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/cvs/deliantra/server/common/player.C
Revision: 1.21
Committed: Fri Feb 16 19:43:41 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +63 -67 lines
Log Message:
- identified random memory corrutpion bug
- fixed most likely cause for bug above
- rewrote object loader etc. into a simple one-line lookahead
  parser.
- rewrote/cleaned up archetype, treasure, artifact, formula parser.
- some optimisations / cleanups

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <funcpoint.h>
27
28 /* Determine if the attacktype represented by the
29 * specified attack-number is enabled for dragon players.
30 * A dragon player (quetzal) can gain resistances for
31 * all enabled attacktypes.
32 */
33 int
34 atnr_is_dragon_enabled (int attacknr)
35 {
36 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
37 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
38 return 1;
39
40 return 0;
41 }
42
43 /*
44 * returns true if the adressed object 'ob' is a player
45 * of the dragon race.
46 */
47 int
48 is_dragon_pl (const object *op)
49 {
50 if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0)
51 return 1;
52
53 return 0;
54 }
55
56 /*
57 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
58 */
59 bool
60 player::save_pl (object_freezer &freezer)
61 {
62 INVOKE_PLAYER (SAVE, ob->contr);
63
64 int wiz = ob->flag [FLAG_WIZ];
65
66 /* Eneq(@csd.uu.se): If we have an open container hide it. */
67 object *container = ob->container;
68 ob->container = 0;
69
70 if (ob->map)
71 maplevel = ob->map->path;
72
73 #define PL_OUT(k) freezer.put (KW_ ## k, k)
74 #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
75
76 PL_OUT (password);
77 PL_OUT2 (title, own_title);
78 PL_OUT (gen_hp);
79 PL_OUT (gen_sp);
80 PL_OUT (gen_grace);
81 PL_OUT (listening);
82 PL_OUT (shoottype);
83 PL_OUT (bowtype);
84 PL_OUT (petmode);
85 PL_OUT (peaceful);
86 PL_OUT (digestion);
87 PL_OUT2 (pickup, mode);
88 PL_OUT (outputs_sync);
89 PL_OUT (outputs_count);
90
91 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
92 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
93
94 PL_OUT2 (map, maplevel);
95 PL_OUT (savebed_map);
96 PL_OUT (bed_x);
97 PL_OUT (bed_y);
98 PL_OUT (weapon_sp);
99 PL_OUT2 (Str, orig_stats.Str);
100 PL_OUT2 (Dex, orig_stats.Dex);
101 PL_OUT2 (Con, orig_stats.Con);
102 PL_OUT2 (Int, orig_stats.Int);
103 PL_OUT2 (Pow, orig_stats.Pow);
104 PL_OUT2 (Wis, orig_stats.Wis);
105 PL_OUT2 (Cha, orig_stats.Cha);
106
107 PL_OUT2 (lev_array, 10);
108
109 for (int i = 1; i <= 10; i++)
110 {
111 fprintf (freezer, "%d\n", levhp [i]);
112 fprintf (freezer, "%d\n", levsp [i]);
113 fprintf (freezer, "%d\n", levgrace[i]);
114 }
115
116 freezer.put (ob->contr);
117 freezer.put (KW_endplst);
118
119 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
120 CLEAR_FLAG (ob, FLAG_WIZ);
121 ob->write (freezer);
122
123 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
124
125 /* Eneq(@csd.uu.se): Reveal the container if we have one. */
126 ob->container = container;
127
128 ob->flag [FLAG_WIZ] = wiz;
129
130 INVOKE_PLAYER (SAVE_DONE, ob->contr);
131
132 return true;
133 }
134
135 bool
136 player::save_pl (const char *path)
137 {
138 object_freezer freezer;
139
140 if (!save_pl (freezer))
141 return false;
142
143 return freezer.save (path);
144 }
145
146 player *
147 player::load_pl (object_thawer &f)
148 {
149 int maxerrs = 20;
150
151 player *pl = new player;
152
153 pl->savebed_map = first_map_path;
154
155 /* Loop through the file, loading the rest of the values */
156 for (;;)
157 {
158 switch (f.kw)
159 {
160 case KW_EOF:
161 LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
162 goto failure;
163
164 default:
165 LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
166 if (!--maxerrs) goto failure;
167 break;
168
169 case KW_ERROR:
170 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
171 if (!--maxerrs) goto failure;
172 break;
173
174 case KW_endplst:
175 f.next ();
176
177 if (object *op = pl->ob->read (f))
178 pl->set_object (op);
179 else
180 goto failure;
181
182 INVOKE_PLAYER (LOAD, pl);
183
184 return pl;
185
186 case KW_oid: f.get (pl, f.get_sint32 ()); break;
187 case KW_password: assign (pl->password , f.get_str ()); break;
188 case KW_title: assign (pl->own_title, f.get_str ()); break;
189 case KW_shoottype: pl->shoottype = (rangetype) f.get_sint32 (); break;
190 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
191 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
192 case KW_listening: f.get (pl->listening); break;
193 case KW_peaceful: f.get (pl->peaceful); break;
194 case KW_digestion: f.get (pl->digestion); break;
195 case KW_pickup: f.get (pl->mode); break;
196 case KW_outputs_sync: f.get (pl->outputs_sync); break;
197 case KW_outputs_count: f.get (pl->outputs_count); break;
198 case KW_map: f.get (pl->maplevel); break;
199 case KW_savebed_map: f.get (pl->savebed_map); break;
200 case KW_bed_x: f.get (pl->bed_x); break;
201 case KW_bed_y: f.get (pl->bed_y); break;
202 case KW_weapon_sp: f.get (pl->weapon_sp); break;
203 case KW_Str: f.get (pl->orig_stats.Str); break;
204 case KW_Dex: f.get (pl->orig_stats.Dex); break;
205 case KW_Con: f.get (pl->orig_stats.Con); break;
206 case KW_Int: f.get (pl->orig_stats.Int); break;
207 case KW_Pow: f.get (pl->orig_stats.Pow); break;
208 case KW_Wis: f.get (pl->orig_stats.Wis); break;
209 case KW_Cha: f.get (pl->orig_stats.Cha); break;
210 case KW_gen_hp: f.get (pl->gen_hp); break;
211 case KW_gen_sp: f.get (pl->gen_sp); break;
212 case KW_gen_grace: f.get (pl->gen_grace); break;
213
214 case KW_usekeys:
215 if (!strcmp (f.get_str (), "key_inventory"))
216 pl->usekeys = key_inventory;
217 else if (!strcmp (f.get_str (), "keyrings"))
218 pl->usekeys = keyrings;
219 else if (!strcmp (f.get_str (), "containers"))
220 pl->usekeys = containers;
221 else
222 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
223 break;
224
225 case KW_unapply:
226 if (!strcmp (f.get_str (), "unapply_nochoice"))
227 pl->unapply = unapply_nochoice;
228 else if (!strcmp (f.get_str (), "unapply_never"))
229 pl->unapply = unapply_never;
230 else if (!strcmp (f.get_str (), "unapply_always"))
231 pl->unapply = unapply_always;
232 else
233 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
234 break;
235
236 case KW_lev_array:
237 {
238 int count = f.get_sint32 ();
239
240 for (int i = 1; i <= count; i++)
241 {
242 char line [32];
243
244 fgets (line, 32, f); pl->levhp [i] = atoi (line);
245 fgets (line, 32, f); pl->levsp [i] = atoi (line);
246 fgets (line, 32, f); pl->levgrace[i] = atoi (line);
247 }
248 }
249 break;
250 }
251
252 f.next ();
253 }
254
255 failure:
256 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
257
258 pl->ob->destroy ();
259 pl->destroy ();
260
261 return 0;
262 }
263
264 player *
265 player::load_pl (const char *path)
266 {
267 object_thawer f (path);
268
269 if (!f)
270 return 0;
271
272 f.next ();
273
274 return load_pl (f);
275 }
276