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/cvs/deliantra/server/common/player.C
Revision: 1.23
Committed: Sun Apr 29 21:44:34 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.22: +28 -0 lines
Log Message:
goofign around a bit: the while ranged/non-ranged system is borked and needs some serious redesign

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.14 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26     #include <funcpoint.h>
27    
28     /* Determine if the attacktype represented by the
29     * specified attack-number is enabled for dragon players.
30     * A dragon player (quetzal) can gain resistances for
31     * all enabled attacktypes.
32     */
33 root 1.4 int
34     atnr_is_dragon_enabled (int attacknr)
35     {
36 elmex 1.1 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
37 root 1.4 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
38 elmex 1.1 return 1;
39 root 1.10
40 elmex 1.1 return 0;
41     }
42    
43     /*
44     * returns true if the adressed object 'ob' is a player
45     * of the dragon race.
46     */
47 root 1.4 int
48     is_dragon_pl (const object *op)
49     {
50     if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0)
51 elmex 1.1 return 1;
52 root 1.18
53 elmex 1.1 return 0;
54     }
55 root 1.14
56 root 1.23 /* Returns TRUE if the range specified (int r) is legal - that is,
57     * the character has an item that is equipped for that range type.
58     * return 0 if there is no item of that range type that is usable.
59     * This function could probably be simplified, eg, everything
60     * should index into the ranges[] array.
61     */
62     bool
63     player::legal_range (rangetype r) const
64     {
65     switch (r)
66     {
67     case range_none: /* "Nothing" is always legal */
68     return 1;
69    
70     case range_bow:
71     case range_misc:
72     case range_magic: /* cast spells */
73     case range_golem:
74     return !!ranges [r];
75    
76     case range_skill:
77     return !!ob->chosen_skill;
78     }
79    
80     /* No match above, must not be valid */
81     return 0;
82     }
83    
84 root 1.14 /*
85     * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
86     */
87     bool
88     player::save_pl (object_freezer &freezer)
89     {
90     INVOKE_PLAYER (SAVE, ob->contr);
91    
92     int wiz = ob->flag [FLAG_WIZ];
93    
94     /* Eneq(@csd.uu.se): If we have an open container hide it. */
95     object *container = ob->container;
96     ob->container = 0;
97    
98 root 1.19 if (ob->map)
99     maplevel = ob->map->path;
100    
101 root 1.14 #define PL_OUT(k) freezer.put (KW_ ## k, k)
102     #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
103    
104     PL_OUT (password);
105     PL_OUT2 (title, own_title);
106     PL_OUT (gen_hp);
107     PL_OUT (gen_sp);
108     PL_OUT (gen_grace);
109     PL_OUT (listening);
110     PL_OUT (shoottype);
111     PL_OUT (bowtype);
112     PL_OUT (petmode);
113     PL_OUT (peaceful);
114     PL_OUT (digestion);
115     PL_OUT2 (pickup, mode);
116     PL_OUT (outputs_sync);
117     PL_OUT (outputs_count);
118    
119 root 1.18 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
120 root 1.14 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
121    
122 root 1.17 PL_OUT2 (map, maplevel);
123 root 1.14 PL_OUT (savebed_map);
124     PL_OUT (bed_x);
125     PL_OUT (bed_y);
126     PL_OUT (weapon_sp);
127     PL_OUT2 (Str, orig_stats.Str);
128     PL_OUT2 (Dex, orig_stats.Dex);
129     PL_OUT2 (Con, orig_stats.Con);
130     PL_OUT2 (Int, orig_stats.Int);
131     PL_OUT2 (Pow, orig_stats.Pow);
132     PL_OUT2 (Wis, orig_stats.Wis);
133     PL_OUT2 (Cha, orig_stats.Cha);
134    
135 root 1.15 PL_OUT2 (lev_array, 10);
136 root 1.14
137 root 1.15 for (int i = 1; i <= 10; i++)
138 root 1.14 {
139 root 1.15 fprintf (freezer, "%d\n", levhp [i]);
140     fprintf (freezer, "%d\n", levsp [i]);
141 root 1.14 fprintf (freezer, "%d\n", levgrace[i]);
142     }
143    
144     freezer.put (ob->contr);
145     freezer.put (KW_endplst);
146    
147     SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
148     CLEAR_FLAG (ob, FLAG_WIZ);
149 root 1.21 ob->write (freezer);
150 root 1.14
151     CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
152    
153     /* Eneq(@csd.uu.se): Reveal the container if we have one. */
154     ob->container = container;
155    
156     ob->flag [FLAG_WIZ] = wiz;
157    
158     INVOKE_PLAYER (SAVE_DONE, ob->contr);
159    
160     return true;
161     }
162    
163     bool
164     player::save_pl (const char *path)
165     {
166     object_freezer freezer;
167    
168     if (!save_pl (freezer))
169     return false;
170    
171     return freezer.save (path);
172     }
173    
174     player *
175 root 1.21 player::load_pl (object_thawer &f)
176 root 1.14 {
177 root 1.21 int maxerrs = 20;
178 root 1.18
179 root 1.14 player *pl = new player;
180    
181     pl->savebed_map = first_map_path;
182    
183     /* Loop through the file, loading the rest of the values */
184     for (;;)
185     {
186 root 1.21 switch (f.kw)
187 root 1.14 {
188     case KW_EOF:
189 root 1.21 LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
190 root 1.18 goto failure;
191    
192     default:
193 root 1.21 LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
194 root 1.18 if (!--maxerrs) goto failure;
195     break;
196 root 1.14
197     case KW_ERROR:
198 root 1.21 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
199 root 1.18 if (!--maxerrs) goto failure;
200 root 1.14 break;
201    
202     case KW_endplst:
203 root 1.21 f.next ();
204    
205     if (object *op = pl->ob->read (f))
206     pl->set_object (op);
207     else
208     goto failure;
209    
210     INVOKE_PLAYER (LOAD, pl);
211 root 1.14
212 root 1.21 return pl;
213    
214     case KW_oid: f.get (pl, f.get_sint32 ()); break;
215     case KW_password: assign (pl->password , f.get_str ()); break;
216     case KW_title: assign (pl->own_title, f.get_str ()); break;
217     case KW_shoottype: pl->shoottype = (rangetype) f.get_sint32 (); break;
218     case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
219     case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
220     case KW_listening: f.get (pl->listening); break;
221     case KW_peaceful: f.get (pl->peaceful); break;
222     case KW_digestion: f.get (pl->digestion); break;
223     case KW_pickup: f.get (pl->mode); break;
224     case KW_outputs_sync: f.get (pl->outputs_sync); break;
225     case KW_outputs_count: f.get (pl->outputs_count); break;
226     case KW_map: f.get (pl->maplevel); break;
227     case KW_savebed_map: f.get (pl->savebed_map); break;
228     case KW_bed_x: f.get (pl->bed_x); break;
229     case KW_bed_y: f.get (pl->bed_y); break;
230     case KW_weapon_sp: f.get (pl->weapon_sp); break;
231     case KW_Str: f.get (pl->orig_stats.Str); break;
232     case KW_Dex: f.get (pl->orig_stats.Dex); break;
233     case KW_Con: f.get (pl->orig_stats.Con); break;
234     case KW_Int: f.get (pl->orig_stats.Int); break;
235     case KW_Pow: f.get (pl->orig_stats.Pow); break;
236     case KW_Wis: f.get (pl->orig_stats.Wis); break;
237     case KW_Cha: f.get (pl->orig_stats.Cha); break;
238     case KW_gen_hp: f.get (pl->gen_hp); break;
239     case KW_gen_sp: f.get (pl->gen_sp); break;
240     case KW_gen_grace: f.get (pl->gen_grace); break;
241 root 1.14
242     case KW_usekeys:
243 root 1.21 if (!strcmp (f.get_str (), "key_inventory"))
244 root 1.14 pl->usekeys = key_inventory;
245 root 1.21 else if (!strcmp (f.get_str (), "keyrings"))
246 root 1.14 pl->usekeys = keyrings;
247 root 1.21 else if (!strcmp (f.get_str (), "containers"))
248 root 1.14 pl->usekeys = containers;
249     else
250 root 1.21 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
251 root 1.14 break;
252    
253     case KW_unapply:
254 root 1.21 if (!strcmp (f.get_str (), "unapply_nochoice"))
255 root 1.14 pl->unapply = unapply_nochoice;
256 root 1.21 else if (!strcmp (f.get_str (), "unapply_never"))
257 root 1.14 pl->unapply = unapply_never;
258 root 1.21 else if (!strcmp (f.get_str (), "unapply_always"))
259 root 1.14 pl->unapply = unapply_always;
260     else
261 root 1.21 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
262 root 1.14 break;
263    
264     case KW_lev_array:
265     {
266 root 1.21 int count = f.get_sint32 ();
267 root 1.14
268     for (int i = 1; i <= count; i++)
269     {
270 root 1.16 char line [32];
271 root 1.14
272 root 1.21 fgets (line, 32, f); pl->levhp [i] = atoi (line);
273     fgets (line, 32, f); pl->levsp [i] = atoi (line);
274     fgets (line, 32, f); pl->levgrace[i] = atoi (line);
275 root 1.14 }
276     }
277     break;
278     }
279    
280 root 1.21 f.next ();
281 root 1.14 }
282    
283 root 1.18 failure:
284 root 1.21 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
285 root 1.18
286 root 1.22 if (pl->ob)
287     pl->ob->destroy ();
288    
289 root 1.18 pl->destroy ();
290    
291     return 0;
292 root 1.14 }
293    
294     player *
295     player::load_pl (const char *path)
296     {
297 root 1.21 object_thawer f (path);
298 root 1.14
299 root 1.21 if (!f)
300 root 1.14 return 0;
301    
302 root 1.21 f.next ();
303    
304     return load_pl (f);
305 root 1.14 }
306