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/cvs/deliantra/server/common/player.C
Revision: 1.10
Committed: Sat Dec 16 03:08:25 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.9: +8 -3 lines
Log Message:
- socket i/o is completely asynchronous now
- some command sare handled immediately
- others (most palying related commands) are queued
  for later (as of now synchronous) processing
- specifying a max queue length (in seconds) is possible, but disabled
- also add some syntax sugar for network code

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #include <funcpoint.h>
26
27 void
28 free_player (player *pl)
29 {
30 if (first_player != pl)
31 {
32 player *prev = first_player;
33
34 while (prev != NULL && prev->next != NULL && prev->next != pl)
35 prev = prev->next;
36
37 if (prev->next != pl)
38 {
39 LOG (llevError, "Free_player: Can't find previous player.\n");
40 exit (1);
41 }
42
43 prev->next = pl->next;
44 }
45 else
46 first_player = pl->next;
47
48 if (pl->ob)
49 {
50 pl->ob->contr = 0;
51 pl->ob->destroy ();
52 }
53
54 if (pl->socket)
55 {
56 pl->socket->pl = 0;
57 pl->socket->send_packet ("goodbye");
58 pl->socket->destroy ();
59 }
60
61 /* Clear item stack */
62 if (pl->stack_items)
63 free (pl->stack_items);
64
65 delete pl;
66 }
67
68
69 /* Determine if the attacktype represented by the
70 * specified attack-number is enabled for dragon players.
71 * A dragon player (quetzal) can gain resistances for
72 * all enabled attacktypes.
73 */
74 int
75 atnr_is_dragon_enabled (int attacknr)
76 {
77 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
78 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
79 return 1;
80
81 return 0;
82 }
83
84 /*
85 * returns true if the adressed object 'ob' is a player
86 * of the dragon race.
87 */
88 int
89 is_dragon_pl (const object *op)
90 {
91 if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0)
92 return 1;
93 return 0;
94 }