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Comparing deliantra/server/common/player.C (file contents):
Revision 1.20 by root, Thu Feb 15 21:07:48 2007 UTC vs.
Revision 1.40 by root, Fri Aug 29 02:07:09 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h>
27 25
28/* Determine if the attacktype represented by the 26/* Determine if the attacktype represented by the
29 * specified attack-number is enabled for dragon players. 27 * specified attack-number is enabled for dragon players.
30 * A dragon player (quetzal) can gain resistances for 28 * A dragon player (quetzal) can gain resistances for
31 * all enabled attacktypes. 29 * all enabled attacktypes.
45 * of the dragon race. 43 * of the dragon race.
46 */ 44 */
47int 45int
48is_dragon_pl (const object *op) 46is_dragon_pl (const object *op)
49{ 47{
50 if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) 48 if (op
49 && op->type == PLAYER
50 && op->arch
51 && op->arch->race
52 && !strcmp (op->arch->race, "dragon"))
51 return 1; 53 return 1;
52 54
53 return 0; 55 return 0;
54} 56}
55 57
73#define PL_OUT(k) freezer.put (KW_ ## k, k) 75#define PL_OUT(k) freezer.put (KW_ ## k, k)
74#define PL_OUT2(k,v) freezer.put (KW_ ## k, v) 76#define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
75 77
76 PL_OUT (password); 78 PL_OUT (password);
77 PL_OUT2 (title, own_title); 79 PL_OUT2 (title, own_title);
80 PL_OUT (gender);
78 PL_OUT (gen_hp); 81 PL_OUT (gen_hp);
79 PL_OUT (gen_sp); 82 PL_OUT (gen_sp);
80 PL_OUT (gen_grace); 83 PL_OUT (gen_grace);
81 PL_OUT (listening);
82 PL_OUT (shoottype);
83 PL_OUT (bowtype); 84 PL_OUT (bowtype);
84 PL_OUT (petmode); 85 PL_OUT (petmode);
85 PL_OUT (peaceful); 86 PL_OUT (peaceful);
86 PL_OUT (digestion); 87 PL_OUT (digestion);
87 PL_OUT2 (pickup, mode); 88 PL_OUT2 (pickup, mode);
94 PL_OUT2 (map, maplevel); 95 PL_OUT2 (map, maplevel);
95 PL_OUT (savebed_map); 96 PL_OUT (savebed_map);
96 PL_OUT (bed_x); 97 PL_OUT (bed_x);
97 PL_OUT (bed_y); 98 PL_OUT (bed_y);
98 PL_OUT (weapon_sp); 99 PL_OUT (weapon_sp);
100 PL_OUT (weapon_sp_left);
99 PL_OUT2 (Str, orig_stats.Str); 101 PL_OUT2 (Str, orig_stats.Str);
100 PL_OUT2 (Dex, orig_stats.Dex); 102 PL_OUT2 (Dex, orig_stats.Dex);
101 PL_OUT2 (Con, orig_stats.Con); 103 PL_OUT2 (Con, orig_stats.Con);
102 PL_OUT2 (Int, orig_stats.Int); 104 PL_OUT2 (Int, orig_stats.Int);
103 PL_OUT2 (Pow, orig_stats.Pow); 105 PL_OUT2 (Pow, orig_stats.Pow);
106 108
107 PL_OUT2 (lev_array, 10); 109 PL_OUT2 (lev_array, 10);
108 110
109 for (int i = 1; i <= 10; i++) 111 for (int i = 1; i <= 10; i++)
110 { 112 {
111 fprintf (freezer, "%d\n", levhp [i]); 113 freezer.add (levhp [i]); freezer.add ('\n');
112 fprintf (freezer, "%d\n", levsp [i]); 114 freezer.add (levsp [i]); freezer.add ('\n');
113 fprintf (freezer, "%d\n", levgrace[i]); 115 freezer.add (levgrace[i]); freezer.add ('\n');
114 } 116 }
115 117
116 freezer.put (ob->contr); 118 freezer.put (ob->contr);
117 freezer.put (KW_endplst); 119 freezer.put (KW_endplst);
118 120
119 SET_FLAG (ob, FLAG_NO_FIX_PLAYER); 121 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
120 CLEAR_FLAG (ob, FLAG_WIZ); 122 CLEAR_FLAG (ob, FLAG_WIZ);
121 save_object (freezer, ob, 1); /* don't check and don't remove */ 123 ob->write (freezer);
122 124
123 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); 125 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
124 126
125 /* Eneq(@csd.uu.se): Reveal the container if we have one. */ 127 /* Eneq(@csd.uu.se): Reveal the container if we have one. */
126 ob->container = container; 128 ob->container = container;
142 144
143 return freezer.save (path); 145 return freezer.save (path);
144} 146}
145 147
146player * 148player *
147player::load_pl (object_thawer &thawer) 149player::load_pl (object_thawer &f)
148{ 150{
149 int maxerrs = 10; 151 int maxerrs = 20;
150 152
151 player *pl = new player; 153 player *pl = new player;
152 154
153 pl->savebed_map = first_map_path; 155 pl->savebed_map = first_map_path;
154
155 /* this loads the standard objects values. */
156 pl->set_object (object::create ());
157 156
158 /* Loop through the file, loading the rest of the values */ 157 /* Loop through the file, loading the rest of the values */
159 for (;;) 158 for (;;)
160 { 159 {
161 keyword kw = thawer.get_kv ();
162
163 switch (kw) 160 switch (f.kw)
164 { 161 {
165 case KW_EOF: 162 case KW_EOF:
166 LOG (llevError, "%s: unexpected EOF while reading player header\n", thawer.name); 163 LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
167 goto failure; 164 goto failure;
168 165
169 default: 166 default:
170 LOG (llevError, "%s: skipping unknown key in player header: %s\n", thawer.name, keyword_str [kw]); 167 LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
171 if (!--maxerrs) goto failure; 168 if (!--maxerrs) goto failure;
172 break; 169 break;
173 170
174 case KW_ERROR: 171 case KW_ERROR:
175 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", thawer.name, thawer.kw_str, thawer.value); 172 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
176 if (!--maxerrs) goto failure; 173 if (!--maxerrs) goto failure;
177 break; 174 break;
178 175
179 case KW_endplst: 176 case KW_endplst:
177 f.next ();
178
179 if (object *op = pl->ob->read (f))
180 pl->set_object (op);
181 else
180 goto done; 182 goto failure;
181 183
184 INVOKE_PLAYER (LOAD, pl);
185
186 return pl;
187
182 case KW_oid: thawer.get (pl, thawer.get_sint32 ()); break; 188 case KW_oid: f.get (pl, f.get_sint32 ()); break;
183 case KW_password: assign (pl->password , thawer.get_str ()); break; 189 case KW_password: assign (pl->password , f.get_str ()); break;
184 case KW_title: assign (pl->own_title, thawer.get_str ()); break; 190 case KW_title: assign (pl->own_title, f.get_str ()); break;
185 case KW_shoottype: pl->shoottype = (rangetype) thawer.get_sint32 (); break;
186 case KW_bowtype: pl->bowtype = (bowtype_t) thawer.get_sint32 (); break; 191 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
187 case KW_petmode: pl->petmode = (petmode_t) thawer.get_sint32 (); break; 192 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
188 case KW_listening: thawer.get (pl->listening); break; 193 case KW_gender: f.get (pl->gender); break;
194 case KW_listening: /*TODO*/; break;
189 case KW_peaceful: thawer.get (pl->peaceful); break; 195 case KW_peaceful: f.get (pl->peaceful); break;
190 case KW_digestion: thawer.get (pl->digestion); break; 196 case KW_digestion: f.get (pl->digestion); break;
191 case KW_pickup: thawer.get (pl->mode); break; 197 case KW_pickup: f.get (pl->mode); break;
192 case KW_outputs_sync: thawer.get (pl->outputs_sync); break; 198 case KW_outputs_sync: f.get (pl->outputs_sync); break;
193 case KW_outputs_count: thawer.get (pl->outputs_count); break; 199 case KW_outputs_count: f.get (pl->outputs_count); break;
194 case KW_map: thawer.get (pl->maplevel); break; 200 case KW_map: f.get (pl->maplevel); break;
195 case KW_savebed_map: thawer.get (pl->savebed_map); break; 201 case KW_savebed_map: f.get (pl->savebed_map); break;
196 case KW_bed_x: thawer.get (pl->bed_x); break; 202 case KW_bed_x: f.get (pl->bed_x); break;
197 case KW_bed_y: thawer.get (pl->bed_y); break; 203 case KW_bed_y: f.get (pl->bed_y); break;
198 case KW_weapon_sp: thawer.get (pl->weapon_sp); break; 204 case KW_weapon_sp: f.get (pl->weapon_sp); break;
205 case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break;
199 case KW_Str: thawer.get (pl->orig_stats.Str); break; 206 case KW_Str: f.get (pl->orig_stats.Str); break;
200 case KW_Dex: thawer.get (pl->orig_stats.Dex); break; 207 case KW_Dex: f.get (pl->orig_stats.Dex); break;
201 case KW_Con: thawer.get (pl->orig_stats.Con); break; 208 case KW_Con: f.get (pl->orig_stats.Con); break;
202 case KW_Int: thawer.get (pl->orig_stats.Int); break; 209 case KW_Int: f.get (pl->orig_stats.Int); break;
203 case KW_Pow: thawer.get (pl->orig_stats.Pow); break; 210 case KW_Pow: f.get (pl->orig_stats.Pow); break;
204 case KW_Wis: thawer.get (pl->orig_stats.Wis); break; 211 case KW_Wis: f.get (pl->orig_stats.Wis); break;
205 case KW_Cha: thawer.get (pl->orig_stats.Cha); break; 212 case KW_Cha: f.get (pl->orig_stats.Cha); break;
206 case KW_gen_hp: thawer.get (pl->gen_hp); break; 213 case KW_gen_hp: f.get (pl->gen_hp); break;
207 case KW_gen_sp: thawer.get (pl->gen_sp); break; 214 case KW_gen_sp: f.get (pl->gen_sp); break;
208 case KW_gen_grace: thawer.get (pl->gen_grace); break; 215 case KW_gen_grace: f.get (pl->gen_grace); break;
209 216
210 case KW_usekeys: 217 case KW_usekeys:
211 if (!strcmp (thawer.get_str (), "key_inventory")) 218 if (!strcmp (f.get_str (), "key_inventory"))
212 pl->usekeys = key_inventory; 219 pl->usekeys = key_inventory;
213 else if (!strcmp (thawer.get_str (), "keyrings")) 220 else if (!strcmp (f.get_str (), "keyrings"))
214 pl->usekeys = keyrings; 221 pl->usekeys = keyrings;
215 else if (!strcmp (thawer.get_str (), "containers")) 222 else if (!strcmp (f.get_str (), "containers"))
216 pl->usekeys = containers; 223 pl->usekeys = containers;
217 else 224 else
218 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", thawer.get_str ()); 225 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
219 break; 226 break;
220 227
221 case KW_unapply: 228 case KW_unapply:
222 if (!strcmp (thawer.get_str (), "unapply_nochoice")) 229 if (!strcmp (f.get_str (), "unapply_nochoice"))
223 pl->unapply = unapply_nochoice; 230 pl->unapply = unapply_nochoice;
224 else if (!strcmp (thawer.get_str (), "unapply_never")) 231 else if (!strcmp (f.get_str (), "unapply_never"))
225 pl->unapply = unapply_never; 232 pl->unapply = unapply_never;
226 else if (!strcmp (thawer.get_str (), "unapply_always")) 233 else if (!strcmp (f.get_str (), "unapply_always"))
227 pl->unapply = unapply_always; 234 pl->unapply = unapply_always;
228 else 235 else
229 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", thawer.get_str ()); 236 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
230 break; 237 break;
231 238
232 case KW_lev_array: 239 case KW_lev_array:
233 { 240 {
234 int count = thawer.get_sint32 (); 241 int count = f.get_sint32 ();
235 242
236 for (int i = 1; i <= count; i++) 243 for (int i = 1; i <= count; i++)
237 { 244 {
238 char line [32]; 245 char line [32];
239 246
240 fgets (line, 32, thawer); pl->levhp [i] = atoi (line); 247 fgets (line, 32, f); pl->levhp [i] = atoi (line);
241 fgets (line, 32, thawer); pl->levsp [i] = atoi (line); 248 fgets (line, 32, f); pl->levsp [i] = atoi (line);
242 fgets (line, 32, thawer); pl->levgrace[i] = atoi (line); 249 fgets (line, 32, f); pl->levgrace[i] = atoi (line);
243 } 250 }
244 } 251 }
245 break; 252 break;
246 } 253 }
254
255 f.next ();
247 } 256 }
248 257
249done:
250 if (!load_object (thawer, pl->ob, 0))
251 {
252 pl->ob->destroy ();
253 pl->destroy ();
254 return 0;
255 }
256
257 INVOKE_PLAYER (LOAD, pl);
258
259 return pl;
260
261failure: 258failure:
262 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", thawer.name); 259 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
263 260
261 if (pl->ob)
264 pl->ob->destroy (); 262 pl->ob->destroy ();
263
265 pl->destroy (); 264 pl->destroy ();
266 265
267 return 0; 266 return 0;
268} 267}
269 268
270player * 269const char *
271player::load_pl (const char *path) 270player::killer_name () const
272{ 271{
273 object_thawer thawer (path); 272 static char buf [2048];
274 273
275 if (!thawer) 274 if (!killer)
275 return "a dungeon collapse";
276 else if (killer->contr)
277 snprintf (buf, sizeof (buf), "%s the %s", &killer->name,
278 *killer->contr->own_title ? killer->contr->own_title : killer->contr->title);
279 else if (killer->type == DEEP_SWAMP)
280 snprintf (buf, sizeof (buf), "drowning in a %s", &killer->name);
281 else if (killer->owner)
282 snprintf (buf, sizeof (buf), "%s's %s", &killer->outer_owner ()->name, &killer->name);
283 else
284 return &killer->name;
285
276 return 0; 286 return buf;
277
278 return load_pl (thawer);
279} 287}
280 288

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