--- deliantra/server/common/player.C 2007/04/30 05:54:13 1.25 +++ deliantra/server/common/player.C 2007/05/01 05:48:20 1.26 @@ -57,21 +57,6 @@ return 0; } -void -player::set_skill (object *skill, object *ob) -{ - if (skill->type == SKILL && IS_COMBAT_SKILL (skill->subtype)) - { - combat_skill = skill; - combat_ob = ob; - } - else - { - ranged_skill = skill; - ranged_ob = ob; - } -} - /* * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory */