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Comparing deliantra/server/common/player.C (file contents):
Revision 1.27 by root, Wed May 9 11:32:29 2007 UTC vs.
Revision 1.38 by root, Wed Apr 30 10:31:04 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h>
27 25
28/* Determine if the attacktype represented by the 26/* Determine if the attacktype represented by the
29 * specified attack-number is enabled for dragon players. 27 * specified attack-number is enabled for dragon players.
30 * A dragon player (quetzal) can gain resistances for 28 * A dragon player (quetzal) can gain resistances for
31 * all enabled attacktypes. 29 * all enabled attacktypes.
48is_dragon_pl (const object *op) 46is_dragon_pl (const object *op)
49{ 47{
50 if (op 48 if (op
51 && op->type == PLAYER 49 && op->type == PLAYER
52 && op->arch 50 && op->arch
53 && op->arch->clone.race 51 && op->arch->race
54 && !strcmp (op->arch->clone.race, "dragon")) 52 && !strcmp (op->arch->race, "dragon"))
55 return 1; 53 return 1;
56 54
57 return 0; 55 return 0;
58} 56}
59 57
77#define PL_OUT(k) freezer.put (KW_ ## k, k) 75#define PL_OUT(k) freezer.put (KW_ ## k, k)
78#define PL_OUT2(k,v) freezer.put (KW_ ## k, v) 76#define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
79 77
80 PL_OUT (password); 78 PL_OUT (password);
81 PL_OUT2 (title, own_title); 79 PL_OUT2 (title, own_title);
80 PL_OUT (gender);
82 PL_OUT (gen_hp); 81 PL_OUT (gen_hp);
83 PL_OUT (gen_sp); 82 PL_OUT (gen_sp);
84 PL_OUT (gen_grace); 83 PL_OUT (gen_grace);
85 PL_OUT (listening); 84 PL_OUT (listening);
86 PL_OUT (bowtype); 85 PL_OUT (bowtype);
97 PL_OUT2 (map, maplevel); 96 PL_OUT2 (map, maplevel);
98 PL_OUT (savebed_map); 97 PL_OUT (savebed_map);
99 PL_OUT (bed_x); 98 PL_OUT (bed_x);
100 PL_OUT (bed_y); 99 PL_OUT (bed_y);
101 PL_OUT (weapon_sp); 100 PL_OUT (weapon_sp);
101 PL_OUT (weapon_sp_left);
102 PL_OUT2 (Str, orig_stats.Str); 102 PL_OUT2 (Str, orig_stats.Str);
103 PL_OUT2 (Dex, orig_stats.Dex); 103 PL_OUT2 (Dex, orig_stats.Dex);
104 PL_OUT2 (Con, orig_stats.Con); 104 PL_OUT2 (Con, orig_stats.Con);
105 PL_OUT2 (Int, orig_stats.Int); 105 PL_OUT2 (Int, orig_stats.Int);
106 PL_OUT2 (Pow, orig_stats.Pow); 106 PL_OUT2 (Pow, orig_stats.Pow);
109 109
110 PL_OUT2 (lev_array, 10); 110 PL_OUT2 (lev_array, 10);
111 111
112 for (int i = 1; i <= 10; i++) 112 for (int i = 1; i <= 10; i++)
113 { 113 {
114 fprintf (freezer, "%d\n", levhp [i]); 114 freezer.add (levhp [i]); freezer.add ('\n');
115 fprintf (freezer, "%d\n", levsp [i]); 115 freezer.add (levsp [i]); freezer.add ('\n');
116 fprintf (freezer, "%d\n", levgrace[i]); 116 freezer.add (levgrace[i]); freezer.add ('\n');
117 } 117 }
118 118
119 freezer.put (ob->contr); 119 freezer.put (ob->contr);
120 freezer.put (KW_endplst); 120 freezer.put (KW_endplst);
121 121
189 case KW_oid: f.get (pl, f.get_sint32 ()); break; 189 case KW_oid: f.get (pl, f.get_sint32 ()); break;
190 case KW_password: assign (pl->password , f.get_str ()); break; 190 case KW_password: assign (pl->password , f.get_str ()); break;
191 case KW_title: assign (pl->own_title, f.get_str ()); break; 191 case KW_title: assign (pl->own_title, f.get_str ()); break;
192 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; 192 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
193 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; 193 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
194 case KW_gender: f.get (pl->gender); break;
194 case KW_listening: f.get (pl->listening); break; 195 case KW_listening: f.get (pl->listening); break;
195 case KW_peaceful: f.get (pl->peaceful); break; 196 case KW_peaceful: f.get (pl->peaceful); break;
196 case KW_digestion: f.get (pl->digestion); break; 197 case KW_digestion: f.get (pl->digestion); break;
197 case KW_pickup: f.get (pl->mode); break; 198 case KW_pickup: f.get (pl->mode); break;
198 case KW_outputs_sync: f.get (pl->outputs_sync); break; 199 case KW_outputs_sync: f.get (pl->outputs_sync); break;
200 case KW_map: f.get (pl->maplevel); break; 201 case KW_map: f.get (pl->maplevel); break;
201 case KW_savebed_map: f.get (pl->savebed_map); break; 202 case KW_savebed_map: f.get (pl->savebed_map); break;
202 case KW_bed_x: f.get (pl->bed_x); break; 203 case KW_bed_x: f.get (pl->bed_x); break;
203 case KW_bed_y: f.get (pl->bed_y); break; 204 case KW_bed_y: f.get (pl->bed_y); break;
204 case KW_weapon_sp: f.get (pl->weapon_sp); break; 205 case KW_weapon_sp: f.get (pl->weapon_sp); break;
206 case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break;
205 case KW_Str: f.get (pl->orig_stats.Str); break; 207 case KW_Str: f.get (pl->orig_stats.Str); break;
206 case KW_Dex: f.get (pl->orig_stats.Dex); break; 208 case KW_Dex: f.get (pl->orig_stats.Dex); break;
207 case KW_Con: f.get (pl->orig_stats.Con); break; 209 case KW_Con: f.get (pl->orig_stats.Con); break;
208 case KW_Int: f.get (pl->orig_stats.Int); break; 210 case KW_Int: f.get (pl->orig_stats.Int); break;
209 case KW_Pow: f.get (pl->orig_stats.Pow); break; 211 case KW_Pow: f.get (pl->orig_stats.Pow); break;
263 pl->destroy (); 265 pl->destroy ();
264 266
265 return 0; 267 return 0;
266} 268}
267 269
268player * 270const char *
269player::load_pl (const char *path) 271player::killer_name () const
270{ 272{
271 object_thawer f (path); 273 static char buf [2048];
272 274
273 if (!f) 275 if (!killer)
276 return "a dungeon collapse";
277 else if (killer->contr)
278 snprintf (buf, sizeof (buf), "%s the %s", &killer->name, &killer->title);
279 else if (killer->type == DEEP_SWAMP)
280 snprintf (buf, sizeof (buf), "drowning in a %s", &killer->name);
281 else if (killer->owner)
282 snprintf (buf, sizeof (buf), "%s's %s", &killer->outer_owner ()->name, &killer->name);
283 else
284 return &killer->name;
285
274 return 0; 286 return buf;
275
276 f.next ();
277
278 return load_pl (f);
279} 287}
280 288

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