1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
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26 | |
25 | |
27 | /* Determine if the attacktype represented by the |
26 | /* Determine if the attacktype represented by the |
28 | * specified attack-number is enabled for dragon players. |
27 | * specified attack-number is enabled for dragon players. |
29 | * A dragon player (quetzal) can gain resistances for |
28 | * A dragon player (quetzal) can gain resistances for |
30 | * all enabled attacktypes. |
29 | * all enabled attacktypes. |
… | |
… | |
80 | PL_OUT2 (title, own_title); |
79 | PL_OUT2 (title, own_title); |
81 | PL_OUT (gender); |
80 | PL_OUT (gender); |
82 | PL_OUT (gen_hp); |
81 | PL_OUT (gen_hp); |
83 | PL_OUT (gen_sp); |
82 | PL_OUT (gen_sp); |
84 | PL_OUT (gen_grace); |
83 | PL_OUT (gen_grace); |
85 | PL_OUT (listening); |
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86 | PL_OUT (bowtype); |
84 | PL_OUT (bowtype); |
87 | PL_OUT (petmode); |
85 | PL_OUT (petmode); |
88 | PL_OUT (peaceful); |
86 | PL_OUT (peaceful); |
89 | PL_OUT (digestion); |
87 | PL_OUT (digestion); |
90 | PL_OUT2 (pickup, mode); |
88 | PL_OUT2 (pickup, mode); |
… | |
… | |
191 | case KW_password: assign (pl->password , f.get_str ()); break; |
189 | case KW_password: assign (pl->password , f.get_str ()); break; |
192 | case KW_title: assign (pl->own_title, f.get_str ()); break; |
190 | case KW_title: assign (pl->own_title, f.get_str ()); break; |
193 | case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; |
191 | case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; |
194 | case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; |
192 | case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; |
195 | case KW_gender: f.get (pl->gender); break; |
193 | case KW_gender: f.get (pl->gender); break; |
196 | case KW_listening: f.get (pl->listening); break; |
194 | case KW_listening: /*TODO*/; break; |
197 | case KW_peaceful: f.get (pl->peaceful); break; |
195 | case KW_peaceful: f.get (pl->peaceful); break; |
198 | case KW_digestion: f.get (pl->digestion); break; |
196 | case KW_digestion: f.get (pl->digestion); break; |
199 | case KW_pickup: f.get (pl->mode); break; |
197 | case KW_pickup: f.get (pl->mode); break; |
200 | case KW_outputs_sync: f.get (pl->outputs_sync); break; |
198 | case KW_outputs_sync: f.get (pl->outputs_sync); break; |
201 | case KW_outputs_count: f.get (pl->outputs_count); break; |
199 | case KW_outputs_count: f.get (pl->outputs_count); break; |
… | |
… | |
266 | pl->destroy (); |
264 | pl->destroy (); |
267 | |
265 | |
268 | return 0; |
266 | return 0; |
269 | } |
267 | } |
270 | |
268 | |
271 | player * |
269 | const char * |
272 | player::load_pl (const char *path) |
270 | player::killer_name () const |
273 | { |
271 | { |
274 | object_thawer f (path); |
272 | static char buf [2048]; |
275 | |
273 | |
276 | if (!f) |
274 | if (!killer) |
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275 | return "a dungeon collapse"; |
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276 | else if (killer->contr) |
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277 | snprintf (buf, sizeof (buf), "%s the %s", &killer->name, |
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278 | *killer->contr->own_title ? killer->contr->own_title : killer->contr->title); |
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279 | else if (killer->type == DEEP_SWAMP) |
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280 | snprintf (buf, sizeof (buf), "drowning in a %s", &killer->name); |
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281 | else if (killer->owner) |
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282 | snprintf (buf, sizeof (buf), "%s's %s", &killer->outer_owner ()->name, &killer->name); |
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283 | else |
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284 | return &killer->name; |
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285 | |
277 | return 0; |
286 | return buf; |
278 | |
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279 | f.next (); |
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280 | |
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281 | return load_pl (f); |
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282 | } |
287 | } |
283 | |
288 | |