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Comparing deliantra/server/common/player.C (file contents):
Revision 1.10 by root, Sat Dec 16 03:08:25 2006 UTC vs.
Revision 1.31 by root, Mon Jun 4 13:04:00 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <funcpoint.h> 26#include <funcpoint.h>
26
27void
28free_player (player *pl)
29{
30 if (first_player != pl)
31 {
32 player *prev = first_player;
33
34 while (prev != NULL && prev->next != NULL && prev->next != pl)
35 prev = prev->next;
36
37 if (prev->next != pl)
38 {
39 LOG (llevError, "Free_player: Can't find previous player.\n");
40 exit (1);
41 }
42
43 prev->next = pl->next;
44 }
45 else
46 first_player = pl->next;
47
48 if (pl->ob)
49 {
50 pl->ob->contr = 0;
51 pl->ob->destroy ();
52 }
53
54 if (pl->socket)
55 {
56 pl->socket->pl = 0;
57 pl->socket->send_packet ("goodbye");
58 pl->socket->destroy ();
59 }
60
61 /* Clear item stack */
62 if (pl->stack_items)
63 free (pl->stack_items);
64
65 delete pl;
66}
67
68 27
69/* Determine if the attacktype represented by the 28/* Determine if the attacktype represented by the
70 * specified attack-number is enabled for dragon players. 29 * specified attack-number is enabled for dragon players.
71 * A dragon player (quetzal) can gain resistances for 30 * A dragon player (quetzal) can gain resistances for
72 * all enabled attacktypes. 31 * all enabled attacktypes.
86 * of the dragon race. 45 * of the dragon race.
87 */ 46 */
88int 47int
89is_dragon_pl (const object *op) 48is_dragon_pl (const object *op)
90{ 49{
91 if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) 50 if (op
51 && op->type == PLAYER
52 && op->arch
53 && op->arch->race
54 && !strcmp (op->arch->race, "dragon"))
92 return 1; 55 return 1;
56
93 return 0; 57 return 0;
94} 58}
59
60/*
61 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
62 */
63bool
64player::save_pl (object_freezer &freezer)
65{
66 INVOKE_PLAYER (SAVE, ob->contr);
67
68 int wiz = ob->flag [FLAG_WIZ];
69
70 /* Eneq(@csd.uu.se): If we have an open container hide it. */
71 object *container = ob->container;
72 ob->container = 0;
73
74 if (ob->map)
75 maplevel = ob->map->path;
76
77#define PL_OUT(k) freezer.put (KW_ ## k, k)
78#define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
79
80 PL_OUT (password);
81 PL_OUT2 (title, own_title);
82 PL_OUT (gen_hp);
83 PL_OUT (gen_sp);
84 PL_OUT (gen_grace);
85 PL_OUT (listening);
86 PL_OUT (bowtype);
87 PL_OUT (petmode);
88 PL_OUT (peaceful);
89 PL_OUT (digestion);
90 PL_OUT2 (pickup, mode);
91 PL_OUT (outputs_sync);
92 PL_OUT (outputs_count);
93
94 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
95 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
96
97 PL_OUT2 (map, maplevel);
98 PL_OUT (savebed_map);
99 PL_OUT (bed_x);
100 PL_OUT (bed_y);
101 PL_OUT (weapon_sp);
102 PL_OUT (weapon_sp_left);
103 PL_OUT2 (Str, orig_stats.Str);
104 PL_OUT2 (Dex, orig_stats.Dex);
105 PL_OUT2 (Con, orig_stats.Con);
106 PL_OUT2 (Int, orig_stats.Int);
107 PL_OUT2 (Pow, orig_stats.Pow);
108 PL_OUT2 (Wis, orig_stats.Wis);
109 PL_OUT2 (Cha, orig_stats.Cha);
110
111 PL_OUT2 (lev_array, 10);
112
113 for (int i = 1; i <= 10; i++)
114 {
115 freezer.add (levhp [i]); freezer.add ('\n');
116 freezer.add (levsp [i]); freezer.add ('\n');
117 freezer.add (levgrace[i]); freezer.add ('\n');
118 }
119
120 freezer.put (ob->contr);
121 freezer.put (KW_endplst);
122
123 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
124 CLEAR_FLAG (ob, FLAG_WIZ);
125 ob->write (freezer);
126
127 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
128
129 /* Eneq(@csd.uu.se): Reveal the container if we have one. */
130 ob->container = container;
131
132 ob->flag [FLAG_WIZ] = wiz;
133
134 INVOKE_PLAYER (SAVE_DONE, ob->contr);
135
136 return true;
137}
138
139bool
140player::save_pl (const char *path)
141{
142 object_freezer freezer;
143
144 if (!save_pl (freezer))
145 return false;
146
147 return freezer.save (path);
148}
149
150player *
151player::load_pl (object_thawer &f)
152{
153 int maxerrs = 20;
154
155 player *pl = new player;
156
157 pl->savebed_map = first_map_path;
158
159 /* Loop through the file, loading the rest of the values */
160 for (;;)
161 {
162 switch (f.kw)
163 {
164 case KW_EOF:
165 LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
166 goto failure;
167
168 default:
169 LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
170 if (!--maxerrs) goto failure;
171 break;
172
173 case KW_ERROR:
174 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
175 if (!--maxerrs) goto failure;
176 break;
177
178 case KW_endplst:
179 f.next ();
180
181 if (object *op = pl->ob->read (f))
182 pl->set_object (op);
183 else
184 goto failure;
185
186 INVOKE_PLAYER (LOAD, pl);
187
188 return pl;
189
190 case KW_oid: f.get (pl, f.get_sint32 ()); break;
191 case KW_password: assign (pl->password , f.get_str ()); break;
192 case KW_title: assign (pl->own_title, f.get_str ()); break;
193 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
194 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
195 case KW_listening: f.get (pl->listening); break;
196 case KW_peaceful: f.get (pl->peaceful); break;
197 case KW_digestion: f.get (pl->digestion); break;
198 case KW_pickup: f.get (pl->mode); break;
199 case KW_outputs_sync: f.get (pl->outputs_sync); break;
200 case KW_outputs_count: f.get (pl->outputs_count); break;
201 case KW_map: f.get (pl->maplevel); break;
202 case KW_savebed_map: f.get (pl->savebed_map); break;
203 case KW_bed_x: f.get (pl->bed_x); break;
204 case KW_bed_y: f.get (pl->bed_y); break;
205 case KW_weapon_sp: f.get (pl->weapon_sp); break;
206 case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break;
207 case KW_Str: f.get (pl->orig_stats.Str); break;
208 case KW_Dex: f.get (pl->orig_stats.Dex); break;
209 case KW_Con: f.get (pl->orig_stats.Con); break;
210 case KW_Int: f.get (pl->orig_stats.Int); break;
211 case KW_Pow: f.get (pl->orig_stats.Pow); break;
212 case KW_Wis: f.get (pl->orig_stats.Wis); break;
213 case KW_Cha: f.get (pl->orig_stats.Cha); break;
214 case KW_gen_hp: f.get (pl->gen_hp); break;
215 case KW_gen_sp: f.get (pl->gen_sp); break;
216 case KW_gen_grace: f.get (pl->gen_grace); break;
217
218 case KW_usekeys:
219 if (!strcmp (f.get_str (), "key_inventory"))
220 pl->usekeys = key_inventory;
221 else if (!strcmp (f.get_str (), "keyrings"))
222 pl->usekeys = keyrings;
223 else if (!strcmp (f.get_str (), "containers"))
224 pl->usekeys = containers;
225 else
226 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
227 break;
228
229 case KW_unapply:
230 if (!strcmp (f.get_str (), "unapply_nochoice"))
231 pl->unapply = unapply_nochoice;
232 else if (!strcmp (f.get_str (), "unapply_never"))
233 pl->unapply = unapply_never;
234 else if (!strcmp (f.get_str (), "unapply_always"))
235 pl->unapply = unapply_always;
236 else
237 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
238 break;
239
240 case KW_lev_array:
241 {
242 int count = f.get_sint32 ();
243
244 for (int i = 1; i <= count; i++)
245 {
246 char line [32];
247
248 fgets (line, 32, f); pl->levhp [i] = atoi (line);
249 fgets (line, 32, f); pl->levsp [i] = atoi (line);
250 fgets (line, 32, f); pl->levgrace[i] = atoi (line);
251 }
252 }
253 break;
254 }
255
256 f.next ();
257 }
258
259failure:
260 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
261
262 if (pl->ob)
263 pl->ob->destroy ();
264
265 pl->destroy ();
266
267 return 0;
268}
269
270player *
271player::load_pl (const char *path)
272{
273 object_thawer f (path);
274
275 if (!f)
276 return 0;
277
278 f.next ();
279
280 return load_pl (f);
281}
282

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