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/cvs/deliantra/server/common/player.C
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Comparing deliantra/server/common/player.C (file contents):
Revision 1.5 by root, Thu Sep 14 22:34:00 2006 UTC vs.
Revision 1.13 by pippijn, Sat Jan 6 14:42:29 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
22*/ 23*/
23 24
24#include <global.h> 25#include <global.h>
25#include <funcpoint.h> 26#include <funcpoint.h>
26 27
27void
28free_player (player *pl)
29{
30
31 if (first_player != pl)
32 {
33 player *prev = first_player;
34
35 while (prev != NULL && prev->next != NULL && prev->next != pl)
36 prev = prev->next;
37 if (prev->next != pl)
38 {
39 LOG (llevError, "Free_player: Can't find previous player.\n");
40 exit (1);
41 }
42 prev->next = pl->next;
43 }
44 else
45 first_player = pl->next;
46
47 if (pl->ob != NULL)
48 {
49 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
50 remove_ob (pl->ob);
51 free_object (pl->ob);
52 }
53 /* Clear item stack */
54 if (pl->stack_items)
55 free (pl->stack_items);
56
57 free (pl->socket.faces_sent);
58
59 delete pl;
60}
61
62
63/* Determine if the attacktype represented by the 28/* Determine if the attacktype represented by the
64 * specified attack-number is enabled for dragon players. 29 * specified attack-number is enabled for dragon players.
65 * A dragon player (quetzal) can gain resistances for 30 * A dragon player (quetzal) can gain resistances for
66 * all enabled attacktypes. 31 * all enabled attacktypes.
67 */ 32 */
69atnr_is_dragon_enabled (int attacknr) 34atnr_is_dragon_enabled (int attacknr)
70{ 35{
71 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || 36 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
72 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) 37 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
73 return 1; 38 return 1;
39
74 return 0; 40 return 0;
75} 41}
76 42
77/* 43/*
78 * returns true if the adressed object 'ob' is a player 44 * returns true if the adressed object 'ob' is a player

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