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root |
1.4 |
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elmex |
1.1 |
/* |
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* static char *rcsid_player_c = |
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root |
1.4 |
* "$Id: player.C,v 1.3 2006-09-03 08:05:39 root Exp $"; |
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elmex |
1.1 |
*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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#include <global.h> |
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#include <funcpoint.h> |
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root |
1.4 |
void |
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free_player (player *pl) |
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{ |
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if (first_player != pl) |
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{ |
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player *prev = first_player; |
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while (prev != NULL && prev->next != NULL && prev->next != pl) |
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prev = prev->next; |
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if (prev->next != pl) |
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{ |
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LOG (llevError, "Free_player: Can't find previous player.\n"); |
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exit (1); |
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root |
1.2 |
} |
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root |
1.4 |
prev->next = pl->next; |
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} |
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else |
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first_player = pl->next; |
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elmex |
1.1 |
|
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root |
1.4 |
if (pl->ob != NULL) |
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{ |
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if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
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remove_ob (pl->ob); |
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free_object (pl->ob); |
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elmex |
1.1 |
} |
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root |
1.4 |
/* Clear item stack */ |
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if (pl->stack_items) |
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free (pl->stack_items); |
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elmex |
1.1 |
|
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root |
1.4 |
free (pl->socket.faces_sent); |
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elmex |
1.1 |
|
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root |
1.4 |
delete pl; |
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elmex |
1.1 |
} |
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/* Determine if the attacktype represented by the |
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* specified attack-number is enabled for dragon players. |
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* A dragon player (quetzal) can gain resistances for |
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* all enabled attacktypes. |
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*/ |
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root |
1.4 |
int |
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atnr_is_dragon_enabled (int attacknr) |
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{ |
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elmex |
1.1 |
if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
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root |
1.4 |
attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
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elmex |
1.1 |
return 1; |
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return 0; |
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} |
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/* |
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* returns true if the adressed object 'ob' is a player |
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* of the dragon race. |
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*/ |
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root |
1.4 |
int |
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is_dragon_pl (const object *op) |
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{ |
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if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) |
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elmex |
1.1 |
return 1; |
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return 0; |
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} |