/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
*
* The authors can be reached via e-mail to
*/
#include
//+GPL
/* Determine if the attacktype represented by the
* specified attack-number is enabled for dragon players.
* A dragon player (quetzal) can gain resistances for
* all enabled attacktypes.
*/
int
atnr_is_dragon_enabled (int attacknr)
{
if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
return 1;
return 0;
}
/*
* returns true if the adressed object 'ob' is a player
* of the dragon race.
*/
int
is_dragon_pl (const object *op)
{
if (op
&& op->type == PLAYER
&& op->arch
&& op->arch->race == shstr_dragon)
return 1;
return 0;
}
/*
* If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
*/
bool
player::save_pl (object_freezer &freezer)
{
INVOKE_PLAYER (SAVE, ob->contr);
int wiz = ob->flag [FLAG_WIZ];
/* Eneq(@csd.uu.se): If we have an open container hide it. */
object *container = ob->container_ ();
ob->container = 0;
if (ob->map)
maplevel = ob->map->path;
#define PL_OUT(k) freezer.put (KW(k), k)
#define PL_OUT2(k,v) freezer.put (KW(k), v)
PL_OUT (password);
PL_OUT2 (title, own_title);
PL_OUT (gender);
PL_OUT (hintmode);
PL_OUT (gen_hp);
PL_OUT (gen_sp);
PL_OUT (gen_grace);
PL_OUT (bowtype);
PL_OUT (petmode);
PL_OUT (peaceful);
PL_OUT (digestion);
PL_OUT2 (pickup, mode);
PL_OUT (outputs_sync);
PL_OUT (outputs_count);
freezer.put (KW(usekeys), usekeys == key_inventory ? CS(key_inventory) : (usekeys == keyrings ? CS(keyrings) : CS(containers)));
freezer.put (KW(unapply), unapply == unapply_nochoice ? CS(unapply_nochoice) : (unapply == unapply_never ? CS(unapply_never) : CS(unapply_always)));
PL_OUT2 (map, maplevel);
PL_OUT (savebed_map);
PL_OUT (bed_x);
PL_OUT (bed_y);
PL_OUT (weapon_sp);
PL_OUT (weapon_sp_left);
PL_OUT2 (Str, orig_stats.Str);
PL_OUT2 (Dex, orig_stats.Dex);
PL_OUT2 (Con, orig_stats.Con);
PL_OUT2 (Int, orig_stats.Int);
PL_OUT2 (Pow, orig_stats.Pow);
PL_OUT2 (Wis, orig_stats.Wis);
PL_OUT2 (Cha, orig_stats.Cha);
PL_OUT2 (lev_array, 10);
for (int i = 1; i <= 10; i++)
{
freezer.add (levhp [i]); freezer.add ('\n');
freezer.add (levsp [i]); freezer.add ('\n');
freezer.add (levgrace[i]); freezer.add ('\n');
}
freezer.put (ob->contr);
freezer.put (KW(endplst));
CLEAR_FLAG (ob, FLAG_WIZ);
ob->write (freezer);
/* Eneq(@csd.uu.se): Reveal the container if we have one. */
ob->container = container;
ob->flag [FLAG_WIZ] = wiz;
INVOKE_PLAYER (SAVE_DONE, ob->contr);
return true;
}
//-GPL
bool
player::save_pl (const char *path)
{
object_freezer freezer;
if (!save_pl (freezer))
return false;
return freezer.save (path);
}
player *
player::load_pl (object_thawer &f)
{
int maxerrs = 20;
player *pl = new player;
pl->savebed_map = first_map_path;
/* Loop through the file, loading the rest of the values */
for (;;)
{
switch (f.kw)
{
case KW_EOF:
LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
goto failure;
default:
LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
if (!--maxerrs) goto failure;
break;
case KW_ERROR:
LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
if (!--maxerrs) goto failure;
break;
case KW_endplst:
f.next ();
if (object *op = pl->ob->read (f))
pl->set_object (op);
else
goto failure;
INVOKE_PLAYER (LOAD, pl);
return pl;
case KW_oid: f.get (pl, f.get_sint32 ()); break;
case KW_password: assign (pl->password , f.get_str ()); break;
case KW_title: assign (pl->own_title, f.get_str ()); break;
case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
case KW_gender: f.get (pl->gender); break;
case KW_hintmode: f.get (pl->hintmode); break;
case KW_listening: /*TODO*/; break;
case KW_peaceful: f.get (pl->peaceful); break;
case KW_digestion: f.get (pl->digestion); break;
case KW_pickup: f.get (pl->mode); break;
case KW_outputs_sync: f.get (pl->outputs_sync); break;
case KW_outputs_count: f.get (pl->outputs_count); break;
case KW_map: f.get (pl->maplevel); break;
case KW_savebed_map: f.get (pl->savebed_map); break;
case KW_bed_x: f.get (pl->bed_x); break;
case KW_bed_y: f.get (pl->bed_y); break;
case KW_weapon_sp: f.get (pl->weapon_sp); break;
case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break;
case KW_Str: f.get (pl->orig_stats.Str); break;
case KW_Dex: f.get (pl->orig_stats.Dex); break;
case KW_Con: f.get (pl->orig_stats.Con); break;
case KW_Int: f.get (pl->orig_stats.Int); break;
case KW_Pow: f.get (pl->orig_stats.Pow); break;
case KW_Wis: f.get (pl->orig_stats.Wis); break;
case KW_Cha: f.get (pl->orig_stats.Cha); break;
case KW_gen_hp: f.get (pl->gen_hp); break;
case KW_gen_sp: f.get (pl->gen_sp); break;
case KW_gen_grace: f.get (pl->gen_grace); break;
case KW_usekeys:
if (!strcmp (f.get_str (), "key_inventory"))
pl->usekeys = key_inventory;
else if (!strcmp (f.get_str (), "keyrings"))
pl->usekeys = keyrings;
else if (!strcmp (f.get_str (), "containers"))
pl->usekeys = containers;
else
LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
break;
case KW_unapply:
if (!strcmp (f.get_str (), "unapply_nochoice"))
pl->unapply = unapply_nochoice;
else if (!strcmp (f.get_str (), "unapply_never"))
pl->unapply = unapply_never;
else if (!strcmp (f.get_str (), "unapply_always"))
pl->unapply = unapply_always;
else
LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
break;
case KW_lev_array:
{
int count = f.get_sint32 ();
for (int i = 1; i <= count; i++)
{
char line [32];
fgets (line, 32, f); pl->levhp [i] = atoi (line);
fgets (line, 32, f); pl->levsp [i] = atoi (line);
fgets (line, 32, f); pl->levgrace[i] = atoi (line);
}
}
break;
}
f.next ();
}
failure:
LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
if (pl->ob)
pl->ob->destroy ();
pl->destroy ();
return 0;
}
const char *
player::killer_name () const
{
static char buf [2048];
if (!killer)
return "a dungeon collapse";
else if (killer->contr)
snprintf (buf, sizeof (buf), "%s the %s", &killer->name,
*killer->contr->own_title ? killer->contr->own_title : killer->contr->title);
else if (killer->type == DEEP_SWAMP)
snprintf (buf, sizeof (buf), "drowning in a %s", &killer->name);
else if (killer->owner)
snprintf (buf, sizeof (buf), "%s's %s", &killer->outer_owner ()->name, &killer->name);
else
return &killer->name;
return buf;
}
// expand one level of cfpod
// end == -2, till '\n'
// end == -1, till '>'
// end == 0, till eos
// end >= 1, levels of " >>>"
static const char *
expand_cfpod (const player *pl, dynbuf_text &buf, const char *cfpod, int end = 0)
{
static dynbuf_text nest(128, 128);
for (;;)
switch (char ch = *cfpod++)
{
case 0:
return cfpod - 1;
case ' ':
// verbatim block?
if (!buf.size () && !end)
{
--cfpod;
goto verbatim;
}
if (end < 1)
goto passthrough;
for (int i = 0; i < end; ++i)
if (cfpod [i] != '>')
goto passthrough;
return cfpod + end;
case '>':
if (end != -1)
{
buf << ">";
break;
}
return cfpod;
case '&':
buf << "&";
break;
case '<':
buf << "<";
break;
case '\r':
buf << '\n';
/* \r\n+ becomes one or more newlines */
while (*cfpod == '\n')
buf << *cfpod++;
break;
case '\n':
if (end == -2)
return cfpod;
// \n\ => newline, tt
// \n\n => \n\n
// \n => single space
// two or more newlines will be copied verbatim, one is replaced by space
if (*cfpod == '\n')
{
--cfpod;
do
buf << *cfpod++;
while (*cfpod == '\n');
}
else if (*cfpod == ' ')
buf << '\n';
else
buf << ' ';
// verbatim block?
if (*cfpod == ' ')
goto verbatim;
break;
case 'B': case 'C': case 'E': case 'G':
case 'H': case 'I': case 'T': case 'U':
case 'Z':
{
int end = 0;
while (cfpod [end] == '<')
++end;
if (!end)
goto passthrough;
if (end == 1 || cfpod [end] != ' ')
{
end = -1;
++cfpod;
}
else
cfpod += end + 1;
const char *pfx, *sfx;
switch (ch)
{
case 'B': pfx = "" ; sfx = "" ; break;
case 'C': pfx = "" ; sfx = "" ; break;
case 'E': pfx = "&" ; sfx = ";" ; break;
case 'I': pfx = "" ; sfx = "" ; break;
case 'U': pfx = "" ; sfx = "" ; break;
case 'T': pfx = ""; sfx = ""; break;
case 'Z': pfx = "" ; sfx = "" ; break;
case 'H': // hint
{
if (pl->hintmode)
{
cfpod = expand_cfpod (pl, nest, cfpod, end);
nest.clear ();
if (pl->hintmode == 1)
buf << "[Hint available]";
else
while (*cfpod <= ' '&& *cfpod) // eat trailing whitespace
++cfpod;
goto skip;
}
else
{
pfx = "[Hint: ";
sfx = "]";
}
}
break;
case 'G': // gender
{
cfpod = expand_cfpod (pl, nest, cfpod, end);
nest << '\0'; // zero-terminate
const char *str = nest.linearise ();
const char *sep = strchr (str, '|');
if (sep)
{
if (pl->gender)
buf.add (sep + 1, nest.size () - (sep - str) - 2);
else
buf.add (str, sep - str);
}
nest.clear ();
goto skip;
}
default:
pfx = "UNKNOWN_DIRECTIVE{";
sfx = "}";
break;
}
buf << pfx;
cfpod = expand_cfpod (pl, buf, cfpod, end);
buf << sfx;
}
break;
default:
passthrough:
buf << ch;
skip:
break;
verbatim:
// elements cannot currently span multiple lines
do
{
buf << "";
cfpod = expand_cfpod (pl, buf, cfpod, -2);
buf << "\n";
while (*cfpod == '\n')
buf << *cfpod++;
}
while (*cfpod == ' ');
break;
}
}
dynbuf_text *
player::expand_cfpod (const char *cfpod) const
{
static dynbuf_text buf(1024, 1024);
buf.clear ();
::expand_cfpod (this, buf, cfpod);
return &buf;
}