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265 | pl->destroy (); |
265 | pl->destroy (); |
266 | |
266 | |
267 | return 0; |
267 | return 0; |
268 | } |
268 | } |
269 | |
269 | |
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270 | const char * |
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271 | player::killer_name () const |
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272 | { |
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273 | static char buf [2048]; |
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274 | |
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275 | if (!killer) |
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276 | return "a dungeon collapse"; |
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277 | else if (killer->contr) |
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278 | snprintf (buf, sizeof (buf), "%s the %s", &killer->name, &killer->title); |
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279 | else if (killer->type == DEEP_SWAMP) |
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280 | snprintf (buf, sizeof (buf), "drowning in a %s", &killer->name); |
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281 | else if (killer->owner) |
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282 | snprintf (buf, sizeof (buf), "%s's %s", &killer->owner->name, &killer->name); |
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283 | else |
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284 | return &killer->name; |
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285 | |
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286 | return buf; |
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287 | } |
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288 | |