1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
27 | |
26 | |
… | |
… | |
45 | * of the dragon race. |
44 | * of the dragon race. |
46 | */ |
45 | */ |
47 | int |
46 | int |
48 | is_dragon_pl (const object *op) |
47 | is_dragon_pl (const object *op) |
49 | { |
48 | { |
50 | if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) |
49 | if (op |
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50 | && op->type == PLAYER |
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51 | && op->arch |
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52 | && op->arch->race |
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53 | && !strcmp (op->arch->race, "dragon")) |
51 | return 1; |
54 | return 1; |
52 | |
55 | |
53 | return 0; |
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54 | } |
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55 | |
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56 | /* Returns TRUE if the range specified (int r) is legal - that is, |
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57 | * the character has an item that is equipped for that range type. |
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58 | * return 0 if there is no item of that range type that is usable. |
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59 | * This function could probably be simplified, eg, everything |
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60 | * should index into the ranges[] array. |
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61 | */ |
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62 | bool |
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63 | player::legal_range (rangetype r) const |
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64 | { |
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65 | switch (r) |
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66 | { |
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67 | case range_none: /* "Nothing" is always legal */ |
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68 | return 1; |
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69 | |
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70 | case range_bow: |
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71 | case range_misc: |
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72 | case range_magic: /* cast spells */ |
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73 | case range_golem: |
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74 | return !!ranges [r]; |
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75 | |
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76 | case range_skill: |
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77 | return !!ob->chosen_skill; |
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78 | } |
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79 | |
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80 | /* No match above, must not be valid */ |
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81 | return 0; |
56 | return 0; |
82 | } |
57 | } |
83 | |
58 | |
84 | /* |
59 | /* |
85 | * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory |
60 | * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory |
… | |
… | |
101 | #define PL_OUT(k) freezer.put (KW_ ## k, k) |
76 | #define PL_OUT(k) freezer.put (KW_ ## k, k) |
102 | #define PL_OUT2(k,v) freezer.put (KW_ ## k, v) |
77 | #define PL_OUT2(k,v) freezer.put (KW_ ## k, v) |
103 | |
78 | |
104 | PL_OUT (password); |
79 | PL_OUT (password); |
105 | PL_OUT2 (title, own_title); |
80 | PL_OUT2 (title, own_title); |
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81 | PL_OUT (gender); |
106 | PL_OUT (gen_hp); |
82 | PL_OUT (gen_hp); |
107 | PL_OUT (gen_sp); |
83 | PL_OUT (gen_sp); |
108 | PL_OUT (gen_grace); |
84 | PL_OUT (gen_grace); |
109 | PL_OUT (listening); |
85 | PL_OUT (listening); |
110 | PL_OUT (shoottype); |
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111 | PL_OUT (bowtype); |
86 | PL_OUT (bowtype); |
112 | PL_OUT (petmode); |
87 | PL_OUT (petmode); |
113 | PL_OUT (peaceful); |
88 | PL_OUT (peaceful); |
114 | PL_OUT (digestion); |
89 | PL_OUT (digestion); |
115 | PL_OUT2 (pickup, mode); |
90 | PL_OUT2 (pickup, mode); |
… | |
… | |
122 | PL_OUT2 (map, maplevel); |
97 | PL_OUT2 (map, maplevel); |
123 | PL_OUT (savebed_map); |
98 | PL_OUT (savebed_map); |
124 | PL_OUT (bed_x); |
99 | PL_OUT (bed_x); |
125 | PL_OUT (bed_y); |
100 | PL_OUT (bed_y); |
126 | PL_OUT (weapon_sp); |
101 | PL_OUT (weapon_sp); |
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102 | PL_OUT (weapon_sp_left); |
127 | PL_OUT2 (Str, orig_stats.Str); |
103 | PL_OUT2 (Str, orig_stats.Str); |
128 | PL_OUT2 (Dex, orig_stats.Dex); |
104 | PL_OUT2 (Dex, orig_stats.Dex); |
129 | PL_OUT2 (Con, orig_stats.Con); |
105 | PL_OUT2 (Con, orig_stats.Con); |
130 | PL_OUT2 (Int, orig_stats.Int); |
106 | PL_OUT2 (Int, orig_stats.Int); |
131 | PL_OUT2 (Pow, orig_stats.Pow); |
107 | PL_OUT2 (Pow, orig_stats.Pow); |
… | |
… | |
134 | |
110 | |
135 | PL_OUT2 (lev_array, 10); |
111 | PL_OUT2 (lev_array, 10); |
136 | |
112 | |
137 | for (int i = 1; i <= 10; i++) |
113 | for (int i = 1; i <= 10; i++) |
138 | { |
114 | { |
139 | fprintf (freezer, "%d\n", levhp [i]); |
115 | freezer.add (levhp [i]); freezer.add ('\n'); |
140 | fprintf (freezer, "%d\n", levsp [i]); |
116 | freezer.add (levsp [i]); freezer.add ('\n'); |
141 | fprintf (freezer, "%d\n", levgrace[i]); |
117 | freezer.add (levgrace[i]); freezer.add ('\n'); |
142 | } |
118 | } |
143 | |
119 | |
144 | freezer.put (ob->contr); |
120 | freezer.put (ob->contr); |
145 | freezer.put (KW_endplst); |
121 | freezer.put (KW_endplst); |
146 | |
122 | |
… | |
… | |
212 | return pl; |
188 | return pl; |
213 | |
189 | |
214 | case KW_oid: f.get (pl, f.get_sint32 ()); break; |
190 | case KW_oid: f.get (pl, f.get_sint32 ()); break; |
215 | case KW_password: assign (pl->password , f.get_str ()); break; |
191 | case KW_password: assign (pl->password , f.get_str ()); break; |
216 | case KW_title: assign (pl->own_title, f.get_str ()); break; |
192 | case KW_title: assign (pl->own_title, f.get_str ()); break; |
217 | case KW_shoottype: pl->shoottype = (rangetype) f.get_sint32 (); break; |
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218 | case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; |
193 | case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; |
219 | case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; |
194 | case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; |
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195 | case KW_gender: f.get (pl->gender); break; |
220 | case KW_listening: f.get (pl->listening); break; |
196 | case KW_listening: f.get (pl->listening); break; |
221 | case KW_peaceful: f.get (pl->peaceful); break; |
197 | case KW_peaceful: f.get (pl->peaceful); break; |
222 | case KW_digestion: f.get (pl->digestion); break; |
198 | case KW_digestion: f.get (pl->digestion); break; |
223 | case KW_pickup: f.get (pl->mode); break; |
199 | case KW_pickup: f.get (pl->mode); break; |
224 | case KW_outputs_sync: f.get (pl->outputs_sync); break; |
200 | case KW_outputs_sync: f.get (pl->outputs_sync); break; |
… | |
… | |
226 | case KW_map: f.get (pl->maplevel); break; |
202 | case KW_map: f.get (pl->maplevel); break; |
227 | case KW_savebed_map: f.get (pl->savebed_map); break; |
203 | case KW_savebed_map: f.get (pl->savebed_map); break; |
228 | case KW_bed_x: f.get (pl->bed_x); break; |
204 | case KW_bed_x: f.get (pl->bed_x); break; |
229 | case KW_bed_y: f.get (pl->bed_y); break; |
205 | case KW_bed_y: f.get (pl->bed_y); break; |
230 | case KW_weapon_sp: f.get (pl->weapon_sp); break; |
206 | case KW_weapon_sp: f.get (pl->weapon_sp); break; |
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207 | case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break; |
231 | case KW_Str: f.get (pl->orig_stats.Str); break; |
208 | case KW_Str: f.get (pl->orig_stats.Str); break; |
232 | case KW_Dex: f.get (pl->orig_stats.Dex); break; |
209 | case KW_Dex: f.get (pl->orig_stats.Dex); break; |
233 | case KW_Con: f.get (pl->orig_stats.Con); break; |
210 | case KW_Con: f.get (pl->orig_stats.Con); break; |
234 | case KW_Int: f.get (pl->orig_stats.Int); break; |
211 | case KW_Int: f.get (pl->orig_stats.Int); break; |
235 | case KW_Pow: f.get (pl->orig_stats.Pow); break; |
212 | case KW_Pow: f.get (pl->orig_stats.Pow); break; |