1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <funcpoint.h> |
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|
27 | |
25 | |
28 | /* Determine if the attacktype represented by the |
26 | /* Determine if the attacktype represented by the |
29 | * specified attack-number is enabled for dragon players. |
27 | * specified attack-number is enabled for dragon players. |
30 | * A dragon player (quetzal) can gain resistances for |
28 | * A dragon player (quetzal) can gain resistances for |
31 | * all enabled attacktypes. |
29 | * all enabled attacktypes. |
… | |
… | |
45 | * of the dragon race. |
43 | * of the dragon race. |
46 | */ |
44 | */ |
47 | int |
45 | int |
48 | is_dragon_pl (const object *op) |
46 | is_dragon_pl (const object *op) |
49 | { |
47 | { |
50 | if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) |
48 | if (op |
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|
49 | && op->type == PLAYER |
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50 | && op->arch |
|
|
51 | && op->arch->race |
|
|
52 | && !strcmp (op->arch->race, "dragon")) |
51 | return 1; |
53 | return 1; |
52 | |
54 | |
53 | return 0; |
55 | return 0; |
54 | } |
56 | } |
55 | |
57 | |
… | |
… | |
73 | #define PL_OUT(k) freezer.put (KW_ ## k, k) |
75 | #define PL_OUT(k) freezer.put (KW_ ## k, k) |
74 | #define PL_OUT2(k,v) freezer.put (KW_ ## k, v) |
76 | #define PL_OUT2(k,v) freezer.put (KW_ ## k, v) |
75 | |
77 | |
76 | PL_OUT (password); |
78 | PL_OUT (password); |
77 | PL_OUT2 (title, own_title); |
79 | PL_OUT2 (title, own_title); |
|
|
80 | PL_OUT (gender); |
78 | PL_OUT (gen_hp); |
81 | PL_OUT (gen_hp); |
79 | PL_OUT (gen_sp); |
82 | PL_OUT (gen_sp); |
80 | PL_OUT (gen_grace); |
83 | PL_OUT (gen_grace); |
81 | PL_OUT (listening); |
84 | PL_OUT (listening); |
82 | PL_OUT (shoottype); |
|
|
83 | PL_OUT (bowtype); |
85 | PL_OUT (bowtype); |
84 | PL_OUT (petmode); |
86 | PL_OUT (petmode); |
85 | PL_OUT (peaceful); |
87 | PL_OUT (peaceful); |
86 | PL_OUT (digestion); |
88 | PL_OUT (digestion); |
87 | PL_OUT2 (pickup, mode); |
89 | PL_OUT2 (pickup, mode); |
… | |
… | |
94 | PL_OUT2 (map, maplevel); |
96 | PL_OUT2 (map, maplevel); |
95 | PL_OUT (savebed_map); |
97 | PL_OUT (savebed_map); |
96 | PL_OUT (bed_x); |
98 | PL_OUT (bed_x); |
97 | PL_OUT (bed_y); |
99 | PL_OUT (bed_y); |
98 | PL_OUT (weapon_sp); |
100 | PL_OUT (weapon_sp); |
|
|
101 | PL_OUT (weapon_sp_left); |
99 | PL_OUT2 (Str, orig_stats.Str); |
102 | PL_OUT2 (Str, orig_stats.Str); |
100 | PL_OUT2 (Dex, orig_stats.Dex); |
103 | PL_OUT2 (Dex, orig_stats.Dex); |
101 | PL_OUT2 (Con, orig_stats.Con); |
104 | PL_OUT2 (Con, orig_stats.Con); |
102 | PL_OUT2 (Int, orig_stats.Int); |
105 | PL_OUT2 (Int, orig_stats.Int); |
103 | PL_OUT2 (Pow, orig_stats.Pow); |
106 | PL_OUT2 (Pow, orig_stats.Pow); |
… | |
… | |
106 | |
109 | |
107 | PL_OUT2 (lev_array, 10); |
110 | PL_OUT2 (lev_array, 10); |
108 | |
111 | |
109 | for (int i = 1; i <= 10; i++) |
112 | for (int i = 1; i <= 10; i++) |
110 | { |
113 | { |
111 | fprintf (freezer, "%d\n", levhp [i]); |
114 | freezer.add (levhp [i]); freezer.add ('\n'); |
112 | fprintf (freezer, "%d\n", levsp [i]); |
115 | freezer.add (levsp [i]); freezer.add ('\n'); |
113 | fprintf (freezer, "%d\n", levgrace[i]); |
116 | freezer.add (levgrace[i]); freezer.add ('\n'); |
114 | } |
117 | } |
115 | |
118 | |
116 | freezer.put (ob->contr); |
119 | freezer.put (ob->contr); |
117 | freezer.put (KW_endplst); |
120 | freezer.put (KW_endplst); |
118 | |
121 | |
… | |
… | |
184 | return pl; |
187 | return pl; |
185 | |
188 | |
186 | case KW_oid: f.get (pl, f.get_sint32 ()); break; |
189 | case KW_oid: f.get (pl, f.get_sint32 ()); break; |
187 | case KW_password: assign (pl->password , f.get_str ()); break; |
190 | case KW_password: assign (pl->password , f.get_str ()); break; |
188 | case KW_title: assign (pl->own_title, f.get_str ()); break; |
191 | case KW_title: assign (pl->own_title, f.get_str ()); break; |
189 | case KW_shoottype: pl->shoottype = (rangetype) f.get_sint32 (); break; |
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|
190 | case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; |
192 | case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; |
191 | case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; |
193 | case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; |
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|
194 | case KW_gender: f.get (pl->gender); break; |
192 | case KW_listening: f.get (pl->listening); break; |
195 | case KW_listening: f.get (pl->listening); break; |
193 | case KW_peaceful: f.get (pl->peaceful); break; |
196 | case KW_peaceful: f.get (pl->peaceful); break; |
194 | case KW_digestion: f.get (pl->digestion); break; |
197 | case KW_digestion: f.get (pl->digestion); break; |
195 | case KW_pickup: f.get (pl->mode); break; |
198 | case KW_pickup: f.get (pl->mode); break; |
196 | case KW_outputs_sync: f.get (pl->outputs_sync); break; |
199 | case KW_outputs_sync: f.get (pl->outputs_sync); break; |
… | |
… | |
198 | case KW_map: f.get (pl->maplevel); break; |
201 | case KW_map: f.get (pl->maplevel); break; |
199 | case KW_savebed_map: f.get (pl->savebed_map); break; |
202 | case KW_savebed_map: f.get (pl->savebed_map); break; |
200 | case KW_bed_x: f.get (pl->bed_x); break; |
203 | case KW_bed_x: f.get (pl->bed_x); break; |
201 | case KW_bed_y: f.get (pl->bed_y); break; |
204 | case KW_bed_y: f.get (pl->bed_y); break; |
202 | case KW_weapon_sp: f.get (pl->weapon_sp); break; |
205 | case KW_weapon_sp: f.get (pl->weapon_sp); break; |
|
|
206 | case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break; |
203 | case KW_Str: f.get (pl->orig_stats.Str); break; |
207 | case KW_Str: f.get (pl->orig_stats.Str); break; |
204 | case KW_Dex: f.get (pl->orig_stats.Dex); break; |
208 | case KW_Dex: f.get (pl->orig_stats.Dex); break; |
205 | case KW_Con: f.get (pl->orig_stats.Con); break; |
209 | case KW_Con: f.get (pl->orig_stats.Con); break; |
206 | case KW_Int: f.get (pl->orig_stats.Int); break; |
210 | case KW_Int: f.get (pl->orig_stats.Int); break; |
207 | case KW_Pow: f.get (pl->orig_stats.Pow); break; |
211 | case KW_Pow: f.get (pl->orig_stats.Pow); break; |
… | |
… | |
253 | } |
257 | } |
254 | |
258 | |
255 | failure: |
259 | failure: |
256 | LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name); |
260 | LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name); |
257 | |
261 | |
|
|
262 | if (pl->ob) |
258 | pl->ob->destroy (); |
263 | pl->ob->destroy (); |
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|
264 | |
259 | pl->destroy (); |
265 | pl->destroy (); |
260 | |
266 | |
261 | return 0; |
267 | return 0; |
262 | } |
268 | } |
263 | |
269 | |
264 | player * |
270 | const char * |
265 | player::load_pl (const char *path) |
271 | player::killer_name () const |
266 | { |
272 | { |
267 | object_thawer f (path); |
273 | static char buf [2048]; |
268 | |
274 | |
269 | if (!f) |
275 | if (!killer) |
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276 | return "a dungeon collapse"; |
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277 | else if (killer->contr) |
|
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278 | snprintf (buf, sizeof (buf), "%s the %s", &killer->name, &killer->title); |
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279 | else if (killer->type == DEEP_SWAMP) |
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280 | snprintf (buf, sizeof (buf), "drowning in a %s", &killer->name); |
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281 | else if (killer->owner) |
|
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282 | snprintf (buf, sizeof (buf), "%s's %s", &killer->owner->name, &killer->name); |
|
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283 | else |
|
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284 | return &killer->name; |
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285 | |
270 | return 0; |
286 | return buf; |
271 | |
|
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272 | f.next (); |
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273 | |
|
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274 | return load_pl (f); |
|
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275 | } |
287 | } |
276 | |
288 | |