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Comparing deliantra/server/common/player.C (file contents):
Revision 1.33 by root, Sun Jul 1 05:00:17 2007 UTC vs.
Revision 1.37 by root, Wed Apr 30 06:40:28 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <funcpoint.h>
26 25
27/* Determine if the attacktype represented by the 26/* Determine if the attacktype represented by the
28 * specified attack-number is enabled for dragon players. 27 * specified attack-number is enabled for dragon players.
29 * A dragon player (quetzal) can gain resistances for 28 * A dragon player (quetzal) can gain resistances for
30 * all enabled attacktypes. 29 * all enabled attacktypes.
266 pl->destroy (); 265 pl->destroy ();
267 266
268 return 0; 267 return 0;
269} 268}
270 269
271player * 270const char *
272player::load_pl (const char *path) 271player::killer_name () const
273{ 272{
274 object_thawer f (path); 273 static char buf [2048];
275 274
276 if (!f) 275 if (!killer)
276 return "a dungeon collapse";
277 else if (killer->contr)
278 snprintf (buf, sizeof (buf), "%s the %s", &killer->name, &killer->title);
279 else if (killer->type == DEEP_SWAMP)
280 snprintf (buf, sizeof (buf), "drowning in a %s", &killer->name);
281 else if (killer->owner)
282 snprintf (buf, sizeof (buf), "%s's %s", &killer->owner->name, &killer->name);
283 else
284 return &killer->name;
285
277 return 0; 286 return buf;
278
279 f.next ();
280
281 return load_pl (f);
282} 287}
283 288

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