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22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
26 | |
26 | |
27 | void |
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28 | free_player (player *pl) |
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29 | { |
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30 | if (first_player != pl) |
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31 | { |
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32 | player *prev = first_player; |
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33 | |
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34 | while (prev != NULL && prev->next != NULL && prev->next != pl) |
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35 | prev = prev->next; |
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36 | |
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37 | if (prev->next != pl) |
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38 | { |
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39 | LOG (llevError, "Free_player: Can't find previous player.\n"); |
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40 | exit (1); |
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41 | } |
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42 | |
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43 | prev->next = pl->next; |
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44 | } |
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45 | else |
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46 | first_player = pl->next; |
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47 | |
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48 | if (pl->ob) |
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49 | { |
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50 | pl->ob->contr = 0; |
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51 | pl->ob->destroy (); |
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52 | } |
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53 | |
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54 | /* Clear item stack */ |
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55 | if (pl->stack_items) |
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56 | free (pl->stack_items); |
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57 | |
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58 | pl->socket->status = Ns_Dead; |
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59 | pl->socket->pl = 0; |
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60 | |
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61 | delete pl; |
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62 | } |
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63 | |
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64 | |
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65 | /* Determine if the attacktype represented by the |
27 | /* Determine if the attacktype represented by the |
66 | * specified attack-number is enabled for dragon players. |
28 | * specified attack-number is enabled for dragon players. |
67 | * A dragon player (quetzal) can gain resistances for |
29 | * A dragon player (quetzal) can gain resistances for |
68 | * all enabled attacktypes. |
30 | * all enabled attacktypes. |
69 | */ |
31 | */ |
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71 | atnr_is_dragon_enabled (int attacknr) |
33 | atnr_is_dragon_enabled (int attacknr) |
72 | { |
34 | { |
73 | if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
35 | if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
74 | attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
36 | attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
75 | return 1; |
37 | return 1; |
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38 | |
76 | return 0; |
39 | return 0; |
77 | } |
40 | } |
78 | |
41 | |
79 | /* |
42 | /* |
80 | * returns true if the adressed object 'ob' is a player |
43 | * returns true if the adressed object 'ob' is a player |