 1849object *
2080present (unsigned char type, mapstruct *m, int x, int y) 1850present (unsigned char type, maptile *m, int x, int y)
2081{ 1851{
2082 object *
2083 tmp;
2084
2085 if (out_of_map (m, x, y)) 1852 if (out_of_map (m, x, y))
2086 { 1853 {
2087 LOG (llevError, "Present called outside map.\n"); 1854 LOG (llevError, "Present called outside map.\n");
2088 return NULL; 1855 return NULL;
2089 } 1856 }
1857
2090 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1858 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2091 if (tmp->type == type) 1859 if (tmp->type == type)
2092 return tmp; 1860 return tmp;
1861
2093 return NULL; 1862 return NULL;
2094} 1863}
2095 1864
2096/* 1865/*
2097 * present_in_ob(type, object) searches for any objects with 1866 * present_in_ob(type, object) searches for any objects with
2098 * a matching type variable in the inventory of the given object. 1867 * a matching type variable in the inventory of the given object.
2099 * The first matching object is returned, or NULL if none. 1868 * The first matching object is returned, or NULL if none.
2100 */ 1869 */
2101
2102object * 1870object *
2103present_in_ob (unsigned char type, const object *op) 1871present_in_ob (unsigned char type, const object *op)
2104{ 1872{
2105 object *
2106 tmp;
2107
2108 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1873 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2109 if (tmp->type == type) 1874 if (tmp->type == type)
2110 return tmp; 1875 return tmp;
1876
2111 return NULL; 1877 return NULL;
2112} 1878}
2113 1879
2114/* 1880/*
2115 * present_in_ob (type, str, object) searches for any objects with 1881 * present_in_ob (type, str, object) searches for any objects with
2123 * str is the string to match against. Note that we match against 1889 * str is the string to match against. Note that we match against
2124 * the object name, not the archetype name. this is so that the 1890 * the object name, not the archetype name. this is so that the
2125 * spell code can use one object type (force), but change it's name 1891 * spell code can use one object type (force), but change it's name
2126 * to be unique. 1892 * to be unique.
2127 */ 1893 */
2128
2129object * 1894object *
2130present_in_ob_by_name (int type, const char *str, const object *op) 1895present_in_ob_by_name (int type, const char *str, const object *op)
2131{ 1896{
2132 object *
2133 tmp;
2134
2135 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1897 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2136 {
2137 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) 1898 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
2138 return tmp; 1899 return tmp;
2139 } 1900
2140 return NULL; 1901 return 0;
2141} 1902}
2142 1903
2143/* 1904/*
2144 * present_arch_in_ob(archetype, object) searches for any objects with 1905 * present_arch_in_ob(archetype, object) searches for any objects with
2145 * a matching archetype in the inventory of the given object. 1906 * a matching archetype in the inventory of the given object.
2146 * The first matching object is returned, or NULL if none. 1907 * The first matching object is returned, or NULL if none.
2147 */ 1908 */
2148
2149object * 1909object *
2150present_arch_in_ob (const archetype *at, const object *op) 1910present_arch_in_ob (const archetype *at, const object *op)
2151{ 1911{
2152 object *
2153 tmp;
2154
2155 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1912 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2156 if (tmp->arch == at) 1913 if (tmp->arch == at)
2157 return tmp; 1914 return tmp;
1915
2158 return NULL; 1916 return NULL;
2159} 1917}
2160 1918
2161/* 1919/*
2162 * activate recursively a flag on an object inventory 1920 * activate recursively a flag on an object inventory
2163 */ 1921 */
2164void 1922void
2165flag_inv (object *op, int flag) 1923flag_inv (object *op, int flag)
2166{ 1924{
2167 object *
2168 tmp;
2169
2170 if (op->inv) 1925 if (op->inv)
2171 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1926 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2172 { 1927 {
2173 SET_FLAG (tmp, flag); 1928 SET_FLAG (tmp, flag);
2174 flag_inv (tmp, flag); 1929 flag_inv (tmp, flag);
2175 } 1930 }
2176} /* 1931}
1932
1933/*
2177 * desactivate recursively a flag on an object inventory 1934 * deactivate recursively a flag on an object inventory
2178 */ 1935 */
2179void 1936void
2180unflag_inv (object *op, int flag) 1937unflag_inv (object *op, int flag)
2181{ 1938{
2182 object *
2183 tmp;
2184
2185 if (op->inv) 1939 if (op->inv)
2186 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1940 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2187 { 1941 {
2188 CLEAR_FLAG (tmp, flag); 1942 CLEAR_FLAG (tmp, flag);
2189 unflag_inv (tmp, flag); 1943 unflag_inv (tmp, flag);
2190 } 1944 }
2191} 1945}
2194 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 1948 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2195 * all it's inventory (recursively). 1949 * all it's inventory (recursively).
2196 * If checksums are used, a player will get set_cheat called for 1950 * If checksums are used, a player will get set_cheat called for
2197 * him/her-self and all object carried by a call to this function. 1951 * him/her-self and all object carried by a call to this function.
2198 */ 1952 */
2199
2200void 1953void
2201set_cheat (object *op) 1954set_cheat (object *op)
2202{ 1955{
2203 SET_FLAG (op, FLAG_WAS_WIZ); 1956 SET_FLAG (op, FLAG_WAS_WIZ);
2204 flag_inv (op, FLAG_WAS_WIZ); 1957 flag_inv (op, FLAG_WAS_WIZ);
2223 * because arch_blocked (now ob_blocked) needs to know the movement type 1976 * because arch_blocked (now ob_blocked) needs to know the movement type
2224 * to know if the space in question will block the object. We can't use 1977 * to know if the space in question will block the object. We can't use
2225 * the archetype because that isn't correct if the monster has been 1978 * the archetype because that isn't correct if the monster has been
2226 * customized, changed states, etc. 1979 * customized, changed states, etc.
2227 */ 1980 */
2228
2229int 1981int
2230find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 1982find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2231{ 1983{
2232 int
2233 i,
2234 index = 0, flag; 1984 int index = 0, flag;
2235 static int
2236 altern[SIZEOFFREE]; 1985 int altern[SIZEOFFREE];
2237 1986
2238 for (i = start; i < stop; i++) 1987 for (int i = start; i < stop; i++)
2239 { 1988 {
2240 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1989 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
2241 if (!flag) 1990 if (!flag)
2242 altern[index++] = i; 1991 altern [index++] = i;
2243 1992
2244 /* Basically, if we find a wall on a space, we cut down the search size. 1993 /* Basically, if we find a wall on a space, we cut down the search size.
2245 * In this way, we won't return spaces that are on another side of a wall. 1994 * In this way, we won't return spaces that are on another side of a wall.
2246 * This mostly work, but it cuts down the search size in all directions - 1995 * This mostly work, but it cuts down the search size in all directions -
2247 * if the space being examined only has a wall to the north and empty 1996 * if the space being examined only has a wall to the north and empty
2248 * spaces in all the other directions, this will reduce the search space 1997 * spaces in all the other directions, this will reduce the search space
2249 * to only the spaces immediately surrounding the target area, and 1998 * to only the spaces immediately surrounding the target area, and
2250 * won't look 2 spaces south of the target space. 1999 * won't look 2 spaces south of the target space.
2251 */ 2000 */
2252 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2001 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2253 stop = maxfree[i]; 2002 stop = maxfree[i];
2254 } 2003 }
2004
2255 if (!index) 2005 if (!index)
2256 return -1; 2006 return -1;
2007
2257 return altern[RANDOM () % index]; 2008 return altern[RANDOM () % index];
2258} 2009}
2259 2010
2260/* 2011/*
2261 * find_first_free_spot(archetype, mapstruct, x, y) works like 2012 * find_first_free_spot(archetype, maptile, x, y) works like
2262 * find_free_spot(), but it will search max number of squares. 2013 * find_free_spot(), but it will search max number of squares.
2263 * But it will return the first available spot, not a random choice. 2014 * But it will return the first available spot, not a random choice.
2264 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2015 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2265 */ 2016 */
2266
2267int 2017int
2268find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2018find_first_free_spot (const object *ob, maptile *m, int x, int y)
2269{ 2019{
2270 int
2271 i;
2272
2273 for (i = 0; i < SIZEOFFREE; i++) 2020 for (int i = 0; i < SIZEOFFREE; i++)
2274 {
2275 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2021 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2276 return i; 2022 return i;
2277 } 2023
2278 return -1; 2024 return -1;
2279} 2025}
2280 2026
2281/* 2027/*
2282 * The function permute(arr, begin, end) randomly reorders the array 2028 * The function permute(arr, begin, end) randomly reorders the array
2283 * arr[begin..end-1]. 2029 * arr[begin..end-1].
2030 * now uses a fisher-yates shuffle, old permute was broken
2284 */ 2031 */
2285static void 2032static void
2286permute (int *arr, int begin, int end) 2033permute (int *arr, int begin, int end)
2287{ 2034{
2288 int 2035 arr += begin;
2289 i,
2290 j,
2291 tmp,
2292 len;
2293
2294 len = end - begin; 2036 end -= begin;
2295 for (i = begin; i < end; i++)
2296 {
2297 j = begin + RANDOM () % len;
2298 2037
2299 tmp = arr[i]; 2038 while (--end)
2300 arr[i] = arr[j]; 2039 swap (arr [end], arr [RANDOM () % (end + 1)]);
2301 arr[j] = tmp;
2302 }
2303} 2040}
2304 2041
2305/* new function to make monster searching more efficient, and effective! 2042/* new function to make monster searching more efficient, and effective!
2306 * This basically returns a randomized array (in the passed pointer) of 2043 * This basically returns a randomized array (in the passed pointer) of
2307 * the spaces to find monsters. In this way, it won't always look for 2044 * the spaces to find monsters. In this way, it won't always look for
2310 * the 3x3 area will be searched, just not in a predictable order. 2047 * the 3x3 area will be searched, just not in a predictable order.
2311 */ 2048 */
2312void 2049void
2313get_search_arr (int *search_arr) 2050get_search_arr (int *search_arr)
2314{ 2051{
2315 int 2052 int i;
2316 i;
2317 2053
2318 for (i = 0; i < SIZEOFFREE; i++) 2054 for (i = 0; i < SIZEOFFREE; i++)
2319 {
2320 search_arr[i] = i; 2055 search_arr[i] = i;
2321 }
2322 2056
2323 permute (search_arr, 1, SIZEOFFREE1 + 1); 2057 permute (search_arr, 1, SIZEOFFREE1 + 1);
2324 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); 2058 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2325 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); 2059 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2326} 2060}
2335 * Perhaps incorrectly, but I'm making the assumption that exclude 2069 * Perhaps incorrectly, but I'm making the assumption that exclude
2336 * is actually want is going to try and move there. We need this info 2070 * is actually want is going to try and move there. We need this info
2337 * because we have to know what movement the thing looking to move 2071 * because we have to know what movement the thing looking to move
2338 * there is capable of. 2072 * there is capable of.
2339 */ 2073 */
2340
2341int 2074int
2342find_dir (mapstruct *m, int x, int y, object *exclude) 2075find_dir (maptile *m, int x, int y, object *exclude)
2343{ 2076{
2344 int
2345 i,
2346 max = SIZEOFFREE, mflags; 2077 int i, max = SIZEOFFREE, mflags;
2347 2078
2348 sint16 nx, ny; 2079 sint16 nx, ny;
2349 object * 2080 object *tmp;
2350 tmp; 2081 maptile *mp;
2351 mapstruct *
2352 mp;
2353 2082
2354 MoveType blocked, move_type; 2083 MoveType blocked, move_type;
2355 2084
2356 if (exclude && exclude->head) 2085 if (exclude && exclude->head)
2357 { 2086 {
2369 mp = m; 2098 mp = m;
2370 nx = x + freearr_x[i]; 2099 nx = x + freearr_x[i];
2371 ny = y + freearr_y[i]; 2100 ny = y + freearr_y[i];
2372 2101
2373 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2102 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2103
2374 if (mflags & P_OUT_OF_MAP) 2104 if (mflags & P_OUT_OF_MAP)
2375 {
2376 max = maxfree[i]; 2105 max = maxfree[i];
2377 }
2378 else 2106 else
2379 { 2107 {
2380 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2108 mapspace &ms = mp->at (nx, ny);
2109
2110 blocked = ms.move_block;
2381 2111
2382 if ((move_type & blocked) == move_type) 2112 if ((move_type & blocked) == move_type)
2383 {
2384 max = maxfree[i]; 2113 max = maxfree[i];
2385 }
2386 else if (mflags & P_IS_ALIVE) 2114 else if (mflags & P_IS_ALIVE)
2387 { 2115 {
2388 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2116 for (tmp = ms.bot; tmp; tmp = tmp->above)
2389 { 2117 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2390 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2118 && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2391 {
2392 break; 2119 break;
2393 } 2120
2394 }
2395 if (tmp) 2121 if (tmp)
2396 {
2397 return freedir[i]; 2122 return freedir[i];
2398 }
2399 } 2123 }
2400 } 2124 }
2401 } 2125 }
2126
2402 return 0; 2127 return 0;
2403} 2128}
2404 2129
2405/* 2130/*
2406 * distance(object 1, object 2) will return the square of the 2131 * distance(object 1, object 2) will return the square of the
2407 * distance between the two given objects. 2132 * distance between the two given objects.
2408 */ 2133 */
2409
2410int 2134int
2411distance (const object *ob1, const object *ob2) 2135distance (const object *ob1, const object *ob2)
2412{ 2136{
2413 int
2414 i;
2415
2416 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2137 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2417 return i;
2418} 2138}
2419 2139
2420/* 2140/*
2421 * find_dir_2(delta-x,delta-y) will return a direction in which 2141 * find_dir_2(delta-x,delta-y) will return a direction in which
2422 * an object which has subtracted the x and y coordinates of another 2142 * an object which has subtracted the x and y coordinates of another
2423 * object, needs to travel toward it. 2143 * object, needs to travel toward it.
2424 */ 2144 */
2425
2426int 2145int
2427find_dir_2 (int x, int y) 2146find_dir_2 (int x, int y)
2428{ 2147{
2429 int 2148 int q;
2430 q;
2431 2149
2432 if (y) 2150 if (y)
2433 q = x * 100 / y; 2151 q = x * 100 / y;
2434 else if (x) 2152 else if (x)
2435 q = -300 * x; 2153 q = -300 * x;
2470int 2188int
2471absdir (int d) 2189absdir (int d)
2472{ 2190{
2473 while (d < 1) 2191 while (d < 1)
2474 d += 8; 2192 d += 8;
2193
2475 while (d > 8) 2194 while (d > 8)
2476 d -= 8; 2195 d -= 8;
2196
2477 return d; 2197 return d;
2478} 2198}
2479 2199
2480/* 2200/*
2481 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2201 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2483 */ 2203 */
2484 2204
2485int 2205int
2486dirdiff (int dir1, int dir2) 2206dirdiff (int dir1, int dir2)
2487{ 2207{
2488 int 2208 int d;
2489 d;
2490 2209
2491 d = abs (dir1 - dir2); 2210 d = abs (dir1 - dir2);
2492 if (d > 4) 2211 if (d > 4)
2493 d = 8 - d; 2212 d = 8 - d;
2213
2494 return d; 2214 return d;
2495} 2215}
2496 2216
2497/* peterm: 2217/* peterm:
2498 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2218 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2501 * This basically means that if direction is 15, then it could either go 2221 * This basically means that if direction is 15, then it could either go
2502 * direction 4, 14, or 16 to get back to where we are. 2222 * direction 4, 14, or 16 to get back to where we are.
2503 * Moved from spell_util.c to object.c with the other related direction 2223 * Moved from spell_util.c to object.c with the other related direction
2504 * functions. 2224 * functions.
2505 */ 2225 */
2506
2507int
2508 reduction_dir[SIZEOFFREE][3] = { 2226int reduction_dir[SIZEOFFREE][3] = {
2509 {0, 0, 0}, /* 0 */ 2227 {0, 0, 0}, /* 0 */
2510 {0, 0, 0}, /* 1 */ 2228 {0, 0, 0}, /* 1 */
2511 {0, 0, 0}, /* 2 */ 2229 {0, 0, 0}, /* 2 */
2512 {0, 0, 0}, /* 3 */ 2230 {0, 0, 0}, /* 3 */
2513 {0, 0, 0}, /* 4 */ 2231 {0, 0, 0}, /* 4 */
2561 * find a path to that monster that we found. If not, 2279 * find a path to that monster that we found. If not,
2562 * we don't bother going toward it. Returns 1 if we 2280 * we don't bother going toward it. Returns 1 if we
2563 * can see a direct way to get it 2281 * can see a direct way to get it
2564 * Modified to be map tile aware -.MSW 2282 * Modified to be map tile aware -.MSW
2565 */ 2283 */
2566
2567
2568int 2284int
2569can_see_monsterP (mapstruct *m, int x, int y, int dir) 2285can_see_monsterP (maptile *m, int x, int y, int dir)
2570{ 2286{
2571 sint16 dx, dy; 2287 sint16 dx, dy;
2572 int
2573 mflags; 2288 int mflags;
2574 2289
2575 if (dir < 0) 2290 if (dir < 0)
2576 return 0; /* exit condition: invalid direction */ 2291 return 0; /* exit condition: invalid direction */
2577 2292
2578 dx = x + freearr_x[dir]; 2293 dx = x + freearr_x[dir];
2591 return 0; 2306 return 0;
2592 2307
2593 /* yes, can see. */ 2308 /* yes, can see. */
2594 if (dir < 9) 2309 if (dir < 9)
2595 return 1; 2310 return 1;
2311
2596 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2312 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2597 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2313 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2314 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2598} 2315}
2599
2600
2601 2316
2602/* 2317/*
2603 * can_pick(picker, item): finds out if an object is possible to be 2318 * can_pick(picker, item): finds out if an object is possible to be
2604 * picked up by the picker. Returnes 1 if it can be 2319 * picked up by the picker. Returnes 1 if it can be
2605 * picked up, otherwise 0. 2320 * picked up, otherwise 0.
2616 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2331 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2617 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2332 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2618 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2333 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2619} 2334}
2620 2335
2621
2622/* 2336/*
2623 * create clone from object to another 2337 * create clone from object to another
2624 */ 2338 */
2625object * 2339object *
2626object_create_clone (object *asrc) 2340object_create_clone (object *asrc)
2627{ 2341{
2628 object *
2629 dst = NULL, *tmp, *src, *part, *prev, *item; 2342 object *dst = 0, *tmp, *src, *part, *prev, *item;
2630 2343
2631 if (!asrc) 2344 if (!asrc)
2632 return NULL; 2345 return 0;
2346
2633 src = asrc; 2347 src = asrc;
2634 if (src->head) 2348 if (src->head)
2635 src = src->head; 2349 src = src->head;
2636 2350
2637 prev = NULL; 2351 prev = 0;
2638 for (part = src; part; part = part->more) 2352 for (part = src; part; part = part->more)
2639 { 2353 {
2640 tmp = get_object (); 2354 tmp = part->clone ();
2641 copy_object (part, tmp);
2642 tmp->x -= src->x; 2355 tmp->x -= src->x;
2643 tmp->y -= src->y; 2356 tmp->y -= src->y;
2357
2644 if (!part->head) 2358 if (!part->head)
2645 { 2359 {
2646 dst = tmp; 2360 dst = tmp;
2647 tmp->head = NULL; 2361 tmp->head = 0;
2648 } 2362 }
2649 else 2363 else
2650 {
2651 tmp->head = dst; 2364 tmp->head = dst;
2652 } 2365
2653 tmp->more = NULL; 2366 tmp->more = 0;
2367
2654 if (prev) 2368 if (prev)
2655 prev->more = tmp; 2369 prev->more = tmp;
2370
2656 prev = tmp; 2371 prev = tmp;
2657 } 2372 }
2658 2373
2659 /*** copy inventory ***/
2660 for (item = src->inv; item; item = item->below) 2374 for (item = src->inv; item; item = item->below)
2661 {
2662 (void) insert_ob_in_ob (object_create_clone (item), dst); 2375 insert_ob_in_ob (object_create_clone (item), dst);
2663 }
2664 2376
2665 return dst; 2377 return dst;
2666} 2378}
2667 2379
2668/* return true if the object was destroyed, 0 otherwise */
2669int
2670was_destroyed (const object *op, tag_t old_tag)
2671{
2672 /* checking for FLAG_FREED isn't necessary, but makes this function more
2673 * robust */
2674 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2675}
2676
2677/* GROS - Creates an object using a string representing its content. */ 2380/* GROS - Creates an object using a string representing its content. */
2678
2679/* Basically, we save the content of the string to a temp file, then call */ 2381/* Basically, we save the content of the string to a temp file, then call */
2680
2681/* load_object on it. I admit it is a highly inefficient way to make things, */ 2382/* load_object on it. I admit it is a highly inefficient way to make things, */
2682
2683/* but it was simple to make and allows reusing the load_object function. */ 2383/* but it was simple to make and allows reusing the load_object function. */
2684
2685/* Remember not to use load_object_str in a time-critical situation. */ 2384/* Remember not to use load_object_str in a time-critical situation. */
2686
2687/* Also remember that multiparts objects are not supported for now. */ 2385/* Also remember that multiparts objects are not supported for now. */
2688
2689object * 2386object *
2690load_object_str (const char *obstr) 2387load_object_str (const char *obstr)
2691{ 2388{
2692 object * 2389 object *op;
2693 op;
2694 char
2695 filename[MAX_BUF]; 2390 char filename[MAX_BUF];
2696 2391
2697 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2392 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2698 2393
2699 FILE *
2700 tempfile = fopen (filename, "w"); 2394 FILE *tempfile = fopen (filename, "w");
2701 2395
2702 if (tempfile == NULL) 2396 if (tempfile == NULL)
2703 { 2397 {
2704 LOG (llevError, "Error - Unable to access load object temp file\n"); 2398 LOG (llevError, "Error - Unable to access load object temp file\n");
2705 return NULL; 2399 return NULL;
2706 } 2400 }
2707 2401
2708 fprintf (tempfile, obstr); 2402 fprintf (tempfile, obstr);
2709 fclose (tempfile); 2403 fclose (tempfile);
2710 2404
2711 op = get_object (); 2405 op = object::create ();
2712 2406
2713 object_thawer thawer (filename); 2407 object_thawer thawer (filename);
2714 2408
2715 if (thawer) 2409 if (thawer)
2716 load_object (thawer, op, 0); 2410 load_object (thawer, op, 0);
2726 * returns NULL if no match. 2420 * returns NULL if no match.
2727 */ 2421 */
2728object * 2422object *
2729find_obj_by_type_subtype (const object *who, int type, int subtype) 2423find_obj_by_type_subtype (const object *who, int type, int subtype)
2730{ 2424{
2731 object *
2732 tmp;
2733
2734 for (tmp = who->inv; tmp; tmp = tmp->below) 2425 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2735 if (tmp->type == type && tmp->subtype == subtype) 2426 if (tmp->type == type && tmp->subtype == subtype)
2736 return tmp; 2427 return tmp;
2737 2428
2738 return NULL; 2429 return 0;
2739} 2430}
2740 2431
2741/* If ob has a field named key, return the link from the list, 2432/* If ob has a field named key, return the link from the list,
2742 * otherwise return NULL. 2433 * otherwise return NULL.
2743 * 2434 *
2745 * do the desired thing. 2436 * do the desired thing.
2746 */ 2437 */
2747key_value * 2438key_value *
2748get_ob_key_link (const object *ob, const char *key) 2439get_ob_key_link (const object *ob, const char *key)
2749{ 2440{
2750 key_value *
2751 link;
2752
2753 for (link = ob->key_values; link != NULL; link = link->next) 2441 for (key_value *link = ob->key_values; link; link = link->next)
2754 {
2755 if (link->key == key) 2442 if (link->key == key)
2756 {
2757 return link; 2443 return link;
2758 }
2759 }
2760 2444
2761 return NULL; 2445 return 0;
2762} 2446}
2763 2447
2764/* 2448/*
2765 * Returns the value of op has an extra_field for key, or NULL. 2449 * Returns the value of op has an extra_field for key, or NULL.
2766 * 2450 *
2806 * Returns TRUE on success. 2490 * Returns TRUE on success.
2807 */ 2491 */
2808int 2492int
2809set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) 2493set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2810{ 2494{
2811 key_value *
2812 field = NULL, *last = NULL; 2495 key_value *field = NULL, *last = NULL;
2813 2496
2814 for (field = op->key_values; field != NULL; field = field->next) 2497 for (field = op->key_values; field != NULL; field = field->next)
2815 { 2498 {
2816 if (field->key != canonical_key) 2499 if (field->key != canonical_key)
2817 { 2500 {
2845 /* IF we get here, key doesn't exist */ 2528 /* IF we get here, key doesn't exist */
2846 2529
2847 /* No field, we'll have to add it. */ 2530 /* No field, we'll have to add it. */
2848 2531
2849 if (!add_key) 2532 if (!add_key)
2850 {
2851 return FALSE; 2533 return FALSE;
2852 } 2534
2853 /* There isn't any good reason to store a null 2535 /* There isn't any good reason to store a null
2854 * value in the key/value list. If the archetype has 2536 * value in the key/value list. If the archetype has
2855 * this key, then we should also have it, so shouldn't 2537 * this key, then we should also have it, so shouldn't
2856 * be here. If user wants to store empty strings, 2538 * be here. If user wants to store empty strings,
2857 * should pass in "" 2539 * should pass in ""

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