ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/player.C
(Generate patch)

Comparing deliantra/server/common/player.C (file contents):
Revision 1.25 by root, Mon Apr 30 05:54:13 2007 UTC vs.
Revision 1.35 by root, Thu Nov 8 19:43:23 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
48is_dragon_pl (const object *op) 47is_dragon_pl (const object *op)
49{ 48{
50 if (op 49 if (op
51 && op->type == PLAYER 50 && op->type == PLAYER
52 && op->arch 51 && op->arch
53 && op->arch->clone.race 52 && op->arch->race
54 && !strcmp (op->arch->clone.race, "dragon")) 53 && !strcmp (op->arch->race, "dragon"))
55 return 1; 54 return 1;
56 55
57 return 0; 56 return 0;
58}
59
60void
61player::set_skill (object *skill, object *ob)
62{
63 if (skill->type == SKILL && IS_COMBAT_SKILL (skill->subtype))
64 {
65 combat_skill = skill;
66 combat_ob = ob;
67 }
68 else
69 {
70 ranged_skill = skill;
71 ranged_ob = ob;
72 }
73} 57}
74 58
75/* 59/*
76 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory 60 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
77 */ 61 */
92#define PL_OUT(k) freezer.put (KW_ ## k, k) 76#define PL_OUT(k) freezer.put (KW_ ## k, k)
93#define PL_OUT2(k,v) freezer.put (KW_ ## k, v) 77#define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
94 78
95 PL_OUT (password); 79 PL_OUT (password);
96 PL_OUT2 (title, own_title); 80 PL_OUT2 (title, own_title);
81 PL_OUT (gender);
97 PL_OUT (gen_hp); 82 PL_OUT (gen_hp);
98 PL_OUT (gen_sp); 83 PL_OUT (gen_sp);
99 PL_OUT (gen_grace); 84 PL_OUT (gen_grace);
100 PL_OUT (listening); 85 PL_OUT (listening);
101 PL_OUT (bowtype); 86 PL_OUT (bowtype);
112 PL_OUT2 (map, maplevel); 97 PL_OUT2 (map, maplevel);
113 PL_OUT (savebed_map); 98 PL_OUT (savebed_map);
114 PL_OUT (bed_x); 99 PL_OUT (bed_x);
115 PL_OUT (bed_y); 100 PL_OUT (bed_y);
116 PL_OUT (weapon_sp); 101 PL_OUT (weapon_sp);
102 PL_OUT (weapon_sp_left);
117 PL_OUT2 (Str, orig_stats.Str); 103 PL_OUT2 (Str, orig_stats.Str);
118 PL_OUT2 (Dex, orig_stats.Dex); 104 PL_OUT2 (Dex, orig_stats.Dex);
119 PL_OUT2 (Con, orig_stats.Con); 105 PL_OUT2 (Con, orig_stats.Con);
120 PL_OUT2 (Int, orig_stats.Int); 106 PL_OUT2 (Int, orig_stats.Int);
121 PL_OUT2 (Pow, orig_stats.Pow); 107 PL_OUT2 (Pow, orig_stats.Pow);
124 110
125 PL_OUT2 (lev_array, 10); 111 PL_OUT2 (lev_array, 10);
126 112
127 for (int i = 1; i <= 10; i++) 113 for (int i = 1; i <= 10; i++)
128 { 114 {
129 fprintf (freezer, "%d\n", levhp [i]); 115 freezer.add (levhp [i]); freezer.add ('\n');
130 fprintf (freezer, "%d\n", levsp [i]); 116 freezer.add (levsp [i]); freezer.add ('\n');
131 fprintf (freezer, "%d\n", levgrace[i]); 117 freezer.add (levgrace[i]); freezer.add ('\n');
132 } 118 }
133 119
134 freezer.put (ob->contr); 120 freezer.put (ob->contr);
135 freezer.put (KW_endplst); 121 freezer.put (KW_endplst);
136 122
204 case KW_oid: f.get (pl, f.get_sint32 ()); break; 190 case KW_oid: f.get (pl, f.get_sint32 ()); break;
205 case KW_password: assign (pl->password , f.get_str ()); break; 191 case KW_password: assign (pl->password , f.get_str ()); break;
206 case KW_title: assign (pl->own_title, f.get_str ()); break; 192 case KW_title: assign (pl->own_title, f.get_str ()); break;
207 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; 193 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
208 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; 194 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
195 case KW_gender: f.get (pl->gender); break;
209 case KW_listening: f.get (pl->listening); break; 196 case KW_listening: f.get (pl->listening); break;
210 case KW_peaceful: f.get (pl->peaceful); break; 197 case KW_peaceful: f.get (pl->peaceful); break;
211 case KW_digestion: f.get (pl->digestion); break; 198 case KW_digestion: f.get (pl->digestion); break;
212 case KW_pickup: f.get (pl->mode); break; 199 case KW_pickup: f.get (pl->mode); break;
213 case KW_outputs_sync: f.get (pl->outputs_sync); break; 200 case KW_outputs_sync: f.get (pl->outputs_sync); break;
215 case KW_map: f.get (pl->maplevel); break; 202 case KW_map: f.get (pl->maplevel); break;
216 case KW_savebed_map: f.get (pl->savebed_map); break; 203 case KW_savebed_map: f.get (pl->savebed_map); break;
217 case KW_bed_x: f.get (pl->bed_x); break; 204 case KW_bed_x: f.get (pl->bed_x); break;
218 case KW_bed_y: f.get (pl->bed_y); break; 205 case KW_bed_y: f.get (pl->bed_y); break;
219 case KW_weapon_sp: f.get (pl->weapon_sp); break; 206 case KW_weapon_sp: f.get (pl->weapon_sp); break;
207 case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break;
220 case KW_Str: f.get (pl->orig_stats.Str); break; 208 case KW_Str: f.get (pl->orig_stats.Str); break;
221 case KW_Dex: f.get (pl->orig_stats.Dex); break; 209 case KW_Dex: f.get (pl->orig_stats.Dex); break;
222 case KW_Con: f.get (pl->orig_stats.Con); break; 210 case KW_Con: f.get (pl->orig_stats.Con); break;
223 case KW_Int: f.get (pl->orig_stats.Int); break; 211 case KW_Int: f.get (pl->orig_stats.Int); break;
224 case KW_Pow: f.get (pl->orig_stats.Pow); break; 212 case KW_Pow: f.get (pl->orig_stats.Pow); break;
278 pl->destroy (); 266 pl->destroy ();
279 267
280 return 0; 268 return 0;
281} 269}
282 270
283player *
284player::load_pl (const char *path)
285{
286 object_thawer f (path);
287
288 if (!f)
289 return 0;
290
291 f.next ();
292
293 return load_pl (f);
294}
295

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines