/* * CrossFire, A Multiplayer game for X-windows * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 2002 Mark Wedel & Crossfire Development Team * Copyright (C) 1992 Frank Tore Johansen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * The authors can be reached via e-mail at */ #include #include /* Determine if the attacktype represented by the * specified attack-number is enabled for dragon players. * A dragon player (quetzal) can gain resistances for * all enabled attacktypes. */ int atnr_is_dragon_enabled (int attacknr) { if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) return 1; return 0; } /* * returns true if the adressed object 'ob' is a player * of the dragon race. */ int is_dragon_pl (const object *op) { if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0) return 1; return 0; } /* * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory */ bool player::save_pl (object_freezer &freezer) { INVOKE_PLAYER (SAVE, ob->contr); int wiz = ob->flag [FLAG_WIZ]; /* Eneq(@csd.uu.se): If we have an open container hide it. */ object *container = ob->container; ob->container = 0; #define PL_OUT(k) freezer.put (KW_ ## k, k) #define PL_OUT2(k,v) freezer.put (KW_ ## k, v) PL_OUT (password); PL_OUT2 (title, own_title); PL_OUT (gen_hp); PL_OUT (gen_sp); PL_OUT (gen_grace); PL_OUT (listening); PL_OUT (shoottype); PL_OUT (bowtype); PL_OUT (petmode); PL_OUT (peaceful); PL_OUT (digestion); PL_OUT2 (pickup, mode); PL_OUT (outputs_sync); PL_OUT (outputs_count); freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers")); freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always")); PL_OUT2 (map, maplevel); PL_OUT (savebed_map); PL_OUT (bed_x); PL_OUT (bed_y); PL_OUT (weapon_sp); PL_OUT2 (Str, orig_stats.Str); PL_OUT2 (Dex, orig_stats.Dex); PL_OUT2 (Con, orig_stats.Con); PL_OUT2 (Int, orig_stats.Int); PL_OUT2 (Pow, orig_stats.Pow); PL_OUT2 (Wis, orig_stats.Wis); PL_OUT2 (Cha, orig_stats.Cha); PL_OUT2 (lev_array, 10); for (int i = 1; i <= 10; i++) { fprintf (freezer, "%d\n", levhp [i]); fprintf (freezer, "%d\n", levsp [i]); fprintf (freezer, "%d\n", levgrace[i]); } freezer.put (ob->contr); freezer.put (KW_endplst); SET_FLAG (ob, FLAG_NO_FIX_PLAYER); CLEAR_FLAG (ob, FLAG_WIZ); save_object (freezer, ob, 1); /* don't check and don't remove */ CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); /* Eneq(@csd.uu.se): Reveal the container if we have one. */ ob->container = container; ob->flag [FLAG_WIZ] = wiz; INVOKE_PLAYER (SAVE_DONE, ob->contr); return true; } bool player::save_pl (const char *path) { object_freezer freezer; if (!save_pl (freezer)) return false; return freezer.save (path); } player * player::load_pl (object_thawer &thawer) { player *pl = new player; pl->savebed_map = first_map_path; /* this loads the standard objects values. */ pl->set_object (object::create ()); /* Loop through the file, loading the rest of the values */ for (;;) { keyword kw = thawer.get_kv (); switch (kw) { case KW_EOF: LOG (llevError, "%s: unexpected EOF while reading player header\n", thawer.name); pl->ob->destroy (); pl->destroy (); return 0; case KW_ERROR: LOG (llevError, "%s: error while reading player header, skipping (%s,%s)\n", thawer.name, thawer.last_keyword, thawer.last_value); break; case KW_endplst: goto done; case KW_oid: thawer.get (pl, thawer.get_sint32 ()); break; case KW_password: assign (pl->password , thawer.get_str ()); break; case KW_title: assign (pl->own_title, thawer.get_str ()); break; case KW_shoottype: pl->shoottype = (rangetype) thawer.get_sint32 (); break; case KW_bowtype: pl->bowtype = (bowtype_t) thawer.get_sint32 (); break; case KW_petmode: pl->petmode = (petmode_t) thawer.get_sint32 (); break; case KW_listening: thawer.get (pl->listening); break; case KW_peaceful: thawer.get (pl->peaceful); break; case KW_digestion: thawer.get (pl->digestion); break; case KW_pickup: thawer.get (pl->mode); break; case KW_outputs_sync: thawer.get (pl->outputs_sync); break; case KW_outputs_count: thawer.get (pl->outputs_count); break; case KW_map: thawer.get (pl->maplevel); break; case KW_savebed_map: thawer.get (pl->savebed_map); break; case KW_bed_x: thawer.get (pl->bed_x); break; case KW_bed_y: thawer.get (pl->bed_y); break; case KW_weapon_sp: thawer.get (pl->weapon_sp); break; case KW_Str: thawer.get (pl->orig_stats.Str); break; case KW_Dex: thawer.get (pl->orig_stats.Dex); break; case KW_Con: thawer.get (pl->orig_stats.Con); break; case KW_Int: thawer.get (pl->orig_stats.Int); break; case KW_Pow: thawer.get (pl->orig_stats.Pow); break; case KW_Wis: thawer.get (pl->orig_stats.Wis); break; case KW_Cha: thawer.get (pl->orig_stats.Cha); break; case KW_gen_hp: thawer.get (pl->gen_hp); break; case KW_gen_sp: thawer.get (pl->gen_sp); break; case KW_gen_grace: thawer.get (pl->gen_grace); break; case KW_usekeys: if (!strcmp (thawer.get_str (), "key_inventory")) pl->usekeys = key_inventory; else if (!strcmp (thawer.get_str (), "keyrings")) pl->usekeys = keyrings; else if (!strcmp (thawer.get_str (), "containers")) pl->usekeys = containers; else LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", thawer.get_str ()); break; case KW_unapply: if (!strcmp (thawer.get_str (), "unapply_nochoice")) pl->unapply = unapply_nochoice; else if (!strcmp (thawer.get_str (), "unapply_never")) pl->unapply = unapply_never; else if (!strcmp (thawer.get_str (), "unapply_always")) pl->unapply = unapply_always; else LOG (llevDebug, "load_player: got unknown unapply type: %s\n", thawer.get_str ()); break; case KW_lev_array: { int count = thawer.get_sint32 (); for (int i = 1; i <= count; i++) { char line [32]; fgets (line, 32, thawer); pl->levhp [i] = atoi (line); fgets (line, 32, thawer); pl->levsp [i] = atoi (line); fgets (line, 32, thawer); pl->levgrace[i] = atoi (line); } } break; default: LOG (llevError, "%s: skipping unknown key in player header: %s\n", thawer.name, keyword_str [kw]); break; } } done: if (!load_object (thawer, pl->ob, 0)) { pl->ob->destroy (); pl->destroy (); return 0; } INVOKE_PLAYER (LOAD, pl); return pl; } player * player::load_pl (const char *path) { object_thawer thawer (path); if (!thawer) return 0; return load_pl (thawer); }