1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
26 | |
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27 | void |
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28 | free_player (player *pl) |
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29 | { |
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30 | |
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31 | if (first_player != pl) |
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32 | { |
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33 | player *prev = first_player; |
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34 | |
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35 | while (prev != NULL && prev->next != NULL && prev->next != pl) |
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36 | prev = prev->next; |
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37 | |
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38 | if (prev->next != pl) |
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39 | { |
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40 | LOG (llevError, "Free_player: Can't find previous player.\n"); |
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41 | exit (1); |
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42 | } |
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43 | |
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44 | prev->next = pl->next; |
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45 | } |
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46 | else |
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47 | first_player = pl->next; |
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48 | |
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49 | if (pl->ob) |
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50 | { |
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51 | pl->ob->contr = 0; |
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52 | pl->ob->destroy (); |
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53 | } |
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54 | |
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55 | /* Clear item stack */ |
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56 | if (pl->stack_items) |
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57 | free (pl->stack_items); |
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58 | |
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59 | free (pl->socket.faces_sent); |
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60 | |
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61 | delete pl; |
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62 | } |
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63 | |
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64 | |
27 | |
65 | /* Determine if the attacktype represented by the |
28 | /* Determine if the attacktype represented by the |
66 | * specified attack-number is enabled for dragon players. |
29 | * specified attack-number is enabled for dragon players. |
67 | * A dragon player (quetzal) can gain resistances for |
30 | * A dragon player (quetzal) can gain resistances for |
68 | * all enabled attacktypes. |
31 | * all enabled attacktypes. |
… | |
… | |
71 | atnr_is_dragon_enabled (int attacknr) |
34 | atnr_is_dragon_enabled (int attacknr) |
72 | { |
35 | { |
73 | if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
36 | if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
74 | attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
37 | attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
75 | return 1; |
38 | return 1; |
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39 | |
76 | return 0; |
40 | return 0; |
77 | } |
41 | } |
78 | |
42 | |
79 | /* |
43 | /* |
80 | * returns true if the adressed object 'ob' is a player |
44 | * returns true if the adressed object 'ob' is a player |
… | |
… | |
85 | { |
49 | { |
86 | if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) |
50 | if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) |
87 | return 1; |
51 | return 1; |
88 | return 0; |
52 | return 0; |
89 | } |
53 | } |
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54 | |
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55 | /* |
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56 | * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory |
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57 | */ |
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58 | bool |
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59 | player::save_pl (object_freezer &freezer) |
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60 | { |
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61 | INVOKE_PLAYER (SAVE, ob->contr); |
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62 | |
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63 | int wiz = ob->flag [FLAG_WIZ]; |
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64 | |
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65 | /* Eneq(@csd.uu.se): If we have an open container hide it. */ |
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66 | object *container = ob->container; |
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67 | ob->container = 0; |
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68 | |
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69 | #define PL_OUT(k) freezer.put (KW_ ## k, k) |
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70 | #define PL_OUT2(k,v) freezer.put (KW_ ## k, v) |
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71 | |
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72 | PL_OUT (password); |
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73 | PL_OUT2 (title, own_title); |
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74 | PL_OUT (gen_hp); |
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75 | PL_OUT (gen_sp); |
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76 | PL_OUT (gen_grace); |
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77 | PL_OUT (listening); |
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78 | PL_OUT (shoottype); |
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79 | PL_OUT (bowtype); |
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80 | PL_OUT (petmode); |
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81 | PL_OUT (peaceful); |
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82 | PL_OUT (digestion); |
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83 | PL_OUT2 (pickup, mode); |
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84 | PL_OUT (outputs_sync); |
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85 | PL_OUT (outputs_count); |
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86 | |
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87 | freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers")); |
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88 | freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always")); |
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89 | |
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90 | if (ob->map) PL_OUT2 (map, ob->map->path); |
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91 | |
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92 | PL_OUT (savebed_map); |
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93 | PL_OUT (bed_x); |
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94 | PL_OUT (bed_y); |
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95 | PL_OUT (weapon_sp); |
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96 | PL_OUT2 (Str, orig_stats.Str); |
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97 | PL_OUT2 (Dex, orig_stats.Dex); |
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98 | PL_OUT2 (Con, orig_stats.Con); |
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99 | PL_OUT2 (Int, orig_stats.Int); |
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100 | PL_OUT2 (Pow, orig_stats.Pow); |
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101 | PL_OUT2 (Wis, orig_stats.Wis); |
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102 | PL_OUT2 (Cha, orig_stats.Cha); |
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103 | |
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104 | PL_OUT2 (lev_array, min (ob->level, 10)); |
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105 | |
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106 | for (int i = 1; i <= last_level && i <= 10; i++) |
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107 | { |
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108 | fprintf (freezer, "%d\n", levhp[i]); |
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109 | fprintf (freezer, "%d\n", levsp[i]); |
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110 | fprintf (freezer, "%d\n", levgrace[i]); |
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111 | } |
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112 | |
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113 | freezer.put (ob->contr); |
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114 | freezer.put (KW_endplst); |
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115 | |
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116 | SET_FLAG (ob, FLAG_NO_FIX_PLAYER); |
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117 | CLEAR_FLAG (ob, FLAG_WIZ); |
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118 | save_object (freezer, ob, 1); /* don't check and don't remove */ |
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119 | |
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120 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
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121 | |
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122 | /* Eneq(@csd.uu.se): Reveal the container if we have one. */ |
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123 | ob->container = container; |
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124 | |
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125 | ob->flag [FLAG_WIZ] = wiz; |
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126 | |
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127 | INVOKE_PLAYER (SAVE_DONE, ob->contr); |
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128 | |
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129 | return true; |
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130 | } |
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131 | |
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132 | bool |
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133 | player::save_pl (const char *path) |
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134 | { |
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135 | object_freezer freezer; |
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136 | |
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137 | if (!save_pl (freezer)) |
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138 | return false; |
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139 | |
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140 | return freezer.save (path); |
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141 | } |
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142 | |
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143 | player * |
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144 | player::load_pl (object_thawer &thawer) |
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145 | { |
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146 | player *pl = new player; |
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147 | |
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148 | pl->last_save_time = time (0); |
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149 | pl->savebed_map = first_map_path; |
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150 | |
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151 | /* Loop through the file, loading the rest of the values */ |
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152 | for (;;) |
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153 | { |
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154 | keyword kw = thawer.get_kv (); |
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155 | |
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156 | switch (kw) |
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157 | { |
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158 | case KW_EOF: |
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159 | LOG (llevError, "%s: unexpected EOF while reading player header\n", thawer.name); |
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160 | delete pl; |
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161 | return 0; |
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162 | |
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163 | case KW_ERROR: |
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164 | LOG (llevError, "%s: error while reading player header, skipping (%s,%s)\n", thawer.name, thawer.last_keyword, thawer.last_value); |
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165 | break; |
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166 | |
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167 | case KW_endplst: |
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168 | goto done; |
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169 | |
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170 | case KW_oid: thawer.get (pl, thawer.get_sint32 ()); break; |
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171 | case KW_password: assign (pl->password , thawer.get_str ()); break; |
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172 | case KW_title: assign (pl->own_title, thawer.get_str ()); break; |
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173 | case KW_shoottype: pl->shoottype = (rangetype) thawer.get_sint32 (); break; |
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174 | case KW_bowtype: pl->bowtype = (bowtype_t) thawer.get_sint32 (); break; |
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175 | case KW_petmode: pl->petmode = (petmode_t) thawer.get_sint32 (); break; |
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176 | case KW_listening: thawer.get (pl->listening); break; |
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177 | case KW_peaceful: thawer.get (pl->peaceful); break; |
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178 | case KW_digestion: thawer.get (pl->digestion); break; |
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179 | case KW_pickup: thawer.get (pl->mode); break; |
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180 | case KW_outputs_sync: thawer.get (pl->outputs_sync); break; |
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181 | case KW_outputs_count: thawer.get (pl->outputs_count); break; |
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182 | case KW_map: thawer.get (pl->maplevel); break; |
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183 | case KW_savebed_map: thawer.get (pl->savebed_map); break; |
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184 | case KW_bed_x: thawer.get (pl->bed_x); break; |
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185 | case KW_bed_y: thawer.get (pl->bed_y); break; |
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186 | case KW_weapon_sp: thawer.get (pl->weapon_sp); break; |
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187 | case KW_Str: thawer.get (pl->orig_stats.Str); break; |
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188 | case KW_Dex: thawer.get (pl->orig_stats.Dex); break; |
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189 | case KW_Con: thawer.get (pl->orig_stats.Con); break; |
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190 | case KW_Int: thawer.get (pl->orig_stats.Int); break; |
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191 | case KW_Pow: thawer.get (pl->orig_stats.Pow); break; |
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192 | case KW_Wis: thawer.get (pl->orig_stats.Wis); break; |
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193 | case KW_Cha: thawer.get (pl->orig_stats.Cha); break; |
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194 | case KW_gen_hp: thawer.get (pl->gen_hp); break; |
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195 | case KW_gen_sp: thawer.get (pl->gen_sp); break; |
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196 | case KW_gen_grace: thawer.get (pl->gen_grace); break; |
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197 | |
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198 | case KW_usekeys: |
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199 | if (!strcmp (thawer.get_str (), "key_inventory")) |
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200 | pl->usekeys = key_inventory; |
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201 | else if (!strcmp (thawer.get_str (), "keyrings")) |
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202 | pl->usekeys = keyrings; |
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203 | else if (!strcmp (thawer.get_str (), "containers")) |
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204 | pl->usekeys = containers; |
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205 | else |
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206 | LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", thawer.get_str ()); |
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207 | break; |
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208 | |
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209 | case KW_unapply: |
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210 | if (!strcmp (thawer.get_str (), "unapply_nochoice")) |
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211 | pl->unapply = unapply_nochoice; |
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212 | else if (!strcmp (thawer.get_str (), "unapply_never")) |
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213 | pl->unapply = unapply_never; |
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214 | else if (!strcmp (thawer.get_str (), "unapply_always")) |
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215 | pl->unapply = unapply_always; |
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216 | else |
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217 | LOG (llevDebug, "load_player: got unknown unapply type: %s\n", thawer.get_str ()); |
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218 | break; |
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219 | |
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220 | case KW_lev_array: |
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221 | { |
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222 | int count = thawer.get_sint32 (); |
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223 | |
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224 | for (int i = 1; i <= count; i++) |
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225 | { |
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226 | char line[128]; |
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227 | |
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228 | fgets (line, 128, thawer); pl->levhp [i] = atoi (line); |
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229 | fgets (line, 128, thawer); pl->levsp [i] = atoi (line); |
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230 | fgets (line, 128, thawer); pl->levgrace[i] = atoi (line); |
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231 | } |
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232 | } |
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233 | break; |
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234 | |
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235 | default: |
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236 | LOG (llevError, "%s: skipping unknown key in player header: %s\n", thawer.name, keyword_str [kw]); |
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237 | break; |
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238 | } |
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239 | } |
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240 | |
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241 | done: |
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242 | /* this loads the standard objects values. */ |
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243 | pl->set_object (object::create ()); |
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244 | |
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245 | if (!load_object (thawer, pl->ob, 0)) |
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246 | { |
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247 | pl->ob->destroy (); |
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248 | delete pl; |
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249 | return 0; |
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250 | } |
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251 | |
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252 | INVOKE_PLAYER (LOAD, pl); |
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253 | |
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254 | return pl; |
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255 | } |
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256 | |
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257 | player * |
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258 | player::load_pl (const char *path) |
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259 | { |
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260 | object_thawer thawer (path); |
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261 | |
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262 | if (!thawer) |
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263 | return 0; |
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264 | |
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265 | return load_pl (thawer); |
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266 | } |
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267 | |