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elmex |
1.1 |
/* |
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root |
1.14 |
* CrossFire, A Multiplayer game for X-windows |
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* |
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (C) 1992 Frank Tore Johansen |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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* |
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* The authors can be reached via e-mail at <crossfire@schmorp.de> |
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*/ |
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elmex |
1.1 |
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#include <global.h> |
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#include <funcpoint.h> |
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/* Determine if the attacktype represented by the |
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* specified attack-number is enabled for dragon players. |
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* A dragon player (quetzal) can gain resistances for |
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* all enabled attacktypes. |
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*/ |
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root |
1.4 |
int |
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atnr_is_dragon_enabled (int attacknr) |
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{ |
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elmex |
1.1 |
if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
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root |
1.4 |
attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
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elmex |
1.1 |
return 1; |
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root |
1.10 |
|
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elmex |
1.1 |
return 0; |
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} |
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/* |
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* returns true if the adressed object 'ob' is a player |
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* of the dragon race. |
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*/ |
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root |
1.4 |
int |
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is_dragon_pl (const object *op) |
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{ |
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if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) |
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elmex |
1.1 |
return 1; |
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return 0; |
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} |
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root |
1.14 |
|
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/* |
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* If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory |
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*/ |
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bool |
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player::save_pl (object_freezer &freezer) |
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{ |
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INVOKE_PLAYER (SAVE, ob->contr); |
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int wiz = ob->flag [FLAG_WIZ]; |
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/* Eneq(@csd.uu.se): If we have an open container hide it. */ |
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object *container = ob->container; |
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ob->container = 0; |
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#define PL_OUT(k) freezer.put (KW_ ## k, k) |
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#define PL_OUT2(k,v) freezer.put (KW_ ## k, v) |
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PL_OUT (password); |
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PL_OUT2 (title, own_title); |
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PL_OUT (gen_hp); |
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PL_OUT (gen_sp); |
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PL_OUT (gen_grace); |
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PL_OUT (listening); |
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PL_OUT (shoottype); |
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PL_OUT (bowtype); |
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PL_OUT (petmode); |
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PL_OUT (peaceful); |
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PL_OUT (digestion); |
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PL_OUT2 (pickup, mode); |
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PL_OUT (outputs_sync); |
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PL_OUT (outputs_count); |
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freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers")); |
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freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always")); |
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if (ob->map) PL_OUT2 (map, ob->map->path); |
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PL_OUT (savebed_map); |
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PL_OUT (bed_x); |
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PL_OUT (bed_y); |
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PL_OUT (weapon_sp); |
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PL_OUT2 (Str, orig_stats.Str); |
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PL_OUT2 (Dex, orig_stats.Dex); |
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PL_OUT2 (Con, orig_stats.Con); |
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PL_OUT2 (Int, orig_stats.Int); |
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PL_OUT2 (Pow, orig_stats.Pow); |
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PL_OUT2 (Wis, orig_stats.Wis); |
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PL_OUT2 (Cha, orig_stats.Cha); |
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root |
1.15 |
PL_OUT2 (lev_array, 10); |
105 |
root |
1.14 |
|
106 |
root |
1.15 |
for (int i = 1; i <= 10; i++) |
107 |
root |
1.14 |
{ |
108 |
root |
1.15 |
fprintf (freezer, "%d\n", levhp [i]); |
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fprintf (freezer, "%d\n", levsp [i]); |
110 |
root |
1.14 |
fprintf (freezer, "%d\n", levgrace[i]); |
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} |
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freezer.put (ob->contr); |
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freezer.put (KW_endplst); |
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SET_FLAG (ob, FLAG_NO_FIX_PLAYER); |
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CLEAR_FLAG (ob, FLAG_WIZ); |
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save_object (freezer, ob, 1); /* don't check and don't remove */ |
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CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
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122 |
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/* Eneq(@csd.uu.se): Reveal the container if we have one. */ |
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ob->container = container; |
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ob->flag [FLAG_WIZ] = wiz; |
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INVOKE_PLAYER (SAVE_DONE, ob->contr); |
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129 |
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return true; |
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} |
131 |
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132 |
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bool |
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player::save_pl (const char *path) |
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{ |
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object_freezer freezer; |
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if (!save_pl (freezer)) |
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return false; |
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return freezer.save (path); |
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} |
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143 |
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player * |
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player::load_pl (object_thawer &thawer) |
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{ |
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player *pl = new player; |
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pl->savebed_map = first_map_path; |
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150 |
root |
1.16 |
/* this loads the standard objects values. */ |
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pl->set_object (object::create ()); |
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153 |
root |
1.14 |
/* Loop through the file, loading the rest of the values */ |
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for (;;) |
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{ |
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keyword kw = thawer.get_kv (); |
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switch (kw) |
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{ |
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case KW_EOF: |
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LOG (llevError, "%s: unexpected EOF while reading player header\n", thawer.name); |
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root |
1.16 |
pl->ob->destroy (); |
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pl->destroy (); |
164 |
root |
1.14 |
return 0; |
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166 |
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case KW_ERROR: |
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LOG (llevError, "%s: error while reading player header, skipping (%s,%s)\n", thawer.name, thawer.last_keyword, thawer.last_value); |
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break; |
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170 |
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case KW_endplst: |
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goto done; |
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case KW_oid: thawer.get (pl, thawer.get_sint32 ()); break; |
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case KW_password: assign (pl->password , thawer.get_str ()); break; |
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case KW_title: assign (pl->own_title, thawer.get_str ()); break; |
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case KW_shoottype: pl->shoottype = (rangetype) thawer.get_sint32 (); break; |
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case KW_bowtype: pl->bowtype = (bowtype_t) thawer.get_sint32 (); break; |
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case KW_petmode: pl->petmode = (petmode_t) thawer.get_sint32 (); break; |
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case KW_listening: thawer.get (pl->listening); break; |
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case KW_peaceful: thawer.get (pl->peaceful); break; |
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case KW_digestion: thawer.get (pl->digestion); break; |
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case KW_pickup: thawer.get (pl->mode); break; |
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case KW_outputs_sync: thawer.get (pl->outputs_sync); break; |
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case KW_outputs_count: thawer.get (pl->outputs_count); break; |
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case KW_map: thawer.get (pl->maplevel); break; |
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case KW_savebed_map: thawer.get (pl->savebed_map); break; |
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case KW_bed_x: thawer.get (pl->bed_x); break; |
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case KW_bed_y: thawer.get (pl->bed_y); break; |
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case KW_weapon_sp: thawer.get (pl->weapon_sp); break; |
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case KW_Str: thawer.get (pl->orig_stats.Str); break; |
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case KW_Dex: thawer.get (pl->orig_stats.Dex); break; |
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case KW_Con: thawer.get (pl->orig_stats.Con); break; |
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case KW_Int: thawer.get (pl->orig_stats.Int); break; |
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case KW_Pow: thawer.get (pl->orig_stats.Pow); break; |
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case KW_Wis: thawer.get (pl->orig_stats.Wis); break; |
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case KW_Cha: thawer.get (pl->orig_stats.Cha); break; |
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case KW_gen_hp: thawer.get (pl->gen_hp); break; |
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case KW_gen_sp: thawer.get (pl->gen_sp); break; |
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case KW_gen_grace: thawer.get (pl->gen_grace); break; |
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case KW_usekeys: |
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if (!strcmp (thawer.get_str (), "key_inventory")) |
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pl->usekeys = key_inventory; |
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else if (!strcmp (thawer.get_str (), "keyrings")) |
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pl->usekeys = keyrings; |
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else if (!strcmp (thawer.get_str (), "containers")) |
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pl->usekeys = containers; |
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else |
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LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", thawer.get_str ()); |
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break; |
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212 |
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case KW_unapply: |
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if (!strcmp (thawer.get_str (), "unapply_nochoice")) |
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pl->unapply = unapply_nochoice; |
215 |
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else if (!strcmp (thawer.get_str (), "unapply_never")) |
216 |
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pl->unapply = unapply_never; |
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else if (!strcmp (thawer.get_str (), "unapply_always")) |
218 |
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pl->unapply = unapply_always; |
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else |
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LOG (llevDebug, "load_player: got unknown unapply type: %s\n", thawer.get_str ()); |
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break; |
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case KW_lev_array: |
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{ |
225 |
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int count = thawer.get_sint32 (); |
226 |
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for (int i = 1; i <= count; i++) |
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{ |
229 |
root |
1.16 |
char line [32]; |
230 |
root |
1.14 |
|
231 |
root |
1.16 |
fgets (line, 32, thawer); pl->levhp [i] = atoi (line); |
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fgets (line, 32, thawer); pl->levsp [i] = atoi (line); |
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fgets (line, 32, thawer); pl->levgrace[i] = atoi (line); |
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root |
1.14 |
} |
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} |
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break; |
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238 |
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default: |
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LOG (llevError, "%s: skipping unknown key in player header: %s\n", thawer.name, keyword_str [kw]); |
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break; |
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} |
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} |
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244 |
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done: |
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if (!load_object (thawer, pl->ob, 0)) |
246 |
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{ |
247 |
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pl->ob->destroy (); |
248 |
root |
1.16 |
pl->destroy (); |
249 |
root |
1.14 |
return 0; |
250 |
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} |
251 |
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252 |
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INVOKE_PLAYER (LOAD, pl); |
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254 |
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return pl; |
255 |
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} |
256 |
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257 |
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player * |
258 |
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player::load_pl (const char *path) |
259 |
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{ |
260 |
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object_thawer thawer (path); |
261 |
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262 |
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if (!thawer) |
263 |
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return 0; |
264 |
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265 |
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return load_pl (thawer); |
266 |
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} |
267 |
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