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25 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
26 | |
26 | |
27 | void |
27 | void |
28 | free_player (player *pl) |
28 | free_player (player *pl) |
29 | { |
29 | { |
30 | |
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31 | if (first_player != pl) |
30 | if (first_player != pl) |
32 | { |
31 | { |
33 | player *prev = first_player; |
32 | player *prev = first_player; |
34 | |
33 | |
35 | while (prev != NULL && prev->next != NULL && prev->next != pl) |
34 | while (prev != NULL && prev->next != NULL && prev->next != pl) |
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… | |
46 | else |
45 | else |
47 | first_player = pl->next; |
46 | first_player = pl->next; |
48 | |
47 | |
49 | if (pl->ob) |
48 | if (pl->ob) |
50 | { |
49 | { |
51 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
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52 | pl->ob->remove (); |
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53 | |
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54 | pl->ob->contr = 0; |
50 | pl->ob->contr = 0; |
55 | pl->ob->destroy (); |
51 | pl->ob->destroy (); |
56 | } |
52 | } |
57 | |
53 | |
58 | /* Clear item stack */ |
54 | /* Clear item stack */ |
59 | if (pl->stack_items) |
55 | if (pl->stack_items) |
60 | free (pl->stack_items); |
56 | free (pl->stack_items); |
61 | |
57 | |
62 | free (pl->socket.faces_sent); |
58 | pl->socket->status = Ns_Dead; |
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59 | pl->socket->pl = 0; |
63 | |
60 | |
64 | delete pl; |
61 | delete pl; |
65 | } |
62 | } |
66 | |
63 | |
67 | |
64 | |