1 |
/* |
2 |
CrossFire, A Multiplayer game for X-windows |
3 |
|
4 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 |
Copyright (C) 1992 Frank Tore Johansen |
6 |
|
7 |
This program is free software; you can redistribute it and/or modify |
8 |
it under the terms of the GNU General Public License as published by |
9 |
the Free Software Foundation; either version 2 of the License, or |
10 |
(at your option) any later version. |
11 |
|
12 |
This program is distributed in the hope that it will be useful, |
13 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 |
GNU General Public License for more details. |
16 |
|
17 |
You should have received a copy of the GNU General Public License |
18 |
along with this program; if not, write to the Free Software |
19 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 |
|
21 |
The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 |
*/ |
23 |
|
24 |
#include <global.h> |
25 |
#include <funcpoint.h> |
26 |
|
27 |
void |
28 |
free_player (player *pl) |
29 |
{ |
30 |
|
31 |
if (first_player != pl) |
32 |
{ |
33 |
player *prev = first_player; |
34 |
|
35 |
while (prev != NULL && prev->next != NULL && prev->next != pl) |
36 |
prev = prev->next; |
37 |
|
38 |
if (prev->next != pl) |
39 |
{ |
40 |
LOG (llevError, "Free_player: Can't find previous player.\n"); |
41 |
exit (1); |
42 |
} |
43 |
|
44 |
prev->next = pl->next; |
45 |
} |
46 |
else |
47 |
first_player = pl->next; |
48 |
|
49 |
if (pl->ob) |
50 |
{ |
51 |
if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
52 |
remove_ob (pl->ob); |
53 |
|
54 |
pl->ob->contr = 0; |
55 |
pl->ob->destroy (); |
56 |
} |
57 |
|
58 |
/* Clear item stack */ |
59 |
if (pl->stack_items) |
60 |
free (pl->stack_items); |
61 |
|
62 |
free (pl->socket.faces_sent); |
63 |
|
64 |
delete pl; |
65 |
} |
66 |
|
67 |
|
68 |
/* Determine if the attacktype represented by the |
69 |
* specified attack-number is enabled for dragon players. |
70 |
* A dragon player (quetzal) can gain resistances for |
71 |
* all enabled attacktypes. |
72 |
*/ |
73 |
int |
74 |
atnr_is_dragon_enabled (int attacknr) |
75 |
{ |
76 |
if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
77 |
attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
78 |
return 1; |
79 |
return 0; |
80 |
} |
81 |
|
82 |
/* |
83 |
* returns true if the adressed object 'ob' is a player |
84 |
* of the dragon race. |
85 |
*/ |
86 |
int |
87 |
is_dragon_pl (const object *op) |
88 |
{ |
89 |
if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) |
90 |
return 1; |
91 |
return 0; |
92 |
} |