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/cvs/deliantra/server/common/player.C
Revision: 1.30
Committed: Mon May 28 21:21:40 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.29: +21 -21 lines
Log Message:
update copyrights in common/*.C and util/*.C

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <funcpoint.h>
27
28 /* Determine if the attacktype represented by the
29 * specified attack-number is enabled for dragon players.
30 * A dragon player (quetzal) can gain resistances for
31 * all enabled attacktypes.
32 */
33 int
34 atnr_is_dragon_enabled (int attacknr)
35 {
36 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
37 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
38 return 1;
39
40 return 0;
41 }
42
43 /*
44 * returns true if the adressed object 'ob' is a player
45 * of the dragon race.
46 */
47 int
48 is_dragon_pl (const object *op)
49 {
50 if (op
51 && op->type == PLAYER
52 && op->arch
53 && op->arch->clone.race
54 && !strcmp (op->arch->clone.race, "dragon"))
55 return 1;
56
57 return 0;
58 }
59
60 /*
61 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
62 */
63 bool
64 player::save_pl (object_freezer &freezer)
65 {
66 INVOKE_PLAYER (SAVE, ob->contr);
67
68 int wiz = ob->flag [FLAG_WIZ];
69
70 /* Eneq(@csd.uu.se): If we have an open container hide it. */
71 object *container = ob->container;
72 ob->container = 0;
73
74 if (ob->map)
75 maplevel = ob->map->path;
76
77 #define PL_OUT(k) freezer.put (KW_ ## k, k)
78 #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
79
80 PL_OUT (password);
81 PL_OUT2 (title, own_title);
82 PL_OUT (gen_hp);
83 PL_OUT (gen_sp);
84 PL_OUT (gen_grace);
85 PL_OUT (listening);
86 PL_OUT (bowtype);
87 PL_OUT (petmode);
88 PL_OUT (peaceful);
89 PL_OUT (digestion);
90 PL_OUT2 (pickup, mode);
91 PL_OUT (outputs_sync);
92 PL_OUT (outputs_count);
93
94 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
95 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
96
97 PL_OUT2 (map, maplevel);
98 PL_OUT (savebed_map);
99 PL_OUT (bed_x);
100 PL_OUT (bed_y);
101 PL_OUT (weapon_sp);
102 PL_OUT (weapon_sp_left);
103 PL_OUT2 (Str, orig_stats.Str);
104 PL_OUT2 (Dex, orig_stats.Dex);
105 PL_OUT2 (Con, orig_stats.Con);
106 PL_OUT2 (Int, orig_stats.Int);
107 PL_OUT2 (Pow, orig_stats.Pow);
108 PL_OUT2 (Wis, orig_stats.Wis);
109 PL_OUT2 (Cha, orig_stats.Cha);
110
111 PL_OUT2 (lev_array, 10);
112
113 for (int i = 1; i <= 10; i++)
114 {
115 freezer.add (levhp [i]); freezer.add ('\n');
116 freezer.add (levsp [i]); freezer.add ('\n');
117 freezer.add (levgrace[i]); freezer.add ('\n');
118 }
119
120 freezer.put (ob->contr);
121 freezer.put (KW_endplst);
122
123 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
124 CLEAR_FLAG (ob, FLAG_WIZ);
125 ob->write (freezer);
126
127 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
128
129 /* Eneq(@csd.uu.se): Reveal the container if we have one. */
130 ob->container = container;
131
132 ob->flag [FLAG_WIZ] = wiz;
133
134 INVOKE_PLAYER (SAVE_DONE, ob->contr);
135
136 return true;
137 }
138
139 bool
140 player::save_pl (const char *path)
141 {
142 object_freezer freezer;
143
144 if (!save_pl (freezer))
145 return false;
146
147 return freezer.save (path);
148 }
149
150 player *
151 player::load_pl (object_thawer &f)
152 {
153 int maxerrs = 20;
154
155 player *pl = new player;
156
157 pl->savebed_map = first_map_path;
158
159 /* Loop through the file, loading the rest of the values */
160 for (;;)
161 {
162 switch (f.kw)
163 {
164 case KW_EOF:
165 LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
166 goto failure;
167
168 default:
169 LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
170 if (!--maxerrs) goto failure;
171 break;
172
173 case KW_ERROR:
174 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
175 if (!--maxerrs) goto failure;
176 break;
177
178 case KW_endplst:
179 f.next ();
180
181 if (object *op = pl->ob->read (f))
182 pl->set_object (op);
183 else
184 goto failure;
185
186 INVOKE_PLAYER (LOAD, pl);
187
188 return pl;
189
190 case KW_oid: f.get (pl, f.get_sint32 ()); break;
191 case KW_password: assign (pl->password , f.get_str ()); break;
192 case KW_title: assign (pl->own_title, f.get_str ()); break;
193 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
194 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
195 case KW_listening: f.get (pl->listening); break;
196 case KW_peaceful: f.get (pl->peaceful); break;
197 case KW_digestion: f.get (pl->digestion); break;
198 case KW_pickup: f.get (pl->mode); break;
199 case KW_outputs_sync: f.get (pl->outputs_sync); break;
200 case KW_outputs_count: f.get (pl->outputs_count); break;
201 case KW_map: f.get (pl->maplevel); break;
202 case KW_savebed_map: f.get (pl->savebed_map); break;
203 case KW_bed_x: f.get (pl->bed_x); break;
204 case KW_bed_y: f.get (pl->bed_y); break;
205 case KW_weapon_sp: f.get (pl->weapon_sp); break;
206 case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break;
207 case KW_Str: f.get (pl->orig_stats.Str); break;
208 case KW_Dex: f.get (pl->orig_stats.Dex); break;
209 case KW_Con: f.get (pl->orig_stats.Con); break;
210 case KW_Int: f.get (pl->orig_stats.Int); break;
211 case KW_Pow: f.get (pl->orig_stats.Pow); break;
212 case KW_Wis: f.get (pl->orig_stats.Wis); break;
213 case KW_Cha: f.get (pl->orig_stats.Cha); break;
214 case KW_gen_hp: f.get (pl->gen_hp); break;
215 case KW_gen_sp: f.get (pl->gen_sp); break;
216 case KW_gen_grace: f.get (pl->gen_grace); break;
217
218 case KW_usekeys:
219 if (!strcmp (f.get_str (), "key_inventory"))
220 pl->usekeys = key_inventory;
221 else if (!strcmp (f.get_str (), "keyrings"))
222 pl->usekeys = keyrings;
223 else if (!strcmp (f.get_str (), "containers"))
224 pl->usekeys = containers;
225 else
226 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
227 break;
228
229 case KW_unapply:
230 if (!strcmp (f.get_str (), "unapply_nochoice"))
231 pl->unapply = unapply_nochoice;
232 else if (!strcmp (f.get_str (), "unapply_never"))
233 pl->unapply = unapply_never;
234 else if (!strcmp (f.get_str (), "unapply_always"))
235 pl->unapply = unapply_always;
236 else
237 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
238 break;
239
240 case KW_lev_array:
241 {
242 int count = f.get_sint32 ();
243
244 for (int i = 1; i <= count; i++)
245 {
246 char line [32];
247
248 fgets (line, 32, f); pl->levhp [i] = atoi (line);
249 fgets (line, 32, f); pl->levsp [i] = atoi (line);
250 fgets (line, 32, f); pl->levgrace[i] = atoi (line);
251 }
252 }
253 break;
254 }
255
256 f.next ();
257 }
258
259 failure:
260 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
261
262 if (pl->ob)
263 pl->ob->destroy ();
264
265 pl->destroy ();
266
267 return 0;
268 }
269
270 player *
271 player::load_pl (const char *path)
272 {
273 object_thawer f (path);
274
275 if (!f)
276 return 0;
277
278 f.next ();
279
280 return load_pl (f);
281 }
282