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Comparing deliantra/server/common/player.C (file contents):
Revision 1.14 by root, Sun Jan 7 02:39:13 2007 UTC vs.
Revision 1.36 by root, Mon Apr 21 23:35:24 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h>
27 25
28/* Determine if the attacktype represented by the 26/* Determine if the attacktype represented by the
29 * specified attack-number is enabled for dragon players. 27 * specified attack-number is enabled for dragon players.
30 * A dragon player (quetzal) can gain resistances for 28 * A dragon player (quetzal) can gain resistances for
31 * all enabled attacktypes. 29 * all enabled attacktypes.
45 * of the dragon race. 43 * of the dragon race.
46 */ 44 */
47int 45int
48is_dragon_pl (const object *op) 46is_dragon_pl (const object *op)
49{ 47{
50 if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) 48 if (op
49 && op->type == PLAYER
50 && op->arch
51 && op->arch->race
52 && !strcmp (op->arch->race, "dragon"))
51 return 1; 53 return 1;
54
52 return 0; 55 return 0;
53} 56}
54 57
55/* 58/*
56 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory 59 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
64 67
65 /* Eneq(@csd.uu.se): If we have an open container hide it. */ 68 /* Eneq(@csd.uu.se): If we have an open container hide it. */
66 object *container = ob->container; 69 object *container = ob->container;
67 ob->container = 0; 70 ob->container = 0;
68 71
72 if (ob->map)
73 maplevel = ob->map->path;
74
69#define PL_OUT(k) freezer.put (KW_ ## k, k) 75#define PL_OUT(k) freezer.put (KW_ ## k, k)
70#define PL_OUT2(k,v) freezer.put (KW_ ## k, v) 76#define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
71 77
72 PL_OUT (password); 78 PL_OUT (password);
73 PL_OUT2 (title, own_title); 79 PL_OUT2 (title, own_title);
80 PL_OUT (gender);
74 PL_OUT (gen_hp); 81 PL_OUT (gen_hp);
75 PL_OUT (gen_sp); 82 PL_OUT (gen_sp);
76 PL_OUT (gen_grace); 83 PL_OUT (gen_grace);
77 PL_OUT (listening); 84 PL_OUT (listening);
78 PL_OUT (shoottype);
79 PL_OUT (bowtype); 85 PL_OUT (bowtype);
80 PL_OUT (petmode); 86 PL_OUT (petmode);
81 PL_OUT (peaceful); 87 PL_OUT (peaceful);
82 PL_OUT (digestion); 88 PL_OUT (digestion);
83 PL_OUT2 (pickup, mode); 89 PL_OUT2 (pickup, mode);
84 PL_OUT (outputs_sync); 90 PL_OUT (outputs_sync);
85 PL_OUT (outputs_count); 91 PL_OUT (outputs_count);
86 92
87 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers")); 93 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
88 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always")); 94 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
89 95
90 if (ob->map) PL_OUT2 (map, ob->map->path); 96 PL_OUT2 (map, maplevel);
91
92 PL_OUT (savebed_map); 97 PL_OUT (savebed_map);
93 PL_OUT (bed_x); 98 PL_OUT (bed_x);
94 PL_OUT (bed_y); 99 PL_OUT (bed_y);
95 PL_OUT (weapon_sp); 100 PL_OUT (weapon_sp);
101 PL_OUT (weapon_sp_left);
96 PL_OUT2 (Str, orig_stats.Str); 102 PL_OUT2 (Str, orig_stats.Str);
97 PL_OUT2 (Dex, orig_stats.Dex); 103 PL_OUT2 (Dex, orig_stats.Dex);
98 PL_OUT2 (Con, orig_stats.Con); 104 PL_OUT2 (Con, orig_stats.Con);
99 PL_OUT2 (Int, orig_stats.Int); 105 PL_OUT2 (Int, orig_stats.Int);
100 PL_OUT2 (Pow, orig_stats.Pow); 106 PL_OUT2 (Pow, orig_stats.Pow);
101 PL_OUT2 (Wis, orig_stats.Wis); 107 PL_OUT2 (Wis, orig_stats.Wis);
102 PL_OUT2 (Cha, orig_stats.Cha); 108 PL_OUT2 (Cha, orig_stats.Cha);
103 109
104 PL_OUT2 (lev_array, min (ob->level, 10)); 110 PL_OUT2 (lev_array, 10);
105 111
106 for (int i = 1; i <= last_level && i <= 10; i++) 112 for (int i = 1; i <= 10; i++)
107 { 113 {
108 fprintf (freezer, "%d\n", levhp[i]); 114 freezer.add (levhp [i]); freezer.add ('\n');
109 fprintf (freezer, "%d\n", levsp[i]); 115 freezer.add (levsp [i]); freezer.add ('\n');
110 fprintf (freezer, "%d\n", levgrace[i]); 116 freezer.add (levgrace[i]); freezer.add ('\n');
111 } 117 }
112 118
113 freezer.put (ob->contr); 119 freezer.put (ob->contr);
114 freezer.put (KW_endplst); 120 freezer.put (KW_endplst);
115 121
116 SET_FLAG (ob, FLAG_NO_FIX_PLAYER); 122 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
117 CLEAR_FLAG (ob, FLAG_WIZ); 123 CLEAR_FLAG (ob, FLAG_WIZ);
118 save_object (freezer, ob, 1); /* don't check and don't remove */ 124 ob->write (freezer);
119 125
120 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); 126 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
121 127
122 /* Eneq(@csd.uu.se): Reveal the container if we have one. */ 128 /* Eneq(@csd.uu.se): Reveal the container if we have one. */
123 ob->container = container; 129 ob->container = container;
139 145
140 return freezer.save (path); 146 return freezer.save (path);
141} 147}
142 148
143player * 149player *
144player::load_pl (object_thawer &thawer) 150player::load_pl (object_thawer &f)
145{ 151{
152 int maxerrs = 20;
153
146 player *pl = new player; 154 player *pl = new player;
147 155
148 pl->last_save_time = time (0);
149 pl->savebed_map = first_map_path; 156 pl->savebed_map = first_map_path;
150 157
151 /* Loop through the file, loading the rest of the values */ 158 /* Loop through the file, loading the rest of the values */
152 for (;;) 159 for (;;)
153 { 160 {
154 keyword kw = thawer.get_kv ();
155
156 switch (kw) 161 switch (f.kw)
157 { 162 {
158 case KW_EOF: 163 case KW_EOF:
159 LOG (llevError, "%s: unexpected EOF while reading player header\n", thawer.name); 164 LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
160 delete pl; 165 goto failure;
166
167 default:
168 LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
169 if (!--maxerrs) goto failure;
161 return 0; 170 break;
162 171
163 case KW_ERROR: 172 case KW_ERROR:
164 LOG (llevError, "%s: error while reading player header, skipping (%s,%s)\n", thawer.name, thawer.last_keyword, thawer.last_value); 173 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
174 if (!--maxerrs) goto failure;
165 break; 175 break;
166 176
167 case KW_endplst: 177 case KW_endplst:
178 f.next ();
179
180 if (object *op = pl->ob->read (f))
181 pl->set_object (op);
182 else
168 goto done; 183 goto failure;
169 184
185 INVOKE_PLAYER (LOAD, pl);
186
187 return pl;
188
170 case KW_oid: thawer.get (pl, thawer.get_sint32 ()); break; 189 case KW_oid: f.get (pl, f.get_sint32 ()); break;
171 case KW_password: assign (pl->password , thawer.get_str ()); break; 190 case KW_password: assign (pl->password , f.get_str ()); break;
172 case KW_title: assign (pl->own_title, thawer.get_str ()); break; 191 case KW_title: assign (pl->own_title, f.get_str ()); break;
173 case KW_shoottype: pl->shoottype = (rangetype) thawer.get_sint32 (); break;
174 case KW_bowtype: pl->bowtype = (bowtype_t) thawer.get_sint32 (); break; 192 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
175 case KW_petmode: pl->petmode = (petmode_t) thawer.get_sint32 (); break; 193 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
194 case KW_gender: f.get (pl->gender); break;
176 case KW_listening: thawer.get (pl->listening); break; 195 case KW_listening: f.get (pl->listening); break;
177 case KW_peaceful: thawer.get (pl->peaceful); break; 196 case KW_peaceful: f.get (pl->peaceful); break;
178 case KW_digestion: thawer.get (pl->digestion); break; 197 case KW_digestion: f.get (pl->digestion); break;
179 case KW_pickup: thawer.get (pl->mode); break; 198 case KW_pickup: f.get (pl->mode); break;
180 case KW_outputs_sync: thawer.get (pl->outputs_sync); break; 199 case KW_outputs_sync: f.get (pl->outputs_sync); break;
181 case KW_outputs_count: thawer.get (pl->outputs_count); break; 200 case KW_outputs_count: f.get (pl->outputs_count); break;
182 case KW_map: thawer.get (pl->maplevel); break; 201 case KW_map: f.get (pl->maplevel); break;
183 case KW_savebed_map: thawer.get (pl->savebed_map); break; 202 case KW_savebed_map: f.get (pl->savebed_map); break;
184 case KW_bed_x: thawer.get (pl->bed_x); break; 203 case KW_bed_x: f.get (pl->bed_x); break;
185 case KW_bed_y: thawer.get (pl->bed_y); break; 204 case KW_bed_y: f.get (pl->bed_y); break;
186 case KW_weapon_sp: thawer.get (pl->weapon_sp); break; 205 case KW_weapon_sp: f.get (pl->weapon_sp); break;
206 case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break;
187 case KW_Str: thawer.get (pl->orig_stats.Str); break; 207 case KW_Str: f.get (pl->orig_stats.Str); break;
188 case KW_Dex: thawer.get (pl->orig_stats.Dex); break; 208 case KW_Dex: f.get (pl->orig_stats.Dex); break;
189 case KW_Con: thawer.get (pl->orig_stats.Con); break; 209 case KW_Con: f.get (pl->orig_stats.Con); break;
190 case KW_Int: thawer.get (pl->orig_stats.Int); break; 210 case KW_Int: f.get (pl->orig_stats.Int); break;
191 case KW_Pow: thawer.get (pl->orig_stats.Pow); break; 211 case KW_Pow: f.get (pl->orig_stats.Pow); break;
192 case KW_Wis: thawer.get (pl->orig_stats.Wis); break; 212 case KW_Wis: f.get (pl->orig_stats.Wis); break;
193 case KW_Cha: thawer.get (pl->orig_stats.Cha); break; 213 case KW_Cha: f.get (pl->orig_stats.Cha); break;
194 case KW_gen_hp: thawer.get (pl->gen_hp); break; 214 case KW_gen_hp: f.get (pl->gen_hp); break;
195 case KW_gen_sp: thawer.get (pl->gen_sp); break; 215 case KW_gen_sp: f.get (pl->gen_sp); break;
196 case KW_gen_grace: thawer.get (pl->gen_grace); break; 216 case KW_gen_grace: f.get (pl->gen_grace); break;
197 217
198 case KW_usekeys: 218 case KW_usekeys:
199 if (!strcmp (thawer.get_str (), "key_inventory")) 219 if (!strcmp (f.get_str (), "key_inventory"))
200 pl->usekeys = key_inventory; 220 pl->usekeys = key_inventory;
201 else if (!strcmp (thawer.get_str (), "keyrings")) 221 else if (!strcmp (f.get_str (), "keyrings"))
202 pl->usekeys = keyrings; 222 pl->usekeys = keyrings;
203 else if (!strcmp (thawer.get_str (), "containers")) 223 else if (!strcmp (f.get_str (), "containers"))
204 pl->usekeys = containers; 224 pl->usekeys = containers;
205 else 225 else
206 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", thawer.get_str ()); 226 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
207 break; 227 break;
208 228
209 case KW_unapply: 229 case KW_unapply:
210 if (!strcmp (thawer.get_str (), "unapply_nochoice")) 230 if (!strcmp (f.get_str (), "unapply_nochoice"))
211 pl->unapply = unapply_nochoice; 231 pl->unapply = unapply_nochoice;
212 else if (!strcmp (thawer.get_str (), "unapply_never")) 232 else if (!strcmp (f.get_str (), "unapply_never"))
213 pl->unapply = unapply_never; 233 pl->unapply = unapply_never;
214 else if (!strcmp (thawer.get_str (), "unapply_always")) 234 else if (!strcmp (f.get_str (), "unapply_always"))
215 pl->unapply = unapply_always; 235 pl->unapply = unapply_always;
216 else 236 else
217 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", thawer.get_str ()); 237 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
218 break; 238 break;
219 239
220 case KW_lev_array: 240 case KW_lev_array:
221 { 241 {
222 int count = thawer.get_sint32 (); 242 int count = f.get_sint32 ();
223 243
224 for (int i = 1; i <= count; i++) 244 for (int i = 1; i <= count; i++)
225 { 245 {
226 char line[128]; 246 char line [32];
227 247
228 fgets (line, 128, thawer); pl->levhp [i] = atoi (line); 248 fgets (line, 32, f); pl->levhp [i] = atoi (line);
229 fgets (line, 128, thawer); pl->levsp [i] = atoi (line); 249 fgets (line, 32, f); pl->levsp [i] = atoi (line);
230 fgets (line, 128, thawer); pl->levgrace[i] = atoi (line); 250 fgets (line, 32, f); pl->levgrace[i] = atoi (line);
231 } 251 }
232 } 252 }
233 break; 253 break;
234
235 default:
236 LOG (llevError, "%s: skipping unknown key in player header: %s\n", thawer.name, keyword_str [kw]);
237 break;
238 } 254 }
255
256 f.next ();
239 } 257 }
240 258
241done: 259failure:
242 /* this loads the standard objects values. */ 260 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
243 pl->set_object (object::create ());
244 261
245 if (!load_object (thawer, pl->ob, 0)) 262 if (pl->ob)
246 {
247 pl->ob->destroy (); 263 pl->ob->destroy ();
248 delete pl;
249 return 0;
250 }
251 264
252 INVOKE_PLAYER (LOAD, pl); 265 pl->destroy ();
253 266
254 return pl;
255}
256
257player *
258player::load_pl (const char *path)
259{
260 object_thawer thawer (path);
261
262 if (!thawer)
263 return 0; 267 return 0;
264
265 return load_pl (thawer);
266} 268}
267 269

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