1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
26 | |
27 | |
27 | void |
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28 | free_player (player *pl) |
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29 | { |
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30 | |
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31 | if (first_player != pl) |
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32 | { |
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33 | player *prev = first_player; |
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34 | |
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35 | while (prev != NULL && prev->next != NULL && prev->next != pl) |
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36 | prev = prev->next; |
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37 | |
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38 | if (prev->next != pl) |
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39 | { |
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40 | LOG (llevError, "Free_player: Can't find previous player.\n"); |
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41 | exit (1); |
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42 | } |
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43 | |
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44 | prev->next = pl->next; |
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45 | } |
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46 | else |
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47 | first_player = pl->next; |
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48 | |
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49 | if (pl->ob) |
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50 | { |
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51 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
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52 | pl->ob->remove (); |
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53 | |
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54 | pl->ob->contr = 0; |
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55 | pl->ob->destroy (); |
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56 | } |
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57 | |
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58 | /* Clear item stack */ |
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59 | if (pl->stack_items) |
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60 | free (pl->stack_items); |
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61 | |
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62 | free (pl->socket.faces_sent); |
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63 | |
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64 | delete pl; |
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65 | } |
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66 | |
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67 | |
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68 | /* Determine if the attacktype represented by the |
28 | /* Determine if the attacktype represented by the |
69 | * specified attack-number is enabled for dragon players. |
29 | * specified attack-number is enabled for dragon players. |
70 | * A dragon player (quetzal) can gain resistances for |
30 | * A dragon player (quetzal) can gain resistances for |
71 | * all enabled attacktypes. |
31 | * all enabled attacktypes. |
72 | */ |
32 | */ |
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74 | atnr_is_dragon_enabled (int attacknr) |
34 | atnr_is_dragon_enabled (int attacknr) |
75 | { |
35 | { |
76 | if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
36 | if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
77 | attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
37 | attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
78 | return 1; |
38 | return 1; |
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39 | |
79 | return 0; |
40 | return 0; |
80 | } |
41 | } |
81 | |
42 | |
82 | /* |
43 | /* |
83 | * returns true if the adressed object 'ob' is a player |
44 | * returns true if the adressed object 'ob' is a player |