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/cvs/deliantra/server/common/player.C
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Comparing deliantra/server/common/player.C (file contents):
Revision 1.22 by root, Thu Mar 1 20:25:06 2007 UTC vs.
Revision 1.23 by root, Sun Apr 29 21:44:34 2007 UTC

48is_dragon_pl (const object *op) 48is_dragon_pl (const object *op)
49{ 49{
50 if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) 50 if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0)
51 return 1; 51 return 1;
52 52
53 return 0;
54}
55
56/* Returns TRUE if the range specified (int r) is legal - that is,
57 * the character has an item that is equipped for that range type.
58 * return 0 if there is no item of that range type that is usable.
59 * This function could probably be simplified, eg, everything
60 * should index into the ranges[] array.
61 */
62bool
63player::legal_range (rangetype r) const
64{
65 switch (r)
66 {
67 case range_none: /* "Nothing" is always legal */
68 return 1;
69
70 case range_bow:
71 case range_misc:
72 case range_magic: /* cast spells */
73 case range_golem:
74 return !!ranges [r];
75
76 case range_skill:
77 return !!ob->chosen_skill;
78 }
79
80 /* No match above, must not be valid */
53 return 0; 81 return 0;
54} 82}
55 83
56/* 84/*
57 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory 85 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory

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