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Comparing deliantra/server/common/player.C (file contents):
Revision 1.28 by root, Fri May 18 19:46:22 2007 UTC vs.
Revision 1.39 by root, Fri Jun 20 21:17:19 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h>
27 25
28/* Determine if the attacktype represented by the 26/* Determine if the attacktype represented by the
29 * specified attack-number is enabled for dragon players. 27 * specified attack-number is enabled for dragon players.
30 * A dragon player (quetzal) can gain resistances for 28 * A dragon player (quetzal) can gain resistances for
31 * all enabled attacktypes. 29 * all enabled attacktypes.
48is_dragon_pl (const object *op) 46is_dragon_pl (const object *op)
49{ 47{
50 if (op 48 if (op
51 && op->type == PLAYER 49 && op->type == PLAYER
52 && op->arch 50 && op->arch
53 && op->arch->clone.race 51 && op->arch->race
54 && !strcmp (op->arch->clone.race, "dragon")) 52 && !strcmp (op->arch->race, "dragon"))
55 return 1; 53 return 1;
56 54
57 return 0; 55 return 0;
58} 56}
59 57
77#define PL_OUT(k) freezer.put (KW_ ## k, k) 75#define PL_OUT(k) freezer.put (KW_ ## k, k)
78#define PL_OUT2(k,v) freezer.put (KW_ ## k, v) 76#define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
79 77
80 PL_OUT (password); 78 PL_OUT (password);
81 PL_OUT2 (title, own_title); 79 PL_OUT2 (title, own_title);
80 PL_OUT (gender);
82 PL_OUT (gen_hp); 81 PL_OUT (gen_hp);
83 PL_OUT (gen_sp); 82 PL_OUT (gen_sp);
84 PL_OUT (gen_grace); 83 PL_OUT (gen_grace);
85 PL_OUT (listening); 84 PL_OUT (listening);
86 PL_OUT (bowtype); 85 PL_OUT (bowtype);
110 109
111 PL_OUT2 (lev_array, 10); 110 PL_OUT2 (lev_array, 10);
112 111
113 for (int i = 1; i <= 10; i++) 112 for (int i = 1; i <= 10; i++)
114 { 113 {
115 fprintf (freezer, "%d\n", levhp [i]); 114 freezer.add (levhp [i]); freezer.add ('\n');
116 fprintf (freezer, "%d\n", levsp [i]); 115 freezer.add (levsp [i]); freezer.add ('\n');
117 fprintf (freezer, "%d\n", levgrace[i]); 116 freezer.add (levgrace[i]); freezer.add ('\n');
118 } 117 }
119 118
120 freezer.put (ob->contr); 119 freezer.put (ob->contr);
121 freezer.put (KW_endplst); 120 freezer.put (KW_endplst);
122 121
190 case KW_oid: f.get (pl, f.get_sint32 ()); break; 189 case KW_oid: f.get (pl, f.get_sint32 ()); break;
191 case KW_password: assign (pl->password , f.get_str ()); break; 190 case KW_password: assign (pl->password , f.get_str ()); break;
192 case KW_title: assign (pl->own_title, f.get_str ()); break; 191 case KW_title: assign (pl->own_title, f.get_str ()); break;
193 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; 192 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
194 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; 193 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
194 case KW_gender: f.get (pl->gender); break;
195 case KW_listening: f.get (pl->listening); break; 195 case KW_listening: f.get (pl->listening); break;
196 case KW_peaceful: f.get (pl->peaceful); break; 196 case KW_peaceful: f.get (pl->peaceful); break;
197 case KW_digestion: f.get (pl->digestion); break; 197 case KW_digestion: f.get (pl->digestion); break;
198 case KW_pickup: f.get (pl->mode); break; 198 case KW_pickup: f.get (pl->mode); break;
199 case KW_outputs_sync: f.get (pl->outputs_sync); break; 199 case KW_outputs_sync: f.get (pl->outputs_sync); break;
265 pl->destroy (); 265 pl->destroy ();
266 266
267 return 0; 267 return 0;
268} 268}
269 269
270player * 270const char *
271player::load_pl (const char *path) 271player::killer_name () const
272{ 272{
273 object_thawer f (path); 273 static char buf [2048];
274 274
275 if (!f) 275 if (!killer)
276 return "a dungeon collapse";
277 else if (killer->contr)
278 snprintf (buf, sizeof (buf), "%s the %s", &killer->name,
279 *killer->contr->own_title ? killer->contr->own_title : killer->contr->title);
280 else if (killer->type == DEEP_SWAMP)
281 snprintf (buf, sizeof (buf), "drowning in a %s", &killer->name);
282 else if (killer->owner)
283 snprintf (buf, sizeof (buf), "%s's %s", &killer->outer_owner ()->name, &killer->name);
284 else
285 return &killer->name;
286
276 return 0; 287 return buf;
277
278 f.next ();
279
280 return load_pl (f);
281} 288}
282 289

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