1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
45 | * of the dragon race. |
45 | * of the dragon race. |
46 | */ |
46 | */ |
47 | int |
47 | int |
48 | is_dragon_pl (const object *op) |
48 | is_dragon_pl (const object *op) |
49 | { |
49 | { |
50 | if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) |
50 | if (op |
|
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51 | && op->type == PLAYER |
|
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52 | && op->arch |
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53 | && op->arch->clone.race |
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54 | && !strcmp (op->arch->clone.race, "dragon")) |
51 | return 1; |
55 | return 1; |
52 | |
56 | |
53 | return 0; |
57 | return 0; |
54 | } |
58 | } |
55 | |
59 | |