1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_player_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
4 | * "$Id: player.C,v 1.4 2006/09/10 16:00:23 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
26 | |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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28 | */ |
22 | */ |
29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
32 | |
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33 | void |
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34 | free_player (player *pl) |
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35 | { |
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36 | |
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37 | if (first_player != pl) |
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38 | { |
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39 | player *prev = first_player; |
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40 | |
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41 | while (prev != NULL && prev->next != NULL && prev->next != pl) |
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42 | prev = prev->next; |
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43 | if (prev->next != pl) |
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44 | { |
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45 | LOG (llevError, "Free_player: Can't find previous player.\n"); |
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46 | exit (1); |
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47 | } |
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48 | prev->next = pl->next; |
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49 | } |
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50 | else |
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51 | first_player = pl->next; |
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52 | |
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53 | if (pl->ob != NULL) |
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54 | { |
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55 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
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56 | remove_ob (pl->ob); |
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57 | free_object (pl->ob); |
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58 | } |
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59 | /* Clear item stack */ |
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60 | if (pl->stack_items) |
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61 | free (pl->stack_items); |
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62 | |
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63 | free (pl->socket.faces_sent); |
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64 | |
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65 | delete pl; |
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66 | } |
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67 | |
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68 | |
26 | |
69 | /* Determine if the attacktype represented by the |
27 | /* Determine if the attacktype represented by the |
70 | * specified attack-number is enabled for dragon players. |
28 | * specified attack-number is enabled for dragon players. |
71 | * A dragon player (quetzal) can gain resistances for |
29 | * A dragon player (quetzal) can gain resistances for |
72 | * all enabled attacktypes. |
30 | * all enabled attacktypes. |
… | |
… | |
75 | atnr_is_dragon_enabled (int attacknr) |
33 | atnr_is_dragon_enabled (int attacknr) |
76 | { |
34 | { |
77 | if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
35 | if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
78 | attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
36 | attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
79 | return 1; |
37 | return 1; |
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38 | |
80 | return 0; |
39 | return 0; |
81 | } |
40 | } |
82 | |
41 | |
83 | /* |
42 | /* |
84 | * returns true if the adressed object 'ob' is a player |
43 | * returns true if the adressed object 'ob' is a player |
85 | * of the dragon race. |
44 | * of the dragon race. |
86 | */ |
45 | */ |
87 | int |
46 | int |
88 | is_dragon_pl (const object *op) |
47 | is_dragon_pl (const object *op) |
89 | { |
48 | { |
90 | if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) |
49 | if (op |
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50 | && op->type == PLAYER |
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51 | && op->arch |
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52 | && op->arch->race |
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53 | && !strcmp (op->arch->race, "dragon")) |
91 | return 1; |
54 | return 1; |
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55 | |
92 | return 0; |
56 | return 0; |
93 | } |
57 | } |
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58 | |
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59 | /* |
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60 | * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory |
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61 | */ |
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62 | bool |
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63 | player::save_pl (object_freezer &freezer) |
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64 | { |
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65 | INVOKE_PLAYER (SAVE, ob->contr); |
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66 | |
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67 | int wiz = ob->flag [FLAG_WIZ]; |
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68 | |
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69 | /* Eneq(@csd.uu.se): If we have an open container hide it. */ |
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70 | object *container = ob->container; |
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71 | ob->container = 0; |
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72 | |
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73 | if (ob->map) |
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74 | maplevel = ob->map->path; |
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75 | |
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76 | #define PL_OUT(k) freezer.put (KW_ ## k, k) |
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77 | #define PL_OUT2(k,v) freezer.put (KW_ ## k, v) |
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78 | |
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79 | PL_OUT (password); |
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80 | PL_OUT2 (title, own_title); |
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81 | PL_OUT (gender); |
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82 | PL_OUT (gen_hp); |
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83 | PL_OUT (gen_sp); |
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84 | PL_OUT (gen_grace); |
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85 | PL_OUT (listening); |
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86 | PL_OUT (bowtype); |
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87 | PL_OUT (petmode); |
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88 | PL_OUT (peaceful); |
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89 | PL_OUT (digestion); |
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90 | PL_OUT2 (pickup, mode); |
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91 | PL_OUT (outputs_sync); |
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92 | PL_OUT (outputs_count); |
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93 | |
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94 | freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers")); |
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95 | freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always")); |
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96 | |
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97 | PL_OUT2 (map, maplevel); |
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98 | PL_OUT (savebed_map); |
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99 | PL_OUT (bed_x); |
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100 | PL_OUT (bed_y); |
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101 | PL_OUT (weapon_sp); |
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102 | PL_OUT (weapon_sp_left); |
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103 | PL_OUT2 (Str, orig_stats.Str); |
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104 | PL_OUT2 (Dex, orig_stats.Dex); |
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105 | PL_OUT2 (Con, orig_stats.Con); |
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106 | PL_OUT2 (Int, orig_stats.Int); |
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107 | PL_OUT2 (Pow, orig_stats.Pow); |
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108 | PL_OUT2 (Wis, orig_stats.Wis); |
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109 | PL_OUT2 (Cha, orig_stats.Cha); |
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110 | |
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111 | PL_OUT2 (lev_array, 10); |
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112 | |
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113 | for (int i = 1; i <= 10; i++) |
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114 | { |
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115 | freezer.add (levhp [i]); freezer.add ('\n'); |
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116 | freezer.add (levsp [i]); freezer.add ('\n'); |
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117 | freezer.add (levgrace[i]); freezer.add ('\n'); |
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118 | } |
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119 | |
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120 | freezer.put (ob->contr); |
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121 | freezer.put (KW_endplst); |
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122 | |
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123 | SET_FLAG (ob, FLAG_NO_FIX_PLAYER); |
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124 | CLEAR_FLAG (ob, FLAG_WIZ); |
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125 | ob->write (freezer); |
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126 | |
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127 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
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128 | |
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129 | /* Eneq(@csd.uu.se): Reveal the container if we have one. */ |
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130 | ob->container = container; |
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131 | |
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132 | ob->flag [FLAG_WIZ] = wiz; |
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133 | |
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134 | INVOKE_PLAYER (SAVE_DONE, ob->contr); |
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135 | |
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136 | return true; |
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137 | } |
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138 | |
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139 | bool |
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140 | player::save_pl (const char *path) |
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141 | { |
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142 | object_freezer freezer; |
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143 | |
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144 | if (!save_pl (freezer)) |
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145 | return false; |
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146 | |
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147 | return freezer.save (path); |
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148 | } |
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149 | |
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150 | player * |
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151 | player::load_pl (object_thawer &f) |
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152 | { |
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153 | int maxerrs = 20; |
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154 | |
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155 | player *pl = new player; |
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156 | |
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157 | pl->savebed_map = first_map_path; |
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158 | |
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159 | /* Loop through the file, loading the rest of the values */ |
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160 | for (;;) |
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161 | { |
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162 | switch (f.kw) |
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163 | { |
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164 | case KW_EOF: |
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165 | LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name); |
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166 | goto failure; |
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167 | |
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168 | default: |
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169 | LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str); |
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170 | if (!--maxerrs) goto failure; |
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171 | break; |
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172 | |
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173 | case KW_ERROR: |
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174 | LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value); |
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175 | if (!--maxerrs) goto failure; |
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176 | break; |
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177 | |
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178 | case KW_endplst: |
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179 | f.next (); |
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180 | |
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181 | if (object *op = pl->ob->read (f)) |
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182 | pl->set_object (op); |
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183 | else |
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184 | goto failure; |
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185 | |
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186 | INVOKE_PLAYER (LOAD, pl); |
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187 | |
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188 | return pl; |
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189 | |
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190 | case KW_oid: f.get (pl, f.get_sint32 ()); break; |
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191 | case KW_password: assign (pl->password , f.get_str ()); break; |
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192 | case KW_title: assign (pl->own_title, f.get_str ()); break; |
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193 | case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; |
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194 | case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; |
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195 | case KW_gender: f.get (pl->gender); break; |
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196 | case KW_listening: f.get (pl->listening); break; |
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197 | case KW_peaceful: f.get (pl->peaceful); break; |
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198 | case KW_digestion: f.get (pl->digestion); break; |
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199 | case KW_pickup: f.get (pl->mode); break; |
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200 | case KW_outputs_sync: f.get (pl->outputs_sync); break; |
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201 | case KW_outputs_count: f.get (pl->outputs_count); break; |
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202 | case KW_map: f.get (pl->maplevel); break; |
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203 | case KW_savebed_map: f.get (pl->savebed_map); break; |
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204 | case KW_bed_x: f.get (pl->bed_x); break; |
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205 | case KW_bed_y: f.get (pl->bed_y); break; |
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206 | case KW_weapon_sp: f.get (pl->weapon_sp); break; |
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207 | case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break; |
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208 | case KW_Str: f.get (pl->orig_stats.Str); break; |
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209 | case KW_Dex: f.get (pl->orig_stats.Dex); break; |
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210 | case KW_Con: f.get (pl->orig_stats.Con); break; |
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211 | case KW_Int: f.get (pl->orig_stats.Int); break; |
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212 | case KW_Pow: f.get (pl->orig_stats.Pow); break; |
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213 | case KW_Wis: f.get (pl->orig_stats.Wis); break; |
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214 | case KW_Cha: f.get (pl->orig_stats.Cha); break; |
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215 | case KW_gen_hp: f.get (pl->gen_hp); break; |
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216 | case KW_gen_sp: f.get (pl->gen_sp); break; |
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217 | case KW_gen_grace: f.get (pl->gen_grace); break; |
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218 | |
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219 | case KW_usekeys: |
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220 | if (!strcmp (f.get_str (), "key_inventory")) |
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221 | pl->usekeys = key_inventory; |
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222 | else if (!strcmp (f.get_str (), "keyrings")) |
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223 | pl->usekeys = keyrings; |
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224 | else if (!strcmp (f.get_str (), "containers")) |
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225 | pl->usekeys = containers; |
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226 | else |
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227 | LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ()); |
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228 | break; |
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229 | |
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230 | case KW_unapply: |
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231 | if (!strcmp (f.get_str (), "unapply_nochoice")) |
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232 | pl->unapply = unapply_nochoice; |
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233 | else if (!strcmp (f.get_str (), "unapply_never")) |
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234 | pl->unapply = unapply_never; |
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235 | else if (!strcmp (f.get_str (), "unapply_always")) |
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236 | pl->unapply = unapply_always; |
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237 | else |
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238 | LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ()); |
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239 | break; |
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240 | |
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241 | case KW_lev_array: |
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242 | { |
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243 | int count = f.get_sint32 (); |
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244 | |
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245 | for (int i = 1; i <= count; i++) |
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246 | { |
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247 | char line [32]; |
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248 | |
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249 | fgets (line, 32, f); pl->levhp [i] = atoi (line); |
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250 | fgets (line, 32, f); pl->levsp [i] = atoi (line); |
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251 | fgets (line, 32, f); pl->levgrace[i] = atoi (line); |
|
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252 | } |
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253 | } |
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254 | break; |
|
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255 | } |
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256 | |
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257 | f.next (); |
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258 | } |
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259 | |
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260 | failure: |
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261 | LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name); |
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262 | |
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263 | if (pl->ob) |
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264 | pl->ob->destroy (); |
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265 | |
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266 | pl->destroy (); |
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267 | |
|
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268 | return 0; |
|
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269 | } |
|
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270 | |
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271 | player * |
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272 | player::load_pl (const char *path) |
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273 | { |
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274 | object_thawer f (path); |
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275 | |
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276 | if (!f) |
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277 | return 0; |
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278 | |
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279 | f.next (); |
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280 | |
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281 | return load_pl (f); |
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282 | } |
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283 | |