1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
27 | |
27 | |
28 | /* Determine if the attacktype represented by the |
28 | /* Determine if the attacktype represented by the |
… | |
… | |
45 | * of the dragon race. |
45 | * of the dragon race. |
46 | */ |
46 | */ |
47 | int |
47 | int |
48 | is_dragon_pl (const object *op) |
48 | is_dragon_pl (const object *op) |
49 | { |
49 | { |
50 | if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) |
50 | if (op |
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51 | && op->type == PLAYER |
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52 | && op->arch |
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53 | && op->arch->clone.race |
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54 | && !strcmp (op->arch->clone.race, "dragon")) |
51 | return 1; |
55 | return 1; |
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56 | |
52 | return 0; |
57 | return 0; |
53 | } |
58 | } |
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59 | |
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60 | void |
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61 | player::set_skill (object *skill, object *ob) |
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62 | { |
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63 | if (skill->type == SKILL && IS_COMBAT_SKILL (skill->subtype)) |
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64 | { |
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65 | combat_skill = skill; |
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66 | combat_ob = ob; |
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67 | } |
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68 | else |
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69 | { |
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70 | ranged_skill = skill; |
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71 | ranged_ob = ob; |
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72 | } |
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73 | } |
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74 | |
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75 | /* |
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76 | * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory |
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77 | */ |
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78 | bool |
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79 | player::save_pl (object_freezer &freezer) |
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80 | { |
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81 | INVOKE_PLAYER (SAVE, ob->contr); |
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82 | |
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83 | int wiz = ob->flag [FLAG_WIZ]; |
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84 | |
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85 | /* Eneq(@csd.uu.se): If we have an open container hide it. */ |
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86 | object *container = ob->container; |
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87 | ob->container = 0; |
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88 | |
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89 | if (ob->map) |
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90 | maplevel = ob->map->path; |
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91 | |
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92 | #define PL_OUT(k) freezer.put (KW_ ## k, k) |
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93 | #define PL_OUT2(k,v) freezer.put (KW_ ## k, v) |
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94 | |
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95 | PL_OUT (password); |
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96 | PL_OUT2 (title, own_title); |
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97 | PL_OUT (gen_hp); |
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98 | PL_OUT (gen_sp); |
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99 | PL_OUT (gen_grace); |
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100 | PL_OUT (listening); |
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101 | PL_OUT (bowtype); |
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102 | PL_OUT (petmode); |
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103 | PL_OUT (peaceful); |
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104 | PL_OUT (digestion); |
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105 | PL_OUT2 (pickup, mode); |
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106 | PL_OUT (outputs_sync); |
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107 | PL_OUT (outputs_count); |
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108 | |
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109 | freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers")); |
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110 | freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always")); |
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111 | |
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112 | PL_OUT2 (map, maplevel); |
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113 | PL_OUT (savebed_map); |
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114 | PL_OUT (bed_x); |
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115 | PL_OUT (bed_y); |
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116 | PL_OUT (weapon_sp); |
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117 | PL_OUT2 (Str, orig_stats.Str); |
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118 | PL_OUT2 (Dex, orig_stats.Dex); |
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119 | PL_OUT2 (Con, orig_stats.Con); |
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120 | PL_OUT2 (Int, orig_stats.Int); |
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121 | PL_OUT2 (Pow, orig_stats.Pow); |
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122 | PL_OUT2 (Wis, orig_stats.Wis); |
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123 | PL_OUT2 (Cha, orig_stats.Cha); |
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124 | |
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125 | PL_OUT2 (lev_array, 10); |
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126 | |
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127 | for (int i = 1; i <= 10; i++) |
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128 | { |
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129 | fprintf (freezer, "%d\n", levhp [i]); |
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130 | fprintf (freezer, "%d\n", levsp [i]); |
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131 | fprintf (freezer, "%d\n", levgrace[i]); |
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132 | } |
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133 | |
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134 | freezer.put (ob->contr); |
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135 | freezer.put (KW_endplst); |
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136 | |
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137 | SET_FLAG (ob, FLAG_NO_FIX_PLAYER); |
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138 | CLEAR_FLAG (ob, FLAG_WIZ); |
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139 | ob->write (freezer); |
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140 | |
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141 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
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142 | |
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143 | /* Eneq(@csd.uu.se): Reveal the container if we have one. */ |
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144 | ob->container = container; |
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145 | |
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146 | ob->flag [FLAG_WIZ] = wiz; |
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147 | |
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148 | INVOKE_PLAYER (SAVE_DONE, ob->contr); |
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149 | |
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150 | return true; |
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151 | } |
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152 | |
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153 | bool |
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154 | player::save_pl (const char *path) |
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155 | { |
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156 | object_freezer freezer; |
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157 | |
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158 | if (!save_pl (freezer)) |
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159 | return false; |
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160 | |
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161 | return freezer.save (path); |
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162 | } |
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163 | |
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164 | player * |
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165 | player::load_pl (object_thawer &f) |
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166 | { |
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167 | int maxerrs = 20; |
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168 | |
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169 | player *pl = new player; |
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170 | |
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171 | pl->savebed_map = first_map_path; |
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172 | |
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173 | /* Loop through the file, loading the rest of the values */ |
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174 | for (;;) |
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175 | { |
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176 | switch (f.kw) |
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177 | { |
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178 | case KW_EOF: |
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179 | LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name); |
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180 | goto failure; |
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181 | |
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182 | default: |
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183 | LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str); |
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184 | if (!--maxerrs) goto failure; |
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185 | break; |
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186 | |
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187 | case KW_ERROR: |
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188 | LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value); |
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189 | if (!--maxerrs) goto failure; |
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190 | break; |
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191 | |
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192 | case KW_endplst: |
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193 | f.next (); |
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194 | |
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195 | if (object *op = pl->ob->read (f)) |
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196 | pl->set_object (op); |
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197 | else |
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198 | goto failure; |
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199 | |
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200 | INVOKE_PLAYER (LOAD, pl); |
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201 | |
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202 | return pl; |
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203 | |
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204 | case KW_oid: f.get (pl, f.get_sint32 ()); break; |
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205 | case KW_password: assign (pl->password , f.get_str ()); break; |
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206 | case KW_title: assign (pl->own_title, f.get_str ()); break; |
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207 | case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; |
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208 | case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; |
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209 | case KW_listening: f.get (pl->listening); break; |
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210 | case KW_peaceful: f.get (pl->peaceful); break; |
|
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211 | case KW_digestion: f.get (pl->digestion); break; |
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212 | case KW_pickup: f.get (pl->mode); break; |
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213 | case KW_outputs_sync: f.get (pl->outputs_sync); break; |
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214 | case KW_outputs_count: f.get (pl->outputs_count); break; |
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215 | case KW_map: f.get (pl->maplevel); break; |
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216 | case KW_savebed_map: f.get (pl->savebed_map); break; |
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217 | case KW_bed_x: f.get (pl->bed_x); break; |
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218 | case KW_bed_y: f.get (pl->bed_y); break; |
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219 | case KW_weapon_sp: f.get (pl->weapon_sp); break; |
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220 | case KW_Str: f.get (pl->orig_stats.Str); break; |
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221 | case KW_Dex: f.get (pl->orig_stats.Dex); break; |
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222 | case KW_Con: f.get (pl->orig_stats.Con); break; |
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223 | case KW_Int: f.get (pl->orig_stats.Int); break; |
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224 | case KW_Pow: f.get (pl->orig_stats.Pow); break; |
|
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225 | case KW_Wis: f.get (pl->orig_stats.Wis); break; |
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226 | case KW_Cha: f.get (pl->orig_stats.Cha); break; |
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227 | case KW_gen_hp: f.get (pl->gen_hp); break; |
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228 | case KW_gen_sp: f.get (pl->gen_sp); break; |
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229 | case KW_gen_grace: f.get (pl->gen_grace); break; |
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230 | |
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231 | case KW_usekeys: |
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232 | if (!strcmp (f.get_str (), "key_inventory")) |
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233 | pl->usekeys = key_inventory; |
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234 | else if (!strcmp (f.get_str (), "keyrings")) |
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235 | pl->usekeys = keyrings; |
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236 | else if (!strcmp (f.get_str (), "containers")) |
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237 | pl->usekeys = containers; |
|
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238 | else |
|
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239 | LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ()); |
|
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240 | break; |
|
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241 | |
|
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242 | case KW_unapply: |
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243 | if (!strcmp (f.get_str (), "unapply_nochoice")) |
|
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244 | pl->unapply = unapply_nochoice; |
|
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245 | else if (!strcmp (f.get_str (), "unapply_never")) |
|
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246 | pl->unapply = unapply_never; |
|
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247 | else if (!strcmp (f.get_str (), "unapply_always")) |
|
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248 | pl->unapply = unapply_always; |
|
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249 | else |
|
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250 | LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ()); |
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251 | break; |
|
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252 | |
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253 | case KW_lev_array: |
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254 | { |
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255 | int count = f.get_sint32 (); |
|
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256 | |
|
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257 | for (int i = 1; i <= count; i++) |
|
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258 | { |
|
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259 | char line [32]; |
|
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260 | |
|
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261 | fgets (line, 32, f); pl->levhp [i] = atoi (line); |
|
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262 | fgets (line, 32, f); pl->levsp [i] = atoi (line); |
|
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263 | fgets (line, 32, f); pl->levgrace[i] = atoi (line); |
|
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264 | } |
|
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265 | } |
|
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266 | break; |
|
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267 | } |
|
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268 | |
|
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269 | f.next (); |
|
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270 | } |
|
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271 | |
|
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272 | failure: |
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273 | LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name); |
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274 | |
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275 | if (pl->ob) |
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276 | pl->ob->destroy (); |
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277 | |
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278 | pl->destroy (); |
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279 | |
|
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280 | return 0; |
|
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281 | } |
|
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282 | |
|
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283 | player * |
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284 | player::load_pl (const char *path) |
|
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285 | { |
|
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286 | object_thawer f (path); |
|
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287 | |
|
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288 | if (!f) |
|
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289 | return 0; |
|
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290 | |
|
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291 | f.next (); |
|
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292 | |
|
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293 | return load_pl (f); |
|
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294 | } |
|
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295 | |