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/cvs/deliantra/server/common/player.C
Revision: 1.11
Committed: Thu Dec 21 23:37:05 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.10: +5 -4 lines
Log Message:
- made state a per-client variable
  (that does not magically make state a per-client thing!)
- rename player->socket to player->ns. its not a good name for "client",
  but it is an historical artifact, and better than "socket".

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #include <funcpoint.h>
26
27 void
28 free_player (player *pl)
29 {
30 if (first_player != pl)
31 {
32 player *prev = first_player;
33
34 while (prev != NULL && prev->next != NULL && prev->next != pl)
35 prev = prev->next;
36
37 if (prev->next != pl)
38 {
39 LOG (llevError, "Free_player: Can't find previous player.\n");
40 exit (1);
41 }
42
43 prev->next = pl->next;
44 }
45 else
46 first_player = pl->next;
47
48 if (pl->ob)
49 {
50 pl->ob->contr = 0;
51 pl->ob->destroy ();
52 }
53
54 if (pl->ns)
55 {
56 pl->ns->send_packet ("goodbye");
57 pl->ns->flush ();
58 pl->ns->pl = 0;
59 pl->ns->destroy ();
60 }
61
62 /* Clear item stack */
63 if (pl->stack_items)
64 free (pl->stack_items);
65
66 delete pl;
67 }
68
69
70 /* Determine if the attacktype represented by the
71 * specified attack-number is enabled for dragon players.
72 * A dragon player (quetzal) can gain resistances for
73 * all enabled attacktypes.
74 */
75 int
76 atnr_is_dragon_enabled (int attacknr)
77 {
78 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
79 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
80 return 1;
81
82 return 0;
83 }
84
85 /*
86 * returns true if the adressed object 'ob' is a player
87 * of the dragon race.
88 */
89 int
90 is_dragon_pl (const object *op)
91 {
92 if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0)
93 return 1;
94 return 0;
95 }