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/cvs/deliantra/server/common/player.C
Revision: 1.32
Committed: Sun Jun 24 01:09:27 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.31: +2 -0 lines
Log Message:
implement beginning of gender support, asking at character creation, showing in who and perceive self

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <funcpoint.h>
27
28 /* Determine if the attacktype represented by the
29 * specified attack-number is enabled for dragon players.
30 * A dragon player (quetzal) can gain resistances for
31 * all enabled attacktypes.
32 */
33 int
34 atnr_is_dragon_enabled (int attacknr)
35 {
36 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
37 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
38 return 1;
39
40 return 0;
41 }
42
43 /*
44 * returns true if the adressed object 'ob' is a player
45 * of the dragon race.
46 */
47 int
48 is_dragon_pl (const object *op)
49 {
50 if (op
51 && op->type == PLAYER
52 && op->arch
53 && op->arch->race
54 && !strcmp (op->arch->race, "dragon"))
55 return 1;
56
57 return 0;
58 }
59
60 /*
61 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
62 */
63 bool
64 player::save_pl (object_freezer &freezer)
65 {
66 INVOKE_PLAYER (SAVE, ob->contr);
67
68 int wiz = ob->flag [FLAG_WIZ];
69
70 /* Eneq(@csd.uu.se): If we have an open container hide it. */
71 object *container = ob->container;
72 ob->container = 0;
73
74 if (ob->map)
75 maplevel = ob->map->path;
76
77 #define PL_OUT(k) freezer.put (KW_ ## k, k)
78 #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
79
80 PL_OUT (password);
81 PL_OUT2 (title, own_title);
82 PL_OUT (gender);
83 PL_OUT (gen_hp);
84 PL_OUT (gen_sp);
85 PL_OUT (gen_grace);
86 PL_OUT (listening);
87 PL_OUT (bowtype);
88 PL_OUT (petmode);
89 PL_OUT (peaceful);
90 PL_OUT (digestion);
91 PL_OUT2 (pickup, mode);
92 PL_OUT (outputs_sync);
93 PL_OUT (outputs_count);
94
95 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
96 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
97
98 PL_OUT2 (map, maplevel);
99 PL_OUT (savebed_map);
100 PL_OUT (bed_x);
101 PL_OUT (bed_y);
102 PL_OUT (weapon_sp);
103 PL_OUT (weapon_sp_left);
104 PL_OUT2 (Str, orig_stats.Str);
105 PL_OUT2 (Dex, orig_stats.Dex);
106 PL_OUT2 (Con, orig_stats.Con);
107 PL_OUT2 (Int, orig_stats.Int);
108 PL_OUT2 (Pow, orig_stats.Pow);
109 PL_OUT2 (Wis, orig_stats.Wis);
110 PL_OUT2 (Cha, orig_stats.Cha);
111
112 PL_OUT2 (lev_array, 10);
113
114 for (int i = 1; i <= 10; i++)
115 {
116 freezer.add (levhp [i]); freezer.add ('\n');
117 freezer.add (levsp [i]); freezer.add ('\n');
118 freezer.add (levgrace[i]); freezer.add ('\n');
119 }
120
121 freezer.put (ob->contr);
122 freezer.put (KW_endplst);
123
124 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
125 CLEAR_FLAG (ob, FLAG_WIZ);
126 ob->write (freezer);
127
128 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
129
130 /* Eneq(@csd.uu.se): Reveal the container if we have one. */
131 ob->container = container;
132
133 ob->flag [FLAG_WIZ] = wiz;
134
135 INVOKE_PLAYER (SAVE_DONE, ob->contr);
136
137 return true;
138 }
139
140 bool
141 player::save_pl (const char *path)
142 {
143 object_freezer freezer;
144
145 if (!save_pl (freezer))
146 return false;
147
148 return freezer.save (path);
149 }
150
151 player *
152 player::load_pl (object_thawer &f)
153 {
154 int maxerrs = 20;
155
156 player *pl = new player;
157
158 pl->savebed_map = first_map_path;
159
160 /* Loop through the file, loading the rest of the values */
161 for (;;)
162 {
163 switch (f.kw)
164 {
165 case KW_EOF:
166 LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
167 goto failure;
168
169 default:
170 LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
171 if (!--maxerrs) goto failure;
172 break;
173
174 case KW_ERROR:
175 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
176 if (!--maxerrs) goto failure;
177 break;
178
179 case KW_endplst:
180 f.next ();
181
182 if (object *op = pl->ob->read (f))
183 pl->set_object (op);
184 else
185 goto failure;
186
187 INVOKE_PLAYER (LOAD, pl);
188
189 return pl;
190
191 case KW_oid: f.get (pl, f.get_sint32 ()); break;
192 case KW_password: assign (pl->password , f.get_str ()); break;
193 case KW_title: assign (pl->own_title, f.get_str ()); break;
194 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
195 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
196 case KW_gender: f.get (pl->gender); break;
197 case KW_listening: f.get (pl->listening); break;
198 case KW_peaceful: f.get (pl->peaceful); break;
199 case KW_digestion: f.get (pl->digestion); break;
200 case KW_pickup: f.get (pl->mode); break;
201 case KW_outputs_sync: f.get (pl->outputs_sync); break;
202 case KW_outputs_count: f.get (pl->outputs_count); break;
203 case KW_map: f.get (pl->maplevel); break;
204 case KW_savebed_map: f.get (pl->savebed_map); break;
205 case KW_bed_x: f.get (pl->bed_x); break;
206 case KW_bed_y: f.get (pl->bed_y); break;
207 case KW_weapon_sp: f.get (pl->weapon_sp); break;
208 case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break;
209 case KW_Str: f.get (pl->orig_stats.Str); break;
210 case KW_Dex: f.get (pl->orig_stats.Dex); break;
211 case KW_Con: f.get (pl->orig_stats.Con); break;
212 case KW_Int: f.get (pl->orig_stats.Int); break;
213 case KW_Pow: f.get (pl->orig_stats.Pow); break;
214 case KW_Wis: f.get (pl->orig_stats.Wis); break;
215 case KW_Cha: f.get (pl->orig_stats.Cha); break;
216 case KW_gen_hp: f.get (pl->gen_hp); break;
217 case KW_gen_sp: f.get (pl->gen_sp); break;
218 case KW_gen_grace: f.get (pl->gen_grace); break;
219
220 case KW_usekeys:
221 if (!strcmp (f.get_str (), "key_inventory"))
222 pl->usekeys = key_inventory;
223 else if (!strcmp (f.get_str (), "keyrings"))
224 pl->usekeys = keyrings;
225 else if (!strcmp (f.get_str (), "containers"))
226 pl->usekeys = containers;
227 else
228 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
229 break;
230
231 case KW_unapply:
232 if (!strcmp (f.get_str (), "unapply_nochoice"))
233 pl->unapply = unapply_nochoice;
234 else if (!strcmp (f.get_str (), "unapply_never"))
235 pl->unapply = unapply_never;
236 else if (!strcmp (f.get_str (), "unapply_always"))
237 pl->unapply = unapply_always;
238 else
239 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
240 break;
241
242 case KW_lev_array:
243 {
244 int count = f.get_sint32 ();
245
246 for (int i = 1; i <= count; i++)
247 {
248 char line [32];
249
250 fgets (line, 32, f); pl->levhp [i] = atoi (line);
251 fgets (line, 32, f); pl->levsp [i] = atoi (line);
252 fgets (line, 32, f); pl->levgrace[i] = atoi (line);
253 }
254 }
255 break;
256 }
257
258 f.next ();
259 }
260
261 failure:
262 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
263
264 if (pl->ob)
265 pl->ob->destroy ();
266
267 pl->destroy ();
268
269 return 0;
270 }
271
272 player *
273 player::load_pl (const char *path)
274 {
275 object_thawer f (path);
276
277 if (!f)
278 return 0;
279
280 f.next ();
281
282 return load_pl (f);
283 }
284