--- deliantra/server/common/player.C 2007/05/28 21:21:40 1.30 +++ deliantra/server/common/player.C 2008/04/21 23:35:24 1.36 @@ -1,29 +1,27 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ #include -#include /* Determine if the attacktype represented by the * specified attack-number is enabled for dragon players. @@ -50,8 +48,8 @@ if (op && op->type == PLAYER && op->arch - && op->arch->clone.race - && !strcmp (op->arch->clone.race, "dragon")) + && op->arch->race + && !strcmp (op->arch->race, "dragon")) return 1; return 0; @@ -79,6 +77,7 @@ PL_OUT (password); PL_OUT2 (title, own_title); + PL_OUT (gender); PL_OUT (gen_hp); PL_OUT (gen_sp); PL_OUT (gen_grace); @@ -192,6 +191,7 @@ case KW_title: assign (pl->own_title, f.get_str ()); break; case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; + case KW_gender: f.get (pl->gender); break; case KW_listening: f.get (pl->listening); break; case KW_peaceful: f.get (pl->peaceful); break; case KW_digestion: f.get (pl->digestion); break; @@ -267,16 +267,3 @@ return 0; } -player * -player::load_pl (const char *path) -{ - object_thawer f (path); - - if (!f) - return 0; - - f.next (); - - return load_pl (f); -} -