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25 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
26 | |
26 | |
27 | void |
27 | void |
28 | free_player (player *pl) |
28 | free_player (player *pl) |
29 | { |
29 | { |
30 | |
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31 | if (first_player != pl) |
30 | if (first_player != pl) |
32 | { |
31 | { |
33 | player *prev = first_player; |
32 | player *prev = first_player; |
34 | |
33 | |
35 | while (prev != NULL && prev->next != NULL && prev->next != pl) |
34 | while (prev != NULL && prev->next != NULL && prev->next != pl) |
36 | prev = prev->next; |
35 | prev = prev->next; |
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36 | |
37 | if (prev->next != pl) |
37 | if (prev->next != pl) |
38 | { |
38 | { |
39 | LOG (llevError, "Free_player: Can't find previous player.\n"); |
39 | LOG (llevError, "Free_player: Can't find previous player.\n"); |
40 | exit (1); |
40 | exit (1); |
41 | } |
41 | } |
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42 | |
42 | prev->next = pl->next; |
43 | prev->next = pl->next; |
43 | } |
44 | } |
44 | else |
45 | else |
45 | first_player = pl->next; |
46 | first_player = pl->next; |
46 | |
47 | |
47 | if (pl->ob != NULL) |
48 | if (pl->ob) |
48 | { |
49 | { |
49 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
50 | pl->ob->contr = 0; |
50 | remove_ob (pl->ob); |
51 | pl->ob->destroy (); |
51 | free_object (pl->ob); |
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52 | } |
52 | } |
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53 | |
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54 | if (pl->ns) |
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55 | { |
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56 | pl->ns->send_packet ("goodbye"); |
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57 | pl->ns->flush (); |
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58 | pl->ns->pl = 0; |
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59 | pl->ns->destroy (); |
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60 | } |
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61 | |
53 | /* Clear item stack */ |
62 | /* Clear item stack */ |
54 | if (pl->stack_items) |
63 | if (pl->stack_items) |
55 | free (pl->stack_items); |
64 | free (pl->stack_items); |
56 | |
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57 | free (pl->socket.faces_sent); |
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58 | |
65 | |
59 | delete pl; |
66 | delete pl; |
60 | } |
67 | } |
61 | |
68 | |
62 | |
69 | |
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69 | atnr_is_dragon_enabled (int attacknr) |
76 | atnr_is_dragon_enabled (int attacknr) |
70 | { |
77 | { |
71 | if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
78 | if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
72 | attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
79 | attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
73 | return 1; |
80 | return 1; |
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81 | |
74 | return 0; |
82 | return 0; |
75 | } |
83 | } |
76 | |
84 | |
77 | /* |
85 | /* |
78 | * returns true if the adressed object 'ob' is a player |
86 | * returns true if the adressed object 'ob' is a player |